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- local settings = {
- team = "Yin", -- Yin or Yang
- neutral = true -- Kill neutral or not
- }
- shared.farm = true
- function gotoPlayers()
- if not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- end
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):Activate()
- for _,v in next, game:GetService("Players"):GetChildren() do
- local team = tostring(v["Team"])
- if settings.neutral == true then
- if team:find(settings.team) or team:find("Neutral") then
- if v:FindFirstChild("leaderstats").Class.Value == "True Immortal" then continue end
- game:GetService("Players").LocalPlayer.Character:PivotTo(v.Character:GetPivot())
- task.wait(0.1)
- end
- else
- if team:find(settings.team) then
- if v:FindFirstChild("leaderstats").Class.Value == "True Immortal" then continue end
- game:GetService("Players").LocalPlayer.Character:PivotTo(v.Character:GetPivot())
- task.wait(0.1)
- end
- end
- if not shared.farm then break end
- end
- end
- while shared.farm do
- pcall(function()
- task.wait()
- gotoPlayers()
- end)
- end
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