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Awpteamoose

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Apr 8th, 2012
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  1. [SystemSettings]
  2. ResX=1400
  3.  
  4. ResY=1050
  5.  
  6. ShadowCompatLevel=1
  7.  
  8. WorldCompatLevel=1
  9.  
  10. TextureCompatLevel=1
  11.  
  12. UseVsync=False
  13.  
  14. Fullscreen=True
  15.  
  16. bSmoothFrameRate=True
  17.  
  18. MaxSmoothedFrameRate=62
  19.  
  20. bUseMaxQualityMode=False
  21.  
  22. StaticDecals=False
  23.  
  24. DynamicDecals=False
  25.  
  26. UnbatchedDecals=True
  27.  
  28. DecalCullDistanceScale=1.0
  29.  
  30. DynamicLights=False
  31.  
  32. DynamicShadows=False
  33.  
  34. LightEnvironmentShadows=False
  35.  
  36. CompositeDynamicLights=False
  37.  
  38. SHSecondaryLighting=False
  39.  
  40. DirectionalLightMaps=True
  41.  
  42. MotionBlur=False
  43.  
  44. MotionBlurPause=False
  45.  
  46. MotionBlurSkinning=0
  47.  
  48. DepthOfField=False
  49.  
  50. AmbientOcclusion=False
  51.  
  52. Bloom=False
  53.  
  54. bAllowLightShafts=False
  55.  
  56. Distortion=False
  57.  
  58. FilteredDistortion=False
  59.  
  60. DropParticleDistortion=True
  61.  
  62. bAllowDownsampledTranslucency=True
  63.  
  64. SpeedTreeLeaves=True
  65.  
  66. SpeedTreeFronds=True
  67.  
  68. OnlyStreamInTextures=False
  69.  
  70. LensFlares=False
  71.  
  72. FogVolumes=False
  73.  
  74. FloatingPointRenderTargets=True
  75.  
  76. OneFrameThreadLag=True
  77.  
  78. UpscaleScreenPercentage=True
  79.  
  80. AllowD3D11=False
  81.  
  82. AllowOpenGL=False
  83.  
  84. AllowRadialBlur=False
  85.  
  86. AllowSubsurfaceScattering=False
  87.  
  88. AllowImageReflections=False
  89.  
  90. AllowImageReflectionShadowing=False
  91.  
  92. bAllowSeparateTranslucency=False
  93.  
  94. SkeletalMeshLODBias=0
  95.  
  96. ParticleLODBias=0
  97.  
  98. DetailMode=0
  99.  
  100. MaxDrawDistanceScale=1
  101.  
  102. ShadowFilterQualityBias=0
  103.  
  104. MaxAnisotropy=0
  105.  
  106. MaxMultiSamples=0
  107.  
  108. bAllowD3D9MSAA=False
  109.  
  110. bAllowTemporalAA=False
  111.  
  112. TemporalAA_MinDepth=0.000000
  113.  
  114. TemporalAA_StartDepthVelocityScale=0.000000
  115.  
  116. TemporalAA_JitterStartDepthScale=0.000000
  117.  
  118. MinShadowResolution=8
  119.  
  120. MinPreShadowResolution=8
  121.  
  122. MaxShadowResolution=8
  123.  
  124. MaxWholeSceneDominantShadowResolution=64
  125.  
  126. ShadowFadeResolution=8
  127.  
  128. PreShadowFadeResolution=8
  129.  
  130. ShadowFadeExponent=0.251000
  131.  
  132. ScreenPercentage=100.000000
  133.  
  134. SceneCaptureStreamingMultiplier=0
  135.  
  136. ShadowTexelsPerPixel=0
  137.  
  138. PreShadowResolutionFactor=0
  139.  
  140. bEnableVSMShadows=False
  141.  
  142. bEnableBranchingPCFShadows=False
  143.  
  144. bAllowHardwareShadowFiltering=False
  145.  
  146. TessellationFactorMultiplier=0.000000
  147.  
  148. bAllowBetterModulatedShadows=True
  149.  
  150. bEnableForegroundShadowsOnWorld=False
  151.  
  152. bEnableForegroundSelfShadowing=False
  153.  
  154. bAllowWholeSceneDominantShadows=False
  155.  
  156. bUseConservativeShadowBounds=False
  157.  
  158. ShadowFilterRadius=2.000000
  159.  
  160. ShadowDepthBias=0.012000
  161.  
  162. PerObjectShadowTransition=60.000000
  163.  
  164. CSMSplitPenumbraScale=0.500000
  165.  
  166. CSMSplitSoftTransitionDistanceScale=4.000000
  167.  
  168. CSMSplitDepthBiasScale=0.500000
  169.  
  170. CSMMinimumFOV=40.000000
  171.  
  172. CSMFOVRoundFactor=4.000000
  173.  
  174. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  175.  
  176. UnbuiltNumWholeSceneDynamicShadowCascades=3
  177.  
  178. WholeSceneShadowUnbuiltInteractionThreshold=50
  179.  
  180. bAllowFracturedDamage=False
  181.  
  182. NumFracturedPartsScale=1.000000
  183.  
  184. FractureDirectSpawnChanceScale=1.000000
  185.  
  186. FractureRadialSpawnChanceScale=1.000000
  187.  
  188. FractureCullDistanceScale=1.000000
  189.  
  190. bForceCPUAccessToGPUSkinVerts=false
  191.  
  192. bDisableSkeletalInstanceWeights=false
  193.  
  194. HighPrecisionGBuffers=False
  195.  
  196. MobileFeatureLevel=0
  197.  
  198. MobileFog=False
  199.  
  200. MobileSpecular=True
  201.  
  202. MobileBumpOffset=True
  203.  
  204. MobileNormalMapping=True
  205.  
  206. MobileEnvMapping=True
  207.  
  208. MobileRimLighting=True
  209.  
  210. MobileColorBlending=True
  211.  
  212. MobileVertexMovement=True
  213.  
  214. MobileLODBias=-0.5
  215.  
  216. MobileBoneCount=75
  217.  
  218. MobileBoneWeightCount=2
  219.  
  220. MobileUsePreprocessedShaders=True
  221.  
  222. MobileFlashRedForUncachedShaders=False
  223.  
  224. MobileWarmUpPreprocessedShaders=True
  225.  
  226. MobileCachePreprocessedShaders=False
  227.  
  228. MobileProfilePreprocessedShaders=False
  229.  
  230. MobileUseCPreprocessorOnShaders=True
  231.  
  232. MobileLoadCPreprocessedShaders=True
  233.  
  234. MobileSharePixelShaders=True
  235.  
  236. MobileShareVertexShaders=True
  237.  
  238. MobileShareShaderPrograms=True
  239.  
  240. MobileEnableMSAA=False
  241.  
  242. MobileContentScaleFactor=1.0
  243.  
  244. MobileVertexScratchBufferSize=32
  245.  
  246. MobileIndexScratchBufferSize=1
  247.  
  248. ApexLODResourceBudget=1000000000000000000000.0
  249.  
  250. ApexDestructionMaxChunkIslandCount=2147483647
  251.  
  252. ApexDestructionMaxChunkSeparationLOD=1.0
  253.  
  254. bEnableParallelAPEXClothingFetch=False
  255.  
  256.  
  257.  
  258. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  259.  
  260. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  261.  
  262. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  263.  
  264. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  265.  
  266. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  267.  
  268. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  269.  
  270. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  271.  
  272. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  273.  
  274. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  275.  
  276. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  277.  
  278. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  279.  
  280. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  281.  
  282. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  283.  
  284. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  285.  
  286. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  287.  
  288. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  289.  
  290. TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  291.  
  292. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  293.  
  294. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  295.  
  296. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  297.  
  298. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  299.  
  300. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  301.  
  302. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  303.  
  304. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  305.  
  306. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  307.  
  308. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  309.  
  310. TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  311.  
  312. TEXTUREGROUP_WorldEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  313.  
  314. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  315.  
  316. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  317.  
  318. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  319.  
  320. ShadowCompatLevel=4272482
  321.  
  322. TextureCompatLevel=0
  323.  
  324. WorldCompatLevel=4362241
  325.  
  326.  
  327.  
  328. [SystemSettingsEditor]
  329.  
  330. ResX=1280
  331.  
  332. ResY=1024
  333.  
  334. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  335.  
  336. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  337.  
  338. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  339.  
  340. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  341.  
  342. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  343.  
  344. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  345.  
  346. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  347.  
  348. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  349.  
  350. TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  351.  
  352. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  353.  
  354. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  355.  
  356. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  357.  
  358. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  359.  
  360. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  361.  
  362. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  363.  
  364. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  365.  
  366. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  367.  
  368. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  369.  
  370. TEXTUREGROUP_WorldEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  371.  
  372. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  373.  
  374. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  375.  
  376.  
  377.  
  378. [Configuration]
  379.  
  380.  
  381.  
  382. [IniVersion]
  383.  
  384. 0=1317929593.000000
  385.  
  386. 1=1317186926.000000
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