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MisterCr1stal

nxx

May 19th, 2022
459
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  1. game:GetService("Players").LocalPlayer.OnTeleport:Connect(function(state) --> A teleport for the LocalPlayer was requested
  2.     if state == Enum.TeleportState.InProgress then --> If the game is teleporting the LocalPlayer
  3.         neyron_re_injecting()
  4.       else
  5.         --noth
  6.     end
  7. end)
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