Filipono120

ROBLOX Naruto Script `[V1]`

Sep 14th, 2020 (edited)
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  1. --[[
  2.  
  3.     ---BECOME NARUTO BY USING THIS SCRIPT!---
  4.     |@#-----------------------------------#@|
  5.     |@#--    MADE BY FILIPAOGAMER345    --#@|
  6.     |@#-----------------------------------#@|
  7.     ---///////////////////////////////////---
  8.    
  9.     CONTROLS:
  10.    
  11.     ([Q] - Teleport (Particles can't be seen on server and client.))
  12.     ([E] - Clone (Clones can't show in server and client.))
  13.     ([LSHIFT] - Run (Some clients and servers can see you running.))
  14.    
  15.     CURRENT UPDATE:
  16.     ([16/9/2020])
  17. ]]
  18.  
  19. --| SERVICES
  20. local players = game:GetService("Players")
  21. local UIS = game:GetService("UserInputService")
  22.  
  23. --| LOCALS
  24. local player = players.LocalPlayer
  25. local mouse = player:GetMouse()
  26. local character = player.Character
  27.  
  28. local debounce = true
  29.  
  30. local head = character:WaitForChild("Head")
  31.  
  32. local camera = workspace.CurrentCamera
  33.  
  34. --| EVENTS
  35. UIS.InputBegan:Connect(function(input)
  36.     if input.KeyCode == Enum.KeyCode.Q then
  37.         if debounce == true then
  38.             debounce = false
  39.             local particle = Instance.new("ParticleEmitter", character:WaitForChild("HumanoidRootPart"))
  40.             particle.Texture = "rbxassetid://771634218"
  41.             particle.LightInfluence = 0
  42.             particle.Size = NumberSequence.new(1)
  43.             particle.EmissionDirection = "Top"
  44.             particle.Lifetime = NumberRange.new(3, 3)
  45.             particle.Rate = 71
  46.             particle.Rotation = NumberRange.new(70, 70)
  47.             particle.RotSpeed = NumberRange.new(10, 10)
  48.             particle.Speed = NumberRange.new(3, 3)
  49.             particle.SpreadAngle = Vector2.new(100, 100)
  50.             wait(1.5)
  51.             character:MoveTo(Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  52.             wait()
  53.             particle.Transparency = NumberSequence.new(0.1)
  54.             wait()
  55.             particle.Transparency = NumberSequence.new(0.2)
  56.             wait()
  57.             particle.Transparency = NumberSequence.new(0.3)
  58.             wait()
  59.             particle.Transparency = NumberSequence.new(0.4)
  60.             wait()
  61.             particle.Transparency = NumberSequence.new(0.5)
  62.             wait()
  63.             particle.Transparency = NumberSequence.new(0.6)
  64.             wait()
  65.             particle.Transparency = NumberSequence.new(0.7)
  66.             wait()
  67.             particle.Transparency = NumberSequence.new(0.8)
  68.             wait()
  69.             particle.Transparency = NumberSequence.new(0.9)
  70.             wait()
  71.             particle.Transparency = NumberSequence.new(1)
  72.             particle:Destroy()
  73.             debounce = true
  74.         end
  75.     elseif input.KeyCode == Enum.KeyCode.E then
  76.         if debounce == true then
  77.             debounce = false
  78.             local particle = Instance.new("ParticleEmitter", character:WaitForChild("HumanoidRootPart"))
  79.             particle.Texture = "rbxassetid://771634218"
  80.             particle.LightInfluence = 0
  81.             particle.Size = NumberSequence.new(1)
  82.             particle.EmissionDirection = "Top"
  83.             particle.Lifetime = NumberRange.new(3, 3)
  84.             particle.Rate = 71
  85.             particle.Rotation = NumberRange.new(70, 70)
  86.             particle.RotSpeed = NumberRange.new(10, 10)
  87.             particle.Speed = NumberRange.new(3, 3)
  88.             particle.SpreadAngle = Vector2.new(100, 100)
  89.             wait(1.5)
  90.             character.Archivable = true;
  91.             wait(.1)
  92.             local clone = character:Clone()
  93.             clone.Parent = workspace
  94.             clone.HumanoidRootPart.ParticleEmitter:Destroy()
  95.             wait()
  96.             particle.Transparency = NumberSequence.new(0.1)
  97.             wait()
  98.             particle.Transparency = NumberSequence.new(0.2)
  99.             wait()
  100.             particle.Transparency = NumberSequence.new(0.3)
  101.             wait()
  102.             particle.Transparency = NumberSequence.new(0.4)
  103.             wait()
  104.             particle.Transparency = NumberSequence.new(0.5)
  105.             wait()
  106.             particle.Transparency = NumberSequence.new(0.6)
  107.             wait()
  108.             particle.Transparency = NumberSequence.new(0.7)
  109.             wait()
  110.             particle.Transparency = NumberSequence.new(0.8)
  111.             wait()
  112.             particle.Transparency = NumberSequence.new(0.9)
  113.             wait()
  114.             particle.Transparency = NumberSequence.new(1)
  115.             particle:Destroy()
  116.             wait(10)
  117.             clone:Destroy()
  118.             debounce = true
  119.         end
  120.     elseif input.KeyCode == Enum.KeyCode.LeftShift then
  121.         character.Humanoid.WalkSpeed = 80
  122.         wait()
  123.         camera.FieldOfView = camera.FieldOfView + 5
  124.         wait()
  125.         camera.FieldOfView = camera.FieldOfView + 5
  126.         wait()
  127.         camera.FieldOfView = camera.FieldOfView + 5
  128.         wait()
  129.         camera.FieldOfView = camera.FieldOfView + 5
  130.         wait()
  131.         camera.FieldOfView = camera.FieldOfView + 5
  132.         wait()
  133.         camera.FieldOfView = camera.FieldOfView + 5
  134.     end
  135. end)
  136.  
  137. UIS.InputEnded:Connect(function(input)
  138.     if input.KeyCode == Enum.KeyCode.LeftShift then
  139.         character.Humanoid.WalkSpeed = 16
  140.         wait()
  141.         camera.FieldOfView = camera.FieldOfView - 5
  142.         wait()
  143.         camera.FieldOfView = camera.FieldOfView - 5
  144.         wait()
  145.         camera.FielROdOfView = camera.FieldOfView - 5
  146.         wait()
  147.         camera.FieldOfView = camera.FieldOfView - 5
  148.         wait()
  149.         camera.FieldOfView = camera.FieldOfView - 5
  150.         wait()
  151.         camera.FieldOfView = camera.FieldOfView - 5
  152.     end
  153. end)
  154.  
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