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GraphicsConfiguration.xml

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Sep 21st, 2018
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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <GraphicsConfig>
  3. <MinimumAspectRatio>1.0</MinimumAspectRatio>
  4. <HDRNode>
  5. <KeyValue>0.500000</KeyValue>
  6. <WhiteLevel>0.000000</WhiteLevel>
  7. <DisplayLumScale>164.000000</DisplayLumScale>
  8. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  9. <ExposureThreshold>1.000000</ExposureThreshold>
  10. <Percentiles>0.010000,0.540000,0.999000</Percentiles>
  11. <ExposureType>0</ExposureType>
  12. <HistogramMode>2</HistogramMode>
  13. <ManualExposure>0.000000</ManualExposure>
  14. <ShoulderStrength>0.491000</ShoulderStrength>
  15. <LinearStrength>0.707000</LinearStrength>
  16. <LinearAngle>0.704000</LinearAngle>
  17. <ToeStrength>1.185000</ToeStrength>
  18. <ToeNumerator>1.377000</ToeNumerator>
  19. <ToeDenominator>1.976000</ToeDenominator>
  20. <LinearWhite>5.242000</LinearWhite>
  21. </HDRNode>
  22. <HDRNode_Reference>
  23. <KeyValue>0.500000</KeyValue>
  24. <WhiteLevel>0.000000</WhiteLevel>
  25. <DisplayLumScale>164.000000</DisplayLumScale>
  26. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  27. <ExposureThreshold>1.000000</ExposureThreshold>
  28. <Percentiles>0.010000,0.540000,0.999000</Percentiles>
  29. <ExposureType>0</ExposureType>
  30. <HistogramMode>2</HistogramMode>
  31. <ManualExposure>-0.500000</ManualExposure>
  32. <ShoulderStrength>0.15000</ShoulderStrength>
  33. <LinearStrength>0.5000</LinearStrength>
  34. <LinearAngle>0.1000</LinearAngle>
  35. <ToeStrength>0.2000</ToeStrength>
  36. <ToeNumerator>0.02000</ToeNumerator>
  37. <ToeDenominator>0.3000</ToeDenominator>
  38. <LinearWhite>11.2000</LinearWhite>
  39. </HDRNode_Reference>
  40. <IBL>
  41. <AmbientIBLEnable>true</AmbientIBLEnable>
  42. <IrradianceMapName>IrradianceMap</IrradianceMapName>
  43. <Power>1.000000</Power>
  44. <Saturation>0.150000</Saturation>
  45. <Scale>4.000000</Scale>
  46. </IBL>
  47. <GUIColour>
  48. <Default>
  49. <LocalisationName>Standard</LocalisationName>
  50. <MatrixRed> 1, 0, 0 </MatrixRed>
  51. <MatrixGreen> 0, 1, 0 </MatrixGreen>
  52. <MatrixBlue> 0, 0, 1 </MatrixBlue>
  53. </Default>
  54. <RedToBlueTest>
  55. <LocalisationName>RedToBlueTest</LocalisationName>
  56. <MatrixRed> 0, 0, 1 </MatrixRed>
  57. <MatrixGreen> 0, 1, 0 </MatrixGreen>
  58. <MatrixBlue> 1, 0, 0 </MatrixBlue>
  59. </RedToBlueTest>
  60. <DesaturateTest>
  61. <LocalisationName>DesaturateTest</LocalisationName>
  62. <MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
  63. <MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
  64. <MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
  65. </DesaturateTest>
  66. </GUIColour>
  67.  
