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Nov 16th, 2018
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  1. Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  2. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak attempting to mount.
  3. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak.
  4. Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak" until encryption key '2301C91045828DBFCDD966BE1AFE22F7' becomes available
  5. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak attempting to mount.
  6. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak.
  7. Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak" until encryption key '0690C12E471B0A42CD02549ADA662D64' becomes available
  8. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak attempting to mount.
  9. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak.
  10. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s5-WindowsClient.pak attempting to mount.
  11. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s5-WindowsClient.pak.
  12. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
  13. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
  14. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
  15. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
  16. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
  17. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
  18. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
  19. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
  20. Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
  21. Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
  22. Not using cached read wrapper
  23. Started task graph with 4 named threads and 10 total threads with 3 sets of task threads.
  24. Failed to load GFSDK_Aftermath_Lib.x64.dll
  25. ICU TimeZone Detection - Raw Offset: +10:00, Platform Override: ''
  26. Mounting plugin AESHandlerComponent
  27. Mounting plugin PlatformCrypto
  28. Mounting plugin AndroidDeviceProfileSelector
  29. Mounting plugin AnimationBudgetAllocator
  30. Mounting plugin AnimationSharing
  31. Mounting plugin SignificanceManager
  32. Mounting plugin BlueprintContext
  33. Mounting plugin BlueprintMaterialTextureNodes
  34. Mounting plugin CommonUI
  35. Mounting plugin ControlRig
  36. Mounting plugin Crashlytics
  37. Mounting plugin DiscordRPC
  38. Mounting plugin EditorScriptingUtilities
  39. Mounting plugin FortniteEarlyStartupPatcher
  40. Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
  41. Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
  42. Mounting plugin OnlineSubsystem
  43. Mounting plugin EpicCMS
  44. Mounting plugin EpicCMSUIFramework
  45. Mounting plugin OnlineFramework
  46. Mounting plugin OnlineSubsystemUtils
  47. Mounting plugin OnlineSubsystemMcp
  48. Mounting plugin FunctionalTestingEditor
  49. Mounting plugin GameplayAbilities
  50. Mounting plugin GameplayTagsEditor
  51. Mounting plugin AssetManagerEditor
  52. Mounting plugin Gauntlet
  53. Mounting plugin ImagePlate
  54. Mounting plugin ImmediatePhysics
  55. Mounting plugin IOSDeviceProfileSelector
  56. Mounting plugin LiveLink
  57. Mounting plugin LogitechLED
  58. Mounting plugin MatchmakingService
  59. Mounting plugin MeshNetwork
  60. Mounting plugin ReplicationGraph
  61. Mounting plugin NetUI
  62. Mounting plugin NVIDIAGfeSDK
  63. Mounting plugin OnlineSubsystemLiveServer
  64. Mounting plugin OnlineSubsystemFacebook
  65. Mounting plugin OnlineSubsystemGoogle
  66. Mounting plugin OnlineSubsystemNull
  67. Mounting plugin OnlineSubsystemPS4Server
  68. Mounting plugin OnlineSubsystemTwitch
  69. Mounting plugin Oodle
  70. Mounting plugin Paper2D
  71. Mounting plugin PhysXVehicles
  72. Mounting plugin ProceduralMeshComponent
  73. Mounting plugin PurchaseFlow
  74. Mounting plugin PythonScriptPlugin
  75. Mounting plugin RazerChroma
  76. Mounting plugin Social
  77. Mounting plugin SocialUMG
  78. Mounting plugin SubtitlesWidgets
  79. Mounting plugin SubtitlesWidgetsEditor
  80. Mounting plugin UAC
  81. Mounting plugin UACBase
  82. Mounting plugin WindowsDeviceProfileSelector
  83. Mounting plugin WinDualShock
  84. Mounting plugin LauncherChunkInstaller
  85. Mounting plugin TimeSynth
  86. Mounting plugin MIDIDevice
  87. Mounting plugin FacialAnimSystem
  88. Mounting plugin SpeechGraphics
  89. Mounting plugin EpicGameplayStats
  90. Mounting plugin OnlineGameplayFramework
  91. Mounting plugin HTTPChunkInstaller
  92. Mounting plugin Vivox
  93. Mounting plugin AISupport
  94. Mounting plugin CryptoKeys
  95. Mounting plugin MeshEditor
  96. Mounting plugin EditableMesh
  97. Mounting plugin DatasmithContent
  98. Mounting plugin AppleImageUtils
  99. Mounting plugin AppleVision
  100. Mounting plugin BackChannel
  101. Mounting plugin GeometryCache
  102. Mounting plugin AvfMedia
  103. Mounting plugin LinearTimecode
  104. Mounting plugin WmfMedia
  105. Mounting plugin TcpMessaging
  106. Mounting plugin NetcodeUnitTest
  107. Mounting plugin NUTUnrealEngine4
  108. Mounting plugin AndroidPermission
  109. Using libcurl 7.55.1-DEV
  110. - built for x86_64-pc-win32
  111. - supports SSL with OpenSSL/1.0.2h
  112. - supports HTTP deflate (compression) using libz 1.2.8
  113. - other features:
  114. CURL_VERSION_SSL
  115. CURL_VERSION_LIBZ
  116. CURL_VERSION_IPV6
  117. CURL_VERSION_ASYNCHDNS
  118. CURL_VERSION_LARGEFILE
  119. CURL_VERSION_IDN
  120. CurlRequestOptions (configurable via config and command line):
  121. - bVerifyPeer = true - Libcurl will verify peer certificate
  122. - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  123. - bDontReuseConnections = false - Libcurl will reuse connections
  124. - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  125. - LocalHostAddr = Default
