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May 31st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(1)
  6.  
  7. Player = game:GetService("Players").DeliquianSchomacher
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. repeat wait() until Player.Character
  12. Character = Player.Character
  13. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  14. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local SpecialEffects = IT("Folder", Character)
  80. SpecialEffects.Name = "SpecialEffects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local REGENRATE = 1
  85. local FULLREGEN = false
  86. local POSEIDON = false
  87. local EXPLOSIONSMALLSOUND = 439342426
  88. local EXPLOSIONMEDIUMSOUND = 605005842
  89. local EXPLOSIONLARGESOUND = 565538688
  90. local CHARGE = 278641993
  91. local POSEIDONSOUND = 374289727
  92. local FIREBALLSOUND = 414517770
  93. local BURNSOUND = 565777213
  94. local FIREFIELD = false
  95. local SEARING = false
  96. local BODYPOS = nil
  97. local GYRO = nil
  98. local DIRECTTURN = false
  99. local APPLYGYRO = true
  100. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  101. local CHOSENSONG = MRANDOM(1,#SONGS)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  487. end
  488.  
  489. function Particles(Which,Parent,Enabled)
  490. if script:FindFirstChild(Which) then
  491. local PARTICLES = script:FindFirstChild(Which):Clone()
  492. PARTICLES.Parent = Parent
  493. PARTICLES.Name = "CurseParticles"
  494. if Enabled ~= true then
  495. PARTICLES:Emit(Enabled)
  496. Debris:AddItem(PARTICLES,10)
  497. else
  498. PARTICLES.Enabled = true
  499. return PARTICLES
  500. end
  501. end
  502. end
  503.  
  504. --//=================================\\
  505. --|| WEAPON CREATION
  506. --\\=================================//
  507.  
  508.  
  509. local REGENSOUND = 487215897
  510. for _, c in pairs(Character:GetDescendants()) do
  511. if c and c.Parent then
  512. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  513. local ACCESSORY = c.Parent
  514. c.Parent = Character
  515. if c then
  516. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  517. weldBetween(Head,c)
  518. else
  519. weldBetween(Torso,c)
  520. end
  521. end
  522. ACCESSORY:remove()
  523. end
  524. end
  525. end
  526. wait()
  527. local BODY = {}
  528. for _, c in pairs(Character:GetDescendants()) do
  529. if c:IsA("BasePart") then
  530. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  531. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  532. end
  533. local REGENVALUE = IT("BoolValue",c)
  534. REGENVALUE.Name = "IsRegening"
  535. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  536. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  537. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  538. end
  539. end
  540. function FullBodyRegen()
  541. if FULLREGEN == false then
  542. FULLREGEN = true
  543. Character.Parent = workspace
  544. GUI.Enabled = false
  545. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  546. UNANCHOR = false
  547. for e = 1, #BODY do
  548. if BODY[e] ~= nil then
  549. local STUFF = BODY[e]
  550. local PART = STUFF[1]
  551. local PARENT = STUFF[2]
  552. local MATERIAL = STUFF[3]
  553. local COLOR = STUFF[4]
  554. local TRANSPARENCY = STUFF[5]
  555. --local SIZE = STUFF[6]
  556. local NAME = STUFF[7]
  557. local VALUE = STUFF[8]
  558. PART.Parent = PARENT
  559. Humanoid.MaxHealth = "inf"
  560. Humanoid.Health = "inf"
  561. Humanoid.Parent = nil
  562. Humanoid = IT("Humanoid",Character)
  563. Humanoid.Died:Connect(FullBodyRegen)
  564. PART.Parent = PARENT
  565. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  566. VALUE.Value = true
  567. coroutine.resume(coroutine.create(function()
  568. PART.Transparency = 1
  569. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  570. local REGEN = script.Regen:Clone()
  571. REGEN.Parent = PART
  572. REGEN.Speed = NumberRange.new(30)
  573. REGEN:Emit(100)
  574. local REGENING = script.Regen2:Clone()
  575. REGENING.Parent = PART
  576. REGENING.Enabled = true
  577. REGENING.Speed = NumberRange.new(35)
  578. wait()
  579. local RANGE = 35
  580. for i = 1, math.ceil(REGENRATE*25) do
  581. wait()
  582. ApplyAoE(PART.Position,6,1,1,0,false)
  583. REGENING.Speed = NumberRange.new(RANGE)
  584. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  585. end
  586. REGEN.Speed = NumberRange.new(6)
  587. REGEN:Emit(60)
  588. wait(REGENRATE/3)
  589. RootPart.Velocity = VT(0,0,0)
  590. UNANCHOR = true
  591. GUI.Enabled = true
  592. PART.Transparency = 0
  593. REGEN.Rate = 50
  594. REGEN.Enabled = true
  595. REGENING.Enabled = false
  596. wait(REGENRATE/1.5)
  597. VALUE.Value = false
  598. Debris:AddItem(REGENING,5)
  599. FULLREGEN = false
  600. REGEN.Enabled = false
  601. Debris:AddItem(REGEN,5)
  602. end))
  603. end
  604. end
  605. end
  606. end
  607. end
  608. function Regen()
  609. Character.Parent = workspace
  610. for e = 1, #BODY do
  611. if BODY[e] ~= nil then
  612. local STUFF = BODY[e]
  613. local PART = STUFF[1]
  614. local PARENT = STUFF[2]
  615. local MATERIAL = STUFF[3]
  616. local COLOR = STUFF[4]
  617. local TRANSPARENCY = STUFF[5]
  618. --local SIZE = STUFF[6]
  619. local NAME = STUFF[7]
  620. local VALUE = STUFF[8]
  621. if PART.ClassName == "Part" and PART ~= RootPart then
  622. PART.Material = MATERIAL
  623. PART.Name = NAME
  624. end
  625. if PART.Parent ~= PARENT then
  626. PART.Parent = PARENT
  627. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  628. if VALUE.Value == false then
  629. VALUE.Value = true
  630. coroutine.resume(coroutine.create(function()
  631. PART.Transparency = 1
  632. wait(REGENRATE)
  633. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  634. local REGENING = script.Regen:Clone()
  635. REGENING.Parent = PART
  636. REGENING.Enabled = true
  637. for i = 1, math.ceil(REGENRATE*10) do
  638. wait()
  639. ApplyAoE(PART.Position,6,1,1,0,false)
  640. end
  641. wait(REGENRATE)
  642. PART.Transparency = 0
  643. wait(REGENRATE/5)
  644. REGENING.Enabled = false
  645. VALUE.Value = false
  646. Debris:AddItem(REGENING,5)
  647. end))
  648. end
  649. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  650. local VALUE = PARENT.IsRegening
  651. if VALUE == false then
  652. VALUE.Value = true
  653. local PART = PART.Part1
  654. coroutine.resume(coroutine.create(function()
  655. PART.Transparency = 1
  656. wait(REGENRATE)
  657. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  658. local REGENING = script.Regen:Clone()
  659. REGENING.Parent = PART
  660. REGENING.Enabled = true
  661. for i = 1, math.ceil(REGENRATE*10) do
  662. wait()
  663. ApplyAoE(PART.Position,6,1,1,0,false)
  664. end
  665. wait(REGENRATE)
  666. PART.Transparency = 0
  667. wait(REGENRATE/5)
  668. REGENING.Enabled = false
  669. VALUE.Value = false
  670. end))
  671. end
  672. end
  673. end
  674. end
  675. end
  676. end
  677.  