  68. <HBAO>
  69. <Off>
  70. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  71. <Enabled>false</Enabled>
  72. <RadiusInMeters>6.0</RadiusInMeters>
  73. <NearRadiusInMeters>6.0</NearRadiusInMeters>
  74. <NearDistance>100.0</NearDistance>
  75. <PowExponent>3.4</PowExponent>
  76. <Bias>0.063</Bias>
  77. <BlurSharpness>0.0</BlurSharpness>
  78. <MultiSampleCount>1</MultiSampleCount>
  79. <SSAOColour_R>1.0</SSAOColour_R>
  80. <SSAOColour_G>1.0</SSAOColour_G>
  81. <SSAOColour_B>1.0</SSAOColour_B>
  82. <SSAOColour_A>1.0</SSAOColour_A>
  83. <LumLerpScale>1.0</LumLerpScale>
  84. <LumLerpOffset>1.0</LumLerpOffset>
  85. <AffectDiffuse>1.0</AffectDiffuse>
  86. <AffectSpecular>1.0</AffectSpecular>
  87. <ResolutionScale>0.25</ResolutionScale>
  88. </Off>
  89. <Low>
  90. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  91. <Enabled>true</Enabled>
  92. <RadiusInMeters>10.0</RadiusInMeters>
  93. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  94. <NearDistance>100.0</NearDistance>
  95. <PowExponent>1.8</PowExponent>
  96. <Bias>0.5</Bias>
  97. <BlurSharpness>0.5</BlurSharpness>
  98. <MultiSampleCount>1</MultiSampleCount>
  99. <SSAOColour_R>1.0</SSAOColour_R>
  100. <SSAOColour_G>1.0</SSAOColour_G>
  101. <SSAOColour_B>1.0</SSAOColour_B>
  102. <SSAOColour_A>1.0</SSAOColour_A>
  103. <LumLerpScale>1.0</LumLerpScale>
  104. <LumLerpOffset>1.0</LumLerpOffset>
  105. <AffectDiffuse>1.0</AffectDiffuse>
  106. <AffectSpecular>1.0</AffectSpecular>
  107. <ResolutionScale>0.25</ResolutionScale>
  108. </Low>
  109. <Medium>
  110. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  111. <Enabled>true</Enabled>
  112. <RadiusInMeters>10.0</RadiusInMeters>
  113. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  114. <NearDistance>100.0</NearDistance>
  115. <PowExponent>1.8</PowExponent>
  116. <Bias>0.5</Bias>
  117. <BlurSharpness>0.5</BlurSharpness>
  118. <MultiSampleCount>1</MultiSampleCount>
  119. <SSAOColour_R>1.0</SSAOColour_R>
  120. <SSAOColour_G>1.0</SSAOColour_G>
  121. <SSAOColour_B>1.0</SSAOColour_B>
  122. <SSAOColour_A>1.0</SSAOColour_A>
  123. <LumLerpScale>1.0</LumLerpScale>
  124. <LumLerpOffset>1.0</LumLerpOffset>
  125. <AffectDiffuse>1.0</AffectDiffuse>
  126. <AffectSpecular>1.0</AffectSpecular>
  127. <ResolutionScale>0.5</ResolutionScale>
  128. </Medium>
  129. <High>
  130. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  131. <Enabled>true</Enabled>
  132. <RadiusInMeters>10.0</RadiusInMeters>
  133. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  134. <NearDistance>100.0</NearDistance>
  135. <PowExponent>1.8</PowExponent>
  136. <Bias>0.5</Bias>
  137. <BlurSharpness>0.5</BlurSharpness>
  138. <MultiSampleCount>1</MultiSampleCount>
  139. <SSAOColour_R>1.0</SSAOColour_R>
  140. <SSAOColour_G>1.0</SSAOColour_G>
  141. <SSAOColour_B>1.0</SSAOColour_B>
  142. <SSAOColour_A>1.0</SSAOColour_A>
  143. <LumLerpScale>1.0</LumLerpScale>
  144. <LumLerpOffset>1.0</LumLerpOffset>
  145. <AffectDiffuse>1.0</AffectDiffuse>
  146. <AffectSpecular>1.0</AffectSpecular>
  147. <ResolutionScale>1.0</ResolutionScale>
  148. </High>
  149. </HBAO>
  150.  
  151. <SSAO>
  152. <Off>
  153. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  154. <Enabled>false</Enabled>
  155. <NumDownsamples>1</NumDownsamples>
  156. <DepthThreshold>0.100000</DepthThreshold>
  157. <MinWorldFilterSize>1.000000</MinWorldFilterSize>
  158. <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
  159. <MinFilterSize>10.000000</MinFilterSize>
  160. <MaxFilterSize>100.000000</MaxFilterSize>
  161. <FilterAdjust>1.000000</FilterAdjust>
  162. <Scale>0.650000</Scale>
  163. <Offset>1.000000</Offset>
  164. <AlchemyIntensity>0.750000</AlchemyIntensity>
  165. <AlchemyBias>0.006000</AlchemyBias>
  166. <Curve>2.200000</Curve>
  167. <BackProjectLerp>0.900000</BackProjectLerp>
  168. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  169. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  170. <AttenuationAdjust>0.200000</AttenuationAdjust>
  171. <DistanceFadeStart>19000.000000</DistanceFadeStart>
  172. <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
  173. <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
  174. <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
  175. <NumBlurPasses>1</NumBlurPasses>
  176. <MaxPrevFrames>3</MaxPrevFrames>
  177. <Jitter>true</Jitter>
  178. <AnimateJitter>false</AnimateJitter>
  179. <RegularSamples>false</RegularSamples>
  180. <BackProjection>false</BackProjection>
  181. <ExtraSamples>true</ExtraSamples>
