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Jun 25th, 2018
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  1. --[[Floaty thing by SezHu.
  2.  
  3. If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
  4. #1875) Prices start at 250 robux.]]--
  5.  
  6.  
  7. local songs = {
  8. 947588612, --S
  9. 1117396305, --Oh, it's you.
  10. 1014613357, --Fortress of Lies
  11. 868148905, --S
  12. 1137575800, --Burn Marks
  13. 541695597,
  14. 1388205829, --D r o w z y
  15. 566546592, --S a y o n a r a
  16. 745716722, --Oracle
  17.  
  18. } --Add your songs by replacing the IDs with your song ID.
  19.  
  20.  
  21. local quotes = {
  22. "What to choose",
  23. "Void",
  24. "Going up~",
  25. "I like this song..",
  26. "Time to kick back..",
  27. "^w^",
  28. "Dropping beat",
  29. } --Feel free to replace the quotes with stuff of your own.
  30.  
  31.  
  32. local function soundbork(obj)
  33. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  34. --obj:Destroy() Remove the two dashes to silence all music but your own.
  35. return
  36. end
  37.  
  38.  
  39. local children = obj:GetChildren()
  40. for i = 1, #children do
  41. soundbork(children[i])
  42. end
  43.  
  44. return
  45. end
  46.  
  47. --//Constants\\--
  48.  
  49. Effects = { }
  50. local Player = game.Players.localPlayer
  51. local Mouse = Player:GetMouse()
  52. local Character = Player.Character
  53. local Humanoid = Character.Humanoid
  54. local Head = Character.Head
  55. local RootPart = Character.HumanoidRootPart
  56. local Torso = Character.Torso
  57. local LeftArm = Character["Left Arm"]
  58. local RightArm = Character["Right Arm"]
  59. local LeftLeg = Character["Left Leg"]
  60. local RightLeg = Character["Right Leg"]
  61. local Camera = game.Workspace.CurrentCamera
  62. local RootJoint = RootPart.RootJoint
  63. local Equipped = false
  64. local Attack = false
  65. local Anim = 'Idle'
  66. local Idle = 0
  67. local Combo = 1
  68. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  69. local Velocity = RootPart.Velocity.y
  70. local Sine = 0
  71. local Change = 1
  72. local aoeconstant = 10
  73. local maincol = "Pink"
  74. local maincol2 = "White"
  75. local randString = songs[math.random(#songs)]
  76. local circleinthesky = false
  77. Character.Humanoid.Name = "help"
  78. humanoid = Character.help
  79. Instance.new("ForceField",Character).Visible = false
  80.  
  81.  
  82.  
  83.  
  84.  
  85. local RbxUtility = LoadLibrary("RbxUtility")
  86. local Create = RbxUtility.Create
  87.  
  88. humanoid.WalkSpeed = 3
  89. humanoid.JumpPower = 0
  90. humanoid.Animator.Parent = nil
  91. Character.Animate.Parent = nil
  92.  
  93. local newMotor = function(part0, part1, c0, c1)
  94. local w = Create('Motor'){
  95. Parent = part0,
  96. Part0 = part0,
  97. Part1 = part1,
  98. C0 = c0,
  99. C1 = c1,
  100. }
  101. return w
  102. end
  103.  
  104.  
  105. skillcolorscheme = BrickColor.new(maincol).Color
  106.  
  107. local hue = 0
  108.  
  109. spawn(function()
  110. while true do
  111. hue = hue + .0005
  112. if hue >= 1 then hue = 0 end
  113. maincol2 = Color3.fromHSV(hue,1,1)
  114. game["Run Service"].RenderStepped:wait()
  115. end
  116. end)
  117.  
  118.  
  119.  
  120.  
  121.  
  122.  
  123. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  124. function makeframe(par, trans, pos, size, color)
  125. local frame = Instance.new('Frame', par)
  126. frame.BackgroundTransparency = trans
  127. frame.BorderSizePixel = 0
  128. frame.Position = pos
  129. frame.Size = size
  130. frame.BackgroundColor3 = color
  131. return frame
  132. end
  133.  
