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  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [Audio-OMX]
  5.  
  6. Version = 1
  7. OUTPUT_PORT = "0"
  8. # Frequency which is used if rom doesn't want to change it
  9. DEFAULT_FREQUENCY = 33600
  10. # Swaps left and right channels
  11. SWAP_CHANNELS = False
  12. # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
  13. DEFAULT_MODE = 0
  14.  
  15.  
  16. [Core]
  17.  
  18. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  19. Version = 1.010000
  20. # Draw on-screen display if True, otherwise don't draw OSD
  21. OnScreenDisplay = False
  22. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  23. R4300Emulator = 2
  24. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  25. NoCompiledJump = False
  26. # Disable 4MB expansion RAM pack. May be necessary for some games
  27. DisableExtraMem = False
  28. # Increment the save state slot after each save operation
  29. AutoStateSlotIncrement = False
  30. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  31. EnableDebugger = False
  32. # Save state slot (0-9) to use when saving/loading the emulator state
  33. CurrentStateSlot = 0
  34. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
  35. ScreenshotPath = "/home/pi/RetroPie/roms/n64"
  36. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
  37. SaveStatePath = "/home/pi/RetroPie/roms/n64"
  38. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
  39. SaveSRAMPath = "/home/pi/RetroPie/roms/n64"
  40. # Path to a directory to search when looking for shared data files
  41. SharedDataPath = "/opt/retropie/configs/n64"
  42. # Delay interrupt after DMA SI read/write
  43. DelaySI = True
  44. # Force number of cycles per emulated instruction
  45. CountPerOp = 0
  46. # Disable speculative precompilation in new dynarec
  47. DisableSpecRecomp = True
  48. # Use alternate VI timing (-1=Game default, 0=Don't use alternate timing, 1=Use alternate timing)
  49. ViTiming = -1
  50. # Modify the default count per scanline(-1 or 0=Game default)
  51. CountPerScanline = -1
  52.  
  53.  
  54. [CoreEvents]
  55.  
  56. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  57. Version = 1
  58. # SDL keysym for stopping the emulator
  59. Kbd Mapping Stop = 27
  60. # SDL keysym for switching between fullscreen/windowed modes
  61. Kbd Mapping Fullscreen = 0
  62. # SDL keysym for saving the emulator state
  63. Kbd Mapping Save State = 286
  64. # SDL keysym for loading the emulator state
  65. Kbd Mapping Load State = 288
  66. # SDL keysym for advancing the save state slot
  67. Kbd Mapping Increment Slot = 0
  68. # SDL keysym for resetting the emulator
  69. Kbd Mapping Reset = 290
  70. # SDL keysym for slowing down the emulator
  71. Kbd Mapping Speed Down = 291
  72. # SDL keysym for speeding up the emulator
  73. Kbd Mapping Speed Up = 292
  74. # SDL keysym for taking a screenshot
  75. Kbd Mapping Screenshot = 293
  76. # SDL keysym for pausing the emulator
  77. Kbd Mapping Pause = 112
  78. # SDL keysym for muting/unmuting the sound
  79. Kbd Mapping Mute = 109
  80. # SDL keysym for increasing the volume
  81. Kbd Mapping Increase Volume = 93
  82. # SDL keysym for decreasing the volume
  83. Kbd Mapping Decrease Volume = 91
  84. # SDL keysym for temporarily going really fast
  85. Kbd Mapping Fast Forward = 102
  86. # SDL keysym for advancing by one frame when paused
  87. Kbd Mapping Frame Advance = 47
  88. # SDL keysym for pressing the game shark button
  89. Kbd Mapping Gameshark = 103
  90. # Joystick event string for stopping the emulator
  91. Joy Mapping Stop = "J0B8/B9"
  92. # Joystick event string for switching between fullscreen/windowed modes
  93. Joy Mapping Fullscreen = ""
  94. # Joystick event string for saving the emulator state
  95. Joy Mapping Save State = "J0B8/B5"
  96. # Joystick event string for loading the emulator state
  97. Joy Mapping Load State = "J0B8/B4"
  98. # Joystick event string for advancing the save state slot
  99. Joy Mapping Increment Slot = ""
  100. # Joystick event string for taking a screenshot
  101. Joy Mapping Screenshot = ""
  102. # Joystick event string for pausing the emulator
  103. Joy Mapping Pause = ""
  104. # Joystick event string for muting/unmuting the sound
  105. Joy Mapping Mute = ""
  106. # Joystick event string for increasing the volume
  107. Joy Mapping Increase Volume = ""
  108. # Joystick event string for decreasing the volume
  109. Joy Mapping Decrease Volume = ""
  110. # Joystick event string for fast-forward
  111. Joy Mapping Fast Forward = "J0B8/B12, J1B8/B12"
  112. # Joystick event string for pressing the game shark button
  113. Joy Mapping Gameshark = "J0B8/B13, J1B8/B13"
  114.  
