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Euro Demo 50 unused content notes

Aug 20th, 2015
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  1. Euro Demo 50
  2. -------------
  3.  
  4. 00009640:
  5. 199908031
  6.  
  7. the date the demo was done. 1999/08/03, and since
  8.  
  9. 00004F700:
  10. STAR\MAIN.EXE;1....I%d:Run SCEI %s.....I%d:Run SCEE %s.....%d: Play from %d to %d..Run Game %s.....Run Tech %s.....Bad choice for random demo
  11.  
  12. I think this is in every demo disk. It suggests that at one point you can select a demo at random.
  13.  
  14. --
  15.  
  16. No Fear Downhill Mountain Biking
  17.  
  18. 03DEC800:
  19. Go Bang a Kotte
  20.  
  21. no u. I should check to see if this is in the full retail game.
  22.  
  23. 03DECB50:
  24. CYKELSTART..............SPITFIRE
  25.  
  26. Is this in the game? Need to check.
  27.  
  28. 03DED0F0:
  29. BUTTLEFT....BUTTDOWN....BUTTRGHT....BUTTSQRE....BUTTCRSS....BUTTCIRC....MENU SINUS
  30.  
  31. 03D3D520:
  32. NEW TRAILS.._VILLAG1...._VILLAG2...._VILLAG3...._DESERT1...._DESERT2...._DESERT3...._STREET1...._STREET2...._STREET3...._FOREST1...._FOREST2...._FOREST3...._VOLCAN2...._VOLCAN3...._NOFEAR3
  33.  
  34. Courses. I think these are all in the game, apart from NOFEAR3 (might be a test/beta level or one used for the intro)
  35.  
  36. 03DED9C0:
  37. KUGG....DOORLEFT90....DOORRIGHT90...DOORLEFT45....DOORRIGHT45
  38.  
  39. Some objects. Might be unused leftovers from a previous game? I don't really recall doors.
  40.  
  41. 03FD9B90-03FDB040
  42. #Possible Debug menu data?#
  43.  
  44. 03FD9B90:
  45. Kinetic Friction, 1024 means 1.0..# Static Friction, 1024 means 1.0..# Slow Down, 0 means no slowdown - 1024 means full stop..# Jump, The value tells how many centimeters the bike will jump when riding at full speed..
  46.  
  47. Is this in the game? Need to check, might not be since it sounds too technical for the common gamer.
  48.  
  49. 03FD9C80:
  50. Sound Bank, Which sound bank the sample is located in..# Sound Nr, Which number in the sound bank the sample has..# Frequency Which sample rate the sample will be played in..# Volume 65535 means full volume..# Env. f/x Nr A number that tells the environment effects routine what type it is..
  51.  
  52. Sound bank. I dunno if this is accessible in the game. Might be a debug menu sort of deal.
  53.  
  54. 03FD9DD0:
  55. Description Just a description that has no meaning in the game......
  56.  
  57. More debug/programmer text.
  58.  
  59. 03FD9E40:
  60. Env f/x f/x FW [-------- SOUND 1 --------] [-------- SOUND 2 --------][COLL/SKRAP][VIB][------ COMMENTS ------]..# Kinetic Static Slow f/x col col xtra Frequency Volume Frequency Volume..# Nr Frictn. Frictn. Down Jump Nr rb g fric Nr Start Mod Start Mod Nr Start Mod Start Mod Nr Nr
  61.  
  62. The debug menu. But is this really a debug menu and not just some menu you can access ingame? I should investigate.
  63.  
  64. 03FDA020---03FDB040:
  65.  
  66. From 03FDA020 to 03FDB040 is a list of values and hashtags, probaly preset values to the variables in the debug menu.
  67.  
  68. 041410A0:
  69. Play Video....#---...#---...#---...#---...#---....<VID1>.#No Fear intro...#---...#---...#---...#---...#---..<VID2>.#Promo Video...#---...#---...#---...#---...#---..<VID3>.#Bike Advert...
  70.  
  71. Videos you can play. Are all of these playable?
  72.  
  73. 041416C0:
  74. <TRK1> .#Haworth Hill...#---...#---...#---...#---...#---..<TRK2> .#Dry River Valley...#---...#---...#---...#---...#---..<TRK3> .#Telegraph Hill...#---...#---...#---...#---...#---..<TRK4> .#Matukituki Rapids..#---...#---...#---...#---...#---..<TRK5> .#Watzmann Path...#---...#---...#---...#---...#---..<TRK6> .#Sunshine Forest...#---...#---...#---...#---...#---..<TRK7> .#Aso Volcano...#---...#---...#---...#---...#---..<TRK8> .#Cuevas del Drac...#---...#---...#---...#---...#---..<TRK9> .#Hundfjället slopes..#---...#---...#---...#---...#---..<TRK10> .#No Fear....#---...#---...#---...#---...#---..<TRK11> .#Trick Trail
  75.  
