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  1. [INFO] RetroArch 1.7.5 (Git a0efad3cc8)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.5
  4. [INFO] Git: a0efad3cc8
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\saves\.srm".
  8. [INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\states\.state".
  9. [INFO] Version of libretro API: 1
  10. [INFO] Compiled against API: 1
  11. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  12. [INFO] [Video]: Video @ 960x720
  13. [INFO] [GL]: Found GL context: wgl
  14. [INFO] [GL]: Detecting screen resolution 1920x1080.
  15. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  16. [INFO] [WGL]: Adaptive VSync supported.
  17. [INFO] [WGL]: wglSwapInterval(1)
  18. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
  19. [INFO] [GL]: Version: 4.6.0 NVIDIA 390.77.
  20. [INFO] [GL]: Using resolution 960x720
  21. [INFO] [GL]: Default shader backend found: glsl.
  22. [INFO] [Shader driver]: Using GLSL shader backend.
  23. [INFO] [GLSL]: Checking GLSL shader support ...
  24. [WARN] [GL]: Stock GLSL shaders will be used.
  25. [INFO] [GLSL]: Found GLSL vertex shader.
  26. [INFO] [GLSL]: Found GLSL fragment shader.
  27. [INFO] [GLSL]: Linking GLSL program.
  28. [INFO] [GLSL]: Found GLSL vertex shader.
  29. [INFO] [GLSL]: Found GLSL fragment shader.
  30. [INFO] [GLSL]: Linking GLSL program.
  31. [INFO] [GLSL]: Found GLSL vertex shader.
  32. [INFO] [GLSL]: Found GLSL fragment shader.
  33. [INFO] [GLSL]: Linking GLSL program.
  34. [INFO] Setting up menu pipeline shaders for XMB ...
  35. [INFO] [GLSL]: Compiling ribbon shader..
  36. [INFO] [GLSL]: Found GLSL vertex shader.
  37. [INFO] [GLSL]: Found GLSL fragment shader.
  38. [INFO] [GLSL]: Linking GLSL program.
  39. [INFO] [GLSL]: Compiling simple ribbon shader..
  40. [INFO] [GLSL]: Found GLSL vertex shader.
  41. [INFO] [GLSL]: Found GLSL fragment shader.
  42. [INFO] [GLSL]: Linking GLSL program.
  43. [INFO] [GLSL]: Compiling snow shader..
  44. [INFO] [GLSL]: Found GLSL vertex shader.
  45. [INFO] [GLSL]: Found GLSL fragment shader.
  46. [INFO] [GLSL]: Linking GLSL program.
  47. [INFO] [GLSL]: Compiling modern snow shader..
  48. [INFO] [GLSL]: Found GLSL vertex shader.
  49. [INFO] [GLSL]: Found GLSL fragment shader.
  50. [INFO] [GLSL]: Linking GLSL program.
  51. [INFO] [GLSL]: Compiling bokeh shader..
  52. [INFO] [GLSL]: Found GLSL vertex shader.
  53. [INFO] [GLSL]: Found GLSL fragment shader.
  54. [INFO] [GLSL]: Linking GLSL program.
  55. [INFO] [GLSL]: Compiling snowflake shader..
  56. [INFO] [GLSL]: Found GLSL vertex shader.
  57. [INFO] [GLSL]: Found GLSL fragment shader.
  58. [INFO] [GLSL]: Linking GLSL program.
  59. [INFO] Resetting shader to defaults ...
  60. [INFO] [GL]: Using 4 textures.
  61. [INFO] [GL]: Loaded 1 program(s).
  62. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  63. [INFO] [XInput]: Found XInput v1.4.
  64. [INFO] [DINPUT]: Enumerating joypads ...
  65. [INFO] [DINPUT]: Done enumerating joypads ...
  66. [INFO] [Joypad]: Found joypad driver: "dinput".
  67. [INFO] [Font]: Using font rendering backend: freetype.
  68. [INFO] [Video]: Found display server: win32
  69. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  70. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  71. [INFO] [Font]: Using font rendering backend: freetype.
