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- import:
- org.bukkit.Particle
- effect block break particle at %location% offset by %number% with speed %number% for %player%:
- trigger:
- set {_p} to expression-4
- set {_o} to expression-2
- set {_s} to expression-3
- {_p}.spawnParticle(Particle.EXPLOSION_NORMAL, expression-1, 5, {_o}, {_o}, {_o}, and {_s})
- on break:
- block break particle at location of event-block offset by 0.01 with speed 0.05 for player
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