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- Functions that call AI_AddMilitary
- 00435DB0 = Ai_SetFinishedUnitAi(), eax Unit *unit, ecx Unit *parent
- 00435E05 |. E8 167C0000 CALL 0043DA20
- 00435EFB |. E8 207B0000 CALL 0043DA20
- 00435F10 = AiSpendReq_TrainUnit(), arg 1 player, arg 2 Unit *unit, arg 3 bool unk
- 004360F6 |. E8 25790000 CALL 0043DA20
- unknown function
- 0043DB46 |. E8 D5FEFFFF CALL 0043DA20
- 0043DB50 = Ai_ReturnToNearestBaseForced(), esi Unit *unit (May fail if there are no bases)
- 0043DCA3 |. E8 78FDFFFF CALL 0043DA20
- unknown region function
- 0043DDC1 |. E8 5AFCFFFF |CALL 0043DA20
- unknown region function
- 0043DE2B . E8 F0FBFFFF CALL 0043DA20
- 0043DE40 = MoveMilitaryToDefend?(), edi AiRegion *region
- 0043DF11 |. E8 0AFBFFFF |CALL 0043DA20
- 0043E050 = Ai_SuicideMission(), arg 1 player, eax bool random_suicide
- 0043E190 |. E8 8BF8FFFF |CALL 0043DA20
- 0043E260 |. E8 BBF7FFFF |CALL 0043DA20
- AI_TrainingBroodling 0043E280 00000054
- 0043E2C8 |. E8 53F7FFFF CALL 0043DA20
- 0043E2E0 = Ai_AddToRegionMilitary?(), arg 1 unit_id, arg 2 priority, eax AiRegion *region
- 0043E36C |. E8 AFF6FFFF CALL 0043DA20
- 0043E3CA |. E8 51F6FFFF CALL 0043DA20
- 0043E580 = Ai_MoveMilitaryToOtherRegion(), esi AiRegion *source, edi AiRegion *target,
- arg 1 also_pull_units_near_region, arg 2 send_also_pure_spellcasters,
- arg 3 dont_send_from_campaign_bunkers
- 0043E5FC |. E8 1FF4FFFF |CALL 0043DA20
- 004A2380 = AiScript_MoveDt(), arg 1 x, arg 2 y, eax player
- 004A2431 |. E8 EAB5F9FF |CALL 0043DA20
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