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  1.  
  2. const int Value_BCKopf = 50;
  3. const int Value_Meatbugflesh = 10;
  4. const int Value_SheepFur = 10;
  5. const int Value_WolfFur = 10;
  6. const int Value_BugMandibles = 15;
  7. const int Value_Claw = 15;
  8. const int Value_LurkerClaw = 15;
  9. const int Value_Teeth = 15;
  10. const int Value_CrawlerMandibles = 15;
  11. const int Value_Wing = 20;
  12. const int Value_Sting = 25;
  13. const int Value_ReptileSkin = 25;
  14. const int Value_WargFur = 25;
  15. const int Value_DrgSnapperHorn = 100;
  16. const int Value_CrawlerPlate = 50;
  17. const int Value_ShadowFur = 250;
  18. const int Value_SharkSkin = 200;
  19. const int Value_TrollFur = 300;
  20. const int Value_WaranFiretongue = 300;
  21. const int Value_ShadowHorn = 300;
  22. const int Value_SharkTeeth = 300;
  23. const int Value_TrollTooth = 300;
  24. const int Value_TrollBlackFur = 350;
  25. const int Value_GoblinBone = 10;
  26. const int Value_SkeletonBone = 10;
  27. const int Value_DemonHeart = 300;
  28. const int Value_StoneGolemHeart = 300;
  29. const int Value_FireGolemHeart = 300;
  30. const int Value_IceGolemHeart = 300;
  31. const int Value_UndeadDragonSoulStone = 400;
  32. const int Value_IcedragonHeart = 400;
  33. const int Value_FiredragonHeart = 400;
  34. const int Value_SwampdragonHeart = 400;
  35. const int Value_RockdragonHeart = 400;
  36. const int Value_DragonBlood = 200;
  37. const int Value_DragonScale = 200;
  38. const int Value_Keilerfur = 15;
  39.  
  40. instance ItAt_Addon_BCKopf(C_Item)
  41. {
  42. name = "Głowa";
  43. mainflag = ITEM_KAT_NONE;
  44. flags = ITEM_MULTI;
  45. value = Value_BCKopf;
  46. visual = "ItAt_Blattcrawler_01.3DS";
  47. material = MAT_LEATHER;
  48. description = "Głowa polnego pełzacza";
  49. text[0] = "";
  50. text[2] = "";
  51. text[3] = "";
  52. text[5] = NAME_Value;
  53. count[5] = value;
  54. };
  55.  
  56. instance ItAt_Meatbugflesh(C_Item)
  57. {
  58. name = "Owadzie mięso";
  59. mainflag = ITEM_KAT_FOOD;
  60. flags = ITEM_MULTI;
  61. value = Value_Meatbugflesh;
  62. visual = "ItAt_Meatbugflesh.3DS";
  63. material = MAT_LEATHER;
  64. scemeName = "FOODHUGE";
  65. on_state[0] = Use_Meatbugflesh;
  66. description = name;
  67. text[0] = "";
  68. text[1] = NAME_Bonus_HP;
  69. count[1] = 10;
  70. text[2] = "";
  71. text[3] = "";
  72. text[5] = NAME_Value;
  73. count[5] = value;
  74. };
  75.  
  76.  
  77. func void Use_Meatbugflesh()
  78. {
  79. Npc_ChangeAttribute(self,ATR_HITPOINTS,10);
  80. };
  81.  
  82.  
  83. instance ItAt_SheepFur(C_Item)
  84. {
  85. name = "Owcza skóra";
  86. mainflag = ITEM_KAT_NONE;
  87. flags = ITEM_MULTI;
  88. value = Value_SheepFur;
  89. visual = "ItAt_SheepFur.3DS";
  90. material = MAT_LEATHER;
  91. description = name;
  92. text[0] = "";
  93. text[1] = "";
  94. text[2] = "";
  95. text[3] = "";
  96. text[5] = NAME_Value;
  97. count[5] = value;
  98. };
  99.  
  100. instance ItAt_WolfFur(C_Item)
  101. {
  102. name = "Skóra wilka";
  103. mainflag = ITEM_KAT_NONE;
  104. flags = ITEM_MULTI;
  105. value = Value_WolfFur;
  106. visual = "ItAt_WolfFur.3DS";
  107. material = MAT_LEATHER;
  108. description = name;
  109. text[0] = "";
  110. text[1] = "";
  111. text[2] = "";
  112. text[3] = "";
  113. text[5] = NAME_Value;
  114. count[5] = value;
  115. };
  116.  
