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Pinsplashy

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Apr 13th, 2024
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  1. // Created by Crowbar 0.74
  2. $scale 2
  3. $modelname "buggy_2.mdl"
  4.  
  5. $bodygroup "Body"
  6. {
  7. studio "buggy_reference.smd"
  8. }
  9. $bodygroup "tau_cannon"
  10. {
  11. blank
  12. studio "tau_reference.smd"
  13. }
  14.  
  15. $lod 18
  16. {
  17. replacemodel "buggy_reference.smd" "buggy_reference_lod1.smd"
  18. replacemodel "tau_reference.smd" "tau_reference_lod1.smd"
  19. replacebone "Rig_Buggy.Steer_Arm" "Rig_Buggy.Frame"
  20. replacebone "Rig_Buggy.view" "Rig_Buggy.Frame"
  21. replacebone "Rig_Buggy.Speedo" "Rig_Buggy.Frame"
  22. replacebone "Rig_Buggy.Steer_Wheel" "Rig_Buggy.Frame"
  23. replacebone "Rig_Buggy.latch" "Rig_Buggy.lid"
  24. nofacial
  25. }
  26. $lod 40
  27. {
  28. replacemodel "buggy_reference.smd" "buggy_reference_lod2.smd"
  29. replacemodel "tau_reference.smd" "tau_reference_lod2.smd"
  30. replacebone "Rig_Buggy.Steer_Arm" "Rig_Buggy.Frame"
  31. replacebone "Rig_Buggy.view" "Rig_Buggy.Frame"
  32. replacebone "Rig_Buggy.Speedo" "Rig_Buggy.Frame"
  33. replacebone "Rig_Buggy.Steer_Wheel" "Rig_Buggy.Frame"
  34. replacebone "Rig_Buggy.lid" "Rig_Buggy.Frame"
  35. replacebone "Rig_Buggy.latch" "Rig_Buggy.lid"
  36. nofacial
  37. }
  38. $lod 80
  39. {
  40. replacemodel "buggy_reference.smd" "buggy_reference_lod3.smd"
  41. replacemodel "tau_reference.smd" "tau_reference_lod3.smd"
  42. replacebone "Rig_Buggy.Shock_RR_Sleeve" "Rig_Buggy.Frame"
  43. replacebone "Rig_Buggy.Steer_Arm" "Rig_Buggy.Frame"
  44. replacebone "Rig_Buggy.Shock_RL_Piston" "Rig_Buggy.Axel_RL"
  45. replacebone "Rig_Buggy.Shock_RL_Sleeve" "Rig_Buggy.Frame"
  46. replacebone "Rig_Buggy.view" "Rig_Buggy.Frame"
  47. replacebone "Rig_Buggy.Speedo" "Rig_Buggy.Frame"
  48. replacebone "Rig_Buggy.Steer_Wheel" "Rig_Buggy.Frame"
  49. replacebone "Rig_Buggy.lid" "Rig_Buggy.Frame"
  50. replacebone "Rig_Buggy.latch" "Rig_Buggy.lid"
  51. nofacial
  52. }
  53. $lod 110
  54. {
  55. replacemodel "buggy_reference.smd" "buggy_reference_lod4.smd"
  56. replacemodel "tau_reference.smd" "tau_reference_lod4.smd"
  57. replacebone "Rig_Buggy.Shock_RR_Sleeve" "Rig_Buggy.Frame"
  58. replacebone "Rig_Buggy.Shock_RR_Piston" "Rig_Buggy.Axel_RR"
  59. replacebone "Rig_Buggy.Steer_Arm" "Rig_Buggy.Frame"
  60. replacebone "Rig_Buggy.Shock_RL_Piston" "Rig_Buggy.Axel_RL"
  61. replacebone "Rig_Buggy.Shock_RL_Sleeve" "Rig_Buggy.Frame"
  62. replacebone "Rig_Buggy.view" "Rig_Buggy.Frame"
  63. replacebone "Rig_Buggy.Speedo" "Rig_Buggy.Frame"
  64. replacebone "Rig_Buggy.Axel_FR" "Rig_Buggy.Frame"
  65. replacebone "Rig_Buggy.Shock_FR_Piston" "Rig_Buggy.Axel_FR"
  66. replacebone "Rig_Buggy.Axel_FL" "Rig_Buggy.Frame"
  67. replacebone "Rig_Buggy.Shock_FL_Piston" "Rig_Buggy.Axel_FL"
  68. replacebone "Rig_Buggy.Steer_Wheel" "Rig_Buggy.Frame"
  69. replacebone "Rig_Buggy.lid" "Rig_Buggy.Frame"
  70. replacebone "Rig_Buggy.latch" "Rig_Buggy.lid"
  71. nofacial
  72. }
  73. $shadowlod
  74. {
  75. replacemodel "buggy_reference.smd" "buggy_reference_lod5.smd"
  76. replacemodel "tau_reference.smd" "tau_reference_lod5.smd"
  77. replacebone "Rig_Buggy.Shock_RR_Sleeve" "Rig_Buggy.Frame"
  78. replacebone "Rig_Buggy.Shock_RR_Piston" "Rig_Buggy.Axel_RR"
  79. replacebone "Rig_Buggy.Steer_Arm" "Rig_Buggy.Frame"
  80. replacebone "Rig_Buggy.Shock_RL_Piston" "Rig_Buggy.Axel_RL"
  81. replacebone "Rig_Buggy.Shock_RL_Sleeve" "Rig_Buggy.Frame"
  82. replacebone "Rig_Buggy.view" "Rig_Buggy.Frame"
  83. replacebone "Rig_Buggy.Speedo" "Rig_Buggy.Frame"
  84. replacebone "Rig_Buggy.Axel_FR" "Rig_Buggy.Frame"
  85. replacebone "Rig_Buggy.Shock_FR_Piston" "Rig_Buggy.Axel_FR"
  86. replacebone "Rig_Buggy.Axel_FL" "Rig_Buggy.Frame"
  87. replacebone "Rig_Buggy.Shock_FL_Piston" "Rig_Buggy.Axel_FL"
  88. replacebone "Rig_Buggy.Steer_Wheel" "Rig_Buggy.Frame"
  89. replacebone "Rig_Buggy.lid" "Rig_Buggy.Frame"
  90. replacebone "Rig_Buggy.latch" "Rig_Buggy.lid"
  91. nofacial
  92. }
  93.  
  94. $surfaceprop "metal"
  95.  
  96. $contents "solid"
  97.  
  98. $illumposition 0.775 0 51.547
  99.  
  100. $noforcedfade
  101.  
  102. $cdmaterials "models\buggy\"
  103.  
  104. $attachment "levitate_target" "Rig_Buggy.Gun_Parent" 0 0 0 rotate 0 0 0
  105. $attachment "gun_ref" "Rig_Buggy.Gun" 0 0 0 rotate 0 0 0
  106. $attachment "wheel_fl" "Rig_Buggy.Wheel_FL_Rotate" 0 0 0 rotate 0 0 0
  107. $attachment "wheel_fr" "Rig_Buggy.Wheel_FR_Rotate" 0 0 0 rotate 0 0 0
  108. $attachment "wheel_rl" "Rig_Buggy.Wheel_RL" 0 0 0 rotate 0 0 0
  109. $attachment "wheel_rr" "Rig_Buggy.Wheel_RR" 0 0 0 rotate 0 0 0
  110. $attachment "vehicle_driver_eyes" "Rig_Buggy.view" 5 0 0 rotate 0 0 0
  111. $attachment "vehicle_feet_passenger0" "Rig_Buggy.view" 0 0 -32 rotate 0 0 0
  112. $attachment "vehicle_engine" "Rig_Buggy.Frame" 0 0 -40 rotate 0 0 0
  113. $attachment "exit1" "Rig_Buggy.Frame" 69.43 27.95 28.02 rotate -90 -90 0
  114. $attachment "exit2" "Rig_Buggy.Frame" -69.43 27.95 28.02 rotate -90 -90 0
  115. $attachment "exit3" "Rig_Buggy.Frame" 5.61 70.95 52.93 rotate -90 -90 0
  116. $attachment "exit4" "Rig_Buggy.Frame" 0 27.95 -110.09 rotate -90 -90 0
  117. $attachment "exit5" "Rig_Buggy.Frame" 0 -74.18 -11.98 rotate -67.83 90 0
  118. $attachment "exit6" "Rig_Buggy.Frame" 0 -74.18 -11.98 rotate -67.83 90 0
  119. $attachment "exit7" "Rig_Buggy.Frame" 70.21 -14.14 -1.04 rotate -51.46 -165.29 -104.71
  120. $attachment "exit8" "Rig_Buggy.Frame" -70.21 -14.14 3.99 rotate -49.87 -14.71 104.71
  121. $attachment "enter1" "Rig_Buggy.Frame" 69.43 19.95 -1.98 rotate 0 180 90
  122. $attachment "enter2" "Rig_Buggy.Frame" -69.43 19.95 -1.98 rotate 0 0 -90
  123. $attachment "enter3" "Rig_Buggy.Frame" 5.61 62.95 81.37 rotate 55.44 -90 180
  124. $attachment "enter4" "Rig_Buggy.Frame" 0 19.95 -110.09 rotate -90 -90 0
  125. $attachment "beam_damage" "Rig_Buggy.Frame" 10 7 29 rotate 0 0 0
  126. $attachment "seagull_perch1" "Rig_Buggy.Frame" -18 20 53 rotate 0 180 90
  127. $attachment "seagull_perch2" "Rig_Buggy.Frame" 10 5 88 rotate -90 -90 0
  128. $attachment "seagull_perch3" "Rig_Buggy.Frame" -8 50 -46 rotate 90 90 0
  129. $attachment "taucannon" "Rig_Buggy.Frame" -18 10 53 rotate 90 90 0
  130. $attachment "headlight" "Rig_Buggy.Frame" 0 5 100 rotate -90 -90 0
  131. $attachment "Muzzle" "Rig_Buggy.Gun" 12.63 0 0 rotate 0 0 0
  132.  
