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Excitium

SML Level Markup 1

Jun 26th, 2011
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  1. = = Super Mario Limitless, Level Code Markup 1 = =
  2.  
  3. = Block Code =
  4. Block1 - 1
  5. Block2 - 1
  6. Block3 - 0
  7. /* The Block # represents its spot on the level area, going from 1 up to 12, then back to the bottom for 13 to 24, while the end # represents the graphic and config file the block is using /*
  8.  
  9. = BGO Code =
  10. BGO1 - 1
  11. BGO2 - 5
  12. BGO3 - 0
  13. /* The same as Blocks goes for BGO /*
  14.  
  15. = NPC Code =
  16. NPC1 - 1
  17. NPC2 - 0
  18. NPC3 - 3
  19. /* Again, the same /*
  20.  
  21. = Level Settings =
  22. LevelMUSIC - 1
  23. LevelBACKGROUND - 3
  24. LevelSECTIONS - 1
  25. LevelHEIGHT - 12
  26. LevelWIDTH - 15
  27. /* The Default, in Blocks (32 x 32 pixels) /*
  28. LevelPSTART1X - 2
  29. LevelPSTART1Y - 2
  30. /* X and Y coordinates of the player's starting position /*
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