  117. instance ItAt_BugMandibles(C_Item)
  118. {
  119. name = "Żuwaczki polnej bestii";
  120. mainflag = ITEM_KAT_NONE;
  121. flags = ITEM_MULTI;
  122. value = Value_BugMandibles;
  123. visual = "ItAt_BugMandibles.3DS";
  124. material = MAT_LEATHER;
  125. description = name;
  126. text[0] = "";
  127. text[1] = "";
  128. text[2] = "";
  129. text[3] = "";
  130. text[5] = NAME_Value;
  131. count[5] = value;
  132. };
  133.  
  134. instance ItAt_Claw(C_Item)
  135. {
  136. name = "Pazury";
  137. mainflag = ITEM_KAT_NONE;
  138. flags = ITEM_MULTI;
  139. value = Value_Claw;
  140. visual = "ItAt_Claw.3DS";
  141. material = MAT_LEATHER;
  142. description = name;
  143. text[0] = "";
  144. text[1] = "";
  145. text[2] = "";
  146. text[3] = "";
  147. text[5] = NAME_Value;
  148. count[5] = value;
  149. };
  150.  
  151. instance ItAt_LurkerClaw(C_Item)
  152. {
  153. name = "Pazur topielca";
  154. mainflag = ITEM_KAT_NONE;
  155. flags = ITEM_MULTI;
  156. value = Value_LurkerClaw;
  157. visual = "ItAt_LurkerClaw.3DS";
  158. material = MAT_LEATHER;
  159. description = name;
  160. text[0] = "";
  161. text[1] = "";
  162. text[2] = "";
  163. text[3] = "";
  164. text[5] = NAME_Value;
  165. count[5] = value;
  166. };
  167.  
  168. instance ItAt_Teeth(C_Item)
  169. {
  170. name = "Kły";
  171. mainflag = ITEM_KAT_NONE;
  172. flags = ITEM_MULTI;
  173. value = Value_Teeth;
  174. visual = "ItAt_Teeth.3DS";
  175. material = MAT_LEATHER;
  176. description = name;
  177. text[0] = "";
  178. text[1] = "";
  179. text[2] = "";
  180. text[3] = "";
  181. text[5] = NAME_Value;
  182. count[5] = value;
  183. };
  184.  
  185. instance ItAt_CrawlerMandibles(C_Item)
  186. {
  187. name = "Żuwaczki pełzacza";
  188. mainflag = ITEM_KAT_NONE;
  189. flags = ITEM_MULTI;
  190. value = Value_CrawlerMandibles;
  191. visual = "ItAt_CrawlerMandibles.3DS";
  192. material = MAT_LEATHER;
  193. scemeName = "FOOD";
  194. on_state[0] = Use_Mandibles;
  195. description = name;
  196. text[0] = "Można je otworzyć w celu";
  197. text[1] = "wypicia zawartej w nich wydzieliny,";
  198. text[2] = "która pozwala zregenerować manę.";
  199. text[3] = "Efekt z czasem przemija.";
  200. text[5] = NAME_Value;
  201. count[5] = value;
  202. };
  203.  
  204.  
  205. func void Use_Mandibles()
  206. {
  207. if(Mandibles_Bonus <= 9)
  208. {
  209. Npc_ChangeAttribute(self,ATR_MANA,self.attribute[ATR_MANA_MAX]);
  210. Mandibles_Bonus = Mandibles_Bonus + 1;
  211. }
  212. else
  213. {
  214. PrintScreen(PRINT_Mandibles,-1,YPOS_LevelUp,FONT_ScreenSmall,2);
  215. };
  216. };
  217.  
  218.  
  219. instance ItAt_Wing(C_Item)
  220. {
  221. name = "Skrzydło";
  222. mainflag = ITEM_KAT_NONE;
  223. flags = ITEM_MULTI;
  224. value = Value_Wing;
  225. visual = "ItAt_Wing.3DS";
  226. material = MAT_LEATHER;
  227. description = name;
  228. text[0] = "";
  229. text[1] = "";
  230. text[2] = "";
  231. text[3] = "";
  232. text[5] = NAME_Value;
  233. count[5] = value;
  234. };
  235.  