  678. local b = IT("BodyForce",RootPart)
  679. b.Name = "LowGrav"
  680. b.force = Vector3.new(0,1500,0)
  681.  
  682. local SKILLTEXTCOLOR = C3(0,0,0)
  683. local SKILLFONT = "Fantasy"
  684. local SKILLTEXTSIZE = 7
  685.  
  686. local BACKATTACHMENT1 = IT("Attachment",Torso)
  687. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  688. local BACKATTACHMENT2 = IT("Attachment",Torso)
  689. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  690.  
  691. Humanoid.Died:Connect(FullBodyRegen)
  692.  
  693. --//=================================\\
  694. --|| DAMAGING
  695. --\\=================================//
  696.  
  697. function ApplyDamage(Humanoid,Damage)
  698. if Humanoid.Health == math.huge then
  699. Humanoid.Parent:BreakJoints()
  700. else
  701. local MULTIPLY = Humanoid.MaxHealth/100
  702. Damage = Damage * DAMAGEMULTIPLIER
  703. if Humanoid.Health ~= 0 then
  704. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  705. end
  706. end
  707. end
  708.  
  709. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  710. local CHILDREN = workspace:GetDescendants()
  711. for index, CHILD in pairs(CHILDREN) do
  712. if CHILD.ClassName == "Model" and CHILD ~= Character then
  713. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  714. if HUM then
  715. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  716. if TORSO then
  717. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  718. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  719. CHILD:BreakJoints()
  720. else
  721. local DMG = MRANDOM(MINDMG,MAXDMG)
  722. ApplyDamage(HUM,DMG)
  723. end
  724. if FLING > 0 then
  725. for _, c in pairs(CHILD:GetChildren()) do
  726. if c:IsA("BasePart") then
  727. local bv = Instance.new("BodyVelocity")
  728. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  729. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  730. bv.Parent = c
  731. Debris:AddItem(bv,0.05)
  732. end
  733. end
  734. end
  735. end
  736. end
  737. end
  738. end
  739. end
  740. end
  741.  
  742. --//=================================\\
  743. --|| ATTACK FUNCTIONS AND STUFF
  744. --\\=================================//
  745.  
  746. function Fireball()
  747. ATTACK = true
  748. Rooted = true
  749. local GYRO = IT("BodyGyro",RootPart)
  750. GYRO.D = 20
  751. GYRO.P = 4000
  752. GYRO.MaxTorque = VT(40000,40000,40000)
  753. local POSITION = IT("BodyPosition",RootPart)
  754. POSITION.Position = RootPart.Position+VT(0,2,0)
  755. POSITION.D = 450
  756. POSITION.P = 40000
  757. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  758. local FIRE = Particles("FistFire",RightArm,true)
  759. CreateSound(CHARGE,RightArm,6,1,false)
  760. coroutine.resume(coroutine.create(function()
  761. repeat
  762. Swait()
  763. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  764. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  770. until ATTACK == false
  771. FIRE.LockedToPart = false
  772. FIRE.Enabled = false
  773. Debris:AddItem(FIRE,5)
  774. GYRO:remove()
  775. POSITION:remove()
  776. end))
  777. wait(1)
  778. repeat
  779. Particles("ExplosionFire1",RightArm,70)
  780. coroutine.resume(coroutine.create(function()
  781. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  782. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  783. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  784. local FLAME = Particles("FireballFire1",FIREBALL,true)
  785. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  786. for i = 1, 250 do
  787. Swait()
  788. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  789. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  790. if HIT then
  791. Particles("ExplosionFire1",FIREBALL,600)
  792. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  793. for i = 1, 3 do
  794. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  795. end
  796. for i = 1, 3 do
  797. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  798. end
  799. for i = 1, 5 do
  800. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  801. end
  802. break
  803. end
  804. end
  805. FLAME.Enabled = false
  806. FLAME2.Enabled = false
  807. Debris:AddItem(FIREBALL,7)
  808. end))
  809. wait(0.1)
  810. until KEYHOLD == false
  811. wait(0.2)
  812. ATTACK = false
  813. Rooted = false
  814. end
  815.  
