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- #include "raylib.h"
- int main() {
- InitWindow(1920, 1080, "TESTING WINDOW");
- InitAudioDevice(); // Initialize audio device
- Sound click = LoadSound("resources/button.mp3"); // Load button sound
- ToggleFullscreen();
- SetTargetFPS(60);
- while (!WindowShouldClose()) {
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
- PlaySound(click);
- }
- BeginDrawing();
- ClearBackground(WHITE);
- EndDrawing();
- }
- CloseAudioDevice();
- CloseWindow();
- }
- /*
- OUTPUT:
- INFO: Initializing raylib 5.6-dev
- INFO: Platform backend: DESKTOP (GLFW)
- INFO: Supported raylib modules:
- INFO: > rcore:..... loaded (mandatory)
- INFO: > rlgl:...... loaded (mandatory)
- INFO: > rshapes:... loaded (optional)
- INFO: > rtextures:. loaded (optional)
- INFO: > rtext:..... loaded (optional)
- INFO: > rmodels:... loaded (optional)
- INFO: > raudio:.... loaded (optional)
- INFO: DISPLAY: Device initialized successfully
- INFO: > Display size: 1920 x 1080
- INFO: > Screen size: 1920 x 1080
- INFO: > Render size: 1920 x 1080
- INFO: > Viewport offsets: 0, 0
- INFO: GLAD: OpenGL extensions loaded successfully
- INFO: GL: Supported extensions count: 232
- INFO: GL: OpenGL device information:
- INFO: > Vendor: Intel
- INFO: > Renderer: Mesa Intel(R) Xe Graphics (TGL GT2)
- INFO: > Version: 4.6 (Core Profile) Mesa 24.2.8-1ubuntu1~24.04.1
- INFO: > GLSL: 4.60
- INFO: GL: VAO extension detected, VAO functions loaded successfully
- INFO: GL: NPOT textures extension detected, full NPOT textures supported
- INFO: GL: DXT compressed textures supported
- INFO: GL: ETC2/EAC compressed textures supported
- INFO: PLATFORM: DESKTOP (GLFW - X11): Initialized successfully
- INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
- INFO: TEXTURE: [ID 1] Default texture loaded successfully
- INFO: SHADER: [ID 1] Vertex shader compiled successfully
- INFO: SHADER: [ID 2] Fragment shader compiled successfully
- INFO: SHADER: [ID 3] Program shader loaded successfully
- INFO: SHADER: [ID 3] Default shader loaded successfully
- INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
- INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
- INFO: RLGL: Default OpenGL state initialized successfully
- INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
- INFO: FONT: Default font loaded successfully (224 glyphs)
- INFO: SYSTEM: Working Directory: Path/to/my/project
- WARNING: AUDIO: Failed to initialize playback device <----- PROBLEM STARTS HERE
- INFO: FILEIO: [resources/button.mp3] File loaded successfully
- INFO: WAVE: Data loaded successfully (48000 Hz, 32 bit, 1 channels)
- WARNING: SOUND: Failed to get frame count for format conversion
- WARNING: AUDIO: Failed to create data conversion pipeline
- WARNING: SOUND: Failed to create buffer
- INFO: TIMER: Target time per frame: 16.667 milliseconds
- WARNING: AUDIO: Device could not be closed, not currently initialized
- INFO: TEXTURE: [ID 2] Unloaded texture data from VRAM (GPU)
- INFO: SHADER: [ID 3] Default shader unloaded successfully
- INFO: TEXTURE: [ID 1] Default texture unloaded successfully
- INFO: Window closed successfully
- */
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