  133. $cbox 0 0 0 0 0 0
  134.  
  135. $bbox -105 -112.965 -0.953 105 114.515 104.047
  136.  
  137. $hboxset "default"
  138. $hbox 0 "Rig_Buggy.Frame" -30 -15.5 15.5 30 9.5 100.5
  139. $hbox 0 "Rig_Buggy.Frame" -3 -17 -18 21 25 14
  140. $hbox 0 "Rig_Buggy.Frame" -30 -6 -58 30 56 -22
  141. $hbox 5 "Rig_Buggy.Frame" -30 -15 -67.5 30 35 -32.5
  142. $hboxset "entryboxes"
  143. $hbox 1 "Rig_Buggy.Frame" 25 -35 -50 105 55 50
  144. $hbox 2 "Rig_Buggy.Frame" -105 -35 -50 -25 55 50
  145. $hbox 3 "Rig_Buggy.Frame" -40 -20 40 40 70 150
  146. $skipboneinbbox
  147.  
  148. $definebone "Rig_Buggy.Frame" "" 0 35.485321 34.0466 0 0 89.999982 0 0 0 0 0 0
  149. $definebone "Rig_Buggy.Shock_RR_Sleeve" "Rig_Buggy.Frame" -26.737438 9.978985 -63.177883 -15.18258 -85.695692 0.424161 0 0 0 0 0 0
  150. $definebone "Rig_Buggy.Shock_FR_Sleeve" "Rig_Buggy.Frame" -26.847315 6.445414 78.520195 0.32607 -175.639175 15.400762 0 0 0 0 0 0
  151. $definebone "Rig_Buggy.Axel_RR" "Rig_Buggy.Frame" -4.313085 -13.578558 -57.058857 0.000019 180.000005 180.000005 0 0 0 0 0 0
  152. $definebone "Rig_Buggy.Wheel_RR" "Rig_Buggy.Axel_RR" 38.013966 0.147198 -0.193547 -0.000019 -180.000005 180.000005 0 0 0 0 0 0
  153. $definebone "Rig_Buggy.Shock_RR_Piston" "Rig_Buggy.Axel_RR" 20.686598 0.469206 -0.164131 -15.182617 85.695733 -178.221834 0 0 0 0 0 0
  154. $definebone "Rig_Buggy.Steer_Arm" "Rig_Buggy.Frame" 0.016516 -11.367848 70.181595 0 0 0 0 0 0 0 0 0
  155. $definebone "Rig_Buggy.Shock_FL_Sleeve" "Rig_Buggy.Frame" 26.847315 6.445414 78.520195 -1.11744 -4.085934 164.805867 0 0 0 0 0 0
  156. $definebone "Rig_Buggy.Axel_RL" "Rig_Buggy.Frame" 4.313085 -13.578558 -57.058857 0 0 0 0 0 0 0 0 0
  157. $definebone "Rig_Buggy.Wheel_RL" "Rig_Buggy.Axel_RL" 38.013966 0.147198 0.193549 0.000019 180.000005 180.000005 0 0 0 0 0 0
  158. $definebone "Rig_Buggy.Shock_RL_Piston" "Rig_Buggy.Axel_RL" 20.6056 0.473753 0.167807 15.191174 85.610609 -1.39859 0 0 0 0 0 0
  159. $definebone "Rig_Buggy.Shock_RL_Sleeve" "Rig_Buggy.Frame" 26.690825 9.982029 -63.178234 -15.191174 -94.38941 0.403534 0 0 0 0 0 0
  160. $definebone "Rig_Buggy.view" "Rig_Buggy.Frame" 9.429615 20.72847 -11.982519 -89.999982 -89.999982 0 0 0 0 0 0 0
  161. $definebone "Rig_Buggy.Gun_Base" "Rig_Buggy.Frame" -16.873423 9.784609 52.968449 0 0 0 0 0 0 0 0 0
  162. $definebone "Rig_Buggy.Gun_Parent" "Rig_Buggy.Gun_Base" 0.02079 5.827109 -0.224472 -89.999982 -89.999982 0 0 0 0 0 0 0
  163. $definebone "Rig_Buggy.Gun" "Rig_Buggy.Gun_Parent" 0.000001 0.000001 0.000001 0 0 0 0 0 0 0 0 0
  164. $definebone "Rig_Buggy.Speedo" "Rig_Buggy.Frame" 5.664327 9.038126 28.83069 0 0 -70.49999 0 0 0 0 0 0
  165. $definebone "Rig_Buggy.Wheel_FR_Turn_parent" "Rig_Buggy.Frame" -34.710712 -15.13316 78.859528 0 0 0 0 0 0 0 0 0
  166. $definebone "Rig_Buggy.Wheel_FR_Turn" "Rig_Buggy.Wheel_FR_Turn_parent" 0 0.217954 -0.00963 0 0 0 0 0 0 0 0 0
  167. $definebone "Rig_Buggy.Wheel_FR_Rotate" "Rig_Buggy.Wheel_FR_Turn" -6.579208 0 -0.000002 0 0 0 0 0 0 0 0 0
  168. $definebone "Rig_Buggy.Axel_FR" "Rig_Buggy.Frame" -14.319742 -15.458982 88.923607 25.537046 -165.470239 -94.85234 0 0 0 0 0 0
  169. $definebone "Rig_Buggy.Shock_FR_Piston" "Rig_Buggy.Axel_FR" 11.574885 -2.180906 1.427974 -9.801561 162.176148 -111.194305 0 0 0 0 0 0
  170. $definebone "Rig_Buggy.Wheel_FL_Turn_parent" "Rig_Buggy.Frame" 34.710712 -15.13316 78.859528 -0.000019 -180.000005 180.000005 0 0 0 0 0 0
  171. $definebone "Rig_Buggy.Wheel_FL_Turn" "Rig_Buggy.Wheel_FL_Turn_parent" -0.000001 0.217956 0.00963 0 0 0 0 0 0 0 0 0
  172. $definebone "Rig_Buggy.Wheel_FL_Rotate" "Rig_Buggy.Wheel_FL_Turn" -6.579209 0 0.000003 0 0 0 0 0 0 0 0 0
  173. $definebone "Rig_Buggy.Axel_FL" "Rig_Buggy.Frame" 14.319742 -15.458982 88.923607 25.537073 -14.529752 -3.309519 0 0 0 0 0 0
  174. $definebone "Rig_Buggy.Shock_FL_Piston" "Rig_Buggy.Axel_FL" 11.620372 -2.905371 2.149561 -12.137595 5.633092 -15.078587 0 0 0 0 0 0
  175. $definebone "Rig_Buggy.Steer_Wheel" "Rig_Buggy.Frame" 8.930669 9.895987 16.516956 0 0 -67.499987 0 0 0 0 0 0
  176. $definebone "Rig_Buggy.lid" "Rig_Buggy.Frame" -10.478 3.59627 -57.675583 0 0 0 0 0 0 0 0 0
  177. $definebone "Rig_Buggy.latch" "Rig_Buggy.lid" 20.682631 -0.459138 -0.000004 0 0 0 0 0 0 0 0 0
  178. $definebone "Rig_Buggy.gun_cylinders" "Rig_Buggy.Gun" -8.438859 0.038663 0.559095 0 89.999982 89.999982 0 0 0 0 0 0
  179.  
