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  1. database:
  2.  
  3. # Database backend type, can be set to mysql or sqlite
  4.  
  5. type: sqlite
  6.  
  7. # MySQL database host
  8.  
  9. mySQLHost: localhost
  10.  
  11. # MySQL connection port number
  12.  
  13. mySQLPort: 3306
  14.  
  15. # MySQL database name
  16.  
  17. mySQLDatabase: db
  18.  
  19. # MySQL database user
  20.  
  21. mySQLUser: root
  22.  
  23. # MySQL user's password
  24.  
  25. mySQLPassword: ""
  26.  
  27. # MySQL table names
  28.  
  29. tableNames:
  30.  
  31. players: "players"
  32.  
  33.  
  34.  
  35. # Type of the economy which will handle all transactions.
  36.  
  37. # Supported economies:
  38.  
  39. # - EXP (default Minecraft experience points)
  40.  
  41. # - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  42.  
  43. # - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  44.  
  45. # - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  46.  
  47. # - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  48.  
  49. economyType: VAULT
  50.  
  51. # Name of the main GUI
  52.  
  53. shopMenuName: "&3&lShop menu"
  54.  
  55. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  56.  
  57. shopMenuSize: 54
  58.  
  59. # Define whether selling all with middle mouse button is enabled
  60.  
  61. enableSellAll: true
  62.  
  63. # Define whether the buy GUI with option to select quantity is enabled
  64.  
  65. enableBuyGUI: true
  66.  
  67. # Define whether the sell GUI with option to select quantity is enabled
  68.  
  69. enableSellGUI: true
  70.  
  71. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  72.  
  73. enableSellGUISellAll: true
  74.  
  75. # Define whether after closing/buying/selling the shop GUI should be opened again
  76.  
  77. returnToShop: true
  78.  
  79. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  80.  
  81. quickBuySell: false
  82.  
  83. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  84.  
  85. hideBuyPriceForUnbuyable: true
  86.  
  87. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  88.  
  89. hideSellPriceForUnsellable: true
  90.  
  91. # Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  92.  
  93. invertBuySell: false
  94.  
  95. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  96.  
  97. maxEnchantments: 3
  98.  
  99. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  100.  
  101. limitEnchantmentLevelDiff: false
  102.  
  103. # Define whether the amount selection double click bug fix should be enabled
  104.  
  105. enableAmountSelectionFix: true
  106.  
  107. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  108.  
  109. allowAllSellAllStackSizes: false
  110.  
  111. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  112.  
  113. roundPrices: none
  114.  
  115. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  116.  
  117. disableMainMenu: false
  118.  
  119. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  120.  
  121. useDifferentMessagesForFreeItems: true
  122.  
  123. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  124.  
  125. capitalizeItemNames: true
  126.  
  127. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  128.  
  129. priceModifiersType: BOTH
  130.  
  131. # Choose if the gui shall be closed after using the Sell All feature
  132.  
  133. closeGuiAfterSellAll: false
  134.  
  135. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  136.  
  137. openBulkGuiImmediately: false
  138.  
  139. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  140.  
  141. # Format is same as for regular items in shops.yml
  142.  
  143. itemStackSizeCappedAt:
  144.  
  145. 1:
  146.  
  147. material: ENDER_PEARL
  148.  
  149. size: 16
  150.  
  151. 2:
  152.  
  153. material: SNOW_BALL
  154.  
  155. size: 16
  156.  
  157. 3:
  158.  
  159. material: SIGN
  160.  
  161. size: 16
  162.  
  163. 4:
  164.  
  165. material: EGG
  166.  
  167. size: 16
  168.  
  169. 5:
  170.  
  171. material: BUCKET
  172.  
  173. size: 64
  174.  
  175. # Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  176.  
  177. disableShopsInGamemodes:
  178.  
  179. - ADVENTURE
  180.  
  181. - CREATIVE
  182.  
  183. - SPECTATOR
  184.  
  185. # Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  186.  
  187. disableShopsInWorlds: []
  188.  
  189.  
  190.  
  191. # Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  192.  
  193. displayPriceModifiersInPercents: true
  194.  
  195.  
  196.  
  197. # Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  198.  
  199. disableSudoWorldPermissionCheck: false
  200.  
  201.  
  202.  
  203. # Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  204.  
  205. disableSudoShopPermissionCheck: false
  206.  
  207.  
  208.  
  209. # Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
  210.  
  211. sellHandAllExcludeFreeItems: true
  212.  
  213.  
  214.  
  215. # Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
  216.  
  217. defaultItemSettings:
  218.  
  219. # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  220.  
  221. compareMeta: false
  222.  
  223. # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  224.  
  225. stripItemMeta: false
  226.  
  227.  
  228.  
  229. # Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  230.  
  231. shopItemLoreFormat:
  232.  
  233. # This lore will be applied to items
  234.  
  235. item:
  236.  
  237. - "&7Buy price: &c%buy%$"
  238.  
  239. - "&7Sell price: &a%sell%$"
  240.  
  241. - "&9Click with MMB to sell all"
  242.  
  243. # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  244.  
  245. itemBuyGUI:
  246.  
  247. - "&7Buy price: &c%buy%$"
  248.  
  249. # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  250.  
  251. itemSellGUI:
  252.  
  253. - "&7Sell price: &a%sell%$"
  254.  
  255. # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  256.  
  257. itemSellGUISellAll:
  258.  
  259. - "&7Sell all for: &a%sell%$"
  260.  
  261. # This one to permissions
  262.  
  263. permission:
  264.  
  265. - "&7Buy price: &c%buy%$"
  266.  
  267. # And this one to enchantments
  268.  
  269. enchantment:
  270.  
  271. - "&7Buy price: &c%buy%$"
  272.  
  273. # And the last one to commands
  274.  
  275. command:
  276.  
  277. - "&7Buy price: &c%buy%$"
  278.  
  279.  
  280.  
  281. # Logging settings
  282.  
  283. log:
  284.  
  285. # Define whether transactions will be logged to the console/main server log
  286.  
  287. toConsole: true
  288.  
  289. # Define whether transactions will be logged to a separate log
  290.  
  291. toFile: false
  292.  
  293. # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  294.  
  295. formatDate: "yyyy/MM/dd HH:mm:ss"
  296.  
  297. # Log message for bought items
  298.  
  299. formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  300.  
  301. # Log message for sold items
  302.  
  303. formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  304.  
  305. # Log message for sold all items
  306.  
  307. formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  308.  
  309.  
  310.  
  311. # Sell hand command settings
  312.  
  313. sellHand:
  314.  
  315. # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  316.  
  317. allowAllQuantites: true
  318.  
  319. # When set to true, /sell hand will work same way as /sell handall does
  320.  
  321. sellsAllItems: false
  322.  
  323.  
  324.  
  325. # Sell all command settings
  326.  
  327. sellAll:
  328.  
  329. # When set to true, players will get a detailed summary with prices of each item stack sold
  330.  
  331. detailedSummary: false
  332.  
  333.  
  334.  
  335. buttons:
  336.  
  337. # "Go back button"
  338.  
  339. goBack:
  340.  
  341. item:
  342.  
  343. # Material name, full list can be found here: http://wiki.brcdev.net/Materials
  344.  
  345. material: NETHER_STAR
  346.  
  347. # Amount of the item
  348.  
  349. amount: 1
  350.  
  351. # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  352.  
  353. damage: 0
  354.  
  355. # (optional) Custom name
  356.  
  357. name: "&c&lGo back to categories"
  358.  
  359. # (optional) Lore, can contain multiple lines
  360.  
  361. lore:
  362.  
  363. - "&7Click here to return"
  364.  
  365. - "&7to the main menu"
  366.  
  367. # Slot in each shop's GUI
  368.  
  369. slot: 48
  370.  
  371. # "Previous page" button
  372.  
  373. previousPage:
  374.  
  375. item:
  376.  
  377. material: STAINED_GLASS_PANE
  378.  
  379. quantity: 1
  380.  
  381. damage: 5
  382.  
  383. name: "&e&lPrevious page"
  384.  
  385. slot: 45
  386.  
  387. # "Next page" button
  388.  
  389. nextPage:
  390.  
  391. item:
  392.  
  393. material: STAINED_GLASS_PANE
  394.  
  395. quantity: 1
  396.  
