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- [INFO] RetroArch 1.7.5 (Git a0efad3cc8)
- [INFO] === Build =======================================
- [INFO] Version: 1.7.5
- [INFO] Git: a0efad3cc8
- [INFO] =================================================
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\saves\.srm".
- [INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\states\.state".
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
- [INFO] [Video]: Video @ 960x720
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- [INFO] [WGL]: Adaptive VSync supported.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
- [INFO] [GL]: Version: 4.6.0 NVIDIA 390.77.
- [INFO] [GL]: Using resolution 960x720
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Using GL_RGB565 for texture uploads.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Menu]: Found menu display driver: "menu_display_gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0000000000A00000
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_history.lpl].
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_favorites.lpl].
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_music_history.lpl].
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_video_history.lpl].
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] Updating firmware status for: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\cores\gambatte_libretro.dll on E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\system
- [INFO] Using content: E:\Video Games\GB+GC\GB+GBC Roms\Pokemon - Silver Version (UE).gbc.
- [INFO] arg #0: retroarch
- [INFO] arg #1: E:\Video Games\GB+GC\GB+GBC Roms\Pokemon - Silver Version (UE).gbc
- [INFO] arg #2: -s
- [INFO] arg #3: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\saves
- [INFO] arg #4: -S
- [INFO] arg #5: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\states
- [INFO] arg #6: -c
- [INFO] arg #7: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\retroarch.cfg
- [INFO] arg #8: -L
- [INFO] arg #9: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\cores\gambatte_libretro.dll
- [INFO] Unloading game..
- [INFO] Unloading core..
- [INFO] Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] Set config file to : E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\retroarch.cfg
- [INFO] RetroArch 1.7.5 (Git a0efad3cc8)
- [INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\saves\Pokemon - Silver Version (UE).srm".
- [INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\states\Pokemon - Silver Version (UE).state".
- [INFO] === Build =======================================
- [INFO] Version: 1.7.5
- [INFO] Git: a0efad3cc8
- [INFO] =================================================
- [INFO] Loading dynamic libretro core from: "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\cores\gambatte_libretro.dll"
- [INFO] [overrides] no core-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\Gambatte\Gambatte.cfg.
- [INFO] [overrides] no content-dir-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\Gambatte\GB+GBC Roms.cfg.
- [INFO] [overrides] no game-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\Gambatte\Pokemon - Silver Version (UE).cfg.
- [INFO] Shaders: preset directory: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets
- [INFO] Shaders: no game-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\Pokemon - Silver Version (UE).cgp.
- [INFO] Shaders: no game-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\Pokemon - Silver Version (UE).glslp.
- [INFO] Shaders: no content-dir-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\GB+GBC Roms.cgp.
- [INFO] Shaders: no content-dir-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\GB+GBC Roms.glslp.
- [INFO] Shaders: no core-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\Gambatte.cgp.
- [INFO] Shaders: no core-specific preset found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\shaders\presets\Gambatte\Gambatte.glslp.
- [INFO] Environ SET_VARIABLES.
- [INFO] Remaps: remap directory: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\remaps
- [INFO] Remaps: no game-specific remap found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\remaps\Gambatte\Pokemon - Silver Version (UE).rmp.
- [INFO] Remaps: no content-dir-specific remap found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\remaps\Gambatte\GB+GBC Roms.rmp.
- [INFO] Remaps: no core-specific remap found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\config\remaps\Gambatte\Gambatte.rmp.
- [INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\saves\Pokemon - Silver Version (UE).srm".
- [INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\states\Pokemon - Silver Version (UE).state".
- [INFO] Environ GET_LOG_INTERFACE.
- [INFO] Environ PERFORMANCE_LEVEL: 4.
- [INFO] Environ GET_VARIABLE gambatte_gb_bootloader:
- [INFO] enabled
- [INFO] Loading content file: E:\Video Games\GB+GC\GB+GBC Roms\Pokemon - Silver Version (UE).gbc.
- [INFO] Did not find a valid content patch.
- [INFO] CRC32: 0x8ad48636 .
- [INFO] Environ GET_CAN_DUPE: true
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
- [INFO] RetroPad, User 1, Button "Select" => "Select"
- [INFO] RetroPad, User 1, Button "Start" => "Start"
- [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 1, Button "A (right)" => "A"
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Environ SYSTEM_DIRECTORY: "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\system".
- [INFO] Environ GET_VARIABLE gambatte_gb_hwmode:
- [INFO] Auto
- [INFO] Environ SYSTEM_DIRECTORY: "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\system".
- [libretro INFO] [Gambatte]: Got internal game name: POKEMON_SLVAAXEĂ„.
- [INFO] Environ GET_VARIABLE gambatte_gbc_color_correction:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE gambatte_up_down_allowed:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE gambatte_gb_link_mode:
- [INFO] Not Connected
- [INFO] Environ GET_VARIABLE gambatte_gb_link_network_port:
- [INFO] 56400
- [INFO] Environ GET_VARIABLE gambatte_gb_link_network_server_ip_octet1:
- [INFO] 0
- [INFO] Environ GET_VARIABLE gambatte_gb_link_network_server_ip_octet2:
- [INFO] 0
- [INFO] Environ GET_VARIABLE gambatte_gb_link_network_server_ip_octet3:
- [INFO] 0
- [INFO] Environ GET_VARIABLE gambatte_gb_link_network_server_ip_octet4:
- [INFO] 0
- [INFO] Environ GET_VARIABLE gambatte_gb_colorization:
- [INFO] disabled
- [INFO] Environ SET_MEMORY_MAPS.
- [INFO] ndx flags ptr offset start select disconn len addrspace
- [INFO] 001 M1A1bc 000000000EA313C8 00000000 0000FF80 FFFFFF80 00000000 00000080
- [INFO] 002 M1A1bc 000000000CD01040 00000000 0000C000 FFFFF000 00000000 00001000
- [INFO] 003 M1A1bc 000000000CD02040 00000000 0000D000 FFFFF000 00000000 00001000
- [INFO] 004 M1A1bc 000000000CCF9040 00000000 0000A000 FFFFE000 00000000 00008000
- [INFO] 005 M1A1bc 000000000CCF5040 00000000 00008000 FFFFE000 00000000 00002000
- [INFO] 006 M1A1bc 000000000EA31248 00000000 0000FE00 00000000 00000000 000000A0
- [INFO] 007 M1A1bC 000000000CAF5040 00000000 00000000 00000000 00000000 00004000
- [INFO] 008 M1A1bC 000000000CAF9040 00000000 00004000 00000000 00000000 00004000
- [INFO] Environ SET_SUPPORT_ACHIEVEMENTS: yes.
- [WARN] SRAM is larger than implementation expects, doing partial load (truncating 48 bytes to 8).
- [INFO] Skipping SRAM load..
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 32884.61 Hz.
- [INFO] [Video]: Video @ 480x432
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- [INFO] [WGL]: Adaptive VSync supported.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
- [INFO] [GL]: Version: 4.6.0 NVIDIA 390.77.
- [INFO] [GL]: Using resolution 480x432
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Using GL_RGB565 for texture uploads.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0000000000A00000
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_history.lpl].
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_favorites.lpl].
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_music_history.lpl].
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_video_history.lpl].
- [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)(Test)\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
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