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- NEW ADEPT WEAPON MOVES
- Beatdown
- Type: Normal
- Freq: EOT
- AC: 2
- DB 4: (1d8+6+ATK)
- Class: Physical
- Range: Melee, 1 Target
- Effect: On an 18+, the target becomes Disabled in a move of your choice.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Beatdown causes the target to become Disabled in a move of your choice.
- Limitations: Melee Weapons Only
- Weapon Suggestions: Clubs, Staves, Hammers, Mauls
- Called Shot
- Type: Normal
- Freq: EOT
- AC: 3
- DB 5: (1d8+8+ATK)
- Class: Physical
- Range: WR, 1 Target
- Effect: On a 17+, the target loses one Combat Stage in a stat of your choice.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Called Shot automatically makes the target lose a Combat Stage in a stat of your choice.
- Limitations: No Large Melee Weapons
- Weapon Suggestions: Daggers, Short Swords, Throwing Weapons, Firearms, Bows, Batons
- Impale
- Type: Normal
- Freq: EOT
- AC: 2
- DB 7 (2d6+10+ATK)
- Class: Physical
- Range: WR, 1 Target
- Effect: Impale causes the target to become Stuck on 15+ for 1 full round.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Impale at melee range allows you to Grapple as a Free Action, and it automatically hits. If you use Impale at range instead, then you may use Hinder as a Free Action that automatically hits.
- Limitation: Large Weapons Only
- Weapon Suggestions: Lances, Harpoons, Greatbows, Heavy Crossbows, Javelins
- Leading Strike
- Type: Normal
- Freq: EOT
- AC: 3
- DB 5 (1d8+8+ATK)
- Class: Physical
- Range: WR, 1 Target
- Effect: Any of your Weapon Attacks made on your next turn have +2 Accuracy.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Leading Strike causes the next Weapon Attack to never miss.
- Limitation: Off-hand Weapons Only
- Weapon Suggestions: Claw, Main Gauche, Wakizashi, Pistols
- Quick Draw
- Type: Normal
- Freq: EOT
- AC: 2
- DB 6 (2d6+8+ATK)
- Class: Physical
- Range: WR, 1 Target, Priority
- Effect: None
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Quick Draw does not cause the target to become aware of the user.
- Limitations: Small Melee and Small Ranged weapons only
- Weapon Suggestions: Swords, Daggers, Small Firearms, Throwing Weapons
- Rising Momentum
- Type: Normal
- Freq: EOT
- AC: 4
- DB 4 (1d8+6+ATK)
- Class: Physical
- Range: WR, 1 Target
- Effect: If Rising Momentum is used successfully, the Damage Base is increased by +2 to a maximum of 10. For example, the first hit would have a DB of 4; the second hit a DB of 6; the third hit a DB of 8; the fourth and further hits a DB of 10. The Damage Base does not reset if Rising Momentum misses or fails to damage its target.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Rising Momentum increases the DB by +4.
- Limitation: Small Weapons Only
- Weapon Suggestions: Edged Weapons, Throwing Weapons, Dual-Wielded Weapons
- Shield Bash
- Type: Normal
- Freq: EOT
- AC: 2
- DB 4 (1d6+6+ATK)
- Class: Physical
- Range: Melee, 1 Target
- Effect: Flinches the target on 16+. You get 5 damage reduction against foes flinched this way.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Shield Bash automatically Flinches them and you gain 5 DR against them.
- Limitations: Shield Only
- Weapon Suggestions: Shields, Greatshields
- Shield Summons
- Type: Normal
- Freq: EOT
- AC: 3
- DB 0
- Class: Status
- Range: 4, 1 Target, Social
- Effect: The target becomes Enraged until the end of its next turn and must Shift to attack you if possible.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Shield Summons causes the target to become Confused.
- Limitations: Small Melee Weapon + Shield or Greatshield Only
- Weapon Suggestions: Blunt Weapons + Shields, Greatshields
- Shield Wall
- Type: Normal
- Freq: EOT
- AC: -
- DB 0
- Class: Status
- Range: Self
- Effect: You gain +1 Defense Combat Stage. Choose a direction - you gain 5 Damage Reduction against attacks coming from that direction and become Blocking Terrain until the end of your next turn.
- Limitations: Greatshield Only
- Weapon Suggestions: Tower Shields, Pavises, Greatshields
- NEW MASTER WEAPON MOVES
- Disarming Strike
- Type: Normal
- Freq: Scene x 2
- AC: 3
- DB 8 (2d8+10+ATK)
- Class: Physical
- Range: Melee, 1 Target
- Effect: After you hit a target with this attack you may attempt a Disarm maneuver against it. This maneuver automatically hits, but you still have to make the Opposed Roll.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Disarming Strike automatically Disarms the target.