  76. A list of tracks + their names. These are the tracks unlocked by cheat codes. "No Fear" is not one of them. As said before, is this a beta/test track?
  77.  
  78. 041421B0:
  79. <CD14> .#No Fear
  80.  
  81. A music track for this mysterious course. Is No Fear is indeed an unused course, does that mean that the music track for it also goes unused? I should rip the music and find out.
  82.  
  83. 041428D0:
  84. <CH01> .#Marlon......#---...#---...#---...#---...#---..<CH02> .#Henri......#---...#---...#---...#---...#---..<CH03> .#Nathan......#---...#---...#---...#---...#---..<CH04> .#Toni.......#---...#---...#---...#---...#---..<CH05> .#Hans.......#---...#---...#---...#---...#---..<CH06> .#Penny......#---...#---...#---...#---...#---..<CH07>.#Rosa.......#---...#---...#---...#---...#---..<CH08>.#Ryan.......#---...#---...#---...#---...#---..<CH09> .#Monica......#---...#---...#---...#---...#---..<CH10> .#Enrico......#---...#---...#---...#---...#---..<CH11> .#Melissa......#---...#---...#---...#---...#---..<CH12> .#Brad.......#---...#---...#---...#---...#---..<CH13> .#Zoe.......#---...#---...#---...#---...#---..<CH14> .#Jack.......#---...#---...#---...#---...#---..<CH15> .#Kelly......#---...#---...#---...#---...#---..<CH16> .#Bruce......#---...#---...#---...#---...#---..<CH17> .#Emilia......#---...#---...#---...#---...#---..<CH18> .#Heidi......#---...#---...#---...#---...#---..<CH19> .#Paul.......#---...#---...#---...#---...#---..<CH20> .#Pierre......#---...#---...#---...#---...#---..<CH21> .#Karl.....#---..<CH22> .#Garcia......#---...#---...#---...#---...#---..<CH23> .#Stefan......#---...#---...#---...#---...#---..<CH24> .#Victor
  85.  
  86. A list of character names you can choose from.
  87. The full game has Marlon, Jennifer, Daniel, Donna, Scott, Mary, Niels-Peter, or Rob. Are the other names unused? Or are these used in some way?
  88.  
  89. 04143290:
  90. <UNLUPG> .#%d Upgrades Unlocked....#---...#---...#---...#---...#---..<UNLCH7> .#Rosa Unlocked.....#---...#---...#---...#---...#---..<UNLCH8> .#Ryan Unlocked.....#---...#---...#---...#---...#---..<UNLCAV> .#Cuevas Del Drac Trail Unlocked..#---...#---...#---...#---...#---..<UNLNOF> .#No Fear Trail Unlocked....#---...#---...#---...#---...#---..<UNLTTR> .#Trick Trail Unlocked....#---...#---...#---...#---...#---..<UNLMAJ> .#Pro Difficulty Unlocked...#---...#---...#---...#---...#---...<UNLSUP> .#Elite Difficulty Unlocked.
  91.  
  92. Text for unlocking things. Only two characters I listed above are unlocked but is this used? Are they still unobtainable? Is everything listed here possible to unlock?
  93.  
  94. 041439F0:
  95. <LOC1a>.#Yorkshire......#---...#---...#---...#---...#---..<LOC1b>.#England......#---...#---...#---...#---...#---..<LOC2a>.#Zagora......#---...#---...#---...#---...#---..<LOC2b>.#Morocco......#---...#---...#---...#---...#---..<LOC3a>.#San Francisco.....#---...#---...#---...#---...#---..<LOC3b>.#USA.......#---...#---...#---...#---...#---..<LOC4a>.#Wanaka......#---...#---...#---...#---...#---..<LOC4b>.#New Zealand.....#---...#---...#---...#---...#---..<LOC5a>.#Berchtesgaden.....#---...#---...#---...#---...#---..<LOC5b>.#Germany......#---...#---...#---...#---...#---..<LOC6a>.#Vancouver......#---...#---...#---...#---...#---..<LOC6b>.#Canada......#---...#---...#---...#---...#---..<LOC7a>.#Kyushu......#---...#---...#---...#---...#---..<LOC7b>.#Japan......#---...#---...#---...#---...#---..<LOC8a>.#Mallorca......#---...#---...#---...#---...#---..<LOC8b>.#Spain......#---...#---...#---...#---...#---..<LOC9a>.#Sälen......#---...#---...#---...#---...#---..<LOC9b>.#Sweden......#---...#---...#---...#---...#---..<LOC10a>.#Mammoth Mountain.....#---...#---...#---...#---...#---..<LOC10b>.#USA.......#---...#---...#---...#---...#---..<LOC11a>.#Goat Range Mountains....#---...#---...#---...#---...#---..<LOC11b>.#Canada
  96.  
