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- {$CLEO .cs}
- //-------------MAIN---------------
- 03A4: name_thread 'ARMY'
- 0247: load_model #ARMY
- :ARMY_01
- 0001: wait 0 ms
- 0248: model #ARMY available
- wait 0 ms
- 00EC: actor $PLAYER_ACTOR sphere 0 near_point -1729.8287 1267.8265 17.9272 radius 50.0
- 004D: jump_if_false @ARMY_01
- :ARMY_02
- 0001: wait 0 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @ARMY_02
- 00D6: if
- 0038: $ONMISSION == 0
- 004D: jump_if_false @ARMY_03
- :ARMY_03
- 0001: wait 0 ms
- 009A: 0@ = create_actor_pedtype 23 model #ARMY at -1729.8287 1267.8265 17.9272
- 0173: set_actor 0@ Z_angle_to 224.012
- :ARMY_04
- if
- 0118: actor 0@ dead
- 004D: jump_if_false @ARMY_04
- jump @ARMY_03
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