  182. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  183. <GaussianBlur>false</GaussianBlur>
  184. <BilateralBlur>true</BilateralBlur>
  185. <Dilate>false</Dilate>
  186. <JitterDepthSamples>false</JitterDepthSamples>
  187. <UseAlchemyAO>true</UseAlchemyAO>
  188. <AffectDiffuse>1.000000</AffectDiffuse>
  189. <AffectSpecular>1.000000</AffectSpecular>
  190. <VignetteScale>7.000000</VignetteScale>
  191. <LumLerpScale>0.800000</LumLerpScale>
  192. <LumLerpOffset>0.000000</LumLerpOffset>
  193. </Off>
  194. <High>
  195. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  196. <Enabled>true</Enabled>
  197. <NumDownsamples>0.0</NumDownsamples>
  198. <DepthThreshold>1.0</DepthThreshold>
  199. <MinWorldFilterSize>0.0</MinWorldFilterSize>
  200. <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
  201. <MinFilterSize>0.0</MinFilterSize>
  202. <MaxFilterSize>1.0</MaxFilterSize>
  203. <FilterAspect>1.3832</FilterAspect>
  204. <FilterAdjust>0.4556</FilterAdjust>
  205. <Scale>-5.0</Scale>
  206. <Offset>-5.0</Offset>
  207. <AlchemyIntensity>0.3580</AlchemyIntensity>
  208. <AlchemyBias>0.0105</AlchemyBias>
  209. <Curve>1.3217</Curve>
  210. <BackProjectLerp>0.900000</BackProjectLerp>
  211. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  212. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  213. <AttenuationAdjust>0.4433</AttenuationAdjust>
  214. <DistanceFadeStart>30.0</DistanceFadeStart>
  215. <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
  216. <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
  217. <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
  218. <NumBlurPasses>3</NumBlurPasses>
  219. <MaxPrevFrames>3</MaxPrevFrames>
  220. <Jitter>true</Jitter>
  221. <AnimateJitter>false</AnimateJitter>
  222. <RegularSamples>true</RegularSamples>
  223. <BackProjection>false</BackProjection>
  224. <ExtraSamples>true</ExtraSamples>
  225. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  226. <GaussianBlur>false</GaussianBlur>
  227. <BilateralBlur>true</BilateralBlur>
  228. <Dilate>false</Dilate>
  229. <JitterDepthSamples>false</JitterDepthSamples>
  230. <UseAlchemyAO>true</UseAlchemyAO>
  231. <AffectDiffuse>1.000000</AffectDiffuse>
  232. <AffectSpecular>1.000000</AffectSpecular>
  233. <VignetteScale>7.000000</VignetteScale>
  234. <LumLerpScale>0.800000</LumLerpScale>
  235. <LumLerpOffset>0.000000</LumLerpOffset>
  236. </High>
  237. </SSAO>
  238. <LightCones>
  239. <Off>
  240. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  241. <Enabled>false</Enabled>
  242. <Volumetric>false</Volumetric>
  243. </Off>
  244. <Low>
  245. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  246. <Enabled>true</Enabled>
  247. <Volumetric>false</Volumetric>
  248. </Low>
  249. <High>
  250. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  251. <Enabled>true</Enabled>
  252. <Volumetric>true</Volumetric>
  253. </High>
  254. </LightCones>
  255.  
  256. <JetCones>
  257. <Low>
  258. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  259. <StepsPerPixel>3</StepsPerPixel>
  260. <DownscalingFactor>1</DownscalingFactor>
  261. </Low>
  262.  
  263. <Mid>
  264. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  265. <StepsPerPixel>4</StepsPerPixel>
  266. <DownscalingFactor>1</DownscalingFactor>
  267. </Mid>
  268.  
  269. <High>
  270. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  271. <StepsPerPixel>8</StepsPerPixel>
  272. <DownscalingFactor>0</DownscalingFactor>
  273. </High>
  274.  
  275. <Ultra>
  276. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  277. <StepsPerPixel>12</StepsPerPixel>
  278. <DownscalingFactor>0</DownscalingFactor>
  279. </Ultra>
  280. </JetCones>
  281.  
  282. <LensFlares>
  283. <Off>
  284. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  285. <Enabled>false</Enabled>
  286. <QualityIndex>0</QualityIndex>
  287. <ImportanceThreshold>2</ImportanceThreshold>
  288. </Off>
  289. <Low>
  290. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  291. <Enabled>true</Enabled>
  292. <QualityIndex>0</QualityIndex>
  293. <ImportanceThreshold>2</ImportanceThreshold>
  294. </Low>
  295. <Medium>
  296. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  297. <Enabled>true</Enabled>
  298. <QualityIndex>1</QualityIndex>
  299. <ImportanceThreshold>1</ImportanceThreshold>
  300. </Medium>
  301. <High>
  302. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  303. <Enabled>true</Enabled>
  304. <QualityIndex>2</QualityIndex>
  305. <ImportanceThreshold>0</ImportanceThreshold>
  306. </High>
  307. </LensFlares>
  308.  
