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  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  5.  
  6. # Made with love <3
  7.  
  8. # Debug
  9. # Turn this on if you are having issues with something and working on resolving them.
  10. # This will spam your console with information that is useful if you know how to read the source.
  11. # It's suggested that you only turn this on at the direction of a developer.
  12. debug: false
  13.  
  14. # Prevent find factions exploit
  15. # This will help limit how many times a player can be sent a map of factions.
  16. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  17. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  18. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  19. findfactionsexploit:
  20. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  21. log: false
  22.  
  23. ### Hard Core Settings ###
  24. # Many of the features that are / are to come in this section have been requested by
  25. # people in relation to HCF servers. All settings are set to the normal Factions
  26. # behavior by default.
  27.  
  28. # Default Relation allows you to change the default relation for Factions.
  29. # Example usage would be so people can't leave then make a new Faction while Raiding
  30. # in order to be able to execute commands if the default relation is neutral.
  31. # This has always been neutral.
  32. default-relation: "neutral"
  33.  
  34. # Portal Creation
  35. # Do you want to limit portal creation?
  36. portals:
  37. limit: false # will disable the below check if set to false
  38.  
  39. # What should the minimum relation be to create a portal in territory?
  40. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  41. # Minimum relation allows that and all listed to the right to create portals.
  42. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  43. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  44.  
  45. ### Hard Core Settings ###
  46.  
  47. # Warps
  48. # What should be the max amount of warps that a Faction can set?
  49. max-warps: 5
  50.  
  51. # This is the cost section for warps.
  52. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  53. # You can use decimal places here.
  54. # If enabled is set to false, it will ignore the values.
  55. warp-cost:
  56. enabled: true
  57. setwarp: 100000
  58. delwarp: 0
  59. warp: 0
  60.  
  61. # Faction Fly
  62. # Enable Faction Fly:
  63. enable-faction-flight: true
  64. ffly:
  65. Particles:
  66. Enabled: true
  67. AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
  68. radius-check: 5
  69.  
  70.  
  71.  
  72. # If a player leaves fly (out of territory or took damage)
  73. # how long should they not take fall damage for?
  74. # Set to 0 to have them always take fall damage.
  75. fly-falldamage-cooldown: 10
  76.  
  77. # Pistons
  78. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  79. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  80. disable-pistons-in-territory: true
  81.  
  82. # ToolTips
  83. # This section is to configure tooltips for things like /f list
  84. tooltips:
  85.  
  86. # List
  87. # This shows up when someone does /f list for the top factions.
  88. # It will not sure up for factionless of course, just actual factions.
  89. # You can use color codes here.
  90. list:
  91. - "&b&l(!)&b Faction Breakdown: &b&n{Faction}"
  92. - "&r &b&l* &7Faction Leader: &b{leader}"
  93. - "&r &b&l* &7Claims: &b{chunks}"
  94. - "&r &b&l* &7Power: &b{power}&7/&b{maxPower}"
  95. - "&r &b&l* &7Members: &7{online}&7/&b{members}"
  96.  
  97. # Show
  98. # This shows up when someone does /f show.
  99. # It adds tooltips to each player in the list here, nothing else.
  100. # {group} will show the players primary group if you have vault installed.
  101. # {balance} will show their balance if you have vault installed.
  102. # {lastSeen} will show human readable info on when the player was last seen, or online.
  103. show:
  104. - "&b&l(!)&b Player Breakdown: &b&n{name}"
  105. - "&r &b&l* &7Username: &b{name}"
  106. - "&r &b&l* &7Rank: &b{group}"
  107. - "&r &b&l* &7Balance: &b${balance}"
  108. - "&r &b&l* &7Last Seen:&b {lastSeen}"
  109. - "&r &b&l* &7Power: &b{power}&7/&b{maxPower}"
  110.  
  111. # Configuration section for Scoreboards
  112. # This will allow you to completely customize how your scoreboards look.
  113. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  114. # Use &0-9a-f for colors and include messages in "quotes"
  115. scoreboard:
  116.  
  117. # send faction change message as well when scoreboard is up?
  118. also-send-chat: true
  119. # How long do we want scoreboards to stay if set temporarily.
  120. expiration: 7
  121.  
  122. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  123. # Scoreboard disappears after <expiration> seconds.
  124. # Things to be replaced in this:
  125. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  126. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  127. # {raidable} - true if the faction can be claimed over, otherwise false.
  128. # {warps} - the number of warps that a faction has set.
  129. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  130. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  131. finfo-enabled: false
  132.  
  133. # SUPPORTS PLACEHOLDERS
  134. finfo:
  135. - "&6Power"
  136. - "{power}"
  137. - "&3Members"
  138. - "{online}/{members}"
  139. - "&4Leader"
  140. - "{leader}"
  141. - "&bTerritory"
  142. - "{chunks}"
  143.  
  144. # Default board that will always show up if a player wants it to.
  145. # This can show any arbitrary text or you can use a lot of variables to replace things.
  146. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  147. # {totalOnline} - total players on the server. {balance} - player's balance.
  148. # {maxPower} - player's max power.
  149. # {powerBoost} - player's powerboost.
  150.  
  151. default-enabled: false # Default to false to keep original functionality.
  152. default-title: "&a&lCelestial Realms" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  153. default-update-interval: 2 # in seconds.
  154.  
  155. # This will show faction prefixes colored based on relation on nametags and in the tab.
  156. # The scoreboard needs to be enabled for this to work.
  157. default-prefixes: true
  158.  
  159. # SUPPORTS PLACEHOLDERS
  160.  
  161. default:
  162. - "&a&lCelestial Realms"
  163. - "&4&lFaction Info &8»"
  164. - " &8> &cLeader&7: &f{leader}"
  165. - " &8> &cMembers&7: &f{online}&7/&f{members}"
  166. - " &8> &cPower&7: &f{power}&7/&f{maxPower}"
  167. - "&m"
  168. - "&4&lFaction Stats &8»"
  169. - " &8> &cKills&7: &f{faction-kills}"
  170. - " &8> &cDeaths&7: &f{faction-deaths}"
  171. - " &8> &cBalance&7: &f{faction-balance}"
  172. - ""
  173. - " &8> &cYour Balance&7: &f${balance}"
  174. - "&7&m---------------------------"
  175.  
