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tidez leak

Apr 10th, 2023
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Lua 3.46 KB | None | 0 0
  1. getgenv().TideZ = {
  2.     ["Options"] = {
  3.         ["Notifications"] = (true), --/ Sends Notifications Or Not
  4.     },
  5.     ["Silent"] = {
  6.         ["Enabled"] = (true), --/ Enables Or Disables The Silent
  7.         ["UseKeybind"] = (true), --/ Use Keybind For Silent To Disable Or Enable it
  8.         ["Keybind"] = ("M"), --/ Keybind For The Silent
  9.         ["Part"] = ("LowerTorso"), --/ Main Aimpart, U Can Add More Aimparts Like This: "Head", "HumanoidRootPart",
  10.         ["ClosestPart"] = (true), --/ Uses All 16 BodyParts
  11.     },
  12.     ["SilentFOV"] = {
  13.         ["Visible"] = (true), --/ Tracer Circle Visible
  14.         ["Filled"] = (false), --/ Circle Filled Or Not
  15.         ["Radius"] = (34), --/ Tracer Circle Size
  16.         ["Thickness"] = (1), --/ Tracer Circl Thickness
  17.         ["Transparency"] = (1),
  18.         ["Color"] = (Color3.fromRGB(27, 153, 11)), --/ Color Of The Circle
  19.     },
  20.     ["SilentPrediction"] = {
  21.         ["PredictMovement"] = (true), --/ Predicts Target Movement
  22.         ["PredictionVelocity"] = (0.165), --/ Amount Of Prediction
  23.         ["AutoPrediction"] = (true), --/ Auto Sets The Prediction Amount
  24.     },
  25.     ["SilentChecks"] = {
  26.         ["AntiGroundShots"] = (true), --/ So Silent Dosent Shoot The Ground
  27.         ["WallCheck"] = (true), --/ Checks If Target Is Behind The Wall
  28.         ["CheckIf_KO"] = (true), --/ Checks If Target Is Dead
  29.     },
  30.     ["Tracer"] = {
  31.         ["Enabled"] = (true), --/ Enables Or Disables The Tracer
  32.         ["Key"] = ("C"), --/ Uses THat Keybind To Lock Onto People
  33.         ["Part"] = ("LowerTorso"), --/ Main Aimpart, U Can Add More Aimparts Like This: "Head", "HumanoidRootPart",
  34.         ["ClosestPart"] = (true), --/ Uses All 16 BodyParts
  35.         ["UseShake"] = (true), --/ Shakes The Camera While Being Locked Onto Person
  36.         ["ShakeValue"] = (15), --/ Shake Amount
  37.         ["Smoothness"] = (0.052), --/ Camera Smoothness
  38.     },
  39.     ["TracerFOV"] = {
  40.         ["Visible"] = (false), --/ Tracer Circle Visible
  41.         ["Filled"] = (true), --/ Circle Filled Or Not
  42.         ["Radius"] = (22), --/ Tracer Circle Size
  43.         ["Thickness"] = (1), --/ Tracer Circl Thickness
  44.         ["Transparency"] = (0.30),
  45.         ["Color"] = (Color3.fromRGB(27, 152, 233)), --/ Color Of The Circle
  46.     },
  47.     ["TracerPrediction"] = {
  48.         ["PredictMovement"] = (true), --/ Predicts Target Movement
  49.         ["PredictionVelocity"] = (0.165), --/ Amount Of Prediction
  50.         ["AutoPrediction"] = (true), --/ Auto Sets The Prediction Amount
  51.     },
  52.     ["TracerChecks"] = {
  53.         ["WallCheck"] = (true), --/ Checks If Target Is Behind The Wall
  54.         ["CheckIf_KO"] = (true), --/ Checks If Target Is Dead
  55.         ["DisableTargetDeath"] = (true), --/ Disables Tracer When Target Dies
  56.         ["DisableLocalDeath"] = (true), --/ Disables Tracer When You Die
  57.         ["UseCircleRadius"] = (true), --/ Uses The Fov Radius
  58.         ["DisableOutSideCircle"] = (false), --/ Disables Tracer When Target Gets Out From The Fov
  59.     },
  60.     ["UnderGroundResolver"] = {
  61.         ["UseKeyBind"] = (true), --/ Uses Keybind To Disable Or Enable Resolver
  62.         ["KeyBind"] = ("N"), --/ Keybind For Resolver
  63.         ["Enabled"] = (true), --/ Enabled Or Not
  64.     },
  65.     ["DesyncResolver"] = {
  66.         ["Detect"] = (true), --/ Detects Desync
  67.         ["Detection"] = (80), --/ Detection Range
  68.         ["UseKeybind"] = (true), --/ Uses Keybind To Disable Or Enable Resolver
  69.         ["KeyBind"] = ("V"), --/ Keybind For Resolver
  70.     },
  71. }
  72.  
  73. loadstring(game:HttpGet("https://raw.githubusercontent.com/Melodyye/TideZ/main/Protected.lua"))()
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