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๐Ÿ’  (2.48.0) All New Sync Grids + Expand

Aug 26th, 2024 (edited)
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  1. No. 1 Player & Raikou (Genderless)
  2.  
  3. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. HP 10
  5. HP 10
  6. Color Grid: ๐ŸŸฆ Blue (Stat)
  7.  
  8. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  9. Attack 5
  10. Attack 5
  11. Color Grid: ๐ŸŸฆ Blue (Stat)
  12.  
  13. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  14. Defense 5
  15. Defense 5
  16. Color Grid: ๐ŸŸฆ Blue (Stat)
  17.  
  18. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  19. Sp. Atk 5
  20. Sp. Atk 5
  21. Color Grid: ๐ŸŸฆ Blue (Stat)
  22.  
  23. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  24. Sp. Def 5
  25. Sp. Def 5
  26. Color Grid: ๐ŸŸฆ Blue (Stat)
  27.  
  28. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  29. Speed 5
  30. Speed 5
  31. Color Grid: ๐ŸŸฆ Blue (Stat)
  32.  
  33. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  34. Requirements: 1 or more adjacent tiles must be activated
  35. Attack 5
  36. Attack 5
  37. Color Grid: ๐ŸŸฆ Blue (Stat)
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  40. Requirements: 1 or more adjacent tiles must be activated
  41. Sp. Def 5
  42. Sp. Def 5
  43. Color Grid: ๐ŸŸฆ Blue (Stat)
  44.  
  45. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  46. Requirements: 1 or more adjacent tiles must be activated
  47. Thunder Shock: Power 4
  48. Thunder Shock: Power โ†‘ 4
  49. Color Grid: ๐ŸŸฉ Green (Move Boost)
  50.  
  51. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  52. Requirements: 1 or more adjacent tiles must be activated
  53. Defense 5
  54. Defense 5
  55. Color Grid: ๐ŸŸฆ Blue (Stat)
  56.  
  57. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  58. Requirements: 1 or more adjacent tiles must be activated
  59. Thunder Shock: Power 4
  60. Thunder Shock: Power โ†‘ 4
  61. Color Grid: ๐ŸŸฉ Green (Move Boost)
  62.  
  63. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  64. Requirements: 1 or more adjacent tiles must be activated
  65. Requirements: Move level must be 2 or higher
  66. Thunder Shock: Move Gauge Refresh 3
  67. Move: Thunder Shock Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  68. Color Grid: ๐ŸŸฅ Red (Move Effect)
  69.  
  70. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  71. Requirements: 1 or more adjacent tiles must be activated
  72. Thunder Shock: Power 4
  73. Thunder Shock: Power โ†‘ 4
  74. Color Grid: ๐ŸŸฉ Green (Move Boost)
  75.  
  76. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  77. Requirements: 1 or more adjacent tiles must be activated
  78. Requirements: Move level must be 2 or higher
  79. HP 20
  80. HP 20
  81. Color Grid: ๐ŸŸฆ Blue (Stat)
  82.  
  83. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  84. Requirements: 1 or more adjacent tiles must be activated
  85. Requirements: Move level must be 3 or higher
  86. Hostile Environment 3
  87. Raises the chance of inflicting status conditions with the additional effects of moves.
  88. Color Grid: ๐ŸŸจ Yellow (Passive)
  89.  
  90. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  91. Requirements: 1 or more adjacent tiles must be activated
  92. Requirements: Move level must be 2 or higher
  93. Healthy Healing
  94. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  95. Color Grid: ๐ŸŸจ Yellow (Passive)
  96.  
  97. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  98. Requirements: 1 or more adjacent tiles must be activated
  99. Requirements: Move level must be 3 or higher
  100. Hit: Team Attack โ†‘ 9
  101. Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  102. Color Grid: ๐ŸŸจ Yellow (Passive)
  103.  
  104. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  105. Requirements: 1 or more adjacent tiles must be activated
  106. Speed 5
  107. Speed 5
  108. Color Grid: ๐ŸŸฆ Blue (Stat)
  109.  
  110. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  111. Requirements: 1 or more adjacent tiles must be activated
  112. Lithe
  113. Prevents the user from getting paralyzed.
  114. Color Grid: ๐ŸŸจ Yellow (Passive)
  115.  
  116. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  117. Requirements: 1 or more adjacent tiles must be activated
  118. HP 10
  119. HP 10
  120. Color Grid: ๐ŸŸฆ Blue (Stat)
  121.  
  122. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  123. Requirements: 1 or more adjacent tiles must be activated
  124. Thunder Fang: Power 4
  125. Thunder Fang: Power โ†‘ 4
  126. Color Grid: ๐ŸŸฉ Green (Move Boost)
  127.  
  128. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  129. Requirements: 1 or more adjacent tiles must be activated
  130. Requirements: Move level must be 2 or higher
  131. Thunder Fang: Accuracy 5
  132. Thunder Fang: Accuracy โ†‘ 5
  133. Color Grid: ๐ŸŸฉ Green (Move Boost)
  134.  
  135. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  136. Requirements: 1 or more adjacent tiles must be activated
  137. Requirements: Move level must be 2 or higher
  138. Thunder Fang: Power 4
  139. Thunder Fang: Power โ†‘ 4
  140. Color Grid: ๐ŸŸฉ Green (Move Boost)
  141.  
  142. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  143. Requirements: 1 or more adjacent tiles must be activated
  144. Requirements: Move level must be 2 or higher
  145. Tighten Up 3
  146. Has a chance (40%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  147. Color Grid: ๐ŸŸจ Yellow (Passive)
  148.  
  149. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  150. Requirements: 1 or more adjacent tiles must be activated
  151. Requirements: Move level must be 3 or higher
  152. Sync Burst 1
  153. Restores one MP for the user the first time its sync move is used each battle.
  154. Color Grid: ๐ŸŸจ Yellow (Passive)
  155.  
  156. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  157. Requirements: 1 or more adjacent tiles must be activated
  158. Requirements: Move level must be 3 or higher
  159. Mini Potion All: Master Healer 1
  160. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  161. Color Grid: ๐ŸŸฅ Red (Move Effect)
  162.  
  163. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  164. Requirements: 1 or more adjacent tiles must be activated
  165. Sp. Def 5
  166. Sp. Def 5
  167. Color Grid: ๐ŸŸฆ Blue (Stat)
  168.  
  169. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  170. Requirements: 1 or more adjacent tiles must be activated
  171. Defense 5
  172. Defense 5
  173. Color Grid: ๐ŸŸฆ Blue (Stat)
  174.  
  175. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  176. Requirements: 1 or more adjacent tiles must be activated
  177. Thunder Fang: Power 4
  178. Thunder Fang: Power โ†‘ 4
  179. Color Grid: ๐ŸŸฉ Green (Move Boost)
  180.  
  181. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  182. Requirements: 1 or more adjacent tiles must be activated
  183. Speed 5
  184. Speed 5
  185. Color Grid: ๐ŸŸฆ Blue (Stat)
  186.  
  187. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  188. Requirements: 1 or more adjacent tiles must be activated
  189. Thunder Fang: Power 4
  190. Thunder Fang: Power โ†‘ 4
  191. Color Grid: ๐ŸŸฉ Green (Move Boost)
  192.  
  193. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  194. Requirements: 1 or more adjacent tiles must be activated
  195. Requirements: Move level must be 2 or higher
  196. Thunder Fang: Move Gauge Refresh 3
  197. Move: Thunder Fang Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  198. Color Grid: ๐ŸŸฅ Red (Move Effect)
  199.  
  200. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  201. Requirements: 1 or more adjacent tiles must be activated
  202. Thunder Fang: Power 4
  203. Thunder Fang: Power โ†‘ 4
  204. Color Grid: ๐ŸŸฉ Green (Move Boost)
  205.  
  206. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  207. Requirements: 1 or more adjacent tiles must be activated
  208. Requirements: Move level must be 2 or higher
  209. Lightning Speed!: MP Refresh 2
  210. Move: Lightning Speed! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  211. Color Grid: ๐ŸŸฅ Red (Move Effect)
  212.  
  213. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  214. Requirements: 1 or more adjacent tiles must be activated
  215. Requirements: Move level must be 3 or higher
  216. Aggravation 1
  217. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  218. Color Grid: ๐ŸŸจ Yellow (Passive)
  219.  
  220. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  221. Requirements: 1 or more adjacent tiles must be activated
  222. Requirements: Move level must be 2 or higher
  223. Quick Tempo
  224. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  225. Color Grid: ๐ŸŸจ Yellow (Passive)
  226.  
  227. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  228. Requirements: 1 or more adjacent tiles must be activated
  229. Requirements: Move level must be 3 or higher
  230. Lightning Speed!: Slippery Sidekicks 1
  231. Move: Lightning Speed! Raises the evasiveness of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  232. Color Grid: ๐ŸŸฅ Red (Move Effect)
  233.  
  234. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  235. Requirements: 1 or more adjacent tiles must be activated
  236. HP 10
  237. HP 10
  238. Color Grid: ๐ŸŸฆ Blue (Stat)
  239.  
  240. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  241. Requirements: 1 or more adjacent tiles must be activated
  242. Speed 5
  243. Speed 5
  244. Color Grid: ๐ŸŸฆ Blue (Stat)
  245.  
  246. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  247. Requirements: 1 or more adjacent tiles must be activated
  248. Unflappable
  249. Prevents the user from flinching.
  250. Color Grid: ๐ŸŸจ Yellow (Passive)
  251.  
  252. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  253. Requirements: 1 or more adjacent tiles must be activated
  254. Thunder Shock: Power 4
  255. Thunder Shock: Power โ†‘ 4
  256. Color Grid: ๐ŸŸฉ Green (Move Boost)
  257.  
  258. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  259. Requirements: 1 or more adjacent tiles must be activated
  260. Requirements: Move level must be 2 or higher
  261. Thunder Shock: Power 4
  262. Thunder Shock: Power โ†‘ 4
  263. Color Grid: ๐ŸŸฉ Green (Move Boost)
  264.  
  265. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  266. Requirements: 1 or more adjacent tiles must be activated
  267. Requirements: Move level must be 2 or higher
  268. Speed 10
  269. Speed 10
  270. Color Grid: ๐ŸŸฆ Blue (Stat)
  271.  
  272. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  273. Requirements: 1 or more adjacent tiles must be activated
  274. Requirements: Move level must be 2 or higher
  275. Toughen Up 3
  276. Has a chance (40%) of raising the userโ€™s Defense by one stat rank when it is hit by an attack move.
  277. Color Grid: ๐ŸŸจ Yellow (Passive)
  278.  
  279. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  280. Requirements: 1 or more adjacent tiles must be activated
  281. Requirements: Move level must be 3 or higher
  282. Safety Tether
  283. Applies the Enduring effect to the user the first time its sync move is used each battle.
  284. Color Grid: ๐ŸŸจ Yellow (Passive)
  285.  
  286. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  287. Requirements: 1 or more adjacent tiles must be activated
  288. Requirements: Move level must be 3 or higher
  289. Triage Tank 4
  290. Has a chance (50%) of restoring the userโ€™s HP when it is hit by an attack move.
  291. Color Grid: ๐ŸŸจ Yellow (Passive)
  292.  
  293. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  294. Requirements: 1 or more adjacent tiles must be activated
  295. Requirements: Move level must be 3 or higher
  296. Rumbling Thunder Electric Impact: Power 25
  297. Rumbling Thunder Electric Impact: Power โ†‘ 25
  298. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  299.  
  300. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  301. Requirements: 1 or more adjacent tiles must be activated
  302. Requirements: Move level must be 3 or higher
  303. Rumbling Thunder Electric Impact: Power 25
  304. Rumbling Thunder Electric Impact: Power โ†‘ 25
  305. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  306.  
  307. No. 101 Lusamine & Lilligant (Femaleโ™€๏ธ)
  308.  
  309. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  310. HP 10
  311. HP 10
  312. Color Grid: ๐ŸŸฆ Blue (Stat)
  313.  
  314. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  315. Sp. Atk 5
  316. Sp. Atk 5
  317. Color Grid: ๐ŸŸฆ Blue (Stat)
  318.  
  319. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  320. Defense 5
  321. Defense 5
  322. Color Grid: ๐ŸŸฆ Blue (Stat)
  323.  
  324. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  325. Sp. Atk 5
  326. Sp. Atk 5
  327. Color Grid: ๐ŸŸฆ Blue (Stat)
  328.  
  329. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  330. Sp. Def 5
  331. Sp. Def 5
  332. Color Grid: ๐ŸŸฆ Blue (Stat)
  333.  
  334. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  335. Speed 5
  336. Speed 5
  337. Color Grid: ๐ŸŸฆ Blue (Stat)
  338.  
  339. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  340. Requirements: 1 or more adjacent tiles must be activated
  341. Sp. Atk 5
  342. Sp. Atk 5
  343. Color Grid: ๐ŸŸฆ Blue (Stat)
  344.  
  345. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  346. Requirements: 1 or more adjacent tiles must be activated
  347. Defense 5
  348. Defense 5
  349. Color Grid: ๐ŸŸฆ Blue (Stat)
  350.  
  351. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  352. Requirements: 1 or more adjacent tiles must be activated
  353. Leaf Storm: Power 3
  354. Leaf Storm: Power โ†‘ 3
  355. Color Grid: ๐ŸŸฉ Green (Move Boost)
  356.  
  357. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  358. Requirements: 1 or more adjacent tiles must be activated
  359. Sp. Def 5
  360. Sp. Def 5
  361. Color Grid: ๐ŸŸฆ Blue (Stat)
  362.  
  363. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  364. Requirements: 1 or more adjacent tiles must be activated
  365. Leaf Storm: Power 3
  366. Leaf Storm: Power โ†‘ 3
  367. Color Grid: ๐ŸŸฉ Green (Move Boost)
  368.  
  369. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  370. Requirements: 1 or more adjacent tiles must be activated
  371. Leaf Storm: Power 3
  372. Leaf Storm: Power โ†‘ 3
  373. Color Grid: ๐ŸŸฉ Green (Move Boost)
  374.  
  375. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  376. Requirements: 1 or more adjacent tiles must be activated
  377. Requirements: Move level must be 2 or higher
  378. Leaf Storm: Accuracy 10
  379. Leaf Storm: Accuracy โ†‘ 10
  380. Color Grid: ๐ŸŸฉ Green (Move Boost)
  381.  
  382. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  383. Requirements: 1 or more adjacent tiles must be activated
  384. Requirements: Move level must be 2 or higher
  385. Leaf Storm: Move Gauge Refresh 3
  386. Move: Leaf Storm Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  387. Color Grid: ๐ŸŸฅ Red (Move Effect)
  388.  
  389. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  390. Requirements: 1 or more adjacent tiles must be activated
  391. Requirements: Move level must be 2 or higher
  392. Double Down 3
  393. Powers up the userโ€™s sync moves that are super effective.
  394. Color Grid: ๐ŸŸจ Yellow (Passive)
  395.  
  396. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  397. Requirements: 1 or more adjacent tiles must be activated
  398. Requirements: Move level must be 3 or higher
  399. Confusion Synergy 3
  400. Powers up the userโ€™s moves when the target is confused.
  401. Color Grid: ๐ŸŸจ Yellow (Passive)
  402.  
  403. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  404. Requirements: 1 or more adjacent tiles must be activated
  405. Requirements: Move level must be 3 or higher
  406. Grand Entry 2
  407. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  408. Color Grid: ๐ŸŸจ Yellow (Passive)
  409.  
  410. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  411. Requirements: 1 or more adjacent tiles must be activated
  412. Sp. Def 5
  413. Sp. Def 5
  414. Color Grid: ๐ŸŸฆ Blue (Stat)
  415.  
  416. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  417. Requirements: 1 or more adjacent tiles must be activated
  418. HP 10
  419. HP 10
  420. Color Grid: ๐ŸŸฆ Blue (Stat)
  421.  
  422. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  423. Requirements: 1 or more adjacent tiles must be activated
  424. Speed 5
  425. Speed 5
  426. Color Grid: ๐ŸŸฆ Blue (Stat)
  427.  
  428. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  429. Requirements: 1 or more adjacent tiles must be activated
  430. Sp. Atk 5
  431. Sp. Atk 5
  432. Color Grid: ๐ŸŸฆ Blue (Stat)
  433.  
  434. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  435. Requirements: 1 or more adjacent tiles must be activated
  436. Defense 5
  437. Defense 5
  438. Color Grid: ๐ŸŸฆ Blue (Stat)
  439.  
  440. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  441. Requirements: 1 or more adjacent tiles must be activated
  442. Sp. Atk 5
  443. Sp. Atk 5
  444. Color Grid: ๐ŸŸฆ Blue (Stat)
  445.  
  446. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  447. Requirements: 1 or more adjacent tiles must be activated
  448. Requirements: Move level must be 2 or higher
  449. Speeding Sun 2
  450. Quickly charges the move gauge when the weather is sunny.
  451. Color Grid: ๐ŸŸจ Yellow (Passive)
  452.  
  453. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  454. Requirements: 1 or more adjacent tiles must be activated
  455. Requirements: Move level must be 2 or higher
  456. Sunny Day: Move Gauge Refresh 3
  457. Move: Sunny Day Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  458. Color Grid: ๐ŸŸฅ Red (Move Effect)
  459.  
  460. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  461. Requirements: 1 or more adjacent tiles must be activated
  462. Requirements: Move level must be 2 or higher
  463. Healing Sun 1
  464. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  465. Color Grid: ๐ŸŸจ Yellow (Passive)
  466.  
  467. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  468. Requirements: 1 or more adjacent tiles must be activated
  469. Requirements: Move level must be 3 or higher
  470. Solar Shield
  471. Status conditions cannot be inflicted on the user when the weather is sunny.
  472. Color Grid: ๐ŸŸจ Yellow (Passive)
  473.  
  474. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  475. Requirements: 1 or more adjacent tiles must be activated
  476. Requirements: Move level must be 3 or higher
  477. Solar Flare 5
  478. Powers up the userโ€™s sync move when the weather is sunny.
  479. Color Grid: ๐ŸŸจ Yellow (Passive)
  480.  
  481. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  482. Requirements: 1 or more adjacent tiles must be activated
  483. Defense 5
  484. Defense 5
  485. Color Grid: ๐ŸŸฆ Blue (Stat)
  486.  
  487. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  488. Requirements: 1 or more adjacent tiles must be activated
  489. Sp. Def 5
  490. Sp. Def 5
  491. Color Grid: ๐ŸŸฆ Blue (Stat)
  492.  
  493. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  494. Requirements: 1 or more adjacent tiles must be activated
  495. HP 10
  496. HP 10
  497. Color Grid: ๐ŸŸฆ Blue (Stat)
  498.  
  499. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  500. Requirements: 1 or more adjacent tiles must be activated
  501. Clearheaded
  502. Prevents the user from becoming confused.
  503. Color Grid: ๐ŸŸจ Yellow (Passive)
  504.  
  505. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  506. Requirements: 1 or more adjacent tiles must be activated
  507. Requirements: Move level must be 2 or higher
  508. Speed 5
  509. Speed 5
  510. Color Grid: ๐ŸŸฆ Blue (Stat)
  511.  
  512. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  513. Requirements: 1 or more adjacent tiles must be activated
  514. Requirements: Move level must be 2 or higher
  515. Teeter Dance: Move Gauge Refresh 3
  516. Move: Teeter Dance Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  517. Color Grid: ๐ŸŸฅ Red (Move Effect)
  518.  
  519. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  520. Requirements: 1 or more adjacent tiles must be activated
  521. Requirements: Move level must be 2 or higher
  522. Teeter Dance: Fast-Track 9
  523. Move: Teeter Dance Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  524. Color Grid: ๐ŸŸฅ Red (Move Effect)
  525.  
  526. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  527. Requirements: 1 or more adjacent tiles must be activated
  528. Requirements: Move level must be 3 or higher
  529. Even More Beautiful Grass Beam: Power 25
  530. Even More Beautiful Grass Beam: Power โ†‘ 25
  531. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  532.  
  533. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  534. Requirements: 1 or more adjacent tiles must be activated
  535. Requirements: Move level must be 3 or higher
  536. Hit Inter Opp: Supereffective โ†‘ Next 3
  537. Has a chance (40%) of applying the Supereffectiveย โ†‘ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.
  538. Color Grid: ๐ŸŸจ Yellow (Passive)
  539.  
  540. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  541. Requirements: 1 or more adjacent tiles must be activated
  542. Speed 5
  543. Speed 5
  544. Color Grid: ๐ŸŸฆ Blue (Stat)
  545.  
  546. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  547. Requirements: 1 or more adjacent tiles must be activated
  548. Sp. Atk 5
  549. Sp. Atk 5
  550. Color Grid: ๐ŸŸฆ Blue (Stat)
  551.  
  552. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  553. Requirements: 1 or more adjacent tiles must be activated
  554. Leaf Storm: Power 3
  555. Leaf Storm: Power โ†‘ 3
  556. Color Grid: ๐ŸŸฉ Green (Move Boost)
  557.  
  558. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  559. Requirements: 1 or more adjacent tiles must be activated
  560. Lithe
  561. Prevents the user from getting paralyzed.
  562. Color Grid: ๐ŸŸจ Yellow (Passive)
  563.  
  564. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  565. Requirements: 1 or more adjacent tiles must be activated
  566. Requirements: Move level must be 2 or higher
  567. Leaf Storm: Power 3
  568. Leaf Storm: Power โ†‘ 3
  569. Color Grid: ๐ŸŸฉ Green (Move Boost)
  570.  
  571. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  572. Requirements: 1 or more adjacent tiles must be activated
  573. Requirements: Move level must be 2 or higher
  574. Sp. Atk 10
  575. Sp. Atk 10
  576. Color Grid: ๐ŸŸฆ Blue (Stat)
  577.  
  578. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  579. Requirements: 1 or more adjacent tiles must be activated
  580. Requirements: Move level must be 2 or higher
  581. Strength to Protect!: Commanded Freebie 9
  582. Move: Strength to Protect! Applies the Free Move Next effect to the user when its Trainer uses a move.
  583. Color Grid: ๐ŸŸฅ Red (Move Effect)
  584.  
  585. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  586. Requirements: 1 or more adjacent tiles must be activated
  587. Requirements: Move level must be 3 or higher
  588. Even More Beautiful Grass Beam: Power 25
  589. Even More Beautiful Grass Beam: Power โ†‘ 25
  590. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  591.  
  592. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  593. Requirements: 1 or more adjacent tiles must be activated
  594. Requirements: Move level must be 3 or higher
  595. Strength to Protect!: MP Refresh 2
  596. Move: Strength to Protect! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  597. Color Grid: ๐ŸŸฅ Red (Move Effect)
  598.  
  599. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  600. Requirements: 1 or more adjacent tiles must be activated
  601. Requirements: Move level must be 3 or higher
  602. Even More Beautiful Grass Beam: Power 25
  603. Even More Beautiful Grass Beam: Power โ†‘ 25
  604. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  605.  
  606. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  607. Requirements: 1 or more adjacent tiles must be activated
  608. Requirements: Move level must be 3 or higher
  609. Even More Beautiful Grass Beam: Power 25
  610. Even More Beautiful Grass Beam: Power โ†‘ 25
  611. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  612.  
  613.  
  614. No. 103 Lillie (Anniversary 2024) & Solgaleo (Genderless)
  615.  
  616. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  617. HP 10
  618. HP 10
  619. Color Grid: ๐ŸŸฆ Blue (Stat)
  620.  
  621. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  622. Attack 5
  623. Attack 5
  624. Color Grid: ๐ŸŸฆ Blue (Stat)
  625.  
  626. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  627. Defense 5
  628. Defense 5
  629. Color Grid: ๐ŸŸฆ Blue (Stat)
  630.  
  631. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  632. Attack 5
  633. Attack 5
  634. Color Grid: ๐ŸŸฆ Blue (Stat)
  635.  
  636. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  637. Sp. Def 5
  638. Sp. Def 5
  639. Color Grid: ๐ŸŸฆ Blue (Stat)
  640.  
  641. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  642. Speed 5
  643. Speed 5
  644. Color Grid: ๐ŸŸฆ Blue (Stat)
  645.  
  646. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  647. Requirements: 1 or more adjacent tiles must be activated
  648. Defense 5
  649. Defense 5
  650. Color Grid: ๐ŸŸฆ Blue (Stat)
  651.  
  652. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  653. Requirements: 1 or more adjacent tiles must be activated
  654. Sp. Def 5
  655. Sp. Def 5
  656. Color Grid: ๐ŸŸฆ Blue (Stat)
  657.  
  658. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  659. Requirements: 1 or more adjacent tiles must be activated
  660. Speed 5
  661. Speed 5
  662. Color Grid: ๐ŸŸฆ Blue (Stat)
  663.  
  664. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  665. Requirements: 1 or more adjacent tiles must be activated
  666. Sunsteel Strike: Power 3
  667. Sunsteel Strike: Power โ†‘ 3
  668. Color Grid: ๐ŸŸฉ Green (Move Boost)
  669.  
  670. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  671. Requirements: 1 or more adjacent tiles must be activated
  672. Requirements: Move level must be 2 or higher
  673. Sunsteel Strike: Power 3
  674. Sunsteel Strike: Power โ†‘ 3
  675. Color Grid: ๐ŸŸฉ Green (Move Boost)
  676.  
  677. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  678. Requirements: 1 or more adjacent tiles must be activated
  679. Requirements: Move level must be 2 or higher
  680. Sunsteel Strike: Move Gauge Refresh 3
  681. Move: Sunsteel Strike Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  682. Color Grid: ๐ŸŸฅ Red (Move Effect)
  683.  
  684. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  685. Requirements: 1 or more adjacent tiles must be activated
  686. Requirements: Move level must be 2 or higher
  687. Overpower
  688. The more the targetโ€™s Sp. Atk is lowered, the more it powers up the userโ€™s moves.
  689. Color Grid: ๐ŸŸจ Yellow (Passive)
  690.  
  691. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  692. Requirements: 1 or more adjacent tiles must be activated
  693. Requirements: Move level must be 3 or higher
  694. Wholesome Heart Searing Sunraze Smash: Power 25
  695. Wholesome Heart Searing Sunraze Smash: Power โ†‘ 25
  696. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  697.  
  698. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  699. Requirements: 1 or more adjacent tiles must be activated
  700. Requirements: Move level must be 3 or higher
  701. Sharp Entry 1
  702. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  703. Color Grid: ๐ŸŸจ Yellow (Passive)
  704.  
  705. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  706. Requirements: 1 or more adjacent tiles must be activated
  707. Speed 5
  708. Speed 5
  709. Color Grid: ๐ŸŸฆ Blue (Stat)
  710.  
  711. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  712. Requirements: 1 or more adjacent tiles must be activated
  713. HP 10
  714. HP 10
  715. Color Grid: ๐ŸŸฆ Blue (Stat)
  716.  
  717. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  718. Requirements: 1 or more adjacent tiles must be activated
  719. All-Out Sunsteel Strike: Power 3
  720. All-Out Sunsteel Strike: Power โ†‘ 3
  721. Color Grid: ๐ŸŸฉ Green (Move Boost)
  722.  
  723. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  724. Requirements: 1 or more adjacent tiles must be activated
  725. Defense 5
  726. Defense 5
  727. Color Grid: ๐ŸŸฆ Blue (Stat)
  728.  
  729. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  730. Requirements: 1 or more adjacent tiles must be activated
  731. Requirements: Move level must be 2 or higher
  732. All-Out Sunsteel Strike: Power 3
  733. All-Out Sunsteel Strike: Power โ†‘ 3
  734. Color Grid: ๐ŸŸฉ Green (Move Boost)
  735.  
