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Jun 22nd, 2018
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  1. Clan War
  2.  
  3. Scorpion Saboteur [Ninja]
  4.  
  5. Req:
  6.  
  7. Fire 4, Reflexes 4, Craft: Explosives 3, Stealth 5, Knives 4, Ninjutsu 4
  8. Must be trained in one of the Scorpion basic schools with the [Ninja] tag.
  9.  
  10. Rank 1: Follow the Pincers
  11. +1k1 on all Stealth rolls and suffer no Initiative penalties for being surprised, Dazed, or Fatigued.
  12.  
  13. Rank 2: No Mistakes
  14. When using VP on a roll with Craft: Explosives gain +2k2 instead of 2k2. Low roles with Craft: Explosives never "fizzle."
  15.  
  16. Rank 3: Seeking Weakness
  17. When fighting with a Small weapon (melee or ranged) you may make a single attack as a Free Action in addition to all other Simple and Complex Actions attack. When fighting with a Small weapon (melee or ranged), ignore the effects of armor to ATN and Reduction.
  18.  
  19. Daidoji Harriers [Ninja]
  20.  
  21. Reqs:
  22. Agility 4, Air 4, Craft: Explosives 3, Hunting (Traps) 3, Stealth 5, Knives 4
  23. Must be a Daidoji and recruited for membership in the Harriers
  24.  
  25. Rank 1: Move Like Shadows
  26.  
  27. Lose one half Honor for any dishonorable actions on behalf of the Crane. +1k1 bonus to the DR of all rural traps (stacks with Scout)
  28.  
  29. Rank 2: Iron Feathers
  30.  
  31. When wearing light, ashigaru or no armor, add Stealth Skill Rank to ATN
  32.  
  33. Rank 3: Unforgiving Steel
  34.  
  35. On a successful attack against a surprised or unaware opponent, or if your opponent takes damage from one of your rural traps, he is Dazed. He can only start to recover until the next Reaction stage, and the TN to recover from the Daze is increased by +5.
  36.  
  37. Explosives and Nageteppo
  38.  
  39. Nageteppo (Smoke)
  40.  
  41. Ninja, Small, Range 30', DR 1k1
  42. Craft: Explosives/Int TN: 25
  43. Failure of TN 10 results in a explosion for 2k1
  44.  
  45. Attacks with nageteppo are Simple Actions.
  46. Covers 15' area and obscures vision for 5 rounds (considered Blind)
  47.  
  48. A direct hit inflicts 1k1 per two Rounds.
  49.  
  50.  
  51. Nageteppo (Incendiary)
  52.  
  53. Ninja, Small, 25', 3k2 (ignore 3 points of Reduction)
  54. Craft: Explosives/Int TN: 25
  55. Failure of TN 10 results in a explosion for 3k2
  56.  
  57. Attacks with nageteppo are Simple Actions.
  58. Covers 5' area.
  59. Direct it causes 3k2 for three Rounds
  60. Spray causes 1k1 per Round
  61.  
  62.  
  63. Demolition Charge:
  64. Craft: Explosives/Int TN: 30
  65. Failure of TN 10 results in a explosion
  66.  
  67. Set:
  68. Engineering: Siege/Int TN: 30 or Craft: Explosives/Int TN: 20
  69. Needs 15 minutes
  70. Missing the rolls by 15 or more results in immediate detonations
  71. Damage: 9k6 to all within 10'
  72. Area: 7k5 at 30', 4k3 at 50'
  73.  
  74. Damage from demolition charges ignore Reduction on living targets and 20 points of inanimate Reduction.
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