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- const int Value_BCKopf = 50;
- const int Value_Meatbugflesh = 10;
- const int Value_SheepFur = 10;
- const int Value_WolfFur = 10;
- const int Value_BugMandibles = 15;
- const int Value_Claw = 15;
- const int Value_LurkerClaw = 15;
- const int Value_Teeth = 15;
- const int Value_CrawlerMandibles = 15;
- const int Value_Wing = 20;
- const int Value_Sting = 25;
- const int Value_ReptileSkin = 25;
- const int Value_WargFur = 25;
- const int Value_DrgSnapperHorn = 100;
- const int Value_CrawlerPlate = 50;
- const int Value_ShadowFur = 250;
- const int Value_SharkSkin = 200;
- const int Value_TrollFur = 300;
- const int Value_WaranFiretongue = 300;
- const int Value_ShadowHorn = 300;
- const int Value_SharkTeeth = 300;
- const int Value_TrollTooth = 300;
- const int Value_TrollBlackFur = 350;
- const int Value_GoblinBone = 10;
- const int Value_SkeletonBone = 10;
- const int Value_DemonHeart = 300;
- const int Value_StoneGolemHeart = 300;
- const int Value_FireGolemHeart = 300;
- const int Value_IceGolemHeart = 300;
- const int Value_UndeadDragonSoulStone = 400;
- const int Value_IcedragonHeart = 400;
- const int Value_FiredragonHeart = 400;
- const int Value_SwampdragonHeart = 400;
- const int Value_RockdragonHeart = 400;
- const int Value_DragonBlood = 200;
- const int Value_DragonScale = 200;
- const int Value_Keilerfur = 15;
- instance ItAt_Addon_BCKopf(C_Item)
- {
- name = "Głowa";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_BCKopf;
- visual = "ItAt_Blattcrawler_01.3DS";
- material = MAT_LEATHER;
- description = "Głowa polnego pełzacza";
- text[0] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_Meatbugflesh(C_Item)
- {
- name = "Owadzie mięso";
- mainflag = ITEM_KAT_FOOD;
- flags = ITEM_MULTI;
- value = Value_Meatbugflesh;
- visual = "ItAt_Meatbugflesh.3DS";
- material = MAT_LEATHER;
- scemeName = "FOODHUGE";
- on_state[0] = Use_Meatbugflesh;
- description = name;
- text[0] = "";
- text[1] = NAME_Bonus_HP;
- count[1] = 10;
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- func void Use_Meatbugflesh()
- {
- Npc_ChangeAttribute(self,ATR_HITPOINTS,10);
- };
- instance ItAt_SheepFur(C_Item)
- {
- name = "Owcza skóra";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_SheepFur;
- visual = "ItAt_SheepFur.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_WolfFur(C_Item)
- {
- name = "Skóra wilka";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_WolfFur;
- visual = "ItAt_WolfFur.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_BugMandibles(C_Item)
- {
- name = "Żuwaczki polnej bestii";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_BugMandibles;
- visual = "ItAt_BugMandibles.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_Claw(C_Item)
- {
- name = "Pazury";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_Claw;
- visual = "ItAt_Claw.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_LurkerClaw(C_Item)
- {
- name = "Pazur topielca";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_LurkerClaw;
- visual = "ItAt_LurkerClaw.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_Teeth(C_Item)
- {
- name = "Kły";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_Teeth;
- visual = "ItAt_Teeth.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_CrawlerMandibles(C_Item)
- {
- name = "Żuwaczki pełzacza";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_CrawlerMandibles;
- visual = "ItAt_CrawlerMandibles.3DS";
- material = MAT_LEATHER;
- scemeName = "FOOD";
- on_state[0] = Use_Mandibles;
- description = name;
- text[0] = "Można je otworzyć w celu";
- text[1] = "wypicia zawartej w nich wydzieliny,";
- text[2] = "która pozwala zregenerować manę.";
- text[3] = "Efekt z czasem przemija.";
- text[5] = NAME_Value;
- count[5] = value;
- };
- func void Use_Mandibles()
- {
- if(Mandibles_Bonus <= 9)
- {
- Npc_ChangeAttribute(self,ATR_MANA,self.attribute[ATR_MANA_MAX]);
- Mandibles_Bonus = Mandibles_Bonus + 1;
- }
- else
- {
- PrintScreen(PRINT_Mandibles,-1,YPOS_LevelUp,FONT_ScreenSmall,2);
- };
- };
- instance ItAt_Wing(C_Item)
- {
- name = "Skrzydło";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_Wing;
- visual = "ItAt_Wing.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_Sting(C_Item)
- {
- name = "Żądło";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_Sting;
- scemeName = "FOOD";
- on_state[0] = Use_Sting;
- visual = "ItAt_Sting.3DS";
- material = MAT_LEATHER;
- description = name;
- TEXT[0] = "";
- TEXT[1] = "Zawiera trującą wydzielinę.";
- TEXT[2] = "";
- TEXT[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- func void Use_Sting()
- {
- if(Knows_Bloodfly == TRUE)
- {
- if(Bloodfly_Bonus <= 10)
- {
- Npc_ChangeAttribute(self,ATR_HITPOINTS,self.attribute[ATR_HITPOINTS_MAX]);
- Print(PRINT_FullyHealed);
- Bloodfly_Bonus = Bloodfly_Bonus + 1;
- }
- else
- {
- Print(PRINT_Mandibles);
- };
- }
- else
- {
- Print(PRINT_Bloodfly);
- if(self.attribute[ATR_HITPOINTS] > 1)
- {
- self.attribute[ATR_HITPOINTS] = self.attribute[ATR_HITPOINTS] - 1;
- };
- };
- };
- instance itat_LurkerSkin(C_Item)
- {
- name = "Skóra topielca";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_ReptileSkin;
- visual = "ItAt_LurkerSkin.3DS";
- material = MAT_LEATHER;
- description = "Skóra topielca";
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_WargFur(C_Item)
- {
- name = "Skóra warga";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_WargFur;
- visual = "ItAt_WargFur.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_Addon_KeilerFur(C_Item)
- {
- name = "Skóra dzika";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_Keilerfur;