  134. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  135.  
  136. function clerp(a, b, t)
  137. return a:lerp(b, t)
  138. end
  139.  
  140. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  141. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  142.  
  143. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  144. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  145. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  146. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  147. RootJoint.C1 = CFrame.new(0, 0, 0)
  148. RootJoint.C0 = CFrame.new(0, 0, 0)
  149. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  150. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  151.  
  152. local rarmc1 = RW.C1
  153. local larmc1 = LW.C1
  154. local rlegc1 = RH.C1
  155. local llegc1 = LH.C1
  156.  
  157. local resetc1 = false
  158.  
  159. function PlayAnimationFromTable(table, speed, bool)
  160. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  161. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  162. RW.C0 = clerp(RW.C0, table[3], speed)
  163. LW.C0 = clerp(LW.C0, table[4], speed)
  164. RH.C0 = clerp(RH.C0, table[5], speed)
  165. LH.C0 = clerp(LH.C0, table[6], speed)
  166. if bool == true then
  167. if resetc1 == false then
  168. resetc1 = true
  169. RootJoint.C1 = RootJoint.C1
  170. Torso.Neck.C1 = Torso.Neck.C1
  171. RW.C1 = rarmc1
  172. LW.C1 = larmc1
  173. RH.C1 = rlegc1
  174. LH.C1 = llegc1
  175. end
  176. end
  177. end
  178.  
  179. ArtificialHB = Create("BindableEvent"){
  180. Parent = script,
  181. Name = "Heartbeat",
  182. }
  183.  
  184. script:WaitForChild("Heartbeat")
  185.  
  186. frame = 1 / 35
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.Heartbeat:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.Heartbeat:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.Heartbeat:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. function swait(num)
  214. if num == 0 or num == nil then
  215. ArtificialHB.Event:wait()
  216. else
  217. for i = 0, num do
  218. ArtificialHB.Event:wait()
  219. end
  220. end
  221. end
  222.  
  223.  
  224.  
  225. local m = Create("Model"){
  226. Parent = Character,
  227. Name = "WeaponModel"
  228. }
  229.  
  230. function RemoveOutlines(part)
  231. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  232. end
  233.  
  234. CFuncs = {
  235. Part = {
  236. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  237. local Part = Create("Part"){
  238. Parent = Parent,
  239. Reflectance = Reflectance,
  240. Transparency = Transparency,
  241. CanCollide = false,
  242. Locked = true,
  243. BrickColor = BrickColor.new(tostring(BColor)),
  244. Name = Name,
  245. Size = Size,
  246. Material = Material,
  247. }
  248. RemoveOutlines(Part)
  249. if Size == Vector3.new() then
  250. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  251. else
  252. Part.Size = Size
  253. end
  254. return Part
  255. end;
  256. };
  257.  
  258. Mesh = {
  259. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  260. local Msh = Create(Mesh){
  261. Parent = Part,
  262. Offset = OffSet,
  263. Scale = Scale,
  264. }
  265. if Mesh == "SpecialMesh" then
  266. Msh.MeshType = MeshType
  267. Msh.MeshId = MeshId
  268. end
  269. return Msh
  270. end;
  271. };
  272.  
  273. Weld = {
  274. Create = function(Parent, Part0, Part1, C0, C1)
  275. local Weld = Create("Weld"){
  276. Parent = Parent,
  277. Part0 = Part0,
  278. Part1 = Part1,
  279. C0 = C0,
  280. C1 = C1,
  281. }
  282. return Weld
  283. end;
  284. };
  285.  
  286. Sound = {
  287. Create = function(id, par, vol, pit, looped)
  288. coroutine.resume(coroutine.create(function()
  289. local S = Create("Sound"){
  290. Volume = vol,
  291. Pitch = pit or 1,
  292. SoundId = "rbxassetid://" .. id,
  293. Parent = par or workspace,
  294. Looped = looped
  295. }
  296. wait()
  297. S:play()
  298. end))
  299. end;
  300. };
  301.  
