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- Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak attempting to mount.
- Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak.
- Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak" until encryption key '2301C91045828DBFCDD966BE1AFE22F7' becomes available
- Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak attempting to mount.
- Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak.
- Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak" until encryption key '0690C12E471B0A42CD02549ADA662D64' becomes available
- Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak attempting to mount.
- Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak.
- Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s5-WindowsClient.pak attempting to mount.
- Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s5-WindowsClient.pak.
- Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
- Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
- Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
- Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
- Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
- Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
- Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
- Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
- Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
- Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
- Not using cached read wrapper
- Started task graph with 4 named threads and 10 total threads with 3 sets of task threads.
- Failed to load GFSDK_Aftermath_Lib.x64.dll
- ICU TimeZone Detection - Raw Offset: +10:00, Platform Override: ''
- Mounting plugin AESHandlerComponent
- Mounting plugin PlatformCrypto
- Mounting plugin AndroidDeviceProfileSelector
- Mounting plugin AnimationBudgetAllocator
- Mounting plugin AnimationSharing
- Mounting plugin SignificanceManager
- Mounting plugin BlueprintContext
- Mounting plugin BlueprintMaterialTextureNodes
- Mounting plugin CommonUI
- Mounting plugin ControlRig
- Mounting plugin Crashlytics
- Mounting plugin DiscordRPC
- Mounting plugin EditorScriptingUtilities
- Mounting plugin FortniteEarlyStartupPatcher
- Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
- Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
- Mounting plugin OnlineSubsystem
- Mounting plugin EpicCMS
- Mounting plugin EpicCMSUIFramework
- Mounting plugin OnlineFramework
- Mounting plugin OnlineSubsystemUtils
- Mounting plugin OnlineSubsystemMcp
- Mounting plugin FunctionalTestingEditor
- Mounting plugin GameplayAbilities
- Mounting plugin GameplayTagsEditor
- Mounting plugin AssetManagerEditor
- Mounting plugin Gauntlet
- Mounting plugin ImagePlate
- Mounting plugin ImmediatePhysics
- Mounting plugin IOSDeviceProfileSelector
- Mounting plugin LiveLink
- Mounting plugin LogitechLED
- Mounting plugin MatchmakingService
- Mounting plugin MeshNetwork
- Mounting plugin ReplicationGraph
- Mounting plugin NetUI
- Mounting plugin NVIDIAGfeSDK
- Mounting plugin OnlineSubsystemLiveServer
- Mounting plugin OnlineSubsystemFacebook
- Mounting plugin OnlineSubsystemGoogle
- Mounting plugin OnlineSubsystemNull
- Mounting plugin OnlineSubsystemPS4Server
- Mounting plugin OnlineSubsystemTwitch
- Mounting plugin Oodle
- Mounting plugin Paper2D
- Mounting plugin PhysXVehicles
- Mounting plugin ProceduralMeshComponent
- Mounting plugin PurchaseFlow
- Mounting plugin PythonScriptPlugin
- Mounting plugin RazerChroma
- Mounting plugin Social
- Mounting plugin SocialUMG
- Mounting plugin SubtitlesWidgets
- Mounting plugin SubtitlesWidgetsEditor
- Mounting plugin UAC
- Mounting plugin UACBase
- Mounting plugin WindowsDeviceProfileSelector
- Mounting plugin WinDualShock
- Mounting plugin LauncherChunkInstaller
- Mounting plugin TimeSynth
- Mounting plugin MIDIDevice
- Mounting plugin FacialAnimSystem
- Mounting plugin SpeechGraphics
- Mounting plugin EpicGameplayStats
- Mounting plugin OnlineGameplayFramework
- Mounting plugin HTTPChunkInstaller
- Mounting plugin Vivox
- Mounting plugin AISupport
- Mounting plugin CryptoKeys
- Mounting plugin MeshEditor
- Mounting plugin EditableMesh
- Mounting plugin DatasmithContent
