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May 22nd, 2025
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  1. #include "raylib.h"
  2.  
  3. int main() {
  4.     InitWindow(1920, 1080, "TESTING WINDOW");
  5.     InitAudioDevice();      // Initialize audio device
  6.  
  7.     Sound click = LoadSound("resources/button.mp3");   // Load button sound
  8.  
  9.     ToggleFullscreen();
  10.     SetTargetFPS(60);
  11.     while (!WindowShouldClose()) {
  12.         if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
  13.             PlaySound(click);
  14.         }
  15.         BeginDrawing();
  16.         ClearBackground(WHITE);
  17.         EndDrawing();
  18.     }
  19.     CloseAudioDevice();
  20.     CloseWindow();
  21. }
  22.  
  23. /*
  24. OUTPUT:
  25. INFO: Initializing raylib 5.6-dev
  26. INFO: Platform backend: DESKTOP (GLFW)
  27. INFO: Supported raylib modules:
  28. INFO:     > rcore:..... loaded (mandatory)
  29. INFO:     > rlgl:...... loaded (mandatory)
  30. INFO:     > rshapes:... loaded (optional)
  31. INFO:     > rtextures:. loaded (optional)
  32. INFO:     > rtext:..... loaded (optional)
  33. INFO:     > rmodels:... loaded (optional)
  34. INFO:     > raudio:.... loaded (optional)
  35. INFO: DISPLAY: Device initialized successfully
  36. INFO:     > Display size: 1920 x 1080
  37. INFO:     > Screen size:  1920 x 1080
  38. INFO:     > Render size:  1920 x 1080
  39. INFO:     > Viewport offsets: 0, 0
  40. INFO: GLAD: OpenGL extensions loaded successfully
  41. INFO: GL: Supported extensions count: 232
  42. INFO: GL: OpenGL device information:
  43. INFO:     > Vendor:   Intel
  44. INFO:     > Renderer: Mesa Intel(R) Xe Graphics (TGL GT2)
  45. INFO:     > Version:  4.6 (Core Profile) Mesa 24.2.8-1ubuntu1~24.04.1
  46. INFO:     > GLSL:     4.60
  47. INFO: GL: VAO extension detected, VAO functions loaded successfully
  48. INFO: GL: NPOT textures extension detected, full NPOT textures supported
  49. INFO: GL: DXT compressed textures supported
  50. INFO: GL: ETC2/EAC compressed textures supported
  51. INFO: PLATFORM: DESKTOP (GLFW - X11): Initialized successfully
  52. INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
  53. INFO: TEXTURE: [ID 1] Default texture loaded successfully
  54. INFO: SHADER: [ID 1] Vertex shader compiled successfully
  55. INFO: SHADER: [ID 2] Fragment shader compiled successfully
  56. INFO: SHADER: [ID 3] Program shader loaded successfully
  57. INFO: SHADER: [ID 3] Default shader loaded successfully
  58. INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
  59. INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
  60. INFO: RLGL: Default OpenGL state initialized successfully
  61. INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
  62. INFO: FONT: Default font loaded successfully (224 glyphs)
  63. INFO: SYSTEM: Working Directory: Path/to/my/project
  64. WARNING: AUDIO: Failed to initialize playback device                <----- PROBLEM STARTS HERE
  65. INFO: FILEIO: [resources/button.mp3] File loaded successfully
  66. INFO: WAVE: Data loaded successfully (48000 Hz, 32 bit, 1 channels)
  67. WARNING: SOUND: Failed to get frame count for format conversion
  68. WARNING: AUDIO: Failed to create data conversion pipeline
  69. WARNING: SOUND: Failed to create buffer
  70. INFO: TIMER: Target time per frame: 16.667 milliseconds
  71. WARNING: AUDIO: Device could not be closed, not currently initialized
  72. INFO: TEXTURE: [ID 2] Unloaded texture data from VRAM (GPU)
  73. INFO: SHADER: [ID 3] Default shader unloaded successfully
  74. INFO: TEXTURE: [ID 1] Default texture unloaded successfully
  75. INFO: Window closed successfully
  76. */
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