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May 25th, 2018
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  1. {
  2. Tools = ordered() {
  3. Camera3D1 = Camera3D {
  4. Inputs = {
  5. AoV = Input { Value = 19.2642683071402, },
  6. ["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
  7. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  8. ApertureW = Input { Value = 0.831496062992126, },
  9. ApertureH = Input { Value = 0.467716535433071, },
  10. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
  11. ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
  12. },
  13. ViewInfo = OperatorInfo { Pos = { 562, 185 } },
  14. },
  15. pEmitter1 = pEmitter {
  16. ID = 2,
  17. CtrlWZoom = false,
  18. Inputs = {
  19. Number = Input { Value = 41, },
  20. PositionVariance = Input { Value = 0.0235, },
  21. VelocityControls = Input { Value = 1, },
  22. VelocityVariance = Input { Value = 0.565, },
  23. AngleVariance = Input { Value = 479.4, },
  24. AngleZVariance = Input { Value = 462.1, },
  25. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  26. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  27. ["ParticleStyle.Size"] = Input { Value = 0.0187, },
  28. ["ParticleStyle.SizeOverLife"] = Input {
  29. SourceOp = "pEmitter1SizeoverLife",
  30. Source = "Value",
  31. },
  32. ["ParticleStyle.BlurOverLife"] = Input {
  33. SourceOp = "pEmitter1BluroverLife2D",
  34. Source = "Value",
  35. },
  36. ["SphereRgn.Translate.Z"] = Input { Value = -1.35, },
  37. },
  38. ViewInfo = OperatorInfo { Pos = { 705, 80 } },
  39. },
  40. pEmitter1SizeoverLife = LUTBezier {
  41. KeyColorSplines = {
  42. [0] = {
  43. [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
  44. [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
  45. }
  46. },
  47. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  48. NameSet = true,
  49. },
  50. pEmitter1BluroverLife2D = LUTBezier {
  51. KeyColorSplines = {
  52. [0] = {
  53. [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
  54. [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
  55. }
  56. },
  57. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  58. NameSet = true,
  59. },
  60. pRender1 = pRender {
  61. Inputs = {
  62. _MotionBlurWarning = Input { Disabled = true, },
  63. Width = Input { Value = 1920, },
  64. Height = Input { Value = 1080, },
  65. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  66. OutputMode = Input { Disabled = true, },
  67. IntegrationMethod = Input { Value = FuID { "RK4" }, },
  68. ["MaterialID.MaterialID"] = Input { Value = 2, },
  69. ["ObjectID.ObjectID"] = Input { Value = 2, },
  70. Input = Input {
  71. SourceOp = "pEmitter1",
  72. Source = "Output",
  73. },
  74. Camera = Input {
  75. SourceOp = "Camera3D1",
  76. Source = "Output",
  77. },
  78. },
  79. ViewInfo = OperatorInfo { Pos = { 705, 185 } },
  80. },
  81. Renderer3D1 = Renderer3D {
  82. CustomData = {
  83. ToolVersion = 2,
  84. },
  85. Inputs = {
  86. Width = Input { Value = 1920, },
  87. Height = Input { Value = 1080, },
  88. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  89. SceneInput = Input {
  90. SourceOp = "pRender1",
  91. Source = "Output",
  92. },
  93. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  94. },
  95. ViewInfo = OperatorInfo { Pos = { 705, 261 } },
  96. },
  97. Merge1 = Merge {
  98. Inputs = {
  99. Background = Input {
  100. SourceOp = "Renderer3D1",
  101. Source = "Output",
  102. },
  103. PerformDepthMerge = Input { Value = 0, },
  104. },
  105. ViewInfo = OperatorInfo { Pos = { 705, 329 } },
  106. }
  107. }
  108. }
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