  302. ParticleEmitter = {
  303. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  304. local Particle = Create("ParticleEmitter"){
  305. Parent = Parent,
  306. Color = ColorSequence.new(Color1, Color2),
  307. LightEmission = LightEmission,
  308. Size = Size,
  309. Texture = Texture,
  310. Transparency = Transparency,
  311. ZOffset = ZOffset,
  312. Acceleration = Accel,
  313. Drag = Drag,
  314. LockedToPart = LockedToPart,
  315. VelocityInheritance = VelocityInheritance,
  316. EmissionDirection = EmissionDirection,
  317. Enabled = Enabled,
  318. Lifetime = LifeTime,
  319. Rate = Rate,
  320. Rotation = Rotation,
  321. RotSpeed = RotSpeed,
  322. Speed = Speed,
  323. VelocitySpread = VelocitySpread,
  324. }
  325. return Particle
  326. end;
  327. };
  328.  
  329. CreateTemplate = {
  330.  
  331. };
  332. }
  333.  
  334. --/v/Don't touch this part. \v\--
  335.  
  336. playlist=Instance.new("Sound", Torso)
  337. playlist.SoundId = "rbxassetid://" ..randString
  338. playlist.Volume = 5
  339. playlist.Looped = false
  340. playlist.Name = "playlist"
  341. playlist:Play()
  342.  
  343. --/^/Don't touch this part. \^\--
  344.  
  345. function RayCast(Position, Direction, Range, Ignore)
  346. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  347. end
  348.  
  349. FindNearestTorso = function(pos)
  350. local list = (game.Workspace:children())
  351. local torso = nil
  352. local dist = 1000
  353. local temp, human, temp2 = nil, nil, nil
  354. for x = 1, #list do
  355. temp2 = list[x]
  356. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  357. temp = temp2:findFirstChild("Torso")
  358. human = temp2:findFirstChild("Humanoid")
  359. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  360. local dohit = true
  361. if dohit == true then
  362. torso = temp
  363. dist = (temp.Position - pos).magnitude
  364. end
  365. end
  366. end
  367. end
  368. return torso, dist
  369. end
  370.  
  371. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  372.  
  373. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  374. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  375. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  376. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  377. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  378. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  379. spinny.Anchored=true
  380. spinny.CanCollide=false
  381.  
  382.  
  383. transp = .5
  384. spawn(function()
  385. while true do
  386. transp = transp + .001
  387. FloatField2.Transparency = transp
  388. swait()
  389. if transp >= 1 then
  390. transp = .5
  391. end
  392. end
  393. end)
  394.  
  395.  
  396.  
  397. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  398. if hit.Parent == nil then
  399. return
  400. end
  401. local h = hit.Parent:FindFirstChild("Humanoid")
  402. for _, v in pairs(hit.Parent:children()) do
  403. if v:IsA("Humanoid") then
  404. h = v
  405. end
  406. end
  407. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  408. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  409. if hit.Parent.DebounceHit.Value == true then
  410. return
  411. end
  412. end
  413. local c = Create("ObjectValue"){
  414. Name = "creator",
  415. Value = game:service("Players").LocalPlayer,
  416. Parent = h,
  417. }
  418. game:GetService("Debris"):AddItem(c, .5)
  419. if HitSound ~= nil and HitPitch ~= nil then
  420. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  421. end
  422. local Damage = math.random(minim, maxim)
  423. local blocked = false
  424. local block = hit.Parent:findFirstChild("Block")
  425. if block ~= nil then
  426. if block.className == "IntValue" then
  427. if block.Value > 0 then
  428. blocked = true
  429. block.Value = block.Value - 1
  430. print(block.Value)
  431. end
  432. end
  433. end
  434. if blocked == false then
  435. h.Health = h.Health - Damage
  436. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  437. else
  438. h.Health = h.Health - (Damage / 2)
  439. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  440. end
  441. if Type == "Knockdown" then
  442. local hum = hit.Parent.Humanoid
  443. hum.PlatformStand = true
  444. coroutine.resume(coroutine.create(function(HHumanoid)
  445. swait(1)
  446. HHumanoid.PlatformStand = false
  447. end), hum)
  448. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  449. local bodvol = Create("BodyVelocity"){
  450. velocity = angle * knockback,
  451. P = 5000,
  452. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  453. Parent = hit,
  454. }
  455. local rl = Create("BodyAngularVelocity"){
  456. P = 3000,
  457. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  458. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  459. Parent = hit,
  460. }
  461. game:GetService("Debris"):AddItem(bodvol, .5)
  462. game:GetService("Debris"):AddItem(rl, .5)
  463. elseif Type == "Normal" then
  464. local vp = Create("BodyVelocity"){
  465. P = 10,
  466. maxForce = Vector3.new(math.huge, 0, math.huge),
  467. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  468. }
  469. print(hit.Parent)
  470. if knockback > 0 then
  471. vp.Parent = hit.Parent.Torso
  472. end
  473. local hum = hit.Parent.Humanoid
  474. hum.PlatformStand = true
  475. local TotalMass = 0
  476. for _, part in pairs(hit.Parent:GetChildren()) do
  477. if part:IsA("Part") then
  478. TotalMass = TotalMass + part:GetMass()
  479. end
  480. end
  481.  
