Vallsamon

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Dec 23rd, 2019
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  1. Key: Mike43
  2. Race name: Kemonomini
  3. Race Lore:A race that was an at one point identical to Mankind but after the reintroduction of Magic into the universe, they began changing. Becoming more Animal in nature. Today they come in all shapes and sized. Some appearing identical to Humans aside from their animalistic eyes, others seem more alien.
  4.  
  5. They hail from a Reality they had made from their intense Magical abilities and named this realm the Coven. It is their home and where they perfect the Art of magic. Breeding works one of two ways, the Rarer but more mundane pairing of two opposite sex, and the more heavily used Creation Cycle which takes Magical scans from a pairing and creates several possible copies from the combined paring. If no pairing was formed Scans from the coven's people as a whole are used to create the next generation.
  6.  
  7. The young are then sent across the multiverse to weed out inferior matchings and if the young are able to activate their innate Magical potential they then can possible return to the Coven. To bring back knowledge across the Multiverse. But if a copy of themselves is already present in the Coven, then a Dual is arranged, the looser dies and the winner absorbs their magical knowledge.
  8.  
  9. All young Kemonomini are born with this knowledge and knowledge of their home, and it's for this reason, some never return and exile themselves to the realm they were sent to.
  10.  
  11. Race stat bonuses: +4 enchantment to all sub races
  12.  
  13. Foxes:
  14. BP: +0.75
  15. Energy: +1
  16. Str: -0.5
  17. End: 0
  18. Force: +1.5
  19. Resist:+1
  20. Off +0.5
  21. Def:+0.5
  22. Speed +1.5
  23. Regen +0.25
  24. Recov +1.5
  25. Anger: 0.1
  26.  
  27. Raccoon:
  28. BP: +1
  29. Energy: +1.25
  30. Str: -0.25
  31. End: +0.25
  32. Force: +0.75
  33. Resist:+1.5
  34. Off 0
  35. Def:0
  36. Speed +2
  37. Regen: 0
  38. Recov +0.5
  39. Anger: +0.25
  40.  
  41. Cats:
  42. BP: +0.75
  43. Energy: +1
  44. Str: -0.75
  45. End: -0.5
  46. Force: +2
  47. Resist:+0.25
  48. Off +0.75
  49. Def: +0.75
  50. Speed+1.5
  51. Regen 0
  52. Recov +1.25
  53. Anger: +0.25
  54.  
  55. Bear:
  56. BP + 1
  57. Energy:+0.75
  58. Str: +1.5
  59. End:+1.5
  60. Force:-0.75
  61. Resist:+1
  62. Off: -0.25
  63. Def: -0.25
  64. Speed -0.25
  65. Regen +1.25
  66. Recov +1
  67. Anger +0.5
  68.  
  69. Hybrid:
  70. BP: +0.25
  71. Energy: +1.25
  72. Str:0
  73. End: 0
  74. Force: +2
  75. Resist: +0.75
  76. Off: +0.5
  77. Def: +0.5
  78. Speed +1
  79. Regen +0.5
  80. Recov +1.5
  81. Anger: No change
  82.  
  83. Defining Characteristics: Animalistic humanoids that come in a few different varieties. Foxes, Cats, Raccoons, and Bears. And some
  84.  
  85. Foxes:7.25
  86. Raccon: 6
  87. Cat::6.25
  88. Bear:5.5
  89. Hybrid:8
  90.  
  91. Skills: Smell, and Enhanced Hearing
  92.  
  93. First Ascension: + 0.5x Force, rsist, and recov, and +0.15 speed, off and def
  94. Second Ascension: Boost Med/Enchant mod by +2
  95. Final Ascension: +2 med rate +2 energy, +1 recov and +0.25 to all stats (this would be i guess ontop of normal alienm not clue how it works)
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