  816. function FireField()
  817. ATTACK = true
  818. Rooted = true
  819. local A = false
  820. local POSITION = IT("BodyPosition",RootPart)
  821. POSITION.Position = RootPart.Position+VT(0,2,0)
  822. POSITION.D = 450
  823. POSITION.P = 40000
  824. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  825. coroutine.resume(coroutine.create(function()
  826. repeat
  827. Swait()
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. until A == true
  835. repeat
  836. Swait()
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. until ATTACK == false
  844. POSITION:remove()
  845. end))
  846. local RANGE = 75
  847. local REGENING = script.Regen2:Clone()
  848. REGENING.Parent = Torso
  849. REGENING.Enabled = true
  850. REGENING.Rate = 900
  851. REGENING.Speed = NumberRange.new(RANGE)
  852. wait()
  853. for i = 1, 75 do
  854. wait()
  855. ApplyAoE(Torso.Position,6,1,1,0,false)
  856. REGENING.Speed = NumberRange.new(RANGE)
  857. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  858. end
  859. REGENING.Enabled = false
  860. wait(0.5)
  861. for i = 1, 6 do
  862. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  863. end
  864. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  865. A = true
  866. local FLAME = Particles("Field",Torso,true)
  867. FLAME.Size = NumberSequence.new(0,25)
  868. FIREFIELD = true
  869. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  870. coroutine.resume(coroutine.create(function()
  871. for i = 1, 20 do
  872. wait(1)
  873. SOUND.Parent = Torso
  874. SOUND.Playing = true
  875. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  876. for i = 1, 2 do
  877. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  878. end
  879. if SEARING == true then
  880. break
  881. end
  882. end
  883. FIREFIELD = false
  884. FLAME.Enabled = false
  885. Debris:AddItem(FLAME,5)
  886. SOUND:remove()
  887. end))
  888. wait(1)
  889. ATTACK = false
  890. Rooted = false
  891. end
  892.  
  893. function SearingForm()
  894. ATTACK = true
  895. Rooted = true
  896. local POSITION = IT("BodyPosition",RootPart)
  897. POSITION.Position = RootPart.Position+VT(0,2,0)
  898. POSITION.D = 450
  899. POSITION.P = 40000
  900. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  901. coroutine.resume(coroutine.create(function()
  902. repeat
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. until ATTACK == false
  911. end))
  912. local FIRES = {}
  913. local RANGE = 75
  914. local REGENING = script.Regen2:Clone()
  915. REGENING.Parent = Torso
  916. REGENING.Enabled = true
  917. REGENING.Rate = 900
  918. REGENING.Speed = NumberRange.new(RANGE)
  919. wait()
  920. for i = 1, 75 do
  921. wait()
  922. ApplyAoE(Torso.Position,6,1,1,0,false)
  923. REGENING.Speed = NumberRange.new(RANGE)
  924. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  925. end
  926. REGENING.Enabled = false
  927. wait(0.5)
  928. for i = 1, 6 do
  929. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  930. end
  931. local BUSY = true
  932. Particles("ExplosionFire1",Torso,100)
  933. SEARING = true
  934. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  935. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  936. coroutine.resume(coroutine.create(function()
  937. coroutine.resume(coroutine.create(function()
  938. repeat
  939. wait(1)
  940. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  941. until SEARING == false
  942. end))
  943. repeat
  944. Swait()
  945. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  946. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  947. WING1.Acceleration = ACCEL1
  948. WING2.Acceleration = ACCEL2
  949. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  950. if HIT then
  951. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  952. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  953. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  954. for i = 1, 3 do
  955. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  956. end
  957. for i = 1, 3 do
  958. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  959. end
  960. Particles("ExplosionFire1",Torso,600)
  961. BUSY = false
  962. break
  963. end
  964. until SEARING == false
  965. end))
  966. for _, c in pairs(Character:GetChildren()) do
  967. if c:IsA("BasePart") then
  968. local FLAME = Particles("BodyFire",c,true)
  969. table.insert(FIRES,FLAME)
  970. end
  971. end
  972. POSITION:remove()
  973. wait()
  974. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  975. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  976. ATTACK = false
  977. Rooted = false
  978. GYRO = IT("BodyGyro",RootPart)
  979. GYRO.D = 20
  980. GYRO.P = 4000
  981. GYRO.MaxTorque = VT(0,40000,0)
  982. BODYPOS = IT("BodyPosition",RootPart)
  983. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  984. BODYPOS.D = 450
  985. BODYPOS.P = 40000
  986. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  987. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  988. if NEWKEY == "c" and ATTACK == false then
  989. BUSY = false
  990. end
  991. end)
  992. local HUM = Humanoid.Died:Connect(function()
  993. BUSY = false
  994. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  995. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  996. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  997. for i = 1, 3 do
  998. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  999. end
  1000. for i = 1, 3 do
  1001. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1002. end
  1003. Particles("ExplosionFire1",Torso,600)
  1004. end)
  1005. repeat wait() until BUSY == false
  1006. for i = 1, #FIRES do
  1007. FIRES[i].Enabled = false
  1008. Debris:AddItem(FIRES[i],5)
  1009. end
  1010. HUM:disconnect()
  1011. WING1.Enabled = false
  1012. WING2.Enabled = false
  1013. WING1.LockedToPart = false
  1014. WING2.LockedToPart = false
  1015. Debris:AddItem(WING1,5)
  1016. Debris:AddItem(WING2,5)
  1017. KEYDOWN:disconnect()
  1018. SEARING = false
  1019. GYRO:remove()
  1020. BODYPOS:remove()
  1021. FullBodyRegen()
  1022. end
  1023.  