  482.  
  483.  
  484. local ForceOfGravity = -197 * TotalMass
  485. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  486. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  487.  
  488.  
  489.  
  490.  
  491.  
  492.  
  493. spawn(function()
  494. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  495. spinny2.Anchored=true
  496. spinny2.CanCollide=false
  497. for i = 0, 2, .001 do
  498. local alg = math.floor(playlist.PlaybackLoudness)/500
  499. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  500. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  501. efekt2.Anchored=true
  502. efekt2.CanCollide=false
  503. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  504. spinny2.Position = hit.Parent.Torso.Position
  505. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  506. game:GetService("Debris"):AddItem(efekt2, .7)
  507. swait()
  508. end
  509. end)
  510.  
  511. local rl = Create("BodyAngularVelocity"){
  512. P = 500,
  513. maxTorque = Vector3.new(10, 10, 10),
  514. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  515. Parent = hit,
  516. }
  517. game:GetService("Debris"):AddItem(rl, 10)
  518. game:GetService("Debris"):AddItem(floatybits, 10)
  519. game:GetService("Debris"):AddItem(vp, .5)
  520.  
  521. elseif Type == "Up" then
  522. local bodyVelocity = Create("BodyVelocity"){
  523. velocity = Vector3.new(0, 20, 0),
  524. P = 5000,
  525. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  526. Parent = hit,
  527. }
  528. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  529. elseif Type == "DarkUp" then
  530. coroutine.resume(coroutine.create(function()
  531. for i = 0, 1, 0.1 do
  532. swait()
  533. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  534. end
  535. end))
  536. local bodyVelocity = Create("BodyVelocity"){
  537. velocity = Vector3.new(0, 20, 0),
  538. P = 5000,
  539. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  540. Parent = hit,
  541. }
  542. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  543. elseif Type == "Snare" then
  544. local bp = Create("BodyPosition"){
  545. P = 2000,
  546. D = 100,
  547. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  548. position = hit.Parent.Torso.Position,
  549. Parent = hit.Parent.Torso,
  550. }
  551. game:GetService("Debris"):AddItem(bp, 1)
  552. elseif Type == "Freeze" then
  553. local BodPos = Create("BodyPosition"){
  554. P = 50000,
  555. D = 1000,
  556. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  557. position = hit.Parent.Torso.Position,
  558. Parent = hit.Parent.Torso,
  559. }
  560. local BodGy = Create("BodyGyro") {
  561. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  562. P = 20e+003,
  563. Parent = hit.Parent.Torso,
  564. cf = hit.Parent.Torso.CFrame,
  565. }
  566. hit.Parent.Torso.Anchored = true
  567. coroutine.resume(coroutine.create(function(Part)
  568. swait(1.5)
  569. Part.Anchored = false
  570. end), hit.Parent.Torso)
  571. game:GetService("Debris"):AddItem(BodPos, 3)
  572. game:GetService("Debris"):AddItem(BodGy, 3)
  573. end
  574. local debounce = Create("BoolValue"){
  575. Name = "DebounceHit",
  576. Parent = hit.Parent,
  577. Value = true,
  578. }
  579. game:GetService("Debris"):AddItem(debounce, Delay)
  580. c = Create("ObjectValue"){
  581. Name = "creator",
  582. Value = Player,
  583. Parent = h,
  584. }
  585. game:GetService("Debris"):AddItem(c, .5)
  586. end
  587. end
  588.  
