gtarlRobbe

[SCM]Army

Feb 14th, 2015
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C++ 0.69 KB | None | 0 0
  1. {$CLEO .cs}
  2.  
  3. //-------------MAIN---------------
  4. 03A4: name_thread 'ARMY'
  5. 0247: load_model #ARMY
  6.  
  7. :ARMY_01
  8. 0001: wait 0 ms
  9. 0248:   model #ARMY available
  10. wait 0 ms
  11. 00EC:   actor $PLAYER_ACTOR sphere 0 near_point -1729.8287 1267.8265 17.9272 radius 50.0
  12. 004D: jump_if_false @ARMY_01
  13.  
  14. :ARMY_02
  15. 0001: wait 0 ms
  16. 00D6: if
  17. 0256:   player $PLAYER_CHAR defined
  18. 004D: jump_if_false @ARMY_02
  19. 00D6: if
  20. 0038:   $ONMISSION == 0
  21. 004D: jump_if_false @ARMY_03
  22.  
  23. :ARMY_03
  24. 0001: wait 0 ms
  25. 009A: 0@ = create_actor_pedtype 23 model #ARMY at -1729.8287 1267.8265 17.9272
  26. 0173: set_actor 0@ Z_angle_to 224.012
  27.  
  28.  
  29. :ARMY_04
  30. if
  31. 0118: actor 0@ dead
  32.  
  33. 004D: jump_if_false @ARMY_04
  34.  
  35. jump @ARMY_03
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