  176. factionless-enabled: true
  177. factionless:
  178. - "&7&m--------------------------"
  179. - "&4&lInformation &8» "
  180. - " &8> &cPlayer&7: &f{name}"
  181. - " &8> &cRank&7: &f{group}"
  182. - " &8> &cBalance&7: &f${balance}"
  183. - "&m"
  184. - "&4&lServer Info &8» "
  185. - " &8» &cFaction: &fN/A"
  186. - " &8» &cOnline Players&7: &f{total-online}"
  187. - "&7&m---------------------------"
  188.  
  189.  
  190. # Configration section for warmups.
  191. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  192. warmups:
  193. # Delay for /f home
  194. f-home: 5
  195. # Delay for /f warp
  196. f-warp: 5
  197. # Delay for /f fly
  198. f-fly: 5
  199. #Delay for /f checkpoint's teleport
  200. f-checkpoint: 5
  201. #Delay for /f assist
  202. f-assist: 5
  203. #Delay for /f wild
  204. f-wild: 5
  205.  
  206. ######################################################
  207. #################### HCF Features ####################
  208. ######################################################
  209. # These features were requested as part of Hardcore Factions or something.
  210. # All of them are disabled by default.
  211.  
  212. # Max Relation Types
  213. # Limits factions to having a max number of each relation.
  214. # Setting to 0 means none allowed. -1 for disabled.
  215. # This will have no effect on default or existing relations, only when relations are changed.
  216. # It is advised that you set the default relation to -1 so they can always go back to that.
  217. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  218. max-relations:
  219. enabled: true
  220. ally: 1
  221. truce: 0
  222. neutral: -1
  223. enemy: -1
  224.  
  225. # WorldBorder support
  226. # A buffer of 0 means faction claims can go right up to the border of the world.
  227. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  228. # the border of the world and what can be claimed to factions
  229. world-border:
  230. buffer: 0
  231.  
  232. # Raids
  233. # Allow a faction to be raided if they have more land than power.
  234. # This will make claimed territory lose all protections
  235. # allowing factions to open chests, break blocks, etc. if they
  236. # have claimed chunks >= power.
  237. hcf:
  238. raidable: false
  239.  
  240. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  241. dtr: false
  242.  
  243. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  244. # This has always been true, allowing factions to over claim others.
  245. allow-overclaim: true
  246.  
  247. # Power Freeze
  248. # After a player dies, how long should the faction not be able to regen power?
  249. # This resets on each death but does not accumulate.
  250. # Set to 0 for no freeze. Time is in seconds.
  251. powerfreeze: 0
  252.  
  253. # Buffer Zone
  254. # Buffer Zone is an chunk area required between claims of different Factions.
  255. # This is default to 0 and has always been that way. Meaning Factions can have
  256. # claims that border each other.
  257. # If this is set to 3, then Factions need to have 3 chunks between their claim
  258. # and another Faction's claim.
  259. # It's recommended to keep this pretty low as the radius check could be a
  260. # heavy operation if set to a large number.
  261. # If this is set to 0, we won't even bother checking which is how Factions has
  262. # always been.
  263. buffer-zone: 0
  264.  
  265. stuck:
  266. delay: 30
  267. radius: 10
  268.  
  269. ############################################################
  270. # +------------------------------------------------------+ #
  271. # | Configurable /f show | #
  272. # +------------------------------------------------------+ #
  273. ############################################################
  274.  
  275. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  276. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  277.  
  278. # SUPPORTS PLACEHOLDERS
  279. show:
  280. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  281. - '&b&l(!) &bFaction Info: {relation-color}&n{faction}&r'
  282. - '&r &b&l* &7Description: &b{description}'
  283. - '&r &b&l* &7Owner: &b{leader}'
  284. - '&r &b&l* &7Land: &b{chunks} '
  285. - '&r &b&l* &7Power: &b{power} &7/ &b{maxPower}'
  286. - '&r &b&l* &7Founded: &b{create-date}'
  287. - '&r &b&l* &7Faction Balance: &b{faction-balance}'
  288. - '&r &b&l* &7Allies: &b{allies-list}'
  289. - '&r &b&l* &7Enemies: &b{enemies-list}'
  290. - '&r &b&l* &7Online Members: &b{online-list}'
  291. - '&r &b&l* &7Offline Members &b{offline-list}'
  292. - '&r &b&l* &7Bans: &b{faction-bancount}'
  293. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  294. minimal-show: false
  295.  
  296. # Factions that should be exempt from /f show, case sensitive, useful for a
  297. # serverteam faction, since the command shows vanished players otherwise
  298. show-exempt:
  299. - Wilderness
  300. - Warzone
  301. - Safezone
  302.  
  303.  
  304. # THIS IS FOR /f map tool tips.
  305.  
  306. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  307. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  308. map:
  309. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  310. - '&b&l(!)&b Faction Breakdown'
  311. - '&r &b&l* &7Description: &b{description}'
  312. - '&r &b&l* &7Owner: &b{leader}'
  313. - '&r &b&l* &7Land: &b{chunks}'
  314. - '&r &b&l* &7Power: &b{power} &7/ &b{maxPower}'
  315. - '&r &b&l* &7Founded: &b{create-date}'
  316. - '&r &b&l* &7Allies: &b{allies-list}'
  317. - '&r &b&l* &7Enemies: &b{enemies-list}'
  318. - '&r &b&l* &7Online Members: &b{online-list}'
  319. - '&r &b&l* &7Offline Members &b{offline-list}'
  320.  
  321. ############################################################
  322. # +------------------------------------------------------+ #
  323. # | Configurable /f list | #
  324. # +------------------------------------------------------+ #
  325. ############################################################
  326.  