  589. function ShowDamage(Pos, Text, Time, Color)
  590. local Rate = (1 / 60)
  591. local Pos = (Pos or Vector3.new(0, 0, 0))
  592. local Text = (Text or "")
  593. local Time = (Time or 2)
  594. local Color = (Color or Color3.new(1, 0, 1))
  595. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  596. EffectPart.Anchored = true
  597. local BillboardGui = Create("BillboardGui"){
  598. Size = UDim2.new(3, 0, 3, 0),
  599. Adornee = EffectPart,
  600. Parent = EffectPart,
  601. }
  602. local TextLabel = Create("TextLabel"){
  603. BackgroundTransparency = 1,
  604. Size = UDim2.new(1, 0, 1, 0),
  605. Text = Text,
  606. Font = "SourceSansLight",
  607. TextColor3 = Color,
  608. TextScaled = true,
  609. Parent = BillboardGui,
  610. }
  611. game.Debris:AddItem(EffectPart, (Time))
  612. EffectPart.Parent = game:GetService("Workspace")
  613. delay(0, function()
  614. local Frames = (Time / Rate)
  615. for Frame = 1, Frames do
  616. wait(Rate)
  617. local Percent = (Frame / Frames)
  618. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  619. TextLabel.TextTransparency = Percent
  620. end
  621. if EffectPart and EffectPart.Parent then
  622. EffectPart:Destroy()
  623. end
  624. end)
  625. end
  626.  
  627. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  628. for _, c in pairs(workspace:children()) do
  629. local hum = c:findFirstChild("Humanoid")
  630. if hum ~= nil then
  631. local head = c:findFirstChild("Torso")
  632. if head ~= nil then
  633. local targ = head.Position - Part.Position
  634. local mag = targ.magnitude
  635. if mag <= Magnitude and c.Name ~= Player.Name then
  636. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  637. end
  638. end
  639. end
  640. end
  641. end
  642.  
  643. EffectModel = Create("Model"){
  644. Parent = Character,
  645. Name = "EffectModel",
  646. }
  647.  
  648. Effects = {
  649. Block = {
  650. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  651. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  652. prt.Anchored = true
  653. prt.CFrame = cframe
  654. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  655. game:GetService("Debris"):AddItem(prt, 10)
  656. if Type == 1 or Type == nil then
  657. table.insert(Effects, {
  658. prt,
  659. "Block1",
  660. delay,
  661. x3,
  662. y3,
  663. z3,
  664. msh
  665. })
  666. elseif Type == 2 then
  667. table.insert(Effects, {
  668. prt,
  669. "Block2",
  670. delay,
  671. x3,
  672. y3,
  673. z3,
  674. msh
  675. })
  676. elseif Type == 3 then
  677. table.insert(Effects, {
  678. prt,
  679. "Block3",
  680. delay,
  681. x3,
  682. y3,
  683. z3,
  684. msh,
  685. Part
  686. })
  687. elseif Type == 4 then
  688. table.insert(Effects, {
  689. prt,
  690. "Block2Fire",
  691. delay,
  692. x3,
  693. y3,
  694. z3,
  695. msh
  696. })
  697. end
  698. end
  699. };
  700.  
  701. Sphere = {
  702. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  703. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  704. prt.Anchored = true
  705. prt.CFrame = cframe
  706. if parent == nil then
  707. prt.Parent = workspace
  708. else
  709. prt.Parent = parent
  710. end
  711. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  712. game:GetService("Debris"):AddItem(prt, 10)
  713. table.insert(Effects, {
  714. prt,
  715. "Cylinder",
  716. delay,
  717. x3,
  718. y3,
  719. z3,
  720. msh
  721. })
  722. end
  723. };
  724.  