  397. damage: 14
  398.  
  399. name: "&e&lNext page"
  400.  
  401. slot: 50
  402.  
  403.  
  404.  
  405. # Elements of the bulk buy GUI
  406.  
  407. amountSelectionGUIBulkBuy:
  408.  
  409. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  410.  
  411. size: 18
  412.  
  413. # Choose if buttons type should be replaced with the bought item's type
  414.  
  415. replaceButtonsType: true
  416.  
  417. # Buttons
  418.  
  419. buttons:
  420.  
  421. # "Buy 1 stack" button
  422.  
  423. buy1:
  424.  
  425. # When no material is specified it will be the type of the item being bought
  426.  
  427. item:
  428.  
  429. quantity: 1
  430.  
  431. name: "&aBuy 1 stack"
  432.  
  433. lore:
  434.  
  435. - "&7Price: &c%buy%$"
  436.  
  437. # Value indicated the amount of stacks
  438.  
  439. value: 1
  440.  
  441. slot: 0
  442.  
  443. # "Buy 2 stacks" button
  444.  
  445. buy2:
  446.  
  447. item:
  448.  
  449. quantity: 2
  450.  
  451. name: "&aBuy 2 stacks"
  452.  
  453. lore:
  454.  
  455. - "&7Price: &c%buy%$"
  456.  
  457. value: 2
  458.  
  459. slot: 1
  460.  
  461. # "Buy 3 stacks" button
  462.  
  463. buy3:
  464.  
  465. item:
  466.  
  467. quantity: 3
  468.  
  469. name: "&aBuy 3 stacks"
  470.  
  471. lore:
  472.  
  473. - "&7Price: &c%buy%$"
  474.  
  475. value: 3
  476.  
  477. slot: 2
  478.  
  479. # "Buy 4 stacks" button
  480.  
  481. buy4:
  482.  
  483. item:
  484.  
  485. quantity: 4
  486.  
  487. name: "&aBuy 4 stacks"
  488.  
  489. lore:
  490.  
  491. - "&7Price: &c%buy%$"
  492.  
  493. value: 4
  494.  
  495. slot: 3
  496.  
  497. # "Buy 5 stacks" button
  498.  
  499. buy5:
  500.  
  501. item:
  502.  
  503. quantity: 5
  504.  
  505. name: "&aBuy 5 stacks"
  506.  
  507. lore:
  508.  
  509. - "&7Price: &c%buy%$"
  510.  
  511. value: 5
  512.  
  513. slot: 4
  514.  
  515. # "Buy 6 stacks" button
  516.  
  517. buy6:
  518.  
  519. item:
  520.  
  521. quantity: 6
  522.  
  523. name: "&aBuy 6 stacks"
  524.  
  525. lore:
  526.  
  527. - "&7Price: &c%buy%$"
  528.  
  529. value: 6
  530.  
  531. slot: 5
  532.  
  533. # "Buy 7 stacks" button
  534.  
  535. buy7:
  536.  
  537. item:
  538.  
  539. quantity: 7
  540.  
  541. name: "&aBuy 7 stacks"
  542.  
  543. lore:
  544.  
  545. - "&7Price: &c%buy%$"
  546.  
  547. value: 7
  548.  
  549. slot: 6
  550.  
  551. # "Buy 8 stacks" button
  552.  
  553. buy8:
  554.  
  555. item:
  556.  
  557. quantity: 8
  558.  
  559. name: "&aBuy 8 stacks"
  560.  
  561. lore:
  562.  
  563. - "&7Price: &c%buy%$"
  564.  
  565. value: 8
  566.  
  567. slot: 7
  568.  
  569. # "Buy 9 stacks" button
  570.  
  571. buy9:
  572.  
  573. item:
  574.  
  575. quantity: 9
  576.  
  577. name: "&aBuy 9 stacks"
  578.  
  579. lore:
  580.  
  581. - "&7Price: &c%buy%$"
  582.  
  583. value: 9
  584.  
  585. slot: 8
  586.  
  587. # "Cancel" button
  588.  
  589. cancel:
  590.  
  591. item:
  592.  
  593. material: STAINED_GLASS
  594.  
  595. quantity: 1
  596.  