  236. instance ItAt_Sting(C_Item)
  237. {
  238. name = "Żądło";
  239. mainflag = ITEM_KAT_NONE;
  240. flags = ITEM_MULTI;
  241. value = Value_Sting;
  242. scemeName = "FOOD";
  243. on_state[0] = Use_Sting;
  244. visual = "ItAt_Sting.3DS";
  245. material = MAT_LEATHER;
  246. description = name;
  247. TEXT[0] = "";
  248. TEXT[1] = "Zawiera trującą wydzielinę.";
  249. TEXT[2] = "";
  250. TEXT[3] = "";
  251. text[5] = NAME_Value;
  252. count[5] = value;
  253. };
  254.  
  255.  
  256. func void Use_Sting()
  257. {
  258. if(Knows_Bloodfly == TRUE)
  259. {
  260. if(Bloodfly_Bonus <= 10)
  261. {
  262. Npc_ChangeAttribute(self,ATR_HITPOINTS,self.attribute[ATR_HITPOINTS_MAX]);
  263. Print(PRINT_FullyHealed);
  264. Bloodfly_Bonus = Bloodfly_Bonus + 1;
  265. }
  266. else
  267. {
  268. Print(PRINT_Mandibles);
  269. };
  270. }
  271. else
  272. {
  273. Print(PRINT_Bloodfly);
  274. if(self.attribute[ATR_HITPOINTS] > 1)
  275. {
  276. self.attribute[ATR_HITPOINTS] = self.attribute[ATR_HITPOINTS] - 1;
  277. };
  278. };
  279. };
  280.  
  281.  
  282. instance itat_LurkerSkin(C_Item)
  283. {
  284. name = "Skóra topielca";
  285. mainflag = ITEM_KAT_NONE;
  286. flags = ITEM_MULTI;
  287. value = Value_ReptileSkin;
  288. visual = "ItAt_LurkerSkin.3DS";
  289. material = MAT_LEATHER;
  290. description = "Skóra topielca";
  291. text[0] = "";
  292. text[1] = "";
  293. text[2] = "";
  294. text[3] = "";
  295. text[5] = NAME_Value;
  296. count[5] = value;
  297. };
  298.  
  299. instance ItAt_WargFur(C_Item)
  300. {
  301. name = "Skóra warga";
  302. mainflag = ITEM_KAT_NONE;
  303. flags = ITEM_MULTI;
  304. value = Value_WargFur;
  305. visual = "ItAt_WargFur.3DS";
  306. material = MAT_LEATHER;
  307. description = name;
  308. text[0] = "";
  309. text[1] = "";
  310. text[2] = "";
  311. text[3] = "";
  312. text[5] = NAME_Value;
  313. count[5] = value;
  314. };
  315.  
  316. instance ItAt_Addon_KeilerFur(C_Item)
  317. {
  318. name = "Skóra dzika";
  319. mainflag = ITEM_KAT_NONE;
  320. flags = ITEM_MULTI;
  321. value = Value_Keilerfur;
  322. visual = "ItAt_WargFur.3DS";
  323. material = MAT_LEATHER;
  324. description = name;
  325. text[0] = "";
  326. text[1] = "";
  327. text[2] = "";
  328. text[3] = "";
  329. text[5] = NAME_Value;
  330. count[5] = value;
  331. };
  332.  
  333. instance ItAt_DrgSnapperHorn(C_Item)
  334. {
  335. name = "Róg smoczego zębacza";
  336. mainflag = ITEM_KAT_NONE;
  337. flags = ITEM_MULTI;
  338. value = Value_DrgSnapperHorn;
  339. visual = "ItAt_DrgSnapperHorn.3DS";
  340. material = MAT_LEATHER;
  341. description = name;
  342. text[0] = "";
  343. text[1] = "";
  344. text[2] = "";
  345. text[3] = "";
  346. text[5] = NAME_Value;
  347. count[5] = value;
  348. };
  349.  
  350. instance ItAt_CrawlerPlate(C_Item)
  351. {
  352. name = "Płyty pancerza pełzacza";
  353. mainflag = ITEM_KAT_NONE;
  354. flags = ITEM_MULTI;
  355. value = Value_CrawlerPlate;
  356. visual = "ItAt_CrawlerPlate.3DS";
  357. material = MAT_LEATHER;
  358. description = name;
  359. text[0] = "";
  360. text[1] = "";
  361. text[2] = "";
  362. text[3] = "";
  363. text[5] = NAME_Value;
  364. count[5] = value;
  365. };
  366.  