  126. - BufferSize = 65536
  127. MCP: Mcp Startup!
  128. OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
  129. Failed to load '../../../FortniteGame/Binaries/ThirdParty/Nvidia/Win64/GfeSDK.dll' (GetLastError=5)
  130. Failed to load GfeSDK library.
  131. Build: ++Fortnite+Release-6.30-CL-4562711
  132. Engine Version: 4.21.0-4562711+++Fortnite+Release-6.30
  133. Compatible Engine Version: 4.21.0-4560553+++Fortnite+Release-6.30
  134. Net CL: 4500940
  135. OS: Windows 10 (), CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 750 Ti
  136. Compiled (64-bit): Nov 13 2018 14:54:37
  137. Compiled with Visual C++: 19.13.26129.00
  138. Build Configuration: Shipping
  139. Branch Name: ++Fortnite+Release-6.30
  140. Filtered Command Line: -steamimportavailable -epicusername="xDaniel69" -epicuserid=6307e361335a44ebbdd1bc0071170810 -epiclocale=en-US -noeac -fromfl=be -fltoken=858da0abb2b3eed5d4c2cd393c39572b126d067b72727f6c6f265d414d46b2cbaca8909d85818f808995a6d0d98a92cb3177717a10441e -frombe
  141. Base Directory: D:/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
  142. Installed Engine Build: 1
  143. Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 17825792 bytes for permanent pool.
  144. Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
  145. Object subsystem initialized
  146. AppInit - CPU:234.43MB (Peak: 234.43MB)
  147. Setting CVar [[t.FPSChart.DoCsvProfile:1]]
  148. Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
  149. Setting CVar [[r.AllowStaticLighting:0]]
  150. Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
  151. Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
  152. Setting CVar [[r.AOSpecularOcclusionMode:0]]
  153. Setting CVar [[r.SupportSimpleForwardShading:1]]
  154. Setting CVar [[p.BatchPhysXTasksSize:8]]
  155. Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
  156. Setting CVar [[FX.BatchAsync:1]]
  157. Setting CVar [[FX.BatchAsyncBatchSize:32]]
  158. Setting CVar [[grass.TickInterval:5]]
  159. Setting CVar [[r.Mobile.TonemapperFilm:1]]
  160. Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
  161. Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
  162. Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
  163. Setting CVar [[r.setres:1280x720]]
  164. Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:4]]
  165. Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
  166. Setting CVar [[InGamePerformanceTracking.Enabled:1]]
  167. Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
  168. Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
  169. Setting CVar [[p.DisableQueryOnlyActors:1]]
  170. Setting CVar [[r.StencilForLODDither:1]]
  171. Setting CVar [[r.gpucrash.collectionenable:1]]
  172. Setting CVar [[r.gpucrash.datadepth:5]]
  173. Setting CVar [[demo.WithLevelStreamingFixes:1]]
  174. Setting CVar [[net.DisableRemapScriptActors:1]]
  175. Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
  176. Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
  177. Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
  178. Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
  179. Setting CVar [[t.FPSChart.DoCsvProfile:1]]
  180. Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
  181. Setting CVar [[r.AllowStaticLighting:0]]
  182. Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
  183. Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
  184. Setting CVar [[r.AOSpecularOcclusionMode:0]]
  185. Setting CVar [[r.SupportSimpleForwardShading:1]]
  186. Setting CVar [[p.BatchPhysXTasksSize:8]]
  187. Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
  188. Setting CVar [[FX.BatchAsync:1]]
  189. Setting CVar [[FX.BatchAsyncBatchSize:32]]
  190. Setting CVar [[grass.TickInterval:5]]
  191. Setting CVar [[r.Mobile.TonemapperFilm:1]]
  192. Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
  193. Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
  194. Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
  195. Setting CVar [[r.setres:1280x720]]
  196. Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:4]]
  197. Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
  198. Setting CVar [[InGamePerformanceTracking.Enabled:1]]
  199. Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
  200. Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
  201. Setting CVar [[p.DisableQueryOnlyActors:1]]
  202. Setting CVar [[r.StencilForLODDither:1]]
  203. Setting CVar [[r.gpucrash.collectionenable:1]]
  204. Setting CVar [[r.gpucrash.datadepth:5]]
  205. Setting CVar [[demo.WithLevelStreamingFixes:1]]
  206. Setting CVar [[net.DisableRemapScriptActors:1]]
  207. Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
  208. Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
  209. Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
  210. Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
  211. Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  212. Setting CVar [[r.GPUCrashDebugging:0]]
  213. Setting CVar [[r.MobileHDR:1]]
  214. Setting CVar [[r.AllowOcclusionQueries:1]]
  215. Setting CVar [[r.ExpandNewlyOcclusionTestedBBoxesAmount:75]]
  216. Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  217. Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  218. Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  219. Setting CVar [[r.TextureStreaming:1]]
  220. Setting CVar [[r.NormalMapsForStaticLighting:0]]
  221. Setting CVar [[r.GenerateMeshDistanceFields:1]]
  222. Setting CVar [[r.GenerateLandscapeGIData:0]]
  223. Setting CVar [[r.DistanceFieldBuild.Compress:1]]
  224. Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
  225. Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  226. Setting CVar [[r.TranslucentSortPolicy:0]]
  227. Setting CVar [[r.CustomDepth:3]]
  228. Setting CVar [[r.DefaultFeature.Bloom:1]]
  229. Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
  230. Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
  231. Setting CVar [[r.DefaultFeature.AutoExposure:1]]
  232. Setting CVar [[r.DefaultFeature.MotionBlur:1]]
  233. Setting CVar [[r.DefaultFeature.LensFlare:0]]
