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- Steve Quain
- Human Variant
- +1 Dex
- +1 Cha
- Skill: Survival (Human Variant), Athletics(VM), Acrobatics(Rog), Persuasion(VM), Stealth(Rog), Perception(Rog), History(Rog)
- Tools: Vechicle(Land)(VM), Deck of Card(VM), Thieves Tools(Rog), Disguise kit(Ass)), Poisoner's Kit(Ass)
- Feat: Magic Initiate. Booming Blade, 2d8. Prestidigitation. Find Familliar: Owl
- Assassin 5. Champion 3
- Veteran Mercenaries
- STR 8 (-1)
- DEX 18 (+4)
- CON 12 (+1)
- INT 10 ( 0)
- WIS 14 (+2)
- CHA 14 (+2)
- Studded Leather 12+1+Dex+Shield = 19 AC
- Weapon of Warning(Scimitar) : 1d6+4
- Longbow: 1d8+4
- Second Wind. Bonus Action to Recover HP. 1d10+3
- Fighting Style: Defense. +1 AC while on Armor.
- Action Surge. Extra Action per short rest
- Champion. 19-20 to crit with weapon attack.
- Expertise. Acrobatics, Persuasion
- Sneak Attack. 3d6 per turn
- Cunning Action. Hide, Disengage, Dash as bonus action.
- Assassin. ADV on creatures late in init. And auto crit for surpised enemies.
- Uncanny Dodge. Resist to attack with reaction.
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