  72. [INFO] [Font]: Using font rendering backend: freetype.
  73. [INFO] [LED]: LED driver = 'null' 0000000000A00000
  74. [INFO] [MIDI]: Initializing ...
  75. [INFO] [MIDI]: Input disabled.
  76. [INFO] [MIDI]: Output disabled.
  77. [INFO] [MIDI]: Initialized "winmm" driver.
  78. [INFO] SRAM will not be saved.
  79. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_history.lpl].
  80. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_favorites.lpl].
  81. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_music_history.lpl].
  82. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_video_history.lpl].
  83. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_image_history.lpl].
  84. [INFO] [GL]: VSync => on
  85. [INFO] [WGL]: wglSwapInterval(1)
  86. [INFO] [GL]: VSync => on
  87. [INFO] [WGL]: wglSwapInterval(1)
  88. [INFO] Updating firmware status for: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\cores\gambatte_libretro.dll on E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\system
  89. [INFO] Using content: E:\Video Games\GB+GC\GB+GBC Roms\Pokemon - Silver Version (UE).gbc.
  90. [INFO] arg #0: retroarch
  91. [INFO] arg #1: E:\Video Games\GB+GC\GB+GBC Roms\Pokemon - Silver Version (UE).gbc
  92. [INFO] arg #2: -s
  93. [INFO] arg #3: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\saves
  94. [INFO] arg #4: -S
  95. [INFO] arg #5: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\states
  96. [INFO] arg #6: -c
  97. [INFO] arg #7: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\retroarch.cfg
  98. [INFO] arg #8: -L
  99. [INFO] arg #9: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\cores\gambatte_libretro.dll
  100. [INFO] Unloading game..
  101. [INFO] Unloading core..
  102. [INFO] Unloading core symbols..
  103. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  104. [INFO] Set config file to : E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\retroarch.cfg
  105. [INFO] RetroArch 1.7.5 (Git a0efad3cc8)
  106. [INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\saves\Pokemon - Silver Version (UE).srm".
  107. [INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\states\Pokemon - Silver Version (UE).state".
  108. [INFO] === Build =======================================
  109. [INFO] Version: 1.7.5
  110. [INFO] Git: a0efad3cc8
  111. [INFO] =================================================
  112. [INFO] Loading dynamic libretro core from: "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\cores\gambatte_libretro.dll"
  113. [INFO] [overrides] no core-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\Gambatte\Gambatte.cfg.
  114. [INFO] [overrides] no content-dir-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\Gambatte\GB+GBC Roms.cfg.
  115. [INFO] [overrides] no game-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\Gambatte\Pokemon - Silver Version (UE).cfg.
  116. [INFO] Shaders: preset directory: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets
  117. [INFO] Shaders: no game-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\Pokemon - Silver Version (UE).cgp.
  118. [INFO] Shaders: no game-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\Pokemon - Silver Version (UE).glslp.
  119. [INFO] Shaders: no content-dir-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\GB+GBC Roms.cgp.
  120. [INFO] Shaders: no content-dir-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\GB+GBC Roms.glslp.
  121. [INFO] Shaders: no core-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\Gambatte.cgp.
  122. [INFO] Shaders: no core-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\Gambatte.glslp.
  123. [INFO] Environ SET_VARIABLES.
  124. [INFO] Remaps: remap directory: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\remaps
  125. [INFO] Remaps: no game-specific remap found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\remaps\Gambatte\Pokemon - Silver Version (UE).rmp.
  126. [INFO] Remaps: no content-dir-specific remap found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\remaps\Gambatte\GB+GBC Roms.rmp.
  127. [INFO] Remaps: no core-specific remap found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\remaps\Gambatte\Gambatte.rmp.
  128. [INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\saves\Pokemon - Silver Version (UE).srm".
  129. [INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\states\Pokemon - Silver Version (UE).state".
  130. [INFO] Environ GET_LOG_INTERFACE.
  131. [INFO] Environ PERFORMANCE_LEVEL: 4.
