Praef

Katerina LeBlanc (Nova)

Jul 22nd, 2016 (edited)
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  1. Name: Katerina LeBlanc
  2. Class: Thief Trainee -> Scavenger-> Wanderer
  3. Character Specific Skill: Pass
  4. Support Skill: Charisma
  5. Affinity: Light
  6. Personal Fault: ADHD: If Katerina doesn't move this round, -10 Hit & Evade.
  7. Personal Skill: Backstabber: If Katerina attacks a target that has entered combat recently with a unit other than her, +15 Hit.
  8. Personal Skill: Hidden Potential: When using Ancient tomes, +2 AS.
  9. Personal Skill: Hollow Street Tactics: When over 50% HP, +15 Evade
  10.  
  11. Preferred stats: LCK, SPD
  12.  
  13. Weapon profs: Side (A), Ancient (S), Dread (A), Sword (C), Dark (C)
  14. Special: Special: Scavenge Gold
  15. Passive Effect: Gains 50 gold+10xOpponent's total level when landing an attack.
  16. Special:
  17. Omni-Movement
  18. Passive Effect
  19. Units with this skill can traverse any and all terrain. When wandering through Mountain, Cliffs or Water terrain, the unit suffers a -2 Penalty moving through them. They get -1 Penalty on Hills and Thick Forests. All other tiles are treated as 'Grass', and they receive no Weather penalties.
  20.  
  21. Bargain
  22. Passive Effect
  23. Units with this skill can buy and sell items for much better deals than other characters, be it selling
  24. high or buying low. While prices could vary shop to shop, a general rule is that prices will adjust by at
  25. least 30%
  26.  
  27. Promoted Class Level: 20 (0/100)
  28. Total Level: 42
  29.  
  30. Progression spent: 330%
  31.  
  32. HP: 16 (60%)
  33. STR: 4 (0%)
  34. MAG: 1 (70%)
  35. SKL: 5 (60%)
  36. CON: 4
  37. AID: 3
  38. LCK: 2 (10%)
  39. DEF: 3 (20%)
  40. RES: 1 (50%)
  41. SPD: 4 (60%)
  42. MOV: 4
  43.  
  44. Creation: +2 SPD, +1 MAG, +1 SKL
  45. Level 2: +HP, +MAG, +SKL, +RES
  46. Level 3: +HP, +RES
  47. Level 4: +MAG, +RES, +SPD
  48. Level 5: +SKL, +DEF, +SPD
  49. (Promotion (Scavenger): +HP, +STR, +MAG, +SKL, +CON(3), +AID(3), +LCK(2), +SPD, +5% Growth in SKL +2MOV
  50. Shard of Wisdom: +1 MAG)
  51. Level 2: +HP, +MAG, +SKL, +LUK, +SPD
  52. Level 3: +HP, +MAG, +SKL, +SPD
  53. Level 4: +HP, +MAG, +SKL, +SPD
  54. Level 5: +HP, +MAG, +SKL
  55. Level 6: +MAG, +RES, +SPD
  56. Level 7: +HP, +MAG, +SKL
  57. Level 8: +HP, +SKL, +DEF, +RES
  58. Level 9: +HP, +MAG, +SKL, +LUK
  59. Level 10: +MAG, +RES, +SPD
  60. Level 11: +HP, +MAG, +SKL, +SPD
  61. Level 12: +MAG, +SPD
  62. Level 13: +HP, +MAG, +SPD
  63. Level 14: +HP, +DEF, +RES
  64. Level 15: +SKL, +SPD
  65. Level 16: +MAG, +SKL, +DEF, +RES, +SPD
  66. Level 17: +HP, +MAG, +SPD, +SKL
  67. Level 18: +MAG, +SPD
  68. Level 19: +HP, +MAG, +SKL, +SPD
  69. (Promotion to Wanderer): HP +2, STR +1, MAG +1, SKL +2, CON/AID +3, LUK +3, DEF +1, RES +1, SPD +1, MOV 6
