Nyoxide

Future Updates (post v3.407.3)

Jan 14th, 2020
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  1. General:
  2. - Save a list of all cards ever encountered and a list of all cards ever obtained
  3. - Fix basemod dev console application of all custom powers
  4. - Fix orb channel sounds (volume, sound quality)
  5. - Add additional gameplay settings to further modularize Duelist runs
  6. - Card pool relics and other in-run settings moved to a top panel option menu
  7.  
  8. Main Menu:
  9. - Add custom main menu option for special Duelist settings screen
  10. - Add stats screen inside special settings menu - cards seen, heart kills with each deck, etc.
  11.  
  12. Dungeon:
  13. - Add custom acts, or implement some sort of 'Duelist Kingdom' alternate spire
  14. - Create some custom rooms
  15. - Add additional custom events, including a unique custom event for each starting deck
  16.  
  17. Art/UI:
  18. - Fix buggy implementation of custom selection screens (used for card pool relics, Trickstone/Battlestone/Spellstone, and a few other places)
  19. - Improve sorting options for card pool screens (allow sort by monster/spell/trap, fix arrows on big card view screen, etc.)
  20. - In combat: Add enemy hand icon (like floating summon icon) that enables right-click to view cards in the enemy's hand
  21. - Cleanup Red card color for Special cards (looks bad, too bright red currently)
  22. - Add tooltip card previews for any appropriate cards (for any card that specifically references another card or token, things like Messenger of Peace, etc.)
  23. - Add unique Power icons for all custom powers
  24. - Add unique Relic icons for all custom relics
  25. - Add Pegasus and other character models
  26.  
  27. Scoring/Unlocks:
  28. - Standardize score unlock thresholds for starting decks
  29. - Create special global unlock and scoring logic
  30. - Display deck unlock criteria for any locked deck on hover while in selection screen
  31. - Give all decks 2 unlock criteria (score and something unique for each deck, triggering either should unlock deck)
  32.  
  33. Enemies:
  34. - Fix Kaiba fight issues (some of his cards have changed since he was implemented, and he is using the old versions)
  35. - Add additional enemy duelists
  36. - Make enemy duelist logic more modular to allow for easier modifications and improvements
  37. - Allow enemy duelists to use other mechanics that are available to the player (Orbs, Resummons, etc.)
  38.  
  39. Card Pool Relics:
  40. - Add other deck pools to card pool options relic
  41. - Add other options to card pool options relic
  42.  
  43. Balance Changes:
  44. - Change Millennium Coin to gain gold on each Millennium Item pickup
  45. - Give Rocks some unique effects/mechanics and more cards
  46. - Make Duelist orbs work with Lock On
  47. - Add a similar Millennium Puzzle effect from the Dragon deck to the Standard deck, add new effects to the pool of choices for each deck unlocked
  48.  
  49. Card Pools:
  50. - Properly setup all base game card additions for all pools
  51. - Filter/update basic card set for each deck
  52. - Giant for each Starting Deck set (typed decks only)
  53. - Unique Common/Uncommon/Rare/Shop relic(s) for each Starting Deck
  54. - Unique potion(s) for each Starting Deck
  55. - Remove Predaplant/Giant decks from selection, change into simple Pools (like Rock/Arcane)
  56. - Completely Redesign: Standard, Toon, Warrior, Megatype, Increment, Ojama/Beast, Creator, Ascended I, Ascended II
  57. - Moderately Rework: Spellcaster, Fiend, Plant, Insect, Metronome
  58. - Design and Implement: Ascended III, Pharaoh I, Pharaoh II, Pharaoh III, Pharaoh IV, Pharaoh V
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