  115.  
  116. [Input-SDL-Control1]
  117.  
  118. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  119. version = 2
  120. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  121. mode = 2
  122. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  123. device = 0
  124. # SDL joystick name (or Keyboard)
  125. name = "Sony Computer Entertainment Wireless Controller"
  126. # Specifies whether this controller is 'plugged in' to the simulated N64
  127. plugged = True
  128. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  129. plugin = 2
  130. # If True, then mouse buttons may be used with this controller
  131. mouse = False
  132. # Scaling factor for mouse movements. For X, Y axes.
  133. MouseSensitivity = "2.00,2.00"
  134. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  135. AnalogDeadzone = "4096,4096"
  136. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  137. AnalogPeak = "32768,32768"
  138. # Digital button configuration mappings
  139. DPad R = "hat(0 Right)"
  140. DPad L = "hat(0 Left)"
  141. DPad D = "hat(0 Down)"
  142. DPad U = "hat(0 Up)"
  143. Start = "button(9)"
  144. Z Trig = "button(6)"
  145. B Button = "button(2)"
  146. A Button = "button(1)"
  147. C Button R = "axis(2+)"
  148. C Button L = "axis(2-)"
  149. C Button D = "axis(5+)"
  150. C Button U = "axis(5-)"
  151. R Trig = "button(5)"
  152. L Trig = "button(4)"
  153. Mempak switch = "button(10)"
  154. Rumblepak switch = "button(11)"
  155. # Analog axis configuration mappings
  156. X Axis = "axis(0-,0+)"
  157. Y Axis = "axis(1-,1+)"
  158.  
  159.  
  160. [Input-SDL-Control2]
  161.  
  162. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  163. version = 2
  164. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  165. mode = 2
  166. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  167. device = -1
  168. # SDL joystick name (or Keyboard)
  169. name = ""
  170. # Specifies whether this controller is 'plugged in' to the simulated N64
  171. plugged = True
  172. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  173. plugin = 2
  174. # If True, then mouse buttons may be used with this controller
  175. mouse = False
  176. # Scaling factor for mouse movements. For X, Y axes.
  177. MouseSensitivity = "2.00,2.00"
  178. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  179. AnalogDeadzone = "4096,4096"
  180. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  181. AnalogPeak = "32768,32768"
  182. # Digital button configuration mappings
  183. DPad R = "hat(0 Right)"
  184. DPad L = "hat(0 Left)"
  185. DPad D = "hat(0 Down)"
  186. DPad U = "hat(0 Up)"
  187. Start = "button(9)"
  188. Z Trig = "button(6)"
  189. B Button = "button(2)"
  190. A Button = "button(1)"
  191. C Button R = "axis(2+)"
  192. C Button L = "axis(2-)"
  193. C Button D = "axis(5+)"
  194. C Button U = "axis(5-)"
  195. R Trig = "button(5)"
  196. L Trig = "button(4)"
  197. Mempak switch = "button(10)"
  198. Rumblepak switch = "button(11)"
  199. # Analog axis configuration mappings
  200. X Axis = "axis(0-,0+)"
  201. Y Axis = "axis(1-,1+)"
  202.  
