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- Term 1
- Design Sketching
- Digital Painting
- Perspective
- Visual Communication
- Term Break
- Term 2
- Visual Communication
- Environment and Composition
- Intro to Entertainment Design
- Visual Development
- Term Break
- Term 3
- Entertainment Design
- Production Design
- Production Painting
- Term 1
- Design Sketching
- WK1: 4 sheets tools/non-organics
- WK2: 6 sheets buildings/architecture
- WK3: 5 sheets animals
- WK4: 5 sheets people/figures
- WK5: how it works - illustrate/diagram an industrial process
- WK6: 4 sheets explore variations - e.g. wheel or suit types
- WK7/8: 3 sheets shape language - e.g. stylish, unusual
- select one object like a bottle and do shape variations
- WK9: object design
- select 3 material functions for product
- conditions (what types of materials can I use?)
- problems (what does this material need to do?)
- wishlist (ideally what should it do?)
- write out CPW, word map, reference gather, sketches, and final product layout
- WK10: real vehicle design
- conditions (what do I need?)
- threats (e.g. infection, weather)
- problems (what does it need to do? e.g. collect fragments)
- wishlist (ideally what do I want?)
- write out CTPW, reference gather, sketches, and final vehicle layout
- WK11: 4 sheets vehicles
- WK12: space interceptors and transports
- WK13: 4 sheets industrial vehicles
- Digital Painting
- WK1: 3 sheets greyscale cubes in different lighting
- WK2: 4 sheets greyscale rigid geometry in different lighting
- WK3: 4 sheets greyscale spheres in different lighting
- WK4: 4 sheets greyscale organics in different lighting
- WK5: 2 sheets greyscale animal blocks in different lighting
- break animals into simple geometric blocks
- assign each block different values
- WK6: 2 sheets greyscale object blocks in different lighting
- same as WK5 but with vehicles and architecture
- WK7: 2 sheets greyscale figure blocks in different lighting
- same as WK5 but with people and robots
- WK8: 12 material spheres and value study of architecture photo
- building materials and animal materials
- WK9: 12 materials spheres and value study of animal photo
- environment materials and fleshy materials
- WK10: 6 materials spheres, 3 chrome spheres, and colour value
- reflective material studies
- choose scenery and reflect in chrome sphere
- value study with ROYGB
- WK11: 6 material spheres, 4 reflective spheres, 2 animal values
- reflective metals studies
- WK12/13: 2 value studies, 2 imagination paintings
- studies - figures and vehicle
- imagination colour - vehicle
- imagination greyscale - architecture scene from perspective homework
- WK14: 3 imagination paintings
- 1 colour, cathedral from perspective and 1 greyscale, interior from perspective
- imagination - vehicle scenery, greyscale with 1 material in colour
- Perspective
- WK1/2: 5 sheets x 9 perspective thumbnails
- simplify all forms to basic blocked shapes
- WK3/4: 5 sheets x 9 perspective thumbnails
- WK5: 2 sheets of circular tube perspectives
- 1 sheet each of 1 pt and 2 pt perspective
- WK6: 4 sheets x 9 perspective thumbnails
- WK7: 4 sheets of perspective and shadow mapping
- geometric shapes - project and outline shadows
- WK8/9: reflection and mirrored perspective
- scenery of geometric shapes mirrored across all four axes and also reflected
- WK10/11: Cathedral Exterior
- 2 sheets x 9 perspective thumbnails
- 1 final full perspective drawing
- WK12/13: 2 Cathedral Interiors
- 2 sheets x 9 perspective thumbnails
- 2 final full perspective drawings
- Visual Communication
- WK1/2: 3 sheets x 2 geometrics doubled in perspective
- WK3: 6 geometrics in perspective with orthographics
- WK4: 6 vehicle blocks in perspective with orthographics
- WK5: 6 rounded shapes in perspective with orthographics
- WK6: 6 vehicle studies in perspective
- WK7: 4 sheets vehicle studies in perspective
- cars
- airplanes
- boats
- trains
- WK8: 2 sheets insects in perspective
- WK9: 2 sheets animals in perspective
- ungulates
- dinosaurs
- WK10: 3 characters - animal heads with costume
- WK11: 2 sheets figures
- clothed figures
- skeletal gestures
- WK12: 2 carriages and pulling animals
- WK13: 3 boats in perspective
- WK14: winged character in perspective
- Term Break
- 3 pages studies
- fighter aircraft
- horses and carriages
- historic uniform
- 2 pages exploded views of mechanical products
- Term 2
- Visual Communication
- WK1: 2 sheets tower studies, 2 sheets tower from imagination
- religious
- grain silos
- WK2: scene with tower with values
- at least two other objects
- WK3: RTS scene - 2 sides
- main base
- resource
- defense
- make sure each side has unique design language
- WK4: create 3 opening game scene roughs based on real life city
- WK5: finalize 3 roughs from WK4 and details
- WK6: sketchup a normal bedroom, then modify to create a fantasy bedroom (e.g. wizard, summoner)
- WK7: line over sketchup lines from WK6 to create final drawing
- WK8: create 3 shots from sketchup, then line and value over for final drawings
- WK9: past, present, future time period shots x 3 each for 3 scenes
- arrival shot (squad walk)
- arrival exterior shot (walking to building)
- arrival interior shot (walking inside building)
- WK10: refine interior shots from WK9 and add value
- WK11: create 3 scenes and basic script for 3 act movie
- setup
- confrontation