  367. instance ItAt_ShadowFur(C_Item)
  368. {
  369. name = "Skóra cieniostwora";
  370. mainflag = ITEM_KAT_NONE;
  371. flags = ITEM_MULTI;
  372. value = Value_ShadowFur;
  373. visual = "ItAt_ShadowFur.3DS";
  374. material = MAT_LEATHER;
  375. description = name;
  376. text[0] = "";
  377. text[1] = "";
  378. text[2] = "";
  379. text[3] = "";
  380. text[5] = NAME_Value;
  381. count[5] = value;
  382. };
  383.  
  384. instance ItAt_SharkSkin(C_Item)
  385. {
  386. name = "Skóra błotnego węża";
  387. mainflag = ITEM_KAT_NONE;
  388. flags = ITEM_MULTI;
  389. value = Value_SharkSkin;
  390. visual = "ItAt_SharkSkin.3DS";
  391. material = MAT_LEATHER;
  392. description = name;
  393. text[0] = "";
  394. text[1] = "";
  395. text[2] = "";
  396. text[3] = "";
  397. text[5] = NAME_Value;
  398. count[5] = value;
  399. };
  400.  
  401. instance ItAt_TrollFur(C_Item)
  402. {
  403. name = "Skóra trolla";
  404. mainflag = ITEM_KAT_NONE;
  405. flags = ITEM_MULTI;
  406. value = Value_TrollFur;
  407. visual = "ItAt_TrollFur.3DS";
  408. material = MAT_LEATHER;
  409. description = name;
  410. text[0] = "";
  411. text[1] = "";
  412. text[2] = "";
  413. text[3] = "";
  414. text[5] = NAME_Value;
  415. count[5] = value;
  416. };
  417.  
  418. instance ItAt_TrollBlackFur(C_Item)
  419. {
  420. name = "Skóra czarnego trolla";
  421. mainflag = ITEM_KAT_NONE;
  422. flags = ITEM_MULTI;
  423. value = Value_TrollBlackFur;
  424. visual = "ItAt_TrollFur.3DS";
  425. material = MAT_LEATHER;
  426. description = name;
  427. text[0] = "";
  428. text[1] = "";
  429. text[2] = "";
  430. text[3] = "";
  431. text[5] = NAME_Value;
  432. count[5] = value;
  433. };
  434.  
  435. instance ItAt_WaranFiretongue(C_Item)
  436. {
  437. name = "Język ognistego jaszczura";
  438. mainflag = ITEM_KAT_NONE;
  439. flags = ITEM_MULTI;
  440. value = Value_WaranFiretongue;
  441. visual = "ItAt_WaranFiretongue.3DS";
  442. material = MAT_LEATHER;
  443. description = name;
  444. text[0] = "";
  445. text[1] = "";
  446. text[2] = "";
  447. text[3] = "";
  448. text[5] = NAME_Value;
  449. count[5] = value;
  450. };
  451.  
  452. instance ItAt_ShadowHorn(C_Item)
  453. {
  454. name = "Róg cieniostwora";
  455. mainflag = ITEM_KAT_NONE;
  456. flags = ITEM_MULTI;
  457. value = Value_ShadowHorn;
  458. visual = "ItAt_ShadowHorn.3DS";
  459. material = MAT_LEATHER;
  460. description = name;
  461. text[0] = "";
  462. text[1] = "";
  463. text[2] = "";
  464. text[3] = "";
  465. text[5] = NAME_Value;
  466. count[5] = value;
  467. };
  468.  
  469. instance ItAt_SharkTeeth(C_Item)
  470. {
  471. name = "Kły błotnego węża";
  472. mainflag = ITEM_KAT_NONE;
  473. flags = ITEM_MULTI;
  474. value = Value_SharkTeeth;
  475. visual = "ItAt_SharkTeeth.3DS";
  476. material = MAT_LEATHER;
  477. description = name;
  478. text[0] = "";
  479. text[1] = "";
  480. text[2] = "";
  481. text[3] = "";
  482. text[5] = NAME_Value;
  483. count[5] = value;
  484. };
  485.  