  309. <Shadows_Low>
  310. <Profile_General>
  311. <SliceSize>1024</SliceSize>
  312. <NumFrustums>2</NumFrustums>
  313. <FilterQuality>2</FilterQuality>
  314. <Fade>0.01</Fade>
  315. <AdaptiveCascades>false</AdaptiveCascades>
  316. <FrustumCockpit>
  317. <DepthBias>0.0001</DepthBias>
  318. <DepthSlopeBias>1.5</DepthSlopeBias>
  319. </FrustumCockpit>
  320. <Frustum0>
  321. <EndDistance>200.000000</EndDistance>
  322. <ShaderBias>0.0002</ShaderBias>
  323. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  324. <DepthBias>0.001</DepthBias>
  325. <DepthSlopeBias>1.5</DepthSlopeBias>
  326. <FilterKernelSize>2.5</FilterKernelSize>
  327. <TexelStability>2</TexelStability>
  328. </Frustum0>
  329. <Frustum1>
  330. <EndDistance>2100.000000</EndDistance>
  331. <ShaderBias>0.0004</ShaderBias>
  332. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  333. <DepthBias>0.001</DepthBias>
  334. <DepthSlopeBias>1.5</DepthSlopeBias>
  335. <FilterKernelSize>1.000000</FilterKernelSize>
  336. <TexelStability>2</TexelStability>
  337. </Frustum1>
  338. </Profile_General>
  339. <Profile_PlanetApproach>
  340. <SliceSize>1024</SliceSize>
  341. <NumFrustums>2</NumFrustums>
  342. <FilterQuality>1</FilterQuality>
  343. <AdaptiveCascades>false</AdaptiveCascades>
  344. <CrossFadeCascades>true</CrossFadeCascades>
  345. <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
  346. <NearClipBias>1.0</NearClipBias>
  347. <AltitudeAdaptation>
  348. <MinElevation>85.0</MinElevation>
  349. <MaxElevation>600.0</MaxElevation>
  350. <Scale>10.0</Scale>
  351. <FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount>
  352. </AltitudeAdaptation>
  353. <FrustumCockpit>
  354. <DepthBias>0.0001</DepthBias>
  355. <DepthSlopeBias>1.5</DepthSlopeBias>
  356. </FrustumCockpit>
  357. <Frustum0>
  358. <EndDistance>50.000000</EndDistance>
  359. <ShaderBias>0.0002</ShaderBias>
  360. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  361. <DepthBias>0.001</DepthBias>
  362. <DepthSlopeBias>1.5</DepthSlopeBias>
  363. <FilterKernelSize>1.000000</FilterKernelSize>
  364. <TexelStability>2</TexelStability>
  365. </Frustum0>
  366. <Frustum1>
  367. <EndDistance>85.000000</EndDistance>
  368. <ShaderBias>0.0004</ShaderBias>
  369. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  370. <DepthBias>0.001</DepthBias>
  371. <DepthSlopeBias>1.5</DepthSlopeBias>
  372. <FilterKernelSize>1.000000</FilterKernelSize>
  373. <TexelStability>2</TexelStability>
  374. </Frustum1>
  375. </Profile_PlanetApproach>
  376. <Profile_PlanetSurface>
  377. <SliceSize>1024</SliceSize>
  378. <NumFrustums>2</NumFrustums>
  379. <FilterQuality>1</FilterQuality>
  380. <AdaptiveCascades>false</AdaptiveCascades>
  381. <NearClipBias>1.0</NearClipBias>
  382. <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
  383. <FrustumCockpit>
  384. <DepthBias>0.0001</DepthBias>
  385. <DepthSlopeBias>1.5</DepthSlopeBias>
  386. </FrustumCockpit>
  387. <Frustum0>
  388. <EndDistance>75.000000</EndDistance>
  389. <ShaderBias>0.0002</ShaderBias>
  390. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  391. <DepthBias>0.0001</DepthBias>
  392. <DepthSlopeBias>1.5</DepthSlopeBias>
  393. <FilterKernelSize>1.000000</FilterKernelSize>
  394. <TexelStability>2</TexelStability>
  395. </Frustum0>
  396. <Frustum1>
  397. <EndDistance>535.000000</EndDistance>
  398. <ShaderBias>0.0004</ShaderBias>
  399. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  400. <DepthBias>0.001</DepthBias>
  401. <DepthSlopeBias>1.5</DepthSlopeBias>
  402. <FilterKernelSize>1.000000</FilterKernelSize>
  403. <TexelStability>2</TexelStability>
  404. </Frustum1>
  405. </Profile_PlanetSurface>
  406. <Profile_StationInterior>
  407. <SliceSize>1024</SliceSize>
  408. <NumFrustums>1</NumFrustums>
  409. <FilterQuality>2</FilterQuality>
  410. <Fade>0.01</Fade>
  411. <AdaptiveCascades>false</AdaptiveCascades>
  412. <FrustumCockpit>
  413. <DepthBias>0.001</DepthBias>
  414. <DepthSlopeBias>1.5</DepthSlopeBias>
  415. </FrustumCockpit>
  416. <Frustum0>
