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Feu Robert

Apr 4th, 2018
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  1. Name: Feu Robert
  2.  
  3. Appearance: A man with a half-mask covering the upper half of his face, dressed in all black with a billowing cape behind him, and a pair of black gloves. His brown hair is slicked back with gel.
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  5. Age: 20
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  7. Homeland: Floria
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  9. Arcane Capabilities:
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  11. Heating up the air
  12. Summoning fire
  13. Summoning smoke
  14. Creating creatures out of flames
  15. The ability to speed up any of his flames, along with their spread
  16. Making himself and his body immune to flames, he spreads his flames across his entire body, making himself a living weapon.
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  19. Why the Council is interested in you: As the self-proclaimed "Bringer of flames," he will definitely catch SOMEONE'S attention. This just so happened to be the Council this time.
  20.  
  21. Backstory: From the beginning, Feu knew his destiny. His father, and his father's father, and his father's father's father, all were fire thaumaturges. However, Feu was raised as an extremist, thaumaturgical sequences burned into the flesh on his back by his parents. He attempted to match the beauty of his father's flames, but in a twist of fate, extinguished the flames of both of his parents, lighting his childhood home on fire and burning his parents alive inside. Since then, he has continued the tradition of burning his creations onto his back, becoming an entertainer of sorts for a short while before he delved completely into thaumaturgy.
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  25. Artifact(s):
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  27. ABILITY SCORES: Nobella now uses stats! Albeit very basic ones, mostly for the sake of getting a general understanding of your character's limits. These ability scores dictate certain rules. NOTE That these are mostly for slight measurements. DM is likely to fudge a few things dependent on a few situations. (i.e if your character attempts to Mana-block exceptionally powerful attacks, it may require you to use more than just one Block point to defend.)
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  30. You begin with 14 Points to distribute here.
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  32. The Max for each stat is 7 points. This number can be raised in-game.
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  34. Block: 2
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  36. Mana Pool: 240
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  38. WILL: 0
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  40. FORT: 0
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  42. SPIRIT: 7
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  44. MANA: 7
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  47. Willpower: When using artifacts, your character's mana reserves are subconsciously connected to the artifacts, somewhat alike a human battery. The human body can only handle being connected to so many artifacts at once. This stat determines how many artifacts your character can carry around comfortably without complications.
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  49. You may carry around (3+Willpower) artifacts.
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  51. Fortitude: Determines the punishment you can take, and factors how often you can use raw mana to defend yourself. Fortitude is taken into consideration whenever you use raw mana to deflect an attack.
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  53. You gain 'Block' equal to 2(+Your fortitude). This determines how often you can block attacks. Each block point can block one average attack. Sometimes, blocking something won't require using a block point at all, or only use 'half' a block point.
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  55. Spirit: Raw magical power. The greater your spirit, the stronger your Thaumaturgical spells. Spirit also plays a small hand in determining how powerful attacks made with artifacts are. Spirit can also be applied to using raw force to punch through things.
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  57. Additionally, there will be moments where Spirit will be rolled against Blockers to determine how much block points are chunked off from the target. Spirit also allows you to focus more mana into powerful attacks. While Mana is how MUCH you have, Spirit is basically how efficiently you apply it.
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  59. Mana: Your innate mana; how much mana your character may have within them at once. Mana essentially determines how often you can cast your spells or artifact effects. Mana costs are determined by the DM.
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  61. You may exceed your own personal Mana reserves, dipping into a negative zone. Doing so risks exhaustion or worse.
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  63. You have an amount of Mana equal to 100(+20 per point.) General ruling is measured based on how 'powerful' the spell is.
  64.  
  65. Lesser=5 Mana
  66.  
  67. Average=10 Mana
  68.  
  69. Strong=20 Mana
  70.  
  71. Very strong=40 Mana
  72.  
  73. Max=60 Mana.
  74.  
  75. These stats may grow over the course of the roleplay, depending on the character's actions and usage of their relevant checks.
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