  180.  
  181. $poseparameter "vehicle_weapon_yaw" -120 120 loop 0
  182. $poseparameter "vehicle_weapon_pitch" -60 60 loop 0
  183. $poseparameter "vehicle_guage" 0 1 loop 0
  184. $poseparameter "vehicle_steer" -1 1 loop 0
  185. $poseparameter "vehicle_wheel_fl_height" 0 1 loop 0
  186. $poseparameter "vehicle_wheel_fr_height" 0 1 loop 0
  187. $poseparameter "vehicle_wheel_rl_height" 0 1 loop 0
  188. $poseparameter "vehicle_wheel_rr_height" 0 1 loop 0
  189. $poseparameter "vehicle_wheel_fl_spin" -180 180 loop 360
  190. $poseparameter "vehicle_wheel_fr_spin" -180 180 loop 360
  191. $poseparameter "vehicle_wheel_rl_spin" -180 180 loop 360
  192. $poseparameter "vehicle_wheel_rr_spin" -180 180 loop 360
  193. $poseparameter "gun_spin" -180 180 loop 360
  194.  
  195. $weightlist "weights_tau_removed" {
  196. "Rig_Buggy.Frame" 0
  197. "Rig_Buggy.Shock_RR_Sleeve" 0
  198. "Rig_Buggy.Shock_FR_Sleeve" 0
  199. "Rig_Buggy.Axel_RR" 0
  200. "Rig_Buggy.Wheel_RR" 0
  201. "Rig_Buggy.Shock_RR_Piston" 0
  202. "Rig_Buggy.Steer_Arm" 0
  203. "Rig_Buggy.Shock_FL_Sleeve" 0
  204. "Rig_Buggy.Axel_RL" 0
  205. "Rig_Buggy.Wheel_RL" 0
  206. "Rig_Buggy.Shock_RL_Piston" 0
  207. "Rig_Buggy.Shock_RL_Sleeve" 0
  208. "Rig_Buggy.view" 0
  209. "Rig_Buggy.Gun_Base" 0
  210. "Rig_Buggy.Gun_Parent" 1
  211. "Rig_Buggy.Gun" 1
  212. "Rig_Buggy.Speedo" 0
  213. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  214. "Rig_Buggy.Wheel_FR_Turn" 0
  215. "Rig_Buggy.Wheel_FR_Rotate" 0
  216. "Rig_Buggy.Axel_FR" 0
  217. "Rig_Buggy.Shock_FR_Piston" 0
  218. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  219. "Rig_Buggy.Wheel_FL_Turn" 0
  220. "Rig_Buggy.Wheel_FL_Rotate" 0
  221. "Rig_Buggy.Axel_FL" 0
  222. "Rig_Buggy.Shock_FL_Piston" 0
  223. "Rig_Buggy.Steer_Wheel" 0
  224. "Rig_Buggy.lid" 0
  225. "Rig_Buggy.latch" 0
  226. "Rig_Buggy.gun_cylinders" 1
  227. }
  228.  
  229. $weightlist "weights_aim_all" {
  230. "Rig_Buggy.Frame" 0
  231. "Rig_Buggy.Shock_RR_Sleeve" 0
  232. "Rig_Buggy.Shock_FR_Sleeve" 0
  233. "Rig_Buggy.Axel_RR" 0
  234. "Rig_Buggy.Wheel_RR" 0
  235. "Rig_Buggy.Shock_RR_Piston" 0
  236. "Rig_Buggy.Steer_Arm" 0
  237. "Rig_Buggy.Shock_FL_Sleeve" 0
  238. "Rig_Buggy.Axel_RL" 0
  239. "Rig_Buggy.Wheel_RL" 0
  240. "Rig_Buggy.Shock_RL_Piston" 0
  241. "Rig_Buggy.Shock_RL_Sleeve" 0
  242. "Rig_Buggy.view" 0
  243. "Rig_Buggy.Gun_Base" 1
  244. "Rig_Buggy.Gun_Parent" 0
  245. "Rig_Buggy.Gun" 1
  246. "Rig_Buggy.Speedo" 0
  247. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  248. "Rig_Buggy.Wheel_FR_Turn" 0
  249. "Rig_Buggy.Wheel_FR_Rotate" 0
  250. "Rig_Buggy.Axel_FR" 0
  251. "Rig_Buggy.Shock_FR_Piston" 0
  252. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  253. "Rig_Buggy.Wheel_FL_Turn" 0
  254. "Rig_Buggy.Wheel_FL_Rotate" 0
  255. "Rig_Buggy.Axel_FL" 0
  256. "Rig_Buggy.Shock_FL_Piston" 0
  257. "Rig_Buggy.Steer_Wheel" 0
  258. "Rig_Buggy.lid" 0
  259. "Rig_Buggy.latch" 0
  260. "Rig_Buggy.gun_cylinders" 0
  261. }
  262.  
  263. $weightlist "weights_gun_spinning" {
  264. "Rig_Buggy.Frame" 0
  265. "Rig_Buggy.Shock_RR_Sleeve" 0
  266. "Rig_Buggy.Shock_FR_Sleeve" 0
  267. "Rig_Buggy.Axel_RR" 0
  268. "Rig_Buggy.Wheel_RR" 0
  269. "Rig_Buggy.Shock_RR_Piston" 0
  270. "Rig_Buggy.Steer_Arm" 0
  271. "Rig_Buggy.Shock_FL_Sleeve" 0
  272. "Rig_Buggy.Axel_RL" 0
  273. "Rig_Buggy.Wheel_RL" 0
  274. "Rig_Buggy.Shock_RL_Piston" 0
  275. "Rig_Buggy.Shock_RL_Sleeve" 0
  276. "Rig_Buggy.view" 0
  277. "Rig_Buggy.Gun_Base" 0
  278. "Rig_Buggy.Gun_Parent" 0
  279. "Rig_Buggy.Gun" 0
  280. "Rig_Buggy.Speedo" 0
  281. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  282. "Rig_Buggy.Wheel_FR_Turn" 0
  283. "Rig_Buggy.Wheel_FR_Rotate" 0
  284. "Rig_Buggy.Axel_FR" 0
  285. "Rig_Buggy.Shock_FR_Piston" 0
  286. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  287. "Rig_Buggy.Wheel_FL_Turn" 0
  288. "Rig_Buggy.Wheel_FL_Rotate" 0
  289. "Rig_Buggy.Axel_FL" 0
  290. "Rig_Buggy.Shock_FL_Piston" 0
  291. "Rig_Buggy.Steer_Wheel" 0
  292. "Rig_Buggy.lid" 0
  293. "Rig_Buggy.latch" 0
  294. "Rig_Buggy.gun_cylinders" 1
  295. }
  296.  
  297. $weightlist "weights_speedometer" {
  298. "Rig_Buggy.Frame" 0
  299. "Rig_Buggy.Shock_RR_Sleeve" 0
  300. "Rig_Buggy.Shock_FR_Sleeve" 0
  301. "Rig_Buggy.Axel_RR" 0
  302. "Rig_Buggy.Wheel_RR" 0
  303. "Rig_Buggy.Shock_RR_Piston" 0
  304. "Rig_Buggy.Steer_Arm" 0
  305. "Rig_Buggy.Shock_FL_Sleeve" 0
  306. "Rig_Buggy.Axel_RL" 0
  307. "Rig_Buggy.Wheel_RL" 0
  308. "Rig_Buggy.Shock_RL_Piston" 0
  309. "Rig_Buggy.Shock_RL_Sleeve" 0
  310. "Rig_Buggy.view" 0
  311. "Rig_Buggy.Gun_Base" 0
  312. "Rig_Buggy.Gun_Parent" 0
  313. "Rig_Buggy.Gun" 0
  314. "Rig_Buggy.Speedo" 1
  315. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  316. "Rig_Buggy.Wheel_FR_Turn" 0
  317. "Rig_Buggy.Wheel_FR_Rotate" 0
  318. "Rig_Buggy.Axel_FR" 0
  319. "Rig_Buggy.Shock_FR_Piston" 0
  320. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  321. "Rig_Buggy.Wheel_FL_Turn" 0
  322. "Rig_Buggy.Wheel_FL_Rotate" 0
  323. "Rig_Buggy.Axel_FL" 0
  324. "Rig_Buggy.Shock_FL_Piston" 0
  325. "Rig_Buggy.Steer_Wheel" 0
  326. "Rig_Buggy.lid" 0
  327. "Rig_Buggy.latch" 0
  328. "Rig_Buggy.gun_cylinders" 0
  329. }
  330.  
