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JuiceboxAbel

MK11 - Kollector Notes

May 18th, 2019
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  1. Kollector
  2. -------------
  3. FATALS
  4.  
  5. 1 - dddd4 (close)
  6. 2 - dfb1 (close)
  7. ----------------------
  8. V1 - Back in the Pack
  9.  
  10. db2
  11. - like bf2, but upwards
  12. - can hold 2 to delay
  13. - press dd while holding 2 to cancel
  14.  
  15. dd3
  16. - teleport close to opponent on other side
  17.  
  18. dbf3
  19. - 10f cmd grab!
  20. ---
  21. V2 - Spare Change
  22.  
  23. db1
  24. - puddle of damage over
  25.  
  26. time
  27. - 4 ticks, 20 dmg each
  28. - air ok
  29. - adjustable (b/f)
  30.  
  31. df1
  32. - 70 damage arcing
  33.  
  34. projectile
  35. - air OK
  36. - adjustable (f)
  37. - if this hits the ground where a db1 is active, causes a mid explosion that launches (!)
  38. ---
  39. generics
  40.  
  41. bf2
  42. - unsafe KND mid
  43. - reaches far
  44. - can hold 2 to delay
  45. - press dd while holding 2 to cancel
  46.  
  47. db3 Amp
  48. - unsafe KND mid
  49. - does 2 attacks on block
  50. - does 5 on hit
  51. - Amp: xtra dmg
  52. - can hold back on Amp to side switch
  53.  
  54. bf4 Amp
  55. - high fireball KND
  56. - can hold 4 to delay
  57. - press dd while holding 4 to cancel
  58.  
  59. db4 Amp
  60. - projectile absorb
  61. - Amp: send out counter-fireball
  62. - this fireball travels very slowly and will destroy one fireball if it doesn't hit opponent
  63. ---------
  64. strings
  65. 13 x
  66. 131
  67. b12*
  68. b122*
  69. f12[1st] x
  70. f12[2nd] x
  71. f12d1
  72. f12d2
  73. 2,1+3
  74. 2,1+3,4
  75. f22 x
  76. f22,1+3
  77. b23 x
  78. b233
  79. 32
  80. f31*
  81. f312*
  82. f3123*
  83. 44 x
  84. 443* x
  85. * doesn't occur on block
  86.  
  87. lows
  88. - d3/d4/b4
  89. - f1
  90. - f4
  91. - f12[d1]
  92. - b2[3]
  93. - 44[3]
  94.  
  95. overheads
  96. - hops
  97. - f12[d2]
  98. - 3[2]
  99.  
  100. Notable normals
  101.  
  102. - f1 L/i13/+10/-1
  103. - low starter
  104. - unsafe options
  105.  
  106. - f2 M/i13/+10/-6
  107. - f22 hitconfirm
  108. - -5/close range
  109.  
  110. - f3 M/i22/+12/-5
  111. - f31 doesn't occur on block
  112. - always buffer f3123!
  113.  
  114. - f4 L/i16/+18/-14
  115. - double hit low
  116. - hit confirm?
  117.  
  118. - b1 M/i15/+17/-11
  119. - b12 doesn't occur on block
  120. - always buffer b122!
  121.  
  122. - b2 M/i10/-2/-7
  123. - b23 hitconfirm
  124. - -8/mid range
  125.  
  126. - b3 H/i13/KND/-5
  127. - superhigh, whiffs even on crouch block
  128. - antiair with far knockback
  129.  
  130. block advantage
  131. - NONE!
  132.  
  133. Frame Trap after d1(+10):
  134. highs <= i10
  135. - 1 i8
  136. - d2 i10
  137.  
  138. mids/lows <= i15
  139. - b1 i15
  140. - f1 i13
  141. - b2 i10
  142. - f2 i13
  143.  
  144. - d1 i7
  145. - d3 i9
  146. - d4 i9
  147.  
  148. ticks into command grab(V1)
  149. - d1 and d4
  150. ---------
  151. Krushing Blows
  152.  
  153. d2
  154. - Kounter a high
  155. - Punish a high
  156.  
  157. F Throw
  158. B Throw
  159. - after failed throw escape
  160.  
  161. 2,1+3,4
  162. - Kounter
  163. - Punish
  164.  
  165. 3[2]
  166. - opponent is crouch blocking this overhead
  167. * launch
  168.  
  169. bf2
  170. - full charge
  171.  
  172. V1
  173.  
  174. dbf3
  175. - grab a wakeup roll
  176. ---------
  177. Kombos
  178.  
  179. opener 1
  180. - midscreen meterless
  181.  
  182. - midscreen 1-bar
  183.  
  184. - midscreen 2-bar
  185.  
  186. - corner meterless
  187.  
  188. - corner 1-bar
  189.  
  190. - corner 2-bar
  191.  
  192. opener 2
  193. - midscreen meterless
  194.  
  195. - midscreen 1-bar
  196.  
  197. - midscreen 2-bar
  198.  
  199. - corner meterless
  200.  
  201. - corner 1-bar
  202.  
  203. - corner 2-bar
  204.  
  205. etc.
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