  1024. function SearingOrb()
  1025. ATTACK = true
  1026. Rooted = true
  1027. local POSITION = IT("BodyPosition",RootPart)
  1028. POSITION.Position = RootPart.Position+VT(0,2,0)
  1029. POSITION.D = 450
  1030. POSITION.P = 40000
  1031. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1032. local FIRE = Particles("FistFire",RightArm,true)
  1033. local FIRE2 = Particles("FistFire",LeftArm,true)
  1034. CreateSound(CHARGE,Torso,6,1,false)
  1035. local NEWANIM = false
  1036. coroutine.resume(coroutine.create(function()
  1037. repeat
  1038. Swait()
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1045. until ATTACK == false or NEWANIM == true
  1046. if NEWANIM == true then
  1047. local GYRO = IT("BodyGyro",RootPart)
  1048. GYRO.D = 20
  1049. GYRO.P = 4000
  1050. GYRO.MaxTorque = VT(40000,40000,40000)
  1051. repeat
  1052. Swait()
  1053. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. until ATTACK == false
  1061. GYRO:remove()
  1062. end
  1063. POSITION:remove()
  1064. FIRE.LockedToPart = false
  1065. FIRE.Enabled = false
  1066. Debris:AddItem(FIRE,5)
  1067. FIRE2.LockedToPart = false
  1068. FIRE2.Enabled = false
  1069. Debris:AddItem(FIRE2,5)
  1070. end))
  1071. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1072. MakeForm(ORB,"Ball")
  1073. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1074. local A = IT("Attachment",ORB)
  1075. local FIRES = Particles("FireballFire1",A,true)
  1076. FIRES.Size = NumberSequence.new(0)
  1077. FIRES.LockedToPart = true
  1078. local LOOP = 0
  1079. for i = 1, 500 do
  1080. Swait()
  1081. LOOP = LOOP + 1
  1082. if LOOP >= 30 then
  1083. LOOP = 0
  1084. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1085. end
  1086. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1087. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1088. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1089. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1090. FIRES.Enabled = true
  1091. end
  1092. wait(1)
  1093. if KEYHOLD == false then
  1094. coroutine.resume(coroutine.create(function()
  1095. ORB.Transparency = 1
  1096. FIRES.Enabled = false
  1097. Debris:AddItem(ORB,10)
  1098. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1099. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1100. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1101. for i = 1, 3 do
  1102. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1103. end
  1104. for i = 1, 3 do
  1105. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1106. end
  1107. Particles("ExplosionFire1",ORB,1200)
  1108. for i = 1, 15 do
  1109. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1110. end
  1111. end))
  1112. else
  1113. for i = 1, 100 do
  1114. Swait()
  1115. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1116. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1117. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1118. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1119. end
  1120. ORB.Transparency = 1
  1121. FIRES.Enabled = false
  1122. Debris:AddItem(ORB,10)
  1123. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1124. for _, c in pairs(Character:GetChildren()) do
  1125. if c:IsA("BasePart") then
  1126. Particles("ExplosionFire2",c,25)
  1127. end
  1128. end
  1129. NEWANIM = true
  1130. wait(0.5)
  1131. for i = 1, 15 do
  1132. wait(0.1)
  1133. coroutine.resume(coroutine.create(function()
  1134. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1135. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1136. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1137. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1138. for i = 1, 250 do
  1139. Swait()
  1140. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1141. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1142. if HIT then
  1143. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1144. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1145. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1146. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1147. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1148. coroutine.resume(coroutine.create(function()
  1149. local FLAMES = Particles("DebrisFire",FIELD,true)
  1150. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1151. for i = 1, 15 do
  1152. wait(1)
  1153. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1154. end
  1155. FLAMES.Enabled = false
  1156. FLAMES2.Enabled = false
  1157. Debris:AddItem(FIELD,5)
  1158. Debris:AddItem(FIELD2,5)
  1159. end))
  1160. Particles("ExplosionFire2",FIREBALL,600)
  1161. break
  1162. end
  1163. end
  1164. FLAME.Enabled = false
  1165. Debris:AddItem(FIREBALL,7)
  1166. end))
  1167. end
  1168. end
  1169. wait(0.3)
  1170. ATTACK = false
  1171. Rooted = false
  1172. end
  1173.  
  1174. function Shroud()
  1175. if Mouse.Target ~= nil then
  1176. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1177. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1178. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1179. if TORSO and HUM.Health > 0 then
  1180. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1181. if DISTANCE < 100 then
  1182. ATTACK = true
  1183. POSEIDON = false
  1184. Rooted = true
  1185. local GYRO = IT("BodyGyro",RootPart)
  1186. GYRO.D = 20
  1187. GYRO.P = 4000
  1188. GYRO.MaxTorque = VT(40000,40000,40000)
  1189. local POSITION = IT("BodyPosition",RootPart)
  1190. POSITION.Position = RootPart.Position+VT(0,2,0)
  1191. POSITION.D = 450
  1192. POSITION.P = 40000
  1193. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1194. local TARGETTING = true
  1195. local HIT = false
  1196. local FIRES = {}
  1197. for _, c in pairs(Character:GetChildren()) do
  1198. if c:IsA("BasePart") then
  1199. local FLAME = Particles("BodyFire",c,true)
  1200. FLAME.Rate = 15
  1201. table.insert(FIRES,FLAME)
  1202. end
  1203. end
  1204. CreateSound(CHARGE,Torso,6,1,false)
  1205. coroutine.resume(coroutine.create(function()
  1206. repeat
  1207. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1208. Swait()
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1215. until TARGETTING == false
  1216. repeat
  1217. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1218. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1219. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1220. Swait()
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. until HIT == true
  1228. POSITION:remove()
  1229. GYRO:remove()
  1230. end))
  1231. wait(0.5)
  1232. repeat wait() until HOLD == true
  1233. for _, c in pairs(Character:GetChildren()) do
  1234. if c:IsA("BasePart") then
  1235. local FLAME = Particles("BodyFire",c,true)
  1236. table.insert(FIRES,FLAME)
  1237. end
  1238. end
  1239. for _, c in pairs(Character:GetChildren()) do
  1240. if c:IsA("BasePart") then
  1241. c.Transparency = 1
  1242. end
  1243. end
  1244. TARGETTING = false
  1245. for i = 1, 100 do
  1246. wait()
  1247. if DISTANCE < 5 or DISTANCE >= 200 then