  417. <EndDistance>1470.000000</EndDistance>
  418. <ShaderBias>0.0004</ShaderBias>
  419. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  420. <DepthBias>0.001</DepthBias>
  421. <DepthSlopeBias>1.5</DepthSlopeBias>
  422. <FilterKernelSize>1.000000</FilterKernelSize>
  423. <TexelStability>2</TexelStability>
  424. </Frustum0>
  425. </Profile_StationInterior>
  426. <Profile_AsteroidField>
  427. <SliceSize>1024</SliceSize>
  428. <NumFrustums>2</NumFrustums>
  429. <FilterQuality>1</FilterQuality>
  430. <AdaptiveCascades>false</AdaptiveCascades>
  431. <FrustumCockpit>
  432. <DepthBias>0.0001</DepthBias>
  433. <DepthSlopeBias>1.5</DepthSlopeBias>
  434. </FrustumCockpit>
  435. <Frustum0>
  436. <EndDistance>150.000000</EndDistance>
  437. <ShaderBias>0.0002</ShaderBias>
  438. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  439. <DepthBias>0.001</DepthBias>
  440. <DepthSlopeBias>1.5</DepthSlopeBias>
  441. <FilterKernelSize>1.000000</FilterKernelSize>
  442. <TexelStability>1</TexelStability>
  443. </Frustum0>
  444. <Frustum1>
  445. <EndDistance>510.000000</EndDistance>
  446. <ShaderBias>0.0004</ShaderBias>
  447. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  448. <DepthBias>0.001</DepthBias>
  449. <DepthSlopeBias>1.5</DepthSlopeBias>
  450. <FilterKernelSize>1.000000</FilterKernelSize>
  451. <TexelStability>2</TexelStability>
  452. </Frustum1>
  453. </Profile_AsteroidField>
  454. </Shadows_Low>
  455. <Shadows_Medium>
  456. <Profile_General>
  457. <SliceSize>1024</SliceSize>
  458. <NumFrustums>3</NumFrustums>
  459. <FilterQuality>2</FilterQuality>
  460. <Fade>0.01</Fade>
  461. <CrossFadeCascades>true</CrossFadeCascades>
  462. <AdaptiveCascades>false</AdaptiveCascades>
  463. <FrustumCockpit>
  464. <DepthBias>0.0001</DepthBias>
  465. <DepthSlopeBias>1.0</DepthSlopeBias>
  466. </FrustumCockpit>
  467. <Frustum0>
  468. <EndDistance>105.0</EndDistance>
  469. <ShaderBias>0.0003</ShaderBias>
  470. <ShaderSlopeBias>0.0003</ShaderSlopeBias>
  471. <DepthBias>0.0025</DepthBias>
  472. <DepthSlopeBias>1.5</DepthSlopeBias>
  473. <FilterKernelSize>2.5</FilterKernelSize>
  474. <TexelStability>2</TexelStability>
  475. </Frustum0>
  476. <Frustum1>
  477. <EndDistance>1050.000000</EndDistance>
  478. <ShaderBias>0.0003</ShaderBias>
  479. <ShaderSlopeBias>0.003</ShaderSlopeBias>
  480. <DepthBias>0.0025</DepthBias>
  481. <DepthSlopeBias>1.5</DepthSlopeBias>
  482. <FilterKernelSize>1.5</FilterKernelSize>
  483. <TexelStability>2</TexelStability>
  484. </Frustum1>
  485. <Frustum2>
  486. <EndDistance>3500.000000</EndDistance>
  487. <ShaderBias>0.0003</ShaderBias>
  488. <ShaderSlopeBias>0.003</ShaderSlopeBias>
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  1463. <Item>
  1464. <Feature>LensFlares</Feature>
  1465. <QualitySetting>1</QualitySetting>
  1466. </Item>
  1467. <Item>
  1468. <Feature>Debris</Feature>
  1469. <QualitySetting>1</QualitySetting>
  1470. </Item>
  1471. <Item>
  1472. <Feature>ParticleEffects</Feature>
  1473. <QualitySetting>0</QualitySetting>
  1474. </Item>
  1475. <Item>
  1476. <Feature>Trails</Feature>
  1477. <QualitySetting>1</QualitySetting>
  1478. </Item>
  1479. <Item>
  1480. <Feature>Beams</Feature>
  1481. <QualitySetting>1</QualitySetting>
  1482. </Item>
  1483. <Item>
  1484. <Feature>Fog</Feature>
  1485. <QualitySetting>0</QualitySetting>
  1486. </Item>
  1487. </Low>
  1488. <Medium>
  1489. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1490. <Item>
  1491. <Feature>LightCones</Feature>
  1492. <QualitySetting>2</QualitySetting>
  1493. </Item>
  1494. <Item>
  1495. <Feature>LensFlares</Feature>
  1496. <QualitySetting>2</QualitySetting>
  1497. </Item>
  1498. <Item>
  1499. <Feature>Debris</Feature>
  1500. <QualitySetting>2</QualitySetting>
  1501. </Item>
  1502. <Item>
  1503. <Feature>ParticleEffects</Feature>
  1504. <QualitySetting>1</QualitySetting>
  1505. </Item>
  1506. <Item>
  1507. <Feature>Trails</Feature>
  1508. <QualitySetting>2</QualitySetting>
  1509. </Item>
  1510. <Item>
