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PT_
Oct 11th, 2017
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  1. * - uint8_t TILE_HEIGHT
  2. * - uint8_t TILE_WIDTH
  3. * - uint8_t DRAW_HEIGHT
  4. * - uint8_t DRAW_WIDTH
  5. * - uint8_t TYPE_WIDTH
  6. * - uint8_t TYPE_HEIGHT
  7. * - uint8_t HEIGHT
  8. * - uint8_t WIDTH
  9. * - uint8_t Y_LOC
  10. * - uint24_t X_LOC
  11. * - uint8_t **tilesData pointer to data, we have to
  12. * create our own table, by getting the size of
  13. * each sprite, and thus finding all the sprites
  14. * - uint8_t *mapData (pointer to data)
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