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Dec 29th, 2020
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  1. Functions that call AI_AddMilitary
  2.  
  3. 00435DB0 = Ai_SetFinishedUnitAi(), eax Unit *unit, ecx Unit *parent
  4. 00435E05 |. E8 167C0000 CALL 0043DA20
  5. 00435EFB |. E8 207B0000 CALL 0043DA20
  6.  
  7. 00435F10 = AiSpendReq_TrainUnit(), arg 1 player, arg 2 Unit *unit, arg 3 bool unk
  8. 004360F6 |. E8 25790000 CALL 0043DA20
  9.  
  10. unknown function
  11. 0043DB46 |. E8 D5FEFFFF CALL 0043DA20
  12.  
  13. 0043DB50 = Ai_ReturnToNearestBaseForced(), esi Unit *unit (May fail if there are no bases)
  14. 0043DCA3 |. E8 78FDFFFF CALL 0043DA20
  15.  
  16. unknown region function
  17. 0043DDC1 |. E8 5AFCFFFF |CALL 0043DA20
  18.  
  19. unknown region function
  20. 0043DE2B . E8 F0FBFFFF CALL 0043DA20
  21.  
  22. 0043DE40 = MoveMilitaryToDefend?(), edi AiRegion *region
  23. 0043DF11 |. E8 0AFBFFFF |CALL 0043DA20
  24.  
  25. 0043E050 = Ai_SuicideMission(), arg 1 player, eax bool random_suicide
  26. 0043E190 |. E8 8BF8FFFF |CALL 0043DA20
  27. 0043E260 |. E8 BBF7FFFF |CALL 0043DA20
  28.  
  29. AI_TrainingBroodling 0043E280 00000054
  30. 0043E2C8 |. E8 53F7FFFF CALL 0043DA20
  31.  
  32. 0043E2E0 = Ai_AddToRegionMilitary?(), arg 1 unit_id, arg 2 priority, eax AiRegion *region
  33. 0043E36C |. E8 AFF6FFFF CALL 0043DA20
  34. 0043E3CA |. E8 51F6FFFF CALL 0043DA20
  35.  
  36. 0043E580 = Ai_MoveMilitaryToOtherRegion(), esi AiRegion *source, edi AiRegion *target,
  37. arg 1 also_pull_units_near_region, arg 2 send_also_pure_spellcasters,
  38. arg 3 dont_send_from_campaign_bunkers
  39. 0043E5FC |. E8 1FF4FFFF |CALL 0043DA20
  40.  
  41. 004A2380 = AiScript_MoveDt(), arg 1 x, arg 2 y, eax player
  42. 004A2431 |. E8 EAB5F9FF |CALL 0043DA20
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