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- General:
- - Save a list of all cards ever encountered and a list of all cards ever obtained
- - Fix basemod dev console application of all custom powers
- - Fix orb channel sounds (volume, sound quality)
- - Add additional gameplay settings to further modularize Duelist runs
- - Card pool relics and other in-run settings moved to a top panel option menu
- Main Menu:
- - Add custom main menu option for special Duelist settings screen
- - Add stats screen inside special settings menu - cards seen, heart kills with each deck, etc.
- Dungeon:
- - Add custom acts, or implement some sort of 'Duelist Kingdom' alternate spire
- - Create some custom rooms
- - Add additional custom events, including a unique custom event for each starting deck
- Art/UI:
- - Fix buggy implementation of custom selection screens (used for card pool relics, Trickstone/Battlestone/Spellstone, and a few other places)
- - Improve sorting options for card pool screens (allow sort by monster/spell/trap, fix arrows on big card view screen, etc.)
- - In combat: Add enemy hand icon (like floating summon icon) that enables right-click to view cards in the enemy's hand
- - Cleanup Red card color for Special cards (looks bad, too bright red currently)
- - Add tooltip card previews for any appropriate cards (for any card that specifically references another card or token, things like Messenger of Peace, etc.)
- - Add unique Power icons for all custom powers
- - Add unique Relic icons for all custom relics
- - Add Pegasus and other character models
- Scoring/Unlocks:
- - Standardize score unlock thresholds for starting decks
- - Create special global unlock and scoring logic
- - Display deck unlock criteria for any locked deck on hover while in selection screen
- - Give all decks 2 unlock criteria (score and something unique for each deck, triggering either should unlock deck)
- Enemies:
- - Fix Kaiba fight issues (some of his cards have changed since he was implemented, and he is using the old versions)
- - Add additional enemy duelists
- - Make enemy duelist logic more modular to allow for easier modifications and improvements
- - Allow enemy duelists to use other mechanics that are available to the player (Orbs, Resummons, etc.)
- Card Pool Relics:
- - Add other deck pools to card pool options relic
- - Add other options to card pool options relic
- Balance Changes:
- - Change Millennium Coin to gain gold on each Millennium Item pickup
- - Give Rocks some unique effects/mechanics and more cards
- - Make Duelist orbs work with Lock On
- - Add a similar Millennium Puzzle effect from the Dragon deck to the Standard deck, add new effects to the pool of choices for each deck unlocked
- Card Pools:
- - Properly setup all base game card additions for all pools
- - Filter/update basic card set for each deck
- - Giant for each Starting Deck set (typed decks only)
- - Unique Common/Uncommon/Rare/Shop relic(s) for each Starting Deck
- - Unique potion(s) for each Starting Deck
- - Remove Predaplant/Giant decks from selection, change into simple Pools (like Rock/Arcane)
- - Completely Redesign: Standard, Toon, Warrior, Megatype, Increment, Ojama/Beast, Creator, Ascended I, Ascended II
- - Moderately Rework: Spellcaster, Fiend, Plant, Insect, Metronome
- - Design and Implement: Ascended III, Pharaoh I, Pharaoh II, Pharaoh III, Pharaoh IV, Pharaoh V
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