  331. $weightlist "weights_turning" {
  332. "Rig_Buggy.Frame" 0
  333. "Rig_Buggy.Shock_RR_Sleeve" 0
  334. "Rig_Buggy.Shock_FR_Sleeve" 0
  335. "Rig_Buggy.Axel_RR" 0
  336. "Rig_Buggy.Wheel_RR" 0
  337. "Rig_Buggy.Shock_RR_Piston" 0
  338. "Rig_Buggy.Steer_Arm" 1
  339. "Rig_Buggy.Shock_FL_Sleeve" 0
  340. "Rig_Buggy.Axel_RL" 0
  341. "Rig_Buggy.Wheel_RL" 0
  342. "Rig_Buggy.Shock_RL_Piston" 0
  343. "Rig_Buggy.Shock_RL_Sleeve" 0
  344. "Rig_Buggy.view" 0
  345. "Rig_Buggy.Gun_Base" 0
  346. "Rig_Buggy.Gun_Parent" 0
  347. "Rig_Buggy.Gun" 0
  348. "Rig_Buggy.Speedo" 0
  349. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  350. "Rig_Buggy.Wheel_FR_Turn" 1
  351. "Rig_Buggy.Wheel_FR_Rotate" 1
  352. "Rig_Buggy.Axel_FR" 0
  353. "Rig_Buggy.Shock_FR_Piston" 0
  354. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  355. "Rig_Buggy.Wheel_FL_Turn" 1
  356. "Rig_Buggy.Wheel_FL_Rotate" 1
  357. "Rig_Buggy.Axel_FL" 0
  358. "Rig_Buggy.Shock_FL_Piston" 0
  359. "Rig_Buggy.Steer_Wheel" 1
  360. "Rig_Buggy.lid" 0
  361. "Rig_Buggy.latch" 0
  362. "Rig_Buggy.gun_cylinders" 0
  363. }
  364.  
  365. $weightlist "weights_wheel_fr_suspension" {
  366. "Rig_Buggy.Frame" 0
  367. "Rig_Buggy.Shock_RR_Sleeve" 0
  368. "Rig_Buggy.Shock_FR_Sleeve" 1
  369. "Rig_Buggy.Axel_RR" 0
  370. "Rig_Buggy.Wheel_RR" 0
  371. "Rig_Buggy.Shock_RR_Piston" 0
  372. "Rig_Buggy.Steer_Arm" 0
  373. "Rig_Buggy.Shock_FL_Sleeve" 0
  374. "Rig_Buggy.Axel_RL" 0
  375. "Rig_Buggy.Wheel_RL" 0
  376. "Rig_Buggy.Shock_RL_Piston" 0
  377. "Rig_Buggy.Shock_RL_Sleeve" 0
  378. "Rig_Buggy.view" 0
  379. "Rig_Buggy.Gun_Base" 0
  380. "Rig_Buggy.Gun_Parent" 0
  381. "Rig_Buggy.Gun" 0
  382. "Rig_Buggy.Speedo" 0
  383. "Rig_Buggy.Wheel_FR_Turn_parent" 1
  384. "Rig_Buggy.Wheel_FR_Turn" 0
  385. "Rig_Buggy.Wheel_FR_Rotate" 0
  386. "Rig_Buggy.Axel_FR" 1
  387. "Rig_Buggy.Shock_FR_Piston" 1
  388. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  389. "Rig_Buggy.Wheel_FL_Turn" 0
  390. "Rig_Buggy.Wheel_FL_Rotate" 0
  391. "Rig_Buggy.Axel_FL" 0
  392. "Rig_Buggy.Shock_FL_Piston" 0
  393. "Rig_Buggy.Steer_Wheel" 0
  394. "Rig_Buggy.lid" 0
  395. "Rig_Buggy.latch" 0
  396. "Rig_Buggy.gun_cylinders" 0
  397. }
  398.  
  399. $weightlist "weights_wheel_fr_spin" {
  400. "Rig_Buggy.Frame" 0
  401. "Rig_Buggy.Shock_RR_Sleeve" 0
  402. "Rig_Buggy.Shock_FR_Sleeve" 0
  403. "Rig_Buggy.Axel_RR" 0
  404. "Rig_Buggy.Wheel_RR" 0
  405. "Rig_Buggy.Shock_RR_Piston" 0
  406. "Rig_Buggy.Steer_Arm" 0
  407. "Rig_Buggy.Shock_FL_Sleeve" 0
  408. "Rig_Buggy.Axel_RL" 0
  409. "Rig_Buggy.Wheel_RL" 0
  410. "Rig_Buggy.Shock_RL_Piston" 0
  411. "Rig_Buggy.Shock_RL_Sleeve" 0
  412. "Rig_Buggy.view" 0
  413. "Rig_Buggy.Gun_Base" 0
  414. "Rig_Buggy.Gun_Parent" 0
  415. "Rig_Buggy.Gun" 0
  416. "Rig_Buggy.Speedo" 0
  417. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  418. "Rig_Buggy.Wheel_FR_Turn" 0
  419. "Rig_Buggy.Wheel_FR_Rotate" 1
  420. "Rig_Buggy.Axel_FR" 0
  421. "Rig_Buggy.Shock_FR_Piston" 0
  422. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  423. "Rig_Buggy.Wheel_FL_Turn" 0
  424. "Rig_Buggy.Wheel_FL_Rotate" 0
  425. "Rig_Buggy.Axel_FL" 0
  426. "Rig_Buggy.Shock_FL_Piston" 0
  427. "Rig_Buggy.Steer_Wheel" 0
  428. "Rig_Buggy.lid" 0
  429. "Rig_Buggy.latch" 0
  430. "Rig_Buggy.gun_cylinders" 0
  431. }
  432.  
  433. $weightlist "weights_wheel_fl_suspension" {
  434. "Rig_Buggy.Frame" 0
  435. "Rig_Buggy.Shock_RR_Sleeve" 0
  436. "Rig_Buggy.Shock_FR_Sleeve" 0
  437. "Rig_Buggy.Axel_RR" 0
  438. "Rig_Buggy.Wheel_RR" 0
  439. "Rig_Buggy.Shock_RR_Piston" 0
  440. "Rig_Buggy.Steer_Arm" 0
  441. "Rig_Buggy.Shock_FL_Sleeve" 1
  442. "Rig_Buggy.Axel_RL" 0
  443. "Rig_Buggy.Wheel_RL" 0
  444. "Rig_Buggy.Shock_RL_Piston" 0
  445. "Rig_Buggy.Shock_RL_Sleeve" 0
  446. "Rig_Buggy.view" 0
  447. "Rig_Buggy.Gun_Base" 0
  448. "Rig_Buggy.Gun_Parent" 0
  449. "Rig_Buggy.Gun" 0
  450. "Rig_Buggy.Speedo" 0
  451. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  452. "Rig_Buggy.Wheel_FR_Turn" 0
  453. "Rig_Buggy.Wheel_FR_Rotate" 0
  454. "Rig_Buggy.Axel_FR" 0
  455. "Rig_Buggy.Shock_FR_Piston" 0
  456. "Rig_Buggy.Wheel_FL_Turn_parent" 1
  457. "Rig_Buggy.Wheel_FL_Turn" 0
  458. "Rig_Buggy.Wheel_FL_Rotate" 0
  459. "Rig_Buggy.Axel_FL" 1
  460. "Rig_Buggy.Shock_FL_Piston" 1
  461. "Rig_Buggy.Steer_Wheel" 0
  462. "Rig_Buggy.lid" 0
  463. "Rig_Buggy.latch" 0
  464. "Rig_Buggy.gun_cylinders" 0
  465. }
  466.  