  597. damage: 14
  598.  
  599. name: "&c&lCancel"
  600.  
  601. slot: 13
  602.  
  603.  
  604.  
  605. # Elements of the bulk buy GUI
  606.  
  607. amountSelectionGUIBulkSell:
  608.  
  609. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  610.  
  611. size: 18
  612.  
  613. # Choose if buttons type should be replaced with the sold item's type
  614.  
  615. replaceButtonsType: true
  616.  
  617. # Buttons
  618.  
  619. buttons:
  620.  
  621. # "Sell 1 stack" button
  622.  
  623. sell1:
  624.  
  625. # When no material is specified it will be the type of the item being bought
  626.  
  627. item:
  628.  
  629. quantity: 1
  630.  
  631. name: "&aSell 1 stack"
  632.  
  633. lore:
  634.  
  635. - "&7Price: &c%sell%$"
  636.  
  637. # Value indicated the amount of stacks
  638.  
  639. value: 1
  640.  
  641. slot: 0
  642.  
  643. # "Sell 2 stacks" button
  644.  
  645. sell2:
  646.  
  647. item:
  648.  
  649. quantity: 2
  650.  
  651. name: "&aSell 2 stacks"
  652.  
  653. lore:
  654.  
  655. - "&7Price: &c%sell%$"
  656.  
  657. value: 2
  658.  
  659. slot: 1
  660.  
  661. # "Sell 3 stacks" button
  662.  
  663. sell3:
  664.  
  665. item:
  666.  
  667. quantity: 3
  668.  
  669. name: "&aSell 3 stacks"
  670.  
  671. lore:
  672.  
  673. - "&7Price: &c%sell%$"
  674.  
  675. value: 3
  676.  
  677. slot: 2
  678.  
  679. # "Sell 4 stacks" button
  680.  
  681. sell4:
  682.  
  683. item:
  684.  
  685. quantity: 4
  686.  
  687. name: "&aSell 4 stacks"
  688.  
  689. lore:
  690.  
  691. - "&7Price: &c%sell%$"
  692.  
  693. value: 4
  694.  
  695. slot: 3
  696.  
  697. # "Sell 5 stacks" button
  698.  
  699. sell5:
  700.  
  701. item:
  702.  
  703. quantity: 5
  704.  
  705. name: "&aSell 5 stacks"
  706.  
  707. lore:
  708.  
  709. - "&7Price: &c%sell%$"
  710.  
  711. value: 5
  712.  
  713. slot: 4
  714.  
  715. # "Sell 6 stacks" button
  716.  
  717. sell6:
  718.  
  719. item:
  720.  
  721. quantity: 6
  722.  
  723. name: "&aSell 6 stacks"
  724.  
  725. lore:
  726.  
  727. - "&7Price: &c%sell%$"
  728.  
  729. value: 6
  730.  
  731. slot: 5
  732.  
  733. # "Sell 7 stacks" button
  734.  
  735. sell7:
  736.  
  737. item:
  738.  
  739. quantity: 7
  740.  
  741. name: "&aSell 7 stacks"
  742.  
  743. lore:
  744.  
  745. - "&7Price: &c%sell%$"
  746.  
  747. value: 7
  748.  
  749. slot: 6
  750.  
  751. # "Sell 8 stacks" button
  752.  
  753. sell8:
  754.  
  755. item:
  756.  
  757. quantity: 8
  758.  
  759. name: "&aSell 8 stacks"
  760.  
  761. lore:
  762.  
  763. - "&7Price: &c%sell%$"
  764.  
  765. value: 8
  766.  
  767. slot: 7
  768.  
  769. # "Sell 9 stacks" button
  770.  
  771. sell9:
  772.  
  773. item:
  774.  
  775. quantity: 9
  776.  
  777. name: "&aSell 9 stacks"
  778.  
  779. lore:
  780.  
  781. - "&7Price: &c%sell%$"
  782.  
  783. value: 9
  784.  
  785. slot: 8
  786.  
  787. # "Cancel" button
  788.  
  789. cancel:
  790.  
  791. item:
  792.  
  793. material: STAINED_GLASS
  794.  
  795. quantity: 1
  796.  
  797. damage: 14
  798.  