  132. [INFO] Environ GET_VARIABLE gambatte_gb_bootloader:
  133. [INFO] enabled
  134. [INFO] Loading content file: E:\Video Games\GB+GC\GB+GBC Roms\Pokemon - Silver Version (UE).gbc.
  135. [INFO] Did not find a valid content patch.
  136. [INFO] CRC32: 0x8ad48636 .
  137. [INFO] Environ GET_CAN_DUPE: true
  138. [INFO] Environ SET_INPUT_DESCRIPTORS:
  139. [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
  140. [INFO] RetroPad, User 1, Button "Select" => "Select"
  141. [INFO] RetroPad, User 1, Button "Start" => "Start"
  142. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  143. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  144. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  145. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  146. [INFO] RetroPad, User 1, Button "A (right)" => "A"
  147. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  148. [INFO] Environ SYSTEM_DIRECTORY: "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\system".
  149. [INFO] Environ GET_VARIABLE gambatte_gb_hwmode:
  150. [INFO] Auto
  151. [INFO] Environ SYSTEM_DIRECTORY: "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\system".
  152. [libretro INFO] [Gambatte]: Got internal game name: POKEMON_SLVAAXEĂ„.
  153. [INFO] Environ GET_VARIABLE gambatte_gbc_color_correction:
  154. [INFO] enabled
  155. [INFO] Environ GET_VARIABLE gambatte_up_down_allowed:
  156. [INFO] disabled
  157. [INFO] Environ GET_VARIABLE gambatte_gb_link_mode:
  158. [INFO] Not Connected
  159. [INFO] Environ GET_VARIABLE gambatte_gb_link_network_port:
  160. [INFO] 56400
  161. [INFO] Environ GET_VARIABLE gambatte_gb_link_network_server_ip_octet1:
  162. [INFO] 0
  163. [INFO] Environ GET_VARIABLE gambatte_gb_link_network_server_ip_octet2:
  164. [INFO] 0
  165. [INFO] Environ GET_VARIABLE gambatte_gb_link_network_server_ip_octet3:
  166. [INFO] 0
  167. [INFO] Environ GET_VARIABLE gambatte_gb_link_network_server_ip_octet4:
  168. [INFO] 0
  169. [INFO] Environ GET_VARIABLE gambatte_gb_colorization:
  170. [INFO] disabled
  171. [INFO] Environ SET_MEMORY_MAPS.
  172. [INFO] ndx flags ptr offset start select disconn len addrspace
  173. [INFO] 001 M1A1bc 000000000EA313C8 00000000 0000FF80 FFFFFF80 00000000 00000080
  174. [INFO] 002 M1A1bc 000000000CD01040 00000000 0000C000 FFFFF000 00000000 00001000
  175. [INFO] 003 M1A1bc 000000000CD02040 00000000 0000D000 FFFFF000 00000000 00001000
  176. [INFO] 004 M1A1bc 000000000CCF9040 00000000 0000A000 FFFFE000 00000000 00008000
  177. [INFO] 005 M1A1bc 000000000CCF5040 00000000 00008000 FFFFE000 00000000 00002000
  178. [INFO] 006 M1A1bc 000000000EA31248 00000000 0000FE00 00000000 00000000 000000A0
  179. [INFO] 007 M1A1bC 000000000CAF5040 00000000 00000000 00000000 00000000 00004000
  180. [INFO] 008 M1A1bC 000000000CAF9040 00000000 00004000 00000000 00000000 00004000
  181. [INFO] Environ SET_SUPPORT_ACHIEVEMENTS: yes.
  182. [WARN] SRAM is larger than implementation expects, doing partial load (truncating 48 bytes to 8).
  183. [INFO] Skipping SRAM load..
  184. [INFO] Version of libretro API: 1
  185. [INFO] Compiled against API: 1
  186. [INFO] [Audio]: Set audio input rate to: 32884.61 Hz.
  187. [INFO] [Video]: Video @ 480x432
  188. [INFO] [GL]: Found GL context: wgl
  189. [INFO] [GL]: Detecting screen resolution 1920x1080.
  190. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  191. [INFO] [WGL]: Adaptive VSync supported.
