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- Quality
- Two former allies set against the other, a true tragedy indeed! Brighid Rhodes from the Gallery of Wayward Reverie vs Kid Savage, who’s been giving more and more of a Cause for Concern. Both opponents are seeking justice in their own way, but in a battle like this, only one can come out on top. Which justice prevails?
- Starting with Kid, we make a rush to the plane, taking out chunks of metal from the fuselage and plexiglass from the windows. He also takes some wiring for a surprise tool used later on. Using his newfound tools, he makes quick use out of them, making a shrapnel projectile out of the metal chunks and Knock You Out’s piston punch (the Firing Squad), a collection of spinning blades for when she’s too far out (Guillotines), and Wiring Whips for when she gets too close. He makes further use of his environment to attack Brighid at every opportunity he gets by using the Spotlights to redirect his projectiles back into her, while throwing wolves aside with the piston punch to keep her further distracted. Once she’s been weathered down enough, Kid uses his remaining metal chunks to bury her under the weight of both it and the force of Knock You Out’s pressure until she gives.
- Kid knows that Brighid can outlast him, so he makes a priority to rush for materials to not only defend himself but deal massive amounts of damage in turn. Once he’s equipped, he doesn’t let her know peace until the pressure finally gets to her. It’s a simple strategy, but one that understands the position that Kid is in and acts upon it brilliantly. For that, I’m giving this strategy an 8. Well done!
- Onto Brighid, we have another dash to the plane, but this time she’s prepared. She covers her tracks with a Blood Curtain to give her a precious few seconds to rummage through the luggage, giving her ammunition to equip herself with resources, chief among them being the access to Blood Knuckles. Once she’s got what she needs, she makes an effort to out CQC Kid by using Outlando d’Amour to create a variety of geysers along the battlefield to create walls of high pressure blood whenever she needs it; which is to say, whenever Kid is in range. By creating this Dead End, Brighid hopes to go on the assault herself, and push Kid into a corner, where the only options are deadly force walls or bleeding out from Brighid.
- Everything else Brighid does throughout the match is in service to this Dead End, including her boxing wolves in with Kid to create even more problems for him. And, if Kid’s not careful, she’ll send a Blood Bomb into a Spotlight’s way, creating a devastating blow onto the boxer. Brighid also presents a simple strategy, which is understandable given the deathmatch, but its very effective. If you don’t want your opponent to scale, don’t give them the opportunity to. I believe there are some hiccups with keeping this pressure up, especially given that there is little done in the ways of mitigating resource denial from the Spotlights and only so much bleeding that can be applied to the ground without opening Outlando d’Amour to powerful hits from Knock You Out. Even still, blood walls are crazy strong and will serve as proper punishment for Kid’s overextending, creating a formidable and competent challenge to Kid’s reign. Thus, I’m giving this strategy a 7. Well done!
- Jojolity
- As for Jojolities, I’ll be brief. Both teams did an excellent job in bringing their justices to life in their respective strats. The Gallery made great use out of showing Kid the path he was on by literally stalling him in every opportunity she could, making it clear that if he were to continue down this path, there would be no end for him. This defensive approach to justice fits Brighid well and is integrated wonderfully into the strat. Thus, I’m giving her Jojolity an 8. Well done!
- As for Kid, he skips all the legal formalities when dealing with Brighid, becoming judge, jury, and executioner. He deems her as guilty and dishes out a punishment worthy of such a heinous crime as to stand up to a king: death. His attacks are brutal, looking to deal the maximum amount of damage as possible. This is Kid’s justice, one that forces Brighid to feel everything that he’s been feeling, every weight upon his shoulders, until she can’t take it anymore. This is a great execution of the Jojolity, and thus, I’m giving it an 8. Well done!
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