  234. Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  235. Setting CVar [[r.EarlyZPass:2]]
  236. Setting CVar [[r.EarlyZPassMovable:1]]
  237. Setting CVar [[r.DBuffer:0]]
  238. Setting CVar [[r.ClearSceneMethod:1]]
  239. Setting CVar [[r.BasePassOutputsVelocity:1]]
  240. Setting CVar [[r.WireframeCullThreshold:5.000000]]
  241. Setting CVar [[r.LightShaftRenderToSeparateTranslucency:1]]
  242. Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
  243. Setting CVar [[r.VertexFoggingForOpaque:0]]
  244. Setting CVar [[r.SelectiveBasePassOutputs:1]]
  245. Setting CVar [[r.TonemapperFilm:1]]
  246. Setting CVar [[r.Streaming.MaxTextureUVDensity:2500]]
  247. Setting CVar [[r.Mobile.DisableVertexFog:0]]
  248. Setting CVar [[r.MobileNumDynamicPointLights:0]]
  249. Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  250. Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
  251. Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
  252. Setting CVar [[r.Mobile.SkyLightPermutation:2]]
  253. Setting CVar [[r.Mobile.CompressLandscapeWeightmaps:1]]
  254. Setting CVar [[r.SupportStationarySkylight:0]]
  255. Setting CVar [[r.SupportLowQualityLightmaps:0]]
  256. Setting CVar [[r.SupportAtmosphericFog:0]]
  257. Setting CVar [[r.Mobile.ForceFullPrecisionInPS:1]]
  258. Setting CVar [[OpenGL.UseEmulatedUBs:1]]
  259. Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  260. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  261. Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  262. Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
  263. Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  264. Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  265. Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  266. Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  267. Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  268. Setting CVar [[s.PriorityAsyncLoadingExtraTime:40.0]]
  269. Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  270. Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:10.0]]
  271. Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  272. Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  273. Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  274. Setting CVar [[s.ProcessPrestreamingRequests:1]]
  275. Setting CVar [[s.ForceGCAfterLevelStreamedOut:0]]
  276. Setting CVar [[s.ContinuouslyIncrementalGCWhileLevelsPendingPurge:0]]
  277. Setting CVar [[s.AllowLevelRequestsWhileAsyncLoadingInMatch:1]]
  278. Setting CVar [[s.MaxLevelRequestsAtOnceWhileInMatch:2]]
  279. Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  280. Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  281. Setting CVar [[gc.SizeOfPermanentObjectPool:17825792]]
  282. Setting CVar [[gc.FlushStreamingOnGC:0]]
  283. Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  284. Setting CVar [[gc.AllowParallelGC:1]]
  285. Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  286. Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  287. Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  288. Setting CVar [[gc.CreateGCClusters:1]]
  289. Setting CVar [[gc.MergeGCClusters:0]]
  290. Setting CVar [[gc.MinGCClusterSize:5]]
  291. Setting CVar [[gc.ActorClusteringEnabled:1]]
  292. Setting CVar [[gc.BlueprintClusteringEnabled:1]]
  293. Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
  294. Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  295. Setting CVar [[n.VerifyPeer:1]]
  296. Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  297. Setting CVar [[r.SkeletalMeshLODBias:0]]
  298. Setting CVar [[r.ViewDistanceScale:2.0]]
  299. Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  300. Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  301. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  302. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  303. Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  304. Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  305. Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  306. Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  307. Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  308. Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  309. Setting CVar [[p.RigidBodyLODThreshold:1]]
  310. Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  311. Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  312. Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  313. Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  314. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  315. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  316. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  317. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  318. Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  319. Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  320. Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  321. Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  322. Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
  323. Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:3]]
  324. Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:66]]
  325. Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:66]]
  326. Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:66]]
  327. Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  328. Setting CVar [[a.Budget.Enabled:1]]
  329. Setting CVar [[a.Budget.BudgetMs:1.5]]
  330. Setting CVar [[Athena.NetworkSmoothingSkipFramesLargeGameLOD2:0]]
  331. Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  332. Setting CVar [[r.PostProcessAAQuality:4]]
  333. Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  334. Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  335. Setting CVar [[r.LightFunctionQuality:1]]
  336. Setting CVar [[r.ShadowQuality:5]]
  337. Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  338. Setting CVar [[r.Shadow.MaxResolution:2048]]
  339. Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  340. Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  341. Setting CVar [[r.Shadow.DistanceScale:1.0]]
