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FZD coursework

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  1. Term 1
  2. Design Sketching
  3. Digital Painting
  4. Perspective
  5. Visual Communication
  6. Term Break
  7. Term 2
  8. Visual Communication
  9. Environment and Composition
  10. Intro to Entertainment Design
  11. Visual Development
  12. Term Break
  13. Term 3
  14. Entertainment Design
  15. Production Design
  16. Production Painting
  17.  
  18.  
  19. Term 1
  20.  
  21. Design Sketching
  22. WK1: 4 sheets tools/non-organics
  23. WK2: 6 sheets buildings/architecture
  24. WK3: 5 sheets animals
  25. WK4: 5 sheets people/figures
  26. WK5: how it works - illustrate/diagram an industrial process
  27. WK6: 4 sheets explore variations - e.g. wheel or suit types
  28. WK7/8: 3 sheets shape language - e.g. stylish, unusual
  29. select one object like a bottle and do shape variations
  30. WK9: object design
  31. select 3 material functions for product
  32. conditions (what types of materials can I use?)
  33. problems (what does this material need to do?)
  34. wishlist (ideally what should it do?)
  35. write out CPW, word map, reference gather, sketches, and final product layout
  36. WK10: real vehicle design
  37. conditions (what do I need?)
  38. threats (e.g. infection, weather)
  39. problems (what does it need to do? e.g. collect fragments)
  40. wishlist (ideally what do I want?)
  41. write out CTPW, reference gather, sketches, and final vehicle layout
  42. WK11: 4 sheets vehicles
  43. WK12: space interceptors and transports
  44. WK13: 4 sheets industrial vehicles
  45.  
  46. Digital Painting
  47. WK1: 3 sheets greyscale cubes in different lighting
  48. WK2: 4 sheets greyscale rigid geometry in different lighting
  49. WK3: 4 sheets greyscale spheres in different lighting
  50. WK4: 4 sheets greyscale organics in different lighting
  51. WK5: 2 sheets greyscale animal blocks in different lighting
  52. break animals into simple geometric blocks
  53. assign each block different values
  54. WK6: 2 sheets greyscale object blocks in different lighting
  55. same as WK5 but with vehicles and architecture
  56. WK7: 2 sheets greyscale figure blocks in different lighting
  57. same as WK5 but with people and robots
  58. WK8: 12 material spheres and value study of architecture photo
  59. building materials and animal materials
  60. WK9: 12 materials spheres and value study of animal photo
  61. environment materials and fleshy materials
  62. WK10: 6 materials spheres, 3 chrome spheres, and colour value
  63. reflective material studies
  64. choose scenery and reflect in chrome sphere
  65. value study with ROYGB
  66. WK11: 6 material spheres, 4 reflective spheres, 2 animal values
  67. reflective metals studies
  68. WK12/13: 2 value studies, 2 imagination paintings
  69. studies - figures and vehicle
  70. imagination colour - vehicle
  71. imagination greyscale - architecture scene from perspective homework
  72. WK14: 3 imagination paintings
  73. 1 colour, cathedral from perspective and 1 greyscale, interior from perspective
  74. imagination - vehicle scenery, greyscale with 1 material in colour
  75.  
  76. Perspective
  77. WK1/2: 5 sheets x 9 perspective thumbnails
  78. simplify all forms to basic blocked shapes
  79. WK3/4: 5 sheets x 9 perspective thumbnails
  80. WK5: 2 sheets of circular tube perspectives
  81. 1 sheet each of 1 pt and 2 pt perspective
  82. WK6: 4 sheets x 9 perspective thumbnails
  83. WK7: 4 sheets of perspective and shadow mapping
  84. geometric shapes - project and outline shadows
  85. WK8/9: reflection and mirrored perspective
  86. scenery of geometric shapes mirrored across all four axes and also reflected
  87. WK10/11: Cathedral Exterior
  88. 2 sheets x 9 perspective thumbnails
  89. 1 final full perspective drawing
  90. WK12/13: 2 Cathedral Interiors
  91. 2 sheets x 9 perspective thumbnails
  92. 2 final full perspective drawings
  93.  