  70. Talisman(2): +6 RES
  71. Level 2: +HP, +MAG, +DEF, +RES, +SPD
  72. Level 3: +HP, +MAG, +SKL, +DEF, +RES, +SPD
  73. Level 4: +MAG, +SKL, +SPD
  74. Level 5: +HP, +MAG, +SKL, +DEF, +RES
  75. Level 6: +1 MAG, +1 SKL, +1 RES, +1 SPD
  76. Level 7: +1 HP, +1 MAG, +1 SKL, +1 LCK, +1 DEF, +1 SPD
  77. Level 8: +1 HP, +1 MAG, +1 SKL, +1 SPD
  78. Level 9: +1 HP, +1 MAG, +1 SKL, +1 SPD
  79. Level 10: +1 MAG, +1 SKL, +1 DEF, +1 RES
  80. Level 11: +1 HP, +1 MAG, +1 SKL, +1 SPD
  81. Level 12: +1 HP, +1 MAG, +1 RES, +1 SPD
  82. Level 13: +1 MAG, +1 SKL, +1 SPD
  83. Angelic Cloth: +3 HP
  84. Shard of Perseverance: +1 DEF
  85. Dragonshield: +3 DEF
  86. Level 14: +1 HP, +1 MAG, +1 SKL, +1 DEF, +1 SPD
  87. Level 15: +1 RES, LUK(Preferred stat).
  88. Level 16: +1 HP, +1 MAG, +1 RES, +1 SPD.
  89. Level 17: +1 HP, +1 DEF
  90. Level 18: +1 HP, 1+LUK (Preferred stat).
  91. Level 19: +1 HP, +1 DEF.
  92. Level 20: +HP +LUK (Preferred stats and secondary preferred stats)
  93.  
  94. Current stats: (I already added in the creation, class-up, and SoW points)
  95.  
  96. HP: 50 (60%)
  97. STR: 6 (0%)
  98. MAG: 34 (70%)
  99. SKL: 34 (60%)
  100. CON: 10
  101. AID: 9
  102. LCK: 13 (10%)
  103. DEF: 22 (20%)
  104. RES: 24 (55%)
  105. SPD: 34 (65%)
  106. MOV: 6
  107.  
  108. SUPPORTS:
  109. Vandertz Angra (S): +4 DR, +7 Hit, +15 Crt, +15 DG
  110. Support Skill: Charisma
  111. Gordon Duvall (B): +3 DR, +5 Hit, +10 Crt, +10 DG
  112. Seraphim (C): +1 DMG, +2 Hit, +10 Crit
  113.  
  114.  
  115. Inventory:
  116. Name Type ( ) Rng Wt Mt Hit Cr Ql
  117. Mysterious Bracelet- Holder gains +4MAG.
  118. Shadowshot Dred (B) 3-10 16 9 60 0 QL: 5/5
  119. Verrine Anci (A) 1-2 13 15 60 0 QL: 20/20
  120. Forces the opponent's RES down by 2 for 1 round
  121. Carreau Anci (B) 1-2 14 15 60 0 QL: 18/20
  122. Inflicts Paralysis on the target for 1 round
  123. Eclipse Anci (B) 1-2 11 13 65 0 QL: 25/25
  124. Inflicts Sleep on the target for 1 round
  125.  
  126. Rundum's Key Piece
  127.  
  128.  
  129. ==
  130. Battle Stats(Eclipse) :
  131. Range: 1-2
  132. AT: 47+4(Bracelet)
  133. Hit: 139(Weapon hit+sklx2+luk/2)
  134. AS: 34+2=34(PS)
  135. Eva: 81/(ASx2+Luk+PS) +15 PS
  136. Crt: 17(Skl/2+weaponcrit)
  137. DG: 13
  138. ==
  139. Battle Stats(Shadowshot) :
  140. Range: 3-10
  141. AT: 43+4(Bracelet)
  142. Hit: 134(Weapon hit+sklx2+luk/2)
  143. AS: 34
  144. Eva: 81/(ASx2+Luk+PS) +15 PS
  145. Crt: 17(Skl/2+weaponcrit)
  146. DG: 13
  147. ==
  148. Battle Stats(Verrine) :
  149. Range: 1-2
  150. AT: 49+4(Bracelet)
  151. Hit: 134(Weapon hit+sklx2+luk/2)
  152. AS: 34+2=34(PS)
  153. Eva: 81/(ASx2+Luk+PS) +15 PS
  154. Crt: 17(Skl/2+weaponcrit)
  155. DG: 13
  156. ==
  157. Battle Stats(Carreau) :
  158. Range: 1-2
  159. AT: 49+4(Bracelet)
  160. Hit: 134(Weapon hit+sklx2+luk/2)
  161. AS: 34+2=34(PS)
  162. Eva: 81/(ASx2+Luk+PS) +15 PS
  163. Crt: 17(Skl/2+weaponcrit)
  164. DG: 13
  165.  
  166. Bio:
  167.  
  168. A rough and tumble nineteen-year-old girl from Rundum, Kat isn't afraid to leap out and grab life by the horns. She learned the thieving trade from her mother, Autumn, and has spent more time in prison than out of it. Yet, all the same, her spirit is undiminished by constant stints in the big house; in fact, she only started traveling because she'd gotten to know all the guards by name and her hometown wasn't offering her any new adventures. A trip across the sea seemed just the thing she needed to get some excitement back in her life.
  169.  
  170. It turns out that she had an unhappy childhood both because of her ability to cast dark magic, and because of her relationship with her mother. As a result, she has a deep self-loathing and her cheerful demeanor is mainly a front because she doesn't feel she's worth anyone's time or concern - if they believe she's all right, they won't worry about her. She joined the quest not just for excitement or adventure, but to prove to herself, and maybe everyone else, that she does indeed have some worth as a person.
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