  1511. <Feature>Beams</Feature>
  1512. <QualitySetting>2</QualitySetting>
  1513. </Item>
  1514. <Item>
  1515. <Feature>Fog</Feature>
  1516. <QualitySetting>1</QualitySetting>
  1517. </Item>
  1518. </Medium>
  1519. <High>
  1520. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1521. <Item>
  1522. <Feature>LightCones</Feature>
  1523. <QualitySetting>2</QualitySetting>
  1524. </Item>
  1525. <Item>
  1526. <Feature>LensFlares</Feature>
  1527. <QualitySetting>3</QualitySetting>
  1528. </Item>
  1529. <Item>
  1530. <Feature>Debris</Feature>
  1531. <QualitySetting>3</QualitySetting>
  1532. </Item>
  1533. <Item>
  1534. <Feature>ParticleEffects</Feature>
  1535. <QualitySetting>2</QualitySetting>
  1536. </Item>
  1537. <Item>
  1538. <Feature>Trails</Feature>
  1539. <QualitySetting>3</QualitySetting>
  1540. </Item>
  1541. <Item>
  1542. <Feature>Beams</Feature>
  1543. <QualitySetting>3</QualitySetting>
  1544. </Item>
  1545. <Item>
  1546. <Feature>Fog</Feature>
  1547. <QualitySetting>1</QualitySetting>
  1548. </Item>
  1549. </High>
  1550. </FX>
  1551. <Debris>
  1552. <Off>
  1553. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1554. <DebrisLimit>100</DebrisLimit>
  1555. </Off>
  1556. <Low>
  1557. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1558. <DebrisLimit>200</DebrisLimit>
  1559. </Low>
  1560. <Medium>
  1561. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1562. <DebrisLimit>1000</DebrisLimit>
  1563. </Medium>
  1564. <High>
  1565. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1566. <DebrisLimit>3000</DebrisLimit>
  1567. </High>
  1568. </Debris>
  1569. <DamageDecals>
  1570. <Low>
  1571. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1572. <ShipMaxTrails>3</ShipMaxTrails>
  1573. <AsteroidMaxTrails>6</AsteroidMaxTrails>
  1574. <PlanetMaxTrails>24</PlanetMaxTrails>
  1575.  
  1576. <ShipMaxTrailSegments>100</ShipMaxTrailSegments>
  1577. <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
  1578. <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
  1579.  
  1580. <ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
  1581. <AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
  1582. <PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>
  1583.  
  1584. <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  1585. <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
  1586. <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
  1587. <TrailHeightScale>0.5</TrailHeightScale>
  1588. <Enabled>true</Enabled>
  1589. </Low>
  1590.  
  1591. <Medium>
  1592. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1593. <ShipMaxTrails>10</ShipMaxTrails>
  1594. <AsteroidMaxTrails>20</AsteroidMaxTrails>
  1595. <PlanetMaxTrails>80</PlanetMaxTrails>
  1596.  
  1597. <ShipMaxTrailSegments>100</ShipMaxTrailSegments>
  1598. <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
  1599. <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
  1600.  
  1601. <ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
  1602. <AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
  1603. <PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>
  1604.  
  1605. <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  1606. <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
  1607. <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
  1608. <TrailHeightScale>1.0</TrailHeightScale>
  1609. <Enabled>true</Enabled>
  1610. </Medium>
  1611.  
  1612. <High>
  1613. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1614. <ShipMaxTrails>20</ShipMaxTrails>
  1615. <AsteroidMaxTrails>50</AsteroidMaxTrails>
  1616. <PlanetMaxTrails>160</PlanetMaxTrails>
  1617.  
  1618. <ShipMaxTrailSegments>100</ShipMaxTrailSegments>
  1619. <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
  1620. <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
  1621.  
  1622. <ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
  1623. <AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
  1624. <PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>
  1625.  