  799. name: "&c&lCancel"
  800.  
  801. slot: 13
  802.  
  803.  
  804.  
  805. # Elements of the regular buy/sell GUI
  806.  
  807. amountSelectionGUI:
  808.  
  809. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  810.  
  811. size: 54
  812.  
  813. # Slot of the item being bought/sold
  814.  
  815. itemSlot: 22
  816.  
  817. # Buttons
  818.  
  819. buttons:
  820.  
  821. # "Set to 1" button
  822.  
  823. set1:
  824.  
  825. item:
  826.  
  827. material: STAINED_GLASS_PANE
  828.  
  829. quantity: 1
  830.  
  831. damage: 14
  832.  
  833. name: "&c&lSet to 1"
  834.  
  835. slot: 18
  836.  
  837. # "Remove 10" button
  838.  
  839. remove10:
  840.  
  841. item:
  842.  
  843. material: STAINED_GLASS_PANE
  844.  
  845. quantity: 10
  846.  
  847. damage: 14
  848.  
  849. name: "&c&lRemove 10"
  850.  
  851. slot: 19
  852.  
  853. # "Remove 1" button
  854.  
  855. remove1:
  856.  
  857. item:
  858.  
  859. material: STAINED_GLASS_PANE
  860.  
  861. quantity: 1
  862.  
  863. damage: 14
  864.  
  865. name: "&c&lRemove 1"
  866.  
  867. slot: 20
  868.  
  869. # "Add 1" button
  870.  
  871. add1:
  872.  
  873. item:
  874.  
  875. material: STAINED_GLASS_PANE
  876.  
  877. quantity: 1
  878.  
  879. damage: 5
  880.  
  881. name: "&a&lAdd 1"
  882.  
  883. slot: 24
  884.  
  885. # "Add 10" button
  886.  
  887. add10:
  888.  
  889. item:
  890.  
  891. material: STAINED_GLASS_PANE
  892.  
  893. quantity: 10
  894.  
  895. damage: 5
  896.  
  897. name: "&a&lAdd 10"
  898.  
  899. slot: 25
  900.  
  901. # "Set to 16" button
  902.  
  903. set16:
  904.  
  905. item:
  906.  
  907. material: STAINED_GLASS_PANE
  908.  
  909. quantity: 16
  910.  
  911. damage: 5
  912.  
  913. name: "&a&lSet to 16"
  914.  
  915. slot: 26
  916.  
  917. # "Set to 64" button
  918.  
  919. set64:
  920.  
  921. item:
  922.  
  923. material: STAINED_GLASS_PANE
  924.  
  925. quantity: 64
  926.  
  927. damage: 5
  928.  
  929. name: "&a&lSet to 64"
  930.  
  931. slot: 26
  932.  
  933. # "Confirm" button
  934.  
  935. confirm:
  936.  
  937. item:
  938.  
  939. material: STAINED_GLASS
  940.  
  941. quantity: 1
  942.  
  943. damage: 5
  944.  
  945. name: "&a&lConfirm"
  946.  
  947. slot: 39
  948.  
  949. # "Sell all" button
  950.  
  951. sellAll:
  952.  
  953. item:
  954.  
  955. material: STAINED_GLASS
  956.  
  957. quantity: 1
  958.  
  959. damage: 5
  960.  
  961. name: "&a&lSell all"
  962.  
  963. slot: 40
  964.  
  965. # "Buy more" button
  966.  
  967. buyMore:
  968.  
  969. item:
  970.  
  971. material: STAINED_GLASS
  972.  
  973. quantity: 64
  974.  
  975. damage: 5
  976.  
  977. name: "&a&lBuy more"
  978.  
  979. slot: 49
  980.  
  981. # "Sell more" button
  982.  
  983. sellMore:
  984.  
  985. item:
  986.  
  987. material: STAINED_GLASS
  988.  
  989. quantity: 64
  990.  
  991. damage: 5
  992.  
  993. name: "&a&lSell more"
  994.  
  995. slot: 49
  996.  
  997. # "Cancel" button
  998.  
  999. cancel:
  1000.  
  1001. item:
  1002.  
  1003. material: STAINED_GLASS
  1004.  
  1005. quantity: 1
  1006.  