  736. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  737. Requirements: 1 or more adjacent tiles must be activated
  738. Requirements: Move level must be 2 or higher
  739. Metallic Acceleration 2
  740. Quickly charges the move gauge when the zone is a Steel Zone.
  741. Color Grid: ๐ŸŸจ Yellow (Passive)
  742.  
  743. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  744. Requirements: 1 or more adjacent tiles must be activated
  745. Requirements: Move level must be 2 or higher
  746. Nerves of Steel 2
  747. Reduces damage when the user is hit by an attack move while the zone is a Steel Zone.
  748. Color Grid: ๐ŸŸจ Yellow (Passive)
  749.  
  750. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  751. Requirements: 1 or more adjacent tiles must be activated
  752. Requirements: Move level must be 3 or higher
  753. Wholesome Heart Searing Sunraze Smash: Power 25
  754. Wholesome Heart Searing Sunraze Smash: Power โ†‘ 25
  755. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  756.  
  757. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  758. Requirements: 1 or more adjacent tiles must be activated
  759. Requirements: Move level must be 3 or higher
  760. Metallic Surge 5
  761. Powers up the userโ€™s sync move when the zone is a Steel Zone.
  762. Color Grid: ๐ŸŸจ Yellow (Passive)
  763.  
  764. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  765. Requirements: 1 or more adjacent tiles must be activated
  766. Sp. Def 5
  767. Sp. Def 5
  768. Color Grid: ๐ŸŸฆ Blue (Stat)
  769.  
  770. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  771. Requirements: 1 or more adjacent tiles must be activated
  772. Speed 5
  773. Speed 5
  774. Color Grid: ๐ŸŸฆ Blue (Stat)
  775.  
  776. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  777. Requirements: 1 or more adjacent tiles must be activated
  778. Attack 5
  779. Attack 5
  780. Color Grid: ๐ŸŸฆ Blue (Stat)
  781.  
  782. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  783. Requirements: 1 or more adjacent tiles must be activated
  784. HP 10
  785. HP 10
  786. Color Grid: ๐ŸŸฆ Blue (Stat)
  787.  
  788. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  789. Requirements: 1 or more adjacent tiles must be activated
  790. All-Out Sunsteel Strike: Power 3
  791. All-Out Sunsteel Strike: Power โ†‘ 3
  792. Color Grid: ๐ŸŸฉ Green (Move Boost)
  793.  
  794. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  795. Requirements: 1 or more adjacent tiles must be activated
  796. All-Out Sunsteel Strike: Power 3
  797. All-Out Sunsteel Strike: Power โ†‘ 3
  798. Color Grid: ๐ŸŸฉ Green (Move Boost)
  799.  
  800. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  801. Requirements: 1 or more adjacent tiles must be activated
  802. Requirements: Move level must be 2 or higher
  803. All-Out Sunsteel Strike: Power 3
  804. All-Out Sunsteel Strike: Power โ†‘ 3
  805. Color Grid: ๐ŸŸฉ Green (Move Boost)
  806.  
  807. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  808. Requirements: 1 or more adjacent tiles must be activated
  809. Requirements: Move level must be 2 or higher
  810. All-Out Sunsteel Strike: Move Gauge Refresh 3
  811. Move: All-Out Sunsteel Strike Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  812. Color Grid: ๐ŸŸฅ Red (Move Effect)
  813.  
  814. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  815. Requirements: 1 or more adjacent tiles must be activated
  816. Requirements: Move level must be 2 or higher
  817. Radiance of the Sun!: Commanded Freebie 9
  818. Move: Radiance of the Sun! Applies the Free Move Next effect to the user when its Trainer uses a move.
  819. Color Grid: ๐ŸŸฅ Red (Move Effect)
  820.  
  821. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  822. Requirements: 1 or more adjacent tiles must be activated
  823. Requirements: Move level must be 3 or higher
  824. Trip Wire 2
  825. Lowers the Speed of all opposing sync pairs by two stat ranks when the user enters a battle.
  826. Color Grid: ๐ŸŸจ Yellow (Passive)
  827.  
  828. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  829. Requirements: 1 or more adjacent tiles must be activated
  830. Requirements: Move level must be 3 or higher
  831. Radiance of the Sun!: Berserker 2
  832. Move: Radiance of the Sun! Raises the userโ€™s Attack by two stat ranks when its move is successful.
  833. Color Grid: ๐ŸŸฅ Red (Move Effect)
  834.  
  835. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  836. Requirements: 1 or more adjacent tiles must be activated
  837. Speed 5
  838. Speed 5
  839. Color Grid: ๐ŸŸฆ Blue (Stat)
  840.  
  841. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  842. Requirements: 1 or more adjacent tiles must be activated
  843. Sp. Def 5
  844. Sp. Def 5
  845. Color Grid: ๐ŸŸฆ Blue (Stat)
  846.  
  847. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  848. Requirements: 1 or more adjacent tiles must be activated
  849. Defense 5
  850. Defense 5
  851. Color Grid: ๐ŸŸฆ Blue (Stat)
  852.  
  853. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  854. Requirements: 1 or more adjacent tiles must be activated
  855. Attack 5
  856. Attack 5
  857. Color Grid: ๐ŸŸฆ Blue (Stat)
  858.  
  859. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  860. Requirements: 1 or more adjacent tiles must be activated
  861. Sunsteel Strike: Power 3
  862. Sunsteel Strike: Power โ†‘ 3
  863. Color Grid: ๐ŸŸฉ Green (Move Boost)
  864.  
  865. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  866. Requirements: 1 or more adjacent tiles must be activated
  867. Sunsteel Strike: Power 3
  868. Sunsteel Strike: Power โ†‘ 3
  869. Color Grid: ๐ŸŸฉ Green (Move Boost)
  870.  
  871. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  872. Requirements: 1 or more adjacent tiles must be activated
  873. Requirements: Move level must be 2 or higher
  874. Sunsteel Strike: Power 3
  875. Sunsteel Strike: Power โ†‘ 3
  876. Color Grid: ๐ŸŸฉ Green (Move Boost)
  877.  
  878. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  879. Requirements: 1 or more adjacent tiles must be activated
  880. Requirements: Move level must be 2 or higher
  881. Attack 10
  882. Attack 10
  883. Color Grid: ๐ŸŸฆ Blue (Stat)
  884.  
  885. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  886. Requirements: 1 or more adjacent tiles must be activated
  887. Requirements: Move level must be 2 or higher
  888. Catalyst
  889. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  890. Color Grid: ๐ŸŸจ Yellow (Passive)
  891.  
  892. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  893. Requirements: 1 or more adjacent tiles must be activated
  894. Requirements: Move level must be 3 or higher
  895. Potion: MP Refresh 2
  896. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  897. Color Grid: ๐ŸŸฅ Red (Move Effect)
  898.  
  899. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  900. Requirements: 1 or more adjacent tiles must be activated
  901. Requirements: Move level must be 3 or higher
  902. Potion: Master Healer 1
  903. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  904. Color Grid: ๐ŸŸฅ Red (Move Effect)
  905.  
  906. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  907. Requirements: 1 or more adjacent tiles must be activated
  908. Requirements: Move level must be 3 or higher
  909. Wholesome Heart Searing Sunraze Smash: Power 25
  910. Wholesome Heart Searing Sunraze Smash: Power โ†‘ 25
  911. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  912.  
  913. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  914. Requirements: 1 or more adjacent tiles must be activated
  915. Requirements: Move level must be 3 or higher
  916. Wholesome Heart Searing Sunraze Smash: Power 25
  917. Wholesome Heart Searing Sunraze Smash: Power โ†‘ 25
  918. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  919.  
  920.  
  921. No. 136 Sygna Suit Lear & Gholdengo (Genderless)
  922.  
  923. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  924. HP 10
  925. HP 10
  926. Color Grid: ๐ŸŸฆ Blue (Stat)
  927.  
  928. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  929. Sp. Atk 5
  930. Sp. Atk 5
  931. Color Grid: ๐ŸŸฆ Blue (Stat)
  932.  
  933. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  934. Defense 5
  935. Defense 5
  936. Color Grid: ๐ŸŸฆ Blue (Stat)
  937.  
  938. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  939. Sp. Atk 5
  940. Sp. Atk 5
  941. Color Grid: ๐ŸŸฆ Blue (Stat)
  942.  
  943. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  944. Sp. Def 5
  945. Sp. Def 5
  946. Color Grid: ๐ŸŸฆ Blue (Stat)
  947.  
  948. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  949. Speed 5
  950. Speed 5
  951. Color Grid: ๐ŸŸฆ Blue (Stat)
  952.  
  953. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  954. Requirements: 1 or more adjacent tiles must be activated
  955. Sp. Atk 5
  956. Sp. Atk 5
  957. Color Grid: ๐ŸŸฆ Blue (Stat)
  958.  
  959. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  960. Requirements: 1 or more adjacent tiles must be activated
  961. Defense 5
  962. Defense 5
  963. Color Grid: ๐ŸŸฆ Blue (Stat)
  964.  
  965. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  966. Requirements: 1 or more adjacent tiles must be activated
  967. Make It Rain: Power 2
  968. Make It Rain: Power โ†‘ 2
  969. Color Grid: ๐ŸŸฉ Green (Move Boost)
  970.  
  971. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  972. Requirements: 1 or more adjacent tiles must be activated
  973. Make It Rain: Power 2
  974. Make It Rain: Power โ†‘ 2
  975. Color Grid: ๐ŸŸฉ Green (Move Boost)
  976.  
  977. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  978. Requirements: 1 or more adjacent tiles must be activated
  979. Requirements: Move level must be 2 or higher
  980. Make It Rain: Power 2
  981. Make It Rain: Power โ†‘ 2
  982. Color Grid: ๐ŸŸฉ Green (Move Boost)
  983.  
  984. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  985. Requirements: 1 or more adjacent tiles must be activated
  986. Requirements: Move level must be 2 or higher
  987. Make It Rain: Move Gauge Refresh 3
  988. Move: Make It Rain Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  989. Color Grid: ๐ŸŸฅ Red (Move Effect)
  990.  
  991. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  992. Requirements: 1 or more adjacent tiles must be activated
  993. Requirements: Move level must be 2 or higher
  994. Fast-Track 9
  995. Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  996. Color Grid: ๐ŸŸจ Yellow (Passive)
  997.  
  998. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  999. Requirements: 1 or more adjacent tiles must be activated
  1000. Requirements: Move level must be 3 or higher
  1001. Pasio Solidarity: Team Smart Command 9
  1002. Move: Pasio Solidarity Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s Trainer uses a move.
  1003. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1004.  
  1005. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1006. Requirements: 1 or more adjacent tiles must be activated
  1007. Requirements: Move level must be 3 or higher
  1008. Furious Brain
  1009. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  1010. Color Grid: ๐ŸŸจ Yellow (Passive)
  1011.  
  1012. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1013. Requirements: 1 or more adjacent tiles must be activated
  1014. Speed 5
  1015. Speed 5
  1016. Color Grid: ๐ŸŸฆ Blue (Stat)
  1017.  
  1018. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1019. Requirements: 1 or more adjacent tiles must be activated
  1020. Defense 5
  1021. Defense 5
  1022. Color Grid: ๐ŸŸฆ Blue (Stat)
  1023.  
  1024. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1025. Requirements: 1 or more adjacent tiles must be activated
  1026. Make It Rain: Power 2
  1027. Make It Rain: Power โ†‘ 2
  1028. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1029.  
  1030. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1031. Requirements: 1 or more adjacent tiles must be activated
  1032. Sp. Def 5
  1033. Sp. Def 5
  1034. Color Grid: ๐ŸŸฆ Blue (Stat)
  1035.  
  1036. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1037. Requirements: 1 or more adjacent tiles must be activated
  1038. Requirements: Move level must be 2 or higher
  1039. Make It Rain: Power 2
  1040. Make It Rain: Power โ†‘ 2
  1041. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1042.  
  1043. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1044. Requirements: 1 or more adjacent tiles must be activated
  1045. Requirements: Move level must be 2 or higher
  1046. Circle: HP Recovery 1
  1047. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  1048. Color Grid: ๐ŸŸจ Yellow (Passive)
  1049.  
  1050. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1051. Requirements: 1 or more adjacent tiles must be activated
  1052. Requirements: Move level must be 2 or higher
  1053. Circle: MG โ†’ 2
  1054. Quickly charges the move gauge when a circle applies to the allied field of play.
  1055. Color Grid: ๐ŸŸจ Yellow (Passive)
  1056.  
  1057. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1058. Requirements: 1 or more adjacent tiles must be activated
  1059. Requirements: Move level must be 3 or higher
  1060. Pasio C (Defensive) Extension 3
  1061. Extends the duration of Pasio Circle (Defensive) when Pasio Circle (Defensive) is applied to the allied field of play.
  1062. Color Grid: ๐ŸŸจ Yellow (Passive)
  1063.  
  1064. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1065. Requirements: 1 or more adjacent tiles must be activated
  1066. Requirements: Move level must be 3 or higher
  1067. Pasio C (Defensive): Team P-Moves โ†‘ & S-Moves โ†‘ 2
  1068. Powers up the moves and sync moves of all allied sync pairs when Pasio Circle (Defensive) applies to the allied field of play.
  1069. Color Grid: ๐ŸŸจ Yellow (Passive)
  1070.  
  1071. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1072. Requirements: 1 or more adjacent tiles must be activated
  1073. Sp. Def 5
  1074. Sp. Def 5
  1075. Color Grid: ๐ŸŸฆ Blue (Stat)
  1076.  
  1077. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1078. Requirements: 1 or more adjacent tiles must be activated
  1079. Defense 5
  1080. Defense 5
  1081. Color Grid: ๐ŸŸฆ Blue (Stat)
  1082.  
  1083. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1084. Requirements: 1 or more adjacent tiles must be activated
  1085. HP 10
  1086. HP 10
  1087. Color Grid: ๐ŸŸฆ Blue (Stat)
  1088.  
  1089. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1090. Requirements: 1 or more adjacent tiles must be activated
  1091. Speed 5
  1092. Speed 5
  1093. Color Grid: ๐ŸŸฆ Blue (Stat)
  1094.  
  1095. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1096. Requirements: 1 or more adjacent tiles must be activated
  1097. Precious Make It Rain: Power 3
  1098. Precious Make It Rain: Power โ†‘ 3
  1099. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1100.  
  1101. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1102. Requirements: 1 or more adjacent tiles must be activated
  1103. Precious Make It Rain: Power 3
  1104. Precious Make It Rain: Power โ†‘ 3
  1105. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1106.  
  1107. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1108. Requirements: 1 or more adjacent tiles must be activated
  1109. Requirements: Move level must be 2 or higher
  1110. Sp. Atk 5
  1111. Sp. Atk 5
  1112. Color Grid: ๐ŸŸฆ Blue (Stat)
  1113.  
  1114. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1115. Requirements: 1 or more adjacent tiles must be activated
  1116. Requirements: Move level must be 2 or higher
  1117. Behold My Kingly Shine!: MP Refresh 2
  1118. Move: Behold My Kingly Shine! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1119. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1120.  
  1121. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1122. Requirements: 1 or more adjacent tiles must be activated
  1123. Requirements: Move level must be 2 or higher
  1124. Behold My Kingly Shine!: Hit and Heal 9
  1125. Move: Behold My Kingly Shine! Applies the Gradual Healing effect to the user when its move is successful.
  1126. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1127.  
  1128. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1129. Requirements: 1 or more adjacent tiles must be activated
  1130. Requirements: Move level must be 3 or higher
  1131. Vigilance
  1132. Protects the user against critical hits.
  1133. Color Grid: ๐ŸŸจ Yellow (Passive)
  1134.  
  1135. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1136. Requirements: 1 or more adjacent tiles must be activated
  1137. Requirements: Move level must be 3 or higher
  1138. Behold My Kingly Shine!: Move: Special Boost โ†‘2 9
  1139. Move: Behold My Kingly Shine! Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks when its move is successful.
  1140. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1141.  
  1142. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1143. Requirements: 1 or more adjacent tiles must be activated
  1144. Sp. Atk 5
  1145. Sp. Atk 5
  1146. Color Grid: ๐ŸŸฆ Blue (Stat)
  1147.  
  1148. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1149. Requirements: 1 or more adjacent tiles must be activated
  1150. Defense 5
  1151. Defense 5
  1152. Color Grid: ๐ŸŸฆ Blue (Stat)
  1153.  
  1154. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1155. Requirements: 1 or more adjacent tiles must be activated
  1156. Sp. Def 5
  1157. Sp. Def 5
  1158. Color Grid: ๐ŸŸฆ Blue (Stat)
  1159.  
  1160. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1161. Requirements: 1 or more adjacent tiles must be activated
  1162. HP 10
  1163. HP 10
  1164. Color Grid: ๐ŸŸฆ Blue (Stat)
  1165.  
  1166. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1167. Requirements: 1 or more adjacent tiles must be activated
  1168. Precious Make It Rain: Power 3
  1169. Precious Make It Rain: Power โ†‘ 3
  1170. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1171.  
  1172. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1173. Requirements: 1 or more adjacent tiles must be activated
  1174. Precious Make It Rain: Power 3
  1175. Precious Make It Rain: Power โ†‘ 3
  1176. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1177.  
  1178. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1179. Requirements: 1 or more adjacent tiles must be activated
  1180. Requirements: Move level must be 2 or higher
  1181. Precious Make It Rain: Power 3
  1182. Precious Make It Rain: Power โ†‘ 3
  1183. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1184.  
  1185. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1186. Requirements: 1 or more adjacent tiles must be activated
  1187. Requirements: Move level must be 2 or higher
  1188. Sp. Atk 10
  1189. Sp. Atk 10
  1190. Color Grid: ๐ŸŸฆ Blue (Stat)
  1191.  
  1192. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1193. Requirements: 1 or more adjacent tiles must be activated
  1194. Requirements: Move level must be 2 or higher
  1195. Fighting Guard
  1196. Reduces damage when the user is attacked by Fighting-type moves.
  1197. Color Grid: ๐ŸŸจ Yellow (Passive)
  1198.  
  1199. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1200. Requirements: 1 or more adjacent tiles must be activated
  1201. Requirements: Move level must be 3 or higher
  1202. Brainpower
  1203. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  1204. Color Grid: ๐ŸŸจ Yellow (Passive)
  1205.  
  1206. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  1207. Requirements: 1 or more adjacent tiles must be activated
  1208. Requirements: Move level must be 3 or higher
  1209. Sync Burst 1
  1210. Restores one MP for the user the first time its sync move is used each battle.
  1211. Color Grid: ๐ŸŸจ Yellow (Passive)
  1212.  
  1213. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1214. Requirements: 1 or more adjacent tiles must be activated
  1215. Requirements: Move level must be 3 or higher
  1216. Kingโ€™s Golden Authority Make It Rain: Power 25
  1217. Kingโ€™s Golden Authority Make It Rain: Power โ†‘ 25
  1218. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1219.  
  1220. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1221. Requirements: 1 or more adjacent tiles must be activated
  1222. Requirements: Move level must be 3 or higher
  1223. Kingโ€™s Golden Authority Make It Rain: Power 25
  1224. Kingโ€™s Golden Authority Make It Rain: Power โ†‘ 25
  1225. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1226.  
  1227.  
  1228. No. 137 Rachel & Gimmighoul (Genderless)
  1229. Form: Roaming Form
  1230. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1231. HP 10
  1232. HP 10
  1233. Color Grid: ๐ŸŸฆ Blue (Stat)
  1234.  
  1235. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1236. Attack 5
  1237. Attack 5
  1238. Color Grid: ๐ŸŸฆ Blue (Stat)
  1239.  
  1240. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1241. Defense 5
  1242. Defense 5
  1243. Color Grid: ๐ŸŸฆ Blue (Stat)
  1244.  
  1245. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1246. Sp. Atk 5
  1247. Sp. Atk 5
  1248. Color Grid: ๐ŸŸฆ Blue (Stat)
  1249.  
  1250. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1251. Sp. Def 5
  1252. Sp. Def 5
  1253. Color Grid: ๐ŸŸฆ Blue (Stat)
  1254.  
  1255. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1256. Speed 5
  1257. Speed 5
  1258. Color Grid: ๐ŸŸฆ Blue (Stat)
  1259.  
  1260. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1261. Requirements: 1 or more adjacent tiles must be activated
  1262. Speed 5
  1263. Speed 5
  1264. Color Grid: ๐ŸŸฆ Blue (Stat)
  1265.  
  1266. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1267. Requirements: 1 or more adjacent tiles must be activated
  1268. Defense 5
  1269. Defense 5
  1270. Color Grid: ๐ŸŸฆ Blue (Stat)
  1271.  
  1272. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1273. Requirements: 1 or more adjacent tiles must be activated
  1274. Sp. Def 5
  1275. Sp. Def 5
  1276. Color Grid: ๐ŸŸฆ Blue (Stat)
  1277.  
  1278. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1279. Requirements: 1 or more adjacent tiles must be activated
  1280. HP 10
  1281. HP 10
  1282. Color Grid: ๐ŸŸฆ Blue (Stat)
  1283.  
  1284. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1285. Requirements: 1 or more adjacent tiles must be activated
  1286. Astonish: Power 4
  1287. Astonish: Power โ†‘ 4
  1288. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1289.  
  1290. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1291. Requirements: 1 or more adjacent tiles must be activated
  1292. Requirements: Move level must be 2 or higher
  1293. Astonish: Power 4
  1294. Astonish: Power โ†‘ 4
  1295. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1296.  
  1297. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1298. Requirements: 1 or more adjacent tiles must be activated
  1299. Astonish: Power 4
  1300. Astonish: Power โ†‘ 4
  1301. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1302.  
  1303. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1304. Requirements: 1 or more adjacent tiles must be activated
  1305. Requirements: Move level must be 2 or higher
  1306. Speed 10
  1307. Speed 10
  1308. Color Grid: ๐ŸŸฆ Blue (Stat)
  1309.  
  1310. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1311. Requirements: 1 or more adjacent tiles must be activated
  1312. Requirements: Move level must be 3 or higher
  1313. Astonish: Move Gauge Refresh 9
  1314. Move: Astonish Charges the userโ€™s move gauge by one when its move is successful.
  1315. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1316.  
  1317. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1318. Requirements: 1 or more adjacent tiles must be activated
  1319. Requirements: Move level must be 2 or higher
  1320. Catalyst
  1321. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1322. Color Grid: ๐ŸŸจ Yellow (Passive)
  1323.  
  1324. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1325. Requirements: 1 or more adjacent tiles must be activated
  1326. Requirements: Move level must be 3 or higher
  1327. Astonish: Aggravation 1
  1328. Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1329. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1330.  
  1331. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1332. Requirements: 1 or more adjacent tiles must be activated
  1333. Defense 5
  1334. Defense 5
  1335. Color Grid: ๐ŸŸฆ Blue (Stat)
  1336.  
  1337. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1338. Requirements: 1 or more adjacent tiles must be activated
  1339. Shadow Ball: Power 3
  1340. Shadow Ball: Power โ†‘ 3
  1341. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1342.  
  1343. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1344. Requirements: 1 or more adjacent tiles must be activated
  1345. Sp. Def 5
  1346. Sp. Def 5
  1347. Color Grid: ๐ŸŸฆ Blue (Stat)
  1348.  
  1349. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1350. Requirements: 1 or more adjacent tiles must be activated
  1351. Shadow Ball: Power 3
  1352. Shadow Ball: Power โ†‘ 3
  1353. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1354.  
  1355. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1356. Requirements: 1 or more adjacent tiles must be activated
  1357. Requirements: Move level must be 2 or higher
  1358. Speed 10
  1359. Speed 10
  1360. Color Grid: ๐ŸŸฆ Blue (Stat)
  1361.  
  1362. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1363. Requirements: 1 or more adjacent tiles must be activated
  1364. Requirements: Move level must be 2 or higher
  1365. HP 20
  1366. HP 20
  1367. Color Grid: ๐ŸŸฆ Blue (Stat)
  1368.  
  1369. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1370. Requirements: 1 or more adjacent tiles must be activated
  1371. Requirements: Move level must be 2 or higher
  1372. Mini Potion All: MP Refresh 2
  1373. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1374. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1375.  
  1376. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1377. Requirements: 1 or more adjacent tiles must be activated
  1378. Requirements: Move level must be 3 or higher
  1379. Mini Potion All: Master Healer 1
  1380. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  1381. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1382.  
  1383. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1384. Requirements: 1 or more adjacent tiles must be activated
  1385. Requirements: Move level must be 3 or higher
  1386. Mini Potion All: MP Refresh 2
  1387. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1388. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1389.  
  1390. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1391. Requirements: 1 or more adjacent tiles must be activated
  1392. Sp. Def 5
  1393. Sp. Def 5
  1394. Color Grid: ๐ŸŸฆ Blue (Stat)
  1395.  
  1396. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1397. Requirements: 1 or more adjacent tiles must be activated
  1398. HP 10
  1399. HP 10
  1400. Color Grid: ๐ŸŸฆ Blue (Stat)
  1401.  
  1402. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1403. Requirements: 1 or more adjacent tiles must be activated
  1404. Defense 5
  1405. Defense 5
  1406. Color Grid: ๐ŸŸฆ Blue (Stat)
  1407.  
  1408. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1409. Requirements: 1 or more adjacent tiles must be activated
  1410. Speed 5
  1411. Speed 5
  1412. Color Grid: ๐ŸŸฆ Blue (Stat)
  1413.  
  1414. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1415. Requirements: 1 or more adjacent tiles must be activated
  1416. Shadow Ball: Power 3
  1417. Shadow Ball: Power โ†‘ 3
  1418. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1419.  
  1420. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1421. Requirements: 1 or more adjacent tiles must be activated
  1422. Requirements: Move level must be 2 or higher
  1423. Shadow Ball: Power 3
  1424. Shadow Ball: Power โ†‘ 3
  1425. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1426.  
  1427. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1428. Requirements: 1 or more adjacent tiles must be activated
  1429. Shadow Ball: Power 3
  1430. Shadow Ball: Power โ†‘ 3
  1431. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1432.  
  1433. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1434. Requirements: 1 or more adjacent tiles must be activated
  1435. Requirements: Move level must be 2 or higher
  1436. Shadow Ball: Move Gauge Refresh 3
  1437. Move: Shadow Ball Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1438. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1439.  
  1440. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1441. Requirements: 1 or more adjacent tiles must be activated
  1442. Requirements: Move level must be 3 or higher
  1443. Combo Freebie 4
  1444. Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful.
  1445. Color Grid: ๐ŸŸจ Yellow (Passive)
  1446.  
  1447. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1448. Requirements: 1 or more adjacent tiles must be activated
  1449. Requirements: Move level must be 2 or higher
  1450. Fighting Guard
  1451. Reduces damage when the user is attacked by Fighting-type moves.
  1452. Color Grid: ๐ŸŸจ Yellow (Passive)
  1453.  
  1454. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1455. Requirements: 1 or more adjacent tiles must be activated
  1456. Requirements: Move level must be 3 or higher
  1457. Shadow Ball: On a Roll 4
  1458. Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  1459. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1460.  
  1461. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1462. Requirements: 1 or more adjacent tiles must be activated
  1463. HP 10
  1464. HP 10
  1465. Color Grid: ๐ŸŸฆ Blue (Stat)
  1466.  
  1467. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1468. Requirements: 1 or more adjacent tiles must be activated
  1469. Speed 5
  1470. Speed 5
  1471. Color Grid: ๐ŸŸฆ Blue (Stat)
  1472.  