  486. instance ItAt_TrollTooth(C_Item)
  487. {
  488. name = "Kieł trolla";
  489. mainflag = ITEM_KAT_NONE;
  490. flags = ITEM_MULTI;
  491. value = Value_TrollTooth;
  492. visual = "ItAt_TrollTooth.3DS";
  493. material = MAT_LEATHER;
  494. description = name;
  495. text[0] = "";
  496. text[1] = "";
  497. text[2] = "";
  498. text[3] = "";
  499. text[5] = NAME_Value;
  500. count[5] = value;
  501. inv_zbias = INVCAM_ENTF_RING_STANDARD;
  502. };
  503.  
  504. instance ItAt_StoneGolemHeart(C_Item)
  505. {
  506. name = "Serce kamiennego golema";
  507. mainflag = ITEM_KAT_NONE;
  508. flags = ITEM_MULTI | ITEM_MISSION;
  509. value = Value_StoneGolemHeart;
  510. visual = "ItAt_StoneGolemHeart.3DS";
  511. material = MAT_STONE;
  512. description = name;
  513. text[0] = "";
  514. text[1] = "";
  515. text[2] = "";
  516. text[3] = "";
  517. text[5] = NAME_Value;
  518. count[5] = value;
  519. };
  520.  
  521. instance ItAt_FireGolemHeart(C_Item)
  522. {
  523. name = "Serce ognistego golema";
  524. mainflag = ITEM_KAT_NONE;
  525. flags = ITEM_MULTI | ITEM_MISSION;
  526. value = Value_FireGolemHeart;
  527. visual = "ItAt_FireGolemHeart.3DS";
  528. material = MAT_STONE;
  529. description = name;
  530. text[0] = "";
  531. text[1] = "";
  532. text[2] = "";
  533. text[3] = "";
  534. text[5] = NAME_Value;
  535. count[5] = value;
  536. };
  537.  
  538. instance ItAt_IceGolemHeart(C_Item)
  539. {
  540. name = "Serce lodowego golema";
  541. mainflag = ITEM_KAT_NONE;
  542. flags = ITEM_MULTI | ITEM_MISSION;
  543. value = Value_IceGolemHeart;
  544. visual = "ItAt_IceGolemHeart.3DS";
  545. material = MAT_STONE;
  546. description = name;
  547. text[0] = "";
  548. text[1] = "";
  549. text[2] = "";
  550. text[3] = "";
  551. text[5] = NAME_Value;
  552. count[5] = value;
  553. };
  554.  
  555. instance ItAt_GoblinBone(C_Item)
  556. {
  557. name = "Kość goblina";
  558. mainflag = ITEM_KAT_NONE;
  559. flags = ITEM_MULTI;
  560. value = Value_GoblinBone;
  561. visual = "ItAt_GoblinBone.3DS";
  562. material = MAT_WOOD;
  563. description = name;
  564. text[0] = "";
  565. text[1] = "";
  566. text[2] = "";
  567. text[3] = "";
  568. text[5] = NAME_Value;
  569. count[5] = value;
  570. };
  571.  
  572. instance ItAt_SkeletonBone(C_Item)
  573. {
  574. name = "Kość szkieletu";
  575. mainflag = ITEM_KAT_NONE;
  576. flags = ITEM_MULTI;
  577. value = Value_SkeletonBone;
  578. visual = "ItAt_SkeletonBone.3DS";
  579. material = MAT_WOOD;
  580. description = name;
  581. text[0] = "";
  582. text[1] = "";
  583. text[2] = "";
  584. text[3] = "";
  585. text[5] = NAME_Value;
  586. count[5] = value;
  587. };
  588.  
  589. instance ItAt_DemonHeart(C_Item)
  590. {
  591. name = "Serce demona";
  592. mainflag = ITEM_KAT_NONE;
  593. flags = ITEM_MULTI;
  594. value = Value_DemonHeart;
  595. visual = "ItAt_DemonHeart.3DS";
  596. material = MAT_LEATHER;
  597. description = name;
  598. text[0] = "";
  599. text[1] = "";
  600. text[2] = "";
  601. text[3] = "";
  602. text[5] = NAME_Value;
  603. count[5] = value;
  604. };
  605.  