  1248. break
  1249. end
  1250. end
  1251. HIT = true
  1252. if DISTANCE < 5 then
  1253. for i = 1, #FIRES do
  1254. FIRES[i].Enabled = false
  1255. end
  1256. for _, c in pairs(HUM.Parent:GetChildren()) do
  1257. if c:IsA("BasePart") then
  1258. local FLAME = Particles("BodyFire",c,true)
  1259. table.insert(FIRES,FLAME)
  1260. end
  1261. end
  1262. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1263. RootPart.CFrame = TORSO.CFrame
  1264. local WELD = weldBetween(RootPart,TORSO)
  1265. repeat wait() until HOLD == true
  1266. CreateSound(416328540,Torso,6,1,false)
  1267. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1268. local bv = Instance.new("BodyVelocity")
  1269. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1270. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1271. bv.Parent = TORSO
  1272. for i = 1, 70 do
  1273. wait(0.1)
  1274. if TORSO.Parent == nil then
  1275. break
  1276. end
  1277. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1278. end
  1279. UNANCHOR = false
  1280. bv:remove()
  1281. wait(1)
  1282. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1283. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1284. UNANCHOR = true
  1285. local bv = Instance.new("BodyVelocity")
  1286. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1287. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1288. bv.Parent = TORSO
  1289. local LANDED = false
  1290. for i = 1, 500 do
  1291. wait()
  1292. Ignore = {Character,HUM.Parent}
  1293. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1294. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1295. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1296. if HITFLOOR or FULLREGEN == true then
  1297. LANDED = true
  1298. break
  1299. end
  1300. if TORSO.Parent == nil then
  1301. break
  1302. end
  1303. end
  1304. if TORSO.Parent ~= nil then
  1305. UNANCHOR = false
  1306. bv:remove()
  1307. wait(1)
  1308. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1309. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1310. UNANCHOR = true
  1311. local bv = Instance.new("BodyVelocity")
  1312. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1313. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1314. bv.Parent = TORSO
  1315. local LANDED = false
  1316. for i = 1, 500 do
  1317. wait()
  1318. Ignore = {Character,HUM.Parent}
  1319. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1320. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1321. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1322. if HITFLOOR or FULLREGEN == true then
  1323. LANDED = true
  1324. break
  1325. end
  1326. if TORSO.Parent == nil then
  1327. break
  1328. end
  1329. end
  1330. bv:remove()
  1331. if LANDED == true then
  1332. UNANCHOR = false
  1333. for i = 1, 10 do
  1334. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1335. end
  1336. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1337. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1338. Particles("ExplosionFire1",TORSO,120)
  1339. for i = 1, 15 do
  1340. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1341. end
  1342. WELD:remove()
  1343. wait(0.3)
  1344. UNANCHOR = true
  1345. else
  1346. WELD:remove()
  1347. end
  1348. end
  1349. end
  1350. for i = 1, #FIRES do
  1351. FIRES[i].Enabled = false
  1352. Debris:AddItem(FIRES[i],5)
  1353. end
  1354. for _, c in pairs(Character:GetChildren()) do
  1355. if c:IsA("BasePart") and c ~= RootPart then
  1356. c.Transparency = 0
  1357. end
  1358. end
  1359. RootPart.Velocity = VT(0,0,0)
  1360. ATTACK = false
  1361. Rooted = false
  1362. end
  1363. end
  1364. end
  1365. end
  1366. end
  1367.  
  1368. function Spitter()
  1369. ATTACK = true
  1370. Rooted = true
  1371. local GYRO = IT("BodyGyro",RootPart)
  1372. GYRO.D = 20
  1373. GYRO.P = 4000
  1374. GYRO.MaxTorque = VT(40000,40000,40000)
  1375. local POSITION = IT("BodyPosition",RootPart)
  1376. POSITION.Position = RootPart.Position+VT(0,2,0)
  1377. POSITION.D = 450
  1378. POSITION.P = 40000
  1379. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1380. local FIRE = Particles("FistFire",RightArm,true)
  1381. CreateSound(CHARGE,RightArm,6,0.8,false)
  1382. coroutine.resume(coroutine.create(function()
  1383. repeat
  1384. Swait()
  1385. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. until ATTACK == false
  1393. FIRE.LockedToPart = false
  1394. FIRE.Enabled = false
  1395. Debris:AddItem(FIRE,5)
  1396. GYRO:remove()
  1397. POSITION:remove()
  1398. end))
  1399. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1400. MakeForm(FIREBALL,"Ball")
  1401. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1402. local CORE = IT("Attachment",FIREBALL)
  1403. local FIRES = Particles("FireballFire1",CORE,true)
  1404. FIRES.Size = NumberSequence.new(0)
  1405. FIRES.LockedToPart = true
  1406. local LOOP = 0
  1407. repeat
  1408. Swait()
  1409. LOOP = LOOP + 1
  1410. if LOOP == 20 then
  1411. LOOP = 0
  1412. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1413. end
  1414. if FIREBALL.Size.X < 20 then
  1415. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1416. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1417. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1418. end
  1419. FIRES.Enabled = true
  1420. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1421. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1422. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1423. coroutine.resume(coroutine.create(function()
  1424. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1425. local RANGE = 75
  1426. local FLAME = Particles("Field",CORE,true)
  1427. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1428. FLAME.Size = NumberSequence.new(0,25)
  1429. for i = 1, 600 do
  1430. LOOP = LOOP + 1
  1431. if LOOP == 20 then
  1432. LOOP = 0
  1433. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1434. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1435. end
  1436. Swait()
  1437. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1438. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1439. if HIT then
  1440. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1441. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1442. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1443. for i = 1, 3 do
  1444. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1445. end
  1446. for i = 1, 3 do
  1447. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1448. end
  1449. Particles("ExplosionFire1",FIREBALL,1200)
  1450. for i = 1, 15 do
  1451. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1452. end
  1453. break
  1454. end
  1455. end
  1456. FLAME.Enabled = false
  1457. FIRES.Enabled = false
  1458. for i = 1, 10 do
  1459. Swait()
  1460. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1461. end
  1462. Debris:AddItem(FIREBALL,5)
  1463. end))
  1464. wait(0.5)
  1465. ATTACK = false
  1466. Rooted = false
  1467. end
  1468.  