  342. Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  343. Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  344. Setting CVar [[r.DistanceFieldShadowing:1]]
  345. Setting CVar [[r.DistanceFieldAO:1]]
  346. Setting CVar [[r.AOQuality:2]]
  347. Setting CVar [[r.VolumetricFog:1]]
  348. Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  349. Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  350. Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  351. Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  352. Setting CVar [[r.CapsuleShadows:1]]
  353. Setting CVar [[r.SimpleForwardShading:0]]
  354. Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  355. Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:-1]]
  356. Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:-1]]
  357. Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  358. Setting CVar [[r.MotionBlurQuality:4]]
  359. Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  360. Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  361. Setting CVar [[r.AmbientOcclusionLevels:-1]]
  362. Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  363. Setting CVar [[r.DepthOfFieldQuality:2]]
  364. Setting CVar [[r.RenderTargetPoolMin:400]]
  365. Setting CVar [[r.LensFlareQuality:2]]
  366. Setting CVar [[r.SceneColorFringeQuality:1]]
  367. Setting CVar [[r.EyeAdaptationQuality:1]]
  368. Setting CVar [[r.BloomQuality:5]]
  369. Setting CVar [[r.FastBlurThreshold:100]]
  370. Setting CVar [[r.Upscale.Quality:3]]
  371. Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  372. Setting CVar [[r.LightShaftQuality:1]]
  373. Setting CVar [[r.Filter.SizeScale:1]]
  374. Setting CVar [[r.Tonemapper.Quality:5]]
  375. Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  376. Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  377. Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  378. Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  379. Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  380. Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  381. Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  382. Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  383. Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  384. Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  385. Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  386. Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  387. Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  388. Setting CVar [[r.AmbientOcclusion.Compute:0]]
  389. Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  390. Setting CVar [[r.Streaming.MipBias:0]]
  391. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  392. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  393. Setting CVar [[r.Streaming.Boost:1]]
  394. Setting CVar [[r.MaxAnisotropy:8]]
  395. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  396. Setting CVar [[r.Streaming.PoolSize:1000]]
  397. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  398. Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  399. Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  400. Setting CVar [[r.RefractionQuality:2]]
  401. Setting CVar [[r.SSR.Quality:3]]
  402. Setting CVar [[r.SceneColorFormat:4]]
  403. Setting CVar [[r.DetailMode:2]]
  404. Setting CVar [[r.TranslucencyVolumeBlur:1]]
  405. Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  406. Setting CVar [[r.SSS.Scale:1]]
  407. Setting CVar [[r.SSS.SampleSet:2]]
  408. Setting CVar [[r.SSS.Quality:1]]
  409. Setting CVar [[r.SSS.HalfRes:1]]
  410. Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  411. Setting CVar [[r.ParticleLightQuality:2]]
  412. Setting CVar [[Fort.Wind:1]]
  413. Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
  414. Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
  415. Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
  416. Setting CVar [[fx.Significance.MaxRange:14000]]
  417. Setting CVar [[p.AnimDynamicsWind:1]]
  418. Setting CVar [[r.SeparateTranslucency:1]]
  419. Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  420. Setting CVar [[foliage.DensityScale:1.0]]
  421. Setting CVar [[grass.DensityScale:1.0]]
  422. D3D11 adapters:
  423. 0. 'NVIDIA GeForce GTX 750 Ti' (Feature Level 11_0)
  424. 2007/0/4065 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  425. 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  426. 0/0/4065 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  427. Chosen D3D11 Adapter: 0
  428. Selected Device Profile: [WindowsClient]
  429. Applying CVar settings loaded from the selected device profile: [WindowsClient]
  430. Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
  431. Platform has ~ 8 GB [8525283328 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  432. Setting CVar [[au.DisableEnvelopeFollowing:1]]
  433. Going up to parent DeviceProfile [Windows]
  434. Setting CVar [[r.Vulkan.UseRealUBs:1]]
  435. Setting CVar [[sg.ViewDistanceQuality:2]]
  436. Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  437. Setting CVar [[r.SkeletalMeshLODBias:0]]
  438. Setting CVar [[r.ViewDistanceScale:1.67]]
  439. Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  440. Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  441. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  442. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  443. Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  444. Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  445. Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  446. Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  447. Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  448. Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  449. Setting CVar [[p.RigidBodyLODThreshold:1]]
  450. Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  451. Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  452. Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  453. Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  454. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  455. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  456. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  457. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  458. Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  459. Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  460. Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  461. Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  462. Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