  1626. <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  1627. <AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
  1628. <PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
  1629. <TrailHeightScale>1.0</TrailHeightScale>
  1630. <Enabled>true</Enabled>
  1631. </High>
  1632. </DamageDecals>
  1633. <SurfaceRocks>
  1634. <Low>
  1635. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1636. <TinySurfaceRockCount>0</TinySurfaceRockCount>
  1637. </Low>
  1638. <Medium>
  1639. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1640. <TinySurfaceRockCount>100</TinySurfaceRockCount>
  1641. </Medium>
  1642. <High>
  1643. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1644. <TinySurfaceRockCount>400</TinySurfaceRockCount>
  1645. </High>
  1646. </SurfaceRocks>
  1647. <ParticleEffects>
  1648. <Low>
  1649. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1650. <AllowedEffects>
  1651. <Item>P1</Item>
  1652. </AllowedEffects>
  1653. <AllowThrusterDowndraft>0</AllowThrusterDowndraft>
  1654. </Low>
  1655. <Medium>
  1656. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1657. <AllowedEffects>
  1658. <Item>P1</Item>
  1659. <Item>P2</Item>
  1660. </AllowedEffects>
  1661. <AllowThrusterDowndraft>1</AllowThrusterDowndraft>
  1662. </Medium>
  1663. <High>
  1664. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1665. <AllowedEffects>
  1666. <Item>P1</Item>
  1667. <Item>P2</Item>
  1668. <Item>P3</Item>
  1669. </AllowedEffects>
  1670. <AllowThrusterDowndraft>1</AllowThrusterDowndraft>
  1671. </High>
  1672. </ParticleEffects>
  1673. <Trails>
  1674. <Off>
  1675. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1676. <EnableStarTrails>0</EnableStarTrails>
  1677. <EnableEngineTrails>0</EnableEngineTrails>
  1678. <EnableWeaponTrails>1</EnableWeaponTrails>
  1679. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1680. <LifetimeMultiplier>0.25</LifetimeMultiplier>
  1681. <RayMarchSteps>2</RayMarchSteps>
  1682. <Level_0>
  1683. <Distance>1500.0</Distance>
  1684. <UpdateRateRcp>8</UpdateRateRcp>
  1685. </Level_0>
  1686. <Level_1>
  1687. <Distance>2500.0</Distance>
  1688. <UpdateRateRcp>10</UpdateRateRcp>
  1689. </Level_1>
  1690. <Level_2>
  1691. <Distance>3500.0</Distance>
  1692. <UpdateRateRcp>14</UpdateRateRcp>
  1693. </Level_2>
  1694. </Off>
  1695. <Low>
  1696. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1697. <EnableStarTrails>1</EnableStarTrails>
  1698. <EnableEngineTrails>1</EnableEngineTrails>
  1699. <EnableWeaponTrails>1</EnableWeaponTrails>
  1700. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1701. <LifetimeMultiplier>0.5</LifetimeMultiplier>
  1702. <RayMarchSteps>4</RayMarchSteps>
  1703. <Level_0>
  1704. <Distance>1500.0</Distance>
  1705. <UpdateRateRcp>6</UpdateRateRcp>
  1706. </Level_0>
  1707. <Level_1>
  1708. <Distance>2500.0</Distance>
  1709. <UpdateRateRcp>8</UpdateRateRcp>
  1710. </Level_1>
  1711. <Level_2>
  1712. <Distance>3500.0</Distance>
  1713. <UpdateRateRcp>12</UpdateRateRcp>
  1714. </Level_2>
  1715. </Low>
  1716. <Medium>
  1717. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1718. <EnableStarTrails>1</EnableStarTrails>
  1719. <EnableEngineTrails>1</EnableEngineTrails>
  1720. <EnableWeaponTrails>1</EnableWeaponTrails>
  1721. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1722. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1723. <RayMarchSteps>4</RayMarchSteps>
  1724. <Level_0>
  1725. <Distance>1500.0</Distance>
  1726. <UpdateRateRcp>4</UpdateRateRcp>
  1727. </Level_0>
  1728. <Level_1>
  1729. <Distance>2500.0</Distance>
  1730. <UpdateRateRcp>6</UpdateRateRcp>
  1731. </Level_1>
  1732. <Level_2>
  1733. <Distance>3500.0</Distance>
  1734. <UpdateRateRcp>10</UpdateRateRcp>
  1735. </Level_2>
  1736. </Medium>
  1737. <High>
  1738. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1739. <EnableStarTrails>1</EnableStarTrails>
  1740. <EnableEngineTrails>1</EnableEngineTrails>
  1741. <EnableWeaponTrails>1</EnableWeaponTrails>
  1742. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1743. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1744. <RayMarchSteps>8</RayMarchSteps>
  1745. <Level_0>
  1746. <Distance>1500.0</Distance>
  1747. <UpdateRateRcp>2</UpdateRateRcp>
  1748. </Level_0>
  1749. <Level_1>
  1750. <Distance>2500.0</Distance>
  1751. <UpdateRateRcp>4</UpdateRateRcp>
  1752. </Level_1>
  1753. <Level_2>
  1754. <Distance>3500.0</Distance>
  1755. <UpdateRateRcp>8</UpdateRateRcp>
  1756. </Level_2>
  1757. </High>
  1758. </Trails>
  1759. <Beams>
  1760. <Off>