- visual = "ItAt_WargFur.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_DrgSnapperHorn(C_Item)
- {
- name = "Róg smoczego zębacza";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_DrgSnapperHorn;
- visual = "ItAt_DrgSnapperHorn.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_CrawlerPlate(C_Item)
- {
- name = "Płyty pancerza pełzacza";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_CrawlerPlate;
- visual = "ItAt_CrawlerPlate.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_ShadowFur(C_Item)
- {
- name = "Skóra cieniostwora";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_ShadowFur;
- visual = "ItAt_ShadowFur.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_SharkSkin(C_Item)
- {
- name = "Skóra błotnego węża";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_SharkSkin;
- visual = "ItAt_SharkSkin.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_TrollFur(C_Item)
- {
- name = "Skóra trolla";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_TrollFur;
- visual = "ItAt_TrollFur.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_TrollBlackFur(C_Item)
- {
- name = "Skóra czarnego trolla";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_TrollBlackFur;
- visual = "ItAt_TrollFur.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_WaranFiretongue(C_Item)
- {
- name = "Język ognistego jaszczura";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_WaranFiretongue;
- visual = "ItAt_WaranFiretongue.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_ShadowHorn(C_Item)
- {
- name = "Róg cieniostwora";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_ShadowHorn;
- visual = "ItAt_ShadowHorn.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_SharkTeeth(C_Item)
- {
- name = "Kły błotnego węża";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_SharkTeeth;
- visual = "ItAt_SharkTeeth.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_TrollTooth(C_Item)
- {
- name = "Kieł trolla";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_TrollTooth;
- visual = "ItAt_TrollTooth.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- inv_zbias = INVCAM_ENTF_RING_STANDARD;
- };
- instance ItAt_StoneGolemHeart(C_Item)
- {
- name = "Serce kamiennego golema";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI | ITEM_MISSION;
- value = Value_StoneGolemHeart;
- visual = "ItAt_StoneGolemHeart.3DS";
- material = MAT_STONE;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_FireGolemHeart(C_Item)
- {
- name = "Serce ognistego golema";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI | ITEM_MISSION;
- value = Value_FireGolemHeart;
- visual = "ItAt_FireGolemHeart.3DS";
- material = MAT_STONE;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_IceGolemHeart(C_Item)
- {
- name = "Serce lodowego golema";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI | ITEM_MISSION;
- value = Value_IceGolemHeart;
- visual = "ItAt_IceGolemHeart.3DS";
- material = MAT_STONE;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_GoblinBone(C_Item)
- {
- name = "Kość goblina";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_GoblinBone;
- visual = "ItAt_GoblinBone.3DS";
- material = MAT_WOOD;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_SkeletonBone(C_Item)
- {
- name = "Kość szkieletu";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_SkeletonBone;
- visual = "ItAt_SkeletonBone.3DS";
- material = MAT_WOOD;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_DemonHeart(C_Item)
- {
- name = "Serce demona";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_DemonHeart;
- visual = "ItAt_DemonHeart.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_UndeadDragonSoulStone(C_Item)
- {
- name = "Kamień duszy smoka-ożywieńca";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI | ITEM_MISSION;
- value = Value_UndeadDragonSoulStone;
- visual = "ItAt_UndeadDragonSoulStone.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- inv_zbias = INVCAM_ENTF_MISC_STANDARD;
- };
- instance ItAt_IcedragonHeart(C_Item)
- {
- name = "Serce lodowego smoka";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI | ITEM_MISSION;
- value = Value_IcedragonHeart;
- visual = "ItAt_IcedragonHeart.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_RockdragonHeart(C_Item)
- {
- name = "Serce kamiennego smoka";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI | ITEM_MISSION;
- value = Value_RockdragonHeart;
- visual = "ItAt_RockdragonHeart.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_SwampdragonHeart(C_Item)
- {
- name = "Serce błotnego smoka";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI | ITEM_MISSION;
- value = Value_SwampdragonHeart;
- visual = "ItAt_SwampdragonHeart.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_FiredragonHeart(C_Item)
- {
- name = "Serce ognistego smoka";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI | ITEM_MISSION;
- value = Value_FiredragonHeart;
- visual = "ItAt_FiredragonHeart.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItAt_DragonBlood(C_Item)
- {
- name = "Smocza krew";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI | ITEM_MISSION;
- value = Value_DragonBlood;
- visual = "ItAt_DragonBlood.3DS";
- material = MAT_LEATHER;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- inv_zbias = INVCAM_ENTF_MISC_STANDARD;
- };
- instance ItAt_DragonScale(C_Item)
- {
- name = "Smocze łuski";
- mainflag = ITEM_KAT_NONE;
- flags = ITEM_MULTI;
- value = Value_DragonScale;
- visual = "ItAt_DragonScale.3DS";
- material = MAT_STONE;
- description = name;
- text[0] = "";
- text[1] = "";
- text[2] = "";
- text[3] = "";
- text[5] = NAME_Value;
- count[5] = value;
- };
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