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- command /stuff [<player>] [<text>]:
- permission: skript.op #change to whatever you want
- executable by: players, console
- trigger:
- if arg-1 is set:
- if arg-2 is not set:
- command "/xp %random integer between 150 and 300% %arg-1%"
- clear inventory of arg-1
- wait for 1 tick
- equip arg-1 with iron chestplate of protection 1
- equip arg-1 with iron leggings of protection 1
- equip arg-1 with iron boots of projectile protection 2
- equip arg-1 with iron helmet of projectile protection 2
- give arg-1 a iron sword of sharpness 1
- give arg-1 a bow of power 1
- give arg-1 a diamond pickaxe of efficiency 1
- give arg-1 a iron shovel
- give arg-1 64 cobblestone
- give arg-1 a water bucket
- give arg-1 a lava bucket
- give arg-1 2 golden apples
- give arg-1 1 ender pearl
- give arg-1 64 cobblestone
- give arg-1 64 crafting table
- give arg-1 64 17
- give arg-1 4 apples
- give arg-1 96 arrows
- give arg-1 1 flint and steel
- give arg-1 1 iron axe
- give arg-1 32 iron ingots
- give arg-1 3 books
- give arg-1 3 enchantment tables
- give arg-1 3 anvils
- give arg-1 1 gold ingot
- give arg-1 1 diamond
- give arg-1 64 dye:4
- chance of 40%:
- give arg-1 1 diamond
- chance of 2.5%:
- give arg-1 1 iron sword of fire aspect 1
- chance of 1%:
- give arg-1 1 bow of flame 1
- chance of 4%:
- give arg-1 1 bow of infinity 1
- chance of 10%:
- give arg-1 2 diamonds
- chance of 5%:
- give arg-1 5 diamonds
- chance of 2%:
- give arg-1 12 diamonds
- chance of 0.5%:
- give arg-1 1 bow of power 4
- chance of 2.5%:
- give arg-1 1 bow of power 3
- chance of 1%:
- give arg-1 1 iron sword of sharpness 4
- chance of 30%:
- give arg-1 1 diamond chestplate of protection 1
- chance of 10%:
- give arg-1 1 bow of power 2
- chance of 20%:
- give arg-1 1 bow of power 1
- chance of 2.5%:
- give arg-1 1 bow of punch 1
- chance of 1%:
- give arg-1 1 bow of punch 2
- chance of 25%:
- give arg-1 1 iron sword of sharpness 1
- chance of 10%:
- give arg-1 1 iron sword of sharpness 2
- chance of 2.5%:
- give arg-1 1 iron sword of sharpness 3
- chance of 5%:
- give arg-1 1 iron sword of knockback 1
- chance of 2.5%:
- give arg-1 1 iron sword of knockback 2
- chance of 10%:
- give arg-1 2 golden apples
- chance of 5%:
- give arg-1 3 golden apples
- chance of 25%:
- give arg-1 1 golden apple
- chance of 30%:
- give arg-1 4 gold ingots
- chance of 10%:
- give arg-1 1 ender pearl
- chance of 35%:
- give arg-1 1 diamond helmet of projectile protection 1
- chance of 35%:
- give arg-1 1 diamond boots of projectile protection 1
- chance of 30%:
- give arg-1 1 diamond leggings of protection 1
- chance of 2.5%:
- give arg-1 1 saddle
- give arg-1 1 horse spawn egg
- chance of 20%:
- give arg-1 1 diamond horse armor
- else:
- chance of 20%:
- give arg-1 1 gold horse armor
- else:
- chance of 20%:
- give arg-1 1 iron horse armor
- else:
- give arg-1 2 wheat
- if arg-2 is "randiron":
- clear inventory of arg-1
- command "/xp %random integer between 100 and 120% %arg-1%"
- wait for 1 tick
- equip arg-1 with iron chestplate
- equip arg-1 with iron leggings
- equip arg-1 with iron boots
- equip arg-1 with iron helmet
- give arg-1 a iron sword
- give arg-1 a bow
- give arg-1 a iron pickaxe
- give arg-1 a iron shovel
- give arg-1 64 cobblestone