  1007. damage: 14
  1008.  
  1009. name: "&c&lCancel"
  1010.  
  1011. slot: 41
  1012.  
  1013.  
  1014.  
  1015. shopMenuItems:
  1016.  
  1017. # Has to be unique, value doesn't matter
  1018.  
  1019. 1:
  1020.  
  1021. item:
  1022.  
  1023. # The same rules apply for material, amount, damage and lore as for goBackButton
  1024.  
  1025. material: GRASS
  1026.  
  1027. quantity: 1
  1028.  
  1029. name: "&9&lBlocks"
  1030.  
  1031. # Shop ID from shops.yml
  1032.  
  1033. shop: "blocks"
  1034.  
  1035. # Slot in shops menu, counting from 0 to 53
  1036.  
  1037. slot: 10
  1038.  
  1039. 2:
  1040.  
  1041. item:
  1042.  
  1043. material: DIAMOND_SWORD
  1044.  
  1045. quantity: 1
  1046.  
  1047. damage: 0
  1048.  
  1049. name: "&a&lTools"
  1050.  
  1051. lore:
  1052.  
  1053. - " "
  1054.  
  1055. shop: "tools"
  1056.  
  1057. slot: 11
  1058.  
  1059. 3:
  1060.  
  1061. item:
  1062.  
  1063. material: DIAMOND
  1064.  
  1065. quantity: 1
  1066.  
  1067. damage: 0
  1068.  
  1069. name: "&a&lMinerals"
  1070.  
  1071. shop: "minerals"
  1072.  
  1073. slot: 12
  1074.  
  1075. 4:
  1076.  
  1077. item:
  1078.  
  1079. material: BREAD
  1080.  
  1081. quantity: 1
  1082.  
  1083. name: "&a&lFood & Bread"
  1084.  
  1085. shop: "food"
  1086.  
  1087. slot: 14
  1088.  
  1089. 5:
  1090.  
  1091. item:
  1092.  
  1093. material: ROTTEN_FLESH
  1094.  
  1095. quantity: 1
  1096.  
  1097. name: "&a&lMob Drops"
  1098.  
  1099. shop: "drops"
  1100.  
  1101. slot: 15
  1102.  
  1103. 6:
  1104.  
  1105. item:
  1106.  
  1107. material: BREWING_STAND
  1108.  
  1109. quantity: 1
  1110.  
  1111. name: "&a&lBrewing"
  1112.  
  1113. shop: "brewing"
  1114.  
  1115. slot: 16
  1116.  
  1117. 7:
  1118.  
  1119. item:
  1120.  
  1121. material: FLOWER_POT
  1122.  
  1123. quantity: 1
  1124.  
  1125. name: "&a&lDecoration"
  1126.  
  1127. shop: "decoration"
  1128.  
  1129. slot: 20
  1130.  
  1131. 8:
  1132.  
  1133. item:
  1134.  
  1135. material: REDSTONE
  1136.  
  1137. quantity: 1
  1138.  
  1139. damage: 12
  1140.  
  1141. name: "&a&lRedstone"
  1142.  
  1143. shop: "redstone"
  1144.  
  1145. slot: 21
  1146.  
  1147. 9:
  1148.  
  1149. item:
  1150.  
  1151. material: MOB_SPAWNER
  1152.  
  1153. quantity: 1
  1154.  
  1155. name: "&a&lSpawners"
  1156.  
  1157. shop: "spawner"
  1158.  
  1159. slot: 23
  1160.  
  1161. 10:
  1162.  
  1163. item:
  1164.  
  1165. material: NAME_TAG
  1166.  
  1167. quantity: 1
  1168.  
  1169. name: "&a&lMiscellanous"
  1170.  
  1171. shop: "miscellanous"
  1172.  
  1173. slot: 24
  1174.  
  1175.  
  1176.  
  1177.  
  1178.  
  1179. specialElements:
  1180.  
  1181. balance:
  1182.  
  1183. item:
  1184.  
  1185. material: WRITABLE_BOOK
  1186.  
  1187. quantity: 1
  1188.  
  1189. name: "&a&lShop Info"
  1190.  
  1191. lore:
  1192.  
  1193. - "&7$%balance%"
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