  1469. function Devastor()
  1470. ATTACK = true
  1471. Rooted = true
  1472. local POSITION = IT("BodyPosition",RootPart)
  1473. POSITION.Position = RootPart.Position+VT(0,2,0)
  1474. POSITION.D = 450
  1475. POSITION.P = 40000
  1476. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1477. local FIRE = Particles("FistFire",RightArm,true)
  1478. local FIRE2 = Particles("FistFire",LeftArm,true)
  1479. CreateSound(CHARGE,Torso,6,1,false)
  1480. local NEWANIM = false
  1481. coroutine.resume(coroutine.create(function()
  1482. repeat
  1483. Swait()
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. until ATTACK == false or NEWANIM == true
  1491. if NEWANIM == true then
  1492. local GYRO = IT("BodyGyro",RootPart)
  1493. GYRO.D = 20
  1494. GYRO.P = 4000
  1495. GYRO.MaxTorque = VT(40000,40000,40000)
  1496. repeat
  1497. Swait()
  1498. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1499. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. until ATTACK == false
  1506. GYRO:remove()
  1507. end
  1508. POSITION:remove()
  1509. FIRE.LockedToPart = false
  1510. FIRE.Enabled = false
  1511. Debris:AddItem(FIRE,5)
  1512. FIRE2.LockedToPart = false
  1513. FIRE2.Enabled = false
  1514. Debris:AddItem(FIRE2,5)
  1515. end))
  1516. local FIRETABLE = {}
  1517. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1518. MakeForm(ORB,"Ball")
  1519. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1520. local A = IT("Attachment",ORB)
  1521. local FIRES = Particles("FireballFire1",A,true)
  1522. FIRES.Size = NumberSequence.new(0)
  1523. FIRES.LockedToPart = true
  1524. local LOOP = 0
  1525. for i = 1, 200 do
  1526. Swait()
  1527. LOOP = LOOP + 1
  1528. if LOOP >= 30 then
  1529. LOOP = 0
  1530. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1531. end
  1532. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1533. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1534. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1535. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1536. FIRES.Enabled = true
  1537. end
  1538. RightArm.Transparency = 1
  1539. LeftArm.Transparency = 1
  1540. FIRE.Enabled = false
  1541. FIRE2.Enabled = false
  1542. for _, c in pairs(Character:GetChildren()) do
  1543. if c:IsA("BasePart") then
  1544. local FLAME = Particles("BodyFire",c,true)
  1545. table.insert(FIRETABLE,FLAME)
  1546. end
  1547. end
  1548. CreateSound(CHARGE,Torso,6,0.5,false)
  1549. for i = 1, 200 do
  1550. Swait()
  1551. LOOP = LOOP + 1
  1552. if LOOP >= 30 then
  1553. LOOP = 0
  1554. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1555. end
  1556. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1557. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1558. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1559. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1560. FIRES.Enabled = true
  1561. end
  1562. for _, c in pairs(Character:GetChildren()) do
  1563. if c:IsA("BasePart") then
  1564. c.Transparency = 1
  1565. end
  1566. end
  1567. for i = 1, #FIRETABLE do
  1568. FIRETABLE[i].Enabled = false
  1569. Debris:AddItem(FIRETABLE[i],5)
  1570. end
  1571. for i = 1, 400 do
  1572. Swait()
  1573. LOOP = LOOP + 1
  1574. if LOOP >= 30 then
  1575. LOOP = 0
  1576. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1577. end
  1578. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1579. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1580. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1581. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1582. FIRES.Enabled = true
  1583. end
  1584. wait(0.5)
  1585. FIRES.Lifetime = NumberRange.new(2,5)
  1586. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1587. FIRES.LockedToPart = false
  1588. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1589. coroutine.resume(coroutine.create(function()
  1590. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1591. for i = 1, 1200 do
  1592. Swait()
  1593. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1594. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1595. if HIT then
  1596. break
  1597. end
  1598. end
  1599. for i = 1, 6 do
  1600. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1601. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1602. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1603. for i = 1, 3 do
  1604. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1605. end
  1606. for i = 1, 3 do
  1607. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1608. end
  1609. for i = 1, 15 do
  1610. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1611. end
  1612. wait(1)
  1613. end
  1614. FIRES.Enabled = false
  1615. for i = 1, 10 do
  1616. Swait()
  1617. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1618. end
  1619. Debris:AddItem(ORB,5)
  1620. end))
  1621. wait(1)
  1622. FullBodyRegen()
  1623. ATTACK = false
  1624. Rooted = false
  1625. end
  1626.  
  1627. --//=================================\\
  1628. --|| MISC
  1629. --\\=================================//
  1630.  