- Mounting plugin AppleImageUtils
- Mounting plugin AppleVision
- Mounting plugin BackChannel
- Mounting plugin GeometryCache
- Mounting plugin AvfMedia
- Mounting plugin LinearTimecode
- Mounting plugin WmfMedia
- Mounting plugin TcpMessaging
- Mounting plugin NetcodeUnitTest
- Mounting plugin NUTUnrealEngine4
- Mounting plugin AndroidPermission
- Using libcurl 7.55.1-DEV
- - built for x86_64-pc-win32
- - supports SSL with OpenSSL/1.0.2h
- - supports HTTP deflate (compression) using libz 1.2.8
- - other features:
- CURL_VERSION_SSL
- CURL_VERSION_LIBZ
- CURL_VERSION_IPV6
- CURL_VERSION_ASYNCHDNS
- CURL_VERSION_LARGEFILE
- CURL_VERSION_IDN
- CurlRequestOptions (configurable via config and command line):
- - bVerifyPeer = true - Libcurl will verify peer certificate
- - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- - bDontReuseConnections = false - Libcurl will reuse connections
- - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- - LocalHostAddr = Default
- - BufferSize = 65536
- MCP: Mcp Startup!
- OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
- Failed to load '../../../FortniteGame/Binaries/ThirdParty/Nvidia/Win64/GfeSDK.dll' (GetLastError=5)
- Failed to load GfeSDK library.
- Build: ++Fortnite+Release-6.30-CL-4562711
- Engine Version: 4.21.0-4562711+++Fortnite+Release-6.30
- Compatible Engine Version: 4.21.0-4560553+++Fortnite+Release-6.30
- Net CL: 4500940
- OS: Windows 10 (), CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 750 Ti
- Compiled (64-bit): Nov 13 2018 14:54:37
- Compiled with Visual C++: 19.13.26129.00
- Build Configuration: Shipping
- Branch Name: ++Fortnite+Release-6.30
- Filtered Command Line: -steamimportavailable -epicusername="xDaniel69" -epicuserid=6307e361335a44ebbdd1bc0071170810 -epiclocale=en-US -noeac -fromfl=be -fltoken=858da0abb2b3eed5d4c2cd393c39572b126d067b72727f6c6f265d414d46b2cbaca8909d85818f808995a6d0d98a92cb3177717a10441e -frombe
- Base Directory: D:/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
- Installed Engine Build: 1
- Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 17825792 bytes for permanent pool.
- Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
- Object subsystem initialized
- AppInit - CPU:234.43MB (Peak: 234.43MB)
- Setting CVar [[t.FPSChart.DoCsvProfile:1]]
- Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
- Setting CVar [[r.AllowStaticLighting:0]]
- Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
- Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
- Setting CVar [[r.AOSpecularOcclusionMode:0]]
- Setting CVar [[r.SupportSimpleForwardShading:1]]
- Setting CVar [[p.BatchPhysXTasksSize:8]]
- Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
- Setting CVar [[FX.BatchAsync:1]]
- Setting CVar [[FX.BatchAsyncBatchSize:32]]
- Setting CVar [[grass.TickInterval:5]]
- Setting CVar [[r.Mobile.TonemapperFilm:1]]
- Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
- Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
- Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
- Setting CVar [[r.setres:1280x720]]
- Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:4]]
- Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
- Setting CVar [[InGamePerformanceTracking.Enabled:1]]
- Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
- Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
- Setting CVar [[p.DisableQueryOnlyActors:1]]
- Setting CVar [[r.StencilForLODDither:1]]
- Setting CVar [[r.gpucrash.collectionenable:1]]
- Setting CVar [[r.gpucrash.datadepth:5]]
- Setting CVar [[demo.WithLevelStreamingFixes:1]]
- Setting CVar [[net.DisableRemapScriptActors:1]]
- Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
- Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
- Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
- Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
- Setting CVar [[t.FPSChart.DoCsvProfile:1]]
- Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
- Setting CVar [[r.AllowStaticLighting:0]]
- Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
- Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
- Setting CVar [[r.AOSpecularOcclusionMode:0]]
- Setting CVar [[r.SupportSimpleForwardShading:1]]
- Setting CVar [[p.BatchPhysXTasksSize:8]]
- Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
- Setting CVar [[FX.BatchAsync:1]]
- Setting CVar [[FX.BatchAsyncBatchSize:32]]
- Setting CVar [[grass.TickInterval:5]]
- Setting CVar [[r.Mobile.TonemapperFilm:1]]
- Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
- Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
- Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
- Setting CVar [[r.setres:1280x720]]
- Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:4]]
- Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
- Setting CVar [[InGamePerformanceTracking.Enabled:1]]
- Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
- Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
- Setting CVar [[p.DisableQueryOnlyActors:1]]
- Setting CVar [[r.StencilForLODDither:1]]
- Setting CVar [[r.gpucrash.collectionenable:1]]
- Setting CVar [[r.gpucrash.datadepth:5]]
- Setting CVar [[demo.WithLevelStreamingFixes:1]]
- Setting CVar [[net.DisableRemapScriptActors:1]]
- Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
- Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
- Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
- Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
- Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- Setting CVar [[r.GPUCrashDebugging:0]]
- Setting CVar [[r.MobileHDR:1]]
- Setting CVar [[r.AllowOcclusionQueries:1]]
- Setting CVar [[r.ExpandNewlyOcclusionTestedBBoxesAmount:75]]
- Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
- Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
- Setting CVar [[r.PrecomputedVisibilityWarning:0]]
- Setting CVar [[r.TextureStreaming:1]]
- Setting CVar [[r.NormalMapsForStaticLighting:0]]
- Setting CVar [[r.GenerateMeshDistanceFields:1]]
- Setting CVar [[r.GenerateLandscapeGIData:0]]
- Setting CVar [[r.DistanceFieldBuild.Compress:1]]
- Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
- Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
- Setting CVar [[r.TranslucentSortPolicy:0]]
- Setting CVar [[r.CustomDepth:3]]
- Setting CVar [[r.DefaultFeature.Bloom:1]]
- Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
- Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
- Setting CVar [[r.DefaultFeature.AutoExposure:1]]
- Setting CVar [[r.DefaultFeature.MotionBlur:1]]
- Setting CVar [[r.DefaultFeature.LensFlare:0]]
- Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
- Setting CVar [[r.EarlyZPass:2]]
- Setting CVar [[r.EarlyZPassMovable:1]]
- Setting CVar [[r.DBuffer:0]]
- Setting CVar [[r.ClearSceneMethod:1]]
- Setting CVar [[r.BasePassOutputsVelocity:1]]
- Setting CVar [[r.WireframeCullThreshold:5.000000]]
- Setting CVar [[r.LightShaftRenderToSeparateTranslucency:1]]
- Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
- Setting CVar [[r.VertexFoggingForOpaque:0]]
- Setting CVar [[r.SelectiveBasePassOutputs:1]]
- Setting CVar [[r.TonemapperFilm:1]]
- Setting CVar [[r.Streaming.MaxTextureUVDensity:2500]]
- Setting CVar [[r.Mobile.DisableVertexFog:0]]
- Setting CVar [[r.MobileNumDynamicPointLights:0]]
- Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
- Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
- Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
- Setting CVar [[r.Mobile.SkyLightPermutation:2]]
- Setting CVar [[r.Mobile.CompressLandscapeWeightmaps:1]]
- Setting CVar [[r.SupportStationarySkylight:0]]
- Setting CVar [[r.SupportLowQualityLightmaps:0]]
- Setting CVar [[r.SupportAtmosphericFog:0]]
- Setting CVar [[r.Mobile.ForceFullPrecisionInPS:1]]
- Setting CVar [[OpenGL.UseEmulatedUBs:1]]
- Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
- Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- Setting CVar [[s.PriorityAsyncLoadingExtraTime:40.0]]
- Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:10.0]]
- Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- Setting CVar [[s.ProcessPrestreamingRequests:1]]
- Setting CVar [[s.ForceGCAfterLevelStreamedOut:0]]
- Setting CVar [[s.ContinuouslyIncrementalGCWhileLevelsPendingPurge:0]]
- Setting CVar [[s.AllowLevelRequestsWhileAsyncLoadingInMatch:1]]
- Setting CVar [[s.MaxLevelRequestsAtOnceWhileInMatch:2]]
- Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- Setting CVar [[gc.SizeOfPermanentObjectPool:17825792]]