  725. Blood = {
  726. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  727. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  728. prt.Anchored = true
  729. prt.CFrame = cframe
  730. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  731. game:GetService("Debris"):AddItem(prt, 10)
  732. table.insert(Effects, {
  733. prt,
  734. "Blood",
  735. delay,
  736. x3,
  737. y3,
  738. z3,
  739. msh
  740. })
  741. end
  742. };
  743.  
  744. Blast = {
  745. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  746. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  747. prt.Anchored = true
  748. prt.CFrame = cframe
  749. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  750. game:GetService("Debris"):AddItem(prt, 10)
  751. table.insert(Effects, {
  752. prt,
  753. "Block4",
  754. delay,
  755. x3,
  756. y3,
  757. z3,
  758. msh,
  759. Part
  760. })
  761. end
  762. };
  763.  
  764. Ring = {
  765. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  766. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  767. prt.Anchored = true
  768. prt.CFrame = cframe
  769. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770. game:GetService("Debris"):AddItem(prt, 10)
  771. table.insert(Effects, {
  772. prt,
  773. "Cylinder",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. end
  781. };
  782.  
  783. Cylinder = {
  784. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  785. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  786. prt.Anchored = true
  787. prt.CFrame = cframe
  788. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789. game:GetService("Debris"):AddItem(prt, 10)
  790. table.insert(Effects, {
  791. prt,
  792. "Cylinder",
  793. delay,
  794. x3,
  795. y3,
  796. z3,
  797. msh
  798. })
  799. end
  800. };
  801.  
  802. Head = {
  803. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  804. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  805. prt.Anchored = true
  806. prt.CFrame = cframe
  807. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  808. game:GetService("Debris"):AddItem(prt, 10)
  809. table.insert(Effects, {
  810. prt,
  811. "Cylinder",
  812. delay,
  813. x3,
  814. y3,
  815. z3,
  816. msh
  817. })
  818. end
  819. };
  820.  
  821. Wave = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  823. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. table.insert(Effects, {
  829. prt,
  830. "Cylinder",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end
  838. };
  839.  
  840. Break = {
  841. Create = function(brickcolor, cframe, x1, y1, z1)
  842. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  843. prt.Anchored = true
  844. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  845. game:GetService("Debris"):AddItem(prt, 10)
  846. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847. local num = math.random(10, 50) / 1000
  848. table.insert(Effects, {
  849. prt,
  850. "Shatter",
  851. num,
  852. prt.CFrame,
  853. math.random() - math.random(),
  854. 0,
  855. math.random(50, 100) / 100
  856. })
  857. end
  858. };
  859.  
  860. Elec = {
  861. Create = function(brickcolor, cff, x, y, z)
  862. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  863. prt.Anchored = true
  864. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  865. prt.CFrame = CFrame.new(prt.Position)
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. xval = math.random() / 9
  868. yval = math.random() / 9
  869. zval = math.random() / 9
  870. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  871. eul1 = math.random(-50, 50)
  872. eul2 = math.random(-50, 50)
  873. eul3 = math.random(-50, 50)
  874. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  875. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  876. table.insert(Effects, {
  877. prt,
  878. "Elec",
  879. .05,
  880. x,
  881. y,
  882. z,
  883. xval,
  884. yval,
  885. zval,
  886. msh,
  887. euld,
  888. euld2
  889. })
  890. end
  891. };
  892.  
  893. Elec2 = {
  894. Create = function(brickcolor, cff, x, y, z)
  895. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  896. prt.Anchored = true
  897. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  898. prt.CFrame = CFrame.new(prt.Position)
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. xval = math.random() / 7
  901. yval = math.random() / 7
  902. zval = math.random() / 7
  903. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  904. eul1 = math.random(-50, 50)
  905. eul2 = math.random(-50, 50)
  906. eul3 = math.random(-50, 50)
  907. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  908. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  909. table.insert(Effects, {
  910. prt,
  911. "Elec",
  912. .1,
  913. x,
  914. y,
  915. z,
  916. xval,
  917. yval,
  918. zval,
  919. msh,
  920. euld,
  921. euld2
  922. })
  923. end
  924. };
  925.  
