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- version: 5.1.0
- options:
- ## Should the plugin be in debug mode?
- ## If you want help with the plugin in the Discord channel,
- ## please turn this setting on.
- debug: false
- hooking:
- ## Should the plugin hook into mcMMO and cancel
- ## mcMMO's repair event? This is available
- ## as mcMMO will allow players to rename items
- ## via repairing.
- mcmmo: false
- ## Should monsters who receive drops be given
- ## random names? Pulls from the resources/mobnames
- ## folder. general.txt applies to all
- ## monsters, while a creeper.txt will only apply to
- ## creepers.
- give-mobs-names: false
- # Should mobs that are given names get names that are
- ## colored to match the color of the tiered item that they
- ## received?
- give-mobs-colored-names: true
- ## Should all monsters be given random names? This includes
- ## animals like cows and sheep. Pulls from the
- ## resources/mobnames folder. general.txt applies to all
- ## monsters, while a creeper.txt will only apply to
- ## creepers.
- give-all-mobs-names: false
- ## Should mobs be given the equipment when they spawn or
- ## should the items only be dropped on death? This defaults
- ## to true so that players can identify mobs that will drop
- ## sweet loot.
- display-mob-equipment: true
- ## Should mobs be able to pick up equipment that gets dropped
- ## by a player? This defaults to false as if a player drops
- ## a piece of loot with a low drop rate and a mob picks it
- ## up, the mob might not drop the item when it dies. The laws
- ## of item dropping chance still apply.
- can-mobs-pick-up-equipment: true
- blank-mob-spawn:
- ## Should mobs have any pre-existing equipment removed when
- ## they spawn? This defaults to false as Minecraft now
- ## occasionally will spawn monsters with helmets, chestplates,
- ## leggings, boots, or weapons.
- enabled: false
- skeletons-spawn-without-bow: false
- ## Allow items to be repaired using an Anvil?
- ## This defaults to false as items can be renamed using the Anvil.
- allow-items-to-be-repaired-by-anvil: false
- ## Allow items to be equipped from the item bar using right clicks?
- ## This defaults to false as there have been associated item
- ## dupe bugs associated with this.
- allow-equipping-items-via-right-click: false
- ## Should leather colors be randomized?
- randomize-leather-colors: true
- ## Default socket gem name color on items. For power users, mostly.
- default-socket-name-color-on-items: GOLD
- ## If a socket gem gets added to an item AND the item has a tier AND
- ## this is set to true, then use the tier display color as the color
- ## of the socket gem name on the item. Otherwise, use the color from
- ## default-socket-name-color-on-items. For power users, mostly.
- use-tier-color-for-socket-name: true
- multiworld:
- ## Include any worlds where you want to have MythicDrops
- ## create drops here.
- ## Example:
- ## Include any worlds where you want to have MythicDrops
- ## create drops here.
- ## Example:
- ##
- ## enabled-worlds:
- ## - world
- ## - world2
- ## - world3
- enabled-worlds:
- - Nimbus_nether
- - Nimbus_the_end
- - Nimbus
- - world
- - world_nether
- - world_the_end
- ## All entries in this section have a maximum value of
- ## 1.0 (100%) and a minimum value of 0.0 (0%).
- drops:
- ## This is the chance for a mob to get items at all.
- item-chance: 1.0
- ## This is the chance for a mob to spawn with a tiered item.
- tiered-item-chance: 0.25
- ## If a mob does not receive an item with a tier,
- ## this is the chance for a mob to spawn with a
- ## custom item.
- custom-item-chance: 0.1
- ## or a custom item, this is the chance for a mob
- ## to spawn with a socket gem.
- socket-gem-chance: 0.2
- ## If a mob does not receive an item with a tier
- ## a custom item, or a socket gem, this is the chance for a mob
- ## to spawn with an unidentified item.
- unidentified-item-chance: 0.1
- ## If a mob does not receive an item with a tier
- ## a custom item, a socket gem, or an unidentified item,
- ## this is the chance for a mob to spawn with an identity tome.
- identity-tome-chance: 0.1
- components:
- ## Should creatures be able to spawn with items?
- creature-spawning-enabled: true
- ## Should MythicDrops enable its repairing feature
- ## and disable the vanilla Minecraft repairing
- ## feature (recommended)?
- repairing-enabled: true
- ## Should MythicDrops spawn items with empty sockets
- ## and socket gems?
- socketting-enabled: true
- ## Should MythicDrops enable its identifying feature
- ## and spawn unidentified items and identity tomes?
- identifying-enabled: true
- ## Should MythicDrops enable distance-from-spawn
- ## based drops, i.e., drops that can only spawn within
- ## certain distances from the spawn of a world?
- distance-zones-enabled: false
- display:
- ## How should the name of generated items be formatted?
- ## Uses variables contained in variables.txt.
- item-display-name-format: '%generalprefix% %itemtype%'
- ## How should the lore of generated items be formatted?
- ## Uses variables contained in variables.txt.
- tooltip-format:
- - '&7Type: %mythicmaterial%'
- - '&7Tier:%tiercolor% %tiername%'
- - '%baselore%'
- - '%bonuslore%'
- - '%socketlore%'
- - '%relationlore%'
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