  1473. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1474. Requirements: 1 or more adjacent tiles must be activated
  1475. Astonish: Power 4
  1476. Astonish: Power โ†‘ 4
  1477. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1478.  
  1479. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1480. Requirements: 1 or more adjacent tiles must be activated
  1481. Astonish: Power 4
  1482. Astonish: Power โ†‘ 4
  1483. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1484.  
  1485. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1486. Requirements: 1 or more adjacent tiles must be activated
  1487. Requirements: Move level must be 2 or higher
  1488. Sp. Atk 5
  1489. Sp. Atk 5
  1490. Color Grid: ๐ŸŸฆ Blue (Stat)
  1491.  
  1492. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1493. Requirements: 1 or more adjacent tiles must be activated
  1494. Requirements: Move level must be 2 or higher
  1495. Quick Cure
  1496. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1497. Color Grid: ๐ŸŸจ Yellow (Passive)
  1498.  
  1499. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1500. Requirements: 1 or more adjacent tiles must be activated
  1501. Requirements: Move level must be 2 or higher
  1502. Exploooore!: MP Refresh 2
  1503. Move: Exploooore! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1504. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1505.  
  1506. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1507. Requirements: 1 or more adjacent tiles must be activated
  1508. Requirements: Move level must be 3 or higher
  1509. 1st S-Move: Team Special Boost 1
  1510. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank the first time the userโ€™s sync move is used each battle.
  1511. Color Grid: ๐ŸŸจ Yellow (Passive)
  1512.  
  1513. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1514. Requirements: 1 or more adjacent tiles must be activated
  1515. Requirements: Move level must be 3 or higher
  1516. Exploooore!: Pep Rally 1
  1517. Move: Exploooore! Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1518. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1519.  
  1520. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1521. Requirements: 1 or more adjacent tiles must be activated
  1522. Requirements: Move level must be 3 or higher
  1523. Roaming in the Dark Ghost Beam: Power 25
  1524. Roaming in the Dark Ghost Beam: Power โ†‘ 25
  1525. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1526.  
  1527. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1528. Requirements: 1 or more adjacent tiles must be activated
  1529. Requirements: Move level must be 3 or higher
  1530. Roaming in the Dark Ghost Beam: Power 25
  1531. Roaming in the Dark Ghost Beam: Power โ†‘ 25
  1532. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1533.  
  1534.  
  1535. No. 138 Sawyer & Gimmighoul (Genderless)
  1536. Form: Chest Form
  1537. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1538. HP 10
  1539. HP 10
  1540. Color Grid: ๐ŸŸฆ Blue (Stat)
  1541.  
  1542. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1543. Attack 5
  1544. Attack 5
  1545. Color Grid: ๐ŸŸฆ Blue (Stat)
  1546.  
  1547. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1548. Defense 5
  1549. Defense 5
  1550. Color Grid: ๐ŸŸฆ Blue (Stat)
  1551.  
  1552. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1553. Sp. Atk 5
  1554. Sp. Atk 5
  1555. Color Grid: ๐ŸŸฆ Blue (Stat)
  1556.  
  1557. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1558. Sp. Def 5
  1559. Sp. Def 5
  1560. Color Grid: ๐ŸŸฆ Blue (Stat)
  1561.  
  1562. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1563. Speed 5
  1564. Speed 5
  1565. Color Grid: ๐ŸŸฆ Blue (Stat)
  1566.  
  1567. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1568. Requirements: 1 or more adjacent tiles must be activated
  1569. Defense 5
  1570. Defense 5
  1571. Color Grid: ๐ŸŸฆ Blue (Stat)
  1572.  
  1573. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1574. Requirements: 1 or more adjacent tiles must be activated
  1575. Sp. Def 5
  1576. Sp. Def 5
  1577. Color Grid: ๐ŸŸฆ Blue (Stat)
  1578.  
  1579. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1580. Requirements: 1 or more adjacent tiles must be activated
  1581. HP 10
  1582. HP 10
  1583. Color Grid: ๐ŸŸฆ Blue (Stat)
  1584.  
  1585. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1586. Requirements: 1 or more adjacent tiles must be activated
  1587. Speed 5
  1588. Speed 5
  1589. Color Grid: ๐ŸŸฆ Blue (Stat)
  1590.  
  1591. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1592. Requirements: 1 or more adjacent tiles must be activated
  1593. Shadow Ball: Power 3
  1594. Shadow Ball: Power โ†‘ 3
  1595. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1596.  
  1597. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1598. Requirements: 1 or more adjacent tiles must be activated
  1599. Requirements: Move level must be 2 or higher
  1600. Shadow Ball: Power 3
  1601. Shadow Ball: Power โ†‘ 3
  1602. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1603.  
  1604. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1605. Requirements: 1 or more adjacent tiles must be activated
  1606. Shadow Ball: Power 3
  1607. Shadow Ball: Power โ†‘ 3
  1608. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1609.  
  1610. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1611. Requirements: 1 or more adjacent tiles must be activated
  1612. Requirements: Move level must be 2 or higher
  1613. Shadow Ball: Move Gauge Refresh 3
  1614. Move: Shadow Ball Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1615. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1616.  
  1617. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1618. Requirements: 1 or more adjacent tiles must be activated
  1619. Requirements: Move level must be 3 or higher
  1620. Combo Freebie 4
  1621. Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful.
  1622. Color Grid: ๐ŸŸจ Yellow (Passive)
  1623.  
  1624. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1625. Requirements: 1 or more adjacent tiles must be activated
  1626. Requirements: Move level must be 2 or higher
  1627. Shadow Ball: On a Roll 2
  1628. Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  1629. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1630.  
  1631. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1632. Requirements: 1 or more adjacent tiles must be activated
  1633. Requirements: Move level must be 3 or higher
  1634. Shadow Ball: Satisfied Snicker 9
  1635. Move: Shadow Ball Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  1636. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1637.  
  1638. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1639. Requirements: 1 or more adjacent tiles must be activated
  1640. Defense 5
  1641. Defense 5
  1642. Color Grid: ๐ŸŸฆ Blue (Stat)
  1643.  
  1644. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1645. Requirements: 1 or more adjacent tiles must be activated
  1646. Astonish: Power 4
  1647. Astonish: Power โ†‘ 4
  1648. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1649.  
  1650. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1651. Requirements: 1 or more adjacent tiles must be activated
  1652. Sp. Def 5
  1653. Sp. Def 5
  1654. Color Grid: ๐ŸŸฆ Blue (Stat)
  1655.  
  1656. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1657. Requirements: 1 or more adjacent tiles must be activated
  1658. Astonish: Power 4
  1659. Astonish: Power โ†‘ 4
  1660. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1661.  
  1662. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1663. Requirements: 1 or more adjacent tiles must be activated
  1664. Requirements: Move level must be 2 or higher
  1665. Sp. Def 10
  1666. Sp. Def 10
  1667. Color Grid: ๐ŸŸฆ Blue (Stat)
  1668.  
  1669. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1670. Requirements: 1 or more adjacent tiles must be activated
  1671. Requirements: Move level must be 2 or higher
  1672. Confuse Ray: Move Gauge Refresh 3
  1673. Move: Confuse Ray Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1674. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1675.  
  1676. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1677. Requirements: 1 or more adjacent tiles must be activated
  1678. Requirements: Move level must be 2 or higher
  1679. Stop Hitting Yourself 5
  1680. Raises the chance that an opponent will attack themselves due to being confused.
  1681. Color Grid: ๐ŸŸจ Yellow (Passive)
  1682.  
  1683. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1684. Requirements: 1 or more adjacent tiles must be activated
  1685. Requirements: Move level must be 3 or higher
  1686. Team Sharp Entry 1
  1687. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  1688. Color Grid: ๐ŸŸจ Yellow (Passive)
  1689.  
  1690. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1691. Requirements: 1 or more adjacent tiles must be activated
  1692. Requirements: Move level must be 3 or higher
  1693. Easy Pickings 9
  1694. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move is successful against a confused opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1695. Color Grid: ๐ŸŸจ Yellow (Passive)
  1696.  
  1697. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1698. Requirements: 1 or more adjacent tiles must be activated
  1699. Sp. Def 5
  1700. Sp. Def 5
  1701. Color Grid: ๐ŸŸฆ Blue (Stat)
  1702.  
  1703. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1704. Requirements: 1 or more adjacent tiles must be activated
  1705. Defense 5
  1706. Defense 5
  1707. Color Grid: ๐ŸŸฆ Blue (Stat)
  1708.  
  1709. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1710. Requirements: 1 or more adjacent tiles must be activated
  1711. HP 10
  1712. HP 10
  1713. Color Grid: ๐ŸŸฆ Blue (Stat)
  1714.  
  1715. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1716. Requirements: 1 or more adjacent tiles must be activated
  1717. Speed 5
  1718. Speed 5
  1719. Color Grid: ๐ŸŸฆ Blue (Stat)
  1720.  
  1721. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1722. Requirements: 1 or more adjacent tiles must be activated
  1723. Astonish: Power 4
  1724. Astonish: Power โ†‘ 4
  1725. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1726.  
  1727. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1728. Requirements: 1 or more adjacent tiles must be activated
  1729. Requirements: Move level must be 2 or higher
  1730. Astonish: Power 4
  1731. Astonish: Power โ†‘ 4
  1732. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1733.  
  1734. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1735. Requirements: 1 or more adjacent tiles must be activated
  1736. Astonish: Power 4
  1737. Astonish: Power โ†‘ 4
  1738. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1739.  
  1740. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1741. Requirements: 1 or more adjacent tiles must be activated
  1742. Requirements: Move level must be 2 or higher
  1743. Astonish: Move Gauge Refresh 3
  1744. Move: Astonish Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1745. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1746.  
  1747. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1748. Requirements: 1 or more adjacent tiles must be activated
  1749. Requirements: Move level must be 3 or higher
  1750. Endurance
  1751. When the user enters battle with full HP, applies the Enduring effect to it.
  1752. Color Grid: ๐ŸŸจ Yellow (Passive)
  1753.  
  1754. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1755. Requirements: 1 or more adjacent tiles must be activated
  1756. Requirements: Move level must be 2 or higher
  1757. Normal Guard
  1758. Reduces damage when the user is attacked by Normal-type moves.
  1759. Color Grid: ๐ŸŸจ Yellow (Passive)
  1760.  
  1761. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1762. Requirements: 1 or more adjacent tiles must be activated
  1763. Requirements: Move level must be 3 or higher
  1764. Astonish: Aggravation 1
  1765. Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1766. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1767.  
  1768. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1769. Requirements: 1 or more adjacent tiles must be activated
  1770. Sp. Def 5
  1771. Sp. Def 5
  1772. Color Grid: ๐ŸŸฆ Blue (Stat)
  1773.  
  1774. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1775. Requirements: 1 or more adjacent tiles must be activated
  1776. HP 10
  1777. HP 10
  1778. Color Grid: ๐ŸŸฆ Blue (Stat)
  1779.  
  1780. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1781. Requirements: 1 or more adjacent tiles must be activated
  1782. Shadow Ball: Power 3
  1783. Shadow Ball: Power โ†‘ 3
  1784. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1785.  
  1786. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1787. Requirements: 1 or more adjacent tiles must be activated
  1788. Shadow Ball: Power 3
  1789. Shadow Ball: Power โ†‘ 3
  1790. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1791.  
  1792. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1793. Requirements: 1 or more adjacent tiles must be activated
  1794. Requirements: Move level must be 2 or higher
  1795. Defense 10
  1796. Defense 10
  1797. Color Grid: ๐ŸŸฆ Blue (Stat)
  1798.  
  1799. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1800. Requirements: 1 or more adjacent tiles must be activated
  1801. Requirements: Move level must be 2 or higher
  1802. Natural Remedy
  1803. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1804. Color Grid: ๐ŸŸจ Yellow (Passive)
  1805.  
  1806. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1807. Requirements: 1 or more adjacent tiles must be activated
  1808. Requirements: Move level must be 2 or higher
  1809. Hands Off!: MP Refresh 2
  1810. Move: Hands Off! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1811. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1812.  
  1813. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1814. Requirements: 1 or more adjacent tiles must be activated
  1815. Requirements: Move level must be 3 or higher
  1816. Sync Damage Guard
  1817. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  1818. Color Grid: ๐ŸŸจ Yellow (Passive)
  1819.  
  1820. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1821. Requirements: 1 or more adjacent tiles must be activated
  1822. Requirements: Move level must be 3 or higher
  1823. Hands Off!: Team Hit and Heal
  1824. Move: Hands Off! Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  1825. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1826.  
  1827. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1828. Requirements: 1 or more adjacent tiles must be activated
  1829. Requirements: Move level must be 3 or higher
  1830. Treasured Family Heirloom Ghost Beam: Power 25
  1831. Treasured Family Heirloom Ghost Beam: Power โ†‘ 25
  1832. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1833.  
  1834. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1835. Requirements: 1 or more adjacent tiles must be activated
  1836. Requirements: Move level must be 3 or higher
  1837. Treasured Family Heirloom Ghost Beam: Power 25
  1838. Treasured Family Heirloom Ghost Beam: Power โ†‘ 25
  1839. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1840.  
  1841.  
  1842. No. 16 Will & Slowbro (Femaleโ™€๏ธ)
  1843.  
  1844. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1845. HP 10
  1846. HP 10
  1847. Color Grid: ๐ŸŸฆ Blue (Stat)
  1848.  
  1849. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1850. Sp. Atk 5
  1851. Sp. Atk 5
  1852. Color Grid: ๐ŸŸฆ Blue (Stat)
  1853.  
  1854. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1855. Defense 5
  1856. Defense 5
  1857. Color Grid: ๐ŸŸฆ Blue (Stat)
  1858.  
  1859. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1860. Sp. Atk 5
  1861. Sp. Atk 5
  1862. Color Grid: ๐ŸŸฆ Blue (Stat)
  1863.  
  1864. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1865. Sp. Def 5
  1866. Sp. Def 5
  1867. Color Grid: ๐ŸŸฆ Blue (Stat)
  1868.  
  1869. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1870. Speed 5
  1871. Speed 5
  1872. Color Grid: ๐ŸŸฆ Blue (Stat)
  1873.  
  1874. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1875. Requirements: 1 or more adjacent tiles must be activated
  1876. Sp. Atk 5
  1877. Sp. Atk 5
  1878. Color Grid: ๐ŸŸฆ Blue (Stat)
  1879.  
  1880. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1881. Requirements: 1 or more adjacent tiles must be activated
  1882. Defense 5
  1883. Defense 5
  1884. Color Grid: ๐ŸŸฆ Blue (Stat)
  1885.  
  1886. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1887. Requirements: 1 or more adjacent tiles must be activated
  1888. Sp. Def 5
  1889. Sp. Def 5
  1890. Color Grid: ๐ŸŸฆ Blue (Stat)
  1891.  
  1892. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1893. Requirements: 1 or more adjacent tiles must be activated
  1894. Confusion: Power 4
  1895. Confusion: Power โ†‘ 4
  1896. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1897.  
  1898. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1899. Requirements: 1 or more adjacent tiles must be activated
  1900. HP 10
  1901. HP 10
  1902. Color Grid: ๐ŸŸฆ Blue (Stat)
  1903.  
  1904. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1905. Requirements: 1 or more adjacent tiles must be activated
  1906. Requirements: Move level must be 2 or higher
  1907. Confusion: Power 4
  1908. Confusion: Power โ†‘ 4
  1909. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1910.  
  1911. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1912. Requirements: 1 or more adjacent tiles must be activated
  1913. Confusion: Power 4
  1914. Confusion: Power โ†‘ 4
  1915. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1916.  
  1917. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1918. Requirements: 1 or more adjacent tiles must be activated
  1919. Requirements: Move level must be 2 or higher
  1920. Confusion: Move Gauge Refresh 3
  1921. Move: Confusion Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1922. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1923.  
  1924. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1925. Requirements: 1 or more adjacent tiles must be activated
  1926. Requirements: Move level must be 3 or higher
  1927. Brainteaser
  1928. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  1929. Color Grid: ๐ŸŸจ Yellow (Passive)
  1930.  
  1931. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1932. Requirements: 1 or more adjacent tiles must be activated
  1933. Requirements: Move level must be 2 or higher
  1934. Sp. Def 10
  1935. Sp. Def 10
  1936. Color Grid: ๐ŸŸฆ Blue (Stat)
  1937.  
  1938. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1939. Requirements: 1 or more adjacent tiles must be activated
  1940. Requirements: Move level must be 3 or higher
  1941. Stand Above All Psychic Beam: Power 25
  1942. Stand Above All Psychic Beam: Power โ†‘ 25
  1943. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1944.  
  1945. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1946. Requirements: 1 or more adjacent tiles must be activated
  1947. Speed 5
  1948. Speed 5
  1949. Color Grid: ๐ŸŸฆ Blue (Stat)
  1950.  
  1951. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1952. Requirements: 1 or more adjacent tiles must be activated
  1953. Psychic: Power 3
  1954. Psychic: Power โ†‘ 3
  1955. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1956.  
  1957. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1958. Requirements: 1 or more adjacent tiles must be activated
  1959. HP 10
  1960. HP 10
  1961. Color Grid: ๐ŸŸฆ Blue (Stat)
  1962.  
  1963. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1964. Requirements: 1 or more adjacent tiles must be activated
  1965. Requirements: Move level must be 2 or higher
  1966. Psychic: Power 3
  1967. Psychic: Power โ†‘ 3
  1968. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1969.  
  1970. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1971. Requirements: 1 or more adjacent tiles must be activated
  1972. Psychic: Power 3
  1973. Psychic: Power โ†‘ 3
  1974. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1975.  
  1976. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1977. Requirements: 1 or more adjacent tiles must be activated
  1978. Requirements: Move level must be 2 or higher
  1979. Psychic: Move Gauge Refresh 3
  1980. Move: Psychic Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1981. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1982.  
  1983. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1984. Requirements: 1 or more adjacent tiles must be activated
  1985. Requirements: Move level must be 2 or higher
  1986. Double Down 3
  1987. Powers up the userโ€™s sync moves that are super effective.
  1988. Color Grid: ๐ŸŸจ Yellow (Passive)
  1989.  
  1990. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1991. Requirements: 1 or more adjacent tiles must be activated
  1992. Requirements: Move level must be 3 or higher
  1993. Hit Inter Opp: Supereffective โ†‘ Next 4
  1994. Has a chance (50%) of applying the Supereffectiveย โ†‘ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.
  1995. Color Grid: ๐ŸŸจ Yellow (Passive)
  1996.  
  1997. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1998. Requirements: 1 or more adjacent tiles must be activated
  1999. Requirements: Move level must be 3 or higher
  2000. Easy Pickings 4
  2001. Has a chance (50%) of lowering one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move is successful against a confused opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  2002. Color Grid: ๐ŸŸจ Yellow (Passive)
  2003.  
  2004. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2005. Requirements: 1 or more adjacent tiles must be activated
  2006. HP 10
  2007. HP 10
  2008. Color Grid: ๐ŸŸฆ Blue (Stat)
  2009.  
  2010. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2011. Requirements: 1 or more adjacent tiles must be activated
  2012. Clearheaded
  2013. Prevents the user from becoming confused.
  2014. Color Grid: ๐ŸŸจ Yellow (Passive)
  2015.  
  2016. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2017. Requirements: 1 or more adjacent tiles must be activated
  2018. Psychic: Power 3
  2019. Psychic: Power โ†‘ 3
  2020. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2021.  
  2022. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2023. Requirements: 1 or more adjacent tiles must be activated
  2024. Psychic: Power 3
  2025. Psychic: Power โ†‘ 3
  2026. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2027.  
  2028. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2029. Requirements: 1 or more adjacent tiles must be activated
  2030. Requirements: Move level must be 2 or higher
  2031. Sp. Atk 10
  2032. Sp. Atk 10
  2033. Color Grid: ๐ŸŸฆ Blue (Stat)
  2034.  
  2035. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2036. Requirements: 1 or more adjacent tiles must be activated
  2037. Requirements: Move level must be 2 or higher
  2038. Losing Is Not an Option!: Hit and Heal 9
  2039. Move: Losing Is Not an Option! Applies the Gradual Healing effect to the user when its move is successful.
  2040. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2041.  
  2042. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2043. Requirements: 1 or more adjacent tiles must be activated
  2044. Requirements: Move level must be 3 or higher
  2045. Fuzzy Strike 5
  2046. Powers up the userโ€™s sync move when the target is confused.
  2047. Color Grid: ๐ŸŸจ Yellow (Passive)
  2048.  
  2049. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2050. Requirements: 1 or more adjacent tiles must be activated
  2051. Requirements: Move level must be 2 or higher
  2052. Losing Is Not an Option!: MP Refresh 2
  2053. Move: Losing Is Not an Option! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2054. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2055.  
  2056. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2057. Requirements: 1 or more adjacent tiles must be activated
  2058. Requirements: Move level must be 3 or higher
  2059. Losing Is Not an Option!: Ramp Up 2
  2060. Move: Losing Is Not an Option! Raises the userโ€™s Sp. Atk by two stat ranks when its move is successful.
  2061. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2062.  
  2063. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2064. Requirements: 1 or more adjacent tiles must be activated
  2065. Sp. Atk 5
  2066. Sp. Atk 5
  2067. Color Grid: ๐ŸŸฆ Blue (Stat)
  2068.  
  2069. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2070. Requirements: 1 or more adjacent tiles must be activated
  2071. Defense 5
  2072. Defense 5
  2073. Color Grid: ๐ŸŸฆ Blue (Stat)
  2074.  
  2075. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2076. Requirements: 1 or more adjacent tiles must be activated
  2077. Sp. Def 5
  2078. Sp. Def 5
  2079. Color Grid: ๐ŸŸฆ Blue (Stat)
  2080.  
  2081. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2082. Requirements: 1 or more adjacent tiles must be activated
  2083. Speed 5
  2084. Speed 5
  2085. Color Grid: ๐ŸŸฆ Blue (Stat)
  2086.  
  2087. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2088. Requirements: 1 or more adjacent tiles must be activated
  2089. Confusion: Power 4
  2090. Confusion: Power โ†‘ 4
  2091. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2092.  
  2093. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2094. Requirements: 1 or more adjacent tiles must be activated
  2095. Dauntless
  2096. Sp. Atk cannot be lowered.
  2097. Color Grid: ๐ŸŸจ Yellow (Passive)
  2098.  
  2099. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2100. Requirements: 1 or more adjacent tiles must be activated
  2101. Requirements: Move level must be 2 or higher
  2102. Confusion: Power 4
  2103. Confusion: Power โ†‘ 4
  2104. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2105.  
  2106. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2107. Requirements: 1 or more adjacent tiles must be activated
  2108. Requirements: Move level must be 2 or higher
  2109. Natural Remedy
  2110. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2111. Color Grid: ๐ŸŸจ Yellow (Passive)
  2112.  
  2113. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2114. Requirements: 1 or more adjacent tiles must be activated
  2115. Requirements: Move level must be 2 or higher
  2116. Dire Hit +: MP Refresh 2
  2117. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2118. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2119.  
  2120. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2121. Requirements: 1 or more adjacent tiles must be activated
  2122. Requirements: Move level must be 3 or higher
  2123. Stop Hitting Yourself 5
  2124. Raises the chance that an opponent will attack themselves due to being confused.
  2125. Color Grid: ๐ŸŸจ Yellow (Passive)
  2126.  
  2127. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2128. Requirements: 1 or more adjacent tiles must be activated
  2129. Requirements: Move level must be 3 or higher
  2130. Stand Above All Psychic Beam: Power 25
  2131. Stand Above All Psychic Beam: Power โ†‘ 25
  2132. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2133.  
  2134. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2135. Requirements: 1 or more adjacent tiles must be activated
  2136. Requirements: Move level must be 3 or higher
  2137. Stand Above All Psychic Beam: Power 25
  2138. Stand Above All Psychic Beam: Power โ†‘ 25
  2139. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2140.  
  2141. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2142. Requirements: 1 or more adjacent tiles must be activated
  2143. Requirements: Move level must be 3 or higher
  2144. Stand Above All Psychic Beam: Power 25
  2145. Stand Above All Psychic Beam: Power โ†‘ 25
  2146. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2147.  
  2148.  
  2149. No. 169 Rose & Perrserker (Femaleโ™€๏ธ)
  2150.  
  2151. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2152. HP 10
  2153. HP 10
  2154. Color Grid: ๐ŸŸฆ Blue (Stat)
  2155.  
  2156. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2157. Attack 5
  2158. Attack 5
  2159. Color Grid: ๐ŸŸฆ Blue (Stat)
  2160.  
  2161. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2162. Defense 5
  2163. Defense 5
  2164. Color Grid: ๐ŸŸฆ Blue (Stat)
  2165.  
  2166. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2167. Attack 5
  2168. Attack 5
  2169. Color Grid: ๐ŸŸฆ Blue (Stat)
  2170.  
  2171. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2172. Sp. Def 5
  2173. Sp. Def 5
  2174. Color Grid: ๐ŸŸฆ Blue (Stat)
  2175.  
  2176. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2177. Speed 5
  2178. Speed 5
  2179. Color Grid: ๐ŸŸฆ Blue (Stat)
  2180.  
  2181. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2182. Requirements: 1 or more adjacent tiles must be activated
  2183. Attack 5
  2184. Attack 5
  2185. Color Grid: ๐ŸŸฆ Blue (Stat)
  2186.  
  2187. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2188. Requirements: 1 or more adjacent tiles must be activated
  2189. Defense 5
  2190. Defense 5
  2191. Color Grid: ๐ŸŸฆ Blue (Stat)
  2192.  
  2193. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2194. Requirements: 1 or more adjacent tiles must be activated
  2195. Sp. Def 5
  2196. Sp. Def 5
  2197. Color Grid: ๐ŸŸฆ Blue (Stat)
  2198.  
  2199. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2200. Requirements: 1 or more adjacent tiles must be activated
  2201. Speed 5
  2202. Speed 5
  2203. Color Grid: ๐ŸŸฆ Blue (Stat)
  2204.  
  2205. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2206. Requirements: 1 or more adjacent tiles must be activated
  2207. Iron Head: Power 3
  2208. Iron Head: Power โ†‘ 3
  2209. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2210.  
  2211. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2212. Requirements: 1 or more adjacent tiles must be activated
  2213. Requirements: Move level must be 2 or higher
  2214. Iron Head: Power 3
  2215. Iron Head: Power โ†‘ 3
  2216. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2217.  
  2218. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2219. Requirements: 1 or more adjacent tiles must be activated
  2220. Iron Head: Power 3
  2221. Iron Head: Power โ†‘ 3
  2222. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2223.  
  2224. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2225. Requirements: 1 or more adjacent tiles must be activated
  2226. Requirements: Move level must be 2 or higher
  2227. Iron Head: Move Gauge Refresh 3
  2228. Move: Iron Head Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2229. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2230.  
  2231. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2232. Requirements: 1 or more adjacent tiles must be activated
  2233. Requirements: Move level must be 3 or higher
  2234. Iron Head: Aggravation 1
  2235. Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2236. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2237.  
  2238. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2239. Requirements: 1 or more adjacent tiles must be activated
  2240. Requirements: Move level must be 2 or higher
  2241. Quick Cure
  2242. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2243. Color Grid: ๐ŸŸจ Yellow (Passive)
  2244.  
  2245. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2246. Requirements: 1 or more adjacent tiles must be activated
  2247. Requirements: Move level must be 3 or higher
  2248. Double Down 5
  2249. Powers up the userโ€™s sync moves that are super effective.
  2250. Color Grid: ๐ŸŸจ Yellow (Passive)
  2251.  
