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- Link to video of route: https://youtu.be/fBiCzWubXCg
- Damage table: http://alttp.mymm1.com/dmgtable.php
- -- Escape --
- Mash text to advance the intro
- Walk up across bridge, right at the turn, down into the hole
- Get sword from Uncle
- Walk down back outside, cut bushes, enter castle
- Left through the door
- Up through the door
- UP and right, then up again to go downstairs.
- Spinslash the blue guard for a key in map room
- Long walk to next door
- Charge slash before entering to kill green guard
- Get boomerang
- Continue on to zelda
- Backtrack to the main lobby and go up to get to the sewers
- Hold up-right to get through first dark room
- Snakes room, cancel stairlag and walk in the middle
- Dark Cross room, chest to the right
- Water rooms
- Key rat
- 3 chests room, stay left
- First brown room
- Switch room, hold right to skip text, hold A to fast pull
- -- Eastern Palace --
- Get Sanc heart
- Down through bushes, right past graveyard
- Down through trees, across bridge, through rock maze, right into eastern area
- Up through stairs, right stunning armos
- Enter Eastern
- Walk straight up, throw pot
- Past popos
- Get 100 rupee chest after canonballs
- Left after stairs
- Pot skeletons
- Through big chest room, get far 5 arrow pot
- Dark rooms
- Big key damage boost
- 2 left arrow pots + bow
- Dark room with popos and cyclops key
- Pot arrows + switch
- 3 cyclops room
- canonball room
- boss carpet room
- charge sword to the right going through, kill popos + 2 red cyclopes
- Armos Knights (18 arrows min)
- -- Desert Palace --
- Visit Sahasrala for boots, bonk into closet for 100 rupees + bombs
- Dash out of eastern area, down over bridge, and to the left
- Book from the library
- bottle from tavern, bugnet from sick kid, buy a bottle from the vendor
- backtrack to the grove, go 1 screen right, 1 screen up
- fairy fountain up the ramp
- head to swamp area
- dash to and across the desert
- Enter Desert Palace
- dash left, kill the quicksand monster
- bonk key off torch
- far right side
- big key from past canonballs
- back to the left
- Power Gloves
- down and out
- lift the stones
- keydash
- 4 popos room
- 3 beamos room, key under 2nd pot from the right, keydash with torch
- upper right pot key
- hearts in lower 2 pots, magic and arrows on upper two. light torches
- Lanmolas
- -- Tower of Hera --
- dash right jump off ledge
- align with the wall and dash down to the upper lip of the sand thing, dash right out
- dash up enough to get the angles to leave
- dash down aligning with the bottom of the vertical side of the rock
- dash across
- fake flippers to small pond
- enter dark cave to old man
- get mirror, avoid deadrocks
- up to spectacle rock
- Enter Tower of Hera
- first switch, go left, mirror out after key
- 2 switches, go up to the basement and wait for the tiles
- 4 torches, mirror after big key
- 2 switches, go right
- 3 bumper room, leave with switch on blue
- dash across long room, switch to red for hearts
- bomb jump to big chest
- head up and across
- Moldorm
- -- Master Sword --
- left down the big ladder and into the dark cavern
- up past lumberjacks
- LW past mushroom
- get MS
- -- Agahnim 1 --
- Leave LW to the south east, grabbing the mushroom
- head right one screen and south into the woods
- enter castle, go left and up, slash through the barrier
- spin the double ball&chain guards
- charge before next room, spin both blue guards
- keydash off the bottom of the chest
- hold left to cancel stairlag and transfer to angle down left to avoid the guard
- maze
- hold up-right to avoid 2 guards (same room layout as the one after the 2 ball&chain guards, but dark)
- angle down-left to avoid enemies
- thin walkway, go up, dash through door
- hold sword charge, walk down to kill keyguard, keydash from bottom wall
- redguard rooms
- rang key and leave
- 2 rooms, avoid enemies
- thin walkway
- Aggy
- -- Palace of Darkness --
- Down pyramid
- run straight to PoD
- Left key, mirror out
- Straight door, right to pit key, mirror out
- Straight door, left to bomb hole, big key
- Sraight door, right to push block, across pit, to collapsing bridge
- right to basement for key, walk back to dark maze
- maze key and hammer, mirror out
- straight door, right to push block, shoot the switch, through right
- Push statue, kill mimics, shoot statue
- hammer pegs, rang the switch, turtle rooms
- Helmasaur, Crystal
- -- Thieve's Town --
- Backtrack through eastern area
- down through hammer pegs
- get shovel from stumpy
- mirror and dig up ocarina
- walk to kak to activate the duck
- flute to 2, turn in mushroom, receive powder
- flute back to 3, go to the dark world through LW
- enter TT
- dash all the way up, jump down right, up-right through screens
- dash down to big key
- up through the middle to door, small key pot on the right
- head up to the attic to bomb the floor, walk back down