  327. list:
  328. # You can only use {pagenumber} and {pagecount} in the header
  329. header: '&b&l(!)&b Faction List &8[&a{pagenumber}&8/&a{pagecount}&8]'
  330. # You can use any variables here
  331. factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
  332. # You can use any variable here
  333. entry: '{faction} &8(&7{online}&8/&7{members}&8) &eLand / Power / Max Power &f{chunks}&8/&f{power}&8/&f{maxPower}'
  334.  
  335. ############################################################
  336. # +------------------------------------------------------+ #
  337. # | Configurable /f help | #
  338. # +------------------------------------------------------+ #
  339. ############################################################
  340.  
  341. # set to true to use legacy factions help
  342. use-default-help: false
  343.  
  344. help:
  345.  
  346.  
  347. # You can change the page name to whatever you like
  348. # We use '1' to preserve default functionality of /f help 1
  349. '1':
  350. - '&b&l(!)&r &b&nUseful Faction Commands&r &7(Page 1/5)'
  351. - '&r'
  352. - '&r &a&l* &7/f create &7<name> &a- &7Create your own faction.'
  353. - '&r &a&l* &7/f who &7<name> &a- &7Show faction information.'
  354. - '&r &a&l* &7/f tag &7<name> &a- &7Change your faction name.'
  355. - '&r &a&l* &7/f join &7<name> &a- &7Join to the faction.'
  356. - '&r &a&l* &7/f list &a- &7List all factions.'
  357. - '&r &a&l* &7/f top &a- &7View the richest factions.'
  358. - '&r &a&l* &7/f map &a- &7Map of the surrounding area, click chunks to claim.'
  359. - '&r &a&l* &7/f showclaims &a- &7List all claims from your faction.'
  360. - '&r &a&l* &7/f setpaypal &a- &7Set your faction paypal for map payouts.'
  361. - '&r &a&l* &7/f check &a- &7Check walls.'
  362. - '&r &a&l* &7/f alarm &a- &7Set off the alarm that you are being raided.'
  363. - '&r'
  364. - '&b&l(!)&r &bUse &a/f help 2&b to view more commands.'
  365. '2':
  366. - '&b&l(!)&r &b&nUseful Faction Commands&r &7(Page 2/5)'
  367. - '&r'
  368. - '&r &a&l* &7/f sethome &a- &7Teleport to faction home.'
  369. - '&r &a&l* &7/f home &a- &7Set your faction home.'
  370. - '&r &a&l* &7/f title &7<playername> <title> &a- &7Set a player''s title, color codes supported.'
  371. - '&r &a&l* &7/f ban &a- &7Ban a member from your faction.'
  372. - '&r &a&l* &7/f unban &a- &7Unban a member from your faction.'
  373. - '&r &a&l* &7/f banlist &a- &7List banned players from your faction.'
  374. - '&r &a&l* &7/f lowpower &a- &7List player with power under max from your faction.'
  375. - '&r &a&l* &7/f coords &a- &7Broadcast your location to your faction.'
  376. - '&r &a&l* &7/f options &a- &7Change settings for checks, alarms, bans and mutes.'
  377. - '&r &a&l* &7/f stealth (enable/disable) &a- &7When enabled enemies can fly when you are near.'
  378. - '&r'
  379. - '&b&l(!)&r &bUse &a/f help 3&b to view more commands.'
  380. '3':
  381. - '&b&l(!)&r &b&nUseful Faction Commands&r &7(Page 3/5)'
  382. - '&r'
  383. - '&r &a&l* &7/f warp &a- &7Opens the warp menu.'
  384. - '&r &a&l* &7/f setwarp &a- &7Set a warp.'
  385. - '&r &a&l* &7/f perms &a- &7Change what players can do in your claims.'
  386. - '&r &a&l* &7/f upgrades &a- &7Upgrade various perks in your faction.'
  387. - '&r &a&l* &7/f checkpoint &a- &7Set a faction checkpoint.'
  388. - '&r &a&l* &7/f tnt add/take &7<amount> &a- &7Faction Based TNT Bank.'
  389. - '&r &a&l* &7/f tntfill &7<radius> <amount> &a- &7Tnt fill integrated into the tntbank!'
  390. - '&r &a&l* &7/f lowpower &a- &7Find who is not a max power in your faction.'
  391. - '&r &a&l* &7/f checklogs &a- &7Check when and who checked walls and set off alarms.'
  392. - '&r &a&l* &7/f inspect &a- &7See who broke and placed blocks.'
  393. - '&r &a&l* &7/f missions &a- &7Do daily faction missions for rewards.'
  394. - '&r &a&l* &7/f mission claim &a- &7Claim rewards for daily faction missions.'
  395. - '&r'
  396. - '&b&l(!)&r &bUse &a/f help 4&b to view more commands.'
  397. '4':
  398. - '&b&l(!)&r &b&nUseful Faction Commands&r &7(Page 4/5)'
  399. - '&r'
  400. - '&r &a&l* &7/f leave &a- &7Leave your faction.'
  401. - '&r &a&l* &7/f invite &7<playerName> &a- &7Invite a player to your faction.'
  402. - '&r &a&l* &7/f deinvite &7<playerName> &a- &7Revoke invitation to player.'
  403. - '&r &a&l* &7/f claim &a- &7Claim a land for your faction.'
  404. - '&r &a&l* &7/f unclaim &a- &7Unclaim land from your faction.'
  405. - '&r &a&l* &7/f kick &7<playerName> &a- &7Kick player from your faction.'
  406. - '&r &a&l* &7/f mod &7<playerName> &a- &7Set player to mod role in faction.'
  407. - '&r &a&l* &7/f coleader &7<playerName> &a- &7Set player to coleader role in faction.'
  408. - '&r &a&l* &7/f history &7<playerName> &a- &7Find the previous history of a player.'
  409. - '&r &a&l* &7/f setmotd &a- &7Set the MOTD.'
  410. - '&r &a&l* &7/f motd &a- &7View the MOTD.'
  411. - '&r &a&l* &7/f focus &7<playerName> &a- &7Makes it easier for members to target a player.'