  2252. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2253. Requirements: 1 or more adjacent tiles must be activated
  2254. HP 10
  2255. HP 10
  2256. Color Grid: ๐ŸŸฆ Blue (Stat)
  2257.  
  2258. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2259. Requirements: 1 or more adjacent tiles must be activated
  2260. Defense 5
  2261. Defense 5
  2262. Color Grid: ๐ŸŸฆ Blue (Stat)
  2263.  
  2264. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2265. Requirements: 1 or more adjacent tiles must be activated
  2266. Sp. Def 5
  2267. Sp. Def 5
  2268. Color Grid: ๐ŸŸฆ Blue (Stat)
  2269.  
  2270. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2271. Requirements: 1 or more adjacent tiles must be activated
  2272. Requirements: Move level must be 2 or higher
  2273. Poison Guard
  2274. Reduces damage when the user is attacked by Poison-type moves.
  2275. Color Grid: ๐ŸŸจ Yellow (Passive)
  2276.  
  2277. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2278. Requirements: 1 or more adjacent tiles must be activated
  2279. Speed 5
  2280. Speed 5
  2281. Color Grid: ๐ŸŸฆ Blue (Stat)
  2282.  
  2283. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2284. Requirements: 1 or more adjacent tiles must be activated
  2285. Requirements: Move level must be 2 or higher
  2286. Iron Defense: Move Gauge Refresh 3
  2287. Move: Iron Defense Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2288. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2289.  
  2290. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2291. Requirements: 1 or more adjacent tiles must be activated
  2292. Requirements: Move level must be 2 or higher
  2293. Tough Sync 3
  2294. Powers up the userโ€™s sync move when its Defense is raised.
  2295. Color Grid: ๐ŸŸจ Yellow (Passive)
  2296.  
  2297. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2298. Requirements: 1 or more adjacent tiles must be activated
  2299. Requirements: Move level must be 3 or higher
  2300. Catalytic Infliction
  2301. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s Pokรฉmon uses a status move each battle.
  2302. Color Grid: ๐ŸŸจ Yellow (Passive)
  2303.  
  2304. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2305. Requirements: 1 or more adjacent tiles must be activated
  2306. Requirements: Move level must be 3 or higher
  2307. Iron Defense: Berserker 1
  2308. Move: Iron Defense Raises the userโ€™s Attack by one stat rank when its move is successful.
  2309. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2310.  
  2311. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2312. Requirements: 1 or more adjacent tiles must be activated
  2313. HP 10
  2314. HP 10
  2315. Color Grid: ๐ŸŸฆ Blue (Stat)
  2316.  
  2317. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2318. Requirements: 1 or more adjacent tiles must be activated
  2319. Defense 5
  2320. Defense 5
  2321. Color Grid: ๐ŸŸฆ Blue (Stat)
  2322.  
  2323. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2324. Requirements: 1 or more adjacent tiles must be activated
  2325. Sp. Def 5
  2326. Sp. Def 5
  2327. Color Grid: ๐ŸŸฆ Blue (Stat)
  2328.  
  2329. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2330. Requirements: 1 or more adjacent tiles must be activated
  2331. Iron Head: Power 3
  2332. Iron Head: Power โ†‘ 3
  2333. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2334.  
  2335. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2336. Requirements: 1 or more adjacent tiles must be activated
  2337. Requirements: Move level must be 2 or higher
  2338. Iron Head: Power 3
  2339. Iron Head: Power โ†‘ 3
  2340. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2341.  
  2342. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2343. Requirements: 1 or more adjacent tiles must be activated
  2344. Requirements: Move level must be 2 or higher
  2345. Natural Remedy
  2346. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2347. Color Grid: ๐ŸŸจ Yellow (Passive)
  2348.  
  2349. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2350. Requirements: 1 or more adjacent tiles must be activated
  2351. Requirements: Move level must be 3 or higher
  2352. For a Better Future!: MP Refresh 2
  2353. Move: For a Better Future! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2354. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2355.  
  2356. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2357. Requirements: 1 or more adjacent tiles must be activated
  2358. Requirements: Move level must be 2 or higher
  2359. First Aid 2
  2360. Restores the userโ€™s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  2361. Color Grid: ๐ŸŸจ Yellow (Passive)
  2362.  
  2363. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2364. Requirements: 1 or more adjacent tiles must be activated
  2365. Requirements: Move level must be 3 or higher
  2366. For a Better Future!: Super Preparation 9
  2367. Move: For a Better Future! Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  2368. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2369.  
  2370. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2371. Requirements: 1 or more adjacent tiles must be activated
  2372. Attack 5
  2373. Attack 5
  2374. Color Grid: ๐ŸŸฆ Blue (Stat)
  2375.  
  2376. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2377. Requirements: 1 or more adjacent tiles must be activated
  2378. HP 10
  2379. HP 10
  2380. Color Grid: ๐ŸŸฆ Blue (Stat)
  2381.  
  2382. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2383. Requirements: 1 or more adjacent tiles must be activated
  2384. Defense 5
  2385. Defense 5
  2386. Color Grid: ๐ŸŸฆ Blue (Stat)
  2387.  
  2388. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2389. Requirements: 1 or more adjacent tiles must be activated
  2390. Sp. Def 5
  2391. Sp. Def 5
  2392. Color Grid: ๐ŸŸฆ Blue (Stat)
  2393.  
  2394. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2395. Requirements: 1 or more adjacent tiles must be activated
  2396. Speed 5
  2397. Speed 5
  2398. Color Grid: ๐ŸŸฆ Blue (Stat)
  2399.  
  2400. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2401. Requirements: 1 or more adjacent tiles must be activated
  2402. Antitoxin
  2403. Prevents the user from getting poisoned or badly poisoned.
  2404. Color Grid: ๐ŸŸจ Yellow (Passive)
  2405.  
  2406. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2407. Requirements: 1 or more adjacent tiles must be activated
  2408. Requirements: Move level must be 2 or higher
  2409. Attack 5
  2410. Attack 5
  2411. Color Grid: ๐ŸŸฆ Blue (Stat)
  2412.  
  2413. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2414. Requirements: 1 or more adjacent tiles must be activated
  2415. Requirements: Move level must be 2 or higher
  2416. Screech: Move Gauge Refresh 3
  2417. Move: Screech Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2418. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2419.  
  2420. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2421. Requirements: 1 or more adjacent tiles must be activated
  2422. Requirements: Move level must be 2 or higher
  2423. Attack 10
  2424. Attack 10
  2425. Color Grid: ๐ŸŸฆ Blue (Stat)
  2426.  
  2427. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2428. Requirements: 1 or more adjacent tiles must be activated
  2429. Requirements: Move level must be 3 or higher
  2430. Insult to Injury
  2431. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  2432. Color Grid: ๐ŸŸจ Yellow (Passive)
  2433.  
  2434. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2435. Requirements: 1 or more adjacent tiles must be activated
  2436. Requirements: Move level must be 3 or higher
  2437. Mighty Affliction 4
  2438. Has a chance (50%) of increasing the userโ€™s Physical Movesย โ†‘ Next effect by oneย rank when its Pokรฉmon uses a status move.
  2439. Color Grid: ๐ŸŸจ Yellow (Passive)
  2440.  
  2441. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2442. Requirements: 1 or more adjacent tiles must be activated
  2443. Requirements: Move level must be 3 or higher
  2444. For a Prosperous Galar Steel Impact: Power 25
  2445. For a Prosperous Galar Steel Impact: Power โ†‘ 25
  2446. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2447.  
  2448. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2449. Requirements: 1 or more adjacent tiles must be activated
  2450. Requirements: Move level must be 3 or higher
  2451. For a Prosperous Galar Steel Impact: Power 25
  2452. For a Prosperous Galar Steel Impact: Power โ†‘ 25
  2453. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2454.  
  2455.  
  2456. No. 211 Morgan & Virizion (Genderless)
  2457.  
  2458. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2459. HP 10
  2460. HP 10
  2461. Color Grid: ๐ŸŸฆ Blue (Stat)
  2462.  
  2463. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2464. Attack 5
  2465. Attack 5
  2466. Color Grid: ๐ŸŸฆ Blue (Stat)
  2467.  
  2468. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2469. Defense 5
  2470. Defense 5
  2471. Color Grid: ๐ŸŸฆ Blue (Stat)
  2472.  
  2473. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2474. Attack 5
  2475. Attack 5
  2476. Color Grid: ๐ŸŸฆ Blue (Stat)
  2477.  
  2478. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2479. Sp. Def 5
  2480. Sp. Def 5
  2481. Color Grid: ๐ŸŸฆ Blue (Stat)
  2482.  
  2483. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2484. Speed 5
  2485. Speed 5
  2486. Color Grid: ๐ŸŸฆ Blue (Stat)
  2487.  
  2488. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2489. Requirements: 1 or more adjacent tiles must be activated
  2490. Attack 5
  2491. Attack 5
  2492. Color Grid: ๐ŸŸฆ Blue (Stat)
  2493.  
  2494. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2495. Requirements: 1 or more adjacent tiles must be activated
  2496. Defense 5
  2497. Defense 5
  2498. Color Grid: ๐ŸŸฆ Blue (Stat)
  2499.  
  2500. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2501. Requirements: 1 or more adjacent tiles must be activated
  2502. Sp. Def 5
  2503. Sp. Def 5
  2504. Color Grid: ๐ŸŸฆ Blue (Stat)
  2505.  
  2506. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2507. Requirements: 1 or more adjacent tiles must be activated
  2508. Speed 5
  2509. Speed 5
  2510. Color Grid: ๐ŸŸฆ Blue (Stat)
  2511.  
  2512. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2513. Requirements: 1 or more adjacent tiles must be activated
  2514. Bullet Seed: Power 1
  2515. Bullet Seed: Power โ†‘ 1
  2516. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2517.  
  2518. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2519. Requirements: 1 or more adjacent tiles must be activated
  2520. Requirements: Move level must be 2 or higher
  2521. Bullet Seed: Power 1
  2522. Bullet Seed: Power โ†‘ 1
  2523. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2524.  
  2525. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2526. Requirements: 1 or more adjacent tiles must be activated
  2527. Bullet Seed: Power 1
  2528. Bullet Seed: Power โ†‘ 1
  2529. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2530.  
  2531. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2532. Requirements: 1 or more adjacent tiles must be activated
  2533. Requirements: Move level must be 2 or higher
  2534. Bullet Seed: Move Gauge Refresh 3
  2535. Move: Bullet Seed Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2536. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2537.  
  2538. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2539. Requirements: 1 or more adjacent tiles must be activated
  2540. Requirements: Move level must be 3 or higher
  2541. Strike: Attack โ†“ 2
  2542. Has a chance (30%) of lowering the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the targetโ€™s Attack by one stat rank for each hit.
  2543. Color Grid: ๐ŸŸจ Yellow (Passive)
  2544.  
  2545. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2546. Requirements: 1 or more adjacent tiles must be activated
  2547. Requirements: Move level must be 2 or higher
  2548. Sentry Entry 1
  2549. Raises the userโ€™s Defense by one stat rank when it enters a battle.
  2550. Color Grid: ๐ŸŸจ Yellow (Passive)
  2551.  
  2552. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2553. Requirements: 1 or more adjacent tiles must be activated
  2554. Requirements: Move level must be 3 or higher
  2555. Restoring Strike 2
  2556. Has a chance (30%) of restoring the userโ€™s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the userโ€™s HP for each hit.
  2557. Color Grid: ๐ŸŸจ Yellow (Passive)
  2558.  
  2559. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2560. Requirements: 1 or more adjacent tiles must be activated
  2561. HP 10
  2562. HP 10
  2563. Color Grid: ๐ŸŸฆ Blue (Stat)
  2564.  
  2565. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2566. Requirements: 1 or more adjacent tiles must be activated
  2567. Attack 5
  2568. Attack 5
  2569. Color Grid: ๐ŸŸฆ Blue (Stat)
  2570.  
  2571. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2572. Requirements: 1 or more adjacent tiles must be activated
  2573. Defense 5
  2574. Defense 5
  2575. Color Grid: ๐ŸŸฆ Blue (Stat)
  2576.  
  2577. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2578. Requirements: 1 or more adjacent tiles must be activated
  2579. Bullet Seed: Power 1
  2580. Bullet Seed: Power โ†‘ 1
  2581. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2582.  
  2583. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2584. Requirements: 1 or more adjacent tiles must be activated
  2585. Requirements: Move level must be 2 or higher
  2586. HP 20
  2587. HP 20
  2588. Color Grid: ๐ŸŸฆ Blue (Stat)
  2589.  
  2590. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2591. Requirements: 1 or more adjacent tiles must be activated
  2592. Requirements: Move level must be 2 or higher
  2593. Quick Cure
  2594. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2595. Color Grid: ๐ŸŸจ Yellow (Passive)
  2596.  
  2597. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2598. Requirements: 1 or more adjacent tiles must be activated
  2599. Requirements: Move level must be 2 or higher
  2600. Protect: Move Gauge Refresh 9
  2601. Move: Protect Charges the userโ€™s move gauge by one when its move is successful.
  2602. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2603.  
  2604. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2605. Requirements: 1 or more adjacent tiles must be activated
  2606. Requirements: Move level must be 3 or higher
  2607. Team Shout 4
  2608. Has a chance (50%) of raising the Attack or Sp. Atkโ€”or bothโ€”of all allied sync pairs by one stat rank when the user is hit by an attack move.
  2609. Color Grid: ๐ŸŸจ Yellow (Passive)
  2610.  
  2611. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2612. Requirements: 1 or more adjacent tiles must be activated
  2613. Requirements: Move level must be 3 or higher
  2614. Team Full-Bracing Infliction 2
  2615. Raises the Defense and Sp.ย Def of all allied sync pairs by two stat ranks the first time the userโ€™s Pokรฉmon uses a status move each battle.
  2616. Color Grid: ๐ŸŸจ Yellow (Passive)
  2617.  
  2618. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2619. Requirements: 1 or more adjacent tiles must be activated
  2620. Sp. Def 5
  2621. Sp. Def 5
  2622. Color Grid: ๐ŸŸฆ Blue (Stat)
  2623.  
  2624. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2625. Requirements: 1 or more adjacent tiles must be activated
  2626. Speed 5
  2627. Speed 5
  2628. Color Grid: ๐ŸŸฆ Blue (Stat)
  2629.  
  2630. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2631. Requirements: 1 or more adjacent tiles must be activated
  2632. HP 10
  2633. HP 10
  2634. Color Grid: ๐ŸŸฆ Blue (Stat)
  2635.  
  2636. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2637. Requirements: 1 or more adjacent tiles must be activated
  2638. Escape Artist
  2639. Prevents the user from becoming trapped.
  2640. Color Grid: ๐ŸŸจ Yellow (Passive)
  2641.  
  2642. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2643. Requirements: 1 or more adjacent tiles must be activated
  2644. Attack 5
  2645. Attack 5
  2646. Color Grid: ๐ŸŸฆ Blue (Stat)
  2647.  
  2648. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2649. Requirements: 1 or more adjacent tiles must be activated
  2650. Requirements: Move level must be 2 or higher
  2651. Heheheh...: Hit and Heal 9
  2652. Move: Heheheh... Applies the Gradual Healing effect to the user when its move is successful.
  2653. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2654.  
  2655. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2656. Requirements: 1 or more adjacent tiles must be activated
  2657. Sp. Def 5
  2658. Sp. Def 5
  2659. Color Grid: ๐ŸŸฆ Blue (Stat)
  2660.  
  2661. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2662. Requirements: 1 or more adjacent tiles must be activated
  2663. Requirements: Move level must be 2 or higher
  2664. Heheheh...: MP Refresh 2
  2665. Move: Heheheh... Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2666. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2667.  
  2668. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2669. Requirements: 1 or more adjacent tiles must be activated
  2670. Requirements: Move level must be 3 or higher
  2671. Vigilance
  2672. Protects the user against critical hits.
  2673. Color Grid: ๐ŸŸจ Yellow (Passive)
  2674.  
  2675. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2676. Requirements: 1 or more adjacent tiles must be activated
  2677. Requirements: Move level must be 2 or higher
  2678. Wise Entry 1
  2679. Raises the userโ€™s Sp. Def by one stat rank when it enters a battle.
  2680. Color Grid: ๐ŸŸจ Yellow (Passive)
  2681.  
  2682. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2683. Requirements: 1 or more adjacent tiles must be activated
  2684. Requirements: Move level must be 3 or higher
  2685. Team Sharp Entry 1
  2686. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  2687. Color Grid: ๐ŸŸจ Yellow (Passive)
  2688.  
  2689. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2690. Requirements: 1 or more adjacent tiles must be activated
  2691. Defense 5
  2692. Defense 5
  2693. Color Grid: ๐ŸŸฆ Blue (Stat)
  2694.  
  2695. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2696. Requirements: 1 or more adjacent tiles must be activated
  2697. HP 10
  2698. HP 10
  2699. Color Grid: ๐ŸŸฆ Blue (Stat)
  2700.  
  2701. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2702. Requirements: 1 or more adjacent tiles must be activated
  2703. Speed 5
  2704. Speed 5
  2705. Color Grid: ๐ŸŸฆ Blue (Stat)
  2706.  
  2707. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2708. Requirements: 1 or more adjacent tiles must be activated
  2709. Bullet Seed: Power 1
  2710. Bullet Seed: Power โ†‘ 1
  2711. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2712.  
  2713. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2714. Requirements: 1 or more adjacent tiles must be activated
  2715. Requirements: Move level must be 2 or higher
  2716. Natural Remedy
  2717. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2718. Color Grid: ๐ŸŸจ Yellow (Passive)
  2719.  
  2720. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2721. Requirements: 1 or more adjacent tiles must be activated
  2722. Requirements: Move level must be 2 or higher
  2723. Potion: Master Healer 1
  2724. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  2725. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2726.  
  2727. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2728. Requirements: 1 or more adjacent tiles must be activated
  2729. Requirements: Move level must be 2 or higher
  2730. Catalyzing Recovery
  2731. Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heals effect tag.
  2732. Color Grid: ๐ŸŸจ Yellow (Passive)
  2733.  
  2734. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2735. Requirements: 1 or more adjacent tiles must be activated
  2736. Requirements: Move level must be 3 or higher
  2737. Potion: MP Refresh 3
  2738. Move: Potion Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  2739. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2740.  
  2741. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2742. Requirements: 1 or more adjacent tiles must be activated
  2743. Requirements: Move level must be 3 or higher
  2744. Potion: Master Healer 1
  2745. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  2746. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2747.  
  2748. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2749. Requirements: 1 or more adjacent tiles must be activated
  2750. Requirements: Move level must be 3 or higher
  2751. Elegant Eldest Sister Grass Impact: Power 25
  2752. Elegant Eldest Sister Grass Impact: Power โ†‘ 25
  2753. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2754.  
  2755. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2756. Requirements: 1 or more adjacent tiles must be activated
  2757. Requirements: Move level must be 3 or higher
  2758. Elegant Eldest Sister Grass Impact: Power 25
  2759. Elegant Eldest Sister Grass Impact: Power โ†‘ 25
  2760. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2761.  
  2762.  
  2763. No. 212 Malva & Talonflame (Femaleโ™€๏ธ)
  2764.  
  2765. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2766. HP 10
  2767. HP 10
  2768. Color Grid: ๐ŸŸฆ Blue (Stat)
  2769.  
  2770. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2771. Attack 5
  2772. Attack 5
  2773. Color Grid: ๐ŸŸฆ Blue (Stat)
  2774.  
  2775. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2776. Defense 5
  2777. Defense 5
  2778. Color Grid: ๐ŸŸฆ Blue (Stat)
  2779.  
  2780. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2781. Attack 5
  2782. Attack 5
  2783. Color Grid: ๐ŸŸฆ Blue (Stat)
  2784.  
  2785. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2786. Sp. Def 5
  2787. Sp. Def 5
  2788. Color Grid: ๐ŸŸฆ Blue (Stat)
  2789.  
  2790. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2791. Speed 5
  2792. Speed 5
  2793. Color Grid: ๐ŸŸฆ Blue (Stat)
  2794.  
  2795. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2796. Requirements: 1 or more adjacent tiles must be activated
  2797. Speed 5
  2798. Speed 5
  2799. Color Grid: ๐ŸŸฆ Blue (Stat)
  2800.  
  2801. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2802. Requirements: 1 or more adjacent tiles must be activated
  2803. Attack 5
  2804. Attack 5
  2805. Color Grid: ๐ŸŸฆ Blue (Stat)
  2806.  
  2807. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2808. Requirements: 1 or more adjacent tiles must be activated
  2809. Quick Attack: Power 4
  2810. Quick Attack: Power โ†‘ 4
  2811. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2812.  
  2813. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2814. Requirements: 1 or more adjacent tiles must be activated
  2815. Quick Attack: Power 4
  2816. Quick Attack: Power โ†‘ 4
  2817. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2818.  
  2819. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2820. Requirements: 1 or more adjacent tiles must be activated
  2821. Requirements: Move level must be 2 or higher
  2822. Quick Attack: Power 4
  2823. Quick Attack: Power โ†‘ 4
  2824. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2825.  
  2826. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2827. Requirements: 1 or more adjacent tiles must be activated
  2828. Requirements: Move level must be 2 or higher
  2829. Attack 10
  2830. Attack 10
  2831. Color Grid: ๐ŸŸฆ Blue (Stat)
  2832.  
  2833. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2834. Requirements: 1 or more adjacent tiles must be activated
  2835. Requirements: Move level must be 2 or higher
  2836. Quick Cure
  2837. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2838. Color Grid: ๐ŸŸจ Yellow (Passive)
  2839.  
  2840. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2841. Requirements: 1 or more adjacent tiles must be activated
  2842. Requirements: Move level must be 3 or higher
  2843. Quick Attack: Mad Strength 9
  2844. Move: Quick Attack Raises the userโ€™s Attack by one stat rank when its attack move is successful.
  2845. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2846.  
  2847. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2848. Requirements: 1 or more adjacent tiles must be activated
  2849. Requirements: Move level must be 3 or higher
  2850. Scorching Sync 5
  2851. Powers up the userโ€™s sync move when the target is burned.
  2852. Color Grid: ๐ŸŸจ Yellow (Passive)
  2853.  
  2854. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2855. Requirements: 1 or more adjacent tiles must be activated
  2856. Speed 5
  2857. Speed 5
  2858. Color Grid: ๐ŸŸฆ Blue (Stat)
  2859.  
  2860. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2861. Requirements: 1 or more adjacent tiles must be activated
  2862. Flame Charge: Power 4
  2863. Flame Charge: Power โ†‘ 4
  2864. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2865.  
  2866. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2867. Requirements: 1 or more adjacent tiles must be activated
  2868. Flame Charge: Power 4
  2869. Flame Charge: Power โ†‘ 4
  2870. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2871.  
  2872. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2873. Requirements: 1 or more adjacent tiles must be activated
  2874. HP 10
  2875. HP 10
  2876. Color Grid: ๐ŸŸฆ Blue (Stat)
  2877.  
  2878. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2879. Requirements: 1 or more adjacent tiles must be activated
  2880. Requirements: Move level must be 2 or higher
  2881. Scorcher 2
  2882. Increases the amount of damage an opponent takes from being burned.
  2883. Color Grid: ๐ŸŸจ Yellow (Passive)
  2884.  
  2885. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2886. Requirements: 1 or more adjacent tiles must be activated
  2887. Requirements: Move level must be 2 or higher
  2888. X Speed All: MP Refresh 2
  2889. Move: X Speed All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2890. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2891.  
  2892. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2893. Requirements: 1 or more adjacent tiles must be activated
  2894. Requirements: Move level must be 2 or higher
  2895. Natural Remedy
  2896. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2897. Color Grid: ๐ŸŸจ Yellow (Passive)
  2898.  
  2899. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2900. Requirements: 1 or more adjacent tiles must be activated
  2901. Requirements: Move level must be 3 or higher
  2902. Unfortuitous 9
  2903. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  2904. Color Grid: ๐ŸŸจ Yellow (Passive)
  2905.  
  2906. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2907. Requirements: 1 or more adjacent tiles must be activated
  2908. Requirements: Move level must be 3 or higher
  2909. Cakewalk
  2910. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  2911. Color Grid: ๐ŸŸจ Yellow (Passive)
  2912.  
  2913. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2914. Requirements: 1 or more adjacent tiles must be activated
  2915. Speed 5
  2916. Speed 5
  2917. Color Grid: ๐ŸŸฆ Blue (Stat)
  2918.  
  2919. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2920. Requirements: 1 or more adjacent tiles must be activated
  2921. Defense 5
  2922. Defense 5
  2923. Color Grid: ๐ŸŸฆ Blue (Stat)
  2924.  
  2925. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2926. Requirements: 1 or more adjacent tiles must be activated
  2927. Sp. Def 5
  2928. Sp. Def 5
  2929. Color Grid: ๐ŸŸฆ Blue (Stat)
  2930.  
  2931. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2932. Requirements: 1 or more adjacent tiles must be activated
  2933. HP 10
  2934. HP 10
  2935. Color Grid: ๐ŸŸฆ Blue (Stat)
  2936.  
  2937. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2938. Requirements: 1 or more adjacent tiles must be activated
  2939. Quick Attack: Power 4
  2940. Quick Attack: Power โ†‘ 4
  2941. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2942.  
  2943. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2944. Requirements: 1 or more adjacent tiles must be activated
  2945. Haste
  2946. Speed cannot be lowered.
  2947. Color Grid: ๐ŸŸจ Yellow (Passive)
  2948.  
  2949. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2950. Requirements: 1 or more adjacent tiles must be activated
  2951. Requirements: Move level must be 2 or higher
  2952. Quick Attack: Power 4
  2953. Quick Attack: Power โ†‘ 4
  2954. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2955.  
  2956. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2957. Requirements: 1 or more adjacent tiles must be activated
  2958. Requirements: Move level must be 2 or higher
  2959. Speed 10
  2960. Speed 10
  2961. Color Grid: ๐ŸŸฆ Blue (Stat)
  2962.  
  2963. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2964. Requirements: 1 or more adjacent tiles must be activated
  2965. Requirements: Move level must be 2 or higher
  2966. Iโ€™m Burning Up!: MP Refresh 2
  2967. Move: Iโ€™m Burning Up! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2968. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2969.  
  2970. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2971. Requirements: 1 or more adjacent tiles must be activated
  2972. Requirements: Move level must be 3 or higher
  2973. Iโ€™m Burning Up!: Slippery 2
  2974. Move: Iโ€™m Burning Up! Raises the userโ€™s evasiveness by two stat ranks when its move is successful.
  2975. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2976.  
  2977. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2978. Requirements: 1 or more adjacent tiles must be activated
  2979. Requirements: Move level must be 3 or higher
  2980. Sync Free-for-All
  2981. Applies the Free Move Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  2982. Color Grid: ๐ŸŸจ Yellow (Passive)
  2983.  
  2984. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2985. Requirements: 1 or more adjacent tiles must be activated
  2986. Defense 5
  2987. Defense 5
  2988. Color Grid: ๐ŸŸฆ Blue (Stat)
  2989.  
  2990. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2991. Requirements: 1 or more adjacent tiles must be activated
  2992. Sp. Def 5
  2993. Sp. Def 5
  2994. Color Grid: ๐ŸŸฆ Blue (Stat)
  2995.  
  2996. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2997. Requirements: 1 or more adjacent tiles must be activated
  2998. Flame Charge: Power 4
  2999. Flame Charge: Power โ†‘ 4
  3000. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3001.  
  3002. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3003. Requirements: 1 or more adjacent tiles must be activated
  3004. HP 10
  3005. HP 10
  3006. Color Grid: ๐ŸŸฆ Blue (Stat)
  3007.  