- Setting CVar [[gc.FlushStreamingOnGC:0]]
- Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- Setting CVar [[gc.AllowParallelGC:1]]
- Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- Setting CVar [[gc.MaxObjectsInEditor:8388607]]
- Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- Setting CVar [[gc.CreateGCClusters:1]]
- Setting CVar [[gc.MergeGCClusters:0]]
- Setting CVar [[gc.MinGCClusterSize:5]]
- Setting CVar [[gc.ActorClusteringEnabled:1]]
- Setting CVar [[gc.BlueprintClusteringEnabled:1]]
- Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
- Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- Setting CVar [[n.VerifyPeer:1]]
- Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.SkeletalMeshLODBias:0]]
- Setting CVar [[r.ViewDistanceScale:2.0]]
- Setting CVar [[Fort.Scalability.AIBudget:8,16]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
- Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
- Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
- Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
- Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
- Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
- Setting CVar [[p.AnimDynamicsLODThreshold:1]]
- Setting CVar [[p.RigidBodyLODThreshold:1]]
- Setting CVar [[r.StaticMeshLODDistanceScale:1]]
- Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
- Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
- Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
- Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
- Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
- Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
- Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
- Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
- Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:3]]
- Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:66]]
- Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:66]]
- Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:66]]
- Setting CVar [[r.NeverOcclusionTestDistance:1250]]
- Setting CVar [[a.Budget.Enabled:1]]
- Setting CVar [[a.Budget.BudgetMs:1.5]]
- Setting CVar [[Athena.NetworkSmoothingSkipFramesLargeGameLOD2:0]]
- Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.PostProcessAAQuality:4]]
- Setting CVar [[r.Tonemapper.Sharpen:0.5]]
- Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.LightFunctionQuality:1]]
- Setting CVar [[r.ShadowQuality:5]]
- Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- Setting CVar [[r.Shadow.MaxResolution:2048]]
- Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- Setting CVar [[r.Shadow.DistanceScale:1.0]]
- Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- Setting CVar [[r.DistanceFieldShadowing:1]]
- Setting CVar [[r.DistanceFieldAO:1]]
- Setting CVar [[r.AOQuality:2]]
- Setting CVar [[r.VolumetricFog:1]]
- Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- Setting CVar [[r.CapsuleShadows:1]]
- Setting CVar [[r.SimpleForwardShading:0]]
- Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
- Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:-1]]
- Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:-1]]
- Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.MotionBlurQuality:4]]
- Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- Setting CVar [[r.AmbientOcclusionLevels:-1]]
- Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- Setting CVar [[r.DepthOfFieldQuality:2]]
- Setting CVar [[r.RenderTargetPoolMin:400]]
- Setting CVar [[r.LensFlareQuality:2]]
- Setting CVar [[r.SceneColorFringeQuality:1]]
- Setting CVar [[r.EyeAdaptationQuality:1]]
- Setting CVar [[r.BloomQuality:5]]
- Setting CVar [[r.FastBlurThreshold:100]]
- Setting CVar [[r.Upscale.Quality:3]]
- Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- Setting CVar [[r.LightShaftQuality:1]]
- Setting CVar [[r.Filter.SizeScale:1]]
- Setting CVar [[r.Tonemapper.Quality:5]]
- Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- Setting CVar [[r.AmbientOcclusion.Compute:0]]
- Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.Streaming.MipBias:0]]
- Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- Setting CVar [[r.Streaming.Boost:1]]
- Setting CVar [[r.MaxAnisotropy:8]]
- Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- Setting CVar [[r.Streaming.PoolSize:1000]]
- Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- Setting CVar [[r.RefractionQuality:2]]
- Setting CVar [[r.SSR.Quality:3]]
- Setting CVar [[r.SceneColorFormat:4]]
- Setting CVar [[r.DetailMode:2]]
- Setting CVar [[r.TranslucencyVolumeBlur:1]]
- Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- Setting CVar [[r.SSS.Scale:1]]
- Setting CVar [[r.SSS.SampleSet:2]]
- Setting CVar [[r.SSS.Quality:1]]
- Setting CVar [[r.SSS.HalfRes:1]]
- Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- Setting CVar [[r.ParticleLightQuality:2]]
- Setting CVar [[Fort.Wind:1]]
- Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
- Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
- Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
- Setting CVar [[fx.Significance.MaxRange:14000]]
- Setting CVar [[p.AnimDynamicsWind:1]]
- Setting CVar [[r.SeparateTranslucency:1]]
- Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[foliage.DensityScale:1.0]]
- Setting CVar [[grass.DensityScale:1.0]]
- D3D11 adapters:
- 0. 'NVIDIA GeForce GTX 750 Ti' (Feature Level 11_0)
- 2007/0/4065 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- 0/0/4065 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- Chosen D3D11 Adapter: 0
- Selected Device Profile: [WindowsClient]
- Applying CVar settings loaded from the selected device profile: [WindowsClient]
- Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
- Platform has ~ 8 GB [8525283328 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- Setting CVar [[au.DisableEnvelopeFollowing:1]]
- Going up to parent DeviceProfile [Windows]
- Setting CVar [[r.Vulkan.UseRealUBs:1]]
- Setting CVar [[sg.ViewDistanceQuality:2]]
- Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.SkeletalMeshLODBias:0]]
- Setting CVar [[r.ViewDistanceScale:1.67]]
- Setting CVar [[Fort.Scalability.AIBudget:8,16]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
- Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
- Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
- Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
- Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
- Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
- Setting CVar [[p.AnimDynamicsLODThreshold:1]]
- Setting CVar [[p.RigidBodyLODThreshold:1]]
- Setting CVar [[r.StaticMeshLODDistanceScale:1]]
- Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
- Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
- Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
- Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
- Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
- Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
- Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
- Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
- Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
- Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:50]]
- Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:50]]
- Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:50]]
- Setting CVar [[r.NeverOcclusionTestDistance:1250]]
- Setting CVar [[a.Budget.Enabled:1]]
- Setting CVar [[a.Budget.BudgetMs:1.5]]
- Setting CVar [[sg.AntiAliasingQuality:2]]
- Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.PostProcessAAQuality:3]]
- Setting CVar [[r.Tonemapper.Sharpen:0.5]]
- Setting CVar [[sg.ShadowQuality:2]]
- Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.LightFunctionQuality:1]]
- Setting CVar [[r.ShadowQuality:5]]
- Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
- Setting CVar [[r.Shadow.MaxResolution:1024]]
- Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
- Setting CVar [[r.Shadow.DistanceScale:0.85]]
- Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
- Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
- Setting CVar [[r.DistanceFieldShadowing:1]]
- Setting CVar [[r.DistanceFieldAO:1]]
- Setting CVar [[r.AOQuality:1]]
- Setting CVar [[r.VolumetricFog:1]]
- Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
- Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
- Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
- Setting CVar [[r.CapsuleShadows:1]]