- right to the basement, pick up blind and the mitts
- Blind script, Crystal
- -- Skull Woods --
- south to bomb shed 300
- rescue the smithy and get 1/2 magic
- pay, darkworld, set mirror in the doorway, get tempered
- C shaped house 300
- up to skull woods
- enter the left skull entrance
- dance with the gibdos for the key
- mirror, return to the right skull entrance
- bomb jump to big chest, mirror
- back to left skull, go left
- get left skull small key
- fire rod to open the main area
- make your way to mothula
- Mothula (good luck), Crystal
- -- Ice Palace --
- Mirror, flute to 4, walk to castle dark world portal
- make your way to catfish for quake
- mirror to light and get the flippers
- back track out of zora's domain to the portal
- enter ice palace
- fire rod freezor, small key from bottom bari, switch, push block junction
- bomb floor, skeleton knights
- small key from 2nd bari, switch to blue
- Ice Palace Bomb Jump
- dash through empty hallway, spin 5 pengators
- left in spike cross
- (bomb floor for blue mail) fall down hole
- push bottom block
- (head up if you need fairies) be sure to have full magic if not on 1/2 magic
- left side of red bari room
- Kholdstare, Crystal
- -- Misery Mire --
- Flute to 1, mirror to spectacle, book for Ether
- Flute to 8, ice rod
- Flute to 6, pick up rock at the bottom to set up spooky mire
- Ether to enter mire
- bonk across first gap
- Mire 2
- Upper right north staircase, right, skull key
- backtrack to maze, left north staircase, south west door
- Bari key, switch to blue
- South in torches room
- In conveyor room, slug for bombs, top right skull for safety magic
- Torches to move the wall in the next room
- drop down for BK
- Teleporter and SE to main room
- Down stairs, SE to big chest (upper key if low on HP)
- north to spikes key if didn't get upper main room key
- north from spikes room
- jump down, left to big door
- left to get magic if needed
- Dash across bridge, left to lift skull (dash right before placing cane block if doing spooky)
- walk through next room, avoiding the skeleton
- dark "maze". Fire rod spikey thing if doing spooky else do cane
- fire rod top anti-fairy (walk left to orange blocks, then up-left until you can see the crack as a setup)
- if not spooky, bomb wall and hit switch
- fire rod left side of top torch, else just hit switch with pot
- tap up onto the doorframe to avoid the firebar, run fast to avoid the anti-fairy
- Vitreous, Crystal
- -- Swamp Palace --
- Mirror, Flute to 4
- Run to dark world portal
- down to dam, mirror to light, pull dam, portal back
- enter swamp palace, dash through enemies to spawn key
- hammer dash through skulls to get bottom key, skull key, hammer pegs, push switch
- swim to the main room, go south east for skull key, north east to get water - hit switch to orage on the way out
- back south east and head through the rooms
- top right hole for big key, back track
- get hookshot and skull key in main room
- hookshot, push statue, left door on the east side
- dash through all, push switch
- up to the compass room, then through the 2nd waterfall from the right
- swim right for key, swim to boss
- Arrghus, Crystal
- -- Turtle Rock --
- Run to home, buy big bomb
- Mirror and walk to castle portal
- silvers and gold sword
- mirror, flute to 1
- run all the way to paradox cave, hammer pegs, quake, enter TR
- somaria across
- somaira to top right door
- fire rod down first column, topright, bottom right, hookshot to void
- go up to get key on right chest
- mirror back to start
- through middle to top left
- spin pokey against a wall
- chain chomp room
- bottom right for tube
- right tube
- kill pokey for key
- get big key
- backtrack fully
- take left tube
- kill 2 pokeys, right door to get through big key door
- after tube, bonk to open north wall
- spike roller key
- big dark room
- laser bridge bottom left chest for small key
- backtrack, keydash off rail, switch maze room
- grab magic and heart, head to boss
- Trinexx, Crystal
- -- Ganon's Tower --
- Run left from TR to open the tower
- go left, bonk torch for key, hammer skull for key, push block\
- hook down twice, switches with somaria/rang
- bottom skull key
- spikes invincibility, firebars bonk + hookshot for key
- teleporters: right, hookpast to left, bottom left, bonk past final
- bonk past invisible floor room
- bomb bottom right hole (arrows in top-right skull and in the chest)
- ice armos (2 up, 1 left, run up, 3 left)
- get the big key
- (optionally get the red mail)
- mirror back to start
- run the gauntlet (key from minihelmasaur, magic under skull before moldorm2)
- Aggy 2
- ~Ganon~
- 6 slashes with gold sword for P1
- 6 slashes with gold sword for P2
- 4 slashes during collapse
- Torch Glitch
- 4 Silver Arrows
- Don't be too high on the platform lest you fail the cutscene start
- GG
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