  3008. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3009. Requirements: 1 or more adjacent tiles must be activated
  3010. Flame Charge: Power 4
  3011. Flame Charge: Power โ†‘ 4
  3012. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3013.  
  3014. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3015. Requirements: 1 or more adjacent tiles must be activated
  3016. Flameproof
  3017. Prevents the user from getting burned.
  3018. Color Grid: ๐ŸŸจ Yellow (Passive)
  3019.  
  3020. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3021. Requirements: 1 or more adjacent tiles must be activated
  3022. Requirements: Move level must be 2 or higher
  3023. Flame Charge: Power 4
  3024. Flame Charge: Power โ†‘ 4
  3025. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3026.  
  3027. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3028. Requirements: 1 or more adjacent tiles must be activated
  3029. Requirements: Move level must be 2 or higher
  3030. Flame Charge: Move Gauge Refresh 3
  3031. Move: Flame Charge Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3032. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3033.  
  3034. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3035. Requirements: 1 or more adjacent tiles must be activated
  3036. Requirements: Move level must be 2 or higher
  3037. Ground Guard
  3038. Reduces damage when the user is attacked by Ground-type moves.
  3039. Color Grid: ๐ŸŸจ Yellow (Passive)
  3040.  
  3041. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3042. Requirements: 1 or more adjacent tiles must be activated
  3043. Requirements: Move level must be 3 or higher
  3044. Staggering 2
  3045. Has a chance (30%) of making the target flinch when the userโ€™s attack move against it is successful.
  3046. Color Grid: ๐ŸŸจ Yellow (Passive)
  3047.  
  3048. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3049. Requirements: 1 or more adjacent tiles must be activated
  3050. Requirements: Move level must be 3 or higher
  3051. Flame Charge: Superduper Effective 9
  3052. Move: Flame Charge Powers up moves that are super effective.
  3053. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3054.  
  3055. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3056. Requirements: 1 or more adjacent tiles must be activated
  3057. Requirements: Move level must be 3 or higher
  3058. Fiery Reporter Fire Impact: Power 25
  3059. Fiery Reporter Fire Impact: Power โ†‘ 25
  3060. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3061.  
  3062. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3063. Requirements: 1 or more adjacent tiles must be activated
  3064. Requirements: Move level must be 3 or higher
  3065. Fiery Reporter Fire Impact: Power 25
  3066. Fiery Reporter Fire Impact: Power โ†‘ 25
  3067. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3068.  
  3069.  
  3070. No. 213 Chuck & Poliwrath (Maleโ™‚๏ธ)
  3071.  
  3072. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3073. HP 10
  3074. HP 10
  3075. Color Grid: ๐ŸŸฆ Blue (Stat)
  3076.  
  3077. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3078. Attack 5
  3079. Attack 5
  3080. Color Grid: ๐ŸŸฆ Blue (Stat)
  3081.  
  3082. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3083. Defense 5
  3084. Defense 5
  3085. Color Grid: ๐ŸŸฆ Blue (Stat)
  3086.  
  3087. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3088. Attack 5
  3089. Attack 5
  3090. Color Grid: ๐ŸŸฆ Blue (Stat)
  3091.  
  3092. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3093. Sp. Def 5
  3094. Sp. Def 5
  3095. Color Grid: ๐ŸŸฆ Blue (Stat)
  3096.  
  3097. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3098. Speed 5
  3099. Speed 5
  3100. Color Grid: ๐ŸŸฆ Blue (Stat)
  3101.  
  3102. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3103. Requirements: 1 or more adjacent tiles must be activated
  3104. Attack 5
  3105. Attack 5
  3106. Color Grid: ๐ŸŸฆ Blue (Stat)
  3107.  
  3108. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3109. Requirements: 1 or more adjacent tiles must be activated
  3110. Defense 5
  3111. Defense 5
  3112. Color Grid: ๐ŸŸฆ Blue (Stat)
  3113.  
  3114. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3115. Requirements: 1 or more adjacent tiles must be activated
  3116. Sp. Def 5
  3117. Sp. Def 5
  3118. Color Grid: ๐ŸŸฆ Blue (Stat)
  3119.  
  3120. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3121. Requirements: 1 or more adjacent tiles must be activated
  3122. HP 10
  3123. HP 10
  3124. Color Grid: ๐ŸŸฆ Blue (Stat)
  3125.  
  3126. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3127. Requirements: 1 or more adjacent tiles must be activated
  3128. Dynamic Punch: Power 2
  3129. Dynamic Punch: Power โ†‘ 2
  3130. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3131.  
  3132. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3133. Requirements: 1 or more adjacent tiles must be activated
  3134. Dynamic Punch: Power 2
  3135. Dynamic Punch: Power โ†‘ 2
  3136. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3137.  
  3138. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3139. Requirements: 1 or more adjacent tiles must be activated
  3140. Requirements: Move level must be 2 or higher
  3141. Dynamic Punch: Power 2
  3142. Dynamic Punch: Power โ†‘ 2
  3143. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3144.  
  3145. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 6 Energy | ๐Ÿ”ฎ 72 Sync Orb(s)
  3146. Requirements: 1 or more adjacent tiles must be activated
  3147. Requirements: Move level must be 2 or higher
  3148. Dynamic Punch: Move Gauge Refresh 2
  3149. Move: Dynamic Punch Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  3150. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3151.  
  3152. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3153. Requirements: 1 or more adjacent tiles must be activated
  3154. Requirements: Move level must be 2 or higher
  3155. Quick Cure
  3156. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3157. Color Grid: ๐ŸŸจ Yellow (Passive)
  3158.  
  3159. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3160. Requirements: 1 or more adjacent tiles must be activated
  3161. Requirements: Move level must be 3 or higher
  3162. Confusion Synergy 3
  3163. Powers up the userโ€™s moves when the target is confused.
  3164. Color Grid: ๐ŸŸจ Yellow (Passive)
  3165.  
  3166. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3167. Requirements: 1 or more adjacent tiles must be activated
  3168. Requirements: Move level must be 3 or higher
  3169. Dynamic Punch: Move Gauge Refresh 9
  3170. Move: Dynamic Punch Charges the userโ€™s move gauge by one when its move is successful.
  3171. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3172.  
  3173. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3174. Requirements: 1 or more adjacent tiles must be activated
  3175. Speed 5
  3176. Speed 5
  3177. Color Grid: ๐ŸŸฆ Blue (Stat)
  3178.  
  3179. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3180. Requirements: 1 or more adjacent tiles must be activated
  3181. HP 10
  3182. HP 10
  3183. Color Grid: ๐ŸŸฆ Blue (Stat)
  3184.  
  3185. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3186. Requirements: 1 or more adjacent tiles must be activated
  3187. Defense 5
  3188. Defense 5
  3189. Color Grid: ๐ŸŸฆ Blue (Stat)
  3190.  
  3191. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3192. Requirements: 1 or more adjacent tiles must be activated
  3193. Sp. Def 5
  3194. Sp. Def 5
  3195. Color Grid: ๐ŸŸฆ Blue (Stat)
  3196.  
  3197. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3198. Requirements: 1 or more adjacent tiles must be activated
  3199. Rock Smash: Power 4
  3200. Rock Smash: Power โ†‘ 4
  3201. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3202.  
  3203. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3204. Requirements: 1 or more adjacent tiles must be activated
  3205. Rock Smash: Power 4
  3206. Rock Smash: Power โ†‘ 4
  3207. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3208.  
  3209. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3210. Requirements: 1 or more adjacent tiles must be activated
  3211. Requirements: Move level must be 2 or higher
  3212. Rock Smash: Power 4
  3213. Rock Smash: Power โ†‘ 4
  3214. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3215.  
  3216. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3217. Requirements: 1 or more adjacent tiles must be activated
  3218. Requirements: Move level must be 2 or higher
  3219. Rock Smash: Move Gauge Refresh 3
  3220. Move: Rock Smash Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3221. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3222.  
  3223. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3224. Requirements: 1 or more adjacent tiles must be activated
  3225. Requirements: Move level must be 2 or higher
  3226. Natural Remedy
  3227. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3228. Color Grid: ๐ŸŸจ Yellow (Passive)
  3229.  
  3230. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3231. Requirements: 1 or more adjacent tiles must be activated
  3232. Requirements: Move level must be 3 or higher
  3233. Rock Smash: Defense Crush 9
  3234. Move: Rock Smash Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  3235. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3236.  
  3237. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3238. Requirements: 1 or more adjacent tiles must be activated
  3239. Requirements: Move level must be 3 or higher
  3240. Rejuvenate 6
  3241. Charges the userโ€™s move gauge by six after using a sync move.
  3242. Color Grid: ๐ŸŸจ Yellow (Passive)
  3243.  
  3244. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3245. Requirements: 1 or more adjacent tiles must be activated
  3246. HP 10
  3247. HP 10
  3248. Color Grid: ๐ŸŸฆ Blue (Stat)
  3249.  
  3250. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3251. Requirements: 1 or more adjacent tiles must be activated
  3252. Rock Smash: Power 4
  3253. Rock Smash: Power โ†‘ 4
  3254. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3255.  
  3256. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3257. Requirements: 1 or more adjacent tiles must be activated
  3258. Rock Smash: Power 4
  3259. Rock Smash: Power โ†‘ 4
  3260. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3261.  
  3262. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3263. Requirements: 1 or more adjacent tiles must be activated
  3264. Speed 5
  3265. Speed 5
  3266. Color Grid: ๐ŸŸฆ Blue (Stat)
  3267.  
  3268. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3269. Requirements: 1 or more adjacent tiles must be activated
  3270. Requirements: Move level must be 2 or higher
  3271. Oooarrgh!: Fleet Feet 2
  3272. Move: Oooarrgh! Raises the userโ€™s Speed by two stat ranks when its move is successful.
  3273. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3274.  
  3275. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3276. Requirements: 1 or more adjacent tiles must be activated
  3277. Requirements: Move level must be 2 or higher
  3278. Oooarrgh!: MP Refresh 2
  3279. Move: Oooarrgh! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3280. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3281.  
  3282. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3283. Requirements: 1 or more adjacent tiles must be activated
  3284. Requirements: Move level must be 2 or higher
  3285. Mad Strength 9
  3286. Raises the userโ€™s Attack by one stat rank when its attack move is successful.
  3287. Color Grid: ๐ŸŸจ Yellow (Passive)
  3288.  
  3289. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3290. Requirements: 1 or more adjacent tiles must be activated
  3291. Requirements: Move level must be 3 or higher
  3292. Oooarrgh!: Super Preparation 9
  3293. Move: Oooarrgh! Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  3294. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3295.  
  3296. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3297. Requirements: 1 or more adjacent tiles must be activated
  3298. Requirements: Move level must be 3 or higher
  3299. Attack 20
  3300. Attack 20
  3301. Color Grid: ๐ŸŸฆ Blue (Stat)
  3302.  
  3303. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3304. Requirements: 1 or more adjacent tiles must be activated
  3305. HP 10
  3306. HP 10
  3307. Color Grid: ๐ŸŸฆ Blue (Stat)
  3308.  
  3309. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3310. Requirements: 1 or more adjacent tiles must be activated
  3311. Dynamic Punch: Power 2
  3312. Dynamic Punch: Power โ†‘ 2
  3313. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3314.  
  3315. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3316. Requirements: 1 or more adjacent tiles must be activated
  3317. Dynamic Punch: Power 2
  3318. Dynamic Punch: Power โ†‘ 2
  3319. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3320.  
  3321. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3322. Requirements: 1 or more adjacent tiles must be activated
  3323. Acuity
  3324. Accuracy cannot be lowered.
  3325. Color Grid: ๐ŸŸจ Yellow (Passive)
  3326.  
  3327. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3328. Requirements: 1 or more adjacent tiles must be activated
  3329. Requirements: Move level must be 2 or higher
  3330. Defense 10
  3331. Defense 10
  3332. Color Grid: ๐ŸŸฆ Blue (Stat)
  3333.  
  3334. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3335. Requirements: 1 or more adjacent tiles must be activated
  3336. Requirements: Move level must be 2 or higher
  3337. Protect: Move Gauge Refresh 9
  3338. Move: Protect Charges the userโ€™s move gauge by one when its move is successful.
  3339. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3340.  
  3341. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3342. Requirements: 1 or more adjacent tiles must be activated
  3343. Requirements: Move level must be 2 or higher
  3344. Protect: Catalyzing Infliction
  3345. Move: Protect Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s Pokรฉmon uses a status move.
  3346. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3347.  
  3348. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3349. Requirements: 1 or more adjacent tiles must be activated
  3350. Requirements: Move level must be 3 or higher
  3351. Interference Sync 9
  3352. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  3353. Color Grid: ๐ŸŸจ Yellow (Passive)
  3354.  
  3355. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3356. Requirements: 1 or more adjacent tiles must be activated
  3357. Requirements: Move level must be 3 or higher
  3358. Protect: Use Status P-Move: Physical Boost โ†‘2 9
  3359. Move: Protect Increases the userโ€™s Physical Movesย โ†‘ Next effect by twoย ranks when its Pokรฉmon uses a status move.
  3360. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3361.  
  3362. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3363. Requirements: 1 or more adjacent tiles must be activated
  3364. Requirements: Move level must be 3 or higher
  3365. Roaring Fists Fighting Impact: Power 25
  3366. Roaring Fists Fighting Impact: Power โ†‘ 25
  3367. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3368.  
  3369. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3370. Requirements: 1 or more adjacent tiles must be activated
  3371. Requirements: Move level must be 3 or higher
  3372. Roaring Fists Fighting Impact: Power 25
  3373. Roaring Fists Fighting Impact: Power โ†‘ 25
  3374. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3375.  
  3376.  
  3377. No. 214 Trevor & Florges (Femaleโ™€๏ธ)
  3378. Form: Orange Flower
  3379. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3380. HP 10
  3381. HP 10
  3382. Color Grid: ๐ŸŸฆ Blue (Stat)
  3383.  
  3384. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3385. Attack 5
  3386. Attack 5
  3387. Color Grid: ๐ŸŸฆ Blue (Stat)
  3388.  
  3389. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3390. Defense 5
  3391. Defense 5
  3392. Color Grid: ๐ŸŸฆ Blue (Stat)
  3393.  
  3394. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3395. Sp. Atk 5
  3396. Sp. Atk 5
  3397. Color Grid: ๐ŸŸฆ Blue (Stat)
  3398.  
  3399. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3400. Sp. Def 5
  3401. Sp. Def 5
  3402. Color Grid: ๐ŸŸฆ Blue (Stat)
  3403.  
  3404. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3405. Speed 5
  3406. Speed 5
  3407. Color Grid: ๐ŸŸฆ Blue (Stat)
  3408.  
  3409. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3410. Requirements: 1 or more adjacent tiles must be activated
  3411. Sp. Def 5
  3412. Sp. Def 5
  3413. Color Grid: ๐ŸŸฆ Blue (Stat)
  3414.  
  3415. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3416. Requirements: 1 or more adjacent tiles must be activated
  3417. Defense 5
  3418. Defense 5
  3419. Color Grid: ๐ŸŸฆ Blue (Stat)
  3420.  
  3421. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3422. Requirements: 1 or more adjacent tiles must be activated
  3423. HP 10
  3424. HP 10
  3425. Color Grid: ๐ŸŸฆ Blue (Stat)
  3426.  
  3427. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3428. Requirements: 1 or more adjacent tiles must be activated
  3429. Speed 5
  3430. Speed 5
  3431. Color Grid: ๐ŸŸฆ Blue (Stat)
  3432.  
  3433. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3434. Requirements: 1 or more adjacent tiles must be activated
  3435. Vine Whip: Power 4
  3436. Vine Whip: Power โ†‘ 4
  3437. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3438.  
  3439. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3440. Requirements: 1 or more adjacent tiles must be activated
  3441. Requirements: Move level must be 2 or higher
  3442. Vine Whip: Power 4
  3443. Vine Whip: Power โ†‘ 4
  3444. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3445.  
  3446. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3447. Requirements: 1 or more adjacent tiles must be activated
  3448. Vine Whip: Power 4
  3449. Vine Whip: Power โ†‘ 4
  3450. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3451.  
  3452. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3453. Requirements: 1 or more adjacent tiles must be activated
  3454. Requirements: Move level must be 2 or higher
  3455. Vine Whip: Move Gauge Refresh 3
  3456. Move: Vine Whip Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3457. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3458.  
  3459. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3460. Requirements: 1 or more adjacent tiles must be activated
  3461. Requirements: Move level must be 3 or higher
  3462. S-Move: Team HP Recovery (M) 1
  3463. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  3464. Color Grid: ๐ŸŸจ Yellow (Passive)
  3465.  
  3466. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3467. Requirements: 1 or more adjacent tiles must be activated
  3468. Requirements: Move level must be 2 or higher
  3469. Dragon Guard
  3470. Reduces damage when the user is attacked by Dragon-type moves.
  3471. Color Grid: ๐ŸŸจ Yellow (Passive)
  3472.  
  3473. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3474. Requirements: 1 or more adjacent tiles must be activated
  3475. Requirements: Move level must be 3 or higher
  3476. Team Sharp Entry 1
  3477. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  3478. Color Grid: ๐ŸŸจ Yellow (Passive)
  3479.  
  3480. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3481. Requirements: 1 or more adjacent tiles must be activated
  3482. Defense 5
  3483. Defense 5
  3484. Color Grid: ๐ŸŸฆ Blue (Stat)
  3485.  
  3486. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3487. Requirements: 1 or more adjacent tiles must be activated
  3488. Unflappable
  3489. Prevents the user from flinching.
  3490. Color Grid: ๐ŸŸจ Yellow (Passive)
  3491.  
  3492. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3493. Requirements: 1 or more adjacent tiles must be activated
  3494. HP 10
  3495. HP 10
  3496. Color Grid: ๐ŸŸฆ Blue (Stat)
  3497.  
  3498. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3499. Requirements: 1 or more adjacent tiles must be activated
  3500. Disarming Voice: Power 4
  3501. Disarming Voice: Power โ†‘ 4
  3502. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3503.  
  3504. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3505. Requirements: 1 or more adjacent tiles must be activated
  3506. Requirements: Move level must be 2 or higher
  3507. Disarming Voice: Power 4
  3508. Disarming Voice: Power โ†‘ 4
  3509. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3510.  
  3511. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3512. Requirements: 1 or more adjacent tiles must be activated
  3513. Requirements: Move level must be 2 or higher
  3514. Sp. Def 5
  3515. Sp. Def 5
  3516. Color Grid: ๐ŸŸฆ Blue (Stat)
  3517.  
  3518. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3519. Requirements: 1 or more adjacent tiles must be activated
  3520. Requirements: Move level must be 2 or higher
  3521. Stalwart
  3522. Sp. Def cannot be lowered.
  3523. Color Grid: ๐ŸŸจ Yellow (Passive)
  3524.  
  3525. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3526. Requirements: 1 or more adjacent tiles must be activated
  3527. Requirements: Move level must be 3 or higher
  3528. Sp. Def 20
  3529. Sp. Def 20
  3530. Color Grid: ๐ŸŸฆ Blue (Stat)
  3531.  
  3532. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3533. Requirements: 1 or more adjacent tiles must be activated
  3534. Requirements: Move level must be 3 or higher
  3535. Brain Brawn 2
  3536. Reduces damage when the user is hit by a special attack move.
  3537. Color Grid: ๐ŸŸจ Yellow (Passive)
  3538.  
  3539. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3540. Requirements: 1 or more adjacent tiles must be activated
  3541. Defense 5
  3542. Defense 5
  3543. Color Grid: ๐ŸŸฆ Blue (Stat)
  3544.  
  3545. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3546. Requirements: 1 or more adjacent tiles must be activated
  3547. Sp. Def 5
  3548. Sp. Def 5
  3549. Color Grid: ๐ŸŸฆ Blue (Stat)
  3550.  
  3551. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3552. Requirements: 1 or more adjacent tiles must be activated
  3553. HP 10
  3554. HP 10
  3555. Color Grid: ๐ŸŸฆ Blue (Stat)
  3556.  
  3557. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3558. Requirements: 1 or more adjacent tiles must be activated
  3559. Sp. Atk 5
  3560. Sp. Atk 5
  3561. Color Grid: ๐ŸŸฆ Blue (Stat)
  3562.  
  3563. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3564. Requirements: 1 or more adjacent tiles must be activated
  3565. Disarming Voice: Power 4
  3566. Disarming Voice: Power โ†‘ 4
  3567. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3568.  
  3569. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3570. Requirements: 1 or more adjacent tiles must be activated
  3571. Requirements: Move level must be 2 or higher
  3572. Disarming Voice: Power 4
  3573. Disarming Voice: Power โ†‘ 4
  3574. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3575.  
  3576. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3577. Requirements: 1 or more adjacent tiles must be activated
  3578. Disarming Voice: Power 4
  3579. Disarming Voice: Power โ†‘ 4
  3580. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3581.  
  3582. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3583. Requirements: 1 or more adjacent tiles must be activated
  3584. Requirements: Move level must be 2 or higher
  3585. Disarming Voice: Move Gauge Refresh 3
  3586. Move: Disarming Voice Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3587. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3588.  
  3589. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3590. Requirements: 1 or more adjacent tiles must be activated
  3591. Requirements: Move level must be 3 or higher
  3592. Keep It Low-Key!: All Ramped Up 1
  3593. Move: Keep It Low-Key! Raises the Sp. Atk of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  3594. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3595.  
  3596. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3597. Requirements: 1 or more adjacent tiles must be activated
  3598. Requirements: Move level must be 2 or higher
  3599. Keep It Low-Key!: MP Refresh 2
  3600. Move: Keep It Low-Key! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3601. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3602.  
  3603. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3604. Requirements: 1 or more adjacent tiles must be activated
  3605. Requirements: Move level must be 3 or higher
  3606. Keep It Low-Key!: Team Hit and Heal
  3607. Move: Keep It Low-Key! Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  3608. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3609.  
  3610. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3611. Requirements: 1 or more adjacent tiles must be activated
  3612. Speed 5
  3613. Speed 5
  3614. Color Grid: ๐ŸŸฆ Blue (Stat)
  3615.  
  3616. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3617. Requirements: 1 or more adjacent tiles must be activated
  3618. Defense 5
  3619. Defense 5
  3620. Color Grid: ๐ŸŸฆ Blue (Stat)
  3621.  
  3622. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3623. Requirements: 1 or more adjacent tiles must be activated
  3624. Vine Whip: Power 4
  3625. Vine Whip: Power โ†‘ 4
  3626. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3627.  
  3628. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3629. Requirements: 1 or more adjacent tiles must be activated
  3630. Vine Whip: Power 4
  3631. Vine Whip: Power โ†‘ 4
  3632. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3633.  
  3634. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3635. Requirements: 1 or more adjacent tiles must be activated
  3636. Requirements: Move level must be 2 or higher
  3637. Quick Cure
  3638. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3639. Color Grid: ๐ŸŸจ Yellow (Passive)
  3640.  
  3641. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3642. Requirements: 1 or more adjacent tiles must be activated
  3643. Requirements: Move level must be 2 or higher
  3644. HP 20
  3645. HP 20
  3646. Color Grid: ๐ŸŸฆ Blue (Stat)
  3647.  
  3648. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3649. Requirements: 1 or more adjacent tiles must be activated
  3650. Requirements: Move level must be 2 or higher
  3651. Synthesis: Move Gauge Refresh 4
  3652. Move: Synthesis Has a chance (50%) of charging the userโ€™s move gauge by one when its move is successful.
  3653. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3654.  
  3655. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3656. Requirements: 1 or more adjacent tiles must be activated
  3657. Requirements: Move level must be 3 or higher
  3658. Synthesis: Master Healer 1
  3659. Move: Synthesis Increases the amount of HP restored by the userโ€™s healing moves.
  3660. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3661.  
  3662. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3663. Requirements: 1 or more adjacent tiles must be activated
  3664. Requirements: Move level must be 3 or higher
  3665. Synthesis: MP Refresh 2
  3666. Move: Synthesis Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3667. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3668.  
  3669. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3670. Requirements: 1 or more adjacent tiles must be activated
  3671. Requirements: Move level must be 3 or higher
  3672. Perfect Test Scores Fairy Beam: Power 25
  3673. Perfect Test Scores Fairy Beam: Power โ†‘ 25
  3674. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3675.  
  3676. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3677. Requirements: 1 or more adjacent tiles must be activated
  3678. Requirements: Move level must be 3 or higher
  3679. Perfect Test Scores Fairy Beam: Power 25
  3680. Perfect Test Scores Fairy Beam: Power โ†‘ 25
  3681. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3682.  
  3683.  
  3684. No. 37 Cheryl & Wailord (Femaleโ™€๏ธ)
  3685.  
  3686. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3687. HP 10
  3688. HP 10
  3689. Color Grid: ๐ŸŸฆ Blue (Stat)
  3690.  
  3691. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3692. Sp. Atk 5
  3693. Sp. Atk 5
  3694. Color Grid: ๐ŸŸฆ Blue (Stat)
  3695.  
  3696. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3697. Defense 5
  3698. Defense 5
  3699. Color Grid: ๐ŸŸฆ Blue (Stat)
  3700.  
  3701. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3702. Sp. Atk 5
  3703. Sp. Atk 5
  3704. Color Grid: ๐ŸŸฆ Blue (Stat)
  3705.  
  3706. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3707. Sp. Def 5
  3708. Sp. Def 5
  3709. Color Grid: ๐ŸŸฆ Blue (Stat)
  3710.  
  3711. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3712. Speed 5
  3713. Speed 5
  3714. Color Grid: ๐ŸŸฆ Blue (Stat)
  3715.  
  3716. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3717. Requirements: 1 or more adjacent tiles must be activated
  3718. Defense 5
  3719. Defense 5
  3720. Color Grid: ๐ŸŸฆ Blue (Stat)
  3721.  
  3722. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3723. Requirements: 1 or more adjacent tiles must be activated
  3724. Sp. Def 5
  3725. Sp. Def 5
  3726. Color Grid: ๐ŸŸฆ Blue (Stat)
  3727.  
  3728. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3729. Requirements: 1 or more adjacent tiles must be activated
  3730. HP 10
  3731. HP 10
  3732. Color Grid: ๐ŸŸฆ Blue (Stat)
  3733.  
  3734. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3735. Requirements: 1 or more adjacent tiles must be activated
  3736. Speed 5
  3737. Speed 5
  3738. Color Grid: ๐ŸŸฆ Blue (Stat)
  3739.  
  3740. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3741. Requirements: 1 or more adjacent tiles must be activated
  3742. Water Gun: Power 4
  3743. Water Gun: Power โ†‘ 4
  3744. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3745.  
  3746. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3747. Requirements: 1 or more adjacent tiles must be activated
  3748. Requirements: Move level must be 2 or higher
  3749. Water Gun: Power 4
  3750. Water Gun: Power โ†‘ 4
  3751. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3752.  
  3753. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3754. Requirements: 1 or more adjacent tiles must be activated
  3755. Water Gun: Power 4
  3756. Water Gun: Power โ†‘ 4
  3757. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3758.  
  3759. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3760. Requirements: 1 or more adjacent tiles must be activated
  3761. Requirements: Move level must be 2 or higher
  3762. Water Gun: Move Gauge Refresh 3
  3763. Move: Water Gun Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3764. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3765.  
  3766. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3767. Requirements: 1 or more adjacent tiles must be activated
  3768. Requirements: Move level must be 3 or higher
  3769. Trip Up 9
  3770. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  3771. Color Grid: ๐ŸŸจ Yellow (Passive)
  3772.  