  467. $weightlist "weights_wheel_fl_spin" {
  468. "Rig_Buggy.Frame" 0
  469. "Rig_Buggy.Shock_RR_Sleeve" 0
  470. "Rig_Buggy.Shock_FR_Sleeve" 0
  471. "Rig_Buggy.Axel_RR" 0
  472. "Rig_Buggy.Wheel_RR" 0
  473. "Rig_Buggy.Shock_RR_Piston" 0
  474. "Rig_Buggy.Steer_Arm" 0
  475. "Rig_Buggy.Shock_FL_Sleeve" 0
  476. "Rig_Buggy.Axel_RL" 0
  477. "Rig_Buggy.Wheel_RL" 0
  478. "Rig_Buggy.Shock_RL_Piston" 0
  479. "Rig_Buggy.Shock_RL_Sleeve" 0
  480. "Rig_Buggy.view" 0
  481. "Rig_Buggy.Gun_Base" 0
  482. "Rig_Buggy.Gun_Parent" 0
  483. "Rig_Buggy.Gun" 0
  484. "Rig_Buggy.Speedo" 0
  485. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  486. "Rig_Buggy.Wheel_FR_Turn" 0
  487. "Rig_Buggy.Wheel_FR_Rotate" 0
  488. "Rig_Buggy.Axel_FR" 0
  489. "Rig_Buggy.Shock_FR_Piston" 0
  490. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  491. "Rig_Buggy.Wheel_FL_Turn" 0
  492. "Rig_Buggy.Wheel_FL_Rotate" 1
  493. "Rig_Buggy.Axel_FL" 0
  494. "Rig_Buggy.Shock_FL_Piston" 0
  495. "Rig_Buggy.Steer_Wheel" 0
  496. "Rig_Buggy.lid" 0
  497. "Rig_Buggy.latch" 0
  498. "Rig_Buggy.gun_cylinders" 0
  499. }
  500.  
  501. $weightlist "weights_wheel_rr_suspension" {
  502. "Rig_Buggy.Frame" 0
  503. "Rig_Buggy.Shock_RR_Sleeve" 1
  504. "Rig_Buggy.Shock_FR_Sleeve" 0
  505. "Rig_Buggy.Axel_RR" 1
  506. "Rig_Buggy.Wheel_RR" 0
  507. "Rig_Buggy.Shock_RR_Piston" 1
  508. "Rig_Buggy.Steer_Arm" 0
  509. "Rig_Buggy.Shock_FL_Sleeve" 0
  510. "Rig_Buggy.Axel_RL" 0
  511. "Rig_Buggy.Wheel_RL" 0
  512. "Rig_Buggy.Shock_RL_Piston" 0
  513. "Rig_Buggy.Shock_RL_Sleeve" 0
  514. "Rig_Buggy.view" 0
  515. "Rig_Buggy.Gun_Base" 0
  516. "Rig_Buggy.Gun_Parent" 0
  517. "Rig_Buggy.Gun" 0
  518. "Rig_Buggy.Speedo" 0
  519. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  520. "Rig_Buggy.Wheel_FR_Turn" 0
  521. "Rig_Buggy.Wheel_FR_Rotate" 0
  522. "Rig_Buggy.Axel_FR" 0
  523. "Rig_Buggy.Shock_FR_Piston" 0
  524. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  525. "Rig_Buggy.Wheel_FL_Turn" 0
  526. "Rig_Buggy.Wheel_FL_Rotate" 0
  527. "Rig_Buggy.Axel_FL" 0
  528. "Rig_Buggy.Shock_FL_Piston" 0
  529. "Rig_Buggy.Steer_Wheel" 0
  530. "Rig_Buggy.lid" 0
  531. "Rig_Buggy.latch" 0
  532. "Rig_Buggy.gun_cylinders" 0
  533. }
  534.  
  535. $weightlist "weights_wheel_rr_spin" {
  536. "Rig_Buggy.Frame" 0
  537. "Rig_Buggy.Shock_RR_Sleeve" 0
  538. "Rig_Buggy.Shock_FR_Sleeve" 0
  539. "Rig_Buggy.Axel_RR" 0
  540. "Rig_Buggy.Wheel_RR" 1
  541. "Rig_Buggy.Shock_RR_Piston" 0
  542. "Rig_Buggy.Steer_Arm" 0
  543. "Rig_Buggy.Shock_FL_Sleeve" 0
  544. "Rig_Buggy.Axel_RL" 0
  545. "Rig_Buggy.Wheel_RL" 0
  546. "Rig_Buggy.Shock_RL_Piston" 0
  547. "Rig_Buggy.Shock_RL_Sleeve" 0
  548. "Rig_Buggy.view" 0
  549. "Rig_Buggy.Gun_Base" 0
  550. "Rig_Buggy.Gun_Parent" 0
  551. "Rig_Buggy.Gun" 0
  552. "Rig_Buggy.Speedo" 0
  553. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  554. "Rig_Buggy.Wheel_FR_Turn" 0
  555. "Rig_Buggy.Wheel_FR_Rotate" 0
  556. "Rig_Buggy.Axel_FR" 0
  557. "Rig_Buggy.Shock_FR_Piston" 0
  558. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  559. "Rig_Buggy.Wheel_FL_Turn" 0
  560. "Rig_Buggy.Wheel_FL_Rotate" 0
  561. "Rig_Buggy.Axel_FL" 0
  562. "Rig_Buggy.Shock_FL_Piston" 0
  563. "Rig_Buggy.Steer_Wheel" 0
  564. "Rig_Buggy.lid" 0
  565. "Rig_Buggy.latch" 0
  566. "Rig_Buggy.gun_cylinders" 0
  567. }
  568.  
  569. $weightlist "weights_wheel_rl_suspension" {
  570. "Rig_Buggy.Frame" 0
  571. "Rig_Buggy.Shock_RR_Sleeve" 0
  572. "Rig_Buggy.Shock_FR_Sleeve" 0
  573. "Rig_Buggy.Axel_RR" 0
  574. "Rig_Buggy.Wheel_RR" 0
  575. "Rig_Buggy.Shock_RR_Piston" 0
  576. "Rig_Buggy.Steer_Arm" 0
  577. "Rig_Buggy.Shock_FL_Sleeve" 0
  578. "Rig_Buggy.Axel_RL" 1
  579. "Rig_Buggy.Wheel_RL" 0
  580. "Rig_Buggy.Shock_RL_Piston" 1
  581. "Rig_Buggy.Shock_RL_Sleeve" 1
  582. "Rig_Buggy.view" 0
  583. "Rig_Buggy.Gun_Base" 0
  584. "Rig_Buggy.Gun_Parent" 0
  585. "Rig_Buggy.Gun" 0
  586. "Rig_Buggy.Speedo" 0
  587. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  588. "Rig_Buggy.Wheel_FR_Turn" 0
  589. "Rig_Buggy.Wheel_FR_Rotate" 0
  590. "Rig_Buggy.Axel_FR" 0
  591. "Rig_Buggy.Shock_FR_Piston" 0
  592. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  593. "Rig_Buggy.Wheel_FL_Turn" 0
  594. "Rig_Buggy.Wheel_FL_Rotate" 0
  595. "Rig_Buggy.Axel_FL" 0
  596. "Rig_Buggy.Shock_FL_Piston" 0
  597. "Rig_Buggy.Steer_Wheel" 0
  598. "Rig_Buggy.lid" 0
  599. "Rig_Buggy.latch" 0
  600. "Rig_Buggy.gun_cylinders" 0
  601. }
  602.  