  203.  
  204. [Input-SDL-Control3]
  205.  
  206. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  207. version = 2
  208. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  209. mode = 2
  210. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  211. device = -1
  212. # SDL joystick name (or Keyboard)
  213. name = ""
  214. # Specifies whether this controller is 'plugged in' to the simulated N64
  215. plugged = False
  216. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  217. plugin = 1
  218. # If True, then mouse buttons may be used with this controller
  219. mouse = False
  220. # Scaling factor for mouse movements. For X, Y axes.
  221. MouseSensitivity = "2.00,2.00"
  222. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  223. AnalogDeadzone = "4096,4096"
  224. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  225. AnalogPeak = "32768,32768"
  226. # Digital button configuration mappings
  227. DPad R = ""
  228. DPad L = ""
  229. DPad D = ""
  230. DPad U = ""
  231. Start = ""
  232. Z Trig = ""
  233. B Button = ""
  234. A Button = ""
  235. C Button R = ""
  236. C Button L = ""
  237. C Button D = ""
  238. C Button U = ""
  239. R Trig = ""
  240. L Trig = ""
  241. Mempak switch = ""
  242. Rumblepak switch = ""
  243. # Analog axis configuration mappings
  244. X Axis = ""
  245. Y Axis = ""
  246.  
  247.  
  248. [Input-SDL-Control4]
  249.  
  250. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  251. version = 2
  252. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  253. mode = 2
  254. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  255. device = -1
  256. # SDL joystick name (or Keyboard)
  257. name = ""
  258. # Specifies whether this controller is 'plugged in' to the simulated N64
  259. plugged = False
  260. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  261. plugin = 1
  262. # If True, then mouse buttons may be used with this controller
  263. mouse = False
  264. # Scaling factor for mouse movements. For X, Y axes.
  265. MouseSensitivity = "2.00,2.00"
  266. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  267. AnalogDeadzone = "4096,4096"
  268. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  269. AnalogPeak = "32768,32768"
  270. # Digital button configuration mappings
  271. DPad R = ""
  272. DPad L = ""
  273. DPad D = ""
  274. DPad U = ""
  275. Start = ""
  276. Z Trig = ""
  277. B Button = ""
  278. A Button = ""
  279. C Button R = ""
  280. C Button L = ""
  281. C Button D = ""
  282. C Button U = ""
  283. R Trig = ""
  284. L Trig = ""
  285. Mempak switch = ""
  286. Rumblepak switch = ""
  287. # Analog axis configuration mappings
  288. X Axis = ""
  289. Y Axis = ""
  290.  
  291.  
  292. [UI-Console]
  293.  
  294. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  295. Version = 1
  296. # Directory in which to search for plugins
  297. PluginDir = "./"
  298. # Filename of video plugin
  299. VideoPlugin = "mupen64plus-video-rice.so"
  300. # Filename of audio plugin
  301. AudioPlugin = "mupen64plus-audio-omx.so"
  302. # Filename of input plugin
  303. InputPlugin = "mupen64plus-input-sdl.so"
  304. # Filename of RSP plugin
  305. RspPlugin = "mupen64plus-rsp-hle.so"
  306.  
  307.  
  308. [Video-General]
  309.  
  310. Fullscreen = False
  311. ScreenWidth = 640
  312. ScreenHeight = 480
  313. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  314. VerticalSync = False
  315.  
  316.  
  317. [Video-GLideN64]
  318.  
  319. # Settings version. Don't touch it.
  320. configVersion = 15
  321. # Crop resulted image (0=disable, 1=auto crop, 2=user defined crop)
  322. CropMode = 0
  323. # Crop width pixels from left and right of resulted image (in native resolution)
  324. CropWidth = 0
  325. # Crop height pixels from top and bottom of resulted image (in native resolution)
  326. CropHeight = 0
  327. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  328. MultiSampling = 0
  329. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  330. AspectRatio = 1
  331. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  332. BufferSwapMode = 0
  333. # Frame buffer size is the factor of N64 native resolution.