- give arg-1 a water bucket
- give arg-1 a lava bucket
- give arg-1 2 golden apples
- give arg-1 1 ender pearl
- give arg-1 64 arrows
- give arg-1 64 cobblestone
- give arg-1 64 crafting table
- give arg-1 64 17
- give arg-1 4 apples
- give arg-1 1 flint and steel
- give arg-1 3 anvils
- give arg-1 1 iron axe
- give arg-1 32 iron ingots
- give arg-1 1 gold ingot
- give arg-1 64 dye:4
- chance of 5%:
- give arg-1 1 iron sword of fire aspect 1
- chance of 2.5%:
- give arg-1 1 iron sword of fire aspect 2
- chance of 2.5%:
- give arg-1 1 bow of flame 1
- chance of 5%:
- give arg-1 1 bow of infinity 1
- chance of 2.5%:
- give arg-1 1 bow of power 3
- chance of 5%:
- give arg-1 1 bow of power 2
- chance of 7.5%:
- give arg-1 1 bow of power 1
- chance of 5%:
- give arg-1 1 bow of punch 1
- chance of 2.5%:
- give arg-1 1 bow of punch 2
- chance of 7.5%:
- give arg-1 1 iron sword of sharpness 2
- chance of 5%:
- give arg-1 1 iron sword of sharpness 3
- chance of 5%:
- give arg-1 1 iron sword of knockback 2
- chance of 10%:
- give arg-1 2 golden apples
- chance of 5%:
- give arg-1 3 golden apples
- chance of 2.5%:
- give arg-1 4 golden apples
- chance of 1%:
- give arg-1 5 golden apples
- chance of 15%:
- give arg-1 1 golden apple
- chance of 20%:
- give arg-1 4 gold ingots
- chance of 5%:
- give arg-1 1 ender pearl
- chance of 2.5%:
- give arg-1 1 saddle
- give arg-1 1 horse spawn egg
- chance of 20%:
- give arg-1 1 diamond horse armor
- else:
- chance of 20%:
- give arg-1 1 gold horse armor
- else:
- chance of 20%:
- give arg-1 1 iron horse armor
- else:
- give arg-1 2 wheat
- if arg-2 is "randuhc":
- command "/xp %random integer between 100 and 120% %arg-1%"
- clear inventory of arg-1
- wait for 1 tick
- equip arg-1 with iron chestplate of protection 1
- equip arg-1 with iron leggings of protection 1
- equip arg-1 with iron boots of projectile protection 2
- equip arg-1 with iron helmet of projectile protection 2
- give arg-1 a iron sword of sharpness 1
- give arg-1 a bow of power 1
- give arg-1 a diamond pickaxe of efficiency 1
- give arg-1 a iron shovel
- give arg-1 64 cobblestone
- give arg-1 a water bucket
- give arg-1 a lava bucket
- give arg-1 2 golden apples
- give arg-1 1 ender pearl
- give arg-1 64 cobblestone
- give arg-1 64 crafting table
- give arg-1 64 17
- give arg-1 4 apples
- give arg-1 96 arrows
- give arg-1 1 flint and steel
- give arg-1 1 iron axe
- give arg-1 32 iron ingots
- give arg-1 3 books
- give arg-1 3 enchantment tables
- give arg-1 3 anvils
- give arg-1 1 gold ingot
- give arg-1 1 diamond
- give arg-1 64 dye:4
- chance of 40%:
- give arg-1 1 diamond
- chance of 2.5%:
- give arg-1 1 iron sword of fire aspect 1
- chance of 1%:
- give arg-1 1 bow of flame 1
- chance of 4%:
- give arg-1 1 bow of infinity 1
- chance of 10%:
- give arg-1 2 diamonds
- chance of 5%:
- give arg-1 5 diamonds
- chance of 2%:
- give arg-1 12 diamonds
- chance of 0.5%:
- give arg-1 1 bow of power 4
- chance of 2.5%:
- give arg-1 1 bow of power 3
- chance of 1%:
- give arg-1 1 iron sword of sharpness 4
- chance of 30%:
- give arg-1 1 diamond chestplate of protection 1
- chance of 10%:
- give arg-1 1 bow of power 2
- chance of 20%:
- give arg-1 1 bow of power 1
- chance of 2.5%:
- give arg-1 1 bow of punch 1
- chance of 1%:
- give arg-1 1 bow of punch 2
- chance of 25%:
- give arg-1 1 iron sword of sharpness 1
- chance of 10%:
- give arg-1 1 iron sword of sharpness 2
- chance of 2.5%:
- give arg-1 1 iron sword of sharpness 3
- chance of 5%:
- give arg-1 1 iron sword of knockback 1
- chance of 2.5%:
- give arg-1 1 iron sword of knockback 2
- chance of 10%:
- give arg-1 2 golden apples
- chance of 5%:
- give arg-1 3 golden apples
- chance of 25%:
- give arg-1 1 golden apple
- chance of 30%:
- give arg-1 4 gold ingots
- chance of 10%:
- give arg-1 1 ender pearl
- chance of 35%:
- give arg-1 1 diamond helmet of projectile protection 1
- chance of 35%:
- give arg-1 1 diamond boots of projectile protection 1
- chance of 30%:
- give arg-1 1 diamond leggings of protection 1
- chance of 2.5%:
- give arg-1 1 saddle
- give arg-1 1 horse spawn egg
- chance of 20%:
- give arg-1 1 diamond horse armor
- else:
- chance of 20%:
- give arg-1 1 gold horse armor
- else:
- chance of 20%:
- give arg-1 1 iron horse armor
- else:
- give arg-1 2 wheat
- if arg-2 is "uhc":
- command "/xp %random integer between 100 and 120% %arg-1%"
- clear inventory of arg-1
- wait for 1 tick
- equip arg-1 with iron chestplate of protection 2
- equip arg-1 with iron leggings of protection 1
- equip arg-1 with iron boots of projectile protection 2
- equip arg-1 with iron helmet of projectile protection 2
- give arg-1 a iron sword of sharpness 2
- give arg-1 a bow of power 1
- give arg-1 a diamond pickaxe of efficiency 1
- give arg-1 a iron shovel
- give arg-1 64 cobblestone
- give arg-1 a water bucket
- give arg-1 a lava bucket
- give arg-1 3 golden apples
- give arg-1 1 ender pearl
- give arg-1 64 cobblestone
- give arg-1 64 crafting table
- give arg-1 64 17
- give arg-1 4 apples
- give arg-1 96 arrows
- give arg-1 1 flint and steel
- give arg-1 1 iron axe
- give arg-1 32 iron ingots
- give arg-1 3 books
- give arg-1 3 enchantment tables
- give arg-1 3 anvils
- give arg-1 1 gold ingot
- give arg-1 1 diamond
- give arg-1 64 dye:4
- if arg-2 is "iron":
- clear inventory of arg-1
- command "/xp %random integer between 100 and 120% %arg-1%"
- wait for 1 tick
- equip arg-1 with iron chestplate
- equip arg-1 with iron leggings
- equip arg-1 with iron boots
- equip arg-1 with iron helmet
- give arg-1 a iron sword
- give arg-1 a bow
- give arg-1 a iron pickaxe
- give arg-1 a iron shovel
- give arg-1 64 cobblestone
- give arg-1 a water bucket
- give arg-1 a lava bucket
- give arg-1 3 golden apples
- give arg-1 1 ender pearl
- give arg-1 96 arrows
- give arg-1 64 cobblestone
- give arg-1 64 crafting table
- give arg-1 64 17
- give arg-1 4 apples
- give arg-1 1 flint and steel
- give arg-1 3 anvils
- give arg-1 1 iron axe
- give arg-1 32 iron ingots
- give arg-1 1 gold ingot
- give arg-1 64 dye:4
- arg-1 is "all"
- if arg-2 is not set:
- loop all players:
- command "/stuff %loop-player%"
- else if arg-2 is "iron":
- loop all players:
- command "/stuff %loop-player% iron"
- else if arg-2 is "uhc":
- loop all players:
- command "/stuff %loop-player% uhc"
- else if arg-2 is "randuhc":
- loop all players:
- command "/stuff %loop-player% randuhc"
- else if arg-2 is "randiron":
- loop all players:
- command "/stuff %loop-player% randiron"
- else:
- send "&cUsage: /stuff [player/all] [uhc/randuhc/iron/randiron]
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