  603. $weightlist "weights_wheel_rl_spin" {
  604. "Rig_Buggy.Frame" 0
  605. "Rig_Buggy.Shock_RR_Sleeve" 0
  606. "Rig_Buggy.Shock_FR_Sleeve" 0
  607. "Rig_Buggy.Axel_RR" 0
  608. "Rig_Buggy.Wheel_RR" 0
  609. "Rig_Buggy.Shock_RR_Piston" 0
  610. "Rig_Buggy.Steer_Arm" 0
  611. "Rig_Buggy.Shock_FL_Sleeve" 0
  612. "Rig_Buggy.Axel_RL" 0
  613. "Rig_Buggy.Wheel_RL" 1
  614. "Rig_Buggy.Shock_RL_Piston" 0
  615. "Rig_Buggy.Shock_RL_Sleeve" 0
  616. "Rig_Buggy.view" 0
  617. "Rig_Buggy.Gun_Base" 0
  618. "Rig_Buggy.Gun_Parent" 0
  619. "Rig_Buggy.Gun" 0
  620. "Rig_Buggy.Speedo" 0
  621. "Rig_Buggy.Wheel_FR_Turn_parent" 0
  622. "Rig_Buggy.Wheel_FR_Turn" 0
  623. "Rig_Buggy.Wheel_FR_Rotate" 0
  624. "Rig_Buggy.Axel_FR" 0
  625. "Rig_Buggy.Shock_FR_Piston" 0
  626. "Rig_Buggy.Wheel_FL_Turn_parent" 0
  627. "Rig_Buggy.Wheel_FL_Turn" 0
  628. "Rig_Buggy.Wheel_FL_Rotate" 0
  629. "Rig_Buggy.Axel_FL" 0
  630. "Rig_Buggy.Shock_FL_Piston" 0
  631. "Rig_Buggy.Steer_Wheel" 0
  632. "Rig_Buggy.lid" 0
  633. "Rig_Buggy.latch" 0
  634. "Rig_Buggy.gun_cylinders" 0
  635. }
  636.  
  637. $animation "gun_spin0_corrective_animation" "buggy_anims\gun_spin0_corrective_animation.smd" {
  638. }
  639.  
  640. $animation "gun_spin120_corrective_animation" "buggy_anims\gun_spin120_corrective_animation.smd" {
  641. }
  642.  
  643. $animation "gun_spin240_corrective_animation" "buggy_anims\gun_spin240_corrective_animation.smd" {
  644. }
  645.  
  646. $animation "slow_corrective_animation" "buggy_anims\slow_corrective_animation.smd" {
  647. }
  648.  
  649. $animation "mid_corrective_animation" "buggy_anims\mid_corrective_animation.smd" {
  650. }
  651.  
  652. $animation "fast_corrective_animation" "buggy_anims\fast_corrective_animation.smd" {
  653. }
  654.  
  655. $animation "turn_left_corrective_animation" "buggy_anims\turn_left_corrective_animation.smd" {
  656. }
  657.  
  658. $animation "turn_right_corrective_animation" "buggy_anims\turn_right_corrective_animation.smd" {
  659. }
  660.  
  661. $animation "wheel_fr_low_corrective_animation" "buggy_anims\wheel_fr_low_corrective_animation.smd" {
  662. }
  663.  
  664. $animation "wheel_fr_high_corrective_animation" "buggy_anims\wheel_fr_high_corrective_animation.smd" {
  665. }
  666.  
  667. $animation "wheel_fr_spin0_corrective_animation" "buggy_anims\wheel_fr_spin0_corrective_animation.smd" {
  668. }
  669.  
  670. $animation "wheel_fr_spin120_corrective_animation" "buggy_anims\wheel_fr_spin120_corrective_animation.smd" {
  671. }
  672.  
  673. $animation "wheel_fr_spin240_corrective_animation" "buggy_anims\wheel_fr_spin240_corrective_animation.smd" {
  674. }
  675.  
  676. $animation "wheel_fl_low_corrective_animation" "buggy_anims\wheel_fl_low_corrective_animation.smd" {
  677. }
  678.  
  679. $animation "wheel_fl_high_corrective_animation" "buggy_anims\wheel_fl_high_corrective_animation.smd" {
  680. }
  681.  
  682. $animation "wheel_fl_spin0_corrective_animation" "buggy_anims\wheel_fl_spin0_corrective_animation.smd" {
  683. }
  684.  
  685. $animation "wheel_fl_spin120_corrective_animation" "buggy_anims\wheel_fl_spin120_corrective_animation.smd" {
  686. }
  687.  
  688. $animation "wheel_fl_spin240_corrective_animation" "buggy_anims\wheel_fl_spin240_corrective_animation.smd" {
  689. }
  690.  
  691. $animation "wheel_rr_low_corrective_animation" "buggy_anims\wheel_rr_low_corrective_animation.smd" {
  692. }
  693.  
  694. $animation "wheel_rr_high_corrective_animation" "buggy_anims\wheel_rr_high_corrective_animation.smd" {
  695. }
  696.  
  697. $animation "wheel_rr_spin0_corrective_animation" "buggy_anims\wheel_rr_spin0_corrective_animation.smd" {
  698. }
  699.  
  700. $animation "wheel_rr_spin120_corrective_animation" "buggy_anims\wheel_rr_spin120_corrective_animation.smd" {
  701. }
  702.  
  703. $animation "wheel_rr_spin240_corrective_animation" "buggy_anims\wheel_rr_spin240_corrective_animation.smd" {
  704. }
  705.  
  706. $animation "wheel_rl_low_corrective_animation" "buggy_anims\wheel_rl_low_corrective_animation.smd" {
  707. }
  708.  
  709. $animation "wheel_rl_high_corrective_animation" "buggy_anims\wheel_rl_high_corrective_animation.smd" {
  710. }
  711.  
  712. $animation "wheel_rl_spin0_corrective_animation" "buggy_anims\wheel_rl_spin0_corrective_animation.smd" {
  713. }
  714.  
  715. $animation "wheel_rl_spin120_corrective_animation" "buggy_anims\wheel_rl_spin120_corrective_animation.smd" {
  716. }
  717.  
  718. $animation "wheel_rl_spin240_corrective_animation" "buggy_anims\wheel_rl_spin240_corrective_animation.smd" {
  719. }
  720.  
  721. $animation "a_tau_removed" "buggy_anims\a_tau_removed.smd" {
  722. fps 30
  723. weightlist "weights_tau_removed"
  724. }
  725.  
  726. $animation "neutral" "buggy_anims\neutral.smd" {
  727. fps 30
  728. }
  729.  
  730. $animation "down_left" "buggy_anims\down_left.smd" {
  731. fps 30
  732. weightlist "weights_aim_all"
  733. }
  734.  
  735. $animation "down_center" "buggy_anims\down_center.smd" {
  736. fps 30
  737. weightlist "weights_aim_all"
  738. }
  739.  
  740. $animation "down_right" "buggy_anims\down_right.smd" {
  741. fps 30
  742. weightlist "weights_aim_all"
  743. }
  744.  
  745. $animation "mid_left" "buggy_anims\mid_left.smd" {
  746. fps 30
  747. weightlist "weights_aim_all"
  748. }
  749.  
  750. $animation "mid_center" "buggy_anims\mid_center.smd" {
  751. fps 30
  752. weightlist "weights_aim_all"
  753. }
  754.  
  755. $animation "mid_right" "buggy_anims\mid_right.smd" {
  756. fps 30
  757. weightlist "weights_aim_all"
  758. }
  759.  
  760. $animation "up_left" "buggy_anims\up_left.smd" {
  761. fps 30
  762. weightlist "weights_aim_all"
  763. }
  764.  
  765. $animation "up_center" "buggy_anims\up_center.smd" {
  766. fps 30
  767. weightlist "weights_aim_all"
  768. }
  769.  
  770. $animation "up_right" "buggy_anims\up_right.smd" {
  771. fps 30
  772. weightlist "weights_aim_all"
  773. }
  774.  
  775. $animation "gun_spin0" "buggy_anims\gun_spin0.smd" {
  776. fps 30
  777. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  778. subtract "gun_spin0_corrective_animation" 0
  779. weightlist "weights_gun_spinning"
  780. }
  781.  
  782. $animation "gun_spin120" "buggy_anims\gun_spin120.smd" {
  783. fps 30
  784. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  785. subtract "gun_spin120_corrective_animation" 0
  786. weightlist "weights_gun_spinning"
  787. }
  788.  
  789. $animation "gun_spin240" "buggy_anims\gun_spin240.smd" {
  790. fps 30
  791. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  792. subtract "gun_spin240_corrective_animation" 0
  793. weightlist "weights_gun_spinning"
  794. }
  795.  
  796. $animation "slow" "buggy_anims\slow.smd" {
  797. fps 30
  798. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  799. subtract "slow_corrective_animation" 0
  800. weightlist "weights_speedometer"
  801. }
  802.  
  803. $animation "mid" "buggy_anims\mid.smd" {
  804. fps 30
  805. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  806. subtract "mid_corrective_animation" 0
  807. weightlist "weights_speedometer"
  808. }
  809.  