- Setting CVar [[r.SimpleForwardShading:0]]
- Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
- Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
- Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
- Setting CVar [[sg.PostProcessQuality:2]]
- Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.MotionBlurQuality:3]]
- Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
- Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- Setting CVar [[r.AmbientOcclusionLevels:-1]]
- Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
- Setting CVar [[r.DepthOfFieldQuality:2]]
- Setting CVar [[r.RenderTargetPoolMin:400]]
- Setting CVar [[r.LensFlareQuality:2]]
- Setting CVar [[r.SceneColorFringeQuality:1]]
- Setting CVar [[r.EyeAdaptationQuality:1]]
- Setting CVar [[r.BloomQuality:5]]
- Setting CVar [[r.FastBlurThreshold:3]]
- Setting CVar [[r.Upscale.Quality:2]]
- Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- Setting CVar [[r.LightShaftQuality:0]]
- Setting CVar [[r.Filter.SizeScale:0.8]]
- Setting CVar [[r.Tonemapper.Quality:5]]
- Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
- Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
- Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
- Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
- Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
- Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
- Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
- Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
- Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
- Setting CVar [[r.AmbientOcclusion.Compute:0]]
- Setting CVar [[sg.TextureQuality:2]]
- Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.Streaming.MipBias:0]]
- Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- Setting CVar [[r.Streaming.Boost:1]]
- Setting CVar [[r.MaxAnisotropy:4]]
- Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
- Setting CVar [[r.Streaming.PoolSize:800]]
- Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- Setting CVar [[sg.EffectsQuality:2]]
- Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
- Setting CVar [[r.RefractionQuality:2]]
- Setting CVar [[r.SSR.Quality:2]]
- Setting CVar [[r.SceneColorFormat:3]]
- Setting CVar [[r.DetailMode:1]]
- Setting CVar [[r.TranslucencyVolumeBlur:1]]
- Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- Setting CVar [[r.SSS.Scale:1]]
- Setting CVar [[r.SSS.SampleSet:1]]
- Setting CVar [[r.SSS.Quality:-1]]
- Setting CVar [[r.SSS.HalfRes:1]]
- Setting CVar [[r.EmitterSpawnRateScale:0.5]]
- Setting CVar [[r.ParticleLightQuality:1]]
- Setting CVar [[Fort.Wind:1]]
- Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
- Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
- Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
- Setting CVar [[fx.Significance.MaxRange:14000]]
- Setting CVar [[p.AnimDynamicsWind:1]]
- Setting CVar [[r.SeparateTranslucency:1]]
- Going up to parent DeviceProfile []
- Applying CVar settings from Section [ViewDistanceQuality@1] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.SkeletalMeshLODBias:0]]
- Setting CVar [[r.ViewDistanceScale:1.33]]
- Setting CVar [[Fort.Scalability.AIBudget:8,16]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget:4,4,10,82]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,3,3]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget.UROInterpolation:1,1,0,0]]
- Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,2,2]]
- Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
- Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
- Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
- Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
- Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
- Setting CVar [[p.AnimDynamicsLODThreshold:0]]
- Setting CVar [[p.RigidBodyLODThreshold:0]]
- Setting CVar [[r.StaticMeshLODDistanceScale:1]]
- Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
- Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
- Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
- Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
- Setting CVar [[Athena.EnableProxyPredictionPawnLOD:0]]
- Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:-1]]
- Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
- Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
- Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
- Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
- Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:33]]
- Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:33]]
- Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:33]]
- Setting CVar [[r.NeverOcclusionTestDistance:1250]]
- Setting CVar [[a.Budget.Enabled:1]]
- Setting CVar [[a.Budget.BudgetMs:1.5]]
- Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.PostProcessAAQuality:0]]
- Setting CVar [[r.Tonemapper.Sharpen:0]]
- Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.LightFunctionQuality:1]]
- Setting CVar [[r.ShadowQuality:0]]
- Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
- Setting CVar [[r.Shadow.MaxResolution:512]]
- Setting CVar [[r.Shadow.MaxCSMResolution:512]]
- Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
- Setting CVar [[r.Shadow.DistanceScale:0.6]]
- Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
- Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
- Setting CVar [[r.DistanceFieldShadowing:0]]
- Setting CVar [[r.DistanceFieldAO:0]]
- Setting CVar [[r.VolumetricFog:0]]
- Setting CVar [[r.LightMaxDrawDistanceScale:0]]
- Setting CVar [[r.CapsuleShadows:0]]
- Setting CVar [[r.SimpleForwardShading:1]]
- Setting CVar [[Fort.TODDirectionalLightUpdateRate:6.0]]
- Setting CVar [[Fort.TODDirectionalLightInterpSpeed:2.0]]
- Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:0]]
- Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:0]]
- Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.MotionBlurQuality:0]]
- Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
- Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
- Setting CVar [[r.AmbientOcclusionLevels:0]]
- Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
- Setting CVar [[r.DepthOfFieldQuality:0]]
- Setting CVar [[r.RenderTargetPoolMin:300]]
- Setting CVar [[r.LensFlareQuality:0]]
- Setting CVar [[r.SceneColorFringeQuality:0]]
- Setting CVar [[r.EyeAdaptationQuality:0]]
- Setting CVar [[r.BloomQuality:4]]
- Setting CVar [[r.FastBlurThreshold:0]]
- Setting CVar [[r.Upscale.Quality:1]]
- Setting CVar [[r.Tonemapper.GrainQuantization:0]]
- Setting CVar [[r.LightShaftQuality:0]]
- Setting CVar [[r.Filter.SizeScale:0.6]]
- Setting CVar [[r.Tonemapper.Quality:0]]
- Setting CVar [[r.AmbientOcclusion.Compute:0]]
- Applying CVar settings from Section [TextureQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.Streaming.MipBias:16]]
- Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
- Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
- Setting CVar [[r.Streaming.Boost:0.3]]
- Setting CVar [[r.MaxAnisotropy:0]]
- Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
- Setting CVar [[r.Streaming.PoolSize:300]]
- Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
- Setting CVar [[r.RefractionQuality:0]]
- Setting CVar [[r.SSR.Quality:0]]
- Setting CVar [[r.SceneColorFormat:3]]
- Setting CVar [[r.DetailMode:0]]
- Setting CVar [[r.TranslucencyVolumeBlur:0]]
- Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
- Setting CVar [[r.SSS.Scale:0]]
- Setting CVar [[r.SSS.SampleSet:0]]
- Setting CVar [[r.SSS.Quality:0]]
- Setting CVar [[r.SSS.HalfRes:1]]
- Setting CVar [[r.EmitterSpawnRateScale:0.125]]
- Setting CVar [[r.ParticleLightQuality:0]]
- Setting CVar [[Fort.Wind:0]]
- Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
- Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
- Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
- Setting CVar [[fx.Significance.MaxRange:5000]]
- Setting CVar [[p.AnimDynamicsWind:0]]
- Setting CVar [[r.SeparateTranslucency:0]]
- Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- Setting CVar [[foliage.DensityScale:1.0]]
- Setting CVar [[grass.DensityScale:1.0]]
- Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- Setting CVar [[net.AllowAsyncLoading:1]]
- Setting CVar [[net.DelayUnmappedRPCs:1]]
- Setting CVar [[net.MaxRPCPerNetUpdate:10]]
- Setting CVar [[net.PingExcludeFrameTime:1]]
- Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
- Setting CVar [[OSS.VerboseSessionInPayloads:0]]