  926. Clone = {
  927. Create = function()
  928. for _, v in pairs(Torso.Parent:children()) do
  929. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  930. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  931. c.Anchored = true
  932. c.CFrame = v.CFrame
  933. game:GetService("Debris"):AddItem(c, 5)
  934. local cmsh = nil
  935. if v.Name == "Head" then
  936. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  937. else
  938. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  939. end
  940. table.insert(Effects, {
  941. c,
  942. "Cylinder",
  943. 0.05,
  944. 0.1,
  945. 0.1,
  946. 0.1,
  947. cmsh
  948. })
  949. end
  950. end
  951. end
  952. };
  953.  
  954. EffectTemplate = {
  955.  
  956. };
  957. }
  958.  
  959.  
  960.  
  961.  
  962.  
  963.  
  964.  
  965. Mouse.Button1Down:connect(function()
  966. if Mouse ~= nil then
  967. if Mouse.Target ~= nil then
  968. part = Mouse.Target
  969. bp = Instance.new("BodyPosition",part)
  970. bp.MaxForce = Vector3.new(5000,5000,5000)
  971. bp.Position = part.Position
  972. dwn = true
  973. end
  974. while dwn == true do
  975. wait()
  976. bp.Position = Mouse.hit.p
  977. if part then
  978. if part.Parent:FindFirstChildOfClass("Humanoid") then
  979. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  980. end
  981. end
  982. end
  983. end
  984. end)
  985. Mouse.Button1Up:connect(function()
  986. dwn = false
  987. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  988. if bp then bp:Destroy() end
  989. end)
  990.  
  991.  
  992. Mouse.KeyDown:connect(function(k)
  993. k = k:lower()
  994. if k == 'm' then
  995. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  996. playlist:Destroy()
  997. playlist=Instance.new("Sound", Torso)
  998. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  999. playlist.Volume = 5
  1000. playlist.Looped = false
  1001. playlist.Name = "playlist"
  1002. playlist:Play()
  1003. elseif k == 'n' and circleinthesky == false then
  1004. circleinthesky = true
  1005. elseif k == 'n' and circleinthesky == true then
  1006. circleinthesky = false
  1007. end
  1008. end)
  1009.  
  1010.  
  1011.  
  1012. while true do
  1013. swait()
  1014. for i, v in pairs(Character:GetChildren()) do
  1015. if v:IsA("Part") then
  1016. v.Material = "SmoothPlastic"
  1017. elseif v:IsA("Accessory") then
  1018. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1019. end
  1020. end
  1021. for i, v in pairs(Character:GetChildren()) do
  1022. if v:IsA'Model' then
  1023. for _, c in pairs(v:GetChildren()) do
  1024. if c:IsA'Part' then
  1025. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1026. end
  1027. end
  1028. end
  1029. end
  1030. if playlist.IsPlaying == false then
  1031. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1032. playlist:Destroy()
  1033. playlist=Instance.new("Sound", Torso)
  1034. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1035. playlist.Volume = 5
  1036. playlist.Looped = false
  1037. playlist.Name = "playlist"
  1038. playlist:Play()
  1039. end
  1040. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1041. Velocity = RootPart.Velocity.y
  1042. Sine = Sine + Change
  1043. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1044. if RootPart.Velocity.y > 1 and hit == nil then
  1045. Anim = "Jump"
  1046. if Attack == false then
  1047. Change = 1
  1048. PlayAnimationFromTable({
  1049. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1050. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1051. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1052. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1053. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1054. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1055. }, .3, false)
  1056. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1057. end
  1058. elseif RootPart.Velocity.y < -1 and hit == nil then
  1059. Anim = "Fall"
  1060. if Attack == false then
  1061. Change = 1
  1062. PlayAnimationFromTable({
  1063. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1064. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1065. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1066. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1067. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1068. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1069. }, .3, false)
  1070. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1071. end
  1072. elseif TorsoVelocity < 1 and hit ~= nil then
  1073. Anim = "Idle"
  1074. if Attack == false then
  1075. Change = 1
  1076. PlayAnimationFromTable({
  1077. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1078. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1079. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1080. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1081. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1082. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1083. }, .3, false)
  1084. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1085. end
  1086. elseif TorsoVelocity > 2 and hit ~= nil then
  1087. Anim = "Walk"