  810. $animation "fast" "buggy_anims\fast.smd" {
  811. fps 30
  812. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  813. subtract "fast_corrective_animation" 0
  814. weightlist "weights_speedometer"
  815. }
  816.  
  817. $animation "turn_left" "buggy_anims\turn_left.smd" {
  818. fps 30
  819. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  820. subtract "turn_left_corrective_animation" 0
  821. weightlist "weights_turning"
  822. }
  823.  
  824. $animation "turn_right" "buggy_anims\turn_right.smd" {
  825. fps 30
  826. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  827. subtract "turn_right_corrective_animation" 0
  828. weightlist "weights_turning"
  829. }
  830.  
  831. $animation "wheel_fr_low" "buggy_anims\wheel_fr_low.smd" {
  832. fps 30
  833. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  834. subtract "wheel_fr_low_corrective_animation" 0
  835. weightlist "weights_wheel_fr_suspension"
  836. }
  837.  
  838. $animation "wheel_fr_high" "buggy_anims\wheel_fr_high.smd" {
  839. fps 30
  840. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  841. subtract "wheel_fr_high_corrective_animation" 0
  842. weightlist "weights_wheel_fr_suspension"
  843. }
  844.  
  845. $animation "wheel_fr_spin0" "buggy_anims\wheel_fr_spin0.smd" {
  846. fps 30
  847. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  848. subtract "wheel_fr_spin0_corrective_animation" 0
  849. weightlist "weights_wheel_fr_spin"
  850. }
  851.  
  852. $animation "wheel_fr_spin120" "buggy_anims\wheel_fr_spin120.smd" {
  853. fps 30
  854. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  855. subtract "wheel_fr_spin120_corrective_animation" 0
  856. weightlist "weights_wheel_fr_spin"
  857. }
  858.  
  859. $animation "wheel_fr_spin240" "buggy_anims\wheel_fr_spin240.smd" {
  860. fps 30
  861. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  862. subtract "wheel_fr_spin240_corrective_animation" 0
  863. weightlist "weights_wheel_fr_spin"
  864. }
  865.  
  866. $animation "wheel_fl_low" "buggy_anims\wheel_fl_low.smd" {
  867. fps 30
  868. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  869. subtract "wheel_fl_low_corrective_animation" 0
  870. weightlist "weights_wheel_fl_suspension"
  871. }
  872.  
  873. $animation "wheel_fl_high" "buggy_anims\wheel_fl_high.smd" {
  874. fps 30
  875. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  876. subtract "wheel_fl_high_corrective_animation" 0
  877. weightlist "weights_wheel_fl_suspension"
  878. }
  879.  
  880. $animation "wheel_fl_spin0" "buggy_anims\wheel_fl_spin0.smd" {
  881. fps 30
  882. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  883. subtract "wheel_fl_spin0_corrective_animation" 0
  884. weightlist "weights_wheel_fl_spin"
  885. }
  886.  
  887. $animation "wheel_fl_spin120" "buggy_anims\wheel_fl_spin120.smd" {
  888. fps 30
  889. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  890. subtract "wheel_fl_spin120_corrective_animation" 0
  891. weightlist "weights_wheel_fl_spin"
  892. }
  893.  
  894. $animation "wheel_fl_spin240" "buggy_anims\wheel_fl_spin240.smd" {
  895. fps 30
  896. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  897. subtract "wheel_fl_spin240_corrective_animation" 0
  898. weightlist "weights_wheel_fl_spin"
  899. }
  900.  
  901. $animation "wheel_rr_low" "buggy_anims\wheel_rr_low.smd" {
  902. fps 30
  903. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  904. subtract "wheel_rr_low_corrective_animation" 0
  905. weightlist "weights_wheel_rr_suspension"
  906. }
  907.  
  908. $animation "wheel_rr_high" "buggy_anims\wheel_rr_high.smd" {
  909. fps 30
  910. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  911. subtract "wheel_rr_high_corrective_animation" 0
  912. weightlist "weights_wheel_rr_suspension"
  913. }
  914.  
  915. $animation "wheel_rr_spin0" "buggy_anims\wheel_rr_spin0.smd" {
  916. fps 30
  917. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  918. subtract "wheel_rr_spin0_corrective_animation" 0
  919. weightlist "weights_wheel_rr_spin"
  920. }
  921.  
  922. $animation "wheel_rr_spin120" "buggy_anims\wheel_rr_spin120.smd" {
  923. fps 30
  924. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  925. subtract "wheel_rr_spin120_corrective_animation" 0
  926. weightlist "weights_wheel_rr_spin"
  927. }
  928.  
  929. $animation "wheel_rr_spin240" "buggy_anims\wheel_rr_spin240.smd" {
  930. fps 30
  931. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  932. subtract "wheel_rr_spin240_corrective_animation" 0
  933. weightlist "weights_wheel_rr_spin"
  934. }
  935.  
  936. $animation "wheel_rl_low" "buggy_anims\wheel_rl_low.smd" {
  937. fps 30
  938. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  939. subtract "wheel_rl_low_corrective_animation" 0
  940. weightlist "weights_wheel_rl_suspension"
  941. }
  942.  
  943. $animation "wheel_rl_high" "buggy_anims\wheel_rl_high.smd" {
  944. fps 30
  945. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  946. subtract "wheel_rl_high_corrective_animation" 0
  947. weightlist "weights_wheel_rl_suspension"
  948. }
  949.  
  950. $animation "wheel_rl_spin0" "buggy_anims\wheel_rl_spin0.smd" {
  951. fps 30
  952. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  953. subtract "wheel_rl_spin0_corrective_animation" 0
  954. weightlist "weights_wheel_rl_spin"
  955. }
  956.  
  957. $animation "wheel_rl_spin120" "buggy_anims\wheel_rl_spin120.smd" {
  958. fps 30
  959. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  960. subtract "wheel_rl_spin120_corrective_animation" 0
  961. weightlist "weights_wheel_rl_spin"
  962. }
  963.  
  964. $animation "wheel_rl_spin240" "buggy_anims\wheel_rl_spin240.smd" {
  965. fps 30
  966. // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
  967. subtract "wheel_rl_spin240_corrective_animation" 0
  968. weightlist "weights_wheel_rl_spin"
  969. }
  970.  
  971. $sequence "idle" {
  972. "buggy_anims\idle.smd"
  973. activity "ACT_IDLE" 1
  974. fadein 0.2
  975. fadeout 0.2
  976. fps 30
  977. }
  978.  
  979. $sequence "turn" {
  980. "buggy_anims\turn.smd"
  981. fadein 0.2
  982. fadeout 0.2
  983. fps 30
  984. }
  985.  
  986. $sequence "suspension" {
  987. "buggy_anims\suspension.smd"
  988. fadein 0.2
  989. fadeout 0.2
  990. fps 30
  991. }
  992.  
  993. $sequence "spin" {
  994. "buggy_anims\spin.smd"
  995. fadein 0.2
  996. fadeout 0.2
  997. fps 30
  998. }
  999.  
  1000. $sequence "aim" {
  1001. "buggy_anims\aim.smd"
  1002. fadein 0.2
  1003. fadeout 0.2
  1004. fps 30
  1005. }
  1006.  
  1007. $sequence "gun_spin" {
  1008. "buggy_anims\gun_spin.smd"
  1009. fadein 0.2
  1010. fadeout 0.2
  1011. fps 30
  1012. }
  1013.  
  1014. $sequence "speedo" {
  1015. "buggy_anims\speedo.smd"
  1016. fadein 0.2
  1017. fadeout 0.2
  1018. fps 30
  1019. }
  1020.  
  1021. $sequence "enter1" {
  1022. "buggy_anims\enter1.smd"
  1023. fadein 0.2
  1024. fadeout 0.2
  1025. snap
  1026. fps 60
  1027. }
  1028.  
  1029. $sequence "exit1" {
  1030. "buggy_anims\exit1.smd"
  1031. fadein 0.2
  1032. fadeout 0
  1033. fps 60
  1034. }
  1035.  
  1036. $sequence "enter2" {
  1037. "buggy_anims\enter2.smd"
  1038. fadein 0.2
  1039. fadeout 0.2
  1040. snap
  1041. fps 60
  1042. }
  1043.  
  1044. $sequence "exit2" {
  1045. "buggy_anims\exit2.smd"
  1046. fadein 0.2
  1047. fadeout 0
  1048. fps 60
  1049. }
  1050.  