  606. instance ItAt_UndeadDragonSoulStone(C_Item)
  607. {
  608. name = "Kamień duszy smoka-ożywieńca";
  609. mainflag = ITEM_KAT_NONE;
  610. flags = ITEM_MULTI | ITEM_MISSION;
  611. value = Value_UndeadDragonSoulStone;
  612. visual = "ItAt_UndeadDragonSoulStone.3DS";
  613. material = MAT_LEATHER;
  614. description = name;
  615. text[0] = "";
  616. text[1] = "";
  617. text[2] = "";
  618. text[3] = "";
  619. text[5] = NAME_Value;
  620. count[5] = value;
  621. inv_zbias = INVCAM_ENTF_MISC_STANDARD;
  622. };
  623.  
  624. instance ItAt_IcedragonHeart(C_Item)
  625. {
  626. name = "Serce lodowego smoka";
  627. mainflag = ITEM_KAT_NONE;
  628. flags = ITEM_MULTI | ITEM_MISSION;
  629. value = Value_IcedragonHeart;
  630. visual = "ItAt_IcedragonHeart.3DS";
  631. material = MAT_LEATHER;
  632. description = name;
  633. text[0] = "";
  634. text[1] = "";
  635. text[2] = "";
  636. text[3] = "";
  637. text[5] = NAME_Value;
  638. count[5] = value;
  639. };
  640.  
  641. instance ItAt_RockdragonHeart(C_Item)
  642. {
  643. name = "Serce kamiennego smoka";
  644. mainflag = ITEM_KAT_NONE;
  645. flags = ITEM_MULTI | ITEM_MISSION;
  646. value = Value_RockdragonHeart;
  647. visual = "ItAt_RockdragonHeart.3DS";
  648. material = MAT_LEATHER;
  649. description = name;
  650. text[0] = "";
  651. text[1] = "";
  652. text[2] = "";
  653. text[3] = "";
  654. text[5] = NAME_Value;
  655. count[5] = value;
  656. };
  657.  
  658. instance ItAt_SwampdragonHeart(C_Item)
  659. {
  660. name = "Serce błotnego smoka";
  661. mainflag = ITEM_KAT_NONE;
  662. flags = ITEM_MULTI | ITEM_MISSION;
  663. value = Value_SwampdragonHeart;
  664. visual = "ItAt_SwampdragonHeart.3DS";
  665. material = MAT_LEATHER;
  666. description = name;
  667. text[0] = "";
  668. text[1] = "";
  669. text[2] = "";
  670. text[3] = "";
  671. text[5] = NAME_Value;
  672. count[5] = value;
  673. };
  674.  
  675. instance ItAt_FiredragonHeart(C_Item)
  676. {
  677. name = "Serce ognistego smoka";
  678. mainflag = ITEM_KAT_NONE;
  679. flags = ITEM_MULTI | ITEM_MISSION;
  680. value = Value_FiredragonHeart;
  681. visual = "ItAt_FiredragonHeart.3DS";
  682. material = MAT_LEATHER;
  683. description = name;
  684. text[0] = "";
  685. text[1] = "";
  686. text[2] = "";
  687. text[3] = "";
  688. text[5] = NAME_Value;
  689. count[5] = value;
  690. };
  691.  
  692. instance ItAt_DragonBlood(C_Item)
  693. {
  694. name = "Smocza krew";
  695. mainflag = ITEM_KAT_NONE;
  696. flags = ITEM_MULTI | ITEM_MISSION;
  697. value = Value_DragonBlood;
  698. visual = "ItAt_DragonBlood.3DS";
  699. material = MAT_LEATHER;
  700. description = name;
  701. text[0] = "";
  702. text[1] = "";
  703. text[2] = "";
  704. text[3] = "";
  705. text[5] = NAME_Value;
  706. count[5] = value;
  707. inv_zbias = INVCAM_ENTF_MISC_STANDARD;
  708. };
  709.  
  710. instance ItAt_DragonScale(C_Item)
  711. {
  712. name = "Smocze łuski";
  713. mainflag = ITEM_KAT_NONE;
  714. flags = ITEM_MULTI;
  715. value = Value_DragonScale;
  716. visual = "ItAt_DragonScale.3DS";
  717. material = MAT_STONE;
  718. description = name;
  719. text[0] = "";
  720. text[1] = "";
  721. text[2] = "";
  722. text[3] = "";
  723. text[5] = NAME_Value;
  724. count[5] = value;
  725. };
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