  334. UseNativeResolutionFactor = 0
  335. # Bilinear filtering mode (0=N64 3point, 1=standard)
  336. bilinearMode = True
  337. # Max level of Anisotropic Filtering, 0 for off
  338. MaxAnisotropy = False
  339. # Size of texture cache in megabytes. Good value is VRAM*3/4
  340. CacheSize = 500
  341. # Enable color noise emulation.
  342. EnableNoise = True
  343. # Enable LOD emulation.
  344. EnableLOD = True
  345. # Enable hardware per-pixel lighting.
  346. EnableHWLighting = False
  347. # Use persistent storage for compiled shaders.
  348. EnableShadersStorage = True
  349. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  350. CorrectTexrectCoords = 0
  351. # Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
  352. EnableNativeResTexrects = False
  353. # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
  354. EnableLegacyBlending = False
  355. # Enable frame and|or depth buffer emulation.
  356. EnableFBEmulation = True
  357. # Copy auxiliary buffers to RDRAM
  358. EnableCopyAuxiliaryToRDRAM = False
  359. # Enable N64 depth compare instead of OpenGL standard one. Experimental.
  360. EnableN64DepthCompare = False
  361. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  362. DisableFBInfo = True
  363. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  364. FBInfoReadColorChunk = False
  365. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  366. FBInfoReadDepthChunk = True
  367. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
  368. EnableCopyColorToRDRAM = 2
  369. # Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)
  370. EnableCopyDepthToRDRAM = 2
  371. # Enable color buffer copy from RDRAM.
  372. EnableCopyColorFromRDRAM = False
  373. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  374. txFilterMode = 0
  375. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  376. txEnhancementMode = 0
  377. # Deposterize texture before enhancement.
  378. txDeposterize = False
  379. # Don't filter background textures.
  380. txFilterIgnoreBG = False
  381. # Size of filtered textures cache in megabytes.
  382. txCacheSize = 100
  383. # Use high-resolution texture packs if available.
  384. txHiresEnable = False
  385. # Allow to use alpha channel of high-res texture fully.
  386. txHiresFullAlphaChannel = False
  387. # Use alternative method of paletted textures CRC calculation.
  388. txHresAltCRC = False
  389. # Enable dump of loaded N64 textures.
  390. txDump = False
  391. # Zip textures cache.
  392. txCacheCompression = True
  393. # Force use 16bit texture formats for HD textures.
  394. txForce16bpp = False
  395. # Save texture cache to hard disk.
  396. txSaveCache = True
  397. # Path to folder with hi-res texture packs.
  398. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  399. # File name of True Type Font for text messages.
  400. fontName = "FreeSans.ttf"
  401. # Font size.
  402. fontSize = 18
  403. # Font color in RGB format.
  404. fontColor = "B5E61D"
  405. # Enable bloom filter
  406. EnableBloom = False
  407. # Brightness threshold level for bloom. Values [2, 6]
  408. bloomThresholdLevel = 4
  409. # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
  410. bloomBlendMode = 0
  411. # Blur radius. Values [2, 10]
  412. blurAmount = 10
  413. # Blur strength. Values [10, 100]
  414. blurStrength = 20
  415. # Force gamma correction.
  416. ForceGammaCorrection = False
  417. # Gamma correction level.
  418. GammaCorrectionLevel = 2
  419. # Show FPS counter.
  420. ShowFPS = False
  421. # Show VI/S counter.
  422. ShowVIS = False
  423. # Show percent counter.
  424. ShowPercent = False
  425. # Counters horisontal position (0=left, 1=right)
  426. CountersHPos = 0
  427. # Counters vertical position (0=bottom, 1=top)
  428. CountersVPos = 0
  429. # Enable hi-resolution texture file loading
  430. LoadHiResTextures = False
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