  412. - '&r'
  413. - '&b&l(!)&r &bUse &a/f help 5&b to view more commands.'
  414. '5':
  415. - '&b&l(!)&r &b&nUseful Faction Commands&r &7(Page 5/5)'
  416. - '&r'
  417. - '&r &a&l* &7/f version &a- &7Display current faction version.'
  418. - '&r &a&l* &7/f leader &7<playerName> &a- &7Set player role to leader in faction.'
  419. - '&r &a&l* &7/f chat &7<Faction | Ally | Public> &a- &7Switch to Faction/Ally/Public chat.'
  420. - '&r &a&l* &7/f warbanner &a- &7Buy a warbanner to place in warzone/enemy land. (costs 1 million)'
  421. - '&r &a&l* &7/f getvault &a- &7Get your faction vault. (place in territory)'
  422. - '&r &a&l* &7/f vault &a- &7Access your faction vault. (requires PIN)'
  423. - '&r &a&l* &7/f mute &7<playerName> &a- &7Mute a player from talking in faction chat.'
  424. - '&r &a&l* &7/f unmute &7<playerName> &a- &7Unmute a player from talking in faction chat.'
  425. - '&r &a&l* &7/f mutelist &a- &7Shows who is muted in your faction.'
  426. - '&r &a&l* &7/f wild &a- &7Teleport to a random spot in the wilderness.'
  427. - '&r &a&l* &7/f rules (add/accept) &a- &7Add a rule or accept rules when joining a faction.'
  428. - '&r'
  429. - '&b&l(!)&r &bThis is the final page of commands!'
  430.  
  431. ############################################################
  432. # +------------------------------------------------------+ #
  433. # | F Permission GUI | #
  434. # +------------------------------------------------------+ #
  435. ############################################################
  436.  
  437. # This is the Faction permissions GUI, it consists of 2 inventories
  438. #
  439. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  440. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  441. # depending on the click type it will set the permission differently:
  442. # Left Click: ALLOW
  443. # Middle Click: UNDEFINED
  444. # Right Click: DENY
  445. #
  446. #
  447. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  448. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  449. # There is also 2 other types of GUI items
  450. #
  451. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  452. # indicating the current relation (Uses relation item placeholder)
  453. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  454. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  455. fperm-gui:
  456. relation:
  457. # GUI Name
  458. name: 'Faction Permissions'
  459. # Amount of inventory rows, No larger than 5
  460. rows: 4
  461.  
  462. # These are the slots where the relations are going to be placed on the first GUI
  463. # Note: Slots start at 0 and end at one less that GUI size
  464. #Setting a slot to -1 will disable it
  465. slots:
  466. recruit: 10
  467. normal: 12
  468. moderator: 14
  469. coleader: 16
  470. truce: 19
  471. ally: 21
  472. enemy: 23
  473. neutral: 25
  474. # Material to be displayed
  475. materials:
  476. recruit: WOOD_SWORD
  477. normal: GOLD_SWORD
  478. moderator: IRON_SWORD
  479. coleader: DIAMOND_SWORD
  480. truce: IRON_AXE
  481. ally: GOLD_AXE
  482. enemy: DIAMOND_AXE
  483. neutral: WOOD_AXE
  484. # Dummy items using the Items lower down
  485. dummy-items:
  486. '0':
  487. - 0
  488. - 1
  489. - 2
  490. - 3
  491. - 4
  492. - 5
  493. - 6
  494. - 7
  495. - 8
  496. - 9
  497. - 11
  498. - 13
  499. - 15
  500. - 17
  501. - 20
  502. - 22
  503. - 24
  504. - 26
  505. - 17
  506. - 18
  507. - 19
  508. - 26
  509. - 27
  510. - 28
  511. - 29
  512. - 30
  513. - 31
  514. - 32
  515. - 33
  516. - 34
  517. - 35
  518. # This is the item that all relation items are based off of
  519. # Replacing {relation} with relation name eg: Moderator, Ally
  520. # also replaces {relation-color} with relation color eg: Enemy;RED
  521. placeholder-item:
  522. name: '&8[{relation-color}{relation}&8]'
  523. lore:
  524. -
  525. action:
  526. name: 'Faction Permissions'
  527. rows: 6
  528. # If this field exists colorable materials will be updated
  529. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  530. access:
  531. allow: LIME
  532. deny: RED
  533. undefined: CYAN
  534. slots:
  535. # Uses same format as above to inform the player of clicked relation
  536. relation: 4
  537. # Back button slot
  538. back: 0
  539. # Start action slots
  540. build: 10
  541. destroy: 11
  542. frost-walk: 12
  543. pain-build: 13
  544. door: 14
  545. button: 15
  546. lever: 16
  547. container: 19
  548. invite: 20
  549. kick: 21
  550. item: 22
  551. sethome: 23
  552. withdraw: 24
  553. territory: 25
  554. access: 28
  555. promote: 29
  556. setwarp: 30
  557. warp: 31
  558. ban: 32
  559. disband: 33
  560. fly: 34
  561. vault: 40
  562. tntbank: 39
  563. tntfill: 41
  564. chest: 42
  565. spawner: 38
  566. invsee: 37
  567. alarm: 43
  568. check: 47
  569. setalarm: 48
  570. setwallcheck: 49
  571. history: 50
  572. mute: 51
  573. unmute: 52
  574. mutelist: 46
  575. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  576. materials:
  577. build: STAINED_GLASS
  578. destroy: STAINED_GLASS
  579. frost-walk: STAINED_GLASS
  580. pain-build: STAINED_GLASS
  581. door: STAINED_GLASS
  582. button: STAINED_GLASS
  583. lever: STAINED_GLASS
  584. container: STAINED_GLASS
  585. invite: STAINED_GLASS
  586. kick: STAINED_GLASS
  587. item: STAINED_GLASS
  588. sethome: STAINED_GLASS
  589. withdraw: STAINED_GLASS