  3773. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3774. Requirements: 1 or more adjacent tiles must be activated
  3775. Requirements: Move level must be 2 or higher
  3776. Quick Cure
  3777. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3778. Color Grid: ๐ŸŸจ Yellow (Passive)
  3779.  
  3780. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3781. Requirements: 1 or more adjacent tiles must be activated
  3782. Requirements: Move level must be 3 or higher
  3783. HP 40
  3784. HP 40
  3785. Color Grid: ๐ŸŸฆ Blue (Stat)
  3786.  
  3787. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3788. Requirements: 1 or more adjacent tiles must be activated
  3789. Defense 5
  3790. Defense 5
  3791. Color Grid: ๐ŸŸฆ Blue (Stat)
  3792.  
  3793. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3794. Requirements: 1 or more adjacent tiles must be activated
  3795. Whirlpool: Power 4
  3796. Whirlpool: Power โ†‘ 4
  3797. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3798.  
  3799. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3800. Requirements: 1 or more adjacent tiles must be activated
  3801. Sp. Def 5
  3802. Sp. Def 5
  3803. Color Grid: ๐ŸŸฆ Blue (Stat)
  3804.  
  3805. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3806. Requirements: 1 or more adjacent tiles must be activated
  3807. Whirlpool: Power 4
  3808. Whirlpool: Power โ†‘ 4
  3809. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3810.  
  3811. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3812. Requirements: 1 or more adjacent tiles must be activated
  3813. Requirements: Move level must be 2 or higher
  3814. Defense 10
  3815. Defense 10
  3816. Color Grid: ๐ŸŸฆ Blue (Stat)
  3817.  
  3818. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3819. Requirements: 1 or more adjacent tiles must be activated
  3820. Requirements: Move level must be 2 or higher
  3821. Whirlpool: Power 4
  3822. Whirlpool: Power โ†‘ 4
  3823. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3824.  
  3825. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3826. Requirements: 1 or more adjacent tiles must be activated
  3827. Requirements: Move level must be 2 or higher
  3828. Unbending
  3829. Defense cannot be lowered.
  3830. Color Grid: ๐ŸŸจ Yellow (Passive)
  3831.  
  3832. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3833. Requirements: 1 or more adjacent tiles must be activated
  3834. Requirements: Move level must be 3 or higher
  3835. Team Sharp Entry 1
  3836. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  3837. Color Grid: ๐ŸŸจ Yellow (Passive)
  3838.  
  3839. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3840. Requirements: 1 or more adjacent tiles must be activated
  3841. Requirements: Move level must be 3 or higher
  3842. X Regen All: MP Refresh 2
  3843. Move: X Regen All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3844. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3845.  
  3846. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3847. Requirements: 1 or more adjacent tiles must be activated
  3848. Sp. Def 5
  3849. Sp. Def 5
  3850. Color Grid: ๐ŸŸฆ Blue (Stat)
  3851.  
  3852. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3853. Requirements: 1 or more adjacent tiles must be activated
  3854. HP 10
  3855. HP 10
  3856. Color Grid: ๐ŸŸฆ Blue (Stat)
  3857.  
  3858. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3859. Requirements: 1 or more adjacent tiles must be activated
  3860. Defense 5
  3861. Defense 5
  3862. Color Grid: ๐ŸŸฆ Blue (Stat)
  3863.  
  3864. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3865. Requirements: 1 or more adjacent tiles must be activated
  3866. Speed 5
  3867. Speed 5
  3868. Color Grid: ๐ŸŸฆ Blue (Stat)
  3869.  
  3870. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3871. Requirements: 1 or more adjacent tiles must be activated
  3872. Whirlpool: Move Gauge Refresh 3
  3873. Move: Whirlpool Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3874. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3875.  
  3876. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3877. Requirements: 1 or more adjacent tiles must be activated
  3878. Requirements: Move level must be 2 or higher
  3879. Whirlpool: Power 4
  3880. Whirlpool: Power โ†‘ 4
  3881. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3882.  
  3883. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3884. Requirements: 1 or more adjacent tiles must be activated
  3885. Whirlpool: Power 4
  3886. Whirlpool: Power โ†‘ 4
  3887. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3888.  
  3889. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3890. Requirements: 1 or more adjacent tiles must be activated
  3891. Requirements: Move level must be 2 or higher
  3892. Whirlpool: Accuracy 10
  3893. Whirlpool: Accuracy โ†‘ 10
  3894. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3895.  
  3896. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3897. Requirements: 1 or more adjacent tiles must be activated
  3898. Requirements: Move level must be 3 or higher
  3899. Protect Them!: Precision Pals 1
  3900. Move: Protect Them! Raises the accuracy of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  3901. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3902.  
  3903. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3904. Requirements: 1 or more adjacent tiles must be activated
  3905. Requirements: Move level must be 2 or higher
  3906. Protect Them!: MP Refresh 2
  3907. Move: Protect Them! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3908. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3909.  
  3910. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3911. Requirements: 1 or more adjacent tiles must be activated
  3912. Requirements: Move level must be 3 or higher
  3913. Protect Them!: All Ramped Up 1
  3914. Move: Protect Them! Raises the Sp. Atk of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  3915. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3916.  
  3917. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3918. Requirements: 1 or more adjacent tiles must be activated
  3919. HP 10
  3920. HP 10
  3921. Color Grid: ๐ŸŸฆ Blue (Stat)
  3922.  
  3923. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3924. Requirements: 1 or more adjacent tiles must be activated
  3925. Speed 5
  3926. Speed 5
  3927. Color Grid: ๐ŸŸฆ Blue (Stat)
  3928.  
  3929. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3930. Requirements: 1 or more adjacent tiles must be activated
  3931. Water Gun: Power 4
  3932. Water Gun: Power โ†‘ 4
  3933. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3934.  
  3935. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3936. Requirements: 1 or more adjacent tiles must be activated
  3937. Water Gun: Power 4
  3938. Water Gun: Power โ†‘ 4
  3939. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3940.  
  3941. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3942. Requirements: 1 or more adjacent tiles must be activated
  3943. Requirements: Move level must be 2 or higher
  3944. Sp. Atk 5
  3945. Sp. Atk 5
  3946. Color Grid: ๐ŸŸฆ Blue (Stat)
  3947.  
  3948. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3949. Requirements: 1 or more adjacent tiles must be activated
  3950. Requirements: Move level must be 2 or higher
  3951. Sp. Def 10
  3952. Sp. Def 10
  3953. Color Grid: ๐ŸŸฆ Blue (Stat)
  3954.  
  3955. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3956. Requirements: 1 or more adjacent tiles must be activated
  3957. Requirements: Move level must be 2 or higher
  3958. Stalwart
  3959. Sp. Def cannot be lowered.
  3960. Color Grid: ๐ŸŸจ Yellow (Passive)
  3961.  
  3962. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3963. Requirements: 1 or more adjacent tiles must be activated
  3964. Requirements: Move level must be 3 or higher
  3965. Sync Wall
  3966. Applies the Critical-Hit Defense effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  3967. Color Grid: ๐ŸŸจ Yellow (Passive)
  3968.  
  3969. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3970. Requirements: 1 or more adjacent tiles must be activated
  3971. Requirements: Move level must be 3 or higher
  3972. S-Move: Team HP Recovery (M) 1
  3973. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  3974. Color Grid: ๐ŸŸจ Yellow (Passive)
  3975.  
  3976. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3977. Requirements: 1 or more adjacent tiles must be activated
  3978. Requirements: Move level must be 3 or higher
  3979. Itching for a Battle Water Beam: Power 25
  3980. Itching for a Battle Water Beam: Power โ†‘ 25
  3981. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3982.  
  3983. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3984. Requirements: 1 or more adjacent tiles must be activated
  3985. Requirements: Move level must be 3 or higher
  3986. Itching for a Battle Water Beam: Power 25
  3987. Itching for a Battle Water Beam: Power โ†‘ 25
  3988. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3989.  
  3990.  
  3991. No. 76 Leaf & Blastoise (Femaleโ™€๏ธ)
  3992.  
  3993. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3994. HP 10
  3995. HP 10
  3996. Color Grid: ๐ŸŸฆ Blue (Stat)
  3997.  
  3998. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3999. Sp. Atk 5
  4000. Sp. Atk 5
  4001. Color Grid: ๐ŸŸฆ Blue (Stat)
  4002.  
  4003. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4004. Defense 5
  4005. Defense 5
  4006. Color Grid: ๐ŸŸฆ Blue (Stat)
  4007.  
  4008. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4009. Sp. Atk 5
  4010. Sp. Atk 5
  4011. Color Grid: ๐ŸŸฆ Blue (Stat)
  4012.  
  4013. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4014. Sp. Def 5
  4015. Sp. Def 5
  4016. Color Grid: ๐ŸŸฆ Blue (Stat)
  4017.  
  4018. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4019. Speed 5
  4020. Speed 5
  4021. Color Grid: ๐ŸŸฆ Blue (Stat)
  4022.  
  4023. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4024. Requirements: 1 or more adjacent tiles must be activated
  4025. Defense 5
  4026. Defense 5
  4027. Color Grid: ๐ŸŸฆ Blue (Stat)
  4028.  
  4029. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4030. Requirements: 1 or more adjacent tiles must be activated
  4031. Sp. Def 5
  4032. Sp. Def 5
  4033. Color Grid: ๐ŸŸฆ Blue (Stat)
  4034.  
  4035. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4036. Requirements: 1 or more adjacent tiles must be activated
  4037. Water Pulse: Power 4
  4038. Water Pulse: Power โ†‘ 4
  4039. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4040.  
  4041. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4042. Requirements: 1 or more adjacent tiles must be activated
  4043. Water Pulse: Power 4
  4044. Water Pulse: Power โ†‘ 4
  4045. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4046.  
  4047. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4048. Requirements: 1 or more adjacent tiles must be activated
  4049. Requirements: Move level must be 2 or higher
  4050. Water Pulse: Aggravation 2
  4051. Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  4052. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4053.  
  4054. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4055. Requirements: 1 or more adjacent tiles must be activated
  4056. Requirements: Move level must be 2 or higher
  4057. Water Pulse: Move Gauge Refresh 3
  4058. Move: Water Pulse Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4059. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4060.  
  4061. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4062. Requirements: 1 or more adjacent tiles must be activated
  4063. Requirements: Move level must be 2 or higher
  4064. Water Pulse: Power 4
  4065. Water Pulse: Power โ†‘ 4
  4066. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4067.  
  4068. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4069. Requirements: 1 or more adjacent tiles must be activated
  4070. Requirements: Move level must be 3 or higher
  4071. Mind Games 9
  4072. Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  4073. Color Grid: ๐ŸŸจ Yellow (Passive)
  4074.  
  4075. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4076. Requirements: 1 or more adjacent tiles must be activated
  4077. Requirements: Move level must be 3 or higher
  4078. MAX Double Down 3
  4079. Powers up the userโ€™s max moves that are super effective.
  4080. Color Grid: ๐ŸŸจ Yellow (Passive)
  4081.  
  4082. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4083. Requirements: 1 or more adjacent tiles must be activated
  4084. Sp. Def 5
  4085. Sp. Def 5
  4086. Color Grid: ๐ŸŸฆ Blue (Stat)
  4087.  
  4088. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4089. Requirements: 1 or more adjacent tiles must be activated
  4090. Defense 5
  4091. Defense 5
  4092. Color Grid: ๐ŸŸฆ Blue (Stat)
  4093.  
  4094. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4095. Requirements: 1 or more adjacent tiles must be activated
  4096. Sp. Atk 5
  4097. Sp. Atk 5
  4098. Color Grid: ๐ŸŸฆ Blue (Stat)
  4099.  
  4100. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4101. Requirements: 1 or more adjacent tiles must be activated
  4102. HP 10
  4103. HP 10
  4104. Color Grid: ๐ŸŸฆ Blue (Stat)
  4105.  
  4106. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4107. Requirements: 1 or more adjacent tiles must be activated
  4108. Full Blast Hydro Cannon: Power 3
  4109. Full Blast Hydro Cannon: Power โ†‘ 3
  4110. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4111.  
  4112. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4113. Requirements: 1 or more adjacent tiles must be activated
  4114. Full Blast Hydro Cannon: Power 3
  4115. Full Blast Hydro Cannon: Power โ†‘ 3
  4116. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4117.  
  4118. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4119. Requirements: 1 or more adjacent tiles must be activated
  4120. Requirements: Move level must be 2 or higher
  4121. Potion: Master Healer 1
  4122. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  4123. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4124.  
  4125. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4126. Requirements: 1 or more adjacent tiles must be activated
  4127. Requirements: Move level must be 2 or higher
  4128. Rainy Immunity
  4129. Status conditions cannot be inflicted on the user when the weather is rainy.
  4130. Color Grid: ๐ŸŸจ Yellow (Passive)
  4131.  
  4132. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4133. Requirements: 1 or more adjacent tiles must be activated
  4134. Requirements: Move level must be 2 or higher
  4135. Rain Gear 2
  4136. Reduces damage when the user is hit by an attack move while the weather is rainy.
  4137. Color Grid: ๐ŸŸจ Yellow (Passive)
  4138.  
  4139. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4140. Requirements: 1 or more adjacent tiles must be activated
  4141. Requirements: Move level must be 3 or higher
  4142. Potion: MP Refresh 2
  4143. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4144. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4145.  
  4146. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4147. Requirements: 1 or more adjacent tiles must be activated
  4148. Requirements: Move level must be 3 or higher
  4149. Raging Rain 3
  4150. Powers up the userโ€™s moves when the weather is rainy.
  4151. Color Grid: ๐ŸŸจ Yellow (Passive)
  4152.  
  4153. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4154. Requirements: 1 or more adjacent tiles must be activated
  4155. Speed 5
  4156. Speed 5
  4157. Color Grid: ๐ŸŸฆ Blue (Stat)
  4158.  
  4159. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4160. Requirements: 1 or more adjacent tiles must be activated
  4161. HP 10
  4162. HP 10
  4163. Color Grid: ๐ŸŸฆ Blue (Stat)
  4164.  
  4165. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4166. Requirements: 1 or more adjacent tiles must be activated
  4167. Sp. Atk 5
  4168. Sp. Atk 5
  4169. Color Grid: ๐ŸŸฆ Blue (Stat)
  4170.  
  4171. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4172. Requirements: 1 or more adjacent tiles must be activated
  4173. Sp. Def 5
  4174. Sp. Def 5
  4175. Color Grid: ๐ŸŸฆ Blue (Stat)
  4176.  
  4177. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4178. Requirements: 1 or more adjacent tiles must be activated
  4179. Full Blast Hydro Cannon: Power 3
  4180. Full Blast Hydro Cannon: Power โ†‘ 3
  4181. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4182.  
  4183. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4184. Requirements: 1 or more adjacent tiles must be activated
  4185. Full Blast Hydro Cannon: Power 3
  4186. Full Blast Hydro Cannon: Power โ†‘ 3
  4187. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4188.  
  4189. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4190. Requirements: 1 or more adjacent tiles must be activated
  4191. Requirements: Move level must be 2 or higher
  4192. Full Blast Hydro Cannon: Power 3
  4193. Full Blast Hydro Cannon: Power โ†‘ 3
  4194. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4195.  
  4196. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4197. Requirements: 1 or more adjacent tiles must be activated
  4198. Requirements: Move level must be 2 or higher
  4199. Full Blast Hydro Cannon: Move Gauge Refresh 3
  4200. Move: Full Blast Hydro Cannon Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4201. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4202.  
  4203. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4204. Requirements: 1 or more adjacent tiles must be activated
  4205. Requirements: Move level must be 2 or higher
  4206. Witty Hit 4
  4207. Has a chance (50%) of raising the userโ€™s Sp.ย Atk by one stat rank when its attack move is successful.
  4208. Color Grid: ๐ŸŸจ Yellow (Passive)
  4209.  
  4210. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4211. Requirements: 1 or more adjacent tiles must be activated
  4212. Requirements: Move level must be 3 or higher
  4213. MAX Countdown 2
  4214. Reduces the userโ€™s sync move countdown by two after using its max move.
  4215. Color Grid: ๐ŸŸจ Yellow (Passive)
  4216.  
  4217. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4218. Requirements: 1 or more adjacent tiles must be activated
  4219. Requirements: Move level must be 3 or higher
  4220. Brainpower
  4221. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  4222. Color Grid: ๐ŸŸจ Yellow (Passive)
  4223.  
  4224. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4225. Requirements: 1 or more adjacent tiles must be activated
  4226. Defense 5
  4227. Defense 5
  4228. Color Grid: ๐ŸŸฆ Blue (Stat)
  4229.  
  4230. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4231. Requirements: 1 or more adjacent tiles must be activated
  4232. Speed 5
  4233. Speed 5
  4234. Color Grid: ๐ŸŸฆ Blue (Stat)
  4235.  
  4236. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4237. Requirements: 1 or more adjacent tiles must be activated
  4238. Water Pulse: Power 4
  4239. Water Pulse: Power โ†‘ 4
  4240. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4241.  
  4242. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4243. Requirements: 1 or more adjacent tiles must be activated
  4244. Water Pulse: Power 4
  4245. Water Pulse: Power โ†‘ 4
  4246. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4247.  
  4248. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4249. Requirements: 1 or more adjacent tiles must be activated
  4250. Requirements: Move level must be 2 or higher
  4251. Canโ€™t Get Enough!: MP Refresh 2
  4252. Move: Canโ€™t Get Enough! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4253. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4254.  
  4255. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4256. Requirements: 1 or more adjacent tiles must be activated
  4257. Requirements: Move level must be 2 or higher
  4258. Racing Rain 2
  4259. Quickly charges the move gauge when the weather is rainy.
  4260. Color Grid: ๐ŸŸจ Yellow (Passive)
  4261.  
  4262. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4263. Requirements: 1 or more adjacent tiles must be activated
  4264. Requirements: Move level must be 2 or higher
  4265. Sp. Atk 10
  4266. Sp. Atk 10
  4267. Color Grid: ๐ŸŸฆ Blue (Stat)
  4268.  
  4269. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4270. Requirements: 1 or more adjacent tiles must be activated
  4271. Requirements: Move level must be 3 or higher
  4272. S-Move/Max Move: Special Boost โ†‘2 9
  4273. Increases the userโ€™s Special Movesย โ†‘ Next effect by twoย ranks after using its sync move or max move.
  4274. Color Grid: ๐ŸŸจ Yellow (Passive)
  4275.  
  4276. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4277. Requirements: 1 or more adjacent tiles must be activated
  4278. Requirements: Move level must be 3 or higher
  4279. Shower Power 5
  4280. Powers up the userโ€™s sync move when the weather is rainy.
  4281. Color Grid: ๐ŸŸจ Yellow (Passive)
  4282.  
  4283. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4284. Requirements: 1 or more adjacent tiles must be activated
  4285. Requirements: Move level must be 3 or higher
  4286. Kaboom Kaboom Water Beam: Power 25
  4287. Kaboom Kaboom Water Beam: Power โ†‘ 25
  4288. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4289.  
  4290. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4291. Requirements: 1 or more adjacent tiles must be activated
  4292. Requirements: Move level must be 3 or higher
  4293. Kaboom Kaboom Water Beam: Power 25
  4294. Kaboom Kaboom Water Beam: Power โ†‘ 25
  4295. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4296.  
  4297.  
  4298. No. 77 Arc Suit Lance & Dragonite (Maleโ™‚๏ธ)
  4299.  
  4300. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4301. HP 10
  4302. HP 10
  4303. Color Grid: ๐ŸŸฆ Blue (Stat)
  4304.  
  4305. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4306. Attack 5
  4307. Attack 5
  4308. Color Grid: ๐ŸŸฆ Blue (Stat)
  4309.  
  4310. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4311. Defense 5
  4312. Defense 5
  4313. Color Grid: ๐ŸŸฆ Blue (Stat)
  4314.  
  4315. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4316. Sp. Atk 5
  4317. Sp. Atk 5
  4318. Color Grid: ๐ŸŸฆ Blue (Stat)
  4319.  
  4320. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4321. Sp. Def 5
  4322. Sp. Def 5
  4323. Color Grid: ๐ŸŸฆ Blue (Stat)
  4324.  
  4325. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4326. Speed 5
  4327. Speed 5
  4328. Color Grid: ๐ŸŸฆ Blue (Stat)
  4329.  
  4330. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4331. Requirements: 1 or more adjacent tiles must be activated
  4332. Requirements: Move level must be 2 or higher
  4333. Attack 20
  4334. Attack 20
  4335. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  4336.  
  4337. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4338. Requirements: 1 or more adjacent tiles must be activated
  4339. Requirements: Move level must be 3 or higher
  4340. Heroic Ascension Divine Outrage: Power 50
  4341. Heroic Ascension Divine Outrage: Power โ†‘ 50
  4342. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  4343.  
  4344. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4345. Requirements: 1 or more adjacent tiles must be activated
  4346. Requirements: Move level must be 4 or higher
  4347. Relentless
  4348. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s sync move.
  4349. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  4350.  
  4351. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4352. Requirements: 1 or more adjacent tiles must be activated
  4353. Requirements: Move level must be 5 or higher
  4354. 1st S-Move on Opp: Dragon Rebuff โ†“ 1
  4355. Lowers the targetโ€™s Dragon Type Rebuff by one rank the first time the userโ€™s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
  4356. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  4357.  
  4358. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4359. Requirements: 1 or more adjacent tiles must be activated
  4360. Sp. Atk 5
  4361. Sp. Atk 5
  4362. Color Grid: ๐ŸŸฆ Blue (Stat)
  4363.  
  4364. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4365. Requirements: 1 or more adjacent tiles must be activated
  4366. Hyper Beam: Power 2
  4367. Hyper Beam: Power โ†‘ 2
  4368. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4369.  
  4370. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4371. Requirements: 1 or more adjacent tiles must be activated
  4372. Sp. Atk 5
  4373. Sp. Atk 5
  4374. Color Grid: ๐ŸŸฆ Blue (Stat)
  4375.  
  4376. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4377. Requirements: 1 or more adjacent tiles must be activated
  4378. Hyper Beam: Power 2
  4379. Hyper Beam: Power โ†‘ 2
  4380. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4381.  
  4382. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4383. Requirements: 1 or more adjacent tiles must be activated
  4384. Hyper Beam: Power 2
  4385. Hyper Beam: Power โ†‘ 2
  4386. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4387.  
  4388. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4389. Requirements: 1 or more adjacent tiles must be activated
  4390. Requirements: Move level must be 2 or higher
  4391. Hyper Beam: Move Gauge Refresh 3
  4392. Move: Hyper Beam Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4393. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4394.  
  4395. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4396. Requirements: 1 or more adjacent tiles must be activated
  4397. Requirements: Move level must be 2 or higher
  4398. Quick Cure
  4399. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  4400. Color Grid: ๐ŸŸจ Yellow (Passive)
  4401.  
  4402. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4403. Requirements: 1 or more adjacent tiles must be activated
  4404. Requirements: Move level must be 2 or higher
  4405. Heroic Ascension Divine Outrage: Power 25
  4406. Heroic Ascension Divine Outrage: Power โ†‘ 25
  4407. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4408.  
  4409. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4410. Requirements: 1 or more adjacent tiles must be activated
  4411. Requirements: Move level must be 3 or higher
  4412. Sp. Atk 20
  4413. Sp. Atk 20
  4414. Color Grid: ๐ŸŸฆ Blue (Stat)
  4415.  
  4416. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4417. Requirements: 1 or more adjacent tiles must be activated
  4418. Requirements: Move level must be 3 or higher
  4419. Hit: Flinch & Paralyze 2
  4420. Has a chance (30%) of making the target flinch when the userโ€™s attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the userโ€™s attack move against it is successful.
  4421. Color Grid: ๐ŸŸจ Yellow (Passive)
  4422.  
  4423. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4424. Requirements: 1 or more adjacent tiles must be activated
  4425. Defense 5
  4426. Defense 5
  4427. Color Grid: ๐ŸŸฆ Blue (Stat)
  4428.  
  4429. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4430. Requirements: 1 or more adjacent tiles must be activated
  4431. Attack 5
  4432. Attack 5
  4433. Color Grid: ๐ŸŸฆ Blue (Stat)
  4434.  
  4435. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4436. Requirements: 1 or more adjacent tiles must be activated
  4437. Giga Impact: Power 2
  4438. Giga Impact: Power โ†‘ 2
  4439. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4440.  
  4441. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4442. Requirements: 1 or more adjacent tiles must be activated
  4443. Giga Impact: Power 2
  4444. Giga Impact: Power โ†‘ 2
  4445. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4446.  
  4447. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4448. Requirements: 1 or more adjacent tiles must be activated
  4449. Lithe
  4450. Prevents the user from getting paralyzed.
  4451. Color Grid: ๐ŸŸจ Yellow (Passive)
  4452.  
  4453. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4454. Requirements: 1 or more adjacent tiles must be activated
  4455. Requirements: Move level must be 2 or higher
  4456. Attack 5
  4457. Attack 5
  4458. Color Grid: ๐ŸŸฆ Blue (Stat)
  4459.  
  4460. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4461. Requirements: 1 or more adjacent tiles must be activated
  4462. Requirements: Move level must be 2 or higher
  4463. Super Syncer
  4464. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  4465. Color Grid: ๐ŸŸจ Yellow (Passive)
  4466.  
  4467. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4468. Requirements: 1 or more adjacent tiles must be activated
  4469. Requirements: Move level must be 2 or higher
  4470. Letโ€™s Get Serious!: Move: MG โ†‘2 9
  4471. Move: Letโ€™s Get Serious! Charges the userโ€™s move gauge by two when its move is successful.
  4472. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4473.  
  4474. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4475. Requirements: 1 or more adjacent tiles must be activated
  4476. Requirements: Move level must be 3 or higher
  4477. S-Move: HP Recovery (M) 2
  4478. Restores the userโ€™s HP by approximately 40% of its maximum HP after using its sync move.
  4479. Color Grid: ๐ŸŸจ Yellow (Passive)
  4480.  
  4481. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4482. Requirements: 1 or more adjacent tiles must be activated
  4483. Requirements: Move level must be 3 or higher
  4484. P-Moves & S-Moves Crit
  4485. Except in certain circumstances, successful hits with the userโ€™s following attacks become critical hits: Pokรฉmonโ€™s moves or sync move.
  4486. Color Grid: ๐ŸŸจ Yellow (Passive)
  4487.  
  4488. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4489. Requirements: 1 or more adjacent tiles must be activated
  4490. Sp. Def 5
  4491. Sp. Def 5
  4492. Color Grid: ๐ŸŸฆ Blue (Stat)
  4493.  
  4494. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4495. Requirements: 1 or more adjacent tiles must be activated
  4496. Sp. Atk 5
  4497. Sp. Atk 5
  4498. Color Grid: ๐ŸŸฆ Blue (Stat)
  4499.  
  4500. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4501. Requirements: 1 or more adjacent tiles must be activated
  4502. Hyper Beam: Power 2
  4503. Hyper Beam: Power โ†‘ 2
  4504. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4505.  
  4506. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4507. Requirements: 1 or more adjacent tiles must be activated
  4508. Hyper Beam: Power 2
  4509. Hyper Beam: Power โ†‘ 2
  4510. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4511.  
  4512. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4513. Requirements: 1 or more adjacent tiles must be activated
  4514. Unflappable
  4515. Prevents the user from flinching.
  4516. Color Grid: ๐ŸŸจ Yellow (Passive)
  4517.  
  4518. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4519. Requirements: 1 or more adjacent tiles must be activated
  4520. Requirements: Move level must be 2 or higher
  4521. Sp. Atk 5
  4522. Sp. Atk 5
  4523. Color Grid: ๐ŸŸฆ Blue (Stat)
  4524.  
