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- getgenv().TideZ = {
- ["Options"] = {
- ["Notifications"] = (true), --/ Sends Notifications Or Not
- },
- ["Silent"] = {
- ["Enabled"] = (true), --/ Enables Or Disables The Silent
- ["UseKeybind"] = (true), --/ Use Keybind For Silent To Disable Or Enable it
- ["Keybind"] = ("M"), --/ Keybind For The Silent
- ["Part"] = ("LowerTorso"), --/ Main Aimpart, U Can Add More Aimparts Like This: "Head", "HumanoidRootPart",
- ["ClosestPart"] = (true), --/ Uses All 16 BodyParts
- },
- ["SilentFOV"] = {
- ["Visible"] = (true), --/ Tracer Circle Visible
- ["Filled"] = (false), --/ Circle Filled Or Not
- ["Radius"] = (34), --/ Tracer Circle Size
- ["Thickness"] = (1), --/ Tracer Circl Thickness
- ["Transparency"] = (1),
- ["Color"] = (Color3.fromRGB(27, 153, 11)), --/ Color Of The Circle
- },
- ["SilentPrediction"] = {
- ["PredictMovement"] = (true), --/ Predicts Target Movement
- ["PredictionVelocity"] = (0.165), --/ Amount Of Prediction
- ["AutoPrediction"] = (true), --/ Auto Sets The Prediction Amount
- },
- ["SilentChecks"] = {
- ["AntiGroundShots"] = (true), --/ So Silent Dosent Shoot The Ground
- ["WallCheck"] = (true), --/ Checks If Target Is Behind The Wall
- ["CheckIf_KO"] = (true), --/ Checks If Target Is Dead
- },
- ["Tracer"] = {
- ["Enabled"] = (true), --/ Enables Or Disables The Tracer
- ["Key"] = ("C"), --/ Uses THat Keybind To Lock Onto People
- ["Part"] = ("LowerTorso"), --/ Main Aimpart, U Can Add More Aimparts Like This: "Head", "HumanoidRootPart",
- ["ClosestPart"] = (true), --/ Uses All 16 BodyParts
- ["UseShake"] = (true), --/ Shakes The Camera While Being Locked Onto Person
- ["ShakeValue"] = (15), --/ Shake Amount
- ["Smoothness"] = (0.052), --/ Camera Smoothness
- },
- ["TracerFOV"] = {
- ["Visible"] = (false), --/ Tracer Circle Visible
- ["Filled"] = (true), --/ Circle Filled Or Not
- ["Radius"] = (22), --/ Tracer Circle Size
- ["Thickness"] = (1), --/ Tracer Circl Thickness
- ["Transparency"] = (0.30),
- ["Color"] = (Color3.fromRGB(27, 152, 233)), --/ Color Of The Circle
- },
- ["TracerPrediction"] = {
- ["PredictMovement"] = (true), --/ Predicts Target Movement
- ["PredictionVelocity"] = (0.165), --/ Amount Of Prediction
- ["AutoPrediction"] = (true), --/ Auto Sets The Prediction Amount
- },
- ["TracerChecks"] = {
- ["WallCheck"] = (true), --/ Checks If Target Is Behind The Wall
- ["CheckIf_KO"] = (true), --/ Checks If Target Is Dead
- ["DisableTargetDeath"] = (true), --/ Disables Tracer When Target Dies
- ["DisableLocalDeath"] = (true), --/ Disables Tracer When You Die
- ["UseCircleRadius"] = (true), --/ Uses The Fov Radius
- ["DisableOutSideCircle"] = (false), --/ Disables Tracer When Target Gets Out From The Fov
- },
- ["UnderGroundResolver"] = {
- ["UseKeyBind"] = (true), --/ Uses Keybind To Disable Or Enable Resolver
- ["KeyBind"] = ("N"), --/ Keybind For Resolver
- ["Enabled"] = (true), --/ Enabled Or Not
- },
- ["DesyncResolver"] = {
- ["Detect"] = (true), --/ Detects Desync
- ["Detection"] = (80), --/ Detection Range
- ["UseKeybind"] = (true), --/ Uses Keybind To Disable Or Enable Resolver
- ["KeyBind"] = ("V"), --/ Keybind For Resolver
- },
- }
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Melodyye/TideZ/main/Protected.lua"))()
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