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- Parsing command line: BuildPlugin -Plugin=D:\Plugins\Plugin001Something\Plugin001Something.uplugin -TargetPlatforms=Win64 -Package=D:\Plugins\Package\
- Copying 27 file(s) using max 64 thread(s)
- Reading plugin from D:\Plugins\Package\HostProject\Plugins\Plugin001Something\Plugin001Something.uplugin...
- Building plugin for host platforms: Win64
- Running: D:\EpicGamesFolder\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Project=D:\Plugins\Package\HostProject\HostProject.uproject -plugin=D:\Plugins\Package\HostProject\Plugins\Plugin001Something\Plugin001Something.uplugin -iwyu -noubtmakefiles -manifest=D:\Plugins\Package\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log="C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGamesFolder+UE_4.25\UBT-UE4Editor-Win64-Development.txt"
- Parsing headers for UE4Editor
- Running UnrealHeaderTool "D:\Plugins\Package\HostProject\HostProject.uproject" "D:\Plugins\Package\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGamesFolder+UE_4.25\UHT-UE4Editor-Win64-Development.txt" -installed
- Reflection code generated for UE4Editor in 5.8504864 seconds
- Writing manifest to D:\Plugins\Package\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml
- Building UE4Editor...
- Using Visual Studio 2019 14.28.29912 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- Building 7 actions with 16 processes...
- [1/7] Default.rc2
- [2/7] SharedPCH.Engine.ShadowErrors.cpp
- [3/7] Module.Plugin001Something.cpp
- [4/7] Module.Plugin001Something.gen.cpp
- [5/7] UE4Editor-Plugin001Something.lib
- Creating library D:\Plugins\Package\HostProject\Plugins\Plugin001Something\Intermediate\Build\Win64\UE4Editor\Development\Plugin001Something\UE4Editor-Plugin001Something.lib and object D:\Plugins\Package\HostProject\Plugins\Plugin001Something\Intermediate\Build\Win64\UE4Editor\Development\Plugin001Something\UE4Editor-Plugin001Something.exp
- [6/7] UE4Editor-Plugin001Something.dll
- Creating library D:\Plugins\Package\HostProject\Plugins\Plugin001Something\Intermediate\Build\Win64\UE4Editor\Development\Plugin001Something\UE4Editor-Plugin001Something.suppressed.lib and object D:\Plugins\Package\HostProject\Plugins\Plugin001Something\Intermediate\Build\Win64\UE4Editor\Development\Plugin001Something\UE4Editor-Plugin001Something.suppressed.exp
- [7/7] UE4Editor.target
- Total time in Parallel executor: 17.61 seconds
- Total execution time: 25.69 seconds
- Took 25.7750803s to run UnrealBuildTool.exe, ExitCode=0
- Building plugin for target platforms: Win64
- Running: D:\EpicGamesFolder\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -Project=D:\Plugins\Package\HostProject\HostProject.uproject -plugin=D:\Plugins\Package\HostProject\Plugins\Plugin001Something\Plugin001Something.uplugin -iwyu -noubtmakefiles -manifest=D:\Plugins\Package\HostProject\Saved\Manifest-UE4Game-Win64-Development.xml -nohotreload -2017 -log="C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGamesFolder+UE_4.25\UBT-UE4Game-Win64-Development.txt"
- ERROR: Visual Studio 2017 must be installed in order to build this target.
- Took 0.404872s to run UnrealBuildTool.exe, ExitCode=6
- UnrealBuildTool failed. See log for more details. (C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGamesFolder+UE_4.25\UBT-UE4Game-Win64-Development.txt)
- AutomationTool exiting with ExitCode=6 (6)
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