  590. territory: STAINED_GLASS
  591. access: STAINED_GLASS
  592. promote: STAINED_GLASS
  593. setwarp: STAINED_GLASS
  594. warp: STAINED_GLASS
  595. ban: STAINED_GLASS
  596. disband: STAINED_GLASS
  597. fly: STAINED_GLASS
  598. vault: STAINED_GLASS
  599. tntbank: STAINED_GLASS
  600. tntfill: STAINED_GLASS
  601. chest: STAINED_GLASS
  602. spawner: STAINED_GLASS
  603. invsee: STAINED_GLASS
  604. alarm: STAINED_GLASS
  605. check: STAINED_GLASS
  606. setalarm: STAINED_GLASS
  607. setwallcheck: STAINED_GLASS
  608. history: STAINED_GLASS
  609. mute: STAINED_GLASS
  610. unmute: STAINED_GLASS
  611. mutelist: STAINED_GLASS
  612. # Same dummy items format as above
  613. dummy-items:
  614. '0':
  615. - 1
  616. - 2
  617. - 3
  618. - 5
  619. - 6
  620. - 7
  621. - 8
  622. - 9
  623. - 10
  624. - 11
  625. - 12
  626. - 13
  627. - 14
  628. - 15
  629. - 16
  630. - 17
  631. - 18
  632. - 10
  633. - 20
  634. - 21
  635. - 22
  636. - 23
  637. - 24
  638. - 25
  639. - 26
  640. - 27
  641. - 28
  642. - 29
  643. - 30
  644. - 34
  645. - 35
  646. - 36
  647. - 37
  648. - 38
  649. - 39
  650. - 40
  651. - 41
  652. - 42
  653. - 43
  654. - 44
  655. - 45
  656. - 46
  657. - 52
  658. - 53
  659. # {action} Action name eg: Setwarp, Kick
  660. # {action-access} Access name eg: Allow, Deny
  661. # {action-access-color} Access color eg: Allow;GREEN
  662. placeholder-item:
  663. name: '&b&lPermission: &b&n{action}'
  664. lore:
  665. - '&r &b&l* &7Status: &8[{action-access-color}{action-access}&8]'
  666. - '&r &b- &7Left click to allow.'
  667. - '&r &b- &7Right click to deny.'
  668. - '&r &b- &7Middle click to undefine.'
  669. # Back item will be take you to the previous GUI
  670. back-item:
  671. name: '&c&l<- Back'
  672. material: ARROW
  673. lore:
  674. - '&7Click to return to previous menu.'
  675. # Dummy Items
  676. dummy-items:
  677. # Dummy Item id, used to set the slots above
  678. '0':
  679. material: STAINED_GLASS_PANE
  680. # Color will only work on colorable materials
  681. color: BLACK
  682. name: ' '
  683. lore:
  684. -
  685. ############################################################
  686. # +------------------------------------------------------+ #
  687. # | Faction Warp GUI | #
  688. # +------------------------------------------------------+ #
  689. ############################################################
  690.  
  691. fwarp-gui:
  692. Enabled: true
  693. name: "Faction Warps"
  694. rows: 3
  695. password-timeout: 5
  696. warp-slots:
  697. - 11
  698. - 12
  699. - 13
  700. - 14
  701. - 15
  702. dummy-slots:
  703. '0':
  704. - 0
  705. - 1
  706. - 2
  707. - 3
  708. - 4
  709. - 5
  710. - 6
  711. - 7
  712. - 8
  713. - 9
  714. - 10
  715. - 16
  716. - 17
  717. - 18
  718. - 19
  719. - 20
  720. - 21
  721. - 22
  722. - 23
  723. - 24
  724. - 25
  725. - 26
  726. warp-item:
  727. material: EYE_OF_ENDER
  728. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  729. # {warp-protected} Warp protection by password, Enabled & Disabled
  730. # {warp-cost} Warp cost
  731. lore:
  732. - ""
  733. - "&6&l * &ePassword: &7{warp-protected}"
  734. - "&6&l * &eCost: &7{warp-cost}"
  735. - ""
  736. - "&c&lNote: &7You need pay to teleport to"
  737. - "&7a faction warp. Unless it's &nDisabled&7."
  738. # Dummy Items
  739. dummy-items:
  740. # Dummy Item id, used to set the slots above
  741. '0':
  742. material: STAINED_GLASS_PANE
  743. # Color will only work on colorable materials
  744. color: BLACK
  745. name: ' '
  746. lore:
  747. -
  748.  
  749. ############################################################
  750. # +------------------------------------------------------+ #
  751. # | Faction Cooldowns | #
  752. # +------------------------------------------------------+ #
  753. ############################################################
  754.  
  755. fcooldowns:
  756. f-open: 5
  757. f-disband: 10
  758. f-create: 10
  759. f-relation: 5
  760. f-coords: 5
  761. f-alarm: 5
  762. f-check: 5
  763. f-tag: 10
  764.  
  765. ############################################################
  766. # +------------------------------------------------------+ #
  767. # | Faction Rules | #
  768. # +------------------------------------------------------+ #
  769. ############################################################
  770.  
  771. frules:
  772. Enabled: true
  773. default-rules:
  774. - '&7&m------&a Default Faction Rules &7&m------'
  775. - '&cUse /f rules add <rule> to add a rule'
  776.  
  777. ############################################################
  778. # +------------------------------------------------------+ #
  779. # | Faction TNT Bank | #
  780. # +------------------------------------------------------+ #
  781. ############################################################
  782.  
  783. Tntfill:
  784. max-radius: 32
  785. max-amount: 64
  786.  
  787. ftnt:
  788. Enabled: true
  789. Bank-Limit: 10000
  790. defaultfill-amount: 64
  791. defaultfill-radius: 32
  792. fill-item:
  793. material: DISPENSER
  794. name: "&eFill Nearby Dispensers"
  795. # {defaultfill-radius} Will be the radius for filling the dispensers
  796. # {defaultfill-amount} Will be the amount filling the dispensers
  797. lore:
  798. - "&7Click to fill dispensers within &e{defaultfill-radius}"
  799. - "&7blocks with &e{defaultfill-amount} &7pieces of TNT."