  463. Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
  464. Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:50]]
  465. Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:50]]
  466. Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:50]]
  467. Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  468. Setting CVar [[a.Budget.Enabled:1]]
  469. Setting CVar [[a.Budget.BudgetMs:1.5]]
  470. Setting CVar [[sg.AntiAliasingQuality:2]]
  471. Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  472. Setting CVar [[r.PostProcessAAQuality:3]]
  473. Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  474. Setting CVar [[sg.ShadowQuality:2]]
  475. Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  476. Setting CVar [[r.LightFunctionQuality:1]]
  477. Setting CVar [[r.ShadowQuality:5]]
  478. Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  479. Setting CVar [[r.Shadow.MaxResolution:1024]]
  480. Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  481. Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  482. Setting CVar [[r.Shadow.DistanceScale:0.85]]
  483. Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  484. Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  485. Setting CVar [[r.DistanceFieldShadowing:1]]
  486. Setting CVar [[r.DistanceFieldAO:1]]
  487. Setting CVar [[r.AOQuality:1]]
  488. Setting CVar [[r.VolumetricFog:1]]
  489. Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  490. Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  491. Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  492. Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
  493. Setting CVar [[r.CapsuleShadows:1]]
  494. Setting CVar [[r.SimpleForwardShading:0]]
  495. Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
  496. Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
  497. Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  498. Setting CVar [[sg.PostProcessQuality:2]]
  499. Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  500. Setting CVar [[r.MotionBlurQuality:3]]
  501. Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  502. Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  503. Setting CVar [[r.AmbientOcclusionLevels:-1]]
  504. Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  505. Setting CVar [[r.DepthOfFieldQuality:2]]
  506. Setting CVar [[r.RenderTargetPoolMin:400]]
  507. Setting CVar [[r.LensFlareQuality:2]]
  508. Setting CVar [[r.SceneColorFringeQuality:1]]
  509. Setting CVar [[r.EyeAdaptationQuality:1]]
  510. Setting CVar [[r.BloomQuality:5]]
  511. Setting CVar [[r.FastBlurThreshold:3]]
  512. Setting CVar [[r.Upscale.Quality:2]]
  513. Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  514. Setting CVar [[r.LightShaftQuality:0]]
  515. Setting CVar [[r.Filter.SizeScale:0.8]]
  516. Setting CVar [[r.Tonemapper.Quality:5]]
  517. Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  518. Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  519. Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  520. Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  521. Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  522. Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  523. Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  524. Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  525. Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  526. Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  527. Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  528. Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  529. Setting CVar [[r.AmbientOcclusion.Compute:0]]
  530. Setting CVar [[sg.TextureQuality:2]]
  531. Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  532. Setting CVar [[r.Streaming.MipBias:0]]
  533. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  534. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  535. Setting CVar [[r.Streaming.Boost:1]]
  536. Setting CVar [[r.MaxAnisotropy:4]]
  537. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  538. Setting CVar [[r.Streaming.PoolSize:800]]
  539. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  540. Setting CVar [[sg.EffectsQuality:2]]
  541. Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  542. Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  543. Setting CVar [[r.RefractionQuality:2]]
  544. Setting CVar [[r.SSR.Quality:2]]
  545. Setting CVar [[r.SceneColorFormat:3]]
  546. Setting CVar [[r.DetailMode:1]]
  547. Setting CVar [[r.TranslucencyVolumeBlur:1]]
  548. Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  549. Setting CVar [[r.SSS.Scale:1]]
  550. Setting CVar [[r.SSS.SampleSet:1]]
  551. Setting CVar [[r.SSS.Quality:-1]]
  552. Setting CVar [[r.SSS.HalfRes:1]]
  553. Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  554. Setting CVar [[r.ParticleLightQuality:1]]
  555. Setting CVar [[Fort.Wind:1]]
  556. Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
  557. Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
  558. Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
  559. Setting CVar [[fx.Significance.MaxRange:14000]]
  560. Setting CVar [[p.AnimDynamicsWind:1]]
  561. Setting CVar [[r.SeparateTranslucency:1]]
  562. Going up to parent DeviceProfile []
  563. Applying CVar settings from Section [ViewDistanceQuality@1] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  564. Setting CVar [[r.SkeletalMeshLODBias:0]]
  565. Setting CVar [[r.ViewDistanceScale:1.33]]
  566. Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  567. Setting CVar [[Fort.Scalability.AthenaPlayerBudget:4,4,10,82]]
  568. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,3,3]]
  569. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.UROInterpolation:1,1,0,0]]
