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Car Lift Default Config

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Mar 25th, 2022
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Lua 1.43 KB | None | 0 0
  1. Config = {}
  2.  
  3. -- <!>
  4. -- Debugging will enable debug logs as well as the `/lclear` command. This command deletes all the lifts which will then allow
  5. -- you to restart the script to preview the new locations. Restarting the script while near a lift (in render distance)
  6. -- will crash your game as the model will be unloaded. Make sure to use `/lclear` before restarting the script
  7. Config.debug = false
  8.  
  9. -- jobs is an array of jobs that can use the lift. If you set jobs to false everyone no matter the job will be able to use it
  10. Config.locations = {
  11.     {
  12.         x = -213.85,
  13.         y = -1331.38,
  14.         z = 30.9,
  15.         h = 180.0,
  16.         jobs = {
  17.             'mechanic'
  18.         },
  19.     },
  20.     {
  21.         x = -326.35,
  22.         y = -138.51,
  23.         z = 39.0,
  24.         h = 246.0,
  25.         jobs = false,
  26.     }
  27. }
  28.  
  29.  
  30. --- SETTINGS FOR ESX
  31. Config.esxSettings = {
  32.     enabled = true,
  33. }
  34.  
  35. --- SETTINGS FOR QBCORE
  36. Config.qbSettings = {
  37.     enabled = false,
  38.     useNewQBExport = true, -- Make sure to uncomment the old export inside fxmanifest.lua if you're still using it
  39. }
  40.  
  41. Config.target = {
  42.     enabled = true,
  43.     system = 'qtarget' -- 'qtarget' or 'qb-target'  (Other systems might work as well)
  44. }
  45.  
  46. Config.keybinds = {
  47.     up = {
  48.         key = 'TOP',
  49.         label = '⬆',
  50.     },
  51.     down = {
  52.         key = 'DOWN',
  53.         label = '⬇',
  54.     },
  55.     stop = {
  56.         key = 'LEFT',
  57.         label = '⬅',
  58.     }
  59. }
  60.  
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