  800. - ""
  801. - "&7Also use /f tntfill <radius> <amount>"
  802. stored-item:
  803. material: TNT
  804. name: "&7Stored TNT: &e{stored-tnt}"
  805. # {stored-tnt} Will show the amount stored for the faction
  806. # {maxstored-tnt} Will show the maximum storage amount
  807. lore:
  808. - "&aYour faction &7can store a"
  809. - "&7maximum of &e{maxstored-tnt} &7pieces of TNT."
  810. - ""
  811. - "&7This is upgradable in /f upgrades"
  812. - "&7To deposit use /f tnt deposit <amount>"
  813.  
  814. ############################################################
  815. # +------------------------------------------------------+ #
  816. # | Faction Missions Command | #
  817. # +------------------------------------------------------+ #
  818. ############################################################
  819.  
  820. f-missions:
  821. Enabled: true
  822. SugarCane:
  823. #The starting reward amount for completing the first stage of a mission
  824. starting-reward: 10000
  825. #The amount the reward will increase each time the mission is completed
  826. reward-increase: 5000
  827. #The starting amount required to complete the mission
  828. starting-amount: 500
  829. #The amount increased each time a faction completes the mission
  830. amount-increase: 100
  831. BlocksMined:
  832. #The starting reward amount for completing the first stage of a mission
  833. starting-reward: 10000
  834. #The amount the reward will increase each time the mission is completed
  835. reward-increase: 5000
  836. #The starting amount required to complete the mission
  837. starting-amount: 5000
  838. #The amount increased each time a faction completes the mission
  839. amount-increase: 1000
  840. MobsKilled:
  841. #The starting reward amount for completing the first stage of a mission
  842. starting-reward: 10000
  843. #The amount the reward will increase each time the mission is completed
  844. reward-increase: 2500
  845. #The starting amount required to complete the mission
  846. starting-amount: 250
  847. #The amount increased each time a faction completes the mission
  848. amount-increase: 50
  849. FactionKills:
  850. #The starting reward amount for completing the first stage of a mission
  851. starting-reward: 10000
  852. #The amount the reward will increase each time the mission is completed
  853. reward-increase: 2500
  854. #The starting amount required to complete the mission
  855. starting-amount: 10
  856. #The amount increased each time a faction completes the mission
  857. amount-increase: 5
  858.  
  859. ############################################################
  860. # +------------------------------------------------------+ #
  861. # | Faction Wild Command | #
  862. # +------------------------------------------------------+ #
  863. ############################################################
  864.  
  865. f-wild:
  866. Enabled: true
  867. maximum-z: 1000
  868. maximum-x: 1000
  869. world-name: "world"
  870.  
  871. ############################################################
  872. # +------------------------------------------------------+ #
  873. # | Faction Paypal Commands | #
  874. # +------------------------------------------------------+ #
  875. ############################################################
  876.  
  877. f-paypal:
  878. Enabled: true
  879.  
  880. ############################################################
  881. # +------------------------------------------------------+ #
  882. # | Faction Options | #
  883. # +------------------------------------------------------+ #
  884. ############################################################
  885.  
  886. f-options:
  887. Enabled: true
  888.  
  889. ############################################################
  890. # +------------------------------------------------------+ #
  891. # | Faction Checkpoints | #
  892. # +------------------------------------------------------+ #
  893. ############################################################
  894.  
  895. checkpoints:
  896. Enabled: true
  897.  
  898. ############################################################
  899. # +------------------------------------------------------+ #
  900. # | Faction Near | #
  901. # +------------------------------------------------------+ #
  902. ############################################################
  903.  
  904. fnear:
  905. Enabled: true
  906. Radius: 50
  907.  
  908. ############################################################
  909. # +------------------------------------------------------+ #
  910. # | Faction Alarms | #
  911. # +------------------------------------------------------+ #
  912. ############################################################
  913.  
  914. f-alarms:
  915. Enabled: true
  916.  
  917. ############################################################
  918. # +------------------------------------------------------+ #
  919. # | Faction Invsee | #
  920. # +------------------------------------------------------+ #
  921. ############################################################
  922.  
  923. f-invsee:
  924. Enabled: true
  925.  
  926. ############################################################
  927. # +------------------------------------------------------+ #
  928. # | Faction History | #
  929. # +------------------------------------------------------+ #
  930. ############################################################
  931.  
  932. f-history:
  933. Enabled: true
  934.  
  935. ############################################################
  936. # +------------------------------------------------------+ #
  937. # | Faction Vault | #
  938. # +------------------------------------------------------+ #
  939. ############################################################
  940.  
  941. fvault:
  942. Enabled: true
  943. Pincode: true
  944. Price: 5000
  945. Item:
  946. Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
  947. Lore:
  948. - '&7Place this vault in your Faction claim, You will'
  949. - '&7then be able to access it.'
  950. - ''
  951. - '&c&lNote: &7Once you have placed your'
  952. - '&7faction vault, Access it by doing /f vault.'
  953.  
  954. ############################################################
  955. # +------------------------------------------------------+ #
  956. # | Faction Vault | #
  957. # +------------------------------------------------------+ #
  958. ############################################################
  959.  
  960. fchest:
  961. Enabled: true
  962. Inventory-Title: '&2&lFaction Chest'
  963. # Vault size upgrades can be configured in the upgrades section of config
  964.  