  4525. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4526. Requirements: 1 or more adjacent tiles must be activated
  4527. Requirements: Move level must be 2 or higher
  4528. Catalyst
  4529. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  4530. Color Grid: ๐ŸŸจ Yellow (Passive)
  4531.  
  4532. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4533. Requirements: 1 or more adjacent tiles must be activated
  4534. Requirements: Move level must be 2 or higher
  4535. Letโ€™s Get Serious!: MP Refresh 2
  4536. Move: Letโ€™s Get Serious! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4537. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4538.  
  4539. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4540. Requirements: 1 or more adjacent tiles must be activated
  4541. Requirements: Move level must be 3 or higher
  4542. Insult to Injury
  4543. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  4544. Color Grid: ๐ŸŸจ Yellow (Passive)
  4545.  
  4546. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4547. Requirements: 1 or more adjacent tiles must be activated
  4548. Requirements: Move level must be 3 or higher
  4549. Letโ€™s Get Serious!: Power Combo 9
  4550. Move: Letโ€™s Get Serious! Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by one rank when its move is successful.
  4551. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4552.  
  4553. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4554. Requirements: 1 or more adjacent tiles must be activated
  4555. Giga Impact: Power 2
  4556. Giga Impact: Power โ†‘ 2
  4557. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4558.  
  4559. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4560. Requirements: 1 or more adjacent tiles must be activated
  4561. Attack 5
  4562. Attack 5
  4563. Color Grid: ๐ŸŸฆ Blue (Stat)
  4564.  
  4565. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4566. Requirements: 1 or more adjacent tiles must be activated
  4567. Attack 5
  4568. Attack 5
  4569. Color Grid: ๐ŸŸฆ Blue (Stat)
  4570.  
  4571. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4572. Requirements: 1 or more adjacent tiles must be activated
  4573. Giga Impact: Power 2
  4574. Giga Impact: Power โ†‘ 2
  4575. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4576.  
  4577. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4578. Requirements: 1 or more adjacent tiles must be activated
  4579. Giga Impact: Power 2
  4580. Giga Impact: Power โ†‘ 2
  4581. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4582.  
  4583. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4584. Requirements: 1 or more adjacent tiles must be activated
  4585. Requirements: Move level must be 2 or higher
  4586. Natural Remedy
  4587. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  4588. Color Grid: ๐ŸŸจ Yellow (Passive)
  4589.  
  4590. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4591. Requirements: 1 or more adjacent tiles must be activated
  4592. Requirements: Move level must be 2 or higher
  4593. Giga Impact: Move Gauge Refresh 3
  4594. Move: Giga Impact Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4595. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4596.  
  4597. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4598. Requirements: 1 or more adjacent tiles must be activated
  4599. Requirements: Move level must be 2 or higher
  4600. Heroic Ascension Divine Outrage: Power 25
  4601. Heroic Ascension Divine Outrage: Power โ†‘ 25
  4602. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4603.  
  4604. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4605. Requirements: 1 or more adjacent tiles must be activated
  4606. Requirements: Move level must be 3 or higher
  4607. Vigilance
  4608. Protects the user against critical hits.
  4609. Color Grid: ๐ŸŸจ Yellow (Passive)
  4610.  
  4611. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4612. Requirements: 1 or more adjacent tiles must be activated
  4613. Requirements: Move level must be 3 or higher
  4614. S-Move: Physical Boost โ†‘2 & Special Boost โ†‘2 9
  4615. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by twoย ranks after using its sync move.
  4616. Color Grid: ๐ŸŸจ Yellow (Passive)
  4617.  
  4618. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4619. Requirements: 1 or more adjacent tiles must be activated
  4620. Requirements: Move level must be 3 or higher
  4621. Heroic Ascension Divine Outrage: Power 25
  4622. Heroic Ascension Divine Outrage: Power โ†‘ 25
  4623. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4624.  
  4625. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4626. Requirements: 1 or more adjacent tiles must be activated
  4627. Requirements: Move level must be 3 or higher
  4628. Heroic Ascension Divine Outrage: Power 25
  4629. Heroic Ascension Divine Outrage: Power โ†‘ 25
  4630. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4631.  
  4632.  
  4633. No. 77 Lance & Kingdra (Maleโ™‚๏ธ)
  4634.  
  4635. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4636. HP 10
  4637. HP 10
  4638. Color Grid: ๐ŸŸฆ Blue (Stat)
  4639.  
  4640. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4641. Sp. Atk 5
  4642. Sp. Atk 5
  4643. Color Grid: ๐ŸŸฆ Blue (Stat)
  4644.  
  4645. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4646. Defense 5
  4647. Defense 5
  4648. Color Grid: ๐ŸŸฆ Blue (Stat)
  4649.  
  4650. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4651. Sp. Atk 5
  4652. Sp. Atk 5
  4653. Color Grid: ๐ŸŸฆ Blue (Stat)
  4654.  
  4655. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4656. Sp. Def 5
  4657. Sp. Def 5
  4658. Color Grid: ๐ŸŸฆ Blue (Stat)
  4659.  
  4660. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4661. Speed 5
  4662. Speed 5
  4663. Color Grid: ๐ŸŸฆ Blue (Stat)
  4664.  
  4665. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4666. Requirements: 1 or more adjacent tiles must be activated
  4667. Defense 5
  4668. Defense 5
  4669. Color Grid: ๐ŸŸฆ Blue (Stat)
  4670.  
  4671. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4672. Requirements: 1 or more adjacent tiles must be activated
  4673. Sp. Def 5
  4674. Sp. Def 5
  4675. Color Grid: ๐ŸŸฆ Blue (Stat)
  4676.  
  4677. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4678. Requirements: 1 or more adjacent tiles must be activated
  4679. HP 10
  4680. HP 10
  4681. Color Grid: ๐ŸŸฆ Blue (Stat)
  4682.  
  4683. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4684. Requirements: 1 or more adjacent tiles must be activated
  4685. Flameproof
  4686. Prevents the user from getting burned.
  4687. Color Grid: ๐ŸŸจ Yellow (Passive)
  4688.  
  4689. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4690. Requirements: 1 or more adjacent tiles must be activated
  4691. Dragon Breath: Power 3
  4692. Dragon Breath: Power โ†‘ 3
  4693. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4694.  
  4695. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4696. Requirements: 1 or more adjacent tiles must be activated
  4697. Requirements: Move level must be 2 or higher
  4698. Refreshing Rain 1
  4699. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  4700. Color Grid: ๐ŸŸจ Yellow (Passive)
  4701.  
  4702. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4703. Requirements: 1 or more adjacent tiles must be activated
  4704. Dragon Breath: Power 3
  4705. Dragon Breath: Power โ†‘ 3
  4706. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4707.  
  4708. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4709. Requirements: 1 or more adjacent tiles must be activated
  4710. Requirements: Move level must be 2 or higher
  4711. Rain Gear 1
  4712. Reduces damage when the user is hit by an attack move while the weather is rainy.
  4713. Color Grid: ๐ŸŸจ Yellow (Passive)
  4714.  
  4715. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4716. Requirements: 1 or more adjacent tiles must be activated
  4717. Requirements: Move level must be 3 or higher
  4718. Dragon Breath: Hostile Environment 1
  4719. Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves.
  4720. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4721.  
  4722. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4723. Requirements: 1 or more adjacent tiles must be activated
  4724. Requirements: Move level must be 2 or higher
  4725. Racing Rain 2
  4726. Quickly charges the move gauge when the weather is rainy.
  4727. Color Grid: ๐ŸŸจ Yellow (Passive)
  4728.  
  4729. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4730. Requirements: 1 or more adjacent tiles must be activated
  4731. Requirements: Move level must be 3 or higher
  4732. Danger Dodge 2
  4733. Raises the userโ€™s evasiveness by two stat ranks the first time its HP drops to half or below each battle.
  4734. Color Grid: ๐ŸŸจ Yellow (Passive)
  4735.  
  4736. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4737. Requirements: 1 or more adjacent tiles must be activated
  4738. Defense 5
  4739. Defense 5
  4740. Color Grid: ๐ŸŸฆ Blue (Stat)
  4741.  
  4742. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4743. Requirements: 1 or more adjacent tiles must be activated
  4744. HP 10
  4745. HP 10
  4746. Color Grid: ๐ŸŸฆ Blue (Stat)
  4747.  
  4748. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4749. Requirements: 1 or more adjacent tiles must be activated
  4750. Sp. Def 5
  4751. Sp. Def 5
  4752. Color Grid: ๐ŸŸฆ Blue (Stat)
  4753.  
  4754. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4755. Requirements: 1 or more adjacent tiles must be activated
  4756. Hyper Beam: Power 2
  4757. Hyper Beam: Power โ†‘ 2
  4758. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4759.  
  4760. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4761. Requirements: 1 or more adjacent tiles must be activated
  4762. Requirements: Move level must be 2 or higher
  4763. Natural Remedy
  4764. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  4765. Color Grid: ๐ŸŸจ Yellow (Passive)
  4766.  
  4767. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4768. Requirements: 1 or more adjacent tiles must be activated
  4769. Requirements: Move level must be 2 or higher
  4770. Hyper Beam: Power 2
  4771. Hyper Beam: Power โ†‘ 2
  4772. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4773.  
  4774. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4775. Requirements: 1 or more adjacent tiles must be activated
  4776. Requirements: Move level must be 2 or higher
  4777. HP 10
  4778. HP 10
  4779. Color Grid: ๐ŸŸฆ Blue (Stat)
  4780.  
  4781. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4782. Requirements: 1 or more adjacent tiles must be activated
  4783. Requirements: Move level must be 3 or higher
  4784. Potion: Master Healer 1
  4785. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  4786. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4787.  
  4788. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4789. Requirements: 1 or more adjacent tiles must be activated
  4790. Requirements: Move level must be 3 or higher
  4791. Potion: MP Refresh 2
  4792. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4793. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4794.  
  4795. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4796. Requirements: 1 or more adjacent tiles must be activated
  4797. HP 10
  4798. HP 10
  4799. Color Grid: ๐ŸŸฆ Blue (Stat)
  4800.  
  4801. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4802. Requirements: 1 or more adjacent tiles must be activated
  4803. Defense 5
  4804. Defense 5
  4805. Color Grid: ๐ŸŸฆ Blue (Stat)
  4806.  
  4807. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4808. Requirements: 1 or more adjacent tiles must be activated
  4809. Sp. Def 5
  4810. Sp. Def 5
  4811. Color Grid: ๐ŸŸฆ Blue (Stat)
  4812.  
  4813. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4814. Requirements: 1 or more adjacent tiles must be activated
  4815. HP 10
  4816. HP 10
  4817. Color Grid: ๐ŸŸฆ Blue (Stat)
  4818.  
  4819. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4820. Requirements: 1 or more adjacent tiles must be activated
  4821. Hyper Beam: Power 2
  4822. Hyper Beam: Power โ†‘ 2
  4823. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4824.  
  4825. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4826. Requirements: 1 or more adjacent tiles must be activated
  4827. Requirements: Move level must be 2 or higher
  4828. Hyper Beam: Power 2
  4829. Hyper Beam: Power โ†‘ 2
  4830. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4831.  
  4832. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4833. Requirements: 1 or more adjacent tiles must be activated
  4834. Hyper Beam: Power 2
  4835. Hyper Beam: Power โ†‘ 2
  4836. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4837.  
  4838. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4839. Requirements: 1 or more adjacent tiles must be activated
  4840. Requirements: Move level must be 2 or higher
  4841. Hyper Beam: Move Gauge Refresh 3
  4842. Move: Hyper Beam Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4843. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4844.  
  4845. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4846. Requirements: 1 or more adjacent tiles must be activated
  4847. Requirements: Move level must be 3 or higher
  4848. Paralysis Synergy 3
  4849. Powers up the userโ€™s moves when the target is paralyzed.
  4850. Color Grid: ๐ŸŸจ Yellow (Passive)
  4851.  
  4852. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4853. Requirements: 1 or more adjacent tiles must be activated
  4854. Requirements: Move level must be 2 or higher
  4855. Hyper Beam: Accuracy 10
  4856. Hyper Beam: Accuracy โ†‘ 10
  4857. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4858.  
  4859. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4860. Requirements: 1 or more adjacent tiles must be activated
  4861. Requirements: Move level must be 3 or higher
  4862. 1st S-Move: Team Special Boost 1
  4863. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank the first time the userโ€™s sync move is used each battle.
  4864. Color Grid: ๐ŸŸจ Yellow (Passive)
  4865.  
  4866. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4867. Requirements: 1 or more adjacent tiles must be activated
  4868. Sp. Atk 5
  4869. Sp. Atk 5
  4870. Color Grid: ๐ŸŸฆ Blue (Stat)
  4871.  
  4872. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4873. Requirements: 1 or more adjacent tiles must be activated
  4874. Speed 5
  4875. Speed 5
  4876. Color Grid: ๐ŸŸฆ Blue (Stat)
  4877.  
  4878. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4879. Requirements: 1 or more adjacent tiles must be activated
  4880. Dragon Breath: Power 3
  4881. Dragon Breath: Power โ†‘ 3
  4882. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4883.  
  4884. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4885. Requirements: 1 or more adjacent tiles must be activated
  4886. Dragon Breath: Power 3
  4887. Dragon Breath: Power โ†‘ 3
  4888. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4889.  
  4890. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4891. Requirements: 1 or more adjacent tiles must be activated
  4892. Requirements: Move level must be 2 or higher
  4893. Dragon Breath: Power 3
  4894. Dragon Breath: Power โ†‘ 3
  4895. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4896.  
  4897. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4898. Requirements: 1 or more adjacent tiles must be activated
  4899. Requirements: Move level must be 2 or higher
  4900. Dragon Breath: Move Gauge Refresh 3
  4901. Move: Dragon Breath Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4902. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4903.  
  4904. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4905. Requirements: 1 or more adjacent tiles must be activated
  4906. Requirements: Move level must be 2 or higher
  4907. Ready to Lose?: MP Refresh 2
  4908. Move: Ready to Lose? Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4909. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4910.  
  4911. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4912. Requirements: 1 or more adjacent tiles must be activated
  4913. Requirements: Move level must be 3 or higher
  4914. Ready to Lose?: Precision Pals 1
  4915. Move: Ready to Lose? Raises the accuracy of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  4916. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4917.  
  4918. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4919. Requirements: 1 or more adjacent tiles must be activated
  4920. Requirements: Move level must be 3 or higher
  4921. Endurance
  4922. When the user enters battle with full HP, applies the Enduring effect to it.
  4923. Color Grid: ๐ŸŸจ Yellow (Passive)
  4924.  
  4925. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4926. Requirements: 1 or more adjacent tiles must be activated
  4927. Requirements: Move level must be 3 or higher
  4928. Legendary Dragon Beam: Power 25
  4929. Legendary Dragon Beam: Power โ†‘ 25
  4930. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4931.  
  4932. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4933. Requirements: 1 or more adjacent tiles must be activated
  4934. Requirements: Move level must be 3 or higher
  4935. Legendary Dragon Beam: Power 25
  4936. Legendary Dragon Beam: Power โ†‘ 25
  4937. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4938.  
  4939.  
  4940. No. 78 Arc Suit Cynthia & Garchomp (Femaleโ™€๏ธ)
  4941.  
  4942. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4943. HP 10
  4944. HP 10
  4945. Color Grid: ๐ŸŸฆ Blue (Stat)
  4946.  
  4947. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4948. Attack 5
  4949. Attack 5
  4950. Color Grid: ๐ŸŸฆ Blue (Stat)
  4951.  
  4952. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4953. Defense 5
  4954. Defense 5
  4955. Color Grid: ๐ŸŸฆ Blue (Stat)
  4956.  
  4957. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4958. Attack 5
  4959. Attack 5
  4960. Color Grid: ๐ŸŸฆ Blue (Stat)
  4961.  
  4962. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4963. Sp. Def 5
  4964. Sp. Def 5
  4965. Color Grid: ๐ŸŸฆ Blue (Stat)
  4966.  
  4967. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4968. Speed 5
  4969. Speed 5
  4970. Color Grid: ๐ŸŸฆ Blue (Stat)
  4971.  
  4972. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4973. Requirements: 1 or more adjacent tiles must be activated
  4974. Requirements: Move level must be 2 or higher
  4975. Attack 20
  4976. Attack 20
  4977. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  4978.  
  4979. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4980. Requirements: 1 or more adjacent tiles must be activated
  4981. Requirements: Move level must be 3 or higher
  4982. Cataclysmic Divine Earthquake: Power 50
  4983. Cataclysmic Divine Earthquake: Power โ†‘ 50
  4984. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  4985.  
  4986. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4987. Requirements: 1 or more adjacent tiles must be activated
  4988. Requirements: Move level must be 4 or higher
  4989. S-Move: Physical Boost โ†‘2 9
  4990. Increases the userโ€™s Physical Movesย โ†‘ Next effect by two ranks after using its sync move.
  4991. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  4992.  
  4993. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4994. Requirements: 1 or more adjacent tiles must be activated
  4995. Requirements: Move level must be 5 or higher
  4996. Dust Kicker
  4997. Causes a sandstorm after using the userโ€™s sync move.
  4998. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  4999.  
  5000. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5001. Requirements: 1 or more adjacent tiles must be activated
  5002. Speed 5
  5003. Speed 5
  5004. Color Grid: ๐ŸŸฆ Blue (Stat)
  5005.  
  5006. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5007. Requirements: 1 or more adjacent tiles must be activated
  5008. Attack 5
  5009. Attack 5
  5010. Color Grid: ๐ŸŸฆ Blue (Stat)
  5011.  
  5012. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5013. Requirements: 1 or more adjacent tiles must be activated
  5014. Defense 5
  5015. Defense 5
  5016. Color Grid: ๐ŸŸฆ Blue (Stat)
  5017.  
  5018. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5019. Requirements: 1 or more adjacent tiles must be activated
  5020. Almighty Rending Earthquake: Power 3
  5021. Almighty Rending Earthquake: Power โ†‘ 3
  5022. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5023.  
  5024. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5025. Requirements: 1 or more adjacent tiles must be activated
  5026. Lithe
  5027. Prevents the user from getting paralyzed.
  5028. Color Grid: ๐ŸŸจ Yellow (Passive)
  5029.  
  5030. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5031. Requirements: 1 or more adjacent tiles must be activated
  5032. Requirements: Move level must be 2 or higher
  5033. Quick Cure
  5034. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  5035. Color Grid: ๐ŸŸจ Yellow (Passive)
  5036.  
  5037. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5038. Requirements: 1 or more adjacent tiles must be activated
  5039. Requirements: Move level must be 2 or higher
  5040. Almighty Rending Earthquake: Power 3
  5041. Almighty Rending Earthquake: Power โ†‘ 3
  5042. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5043.  
  5044. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5045. Requirements: 1 or more adjacent tiles must be activated
  5046. Requirements: Move level must be 2 or higher
  5047. Almighty Rending Earthquake: Move Gauge Refresh 3
  5048. Move: Almighty Rending Earthquake Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  5049. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5050.  
  5051. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5052. Requirements: 1 or more adjacent tiles must be activated
  5053. Requirements: Move level must be 3 or higher
  5054. Defense Crush 9
  5055. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  5056. Color Grid: ๐ŸŸจ Yellow (Passive)
  5057.  
  5058. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5059. Requirements: 1 or more adjacent tiles must be activated
  5060. Requirements: Move level must be 3 or higher
  5061. Sandstorm: Propulsion 9
  5062. Move: Sandstorm Reduces the userโ€™s sync move countdown by one when its move is successful.
  5063. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5064.  
  5065. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5066. Requirements: 1 or more adjacent tiles must be activated
  5067. Speed 5
  5068. Speed 5
  5069. Color Grid: ๐ŸŸฆ Blue (Stat)
  5070.  
  5071. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5072. Requirements: 1 or more adjacent tiles must be activated
  5073. HP 10
  5074. HP 10
  5075. Color Grid: ๐ŸŸฆ Blue (Stat)
  5076.  
  5077. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5078. Requirements: 1 or more adjacent tiles must be activated
  5079. Sand Tomb: Power 3
  5080. Sand Tomb: Power โ†‘ 3
  5081. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5082.  
  5083. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5084. Requirements: 1 or more adjacent tiles must be activated
  5085. Sand Tomb: Power 3
  5086. Sand Tomb: Power โ†‘ 3
  5087. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5088.  
  5089. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5090. Requirements: 1 or more adjacent tiles must be activated
  5091. Sand Tomb: Power 3
  5092. Sand Tomb: Power โ†‘ 3
  5093. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5094.  
  5095. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5096. Requirements: 1 or more adjacent tiles must be activated
  5097. Requirements: Move level must be 2 or higher
  5098. Soothing Sand 1
  5099. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  5100. Color Grid: ๐ŸŸจ Yellow (Passive)
  5101.  
  5102. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5103. Requirements: 1 or more adjacent tiles must be activated
  5104. Requirements: Move level must be 2 or higher
  5105. Sand Fortress
  5106. The userโ€™s stats cannot be lowered during a sandstorm.
  5107. Color Grid: ๐ŸŸจ Yellow (Passive)
  5108.  
  5109. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  5110. Requirements: 1 or more adjacent tiles must be activated
  5111. Requirements: Move level must be 2 or higher
  5112. Attack 10
  5113. Attack 10
  5114. Color Grid: ๐ŸŸฆ Blue (Stat)
  5115.  
  5116. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5117. Requirements: 1 or more adjacent tiles must be activated
  5118. Requirements: Move level must be 3 or higher
  5119. Sand Tomb: Hit: Team Apply Status Change 9
  5120. Move: Sand Tomb When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs.
  5121. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5122.  
  5123. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5124. Requirements: 1 or more adjacent tiles must be activated
  5125. Requirements: Move level must be 3 or higher
  5126. Sandstorm: P-Moves โ†‘ & S-Moves โ†‘ 5
  5127. Powers up the userโ€™s moves and sync move during a sandstorm.
  5128. Color Grid: ๐ŸŸจ Yellow (Passive)
  5129.  
  5130. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5131. Requirements: 1 or more adjacent tiles must be activated
  5132. Defense 5
  5133. Defense 5
  5134. Color Grid: ๐ŸŸฆ Blue (Stat)
  5135.  
  5136. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5137. Requirements: 1 or more adjacent tiles must be activated
  5138. Sp. Def 5
  5139. Sp. Def 5
  5140. Color Grid: ๐ŸŸฆ Blue (Stat)
  5141.  
  5142. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5143. Requirements: 1 or more adjacent tiles must be activated
  5144. Almighty Rending Earthquake: Power 3
  5145. Almighty Rending Earthquake: Power โ†‘ 3
  5146. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5147.  
  5148. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5149. Requirements: 1 or more adjacent tiles must be activated
  5150. Almighty Rending Earthquake: Power 3
  5151. Almighty Rending Earthquake: Power โ†‘ 3
  5152. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5153.  
  5154. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5155. Requirements: 1 or more adjacent tiles must be activated
  5156. Almighty Rending Earthquake: Power 3
  5157. Almighty Rending Earthquake: Power โ†‘ 3
  5158. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5159.  
  5160. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5161. Requirements: 1 or more adjacent tiles must be activated
  5162. Requirements: Move level must be 2 or higher
  5163. Greatest Battle!: MP Refresh 2
  5164. Move: Greatest Battle! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5165. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5166.  
  5167. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5168. Requirements: 1 or more adjacent tiles must be activated
  5169. Requirements: Move level must be 2 or higher
  5170. Sands of Time 2
  5171. Quickly charges the move gauge during a sandstorm.
  5172. Color Grid: ๐ŸŸจ Yellow (Passive)
  5173.  
  5174. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5175. Requirements: 1 or more adjacent tiles must be activated
  5176. Requirements: Move level must be 2 or higher
  5177. Greatest Battle!: Mighty Command 9
  5178. Move: Greatest Battle! Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its Trainer uses a move.
  5179. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5180.  
  5181. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5182. Requirements: 1 or more adjacent tiles must be activated
  5183. Requirements: Move level must be 3 or higher
  5184. Team Sandstorm Immunity
  5185. Protects all allied sync pairs from damage from a sandstorm.
  5186. Color Grid: ๐ŸŸจ Yellow (Passive)
  5187.  
  5188. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5189. Requirements: 1 or more adjacent tiles must be activated
  5190. Requirements: Move level must be 3 or higher
  5191. Haymaker
  5192. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  5193. Color Grid: ๐ŸŸจ Yellow (Passive)
  5194.  
  5195. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5196. Requirements: 1 or more adjacent tiles must be activated
  5197. Attack 5
  5198. Attack 5
  5199. Color Grid: ๐ŸŸฆ Blue (Stat)
  5200.  
  5201. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5202. Requirements: 1 or more adjacent tiles must be activated
  5203. HP 10
  5204. HP 10
  5205. Color Grid: ๐ŸŸฆ Blue (Stat)
  5206.  
  5207. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5208. Requirements: 1 or more adjacent tiles must be activated
  5209. Speed 5
  5210. Speed 5
  5211. Color Grid: ๐ŸŸฆ Blue (Stat)
  5212.  
  5213. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5214. Requirements: 1 or more adjacent tiles must be activated
  5215. Sand Tomb: Power 3
  5216. Sand Tomb: Power โ†‘ 3
  5217. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5218.  
  5219. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5220. Requirements: 1 or more adjacent tiles must be activated
  5221. Sand Tomb: Power 3
  5222. Sand Tomb: Power โ†‘ 3
  5223. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5224.  
  5225. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5226. Requirements: 1 or more adjacent tiles must be activated
  5227. Requirements: Move level must be 2 or higher
  5228. Sand Tomb: Discombobulate 4
  5229. Move: Sand Tomb Has a chance (50%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  5230. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5231.  
  5232. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5233. Requirements: 1 or more adjacent tiles must be activated
  5234. Requirements: Move level must be 2 or higher
  5235. Hit Trapped Opp: Speed โ†“ 9
  5236. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move is successful against targets that are trapped.
  5237. Color Grid: ๐ŸŸจ Yellow (Passive)
  5238.  
  5239. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5240. Requirements: 1 or more adjacent tiles must be activated
  5241. Requirements: Move level must be 2 or higher
  5242. Sand Tomb: Move Gauge Refresh 3
  5243. Move: Sand Tomb Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  5244. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5245.  
  5246. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5247. Requirements: 1 or more adjacent tiles must be activated
  5248. Requirements: Move level must be 3 or higher
  5249. Attack Trap 4
  5250. Has a chance (50%) of leaving the target trapped when the userโ€™s attack move against it is successful.
  5251. Color Grid: ๐ŸŸจ Yellow (Passive)
  5252.  
  5253. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5254. Requirements: 1 or more adjacent tiles must be activated
  5255. Requirements: Move level must be 3 or higher
  5256. Sandstorm: Brawn Gain 9
  5257. Move: Sandstorm Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its move is successful.
  5258. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5259.  
  5260. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5261. Requirements: 1 or more adjacent tiles must be activated
  5262. Requirements: Move level must be 3 or higher
  5263. Cataclysmic Divine Earthquake: Power 25
  5264. Cataclysmic Divine Earthquake: Power โ†‘ 25
  5265. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  5266.  
  5267. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5268. Requirements: 1 or more adjacent tiles must be activated
  5269. Requirements: Move level must be 3 or higher
  5270. Cataclysmic Divine Earthquake: Power 25
  5271. Cataclysmic Divine Earthquake: Power โ†‘ 25
  5272. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  5273.  
  5274.  
  5275. No. 81 Arc Suit Steven & Metagross (Genderless)
  5276.  
