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  1. [Emulator]
  2.  
  3. # CacheEnabled set to true to enable loading apps from GCF.
  4. # If it is true, and a clientregistry.blob file is not supplied,
  5. # then you must supply revApps.ini file with the correct cache requirements.
  6. # See the example revApps.ini, however it is highly recommended that you use
  7. # a clientregistry.blob file for maximum compatibility
  8. #
  9. # Default = False
  10. #
  11. CacheEnabled = false
  12.  
  13. # CachePath - set to the folder where your GCF files are located
  14. #
  15. # Default = (n/a)
  16. #
  17. CachePath = E:\Steam\SteamApps
  18.  
  19. # Language - rev emu will automagically load the correct language files.
  20. # This can be English, French, Italian, German, Spanish, sChinese,
  21. # Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
  22. #
  23. # revEmu will try to set the Language key in the following order:
  24. # Use the Language key in the this rev.ini if it is present
  25. # Use the Steam Language key in the registry if it is present
  26. # Default the Language to English
  27. #
  28. #Language = English
  29. Language = English
  30.  
  31. # Change Logging to True to enable/disable log file output for steam.dll
  32. #
  33. # Default = False
  34. #
  35. Logging=False
  36.  
  37. # Change SteamDll to point to your official Steam client DLL.
  38. # This setting is required for Steam UserID Validation functions
  39. # to support legit Steam IDs. Otherwise, all clients would get
  40. # IDs generated from their IP addresses.
  41. # Also make sure you uncomment the line below (remove "#")
  42. # if you want to use this setting!
  43. # Note that this setting only applies to games using SteamGameServer
  44. # up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
  45. #
  46. # Default = (n/a)
  47. #
  48. SteamDll=.\bin\steam\steam.dll
  49.  
  50. # Change SteamClient to True if you want to use the steamclient emulator.
  51. # This setting is recommended to be true for both clients \ game servers
  52. # and for all games, except games which use SteamClient006 interface
  53. # (e.g. CS: Source, Half-Life 2: Deathmatch)
  54. # To see if the game is using this old interface, enable SteamClient,
  55. # enable Logging and you will notice a log line "Using SteamClientXXX".
  56. # If 007, leave the option ON, otherwise, it is recommended not to use it.
  57. #
  58. # Default = False
  59. #
  60. SteamClient = False
  61.  
  62. # Change SteamUser to the steam username that you wish to use with revEmu
  63. # Defaults to revCrew if not specified
  64. #
  65. SteamUser = warlords
  66.  
  67. [Log]
  68.  
  69. # If Logging is set to True, choose which functions would you like to log.
  70. #
  71. # Default = False
  72. #
  73. FileSystem=False
  74. Account=False
  75. UserID=False
  76.  
  77. [steamclient]
  78.  
  79. ################################### NOTE ####################################
  80. # These settings may apply even if you don't choose to use steamclient.dll! #
  81. #############################################################################
  82. #
  83. # Change the setting below to set your PlayerName (used in src2007 engine)
  84. #
  85. # Default = REVOLUTiON
  86. #
  87. PlayerName = "war-lords.net"
  88.  
  89.  
  90. # Change the setting below to enable/disable log file output for steamclient.dll
  91. #
  92. # Default = False
  93. #
  94. Logging=False
  95.  
  96. # Change ClientDLL to point to the original steamclient.dll
  97. # This setting will enable VAC for your server and your server will be listed
  98. # on Valve master server! Also, Steam clients will have their regular Steam IDs
  99. # Please use the steamclient.dll from Steam folder!
  100. #
  101. # Default = (n/a)
  102. #
  103. ClientDLL=.\bin\steam\steamclient.dll
  104.  
  105. #
  106. #
  107. #SteamExe=E:\Steam\Steam.exe
  108.  
  109. # DisableUnlockedItems enables you to choose whether to use the new weapons in
  110. # Team Fortress 2. This setting applies to you only if you are a regular player,
  111. # or to all your clients if you are a server hoster.
  112. #
  113. # Default = False
  114. #
  115. #DisableUnlockedItems = True
  116.  
  117. #Change the setting to set masterserver, from where serverlist will be got.
  118. #Enter Setti to get cracked servers.
  119. #Default = 188.40.40.201 (27010 HL1, 27011 HL2)
  120. #Friends tab in serverbrowser shows another test masterserver for VIP server ($)
  121.  
  122. MasterServer = 188.40.40.201:27011
  123.  
  124. #MasterServer = 72.165.61.153:27015
  125. #MasterServer = 63.234.149.83:27011
  126. #MasterServer = 72.165.61.136:27015
  127. #MasterServer = 69.28.140.247:27011
  128. #MasterServer = 72.165.61.151:27011
  129. #MasterServer = 68.142.72.250:27011
  130. #MasterServer = 72.165.61.151:27013
  131. #MasterServer = 72.165.61.151:27014
  132. #MasterServer = 72.165.61.151:27012
  133. #MasterServer = 72.165.61.136:27012
  134. #MasterServer = 72.165.61.136:27011
  135. #MasterServer = 72.165.61.136:27014
  136. #MasterServer = 72.165.61.151:27015
  137.  
  138.  
  139. [GameServer]
  140.  
  141. # GameServer policy rules
  142. # Allow (v9.73 < revEmu < 9.83) clients to join your server
  143. #
  144. # Default = True
  145. #
  146. AllowOldRev74=True
  147.  
  148. # Allow revEmu v9.63 ~ 9.73 clients to join your server
  149. # revEmu v9.62 and below will be rejected nevertheless
  150. #
  151. # Default = True
  152. #
  153. AllowOldRev=True
  154.  
  155. # Allow unknown clients to join your server
  156. #
  157. # Default = True
  158. #
  159. AllowUnknown=True
  160.  
  161. # Allow cracked Steam clients to join your server
  162. #
  163. # Default = True
  164. #
  165. AllowCracked=True
  166.  
  167. # Allow legitimate Steam clients to join your server
  168. #
  169. # Default = True
  170. #
  171. AllowLegit=True
  172.  
  173. #Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
  174. #
  175. #AllowedAnyCountConnectUnknownClientWithOneIP = false
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