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- --[[
- ---BECOME NARUTO BY USING THIS SCRIPT!---
- |@#-----------------------------------#@|
- |@#-- MADE BY FILIPAOGAMER345 --#@|
- |@#-----------------------------------#@|
- ---///////////////////////////////////---
- CONTROLS:
- ([Q] - Teleport (Particles can't be seen on server and client.))
- ([E] - Clone (Clones can't show in server and client.))
- ([LSHIFT] - Run (Some clients and servers can see you running.))
- CURRENT UPDATE:
- ([16/9/2020])
- ]]
- --| SERVICES
- local players = game:GetService("Players")
- local UIS = game:GetService("UserInputService")
- --| LOCALS
- local player = players.LocalPlayer
- local mouse = player:GetMouse()
- local character = player.Character
- local debounce = true
- local head = character:WaitForChild("Head")
- local camera = workspace.CurrentCamera
- --| EVENTS
- UIS.InputBegan:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.Q then
- if debounce == true then
- debounce = false
- local particle = Instance.new("ParticleEmitter", character:WaitForChild("HumanoidRootPart"))
- particle.Texture = "rbxassetid://771634218"
- particle.LightInfluence = 0
- particle.Size = NumberSequence.new(1)
- particle.EmissionDirection = "Top"
- particle.Lifetime = NumberRange.new(3, 3)
- particle.Rate = 71
- particle.Rotation = NumberRange.new(70, 70)
- particle.RotSpeed = NumberRange.new(10, 10)
- particle.Speed = NumberRange.new(3, 3)
- particle.SpreadAngle = Vector2.new(100, 100)
- wait(1.5)
- character:MoveTo(Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
- wait()
- particle.Transparency = NumberSequence.new(0.1)
- wait()
- particle.Transparency = NumberSequence.new(0.2)
- wait()
- particle.Transparency = NumberSequence.new(0.3)
- wait()
- particle.Transparency = NumberSequence.new(0.4)
- wait()
- particle.Transparency = NumberSequence.new(0.5)
- wait()
- particle.Transparency = NumberSequence.new(0.6)
- wait()
- particle.Transparency = NumberSequence.new(0.7)
- wait()
- particle.Transparency = NumberSequence.new(0.8)
- wait()
- particle.Transparency = NumberSequence.new(0.9)
- wait()
- particle.Transparency = NumberSequence.new(1)
- particle:Destroy()
- debounce = true
- end
- elseif input.KeyCode == Enum.KeyCode.E then
- if debounce == true then
- debounce = false
- local particle = Instance.new("ParticleEmitter", character:WaitForChild("HumanoidRootPart"))
- particle.Texture = "rbxassetid://771634218"
- particle.LightInfluence = 0
- particle.Size = NumberSequence.new(1)
- particle.EmissionDirection = "Top"
- particle.Lifetime = NumberRange.new(3, 3)
- particle.Rate = 71
- particle.Rotation = NumberRange.new(70, 70)
- particle.RotSpeed = NumberRange.new(10, 10)
- particle.Speed = NumberRange.new(3, 3)
- particle.SpreadAngle = Vector2.new(100, 100)
- wait(1.5)
- character.Archivable = true;
- wait(.1)
- local clone = character:Clone()
- clone.Parent = workspace
- clone.HumanoidRootPart.ParticleEmitter:Destroy()
- wait()
- particle.Transparency = NumberSequence.new(0.1)
- wait()
- particle.Transparency = NumberSequence.new(0.2)
- wait()
- particle.Transparency = NumberSequence.new(0.3)
- wait()
- particle.Transparency = NumberSequence.new(0.4)
- wait()
- particle.Transparency = NumberSequence.new(0.5)
- wait()
- particle.Transparency = NumberSequence.new(0.6)
- wait()
- particle.Transparency = NumberSequence.new(0.7)
- wait()
- particle.Transparency = NumberSequence.new(0.8)
- wait()
- particle.Transparency = NumberSequence.new(0.9)
- wait()
- particle.Transparency = NumberSequence.new(1)
- particle:Destroy()
- wait(10)
- clone:Destroy()
- debounce = true
- end
- elseif input.KeyCode == Enum.KeyCode.LeftShift then
- character.Humanoid.WalkSpeed = 80
- wait()
- camera.FieldOfView = camera.FieldOfView + 5
- wait()
- camera.FieldOfView = camera.FieldOfView + 5
- wait()
- camera.FieldOfView = camera.FieldOfView + 5
- wait()
- camera.FieldOfView = camera.FieldOfView + 5
- wait()
- camera.FieldOfView = camera.FieldOfView + 5
- wait()
- camera.FieldOfView = camera.FieldOfView + 5
- end
- end)
- UIS.InputEnded:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.LeftShift then
- character.Humanoid.WalkSpeed = 16
- wait()
- camera.FieldOfView = camera.FieldOfView - 5
- wait()
- camera.FieldOfView = camera.FieldOfView - 5
- wait()
- camera.FielROdOfView = camera.FieldOfView - 5
- wait()
- camera.FieldOfView = camera.FieldOfView - 5
- wait()
- camera.FieldOfView = camera.FieldOfView - 5
- wait()
- camera.FieldOfView = camera.FieldOfView - 5
- end
- end)
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