  1631. function Lock()
  1632. ATTACK = true
  1633. Rooted = true
  1634. local GYRO = IT("BodyGyro",RootPart)
  1635. GYRO.D = 50
  1636. GYRO.P = 4000
  1637. GYRO.MaxTorque = VT(40000,40000,40000)
  1638. local POSITION = IT("BodyPosition",RootPart)
  1639. POSITION.Position = RootPart.Position+VT(0,1,0)
  1640. POSITION.D = 450
  1641. POSITION.P = 40000
  1642. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1643. local FLINT = FLINTLOCK:Clone()
  1644. FLINTLOCK.Transparency = 1
  1645. FLINT.Parent = Character
  1646. local SHOT = false
  1647. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1648. coroutine.resume(coroutine.create(function()
  1649. repeat
  1650. Swait()
  1651. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1652. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. until SHOT == true
  1659. CreateSound(213603013,RightArm,4,1,false)
  1660. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1661. local Ignore = Character
  1662. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1663. local TO = Mouse.Hit.p
  1664. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1665. if AIMHIT ~= nil then
  1666. if AIMHIT.Parent ~= Character then
  1667. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1668. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1669. if HUM then
  1670. ApplyDamage(HUM,MRANDOM(70,90))
  1671. end
  1672. end
  1673. end
  1674. end
  1675. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1676. MakeForm(TRAIL,"Cyl")
  1677. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1678. TRAIL.Size = VT(0.1,DIST,0.1)
  1679. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1680. coroutine.resume(coroutine.create(function()
  1681. for i = 1, 5 do
  1682. Swait()
  1683. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1684. end
  1685. TRAIL:remove()
  1686. end))
  1687. repeat
  1688. Swait()
  1689. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. until ATTACK == false
  1696. GYRO:remove()
  1697. POSITION:remove()
  1698. FLINT:remove()
  1699. FLINTLOCK.Transparency = 0
  1700. end))
  1701. wait(0.3)
  1702. SHOT = true
  1703. wait(0.5)
  1704. ATTACK = false
  1705. Rooted = false
  1706. end
  1707.  
  1708. function Jupiter()
  1709. ATTACK = true
  1710. Rooted = true
  1711. local POSITION = IT("BodyPosition",RootPart)
  1712. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1713. POSITION.D = 450
  1714. POSITION.P = 40000
  1715. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1716. coroutine.resume(coroutine.create(function()
  1717. repeat
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1725. until ATTACK == false
  1726. end))
  1727. wait(0.5)
  1728. repeat wait() until KEYHOLD == false
  1729. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1730. POSITION:remove()
  1731. RootPart.Velocity = VT(0,150,0)
  1732. ATTACK = false
  1733. Rooted = false
  1734. end
  1735.  
  1736. function Taunt()
  1737. ATTACK = true
  1738. Rooted = true
  1739. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1740. coroutine.resume(coroutine.create(function()
  1741. repeat
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1749. until ATTACK == false
  1750. end))
  1751. repeat wait() until TAUNT.Playing == false
  1752. ATTACK = false
  1753. Rooted = false
  1754. end
  1755.  
  1756. --//=================================\\
  1757. --|| ASSIGN THINGS TO KEYS
  1758. --\\=================================//
  1759.  
  1760. function MouseDown(Mouse)
  1761. HOLD = true
  1762. if ATTACK == false then
  1763. end
  1764. end
  1765.  
  1766. function MouseUp(Mouse)
  1767. HOLD = false
  1768. end
  1769.  
  1770. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1771.  
  1772. function KeyDown(Key)
  1773. KEYHOLD = true
  1774. if ATTACK == false and FULLREGEN == false then
  1775. if Key == "z" then
  1776. Fireball()
  1777. end
  1778.  
  1779. if Key == "b" and FIREFIELD == false and SEARING == false then
  1780. FireField()
  1781. end
  1782.  
  1783. if Key == "c" and SEARING == false then
  1784. SearingForm()
  1785. end
  1786.  
  1787. if Key == "v" and SEARING == false then
  1788. SearingOrb()
  1789. end
  1790.  
  1791. if Key == "q" and SEARING == false then
  1792. Shroud()
  1793. end
  1794.  
  1795. if Key == "x" and SEARING == false then
  1796. Jupiter()
  1797. wait(2)
  1798. Devastor()
  1799. end
  1800.  
  1801. if Key == "e" then
  1802. Spitter()
  1803. end
  1804.  
  1805. if Key == "g" then
  1806. Lock()
  1807. end
  1808.  
  1809. if Key == "j" then
  1810. Jupiter()
  1811. end
  1812.  
  1813. if Key == "t" and SEARING == false then
  1814. Taunt()
  1815. end
  1816.  
  1817. if Key == "h" then
  1818. if POSEIDON == false then
  1819. POSEIDON = true
  1820. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1821. else
  1822. POSEIDON = false
  1823. end
  1824. end
  1825. end
  1826.  
  1827. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1828. repeat
  1829. VALUE2 = true
  1830. Swait()
  1831. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1832. until KEYHOLD == false
  1833. VALUE2 = false
  1834. end
  1835.  
  1836. if string.byte(Key) == 50 and ATTACK == false then
  1837. if Speed == 16 then
  1838. Speed = 45
  1839. elseif Speed == 45 then
  1840. Speed = 16
  1841. end
  1842. end
  1843.  
  1844. if Key == "1" then
  1845. MUSIC:Play()
  1846. CHOSENSONG = CHOSENSONG + 1
  1847. if CHOSENSONG > #SONGS then
  1848. CHOSENSONG = 1
  1849. end
  1850. end
  1851. end
  1852.  
  1853. function KeyUp(Key)
  1854. KEYHOLD = false
  1855. end
  1856.  
  1857. Mouse.Button1Down:connect(function(NEWKEY)
  1858. MouseDown(NEWKEY)
  1859. end)
  1860. Mouse.Button1Up:connect(function(NEWKEY)
  1861. MouseUp(NEWKEY)
  1862. end)
  1863. Mouse.KeyDown:connect(function(NEWKEY)
  1864. KeyDown(NEWKEY)
  1865. end)
  1866. Mouse.KeyUp:connect(function(NEWKEY)
  1867. KeyUp(NEWKEY)
  1868. end)
  1869.  