  94. Visual Communication
  95. WK1/2: 3 sheets x 2 geometrics doubled in perspective
  96. WK3: 6 geometrics in perspective with orthographics
  97. WK4: 6 vehicle blocks in perspective with orthographics
  98. WK5: 6 rounded shapes in perspective with orthographics
  99. WK6: 6 vehicle studies in perspective
  100. WK7: 4 sheets vehicle studies in perspective
  101. cars
  102. airplanes
  103. boats
  104. trains
  105. WK8: 2 sheets insects in perspective
  106. WK9: 2 sheets animals in perspective
  107. ungulates
  108. dinosaurs
  109. WK10: 3 characters - animal heads with costume
  110. WK11: 2 sheets figures
  111. clothed figures
  112. skeletal gestures
  113. WK12: 2 carriages and pulling animals
  114. WK13: 3 boats in perspective
  115. WK14: winged character in perspective
  116.  
  117. Term Break
  118. 3 pages studies
  119. fighter aircraft
  120. horses and carriages
  121. historic uniform
  122. 2 pages exploded views of mechanical products
  123.  
  124.  
  125. Term 2
  126.  
  127. Visual Communication
  128. WK1: 2 sheets tower studies, 2 sheets tower from imagination
  129. religious
  130. grain silos
  131. WK2: scene with tower with values
  132. at least two other objects
  133. WK3: RTS scene - 2 sides
  134. main base
  135. resource
  136. defense
  137. make sure each side has unique design language
  138. WK4: create 3 opening game scene roughs based on real life city
  139. WK5: finalize 3 roughs from WK4 and details
  140. WK6: sketchup a normal bedroom, then modify to create a fantasy bedroom (e.g. wizard, summoner)
  141. WK7: line over sketchup lines from WK6 to create final drawing
  142. WK8: create 3 shots from sketchup, then line and value over for final drawings
  143. WK9: past, present, future time period shots x 3 each for 3 scenes
  144. arrival shot (squad walk)
  145. arrival exterior shot (walking to building)
  146. arrival interior shot (walking inside building)
  147. WK10: refine interior shots from WK9 and add value
  148. WK11: create 3 scenes and basic script for 3 act movie
  149. setup
  150. confrontation
  151. resolution
  152. WK12: finalize 3 scenes from WK11 and add value
  153. WK13/14: do WK11/12 with an ancient culture theme, also add a character and prop sheet
  154.  
  155. Environment and Composition
  156. WK1: 3 pages studies
  157. trees/plants
  158. rocks
  159. clouds
  160. WK2: 3 pages studies - iconic buildings & details, ¾ views
  161. WK3: 3 pages x 6 studies - buildings & details
  162. orthographics and proportion
  163. floor plans
  164. WK4: 3 pages x 4 layouts
  165. interior layouts - study
  166. exterior layouts - study
  167. 2 x interior, 2 x exterior layouts - imagination
  168. WK5: 2 pages x 7 studies, 1 page x 6 layouts - line only
  169. environment layout compositions
  170. building exteriors
  171. 2 x each of establishing shot, event shot, & character shot
  172. WK6: 3 pages x 6 studies, 1 page x design
  173. temples
  174. skulls
  175. masks
  176. design - character, exterior, prop
  177. WK7: 3 pages x 9 layouts from imagination
  178. lines with value
  179. arrival shot, introduction shot, story shot, outcome shot
  180. WK8: 2 pages x 6 studies, 4 designs from imagination
  181. castles
  182. WK9: 2 pages x 6 studies, 2 pages x 6 comps from imagination
  183. movie shots
  184. arrival shot, layout shot, establishing shot, & character shot
  185. add values/cleanup to 4 comps
  186. WK10: 5 pages studies - story focused
  187. 3 pages - Historical Event
  188. 2 pages - Historical Event 2
  189. WK11: 3 pages x 5 shot layouts - sequential
  190. topic based on WK10
  191. WK12: 2 pages studies, 2 pages design
  192. Another country’s traditional culture
  193. character, building, environment, creature
  194. WK13: 3 pages x 4 shots based on WK12
  195. WK14: 3 x detailed shots based on WK 13
  196. line + value
  197.  
