upoupo0201

キルデス

Nov 3rd, 2024
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  1. on death of player:
  2. if {card::%victim%} = {target::%attacker%}:
  3. send "&c[%victim%]を殺しました" to attacker
  4. send "&cあなたは死にました..." to victim
  5. send "&6要因「%attacker%の&c「標的」&6に指定されていた」" to victim
  6. set victim's game mode to spectator
  7. force victim to respawn
  8. teleport the victim to the attacker
  9. set {kill::%attacker%} to true
  10. else if {target::%victim%} = {card::%attacker%}:
  11. send "&c[%victim%]を殺しました" to attacker
  12. send "&cあなたは死にました..." to victim
  13. send "&6要因「%attacker%はあなたの&c「標的」&6に指定されていた」" to victim
  14. set victim's game mode to spectator
  15. force victim to respawn
  16. teleport the victim to the attacker
  17. set {kill::%attacker%} to true
  18. else if {item::%victim%} = {item::%attacker%}:
  19. send "&c[%victim%]を殺しました" to attacker
  20. send "&cあなたは死にました..." to victim
  21. send "&6要因「%attacker%と&b「捜索」&6が同じだった」" to victim
  22. set victim's game mode to spectator
  23. force victim to respawn
  24. teleport the victim to the attacker
  25. set {kill::%attacker%} to true
  26. else:
  27. cancel event
  28. set attacker's game mode to spectator
  29. set victim's health to 0.5
  30. send "&c%victim%は殺すべき対象ではありません" to attacker
  31. send "&cあなたは死にました..." to attacker
  32. send "&6要因「誤殺」" to attacker
  33. teleport the attacker to the victim
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