  1870. --//=================================\\
  1871. --\\=================================//
  1872.  
  1873. function unanchor()
  1874. if UNANCHOR == true then
  1875. for _, c in pairs(Character:GetChildren()) do
  1876. if c:IsA("BasePart") then
  1877. c.Anchored = false
  1878. end
  1879. end
  1880. else
  1881. for _, c in pairs(Character:GetChildren()) do
  1882. if c:IsA("BasePart") then
  1883. c.Anchored = true
  1884. end
  1885. end
  1886. end
  1887. end
  1888.  
  1889. --//=================================\\
  1890. --|| WRAP THE WHOLE SCRIPT UP
  1891. --\\=================================//
  1892.  
  1893. Humanoid.Changed:connect(function(Jump)
  1894. if Jump == "Jump" and (Disable_Jump == true) then
  1895. Humanoid.Jump = false
  1896. end
  1897. end)
  1898.  
  1899. local LOOP = 0
  1900.  
  1901. while true do
  1902. Swait()
  1903. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1904. Humanoid = IT("Humanoid",Character)
  1905. end
  1906. Effects.Parent = Character
  1907. script.Parent = WEAPONGUI
  1908. ANIMATE.Parent = nil
  1909. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1910. v:Stop();
  1911. end
  1912. SINE = SINE + CHANGE
  1913. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1914. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1915. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1916. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1917. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1918. local WALKSPEEDVALUE = 5
  1919. if SEARING == false then
  1920. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1921. if Humanoid.WalkSpeed <= 20 then
  1922. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1923. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1924. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1925. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1926. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1927. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1928. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1929. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1930. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1931. end
  1932. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1933. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1934. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1935. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1936. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1937. end
  1938. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1939. ANIM = "Jump"
  1940. if ATTACK == false then
  1941. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. end
  1948. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1949. ANIM = "Fall"
  1950. if ATTACK == false then
  1951. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. end
  1958. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1959. ANIM = "Idle"
  1960. if ATTACK == false then
  1961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. end
  1968. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1969. ANIM = "Walk"
  1970. if ATTACK == false then
  1971. if Humanoid.WalkSpeed <= 20 then
  1972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1978. elseif Humanoid.WalkSpeed > 20 then
  1979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1985. end
  1986. end
  1987. end
  1988. elseif SEARING == true then
  1989. if APPLYGYRO == true then
  1990. if VALUE2 == false and DIRECTTURN == false then
  1991. if GYRO ~= nil then
  1992. GYRO.MaxTorque = VT(0,40000,0)
  1993. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1994. end
  1995. else
  1996. if GYRO ~= nil then
  1997. GYRO.MaxTorque = VT(80000,40000,80000)
  1998. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1999. end
  2000. end
  2001. end
  2002. if VALUE2 == false and ATTACK == false then
  2003. ANIM = "IdleFlight"
  2004. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. elseif VALUE2 == true and ATTACK == false then
  2011. ANIM = "Flight"
  2012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2018. end
  2019. end
  2020. unanchor()
  2021. Humanoid.MaxHealth = "inf"
  2022. Humanoid.Health = "inf"
  2023. if Rooted == false then
  2024. Disable_Jump = false
  2025. Humanoid.WalkSpeed = Speed
  2026. elseif Rooted == true then
  2027. Disable_Jump = true
  2028. Humanoid.WalkSpeed = 0
  2029. end
  2030. Regen()
  2031. if Head:FindFirstChild("face") then
  2032. Head.face.Texture = "rbxassetid://608798717"
  2033. Head.face.Transparency = Head.Transparency
  2034. end
  2035. for _, c in pairs(Character:GetDescendants()) do
  2036. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2037. c:remove()
  2038. end
  2039. if c.ClassName == "ParticleEmitter" then
  2040. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2041. c:remove()
  2042. end
  2043. end
  2044. if c and c.Parent then
  2045. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2046. local ACCESSORY = c.Parent
  2047. c.Parent = Character
  2048. local REGENVALUE = IT("BoolValue",c)
  2049. REGENVALUE.Name = "IsRegening"
  2050. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2051. if c then
  2052. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2053. local WELD = weldBetween(Head,c)
  2054. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2055. else
  2056. local WELD = weldBetween(Torso,c)
  2057. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2058. end
  2059. end
  2060. ACCESSORY:remove()
  2061. end
  2062. end
  2063. end
  2064. for _, c in pairs(Character:GetChildren()) do
  2065. if SEARING == true and c:IsA("BasePart") then
  2066. c.Transparency = 1
  2067. end
  2068. end
  2069. MUSIC.Parent = Character
  2070. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2071. MUSIC.Pitch = 1
  2072. if CHOSENSONG ~= 5 then
  2073. MUSIC.Volume = 2
  2074. else
  2075. MUSIC.Volume = 4
  2076. end
  2077. MUSIC.Playing = true
  2078. if POSEIDON == true and FULLREGEN == false then
  2079. LOOP = LOOP + 1
  2080. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2081. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2082. FLOOR.CanCollide = true
  2083. Debris:AddItem(FLOOR,0.2)
  2084. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2085. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2086. FLOOR.CanCollide = true
  2087. Debris:AddItem(FLOOR,0.2)
  2088. if LOOP >= 5 then
  2089. LOOP = 0
  2090. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2091. end
  2092. end
  2093. RootJoint.Parent = RootPart
  2094. Humanoid.DisplayDistanceType = "None"
  2095. Humanoid.Name = "Searing Emperor"
  2096. end
  2097.  
  2098. --//=================================\\
  2099. --\\=================================//
  2100.  
  2101.  
  2102.  
  2103.  
  2104.  
  2105. --//====================================================\\--
  2106. --|| END OF SCRIPT
  2107. --\\====================================================//--
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