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- Kollector
- -------------
- FATALS
- 1 - dddd4 (close)
- 2 - dfb1 (close)
- ----------------------
- V1 - Back in the Pack
- db2
- - like bf2, but upwards
- - can hold 2 to delay
- - press dd while holding 2 to cancel
- dd3
- - teleport close to opponent on other side
- dbf3
- - 10f cmd grab!
- ---
- V2 - Spare Change
- db1
- - puddle of damage over
- time
- - 4 ticks, 20 dmg each
- - air ok
- - adjustable (b/f)
- df1
- - 70 damage arcing
- projectile
- - air OK
- - adjustable (f)
- - if this hits the ground where a db1 is active, causes a mid explosion that launches (!)
- ---
- generics
- bf2
- - unsafe KND mid
- - reaches far
- - can hold 2 to delay
- - press dd while holding 2 to cancel
- db3 Amp
- - unsafe KND mid
- - does 2 attacks on block
- - does 5 on hit
- - Amp: xtra dmg
- - can hold back on Amp to side switch
- bf4 Amp
- - high fireball KND
- - can hold 4 to delay
- - press dd while holding 4 to cancel
- db4 Amp
- - projectile absorb
- - Amp: send out counter-fireball
- - this fireball travels very slowly and will destroy one fireball if it doesn't hit opponent
- ---------
- strings
- 13 x
- 131
- b12*
- b122*
- f12[1st] x
- f12[2nd] x
- f12d1
- f12d2
- 2,1+3
- 2,1+3,4
- f22 x
- f22,1+3
- b23 x
- b233
- 32
- f31*
- f312*
- f3123*
- 44 x
- 443* x
- * doesn't occur on block
- lows
- - d3/d4/b4
- - f1
- - f4
- - f12[d1]
- - b2[3]
- - 44[3]
- overheads
- - hops
- - f12[d2]
- - 3[2]
- Notable normals
- - f1 L/i13/+10/-1
- - low starter
- - unsafe options
- - f2 M/i13/+10/-6
- - f22 hitconfirm
- - -5/close range
- - f3 M/i22/+12/-5
- - f31 doesn't occur on block
- - always buffer f3123!
- - f4 L/i16/+18/-14
- - double hit low
- - hit confirm?
- - b1 M/i15/+17/-11
- - b12 doesn't occur on block
- - always buffer b122!
- - b2 M/i10/-2/-7
- - b23 hitconfirm
- - -8/mid range
- - b3 H/i13/KND/-5
- - superhigh, whiffs even on crouch block
- - antiair with far knockback
- block advantage
- - NONE!
- Frame Trap after d1(+10):
- highs <= i10
- - 1 i8
- - d2 i10
- mids/lows <= i15
- - b1 i15
- - f1 i13
- - b2 i10
- - f2 i13
- - d1 i7
- - d3 i9
- - d4 i9
- ticks into command grab(V1)
- - d1 and d4
- ---------
- Krushing Blows
- d2
- - Kounter a high
- - Punish a high
- F Throw
- B Throw
- - after failed throw escape
- 2,1+3,4
- - Kounter
- - Punish
- 3[2]
- - opponent is crouch blocking this overhead
- * launch
- bf2
- - full charge
- V1
- dbf3
- - grab a wakeup roll
- ---------
- Kombos
- opener 1
- - midscreen meterless
- - midscreen 1-bar
- - midscreen 2-bar
- - corner meterless
- - corner 1-bar
- - corner 2-bar
- opener 2
- - midscreen meterless
- - midscreen 1-bar
- - midscreen 2-bar
- - corner meterless
- - corner 1-bar
- - corner 2-bar
- etc.
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