  570. Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,2,2]]
  571. Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  572. Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  573. Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  574. Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  575. Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  576. Setting CVar [[p.AnimDynamicsLODThreshold:0]]
  577. Setting CVar [[p.RigidBodyLODThreshold:0]]
  578. Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  579. Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  580. Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  581. Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  582. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  583. Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  584. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  585. Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  586. Setting CVar [[Athena.EnableProxyPredictionPawnLOD:0]]
  587. Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:-1]]
  588. Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  589. Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  590. Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
  591. Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
  592. Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:33]]
  593. Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:33]]
  594. Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:33]]
  595. Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  596. Setting CVar [[a.Budget.Enabled:1]]
  597. Setting CVar [[a.Budget.BudgetMs:1.5]]
  598. Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  599. Setting CVar [[r.PostProcessAAQuality:0]]
  600. Setting CVar [[r.Tonemapper.Sharpen:0]]
  601. Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  602. Setting CVar [[r.LightFunctionQuality:1]]
  603. Setting CVar [[r.ShadowQuality:0]]
  604. Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
  605. Setting CVar [[r.Shadow.MaxResolution:512]]
  606. Setting CVar [[r.Shadow.MaxCSMResolution:512]]
  607. Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
  608. Setting CVar [[r.Shadow.DistanceScale:0.6]]
  609. Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
  610. Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  611. Setting CVar [[r.DistanceFieldShadowing:0]]
  612. Setting CVar [[r.DistanceFieldAO:0]]
  613. Setting CVar [[r.VolumetricFog:0]]
  614. Setting CVar [[r.LightMaxDrawDistanceScale:0]]
  615. Setting CVar [[r.CapsuleShadows:0]]
  616. Setting CVar [[r.SimpleForwardShading:1]]
  617. Setting CVar [[Fort.TODDirectionalLightUpdateRate:6.0]]
  618. Setting CVar [[Fort.TODDirectionalLightInterpSpeed:2.0]]
  619. Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:0]]
  620. Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:0]]
  621. Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  622. Setting CVar [[r.MotionBlurQuality:0]]
  623. Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
  624. Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
  625. Setting CVar [[r.AmbientOcclusionLevels:0]]
  626. Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
  627. Setting CVar [[r.DepthOfFieldQuality:0]]
  628. Setting CVar [[r.RenderTargetPoolMin:300]]
  629. Setting CVar [[r.LensFlareQuality:0]]
  630. Setting CVar [[r.SceneColorFringeQuality:0]]
  631. Setting CVar [[r.EyeAdaptationQuality:0]]
  632. Setting CVar [[r.BloomQuality:4]]
  633. Setting CVar [[r.FastBlurThreshold:0]]
  634. Setting CVar [[r.Upscale.Quality:1]]
  635. Setting CVar [[r.Tonemapper.GrainQuantization:0]]
  636. Setting CVar [[r.LightShaftQuality:0]]
  637. Setting CVar [[r.Filter.SizeScale:0.6]]
  638. Setting CVar [[r.Tonemapper.Quality:0]]
  639. Setting CVar [[r.AmbientOcclusion.Compute:0]]
  640. Applying CVar settings from Section [TextureQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  641. Setting CVar [[r.Streaming.MipBias:16]]
  642. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
  643. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
  644. Setting CVar [[r.Streaming.Boost:0.3]]
  645. Setting CVar [[r.MaxAnisotropy:0]]
  646. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  647. Setting CVar [[r.Streaming.PoolSize:300]]
  648. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  649. Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  650. Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
  651. Setting CVar [[r.RefractionQuality:0]]
  652. Setting CVar [[r.SSR.Quality:0]]
  653. Setting CVar [[r.SceneColorFormat:3]]
  654. Setting CVar [[r.DetailMode:0]]
  655. Setting CVar [[r.TranslucencyVolumeBlur:0]]
  656. Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
  657. Setting CVar [[r.SSS.Scale:0]]
  658. Setting CVar [[r.SSS.SampleSet:0]]
  659. Setting CVar [[r.SSS.Quality:0]]
  660. Setting CVar [[r.SSS.HalfRes:1]]
  661. Setting CVar [[r.EmitterSpawnRateScale:0.125]]
  662. Setting CVar [[r.ParticleLightQuality:0]]
  663. Setting CVar [[Fort.Wind:0]]
  664. Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
  665. Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
  666. Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
  667. Setting CVar [[fx.Significance.MaxRange:5000]]
  668. Setting CVar [[p.AnimDynamicsWind:0]]
  669. Setting CVar [[r.SeparateTranslucency:0]]
  670. Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  671. Setting CVar [[foliage.DensityScale:1.0]]
  672. Setting CVar [[grass.DensityScale:1.0]]
  673. Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Daniel/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  674. Setting CVar [[net.AllowAsyncLoading:1]]
  675. Setting CVar [[net.DelayUnmappedRPCs:1]]
  676. Setting CVar [[net.MaxRPCPerNetUpdate:10]]
  677. Setting CVar [[net.PingExcludeFrameTime:1]]
  678. Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
  679. Setting CVar [[OSS.VerboseSessionInPayloads:0]]
  680. Setting CVar [[OSS.VerboseSessionOutPayloads:0]]
  681. Setting CVar [[OSS.VerboseIdentityPayloads:0]]
  682. Setting CVar [[httpReplay.ChunkUploadDelayInSeconds:20]]
