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- * - uint8_t TILE_HEIGHT
- * - uint8_t TILE_WIDTH
- * - uint8_t DRAW_HEIGHT
- * - uint8_t DRAW_WIDTH
- * - uint8_t TYPE_WIDTH
- * - uint8_t TYPE_HEIGHT
- * - uint8_t HEIGHT
- * - uint8_t WIDTH
- * - uint8_t Y_LOC
- * - uint24_t X_LOC
- * - uint8_t **tilesData pointer to data, we have to
- * create our own table, by getting the size of
- * each sprite, and thus finding all the sprites
- * - uint8_t *mapData (pointer to data)
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