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- local screenGui = Instance.new("ScreenGui")
- screenGui.Parent = game.Players.LocalPlayer.PlayerGui
- local frame = Instance.new("Frame")
- frame.Parent = screenGui
- frame.Size = UDim2.new(0, 200, 0, 300)
- frame.Position = UDim2.new(0, 50, 0, 600)
- frame.BackgroundColor3 = Color3.new(0.5098039215686275, 0.6705882352941176, 0.9725490196078431)
- local textLabel = Instance.new("TextLabel")
- textLabel.Parent = frame
- textLabel.Size = UDim2.new(1, 0, 0, 25)
- textLabel.Position = UDim2.new(0, 0, 0, 0)
- textLabel.TextScaled = false
- textLabel.TextWrapped = false
- textLabel.Text = "Assassin GUI v1.0"
- textLabel.BackgroundTransparency = 1
- local textLabel2 = Instance.new("TextLabel")
- textLabel2.Parent = frame
- textLabel2.Size = UDim2.new(1, 0, 0, 25)
- textLabel2.Position = UDim2.new(0, 0, 0, 25)
- textLabel2.TextScaled = false
- textLabel2.TextWrapped = false
- textLabel2.Text = "Created by Daddy Derek"
- textLabel2.BackgroundTransparency = 1
- local textButton = Instance.new("TextButton")
- textButton.Position = UDim2.new(0, 0, 0, 70)
- textButton.Size = UDim2.new(1, 0, 0, 25)
- textButton.Parent = frame
- textButton.Text = "Assassin Lobby Teleport (Must be in first person to kill.)"
- textButton.TextWrapped = true
- textButton.BackgroundTransparency = 1
- local textButton2 = Instance.new("TextButton")
- textButton2.Position = UDim2.new(0, 0, 0, 125)
- textButton2.Size = UDim2.new(1, 0, 0, 25)
- textButton2.Parent = frame
- textButton2.Text = "Assassin Teleport (Press R then stab.)"
- textButton2.TextWrapped = true
- textButton2.BackgroundTransparency = 1
- function lbbytp()
- for i = 1, math.huge, 1 do
- wait(0.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(293.300171, 499.592194, -1488.52454))
- yourtarget = game.Players.LocalPlayer.PlayerGui.UI.DEFAULT.Target.Frame.Hold.PlrName
- plr = game.Players:FindFirstChild(yourtarget.Text)
- plr.Character.Head.Position = game.Players.LocalPlayer.Character.Head.Position + Vector3.new(0,-1,2)
- end
- end
- function rtp()
- localmeme = game.Players.LocalPlayer.Name
- kek = game.Workspace.Lobby.ObbyEnd
- kek.CanCollide = false
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.R then
- rip = game.Players.LocalPlayer.PlayerGui.UI.DEFAULT.Target.Frame.Hold.PlrName.Text
- print("TPing "..rip)
- game.Workspace[localmeme].Torso.Anchored = true
- nam = game.Players[rip].Name
- lpChar = game.Players.LocalPlayer.Character["Right Arm"]
- local w = Instance.new("Weld", lpChar)
- w.Name = "Weld"
- w.Part0 = lpChar
- w.Part1 = game.Players[rip].Character.HumanoidRootPart
- w.C0 = lpChar.CFrame
- w.C1 = lpChar.CFrame
- wait(0.1)
- w:Destroy()
- game.Workspace[localmeme].Torso.Anchored = false
- wait(0.5)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.M then
- kek.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- end
- end
- textButton.MouseButton1Down:connect(lbbytp)
- textButton2.MouseButton1Down:connect(rtp)
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