  97. Locations that the courses are set in. Are all this used or displayed?
  98.  
  99. 041443D0:
  100. <TEST1>.#`´^~¨..<TEST2>.#ÀÁÂÃÄàáâãä..<TEST3>.#ÈÉÊËèéêë..<TEST4>.#ÌÍÎÏìíîï..<TEST5>.#Ññ..<TEST6>.#ÒÓÔÕÖòóôõö..<TEST7>.#ÙÚÛÜùúûü..<TEST8>.#Ýý
  101.  
  102. Test options with garbage text. Could mean that the test options are deleted or corrupted or out of date. Neat.
  103.  
  104. --
  105.  
  106. Point Blank 2
  107.  
  108. 043A8450:
  109. DECL....HPLT....OUCH....YURE....BAKU....1P2P....~c800.... ENEBUF FULL!
  110.  
  111. --
  112.  
  113. RC Stunt Copter
  114.  
  115.  
  116. 064879C0:
  117. Pod Planet..Planet IX...Easter Island...Theme Park..Tire Park...Vacant Lot
  118.  
  119. I assume these are in the game but I better make sure.
  120.  
  121. 06487BE0:
  122. LOOKING FOR AN EARLY DEATH!.KEEP THAT THING AWAY FROM ME!...NOT SO CLOSE!...DAMN THATS CLOSE!
  123.  
  124. Again, I assume this is in the game but I'll double check.
  125.  
  126. 06489320:
  127. Ending interactive demo in......Hey, a customer! Switching demo from attract mode to interactive mode....Thank you for playing R/C Stunt Copter!
  128.  
  129. An unused lot of text presumably used when they set it up in gaming stores.
  130.  
  131. 064893B0:
  132. EXTENT_XMIN.EXTENT_XMAX.EXTENT_ZMIN.EXTENT_ZMAX.MAX_CHOP_HEIGHT.COLLECTIVE CLIP.ENVIRONMENT - GRAVITY...GROUND FRICTION.TAIL VANE - X...TAIL VANE - Y...TAIL SENSITIVITY....ROTOR PITCH HIGH....ROTOR PITCH LOW.ROTOR WING EFFECT...ENGINE IDLE.ENGINE RPM MAX..ENGINE ACCEL LATENCY....ENGINE DECEL LATENCY....MDL_FUSELAGE....MDL_MROTOR..MDL_TROTOR..CHOPPER_X_POS...CHOPPER_Y_POS...CHOPPER_Z_POS...TERRAIN_TYPE....MAINROTOR_YOFFSET...TAILROTOR_ZOFFSET...DRAG Rot X.DRAG RotMIN X..DRAG Rot Y.DRAG Rot Z.DRAG Tran MinY..DRAG Tran X.DRAG Tran Y.DRAG Tran Z.STUNT_ON....FLIGHT_SETTINGS.CHOPPER_DATA....STICK_ENABLE....ROTC_XOFFSET....ROTC_RADIUS.ROTC_YOFFSET....ROTC_ZOFFSET....TAILC_XOFFSET...TAILC_YOFFSET...TAILC_ZOFFSET...SKIDC_LEFTRIGHT.SKIDC_HEIGHT....SKIDC_FRONT.SKIDC_BACK..BALLC_LEFTRIGHT.BALLC_HEIGHT....BALLC_FRONT.BALLC_BACK..MDL_MROTOR1.MDL_TROTOR1.MDL_T_BENT..MDL_T_CANOPY....DEATH_TIMER_INIT....FRM_FINAL...BULL_DIST...BULL_SPEED..BULL_SCORE..EXIT_FROM_FINAL.HIT_BARN....FINAL_CAM_POS_X.XZ %ld %ld..CHOPPER_LOCK_X_ROT..CHOPPER_LOCK_Y_ROT..CHOPPER_LOCK_Z_ROT..CHOPPER_LOCK_XZ.CHOPPER_LOCK_Y..CHOP_SMOKE_FLAG.SHOOTING....STUNT_ENABLE....
  133.  
  134. Debug menu for programmers to test things. Any way to execute it ingame?
  135.  
  136. 06489A40:
  137. You lose, no memory!....Out of Memory: Couldn't allocate %lu bytes..
  138.  