  1088. if Attack == false then
  1089. PlayAnimationFromTable({
  1090. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1091. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1092. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1094. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1095. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1096. }, .3, false)
  1097. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1098. end
  1099. end
  1100. if #Effects > 0 then
  1101. for e = 1, #Effects do
  1102. if Effects[e] ~= nil then
  1103. local Thing = Effects[e]
  1104. if Thing ~= nil then
  1105. local Part = Thing[1]
  1106. local Mode = Thing[2]
  1107. local Delay = Thing[3]
  1108. local IncX = Thing[4]
  1109. local IncY = Thing[5]
  1110. if Thing[1].Transparency <= 1 then
  1111. if Thing[2] == "Block1" then
  1112. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1113. Mesh = Thing[7]
  1114. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1115. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1116. elseif Thing[2] == "Ice" then
  1117. if Thing[6] <= Thing[5] then
  1118. Thing[6] = Thing[6] + .05
  1119. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1120. else
  1121. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1122. end
  1123. elseif Thing[2] == "Shatter" then
  1124. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1125. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1126. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1127. Thing[6] = Thing[6] + Thing[5]
  1128. elseif Thing[2] == "Block2" then
  1129. Thing[1].CFrame = Thing[1].CFrame
  1130. Mesh = Thing[7]
  1131. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1132. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1133. elseif Thing[2] == "Block3" then
  1134. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1135. Mesh = Thing[7]
  1136. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1137. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1138. elseif Thing[2] == "Block4" then
  1139. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1140. Mesh = Thing[7]
  1141. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1142. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1143. elseif Thing[2] == "Block2Fire" then
  1144. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1145. Mesh = Thing[7]
  1146. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1147. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1148. if Thing[1].Transparency >= .3 then
  1149. Thing[1].BrickColor = BrickColor.new("Bright red")
  1150. else
  1151. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1152. end
  1153. elseif Thing[2] == "Cylinder" then
  1154. Mesh = Thing[7]
  1155. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1156. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1157. elseif Thing[2] == "Blood" then
  1158. Mesh = Thing[7]
  1159. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1160. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1161. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1162. elseif Thing[2] == "Elec" then
  1163. Mesh = Thing[10]
  1164. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1165. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1166. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1167. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1168. elseif Thing[2] == "Disappear" then
  1169. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1170. end
  1171. else
  1172. Part.Parent = nil
  1173. table.remove(Effects, e)
  1174. end
  1175. end
  1176. end
  1177. end
  1178. end
  1179. local alg = math.floor(playlist.PlaybackLoudness)/500
  1180. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1181.  
  1182. if circleinthesky == false then
  1183. FloatField2.BrickColor = BrickColor.new(maincol2)
  1184. spinny.Position = Torso.Position
  1185. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1186. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1187. efekt.Anchored=true
  1188. efekt.CanCollide=false
  1189. game:GetService("Debris"):AddItem(efekt, .5)
  1190. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1191. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1192.  
  1193. elseif circleinthesky == true then
  1194.  
  1195. FloatField2.BrickColor = BrickColor.new(maincol2)
  1196. spinny.Position = Torso.Position
  1197. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1198. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1199. efekt.Anchored=true
  1200. efekt.CanCollide=false
  1201. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  1202. efekt2.Anchored=true
  1203. efekt2.CanCollide=false
  1204. game:GetService("Debris"):AddItem(efekt, 2)
  1205. game:GetService("Debris"):AddItem(efekt2, 2)
  1206. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1207. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1208. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  1209. end
  1210. humanoid.Health = math.huge
  1211. soundbork(workspace)
  1212. end
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