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- = = Super Mario Limitless, Level Code Markup 1 = =
- = Block Code =
- Block1 - 1
- Block2 - 1
- Block3 - 0
- /* The Block # represents its spot on the level area, going from 1 up to 12, then back to the bottom for 13 to 24, while the end # represents the graphic and config file the block is using /*
- = BGO Code =
- BGO1 - 1
- BGO2 - 5
- BGO3 - 0
- /* The same as Blocks goes for BGO /*
- = NPC Code =
- NPC1 - 1
- NPC2 - 0
- NPC3 - 3
- /* Again, the same /*
- = Level Settings =
- LevelMUSIC - 1
- LevelBACKGROUND - 3
- LevelSECTIONS - 1
- LevelHEIGHT - 12
- LevelWIDTH - 15
- /* The Default, in Blocks (32 x 32 pixels) /*
- LevelPSTART1X - 2
- LevelPSTART1Y - 2
- /* X and Y coordinates of the player's starting position /*
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