  1761. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1762. <EnableBeamLights>0</EnableBeamLights>
  1763. </Off>
  1764. <Low>
  1765. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1766. <EnableBeamLights>0</EnableBeamLights>
  1767. </Low>
  1768. <Medium>
  1769. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1770. <EnableBeamLights>1</EnableBeamLights>
  1771. </Medium>
  1772. <High>
  1773. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1774. <EnableBeamLights>1</EnableBeamLights>
  1775. </High>
  1776. </Beams>
  1777. <DOF>
  1778. <Off>
  1779. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  1780. <DOFMode>0</DOFMode>
  1781. </Off>
  1782. <Low>
  1783. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1784. <DOFMode>1</DOFMode>
  1785. </Low>
  1786. <Medium>
  1787. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1788. <DOFMode>2</DOFMode>
  1789. </Medium>
  1790. </DOF>
  1791. <Fog>
  1792. <Off>
  1793. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1794. <RingFogQuality>0</RingFogQuality>
  1795. <FogMaxCost>0</FogMaxCost>
  1796. </Off>
  1797. <Medium>
  1798. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1799. <RingFogQuality>1</RingFogQuality>
  1800. <FogMaxCost>2</FogMaxCost>
  1801. </Medium>
  1802. </Fog>
  1803. <Terrain>
  1804. <Low>
  1805. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1806. <QualityID>Low</QualityID>
  1807. <LODTable>Low</LODTable>
  1808. <PatchLighting>true</PatchLighting>
  1809. <PatchTextures>true</PatchTextures>
  1810. <LODsToDrop>1</LODsToDrop>
  1811. </Low>
  1812. <Medium>
  1813. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1814. <QualityID>Medium</QualityID>
  1815. <LODTable>Medium</LODTable>
  1816. <PatchLighting>true</PatchLighting>
  1817. <PatchTextures>true</PatchTextures>
  1818. <LODsToDrop>0</LODsToDrop>
  1819. </Medium>
  1820. <High>
  1821. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1822. <QualityID>High</QualityID>
  1823. <LODTable>Default</LODTable>
  1824. <PatchLighting>true</PatchLighting>
  1825. <PatchTextures>true</PatchTextures>
  1826. <LODsToDrop>0</LODsToDrop>
  1827. </High>
  1828. <Ultra>
  1829. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1830. <QualityID>Ultra</QualityID>
  1831. <LODTable>Ultra</LODTable>
  1832. <PatchLighting>true</PatchLighting>
  1833. <PatchTextures>true</PatchTextures>
  1834. <LODsToDrop>0</LODsToDrop>
  1835. </Ultra>
  1836. </Terrain>
  1837. <TerrainLodBlending>
  1838. <Off>
  1839. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  1840. <PatchMorphing>0</PatchMorphing>
  1841. </Off>
  1842. <High>
  1843. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1844. <PatchMorphing>1</PatchMorphing>
  1845. </High>
  1846. <Ultra>
  1847. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1848. <PatchMorphing>2</PatchMorphing>
  1849. </Ultra>
  1850. </TerrainLodBlending>
  1851. <SurfaceMaterial>
  1852. <Low>
  1853. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1854. <SurfaceMaterialQuality>1</SurfaceMaterialQuality>
  1855. </Low>
  1856. <Medium>
  1857. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1858. <SurfaceMaterialQuality>3</SurfaceMaterialQuality>
  1859. </Medium>
  1860. <High>
  1861. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1862. <SurfaceMaterialQuality>5</SurfaceMaterialQuality>
  1863. </High>
  1864. <Ultra>
  1865. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1866. <SurfaceMaterialQuality>7</SurfaceMaterialQuality>
  1867. </Ultra>
  1868. </SurfaceMaterial>
  1869.  
  1870. <Volumetrics>
  1871. <Low>
  1872. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1873. <StepsPerPixel>64</StepsPerPixel>
  1874. <DownscalingFactor>3</DownscalingFactor>
  1875. <BlurSamples>1</BlurSamples>
  1876. </Low>
  1877.  
  1878. <Mid>
  1879. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1880. <StepsPerPixel>32</StepsPerPixel>
  1881. <DownscalingFactor>2</DownscalingFactor>
  1882. <BlurSamples>2</BlurSamples>
  1883. </Mid>
  1884.  
  1885. <High>
  1886. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1887. <StepsPerPixel>24</StepsPerPixel>
  1888. <DownscalingFactor>1</DownscalingFactor>
  1889. <BlurSamples>2</BlurSamples>
  1890. </High>
  1891.  
  1892. <Ultra>
  1893. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1894. <StepsPerPixel>16</StepsPerPixel>
  1895. <DownscalingFactor>0</DownscalingFactor>
  1896. <BlurSamples>4</BlurSamples>
  1897. </Ultra>
  1898. </Volumetrics>
  1899.  
  1900. </GraphicsConfig>
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