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- === HOW TO DESIGN ENCOUNTERS (in 5E) ===
- 1. Decide Types of Combat Encounters: Solo (1 monster), Elite (2 monsters), Skirmish (3~6 monsters), Throngs (7+ monsters).
- 2. Calculate the budget.
- 3. Spend the Budgets. Due the crucial 'action economy' + 'bounded accuracy', Strengths in Numbers feel really true in 5E.
- === Types of Combat Encounters ===
- a. Solo Boss
- Basically a single, tough, and deadly monster. Be warned that this kind of Solo Boss could kill low level PC; however a higher level PCs (with a more solid teamwork) should be able to deal with this kind of encounter.
- b. Elite Fighters
- Basically two monsters, not as deadly as solo, but still offer up combination / combo attack / teamwork.
- c. Group Skirmish
- Consisted of 3~6 monsters; quite the normal combat or skirmish, with varying difficulties depending on the terrain. If you want to run Group Skirmish, always use interesting terrain. It will leave a more memorable encounter, and always reward creative players who use the terrain well.
- d. Throngs
- More than 7 monsters. Highly discouraged; UNLESS, use a Solo Boss type of monster and the rests are fodders and goons.
- === Budget ===
- For starter, always aim for 'normal' difficulty. Make sure you use all the budget, and it is alright to surpass it by some numbers (maybe 10~25% over)
- Budget based on PC's level (per PC; add all of them together, so three PC of level 1 can handle 'normal' 150 EXP solo monster)
- Level 1: Solo (50), Elite (33), Group (25), Throng (17)
- Level 2: Solo (100), Elite (66), Group (50), Throng (33)
- Level 3: Solo (150), Elite (100), Group (75), Throng (50)
- Level 4: Solo (250), Elite (170), Group (125), Throng (85)
- Level n: Solo (x as base), Elite (2/3 x), Group (1/2 x), Throng (1/3 x)
- Challenge 0 = 10xp
- Challenge 1/4 = 50xp
- Challenge 1/2 = 100xp
- Challenge 1 = 100xp
- Challenge 2 = 450xp
- Spend well!
- === Caution ===
- Using a monster with Challenge higher than PC would mean that they pose a big threat to PC's life. A Challenge 2 Ogre for a party of 1st level could drop a PC in one blow, or kill outright on a critical hit.
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