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- on death of player:
- if {card::%victim%} = {target::%attacker%}:
- send "&c[%victim%]を殺しました" to attacker
- send "&cあなたは死にました..." to victim
- send "&6要因「%attacker%の&c「標的」&6に指定されていた」" to victim
- set victim's game mode to spectator
- force victim to respawn
- teleport the victim to the attacker
- set {kill::%attacker%} to true
- else if {target::%victim%} = {card::%attacker%}:
- send "&c[%victim%]を殺しました" to attacker
- send "&cあなたは死にました..." to victim
- send "&6要因「%attacker%はあなたの&c「標的」&6に指定されていた」" to victim
- set victim's game mode to spectator
- force victim to respawn
- teleport the victim to the attacker
- set {kill::%attacker%} to true
- else if {item::%victim%} = {item::%attacker%}:
- send "&c[%victim%]を殺しました" to attacker
- send "&cあなたは死にました..." to victim
- send "&6要因「%attacker%と&b「捜索」&6が同じだった」" to victim
- set victim's game mode to spectator
- force victim to respawn
- teleport the victim to the attacker
- set {kill::%attacker%} to true
- else:
- cancel event
- set attacker's game mode to spectator
- set victim's health to 0.5
- send "&c%victim%は殺すべき対象ではありません" to attacker
- send "&cあなたは死にました..." to attacker
- send "&6要因「誤殺」" to attacker
- teleport the attacker to the victim
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