- Limitations: Melee Weapons Only
- Weapon Suggestions: Swords, Two-Handed-Swords
- Perforate
- Type: Normal
- Freq: Scene x 2
- AC: 2
- DB 10 (3d8+10+ATK)
- Class: Physical
- Range: WR, 1 Target
- Effect: This attack ignores Damage Reduction and other changes to the target's Defense stat.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Perforate automatically crits.
- Limitations: Piercing Weapons
- Weapon Suggestions: Rapiers, Spears, Firearms
- Perfect Defense
- Type: Normal
- Freq: Scene x 2
- AC: -
- DB 0
- Class: Status
- Range: Self, Interrupt, Shield, Trigger
- Trigger: The user is targeted by a Move.
- Effect: The user gains +4 Evasion until the end of their next turn. If the Move still hits the user, then they may Resist the damage one step further.
- Limitations: Shields & Greatshields Only
- Weapon Suggestions: Targes, Tower Shields, Heater Shields
- Shield Rush
- Type: Normal
- Freq: Scene x 2
- AC: 2
- DB 7 (2d6+10+ATK)
- Class: Physical
- Range: Melee, Pass
- Effect: You may initiate a Trip maneuver against every foe hit with Shield Rush. The maneuver automatically hits, but you must still make an Opposed Roll. For every enemy you target you gain a penalty of 1 AC on successive trip maneuvers initiated by this Shield Rush.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Shield Rush automatically Trips them.
- Limitations: Small Melee Weapon + Shield Only
- Weapon Suggestions: Swords, Maces, Axes + Shield
- Shield Toss
- Type: Normal
- Freq: Scene x 2
- AC: 2
- DB 9 (2d10+10+ATK)
- Class: Physical
- Range: Line 6
- Effect: You lose your Shield and it appears at the end of the Line.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Shield Toss increases the damage to DB 12 (3d12+10)
- Limitations: Shield or Greatshield Only
- Weapon Suggestions: Bucklers, Kite Shields, Tower Shields
- Whirling Dervish
- Type: Normal
- Freq: Scene x 2
- AC: 2
- DB 7 (2d6+10+ATK)
- Class: Physical
- Range: WR, 1 Target
- Effect: You may use Whirling Dervish as a Swift Action.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Whirling Dervish allows you to use Whirling Dervish again as a Free Action.
- Limitations: Off-hand Weapons Only
- Weapon Suggestions: Anime Swords, Fist Weapons, Knives, Derringers, Sawn-Off Shotguns
- Whirlwind
- Type: Normal
- Freq: Scene x 2
- AC: 3
- DB 11 (3d10+10+ATK)
- Class: Physical
- Range: Melee, Burst 1
- Effect: If your accuracy roll for this attack is 9 or lower, you are Confused. If it is between 9 and 15, nothing happens. If it is 15 or higher you are immune to the Confused Status Affliction for the next two rounds.
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Whirlwind allows you to use the Push Maneuver as a Free Action, but you cannot move to occupy any newly free spaces.
- Limitations: Large Melee Weapons Only
- Weapon Suggestions: Claymores, Greatshields, War-Axes
- CHANGED WEAPON MOVES
- Backswing
- Special: Once per Scene, if the target is unaware of the user’s presence, using Backswing increases the Damage Base by 2 if used against 2 targets or 3 if used against 1.
- Bash!
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Bash inflicts the target with Confused.
- Bullseye
- Special: Once per Scene, if the target is unaware of the user’s presence, using Bullseye increases the Critical Range by 4.
- Cheap Shot
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Cheap Shot refreshes its Frequency.
- Double Swipe
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Double Swipe allows you to Disarm as a Free Action, and it automatically hits.
- Pierce!
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Pierce deals an additional +10 damage.
- Salvo
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Salvo allows you to use Hinder as a Free Action, and it automatically hits all targets of Salvo.
- Take Aim
- Special: Once per Scene, if an enemy is unaware of the user’s presence, using Take Aim adds an additional Damage Dice Roll to the Weapon Move used on their next turn, for a total of two extra Damage Dice Rolls.
- Wear Down
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Wear Down lowers the target’s Defense by two Combat Stages.
- Wounding Strike
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Wounding Strike causes the target to lose another Tick of Hit Points.
- Bleed!
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Bleed! causes the target to be Slowed for their next three turns.
- Deadly Strike
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Deadly Strike gives one more use of Deadly Strike back.
- Furious Strikes
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Furious Strikes maximizes your Five Strike roll.
- Gouge
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Gouge causes the target to gain an Injury.
- Maul
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Maul causes the target to become Paralyzed.
- Slice
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Slice allows you to use Push as a Free Action, and it hits automatically.
- Sweeping Strike
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Sweeping Strike automatically Trips the target.
- Titanic Slam
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Titanic Slam causes the target to become Slowed for the rest of the Scene.
- Triple Threat
- Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Triple Threat raises your Attack by 2 Combat Stages.
- NEW WEAPON TYPES
- Greatshields are an Off-Hand weapon that grant a +1 Evasion boost and +5 Damage Reduction, but -1 to all movement speeds. These are shields so large that they nearly cover the entire body.
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