- Setting CVar [[OSS.VerboseSessionOutPayloads:0]]
- Setting CVar [[OSS.VerboseIdentityPayloads:0]]
- Setting CVar [[httpReplay.ChunkUploadDelayInSeconds:20]]
- Setting CVar [[demo.CheckpointUploadDelayInSeconds:60]]
- Setting CVar [[demo.ForceDisableAsyncPackageMapLoading:0]]
- Setting CVar [[gpad.LeftStickInnerDeadzone:0.24]]
- Setting CVar [[gpad.LeftStickOuterDeadzone:0.01]]
- Setting CVar [[gpad.RightStickInnerDeadzone:0.27]]
- Setting CVar [[gpad.RightStickOuterDeadzone:0.01]]
- Setting CVar [[demo.UseNetRelevancy:0]]
- Setting CVar [[demo.CullDistanceOverride:3000]]
- Setting CVar [[demo.RecordHzWhenNotRelevant:2]]
- Setting CVar [[demo.ClientRecordAsyncEndOfFrame:1]]
- Setting CVar [[gc.CreateGCClusters:0]]
- Setting CVar [[tick.DoAsyncEndOfFrameTasks:1]]
- Setting CVar [[Athena.Vehicle.ShowAirHeightOver:3]]
- Setting CVar [[Athena.Vehicle.ShowAirDistanceOver:5]]
- Setting CVar [[Analytic.DumpPlayerInventoryPerZonePhase:1]]
- Setting CVar [[Weapon.TryToFireRestrictedByTypeCooldowns:1]]
- Setting CVar [[Weapon.UseInterpolateToPerfectAim:0]]
- Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:1]]
- Setting CVar [[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
- Setting CVar [[r.ForceStripAdjacencyDataDuringCooking:1]]
- Setting CVar [[r.AOGlobalDFStartDistance:100]]
- Setting CVar [[r.RHICmdBalanceParallelLists:0]]
- Setting CVar [[foliage.MinVertsToSplitNode:8192]]
- Setting CVar [[p.ForceNoKSPairs:1]]
- Setting CVar [[p.ForceNoKKPairs:1]]
- Setting CVar [[Athena.bMegaStormEnabled:0]]
- Setting CVar [[FortRepGraph.SpatialBiasX:-270000]]
- Setting CVar [[FortRepGraph.SpatialBiasY:-270000]]
- Setting CVar [[Fort.EnableFacialAnimation:1]]
- Setting CVar [[Fort.GliderRedeployRequiresJump:1]]
- Setting CVar [[Fort.GliderRedeployUseWindowOfTime:0]]
- Setting CVar [[Fort.GliderRedeployWindowLength:5.0]]
- Setting CVar [[Fort.GliderRedeployPreventSkydiving:1]]
- Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
- Setting CVar [[au.DisableHPFiltering:1]]
- Computer: DESKTOP-1G7K91V
- User: Daniel
- CPU Page size=4096, Cores=2
- High frequency timer resolution =3.514607 MHz
- Memory total: Physical=7.9GB (8GB approx)
- Platform Memory Stats for WindowsClient
- Process Physical Memory: 238.57 MB used, 243.93 MB peak
- Process Virtual Memory: 308.72 MB used, 308.72 MB peak
- Physical Memory: 3369.09 MB used, 4761.26 MB free, 8130.34 MB total
- Virtual Memory: 4646.91 MB used, 4761.26 MB free, 134217728.00 MB total
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
- Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll'
- Exists: true
- FileSize: 60816
- Able to read: true
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll'
- Exists: true
- FileSize: 1605008
- Able to read: true
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll'
- Exists: true
- FileSize: 194960
- Able to read: true
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
- Missing import: PhysX3Common_x64.dll
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
- Missing import: PhysX3Common_x64.dll
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
- Missing import: PhysX3Common_x64.dll
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
- Missing import: PhysX3Common_x64.dll
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
- Missing import: PhysX3Common_x64.dll
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
- Missing import: PhysX3Common_x64.dll
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll'
- Exists: true
- FileSize: 2112400
- Able to read: true
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll'
- Exists: true
- FileSize: 1050000
- Able to read: true
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll'
- Exists: true
- FileSize: 3335568
- Able to read: true
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
- Missing import: PxFoundation_x64.dll
- Looked in: ../../../FortniteGame/Binaries/Win64
- Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
- Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll'
- Exists: true
- FileSize: 1225104
- Able to read: true
- Preparing to exit.
- Windows GetLastError: The operation completed successfully. (0)
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