Advertisement
Guest User

Untitled

a guest
Sep 15th, 2019
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.05 KB | None | 0 0
  1. version: 5.1.0
  2. options:
  3. ## Should the plugin be in debug mode?
  4. ## If you want help with the plugin in the Discord channel,
  5. ## please turn this setting on.
  6. debug: false
  7. hooking:
  8. ## Should the plugin hook into mcMMO and cancel
  9. ## mcMMO's repair event? This is available
  10. ## as mcMMO will allow players to rename items
  11. ## via repairing.
  12. mcmmo: false
  13. ## Should monsters who receive drops be given
  14. ## random names? Pulls from the resources/mobnames
  15. ## folder. general.txt applies to all
  16. ## monsters, while a creeper.txt will only apply to
  17. ## creepers.
  18. give-mobs-names: false
  19. # Should mobs that are given names get names that are
  20. ## colored to match the color of the tiered item that they
  21. ## received?
  22. give-mobs-colored-names: true
  23. ## Should all monsters be given random names? This includes
  24. ## animals like cows and sheep. Pulls from the
  25. ## resources/mobnames folder. general.txt applies to all
  26. ## monsters, while a creeper.txt will only apply to
  27. ## creepers.
  28. give-all-mobs-names: false
  29. ## Should mobs be given the equipment when they spawn or
  30. ## should the items only be dropped on death? This defaults
  31. ## to true so that players can identify mobs that will drop
  32. ## sweet loot.
  33. display-mob-equipment: true
  34. ## Should mobs be able to pick up equipment that gets dropped
  35. ## by a player? This defaults to false as if a player drops
  36. ## a piece of loot with a low drop rate and a mob picks it
  37. ## up, the mob might not drop the item when it dies. The laws
  38. ## of item dropping chance still apply.
  39. can-mobs-pick-up-equipment: true
  40. blank-mob-spawn:
  41. ## Should mobs have any pre-existing equipment removed when
  42. ## they spawn? This defaults to false as Minecraft now
  43. ## occasionally will spawn monsters with helmets, chestplates,
  44. ## leggings, boots, or weapons.
  45. enabled: false
  46. skeletons-spawn-without-bow: false
  47. ## Allow items to be repaired using an Anvil?
  48. ## This defaults to false as items can be renamed using the Anvil.
  49. allow-items-to-be-repaired-by-anvil: false
  50. ## Allow items to be equipped from the item bar using right clicks?
  51. ## This defaults to false as there have been associated item
  52. ## dupe bugs associated with this.
  53. allow-equipping-items-via-right-click: false
  54. ## Should leather colors be randomized?
  55. randomize-leather-colors: true
  56. ## Default socket gem name color on items. For power users, mostly.
  57. default-socket-name-color-on-items: GOLD
  58. ## If a socket gem gets added to an item AND the item has a tier AND
  59. ## this is set to true, then use the tier display color as the color
  60. ## of the socket gem name on the item. Otherwise, use the color from
  61. ## default-socket-name-color-on-items. For power users, mostly.
  62. use-tier-color-for-socket-name: true
  63. multiworld:
  64. ## Include any worlds where you want to have MythicDrops
  65. ## create drops here.
  66. ## Example:
  67. ## Include any worlds where you want to have MythicDrops
  68. ## create drops here.
  69. ## Example:
  70. ##
  71. ## enabled-worlds:
  72. ## - world
  73. ## - world2
  74. ## - world3
  75. enabled-worlds:
  76. - Nimbus_nether
  77. - Nimbus_the_end
  78. - Nimbus
  79. - world
  80. - world_nether
  81. - world_the_end
  82. ## All entries in this section have a maximum value of
  83. ## 1.0 (100%) and a minimum value of 0.0 (0%).
  84. drops:
  85. ## This is the chance for a mob to get items at all.
  86. item-chance: 1.0
  87. ## This is the chance for a mob to spawn with a tiered item.
  88. tiered-item-chance: 0.25
  89. ## If a mob does not receive an item with a tier,
  90. ## this is the chance for a mob to spawn with a
  91. ## custom item.
  92. custom-item-chance: 0.1
  93.  
  94. ## or a custom item, this is the chance for a mob
  95. ## to spawn with a socket gem.
  96. socket-gem-chance: 0.2
  97. ## If a mob does not receive an item with a tier
  98. ## a custom item, or a socket gem, this is the chance for a mob
  99. ## to spawn with an unidentified item.
  100. unidentified-item-chance: 0.1
  101. ## If a mob does not receive an item with a tier
  102. ## a custom item, a socket gem, or an unidentified item,
  103. ## this is the chance for a mob to spawn with an identity tome.
  104. identity-tome-chance: 0.1
  105. components:
  106. ## Should creatures be able to spawn with items?
  107. creature-spawning-enabled: true
  108. ## Should MythicDrops enable its repairing feature
  109. ## and disable the vanilla Minecraft repairing
  110. ## feature (recommended)?
  111. repairing-enabled: true
  112. ## Should MythicDrops spawn items with empty sockets
  113. ## and socket gems?
  114. socketting-enabled: true
  115. ## Should MythicDrops enable its identifying feature
  116. ## and spawn unidentified items and identity tomes?
  117. identifying-enabled: true
  118. ## Should MythicDrops enable distance-from-spawn
  119. ## based drops, i.e., drops that can only spawn within
  120. ## certain distances from the spawn of a world?
  121. distance-zones-enabled: false
  122. display:
  123. ## How should the name of generated items be formatted?
  124. ## Uses variables contained in variables.txt.
  125. item-display-name-format: '%generalprefix% %itemtype%'
  126. ## How should the lore of generated items be formatted?
  127. ## Uses variables contained in variables.txt.
  128. tooltip-format:
  129. - '&7Type: %mythicmaterial%'
  130. - '&7Tier:%tiercolor% %tiername%'
  131. - '%baselore%'
  132. - '%bonuslore%'
  133. - '%socketlore%'
  134. - '%relationlore%'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement