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DnD 5E Encounter shortcut

Apr 1st, 2015
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  1. === HOW TO DESIGN ENCOUNTERS (in 5E) ===
  2.  
  3. 1. Decide Types of Combat Encounters: Solo (1 monster), Elite (2 monsters), Skirmish (3~6 monsters), Throngs (7+ monsters).
  4. 2. Calculate the budget.
  5. 3. Spend the Budgets. Due the crucial 'action economy' + 'bounded accuracy', Strengths in Numbers feel really true in 5E.
  6.  
  7.  
  8. === Types of Combat Encounters ===
  9.  
  10. a. Solo Boss
  11. Basically a single, tough, and deadly monster. Be warned that this kind of Solo Boss could kill low level PC; however a higher level PCs (with a more solid teamwork) should be able to deal with this kind of encounter.
  12.  
  13. b. Elite Fighters
  14. Basically two monsters, not as deadly as solo, but still offer up combination / combo attack / teamwork.
  15.  
  16. c. Group Skirmish
  17. Consisted of 3~6 monsters; quite the normal combat or skirmish, with varying difficulties depending on the terrain. If you want to run Group Skirmish, always use interesting terrain. It will leave a more memorable encounter, and always reward creative players who use the terrain well.
  18.  
  19. d. Throngs
  20. More than 7 monsters. Highly discouraged; UNLESS, use a Solo Boss type of monster and the rests are fodders and goons.
  21.  
  22.  
  23. === Budget ===
  24.  
  25. For starter, always aim for 'normal' difficulty. Make sure you use all the budget, and it is alright to surpass it by some numbers (maybe 10~25% over)
  26.  
  27. Budget based on PC's level (per PC; add all of them together, so three PC of level 1 can handle 'normal' 150 EXP solo monster)
  28.  
  29. Level 1: Solo (50), Elite (33), Group (25), Throng (17)
  30. Level 2: Solo (100), Elite (66), Group (50), Throng (33)
  31. Level 3: Solo (150), Elite (100), Group (75), Throng (50)
  32. Level 4: Solo (250), Elite (170), Group (125), Throng (85)
  33. Level n: Solo (x as base), Elite (2/3 x), Group (1/2 x), Throng (1/3 x)
  34.  
  35. Challenge 0 = 10xp
  36. Challenge 1/4 = 50xp
  37. Challenge 1/2 = 100xp
  38. Challenge 1 = 100xp
  39. Challenge 2 = 450xp
  40.  
  41. Spend well!
  42.  
  43.  
  44.  
  45. === Caution ===
  46.  
  47. Using a monster with Challenge higher than PC would mean that they pose a big threat to PC's life. A Challenge 2 Ogre for a party of 1st level could drop a PC in one blow, or kill outright on a critical hit.
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