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- All ideas here are subject to change. Feedback welcomed.
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- Hangman: religious hero, dps, bleed focus (?)
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- Combat skills:
- Drawn: Basic attack, average damage, chance to bleed [possible mechanic: debuffs target for increased damage taken from Quartered]
- Quartered: limited times per battle (2 probably), bonus damage vs bleeding and low HP targets [synergy with Drawn would turn Quartered into a finishing move, similar to Finale]
- The Yoke: Forward 1, pulls target forward 1, both get marked and gain bonus damage vs marked [basically itβs a taunt mechanic, making Hangman and his target focus on each other]
- Threnody [alternate names: Exequy, Last Rites, Mourning]: single target strong acc and dodge debuff, bonus acc and debuff chance vs humans, chance to stress heal the party a little
- Blood Eagle: High damage, powerful bleed, stresses party
- Conviction: self stress heal, cure blight/bleed/mark/debuff
- ???
- Camp skills:
- Gallows Humor
- ???
- ???
- ???
- Trinkets:
- ???
- Other traits (custom afflictions, interesting stats, etc):
- ???
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