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Steve Quain

Sep 22nd, 2017
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  1. Steve Quain
  2.  
  3. Human Variant
  4. +1 Dex
  5. +1 Cha
  6. Skill: Survival (Human Variant), Athletics(VM), Acrobatics(Rog), Persuasion(VM), Stealth(Rog), Perception(Rog), History(Rog)
  7. Tools: Vechicle(Land)(VM), Deck of Card(VM), Thieves Tools(Rog), Disguise kit(Ass)), Poisoner's Kit(Ass)
  8. Feat: Magic Initiate. Booming Blade, 2d8. Prestidigitation. Find Familliar: Owl
  9.  
  10. Assassin 5. Champion 3
  11. Veteran Mercenaries
  12.  
  13. STR 8 (-1)
  14. DEX 18 (+4)
  15. CON 12 (+1)
  16. INT 10 ( 0)
  17. WIS 14 (+2)
  18. CHA 14 (+2)
  19.  
  20. Studded Leather 12+1+Dex+Shield = 19 AC
  21. Weapon of Warning(Scimitar) : 1d6+4
  22. Longbow: 1d8+4
  23.  
  24. Second Wind. Bonus Action to Recover HP. 1d10+3
  25. Fighting Style: Defense. +1 AC while on Armor.
  26. Action Surge. Extra Action per short rest
  27. Champion. 19-20 to crit with weapon attack.
  28. Expertise. Acrobatics, Persuasion
  29. Sneak Attack. 3d6 per turn
  30. Cunning Action. Hide, Disengage, Dash as bonus action.
  31. Assassin. ADV on creatures late in init. And auto crit for surpised enemies.
  32. Uncanny Dodge. Resist to attack with reaction.
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