  1051. $sequence "enter3" {
  1052. "buggy_anims\enter3.smd"
  1053. fadein 0.2
  1054. fadeout 0.2
  1055. snap
  1056. fps 60
  1057. }
  1058.  
  1059. $sequence "exit3" {
  1060. "buggy_anims\exit3.smd"
  1061. fadein 0.2
  1062. fadeout 0
  1063. fps 60
  1064. }
  1065.  
  1066. $sequence "enter4" {
  1067. "buggy_anims\enter4.smd"
  1068. fadein 0.2
  1069. fadeout 0.2
  1070. snap
  1071. fps 60
  1072. }
  1073.  
  1074. $sequence "exit4" {
  1075. "buggy_anims\exit4.smd"
  1076. fadein 0.2
  1077. fadeout 0
  1078. fps 60
  1079. }
  1080.  
  1081. $sequence "exit5" {
  1082. "buggy_anims\exit5.smd"
  1083. fadein 0.2
  1084. fadeout 0
  1085. fps 60
  1086. }
  1087.  
  1088. $sequence "exit6" {
  1089. "buggy_anims\exit6.smd"
  1090. fadein 0.2
  1091. fadeout 0
  1092. fps 60
  1093. }
  1094.  
  1095. $sequence "exit7" {
  1096. "buggy_anims\exit7.smd"
  1097. fadein 0.2
  1098. fadeout 0
  1099. fps 60
  1100. }
  1101.  
  1102. $sequence "exit8" {
  1103. "buggy_anims\exit8.smd"
  1104. fadein 0.2
  1105. fadeout 0
  1106. fps 60
  1107. }
  1108.  
  1109. $sequence "ammo_open" {
  1110. "buggy_anims\ammo_open.smd"
  1111. fadein 0.2
  1112. fadeout 0.2
  1113. fps 30
  1114. }
  1115.  
  1116. $sequence "ammo_close" {
  1117. "buggy_anims\ammo_close.smd"
  1118. fadein 0.2
  1119. fadeout 0.2
  1120. fps 30
  1121. }
  1122.  
  1123. $sequence "tau_levitate" {
  1124. "buggy_anims\tau_levitate.smd"
  1125. fadein 0.2
  1126. fadeout 0.2
  1127. fps 30
  1128. }
  1129.  
  1130. $sequence "tau_removed" {
  1131. "a_tau_removed"
  1132. fadein 0.2
  1133. fadeout 0.2
  1134. hidden
  1135. }
  1136.  
  1137. $sequence "exit_tauremoved" {
  1138. "buggy_anims\exit_tauremoved.smd"
  1139. fadein 0.2
  1140. fadeout 0.2
  1141. addlayer "tau_removed"
  1142. fps 30
  1143. }
  1144.  
  1145. $sequence "aim_all" {
  1146. "down_left"
  1147. "down_center"
  1148. "down_right"
  1149. "mid_left"
  1150. "mid_center"
  1151. "mid_right"
  1152. "up_left"
  1153. "up_center"
  1154. "up_right"
  1155. autoplay
  1156. blend "vehicle_weapon_yaw" -120 120
  1157. blend "vehicle_weapon_pitch" -60 60
  1158. fadein 0.2
  1159. fadeout 0.2
  1160. }
  1161.  
  1162. $sequence "gun_spinning" {
  1163. "gun_spin0"
  1164. "gun_spin120"
  1165. "gun_spin240"
  1166. "gun_spin0"
  1167. autoplay
  1168. blend "gun_spin" -180 180
  1169. blendwidth 4
  1170. delta
  1171. fadein 0.2
  1172. fadeout 0.2
  1173. }
  1174.  
  1175. $sequence "speedometer" {
  1176. "slow"
  1177. "mid"
  1178. "fast"
  1179. autoplay
  1180. blend "vehicle_guage" 0 1
  1181. blendwidth 3
  1182. delta
  1183. fadein 0.2
  1184. fadeout 0.2
  1185. }
  1186.  
  1187. $sequence "turning" {
  1188. "turn_left"
  1189. "turn_right"
  1190. autoplay
  1191. blend "vehicle_steer" -1 1
  1192. blendwidth 2
  1193. delta
  1194. fadein 0.2
  1195. fadeout 0.2
  1196. }
  1197.  
  1198. $sequence "wheel_fr_suspension" {
  1199. "wheel_fr_low"
  1200. "wheel_fr_high"
  1201. autoplay
  1202. blend "vehicle_wheel_fr_height" 0 1
  1203. blendwidth 2
  1204. delta
  1205. fadein 0.2
  1206. fadeout 0.2
  1207. }
  1208.  
  1209. $sequence "wheel_fr_spin" {
  1210. "wheel_fr_spin0"
  1211. "wheel_fr_spin120"
  1212. "wheel_fr_spin240"
  1213. "wheel_fr_spin0"
  1214. autoplay
  1215. blend "vehicle_wheel_fr_spin" -180 180
  1216. blendwidth 4
  1217. delta
  1218. fadein 0.2
  1219. fadeout 0.2
  1220. }
  1221.  
  1222. $sequence "wheel_fl_suspension" {
  1223. "wheel_fl_low"
  1224. "wheel_fl_high"
  1225. autoplay
  1226. blend "vehicle_wheel_fl_height" 0 1
  1227. blendwidth 2
  1228. delta
  1229. fadein 0.2
  1230. fadeout 0.2
  1231. }
  1232.  
  1233. $sequence "wheel_fl_spin" {
  1234. "wheel_fl_spin0"
  1235. "wheel_fl_spin120"
  1236. "wheel_fl_spin240"
  1237. "wheel_fl_spin0"
  1238. autoplay
  1239. blend "vehicle_wheel_fl_spin" -180 180
  1240. blendwidth 4
  1241. delta
  1242. fadein 0.2
  1243. fadeout 0.2
  1244. }
  1245.  
  1246. $sequence "wheel_rr_suspension" {
  1247. "wheel_rr_low"
  1248. "wheel_rr_high"
  1249. autoplay
  1250. blend "vehicle_wheel_rr_height" 0 1
  1251. blendwidth 2
  1252. delta
  1253. fadein 0.2
  1254. fadeout 0.2
  1255. }
  1256.  
  1257. $sequence "wheel_rr_spin" {
  1258. "wheel_rr_spin0"
  1259. "wheel_rr_spin120"
  1260. "wheel_rr_spin240"
  1261. "wheel_rr_spin0"
  1262. autoplay
  1263. blend "vehicle_wheel_rr_spin" -180 180
  1264. blendwidth 4
  1265. delta
  1266. fadein 0.2
  1267. fadeout 0.2
  1268. }
  1269.  
  1270. $sequence "wheel_rl_suspension" {
  1271. "wheel_rl_low"
  1272. "wheel_rl_high"
  1273. autoplay
  1274. blend "vehicle_wheel_rl_height" 0 1
  1275. blendwidth 2
  1276. delta
  1277. fadein 0.2
  1278. fadeout 0.2
  1279. }
  1280.  
  1281. $sequence "wheel_rl_spin" {
  1282. "wheel_rl_spin0"
  1283. "wheel_rl_spin120"
  1284. "wheel_rl_spin240"
  1285. "wheel_rl_spin0"
  1286. autoplay
  1287. blend "vehicle_wheel_rl_spin" -180 180
  1288. blendwidth 4
  1289. delta
  1290. fadein 0.2
  1291. fadeout 0.2
  1292. }
  1293.  
  1294. $collisionmodel "buggy_physics.smd"
  1295. {
  1296. $mass 800
  1297. $inertia 1
  1298. $damping 0
  1299. $rotdamping 0
  1300. $rootbone " "
  1301. $concave
  1302. $maxconvexpieces 9
  1303.  
  1304. }
  1305.  
  1306. $keyvalues
  1307. {
  1308. vehicle_entry
  1309. {
  1310. "enter1" "1"
  1311. "enter2" "2"
  1312. "enter3" "3"
  1313. }
  1314. vehicle_exit
  1315. {
  1316. "exit1" "upright"
  1317. "exit2" "upright"
  1318. "exit7" "upsidedown"
  1319. "exit8" "upsidedown"
  1320. }
  1321. vehicle_escape_exit
  1322. {
  1323. "exit3" "upright"
  1324. "exit4" "upright"
  1325. "exit5" "upsidedown"
  1326. "exit6" "upsidedown"
  1327. }
  1328. }
  1329.  
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