  683. Setting CVar [[demo.CheckpointUploadDelayInSeconds:60]]
  684. Setting CVar [[demo.ForceDisableAsyncPackageMapLoading:0]]
  685. Setting CVar [[gpad.LeftStickInnerDeadzone:0.24]]
  686. Setting CVar [[gpad.LeftStickOuterDeadzone:0.01]]
  687. Setting CVar [[gpad.RightStickInnerDeadzone:0.27]]
  688. Setting CVar [[gpad.RightStickOuterDeadzone:0.01]]
  689. Setting CVar [[demo.UseNetRelevancy:0]]
  690. Setting CVar [[demo.CullDistanceOverride:3000]]
  691. Setting CVar [[demo.RecordHzWhenNotRelevant:2]]
  692. Setting CVar [[demo.ClientRecordAsyncEndOfFrame:1]]
  693. Setting CVar [[gc.CreateGCClusters:0]]
  694. Setting CVar [[tick.DoAsyncEndOfFrameTasks:1]]
  695. Setting CVar [[Athena.Vehicle.ShowAirHeightOver:3]]
  696. Setting CVar [[Athena.Vehicle.ShowAirDistanceOver:5]]
  697. Setting CVar [[Analytic.DumpPlayerInventoryPerZonePhase:1]]
  698. Setting CVar [[Weapon.TryToFireRestrictedByTypeCooldowns:1]]
  699. Setting CVar [[Weapon.UseInterpolateToPerfectAim:0]]
  700. Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:1]]
  701. Setting CVar [[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
  702. Setting CVar [[r.ForceStripAdjacencyDataDuringCooking:1]]
  703. Setting CVar [[r.AOGlobalDFStartDistance:100]]
  704. Setting CVar [[r.RHICmdBalanceParallelLists:0]]
  705. Setting CVar [[foliage.MinVertsToSplitNode:8192]]
  706. Setting CVar [[p.ForceNoKSPairs:1]]
  707. Setting CVar [[p.ForceNoKKPairs:1]]
  708. Setting CVar [[Athena.bMegaStormEnabled:0]]
  709. Setting CVar [[FortRepGraph.SpatialBiasX:-270000]]
  710. Setting CVar [[FortRepGraph.SpatialBiasY:-270000]]
  711. Setting CVar [[Fort.EnableFacialAnimation:1]]
  712. Setting CVar [[Fort.GliderRedeployRequiresJump:1]]
  713. Setting CVar [[Fort.GliderRedeployUseWindowOfTime:0]]
  714. Setting CVar [[Fort.GliderRedeployWindowLength:5.0]]
  715. Setting CVar [[Fort.GliderRedeployPreventSkydiving:1]]
  716. Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
  717. Setting CVar [[au.DisableHPFiltering:1]]
  718. Computer: DESKTOP-1G7K91V
  719. User: Daniel
  720. CPU Page size=4096, Cores=2
  721. High frequency timer resolution =3.514607 MHz
  722. Memory total: Physical=7.9GB (8GB approx)
  723. Platform Memory Stats for WindowsClient
  724. Process Physical Memory: 238.57 MB used, 243.93 MB peak
  725. Process Virtual Memory: 308.72 MB used, 308.72 MB peak
  726. Physical Memory: 3369.09 MB used, 4761.26 MB free, 8130.34 MB total
  727. Virtual Memory: 4646.91 MB used, 4761.26 MB free, 134217728.00 MB total
  728. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  729. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  730. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  731. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  732. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  733. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll' (GetLastError=5)
  734. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundation_x64.dll'
  735. Exists: true
  736. FileSize: 60816
  737. Able to read: true
  738. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  739. Missing import: PxFoundation_x64.dll
  740. Looked in: ../../../FortniteGame/Binaries/Win64
  741. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  742. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  743. Missing import: PxFoundation_x64.dll
  744. Looked in: ../../../FortniteGame/Binaries/Win64
  745. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  746. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  747. Missing import: PxFoundation_x64.dll
  748. Looked in: ../../../FortniteGame/Binaries/Win64
  749. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  750. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  751. Missing import: PxFoundation_x64.dll
  752. Looked in: ../../../FortniteGame/Binaries/Win64
  753. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  754. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  755. Missing import: PxFoundation_x64.dll
  756. Looked in: ../../../FortniteGame/Binaries/Win64
  757. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  758. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll' (GetLastError=5)
  759. Missing import: PxFoundation_x64.dll
  760. Looked in: ../../../FortniteGame/Binaries/Win64
  761. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  762. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3Common_x64.dll'
  763. Exists: true
  764. FileSize: 1605008
  765. Able to read: true
  766. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  767. Missing import: PxFoundation_x64.dll
  768. Looked in: ../../../FortniteGame/Binaries/Win64
  769. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  770. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  771. Missing import: PxFoundation_x64.dll
  772. Looked in: ../../../FortniteGame/Binaries/Win64
  773. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  774. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  775. Missing import: PxFoundation_x64.dll
  776. Looked in: ../../../FortniteGame/Binaries/Win64
  777. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  778. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  779. Missing import: PxFoundation_x64.dll
  780. Looked in: ../../../FortniteGame/Binaries/Win64
  781. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  782. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  783. Missing import: PxFoundation_x64.dll
  784. Looked in: ../../../FortniteGame/Binaries/Win64
  785. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  786. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll' (GetLastError=5)
  787. Missing import: PxFoundation_x64.dll
  788. Looked in: ../../../FortniteGame/Binaries/Win64
  789. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  790. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDK_x64.dll'
  791. Exists: true
  792. FileSize: 194960
  793. Able to read: true
  794. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  795. Missing import: PhysX3Common_x64.dll
  796. Missing import: PxFoundation_x64.dll