  198. Intro to Entertainment Design
  199. WK1: 2 pages x designs
  200. use DICE
  201. choose brand for visual language
  202. create product for brand different from brand’s usual
  203. WK2: 5 pages studies predators + DICE
  204. WK3: DICE + final, Alpha Predator
  205. WK4: DICE + final, Beta Prey
  206. WK5: Relationship chart + illustration panel
  207. WK6: 2 booby trap rooms - before the boss
  208. use SketchUp if desired
  209. Element of Surprise
  210. Magic
  211. WK7: continue WK6 with boss’ room
  212. WK8: character design: the relic guardian & design board
  213. Relic Guardian (Name) the (Description)
  214. Relic + Location
  215. WK9: continue WK8, flesh out relic & location
  216. WK10-11: continue to flesh out WK8/9 to finals
  217. WK12: Theme Park Attraction, Design Board
  218. choose a specific theme, cannot choose an existing corporate IP (fantasy steamboats maybe?)
  219. WK13: continue WK12, food store/stands
  220. WK14: continue WK12, merchandising store
  221. WK15: continue WK12, main ride/attraction & finals
  222.  
  223. Visual Development
  224. WK1: Model 20 different objects and architecture parts using SketchUp
  225. pillars, doors, windows, towers, lamps, vases
  226. start building component library
  227. WK2: Model 5 building exteriors of varying complexity, then do line-overs in photoshop
  228. WK3/4: Create and exterior scene using SketchUp
  229. Need around 25 assets
  230. Choose specific time period and culture
  231. At least one vehicle
  232. WK5/6: Outdoor life or zoo sketching
  233. WK7: zBrush, make 20 zsphere sketches based on studies, make 10 zsphere sketch models from imagination
  234. WK8: 6 zsphere sculpts, 2 pages x 6 designs based on sculpts
  235. WK9: 6 x zBrush monster/creature models, full body
  236. WK10-14: Choose model from WK9 to refine
  237. model basic clothing on top of model
  238. texture/polypaint model
  239. render model, then paint over scene in photoshop
  240.  
  241. Term Break
  242. 3 pages x studies and 6 x shot layout of historical event
  243.  
  244.  
  245. Term 3
  246.  
  247. Entertainment Design
  248. WK1: Choose 3 characters from a myth/story
  249. Do 8 x design variations
  250. finalise 3 x designs
  251. WK2: continue WK1, add character accessories or props
  252. WK3: finalise WK1 and WK2, add colour with basic background
  253. WK4: 5 pages of props and environments from story chosen WK1
  254. WK5: final reference pages for WK4, and presentation shots for each
  255. WK6: finalise colours for WK5 and project
  256. WK7-10: Clean up paintings or add colour to drawings from Term 2, start prepping portfolio
  257. WK7-14: Repeat WK1-6, this time go into detail with 6 shots (do thumbnails first), create full paintings for each shot
  258.  
  259. Production Design
  260. WK1: hut interior with 3 x exterior designs
  261.  
  262. WK2: ECLIPSO: create a scene pre-destroyed and post-blast
  263. what is ECLIPSO?
  264. what happened?
  265. WK3: The Object
  266. Main characters
  267. Ruins
  268. The Object + Location
  269. WK4: The New Earth
  270. Insect like creatures are now enormous
  271. 3 x final creature designs, herbivore type
  272. 2 images explaining human interactions
  273. WK5: continued WK4, with 3 x final creature designs of aggressive type
  274. WK6: continued WK4, with 3x designs of domesticated and pet
  275. WK7: continued WK4 with a final shot design
  276. WK8: continued WK4 with a final shot design
  277. WK9: Sidescrolling game, minimum 3 character/class designs, 3 design variations each (level up/combination up)
  278. open theme
  279. use random name generator for each character/class
  280. match character design to class
  281. WK10: design each character’s special moves, 2 pages of items either collectables or consumables
  282. WK11: create enemies, fodder (generics), grunts (step above generics), and boss, 3 x designs each
  283. WK12: Character sheet final for each
  284. advertisement like, what’s cool about this character/class, check out borderlands character intros
  285. WK13: Side scrolling screenshots x 2
  286. one beauty shot
  287. one wide layout
  288. Wk14: Clean up for portfolio
  289.  
  290. Production Painting
  291. WK1:
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