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- Config = {}
- -- <!>
- -- Debugging will enable debug logs as well as the `/lclear` command. This command deletes all the lifts which will then allow
- -- you to restart the script to preview the new locations. Restarting the script while near a lift (in render distance)
- -- will crash your game as the model will be unloaded. Make sure to use `/lclear` before restarting the script
- Config.debug = false
- -- jobs is an array of jobs that can use the lift. If you set jobs to false everyone no matter the job will be able to use it
- Config.locations = {
- {
- x = -213.85,
- y = -1331.38,
- z = 30.9,
- h = 180.0,
- jobs = {
- 'mechanic'
- },
- },
- {
- x = -326.35,
- y = -138.51,
- z = 39.0,
- h = 246.0,
- jobs = false,
- }
- }
- --- SETTINGS FOR ESX
- Config.esxSettings = {
- enabled = true,
- }
- --- SETTINGS FOR QBCORE
- Config.qbSettings = {
- enabled = false,
- useNewQBExport = true, -- Make sure to uncomment the old export inside fxmanifest.lua if you're still using it
- }
- Config.target = {
- enabled = true,
- system = 'qtarget' -- 'qtarget' or 'qb-target' (Other systems might work as well)
- }
- Config.keybinds = {
- up = {
- key = 'TOP',
- label = '⬆',
- },
- down = {
- key = 'DOWN',
- label = '⬇',
- },
- stop = {
- key = 'LEFT',
- label = '⬅',
- }
- }
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