  797. Looked in: ../../../FortniteGame/Binaries/Win64
  798. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  799. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  800. Missing import: PhysX3Common_x64.dll
  801. Missing import: PxFoundation_x64.dll
  802. Looked in: ../../../FortniteGame/Binaries/Win64
  803. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  804. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  805. Missing import: PhysX3Common_x64.dll
  806. Missing import: PxFoundation_x64.dll
  807. Looked in: ../../../FortniteGame/Binaries/Win64
  808. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  809. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  810. Missing import: PhysX3Common_x64.dll
  811. Missing import: PxFoundation_x64.dll
  812. Looked in: ../../../FortniteGame/Binaries/Win64
  813. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  814. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  815. Missing import: PhysX3Common_x64.dll
  816. Missing import: PxFoundation_x64.dll
  817. Looked in: ../../../FortniteGame/Binaries/Win64
  818. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  819. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll' (GetLastError=5)
  820. Missing import: PhysX3Common_x64.dll
  821. Missing import: PxFoundation_x64.dll
  822. Looked in: ../../../FortniteGame/Binaries/Win64
  823. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  824. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3_x64.dll'
  825. Exists: true
  826. FileSize: 2112400
  827. Able to read: true
  828. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  829. Missing import: PxFoundation_x64.dll
  830. Looked in: ../../../FortniteGame/Binaries/Win64
  831. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  832. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  833. Missing import: PxFoundation_x64.dll
  834. Looked in: ../../../FortniteGame/Binaries/Win64
  835. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  836. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  837. Missing import: PxFoundation_x64.dll
  838. Looked in: ../../../FortniteGame/Binaries/Win64
  839. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  840. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  841. Missing import: PxFoundation_x64.dll
  842. Looked in: ../../../FortniteGame/Binaries/Win64
  843. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  844. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  845. Missing import: PxFoundation_x64.dll
  846. Looked in: ../../../FortniteGame/Binaries/Win64
  847. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  848. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll' (GetLastError=5)
  849. Missing import: PxFoundation_x64.dll
  850. Looked in: ../../../FortniteGame/Binaries/Win64
  851. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  852. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFramework_x64.dll'
  853. Exists: true
  854. FileSize: 1050000
  855. Able to read: true
  856. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  857. Missing import: PxFoundation_x64.dll
  858. Looked in: ../../../FortniteGame/Binaries/Win64
  859. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  860. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  861. Missing import: PxFoundation_x64.dll
  862. Looked in: ../../../FortniteGame/Binaries/Win64
  863. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  864. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  865. Missing import: PxFoundation_x64.dll
  866. Looked in: ../../../FortniteGame/Binaries/Win64
  867. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  868. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  869. Missing import: PxFoundation_x64.dll
  870. Looked in: ../../../FortniteGame/Binaries/Win64
  871. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  872. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  873. Missing import: PxFoundation_x64.dll
  874. Looked in: ../../../FortniteGame/Binaries/Win64
  875. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  876. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll' (GetLastError=5)
  877. Missing import: PxFoundation_x64.dll
  878. Looked in: ../../../FortniteGame/Binaries/Win64
  879. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  880. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Legacy_x64.dll'
  881. Exists: true
  882. FileSize: 3335568
  883. Able to read: true
  884. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  885. Missing import: PxFoundation_x64.dll
  886. Looked in: ../../../FortniteGame/Binaries/Win64
  887. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  888. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  889. Missing import: PxFoundation_x64.dll
  890. Looked in: ../../../FortniteGame/Binaries/Win64
  891. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  892. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  893. Missing import: PxFoundation_x64.dll
  894. Looked in: ../../../FortniteGame/Binaries/Win64
  895. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  896. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  897. Missing import: PxFoundation_x64.dll
  898. Looked in: ../../../FortniteGame/Binaries/Win64
  899. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  900. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  901. Missing import: PxFoundation_x64.dll
  902. Looked in: ../../../FortniteGame/Binaries/Win64
  903. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  904. Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll' (GetLastError=5)
  905. Missing import: PxFoundation_x64.dll
  906. Looked in: ../../../FortniteGame/Binaries/Win64
  907. Looked in: D:\Epic Games\Fortnite\FortniteGame\Binaries\Win64
  908. Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_Clothing_x64.dll'
  909. Exists: true
  910. FileSize: 1225104
  911. Able to read: true
  912. Preparing to exit.
  913. Windows GetLastError: The operation completed successfully. (0)
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