- resolution
- WK12: finalize 3 scenes from WK11 and add value
- WK13/14: do WK11/12 with an ancient culture theme, also add a character and prop sheet
- Environment and Composition
- WK1: 3 pages studies
- trees/plants
- rocks
- clouds
- WK2: 3 pages studies - iconic buildings & details, ¾ views
- WK3: 3 pages x 6 studies - buildings & details
- orthographics and proportion
- floor plans
- WK4: 3 pages x 4 layouts
- interior layouts - study
- exterior layouts - study
- 2 x interior, 2 x exterior layouts - imagination
- WK5: 2 pages x 7 studies, 1 page x 6 layouts - line only
- environment layout compositions
- building exteriors
- 2 x each of establishing shot, event shot, & character shot
- WK6: 3 pages x 6 studies, 1 page x design
- temples
- skulls
- masks
- design - character, exterior, prop
- WK7: 3 pages x 9 layouts from imagination
- lines with value
- arrival shot, introduction shot, story shot, outcome shot
- WK8: 2 pages x 6 studies, 4 designs from imagination
- castles
- WK9: 2 pages x 6 studies, 2 pages x 6 comps from imagination
- movie shots
- arrival shot, layout shot, establishing shot, & character shot
- add values/cleanup to 4 comps
- WK10: 5 pages studies - story focused
- 3 pages - Historical Event
- 2 pages - Historical Event 2
- WK11: 3 pages x 5 shot layouts - sequential
- topic based on WK10
- WK12: 2 pages studies, 2 pages design
- Another country’s traditional culture
- character, building, environment, creature
- WK13: 3 pages x 4 shots based on WK12
- WK14: 3 x detailed shots based on WK 13
- line + value
- Intro to Entertainment Design
- WK1: 2 pages x designs
- use DICE
- choose brand for visual language
- create product for brand different from brand’s usual
- WK2: 5 pages studies predators + DICE
- WK3: DICE + final, Alpha Predator
- WK4: DICE + final, Beta Prey
- WK5: Relationship chart + illustration panel
- WK6: 2 booby trap rooms - before the boss
- use SketchUp if desired
- Element of Surprise
- Magic
- WK7: continue WK6 with boss’ room
- WK8: character design: the relic guardian & design board
- Relic Guardian (Name) the (Description)
- Relic + Location
- WK9: continue WK8, flesh out relic & location
- WK10-11: continue to flesh out WK8/9 to finals
- WK12: Theme Park Attraction, Design Board
- choose a specific theme, cannot choose an existing corporate IP (fantasy steamboats maybe?)
- WK13: continue WK12, food store/stands
- WK14: continue WK12, merchandising store
- WK15: continue WK12, main ride/attraction & finals
- Visual Development
- WK1: Model 20 different objects and architecture parts using SketchUp
- pillars, doors, windows, towers, lamps, vases
- start building component library
- WK2: Model 5 building exteriors of varying complexity, then do line-overs in photoshop
- WK3/4: Create and exterior scene using SketchUp
- Need around 25 assets
- Choose specific time period and culture
- At least one vehicle
- WK5/6: Outdoor life or zoo sketching
- WK7: zBrush, make 20 zsphere sketches based on studies, make 10 zsphere sketch models from imagination
- WK8: 6 zsphere sculpts, 2 pages x 6 designs based on sculpts
- WK9: 6 x zBrush monster/creature models, full body
- WK10-14: Choose model from WK9 to refine
- model basic clothing on top of model
- texture/polypaint model
- render model, then paint over scene in photoshop
- Term Break
- 3 pages x studies and 6 x shot layout of historical event
- Term 3
- Entertainment Design
- WK1: Choose 3 characters from a myth/story
- Do 8 x design variations
- finalise 3 x designs
- WK2: continue WK1, add character accessories or props
- WK3: finalise WK1 and WK2, add colour with basic background
- WK4: 5 pages of props and environments from story chosen WK1
- WK5: final reference pages for WK4, and presentation shots for each
- WK6: finalise colours for WK5 and project
- WK7-10: Clean up paintings or add colour to drawings from Term 2, start prepping portfolio
- WK7-14: Repeat WK1-6, this time go into detail with 6 shots (do thumbnails first), create full paintings for each shot
- Production Design
- WK1: hut interior with 3 x exterior designs
- WK2: ECLIPSO: create a scene pre-destroyed and post-blast
- what is ECLIPSO?
- what happened?
- WK3: The Object
- Main characters
- Ruins
- The Object + Location
- WK4: The New Earth
- Insect like creatures are now enormous
- 3 x final creature designs, herbivore type
- 2 images explaining human interactions
- WK5: continued WK4, with 3 x final creature designs of aggressive type
- WK6: continued WK4, with 3x designs of domesticated and pet
- WK7: continued WK4 with a final shot design
- WK8: continued WK4 with a final shot design
- WK9: Sidescrolling game, minimum 3 character/class designs, 3 design variations each (level up/combination up)
- open theme
- use random name generator for each character/class
- match character design to class
- WK10: design each character’s special moves, 2 pages of items either collectables or consumables
- WK11: create enemies, fodder (generics), grunts (step above generics), and boss, 3 x designs each
- WK12: Character sheet final for each
- advertisement like, what’s cool about this character/class, check out borderlands character intros
- WK13: Side scrolling screenshots x 2
- one beauty shot
- one wide layout
- Wk14: Clean up for portfolio
- Production Painting
- WK1:
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