  965. ############################################################
  966. # +------------------------------------------------------+ #
  967. # | Faction Upgrades | #
  968. # +------------------------------------------------------+ #
  969. ############################################################
  970. fupgrades:
  971. Enabled: true
  972. MainMenu:
  973. Title: '{faction}''s Upgrade Menu'
  974. DummyItem:
  975. Name: '&f'
  976. Type: STAINED_GLASS_PANE
  977. Amount: 1
  978. Damage: 7
  979. Lore:
  980. - ''
  981. rows: 5
  982. slots:
  983. - 0
  984. - 1
  985. - 2
  986. - 3
  987. - 4
  988. - 5
  989. - 6
  990. - 7
  991. - 8
  992. - 9
  993. - 10
  994. - 11
  995. - 12
  996. - 13
  997. - 14
  998. - 15
  999. - 16
  1000. - 17
  1001. - 18
  1002. - 19
  1003. - 20
  1004. - 21
  1005. - 22
  1006. - 23
  1007. - 24
  1008. - 25
  1009. - 26
  1010. - 27
  1011. - 28
  1012. - 29
  1013. - 31
  1014. - 33
  1015. - 34
  1016. - 35
  1017. - 36
  1018. - 37
  1019. - 38
  1020. - 39
  1021. - 40
  1022. - 41
  1023. - 42
  1024. - 43
  1025. - 44
  1026. Crops:
  1027. Crop-Boost:
  1028. level-1: 10
  1029. level-2: 20
  1030. level-3: 30
  1031. Cost:
  1032. level-1: 250000
  1033. level-2: 500000
  1034. level-3: 750000
  1035. CropItem:
  1036. Name: '&e&lUpgrade Growth Speed'
  1037. Type: WHEAT
  1038. Amount: 1
  1039. Damage: 0
  1040. Lore:
  1041. - '&7Increase growth speed of crops in claims.'
  1042. - '&7&o(Chance to Grow Two Levels)'
  1043. - ''
  1044. - '&e&lTier'
  1045. - '&f&l* &7Current Level: &n{level}'
  1046. - ''
  1047. - '&e&lPerks'
  1048. - '&f&l* &7Level 1 - &f10% Chance'
  1049. - '&7 - Cost: $250,000'
  1050. - '&f&l* &7Level 2 - &f20% Chance'
  1051. - '&7 - Cost: $500,000'
  1052. - '&f&l* &7Level 3 - &f30% Chance'
  1053. - '&7 - Cost: $750,000'
  1054. - ''
  1055. - '&e&lClick to &nUnlock'
  1056. slots:
  1057. - 10
  1058. EXP:
  1059. EXP-Boost:
  1060. level-1: 1.5
  1061. level-2: 2.0
  1062. level-3: 2.5
  1063. Cost:
  1064. level-1: 2000000
  1065. level-2: 4000000
  1066. level-3: 6000000
  1067. EXPItem:
  1068. Name: '&e&lUpgrade EXP Drop Rate'
  1069. Type: EXP_BOTTLE
  1070. Amount: 1
  1071. Damage: 0
  1072. Lore:
  1073. - '&7Increased Vanilla XP gained from monsters.'
  1074. - ''
  1075. - '&e&lTier'
  1076. - '&f&l* &7Current Level: &n{level}'
  1077. - ''
  1078. - '&e&lPerks'
  1079. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  1080. - '&7 - Cost: $2,000,000'
  1081. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  1082. - '&7 - Cost: $4,000,000'
  1083. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  1084. - '&7 - Cost: $6,000,000'
  1085. - ''
  1086. - '&e&lClick to &nUnlock'
  1087. slots:
  1088. - 12
  1089. Spawners:
  1090. Spawner-Boost:
  1091. # This is a Percentage so .10 means 10% lowered spawner delay!
  1092. level-1: 0.10
  1093. level-2: 0.20
  1094. level-3: 0.30
  1095. Cost:
  1096. level-1: 1000000
  1097. level-2: 2000000
  1098. level-3: 3000000
  1099. SpawnerItem:
  1100. Name: '&e&lUpgrade Spawn Rate'
  1101. Type: MOB_SPAWNER
  1102. Amount: 1
  1103. Damage: 0
  1104. Lore:
  1105. - '&7Decreased mob spawner delay in claims.'
  1106. - ''
  1107. - '&e&lTier'
  1108. - '&f&l* &7Current Level: &n{level}'
  1109. - ''
  1110. - '&e&lPerks'
  1111. - '&f&l* &7Level 1 - &f10% Lower Delay'
  1112. - '&7 - Cost: $1,000,000'
  1113. - '&f&l* &7Level 2 - &f20% Lower Delay'
  1114. - '&7 - Cost: $2,000,000'
  1115. - '&f&l* &7Level 3 - &f30% Lower Delay'
  1116. - '&7 - Cost: $3,000,000'
  1117. - ''
  1118. - '&e&lClick to &nUnlock'
  1119. slots:
  1120. - 16
  1121. Chest:
  1122. Chest-Size:
  1123. # This is rows
  1124. level-1: 2
  1125. level-2: 3
  1126. level-3: 4
  1127. Cost:
  1128. level-1: 1000000
  1129. level-2: 2000000
  1130. level-3: 3000000
  1131. ChestItem:
  1132. Name: '&e&lUpgrade Faction Chest Size'
  1133. Type: CHEST
  1134. Amount: 1
  1135. Damage: 0
  1136. Lore:
  1137. - '&7Increased Faction Chest Size.'
  1138. - ''
  1139. - '&e&lTier'
  1140. - '&f&l* &7Current Level: &n{level}'
  1141. - ''
  1142. - '&e&lPerks'
  1143. - '&f&l* &7Level 1 - &f2 Rows'
  1144. - '&7 - Cost: $1,000,000'
  1145. - '&f&l* &7Level 2 - &f3 Rows'
  1146. - '&7 - Cost: $2,000,000'
  1147. - '&f&l* &7Level 3 - &f4 Rows'
  1148. - '&7 - Cost: $3,000,000'
  1149. - ''
  1150. - '&e&lClick to &nUnlock'
  1151. slots:
  1152. - 14
  1153. DamageDecrease:
  1154. Damage-Percent:
  1155. # This is the percentage damage will be decreased by
  1156. level-1: 3
  1157. level-2: 5
  1158. level-3: 8
  1159. Cost:
  1160. level-1: 1000000
  1161. level-2: 2000000
  1162. level-3: 3000000
  1163. DamageItem:
  1164. Name: '&e&lUpgrade Damage Decrease'
  1165. Type: STONE_SWORD
  1166. Amount: 1
  1167. Damage: 0
  1168. Lore:
  1169. - '&7Decreased damage in faction land.'