  5277. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5278. HP 10
  5279. HP 10
  5280. Color Grid: ๐ŸŸฆ Blue (Stat)
  5281.  
  5282. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5283. Attack 5
  5284. Attack 5
  5285. Color Grid: ๐ŸŸฆ Blue (Stat)
  5286.  
  5287. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5288. Defense 5
  5289. Defense 5
  5290. Color Grid: ๐ŸŸฆ Blue (Stat)
  5291.  
  5292. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5293. Attack 5
  5294. Attack 5
  5295. Color Grid: ๐ŸŸฆ Blue (Stat)
  5296.  
  5297. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5298. Sp. Def 5
  5299. Sp. Def 5
  5300. Color Grid: ๐ŸŸฆ Blue (Stat)
  5301.  
  5302. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5303. Speed 5
  5304. Speed 5
  5305. Color Grid: ๐ŸŸฆ Blue (Stat)
  5306.  
  5307. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5308. Requirements: 1 or more adjacent tiles must be activated
  5309. Requirements: Move level must be 2 or higher
  5310. HP 40
  5311. HP 40
  5312. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  5313.  
  5314. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5315. Requirements: 1 or more adjacent tiles must be activated
  5316. Requirements: Move level must be 3 or higher
  5317. Polished Steel Divine Meteor Mash: Power 50
  5318. Polished Steel Divine Meteor Mash: Power โ†‘ 50
  5319. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  5320.  
  5321. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5322. Requirements: 1 or more adjacent tiles must be activated
  5323. Requirements: Move level must be 4 or higher
  5324. Hit: Attack โ†“ & Sp. Atk โ†“ 9
  5325. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful.
  5326. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  5327.  
  5328. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5329. Requirements: 1 or more adjacent tiles must be activated
  5330. Requirements: Move level must be 5 or higher
  5331. Sync Burst 1
  5332. Restores one MP for the user the first time its sync move is used each battle.
  5333. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  5334.  
  5335. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5336. Requirements: 1 or more adjacent tiles must be activated
  5337. Attack 5
  5338. Attack 5
  5339. Color Grid: ๐ŸŸฆ Blue (Stat)
  5340.  
  5341. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5342. Requirements: 1 or more adjacent tiles must be activated
  5343. Defense 5
  5344. Defense 5
  5345. Color Grid: ๐ŸŸฆ Blue (Stat)
  5346.  
  5347. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5348. Requirements: 1 or more adjacent tiles must be activated
  5349. Sp. Def 5
  5350. Sp. Def 5
  5351. Color Grid: ๐ŸŸฆ Blue (Stat)
  5352.  
  5353. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5354. Requirements: 1 or more adjacent tiles must be activated
  5355. Iron Head: Power 3
  5356. Iron Head: Power โ†‘ 3
  5357. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5358.  
  5359. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5360. Requirements: 1 or more adjacent tiles must be activated
  5361. Iron Head: Power 3
  5362. Iron Head: Power โ†‘ 3
  5363. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5364.  
  5365. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5366. Requirements: 1 or more adjacent tiles must be activated
  5367. Requirements: Move level must be 2 or higher
  5368. Iron Head: Power 3
  5369. Iron Head: Power โ†‘ 3
  5370. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5371.  
  5372. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5373. Requirements: 1 or more adjacent tiles must be activated
  5374. Requirements: Move level must be 2 or higher
  5375. Defense 20
  5376. Defense 20
  5377. Color Grid: ๐ŸŸฆ Blue (Stat)
  5378.  
  5379. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5380. Requirements: 1 or more adjacent tiles must be activated
  5381. Requirements: Move level must be 2 or higher
  5382. Sterner Stuff 2
  5383. Reduces damage when the user is hit by a physical attack move.
  5384. Color Grid: ๐ŸŸจ Yellow (Passive)
  5385.  
  5386. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5387. Requirements: 1 or more adjacent tiles must be activated
  5388. Requirements: Move level must be 3 or higher
  5389. Status Immunity
  5390. Status conditions cannot be inflicted on the user.
  5391. Color Grid: ๐ŸŸจ Yellow (Passive)
  5392.  
  5393. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5394. Requirements: 1 or more adjacent tiles must be activated
  5395. Requirements: Move level must be 3 or higher
  5396. Haymaker
  5397. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  5398. Color Grid: ๐ŸŸจ Yellow (Passive)
  5399.  
  5400. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5401. Requirements: 1 or more adjacent tiles must be activated
  5402. Speed 5
  5403. Speed 5
  5404. Color Grid: ๐ŸŸฆ Blue (Stat)
  5405.  
  5406. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5407. Requirements: 1 or more adjacent tiles must be activated
  5408. Defense 5
  5409. Defense 5
  5410. Color Grid: ๐ŸŸฆ Blue (Stat)
  5411.  
  5412. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5413. Requirements: 1 or more adjacent tiles must be activated
  5414. Almighty Flash Bullet Punch: Power 3
  5415. Almighty Flash Bullet Punch: Power โ†‘ 3
  5416. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5417.  
  5418. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5419. Requirements: 1 or more adjacent tiles must be activated
  5420. Antitoxin
  5421. Prevents the user from getting poisoned or badly poisoned.
  5422. Color Grid: ๐ŸŸจ Yellow (Passive)
  5423.  
  5424. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5425. Requirements: 1 or more adjacent tiles must be activated
  5426. Almighty Flash Bullet Punch: Power 3
  5427. Almighty Flash Bullet Punch: Power โ†‘ 3
  5428. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5429.  
  5430. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5431. Requirements: 1 or more adjacent tiles must be activated
  5432. Requirements: Move level must be 2 or higher
  5433. HP 10
  5434. HP 10
  5435. Color Grid: ๐ŸŸฆ Blue (Stat)
  5436.  
  5437. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5438. Requirements: 1 or more adjacent tiles must be activated
  5439. Requirements: Move level must be 2 or higher
  5440. Weโ€™re the Strongest!: MP Refresh 2
  5441. Move: Weโ€™re the Strongest! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5442. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5443.  
  5444. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5445. Requirements: 1 or more adjacent tiles must be activated
  5446. Requirements: Move level must be 2 or higher
  5447. Almighty Flash Bullet Punch: Power 3
  5448. Almighty Flash Bullet Punch: Power โ†‘ 3
  5449. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5450.  
  5451. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5452. Requirements: 1 or more adjacent tiles must be activated
  5453. Requirements: Move level must be 3 or higher
  5454. Endure Again
  5455. Except in certain circumstances, when the userโ€™s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
  5456. Color Grid: ๐ŸŸจ Yellow (Passive)
  5457.  
  5458. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5459. Requirements: 1 or more adjacent tiles must be activated
  5460. Requirements: Move level must be 3 or higher
  5461. Head Start 1
  5462. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  5463. Color Grid: ๐ŸŸจ Yellow (Passive)
  5464.  
  5465. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5466. Requirements: 1 or more adjacent tiles must be activated
  5467. Defense 5
  5468. Defense 5
  5469. Color Grid: ๐ŸŸฆ Blue (Stat)
  5470.  
  5471. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5472. Requirements: 1 or more adjacent tiles must be activated
  5473. Sp. Def 5
  5474. Sp. Def 5
  5475. Color Grid: ๐ŸŸฆ Blue (Stat)
  5476.  
  5477. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5478. Requirements: 1 or more adjacent tiles must be activated
  5479. Iron Head: Power 3
  5480. Iron Head: Power โ†‘ 3
  5481. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5482.  
  5483. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5484. Requirements: 1 or more adjacent tiles must be activated
  5485. Iron Head: Power 3
  5486. Iron Head: Power โ†‘ 3
  5487. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5488.  
  5489. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5490. Requirements: 1 or more adjacent tiles must be activated
  5491. Iron Head: Move Gauge Refresh 3
  5492. Move: Iron Head Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  5493. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5494.  
  5495. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5496. Requirements: 1 or more adjacent tiles must be activated
  5497. Requirements: Move level must be 2 or higher
  5498. Speed 5
  5499. Speed 5
  5500. Color Grid: ๐ŸŸฆ Blue (Stat)
  5501.  
  5502. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5503. Requirements: 1 or more adjacent tiles must be activated
  5504. Requirements: Move level must be 2 or higher
  5505. Revenge Boost 4
  5506. Has a chance (50%) of charging the userโ€™s move gauge by one when the user is hit by an attack move.
  5507. Color Grid: ๐ŸŸจ Yellow (Passive)
  5508.  
  5509. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  5510. Requirements: 1 or more adjacent tiles must be activated
  5511. Requirements: Move level must be 2 or higher
  5512. Attack 10
  5513. Attack 10
  5514. Color Grid: ๐ŸŸฆ Blue (Stat)
  5515.  
  5516. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5517. Requirements: 1 or more adjacent tiles must be activated
  5518. Requirements: Move level must be 3 or higher
  5519. Furious Brawn
  5520. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  5521. Color Grid: ๐ŸŸจ Yellow (Passive)
  5522.  
  5523. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5524. Requirements: 1 or more adjacent tiles must be activated
  5525. Requirements: Move level must be 3 or higher
  5526. Iron Head: Aggravation 1
  5527. Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  5528. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5529.  
  5530. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5531. Requirements: 1 or more adjacent tiles must be activated
  5532. HP 10
  5533. HP 10
  5534. Color Grid: ๐ŸŸฆ Blue (Stat)
  5535.  
  5536. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5537. Requirements: 1 or more adjacent tiles must be activated
  5538. Defense 5
  5539. Defense 5
  5540. Color Grid: ๐ŸŸฆ Blue (Stat)
  5541.  
  5542. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5543. Requirements: 1 or more adjacent tiles must be activated
  5544. Attack 5
  5545. Attack 5
  5546. Color Grid: ๐ŸŸฆ Blue (Stat)
  5547.  
  5548. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5549. Requirements: 1 or more adjacent tiles must be activated
  5550. Almighty Flash Bullet Punch: Power 3
  5551. Almighty Flash Bullet Punch: Power โ†‘ 3
  5552. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5553.  
  5554. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5555. Requirements: 1 or more adjacent tiles must be activated
  5556. Almighty Flash Bullet Punch: Power 3
  5557. Almighty Flash Bullet Punch: Power โ†‘ 3
  5558. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5559.  
  5560. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5561. Requirements: 1 or more adjacent tiles must be activated
  5562. Requirements: Move level must be 2 or higher
  5563. Sp. Def 20
  5564. Sp. Def 20
  5565. Color Grid: ๐ŸŸฆ Blue (Stat)
  5566.  
  5567. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5568. Requirements: 1 or more adjacent tiles must be activated
  5569. Requirements: Move level must be 2 or higher
  5570. Potion: Master Healer 1
  5571. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  5572. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5573.  
  5574. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5575. Requirements: 1 or more adjacent tiles must be activated
  5576. Requirements: Move level must be 2 or higher
  5577. Potion: MP Refresh 2
  5578. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5579. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5580.  
  5581. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5582. Requirements: 1 or more adjacent tiles must be activated
  5583. Requirements: Move level must be 3 or higher
  5584. Potion: MP Refresh 2
  5585. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5586. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5587.  
  5588. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5589. Requirements: 1 or more adjacent tiles must be activated
  5590. Requirements: Move level must be 3 or higher
  5591. Potion: Master Healer 1
  5592. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  5593. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5594.  
  5595. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5596. Requirements: 1 or more adjacent tiles must be activated
  5597. Requirements: Move level must be 3 or higher
  5598. Polished Steel Divine Meteor Mash: Power 25
  5599. Polished Steel Divine Meteor Mash: Power โ†‘ 25
  5600. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  5601.  
  5602. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5603. Requirements: 1 or more adjacent tiles must be activated
  5604. Requirements: Move level must be 3 or higher
  5605. Polished Steel Divine Meteor Mash: Power 25
  5606. Polished Steel Divine Meteor Mash: Power โ†‘ 25
  5607. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  5608.  
  5609.  
  5610. No. 91 Silver & Crobat (Maleโ™‚๏ธ)
  5611.  
  5612. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5613. HP 10
  5614. HP 10
  5615. Color Grid: ๐ŸŸฆ Blue (Stat)
  5616.  
  5617. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5618. Sp. Atk 5
  5619. Sp. Atk 5
  5620. Color Grid: ๐ŸŸฆ Blue (Stat)
  5621.  
  5622. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5623. Defense 5
  5624. Defense 5
  5625. Color Grid: ๐ŸŸฆ Blue (Stat)
  5626.  
  5627. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5628. Sp. Atk 5
  5629. Sp. Atk 5
  5630. Color Grid: ๐ŸŸฆ Blue (Stat)
  5631.  
  5632. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5633. Sp. Def 5
  5634. Sp. Def 5
  5635. Color Grid: ๐ŸŸฆ Blue (Stat)
  5636.  
  5637. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5638. Speed 5
  5639. Speed 5
  5640. Color Grid: ๐ŸŸฆ Blue (Stat)
  5641.  
  5642. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5643. Requirements: 1 or more adjacent tiles must be activated
  5644. Speed 5
  5645. Speed 5
  5646. Color Grid: ๐ŸŸฆ Blue (Stat)
  5647.  
  5648. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5649. Requirements: 1 or more adjacent tiles must be activated
  5650. Unflappable
  5651. Prevents the user from flinching.
  5652. Color Grid: ๐ŸŸจ Yellow (Passive)
  5653.  
  5654. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5655. Requirements: 1 or more adjacent tiles must be activated
  5656. Air Cutter: Power 4
  5657. Air Cutter: Power โ†‘ 4
  5658. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5659.  
  5660. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5661. Requirements: 1 or more adjacent tiles must be activated
  5662. Air Cutter: Power 4
  5663. Air Cutter: Power โ†‘ 4
  5664. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5665.  
  5666. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5667. Requirements: 1 or more adjacent tiles must be activated
  5668. Requirements: Move level must be 2 or higher
  5669. Air Cutter: Accuracy 5
  5670. Air Cutter: Accuracy โ†‘ 5
  5671. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5672.  
  5673. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5674. Requirements: 1 or more adjacent tiles must be activated
  5675. Requirements: Move level must be 2 or higher
  5676. Air Cutter: Move Gauge Refresh 3
  5677. Move: Air Cutter Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  5678. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5679.  
  5680. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5681. Requirements: 1 or more adjacent tiles must be activated
  5682. Requirements: Move level must be 2 or higher
  5683. X Sp. Atk: MP Refresh 2
  5684. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5685. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5686.  
  5687. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5688. Requirements: 1 or more adjacent tiles must be activated
  5689. Requirements: Move level must be 3 or higher
  5690. Air Cutter: Move Gauge Refresh 9
  5691. Move: Air Cutter Charges the userโ€™s move gauge by one when its move is successful.
  5692. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5693.  
  5694. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5695. Requirements: 1 or more adjacent tiles must be activated
  5696. Requirements: Move level must be 3 or higher
  5697. Sharp Entry 1
  5698. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  5699. Color Grid: ๐ŸŸจ Yellow (Passive)
  5700.  
  5701. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5702. Requirements: 1 or more adjacent tiles must be activated
  5703. Speed 5
  5704. Speed 5
  5705. Color Grid: ๐ŸŸฆ Blue (Stat)
  5706.  
  5707. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5708. Requirements: 1 or more adjacent tiles must be activated
  5709. HP 10
  5710. HP 10
  5711. Color Grid: ๐ŸŸฆ Blue (Stat)
  5712.  
  5713. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5714. Requirements: 1 or more adjacent tiles must be activated
  5715. Defense 5
  5716. Defense 5
  5717. Color Grid: ๐ŸŸฆ Blue (Stat)
  5718.  
  5719. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5720. Requirements: 1 or more adjacent tiles must be activated
  5721. Sp. Def 5
  5722. Sp. Def 5
  5723. Color Grid: ๐ŸŸฆ Blue (Stat)
  5724.  
  5725. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5726. Requirements: 1 or more adjacent tiles must be activated
  5727. Hurricane: Power 3
  5728. Hurricane: Power โ†‘ 3
  5729. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5730.  
  5731. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5732. Requirements: 1 or more adjacent tiles must be activated
  5733. Hurricane: Power 3
  5734. Hurricane: Power โ†‘ 3
  5735. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5736.  
  5737. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5738. Requirements: 1 or more adjacent tiles must be activated
  5739. Requirements: Move level must be 2 or higher
  5740. Hurricane: Power 3
  5741. Hurricane: Power โ†‘ 3
  5742. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5743.  
  5744. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5745. Requirements: 1 or more adjacent tiles must be activated
  5746. Requirements: Move level must be 2 or higher
  5747. Hurricane: Move Gauge Refresh 3
  5748. Move: Hurricane Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  5749. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5750.  
  5751. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5752. Requirements: 1 or more adjacent tiles must be activated
  5753. Requirements: Move level must be 2 or higher
  5754. Quick Cure
  5755. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  5756. Color Grid: ๐ŸŸจ Yellow (Passive)
  5757.  
  5758. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5759. Requirements: 1 or more adjacent tiles must be activated
  5760. Requirements: Move level must be 3 or higher
  5761. Shifty Striker 3
  5762. Has a chance (40%) of raising the userโ€™s evasiveness by one stat rank when its Pokรฉmon uses a move.
  5763. Color Grid: ๐ŸŸจ Yellow (Passive)
  5764.  
  5765. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5766. Requirements: 1 or more adjacent tiles must be activated
  5767. Requirements: Move level must be 3 or higher
  5768. Hurricane: Aggravation 2
  5769. Move: Hurricane Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  5770. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5771.  
  5772. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5773. Requirements: 1 or more adjacent tiles must be activated
  5774. HP 10
  5775. HP 10
  5776. Color Grid: ๐ŸŸฆ Blue (Stat)
  5777.  
  5778. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5779. Requirements: 1 or more adjacent tiles must be activated
  5780. Defense 5
  5781. Defense 5
  5782. Color Grid: ๐ŸŸฆ Blue (Stat)
  5783.  
  5784. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5785. Requirements: 1 or more adjacent tiles must be activated
  5786. Sp. Atk 5
  5787. Sp. Atk 5
  5788. Color Grid: ๐ŸŸฆ Blue (Stat)
  5789.  
  5790. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5791. Requirements: 1 or more adjacent tiles must be activated
  5792. Sp. Def 5
  5793. Sp. Def 5
  5794. Color Grid: ๐ŸŸฆ Blue (Stat)
  5795.  
  5796. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5797. Requirements: 1 or more adjacent tiles must be activated
  5798. Air Cutter: Power 4
  5799. Air Cutter: Power โ†‘ 4
  5800. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5801.  
  5802. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5803. Requirements: 1 or more adjacent tiles must be activated
  5804. Air Cutter: Power 4
  5805. Air Cutter: Power โ†‘ 4
  5806. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5807.  
  5808. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5809. Requirements: 1 or more adjacent tiles must be activated
  5810. Requirements: Move level must be 2 or higher
  5811. Air Cutter: Power 4
  5812. Air Cutter: Power โ†‘ 4
  5813. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5814.  
  5815. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5816. Requirements: 1 or more adjacent tiles must be activated
  5817. Requirements: Move level must be 2 or higher
  5818. Flying Zone: HP Recovery 1
  5819. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Flying Zone.
  5820. Color Grid: ๐ŸŸจ Yellow (Passive)
  5821.  
  5822. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5823. Requirements: 1 or more adjacent tiles must be activated
  5824. Requirements: Move level must be 2 or higher
  5825. Aerial Acceleration 2
  5826. Quickly charges the move gauge when the zone is a Flying Zone.
  5827. Color Grid: ๐ŸŸจ Yellow (Passive)
  5828.  
  5829. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5830. Requirements: 1 or more adjacent tiles must be activated
  5831. Requirements: Move level must be 3 or higher
  5832. Sp. Atk 20
  5833. Sp. Atk 20
  5834. Color Grid: ๐ŸŸฆ Blue (Stat)
  5835.  
  5836. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5837. Requirements: 1 or more adjacent tiles must be activated
  5838. Requirements: Move level must be 3 or higher
  5839. Flying Zone: S-Moves โ†‘ 5
  5840. Powers up the userโ€™s sync move when the zone is a Flying Zone.
  5841. Color Grid: ๐ŸŸจ Yellow (Passive)
  5842.  
  5843. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5844. Requirements: 1 or more adjacent tiles must be activated
  5845. Sp. Atk 5
  5846. Sp. Atk 5
  5847. Color Grid: ๐ŸŸฆ Blue (Stat)
  5848.  
  5849. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5850. Requirements: 1 or more adjacent tiles must be activated
  5851. Speed 5
  5852. Speed 5
  5853. Color Grid: ๐ŸŸฆ Blue (Stat)
  5854.  
  5855. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5856. Requirements: 1 or more adjacent tiles must be activated
  5857. Hurricane: Power 3
  5858. Hurricane: Power โ†‘ 3
  5859. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5860.  
  5861. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5862. Requirements: 1 or more adjacent tiles must be activated
  5863. Hurricane: Power 3
  5864. Hurricane: Power โ†‘ 3
  5865. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5866.  
  5867. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5868. Requirements: 1 or more adjacent tiles must be activated
  5869. Requirements: Move level must be 2 or higher
  5870. Take You Down!: MP Refresh 2
  5871. Move: Take You Down! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5872. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5873.  
  5874. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5875. Requirements: 1 or more adjacent tiles must be activated
  5876. Requirements: Move level must be 2 or higher
  5877. Hurricane: Accuracy 10
  5878. Hurricane: Accuracy โ†‘ 10
  5879. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5880.  
  5881. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5882. Requirements: 1 or more adjacent tiles must be activated
  5883. Requirements: Move level must be 2 or higher
  5884. Hurricane: Accuracy 10
  5885. Hurricane: Accuracy โ†‘ 10
  5886. Color Grid: ๐ŸŸฉ Green (Move Boost)
  5887.  
  5888. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5889. Requirements: 1 or more adjacent tiles must be activated
  5890. Requirements: Move level must be 3 or higher
  5891. Hurricane: Mind Games 9
  5892. Move: Hurricane Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  5893. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5894.  
  5895. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5896. Requirements: 1 or more adjacent tiles must be activated
  5897. Requirements: Move level must be 3 or higher
  5898. Brainteaser
  5899. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  5900. Color Grid: ๐ŸŸจ Yellow (Passive)
  5901.  
  5902. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5903. Requirements: 1 or more adjacent tiles must be activated
  5904. Requirements: Move level must be 3 or higher
  5905. Believe in You More Flying Beam: Power 25
  5906. Believe in You More Flying Beam: Power โ†‘ 25
  5907. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  5908.  
  5909. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5910. Requirements: 1 or more adjacent tiles must be activated
  5911. Requirements: Move level must be 3 or higher
  5912. Believe in You More Flying Beam: Power 25
  5913. Believe in You More Flying Beam: Power โ†‘ 25
  5914. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  5915.  
  5916.  
  5917. No. 136 Lear & Hoopa (Genderless) (Expand)
  5918.  
  5919. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5920. Requirements: 1 or more adjacent tiles must be activated
  5921. Requirements: Move level must be 2 or higher
  5922. Dauntless
  5923. Sp. Atk cannot be lowered.
  5924. Color Grid: ๐ŸŸจ Yellow (Passive)
  5925. Grid Expand Unlock: 19-09-2024 06:00:00
  5926.  
  5927. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5928. Requirements: 1 or more adjacent tiles must be activated
  5929. Requirements: Move level must be 4 or higher
  5930. Snatch: Move: No Stat โ†‘ on Field 9
  5931. Move: Snatch Applies the No Stat Increases effect to the opponentsโ€™ field of play when the userโ€™s move is successful.
  5932. Color Grid: ๐ŸŸฅ Red (Move Effect)
  5933. Grid Expand Unlock: 19-09-2024 06:00:00
  5934.  
  5935. Cell 51 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5936. Requirements: 1 or more adjacent tiles must be activated
  5937. Requirements: Move level must be 5 or higher
  5938. Unbuffed Foe Freebie 9
  5939. Applies the Free Move Next effect to the user when its attack move is successful while none of the targetโ€™s stats are raised.
  5940. Color Grid: ๐ŸŸจ Yellow (Passive)
  5941. Grid Expand Unlock: 19-09-2024 06:00:00
  5942.  
  5943. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5944. Requirements: 1 or more adjacent tiles must be activated
  5945. Requirements: Move level must be 2 or higher
  5946. Antitoxin
  5947. Prevents the user from getting poisoned or badly poisoned.
  5948. Color Grid: ๐ŸŸจ Yellow (Passive)
  5949. Grid Expand Unlock: 19-09-2024 06:00:00
  5950.  
  5951. Cell 53 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5952. Requirements: 1 or more adjacent tiles must be activated
  5953. Requirements: Move level must be 4 or higher
  5954. Unfortuitous 9
  5955. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  5956. Color Grid: ๐ŸŸจ Yellow (Passive)
  5957. Grid Expand Unlock: 19-09-2024 06:00:00
  5958.  
  5959. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5960. Requirements: 1 or more adjacent tiles must be activated
  5961. Requirements: Move level must be 5 or higher
  5962. S-Move: 7 Stats โ†‘ 1
  5963. Raises the userโ€™s Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, and evasiveness by one stat rank after using its sync move.
  5964. Color Grid: ๐ŸŸจ Yellow (Passive)
  5965. Grid Expand Unlock: 19-09-2024 06:00:00
  5966.  
  5967. No. 85 Sabrina & Alakazam (Maleโ™‚๏ธ) (Expand)
  5968.  
  5969. Cell 49 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5970. Requirements: 1 or more adjacent tiles must be activated
  5971. HP 40
  5972. HP 40
  5973. Color Grid: ๐ŸŸฆ Blue (Stat)
  5974. Grid Expand Unlock: 25-09-2024 06:00:00
  5975.  
  5976. Cell 50 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5977. Requirements: 1 or more adjacent tiles must be activated
  5978. Requirements: Move level must be 2 or higher
  5979. Entry Freebie
  5980. Applies the Free Move Next effect to the user when it enters a battle.
  5981. Color Grid: ๐ŸŸจ Yellow (Passive)
  5982. Grid Expand Unlock: 25-09-2024 06:00:00
  5983.  
  5984. Cell 51 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5985. Requirements: 1 or more adjacent tiles must be activated
  5986. Requirements: Move level must be 3 or higher
  5987. Endure Again
  5988. Except in certain circumstances, when the userโ€™s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
  5989. Color Grid: ๐ŸŸจ Yellow (Passive)
  5990. Grid Expand Unlock: 25-09-2024 06:00:00
  5991.  
  5992. Cell 52 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5993. Requirements: 1 or more adjacent tiles must be activated
  5994. Defense 20
  5995. Defense 20
  5996. Color Grid: ๐ŸŸฆ Blue (Stat)
  5997. Grid Expand Unlock: 25-09-2024 06:00:00
  5998.  
  5999. Cell 53 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6000. Requirements: 1 or more adjacent tiles must be activated
  6001. Requirements: Move level must be 2 or higher
  6002. Sixth Sense!: Master Healer 1
  6003. Move: Sixth Sense! Increases the amount of HP restored by the userโ€™s healing moves.
  6004. Color Grid: ๐ŸŸฅ Red (Move Effect)
  6005. Grid Expand Unlock: 25-09-2024 06:00:00
  6006.  
  6007. Cell 54 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6008. Requirements: 1 or more adjacent tiles must be activated
  6009. Requirements: Move level must be 3 or higher
  6010. Endurance
  6011. When the user enters battle with full HP, applies the Enduring effect to it.
  6012. Color Grid: ๐ŸŸจ Yellow (Passive)
  6013. Grid Expand Unlock: 25-09-2024 06:00:00
  6014.  
  6015.  
  6016.  
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