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TE1TO9_

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May 6th, 2019
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  1. on join:
  2.     set {%player%} to "&a村人"
  3. command /start:
  4.     permission: skript.admin
  5.     rigger:
  6.         execute console command "/yakusyoku"
  7.         execute console command "/yakusyoku"
  8.         execute console command "/yakusyoku2"
  9. command /yakusyoku:
  10.     trigger:
  11.         loop all players:
  12.             add {yakusyoku::%loop-player%} to "&4人狼"
  13.             set {yakusyoku::%loop-player%} to random element of "&4人狼"
  14.             wait a tick
  15.             set {yakusyoku::%loop-player%} to {j}
  16.             loop all players:
  17.                 "{j}" is loop-player
  18.                 make loop-player execute command "/j"
  19.                 remove {yakusyoku::%loop-player%} from "&4人狼"
  20. command /yakusyoku2:
  21.     trigger:
  22.         loop all  players:
  23.             add loop-player to "&c共犯者"
  24.             set {yakusyoku2::%loop-player%} to random element of "&c共犯者"
  25.             wait a tick
  26.             set {yakusyoku2::%loop-player%} to {c}
  27.             loop all players:
  28.                 "{c}" is loop-player
  29.                 make loop-player execute command "/c"
  30.                 remove {yakusyoku2::%loop-player%} from "&c共犯者"
  31. command /j:
  32.     trigger:
  33.         execute console command ""
  34. command /m:
  35.     trigger:
  36.         execute console command ""
  37. command /c:
  38.     trigger:
  39.         execute console command ""
  40. on death:
  41.     delete {yakusyoku::%victim%}
  42.     loop {yakusyoku::*}:
  43.         loop-value is "&4人狼"
  44.         add 1 to {_e}
  45.         if {_e} is not set:
  46.             send "&a&l村人側の勝利です"
  47. on death:
  48.     delete {yakusyoku1::%victim%}
  49.     loop {yakusyoku1::*}:
  50.         loop-value is "&a村人"
  51.         add 1 to {_d}
  52.         if {_d} is not set:
  53.             send "&4&l人狼側の勝利です"
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