  1170. - ''
  1171. - '&e&lTier'
  1172. - '&f&l* &7Current Level: &n{level}'
  1173. - ''
  1174. - '&e&lPerks'
  1175. - '&f&l* &7Level 1 - &f2 Rows'
  1176. - '&7 - Cost: $1,000,000'
  1177. - '&f&l* &7Level 2 - &f3 Rows'
  1178. - '&7 - Cost: $2,000,000'
  1179. - '&f&l* &7Level 3 - &f4 Rows'
  1180. - '&7 - Cost: $3,000,000'
  1181. - ''
  1182. - '&e&lClick to &nUnlock'
  1183. slots:
  1184. - 30
  1185. DamageIncrease:
  1186. Damage-Percent:
  1187. # This is the percentage damage will be increased by
  1188. level-1: 3
  1189. level-2: 5
  1190. level-3: 8
  1191. Cost:
  1192. level-1: 1000000
  1193. level-2: 2000000
  1194. level-3: 3000000
  1195. DamageItem:
  1196. Name: '&e&lUpgrade Damage Increase'
  1197. Type: DIAMOND_SWORD
  1198. Amount: 1
  1199. Damage: 0
  1200. Lore:
  1201. - '&7Increased damage in faction land.'
  1202. - ''
  1203. - '&e&lTier'
  1204. - '&f&l* &7Current Level: &n{level}'
  1205. - ''
  1206. - '&e&lPerks'
  1207. - '&f&l* &7Level 1 - &f2 Rows'
  1208. - '&7 - Cost: $1,000,000'
  1209. - '&f&l* &7Level 2 - &f3 Rows'
  1210. - '&7 - Cost: $2,000,000'
  1211. - '&f&l* &7Level 3 - &f4 Rows'
  1212. - '&7 - Cost: $3,000,000'
  1213. - ''
  1214. - '&e&lClick to &nUnlock'
  1215. slots:
  1216. - 32
  1217.  
  1218. ############################################################
  1219. # +------------------------------------------------------+ #
  1220. # | Faction Banners | #
  1221. # +------------------------------------------------------+ #
  1222. ############################################################
  1223.  
  1224. fbanners:
  1225. Enabled: true
  1226. Item:
  1227. Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*'
  1228. Lore:
  1229. - '&7Place this banner in the &nWarzone.&7 This'
  1230. - '&7will create a &nWarp Point&7 for your faction members.'
  1231. - ''
  1232. - '&e&lEffects'
  1233. - '&e&l* &fStrength II'
  1234. - '&e&l* &fSpeed II'
  1235. Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
  1236. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  1237. Banner-Place-Cooldown: 300
  1238. Banner-Effect-Radius: 16
  1239. Effects:
  1240. - INCREASE_DAMAGE:2
  1241. - SPEED:2
  1242. BannerHolo: '&c{Faction}''s War Banner'
  1243.  
  1244. #Title when moving between chunks
  1245. Title:
  1246. Show-Title: true
  1247. # You can configure the time in 1.9 or higher! The values are in seconds
  1248. Options:
  1249. FadeInTime: 1
  1250. ShowTime: 1
  1251. FadeOutTime: 1
  1252. Format:
  1253. Title: '{Faction}'
  1254. Subtitle: '{Description}'
  1255.  
  1256.  
  1257. # /f seechunk options
  1258. see-chunk:
  1259. particles: true
  1260. interval: 5
  1261.  
  1262. ############################################################
  1263. # +------------------------------------------------------+ #
  1264. # | Big List of variables | #
  1265. # +------------------------------------------------------+ #
  1266. ############################################################
  1267. # Fancy variables. Can only be used in /f show
  1268. # - {allies-list} : Lists each faction ally with tooltips
  1269. # - {enemies-list} : Lists each faction enemy with tooltips
  1270. # - {online-list} : Lists all online members with tooltips
  1271. # - {offline-list} : Lists all offline members with tooltips
  1272. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  1273. # - {group} : Players group
  1274. # - {name} : Players name
  1275. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  1276. # - {balance} : Players balance
  1277. # - {player-kills} : # of kills the player has
  1278. # - {player-deaths}: # of deaths the player has
  1279. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  1280. # - {header} : Default factions header (ex. /f show)
  1281. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  1282. # - {joining} : How to join this faction
  1283. # - {power} : Factions deaths until raidable value
  1284. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  1285. # - {maxPower} : Factions max deaths until raidable value
  1286. # - {chunks} : # of claims faction has (in chunks)
  1287. # - {warps} : # of warps faction has
  1288. # - {description} : Factions description
  1289. # - {create-date} : Date faction was created
  1290. # - {leader} : Faction leader
  1291. # - {land-value} : Value of all claims
  1292. # - {land-refund} : Calculated refund value
  1293. # - {allies} : # of allies faction has
  1294. # - {enemies} : # of enemies faction has
  1295. # - {online} : # of faction members online
  1296. # - {offline} : # of faction members offline
  1297. # - {members} : # of faction members (includes offline)
  1298. # - {faction-balance} : Faction bank balance
  1299. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  1300. # - {faction-kills} : # of kills the faction has
  1301. # - {faction-deaths}: # of deaths the faction has
  1302. # - {faction-bancount} : # of bans the faction has
  1303. # Faction Permissions GUI variables. Can only be used in GUI
  1304. # - {relation} : Shows relation name (Can be used in action and relation)
  1305. # - {relation-color} : Relation color
  1306. # - {action} : Shows action name (Can only be used in action)
  1307. # - {action-access} : Shows the action's access with current relation
  1308. # - {action-access-color} : Access color
  1309. # General variables. Can be used anywhere.
  1310. # - {total-online} : Total # of players on the server
  1311. # - {max-warps} : Max # of warps a faction can set
  1312. # - {max-allies} : Max # of allies a faction can have
  1313. # - {max-enemies} : Max # of enemies a faction can have
  1314. # - {factionless} : Count of all factionless players online
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