  192. [INFO] [WGL]: wglSwapInterval(1)
  193. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
  194. [INFO] [GL]: Version: 4.6.0 NVIDIA 390.77.
  195. [INFO] [GL]: Using resolution 480x432
  196. [INFO] [GL]: Default shader backend found: glsl.
  197. [INFO] [Shader driver]: Using GLSL shader backend.
  198. [INFO] [GLSL]: Checking GLSL shader support ...
  199. [WARN] [GL]: Stock GLSL shaders will be used.
  200. [INFO] [GLSL]: Found GLSL vertex shader.
  201. [INFO] [GLSL]: Found GLSL fragment shader.
  202. [INFO] [GLSL]: Linking GLSL program.
  203. [INFO] [GLSL]: Found GLSL vertex shader.
  204. [INFO] [GLSL]: Found GLSL fragment shader.
  205. [INFO] [GLSL]: Linking GLSL program.
  206. [INFO] [GLSL]: Found GLSL vertex shader.
  207. [INFO] [GLSL]: Found GLSL fragment shader.
  208. [INFO] [GLSL]: Linking GLSL program.
  209. [INFO] Setting up menu pipeline shaders for XMB ...
  210. [INFO] [GLSL]: Compiling ribbon shader..
  211. [INFO] [GLSL]: Found GLSL vertex shader.
  212. [INFO] [GLSL]: Found GLSL fragment shader.
  213. [INFO] [GLSL]: Linking GLSL program.
  214. [INFO] [GLSL]: Compiling simple ribbon shader..
  215. [INFO] [GLSL]: Found GLSL vertex shader.
  216. [INFO] [GLSL]: Found GLSL fragment shader.
  217. [INFO] [GLSL]: Linking GLSL program.
  218. [INFO] [GLSL]: Compiling snow shader..
  219. [INFO] [GLSL]: Found GLSL vertex shader.
  220. [INFO] [GLSL]: Found GLSL fragment shader.
  221. [INFO] [GLSL]: Linking GLSL program.
  222. [INFO] [GLSL]: Compiling modern snow shader..
  223. [INFO] [GLSL]: Found GLSL vertex shader.
  224. [INFO] [GLSL]: Found GLSL fragment shader.
  225. [INFO] [GLSL]: Linking GLSL program.
  226. [INFO] [GLSL]: Compiling bokeh shader..
  227. [INFO] [GLSL]: Found GLSL vertex shader.
  228. [INFO] [GLSL]: Found GLSL fragment shader.
  229. [INFO] [GLSL]: Linking GLSL program.
  230. [INFO] [GLSL]: Compiling snowflake shader..
  231. [INFO] [GLSL]: Found GLSL vertex shader.
  232. [INFO] [GLSL]: Found GLSL fragment shader.
  233. [INFO] [GLSL]: Linking GLSL program.
  234. [INFO] Resetting shader to defaults ...
  235. [INFO] [GL]: Using 4 textures.
  236. [INFO] [GL]: Loaded 1 program(s).
  237. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  238. [INFO] [DINPUT]: Enumerating joypads ...
  239. [INFO] [DINPUT]: Done enumerating joypads ...
  240. [INFO] [Joypad]: Found joypad driver: "dinput".
  241. [INFO] [Font]: Using font rendering backend: freetype.
  242. [INFO] [Video]: Found display server: win32
  243. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  244. [INFO] [Font]: Using font rendering backend: freetype.
  245. [INFO] [Font]: Using font rendering backend: freetype.
  246. [INFO] [LED]: LED driver = 'null' 0000000000A00000
  247. [INFO] [MIDI]: Initializing ...
  248. [INFO] [MIDI]: Input disabled.
  249. [INFO] [MIDI]: Output disabled.
  250. [INFO] [MIDI]: Initialized "winmm" driver.
  251. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_history.lpl].
  252. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_favorites.lpl].
  253. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_music_history.lpl].
  254. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_video_history.lpl].
  255. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_image_history.lpl].
  256. [INFO] [GL]: VSync => on
  257. [INFO] [WGL]: wglSwapInterval(1)
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