Thrice

Type Ace Stuff

Jun 28th, 2017
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  1. Fairy Lights
  2. Prerequisites: Type Ace, Fairy as Chosen Type
  3. At-Will – Special
  4. Effect: Your Fairy-Type Pokemon may activate Fairy Lights as a Standard Action to create 3 Fairy Lights that hover around themselves. Whenever the target is attacked by a foe within 6 meters, they may expend a Fairy Light to either immediately gain Temporary Hit Points equal to their Tick Value + your Type-Linked Skill Rank, or to use the Move Fairy Wind as a Free Action.
  5. Special: Fairy Lights also provide mild lighting, comparable to a candle. As a Shift Action your Pokemon can control the lights individually, but they must stay within 6 meters of the Pokemon that created them.
  6.  
  7. Arcane Favor
  8. Prerequisites: Fairy Lights, Type-Linked Skill at Adept
  9. Scene x2 – Free Action
  10. Trigger: Your Pokémon uses a Fairy-Type Move
  11. Effect: Your Pokémon and all allies on the Field gain a +1 Bonus to all rolls for one full round.
  12.  
  13. Fey Trance
  14. [Orders] [Stratagem]
  15. Prerequisites: Fairy Lights, Type-Linked Skill at Expert
  16. Bind 2 AP – Free Action
  17. Target: Your Pokemon
  18. Effect: While this Feature is bound, whenever the target uses a 1-Target Move with the Social Keyword or a Fairy-Type Status Move, the foe hit by the triggering Move becomes Infatuated with your Pokemon, and immediately Shifts towards your Pokemon, forfeiting their next Shift Action. This may affect a specific foe only once per Scene.
  19.  
  20. Fairy Rite
  21. Prerequisites: Fairy Lights, Type-Linked Skill at Master
  22. Daily x3 – Special
  23. Trigger: Your Pokémon creates Fairy Lights as a Standard Action
  24. Effect: Your Fairy-Type Pokémon may lose any number of Hit Points as a Free Action, up to a maximum equal to your Pokémon's Level, and heal an Ally within X meters by an amount equal to the lost Hit Points + X. Then, if your Fairy-Type Pokémon has any Fairy Lights, they may immediately expend any number of Fairy Lights. For each Fairy Light expended this way, they may cause themselves or an ally within X meters to gain Hit Points equal to that target's Tick Value + X. X is your Type-Linked Skill Rank. Your Pokemon may choose to activate Fairy Rite as a Standard Action on its turn without creating Fairy Lights.
  25.  
  26.  
  27. Close Quarters Mastery
  28. [Orders] [Stratagem]
  29. Prerequisites: Type Ace, Fighting as Chosen Type
  30. Static
  31. Effect: Your Pokémon's Fighting-Type Moves cause foes to become Marked for 1 full round. Your Fighting Type Pokémon may also Mark Foes for one full round when hitting with a Grapple, Trip, or Push Maneuver.
  32.  
  33. Marked Foes provoke an attack of Opportunity from the Pokémon that marked them if they Shift out of an adjacent square into a square that is not adjacent, even if they use a Disengage Maneuver. Targets cannot be Marked by more than one Pokémon at a time. When your Fighting-Type Pokémon hits a Marked foe with a Struggle Attack(including an Attack of Opportunity), that foe becomes Vulnerable until the next time they are hit with an attack.
  34.  
  35. Brawler
  36. Prerequisites: Close Quarters Mastery, Type-Linked
  37. Skill at Adept
  38. Scene x2 – Free Action
  39. Trigger: Your Pokémon makes a Struggle Attack
  40. Effect: This Struggle Attack has a range of Burst 1, Friendly instead of the usual range, and may deal Fighting Type Damage if you wish.
  41. Bonus: Your Pokemon gain a +1 Accuracy bonus against adjacent foes.
  42.  
  43. Face Me Whelp
  44. Prerequisites: Close Quarters Mastery, Type-Linked
  45. Skill at Expert
  46. Static
  47. Effect: While your Pokémon is adjacent to a foe they Marked, that foe gains a -X penalty to Accuracy Rolls and a -10 penalty to Damage Rolls on attacks that do not target the Pokémon that Marked them. X is equal to half your Type-Linked Skill Rank.
  48.  
  49. Smashing Punishment
  50. Prerequisites: Close Quarters Mastery, Type-Linked
  51. Skill at Master
  52. Daily x3 – Free Action
  53. Trigger: A Marked Foe provokes an Attack of Opportunity from your Fighting-Type Pokémon
  54. Effect: The Attack of Opportunity automatically hits, may deal Fighting-Type Damage if you wish, and is a Critical Hit.
  55.  
  56.  
  57. Psionic Sponge
  58. Prerequisites: Type Ace, Psychic as Chosen Type
  59. At-Will – Special
  60. Effect: Your Psychic-Type Pokémon may activate Psychic Sponge as a Shift Action to add a Psychic Type Move known by an ally within X meters to their Move List until the end of their turn. This does not allow them to have duplicate Moves in their Move List. This Feature may only be used once per Pokémon per Scene. X is equal to your Type-Linked Skill Rank.
  61.  
  62. Mindbreak
  63. Prerequisites: Psionic Sponge, Type-Linked Skill at Adept
  64. 2 AP - Swift Action
  65. Trigger: Your Pokémon uses a damaging Psychic-Type Move
  66. Effect: The triggering Move gains a bonus to Accuracy and Effect Range equal to the number of Status Moves known by the triggering Pokémon. If the triggering Pokémon is Psychic-Type, the attack also gains a +3 bonus to damage for each Status Affliction, Other Affliction, and Negative Combat Stage the target has, to a maximum of 3 times your Type-Linked Skill Rank.
  67.  
  68. Psychic Resonance
  69. Prerequisites: Psionic Sponge, Type-Linked Skill at
  70. Expert
  71. Scene x2 – Free Action
  72. Trigger: Your Pokémon hits a foe with a Psychic-Type Status Move
  73. Effect: Your Pokémon may use the Move Encore against the triggering foe, as if it was on their Move List.
  74.  
  75. Force of Will
  76. Prerequisites: Psionic Sponge, Type-Linked Skill at
  77. Master
  78. Daily x3 – Free Action
  79. Trigger: Your Pokémon uses a Psychic-Type Status Move with a range of Blessing, Field, Hazard, or Self.
  80. Effect: Your Pokémon may immediately use another Psychic-Type Status Move from its Move List with a range of Blessing, Field, Hazard, or Self.
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