  139. lol funny error message
  140.  
  141. 06489E50:
  142. NOT CODED..ACTIVATE....TOO MANY OBJECTS....Group Change %ld....NO SPAWN ID <%d>....GOTO ACTOR..ILLEGAL NUMBER..TUBE_CULLING....MDL_SHDW_BIG....MDL_SHDW_SML....MDL_SHDW_MED....MDL_SHBOXSML....MDL_SHBOXMED....MDL_SHBOXBIG....NO ANIMATION DATA LOADED....CHOPPER_DATA....CAMERA_FLOOR....CAM_CHANGE_FLAG.CAMERA_DEFAULT..CHOP_DEBUG_ZOOM.ZOOM OUT....ZOOM RESET..CAM_BIND_XMIN...CAM_BIND_XMAX...CAM_BIND_ZMIN...CAM_BIND_ZMAX...CAMERA BIND.CLOSE_CHASE_DIST....FINAL_CAM_POS_X.FINAL_CAM_POS_Y.FINAL_CAM_POS_Z.FINAL_CAM_TAR_X.FINAL_CAM_TAR_Y.FINAL_CAM_TAR_Z.Type = %d...Radius = %d.Dim = %d %d %d..Actor = %x..ObjPtr = %x.Container = %x..Frames = %lx....OBJ INDEX RANGE %d of %d....COLLISION...INVALID RANGE %ld of %ld...CONTAINER...CANT REMOVE NULL ITEM...ERRROR IN STRING MALLOC.Cant Find String %s.....DYNA STR CHECK LOWER CASE...WRITE DATA MISSING<%s>..DYNA STR....SPR_HOVCOP..SPR_HOVBAR..SPR_HOVPOL..SPR_HOVTYM..<<No Float support yet>>
  143.  
  144. More debug menu stuff, this time relating to camera stuff.
  145.  
  146. 0648A980:
  147. \DATA\MOVIE\HELI.STR;1..\DATA\MOVIE\CONGRAT1.STR;1..\DATA\MOVIE\BIGGRUB.STR;1...\DATA\MOVIE\TTS_CD.STR;1....\DATA\MOVIE\IPLOG_CD.STR;1..\DATA\MOVIE\SLOGO_CD.STR;1..TOO MANY MALLOCS....FILE ERROR <%s>.NETSCAPE LOADER.
  148.  
  149. Movie files, plus a Netscape loader? Evidence of a PC version in development?
  150.  
  151.  
  152. 0648AA20:
  153. TOO MANY MALLOCS....FILE ERROR <%s>.NETSCAPE LOADER.File missing....SPR_X_BUTTON....TERRAIN_TYPE....OBJECT LIST.TOO MANY OBJS...MDL_WIFFLE..SOUND DELAY.NO MORE SLOTS...CLUT RAM....NO FREE CHUNK...B %ld %ld...CLUT FREE BPP...Free clut8 slots=%d.....Free clut4 slots=%d.....FUCK RAM....VIDEO RAM...OUT OF MEMORY TIGHTEST..OUT
  154.  
  155. Error messages, with free expletive
  156.  
  157. 0648B800:
  158. IBOX CODE...NOT ENUF KEYFRAMES..IBox0 CODE..NOT ENUF KEYFRAMES..Dragon Fly Code.DONT_USE_CHOP...IBOX CODE...NOT ENUF KEYFRAMES..I AM ENEMY
  159.  
  160. Some weird text. Dragon Fly code? Is that a used/unused chopper?
  161.  
  162. 0648C2420:
  163. Maximum RPM.Minimum RPM.Engine/Main Rotor Ratio.Engine/Tail Rotor Ratio.Rotor High Pitch Angle..Rotor Low Pitch Angle..Rotor Diameter..Rotor Chord Len.Rotor Coef of Lift..Ground Effect...X Vaning Tendency...Z Vaning Tendency...Drag - Translational....Drag - Rotational
  164.  
  165. Debug menu relating to chopper stats.
  166.  
  167. 0648C980---0648CC60:
  168.  
  169. From 0648C980 to 0648CC60 is a list of models (no, not the womanly type). Are any of these used?
  170.  
  171. 0648CD60:
  172. And a very special 'no thanks' to dead rats!....Are you really reading all of this?.Our daily walk to a place we can't mention..Whoever discovered caffeine!....
  173.  
  174. Humorous. This appears before the credits. I should beat the game to see if it appears.
  175.  
  176. 0649D3A0:
  177. FUCK....TEXTURE..
  178.  
  179. These programmers are fond of using that word.
  180.  
  181. --
  182.  
  183. Lego Racers
  184.  
  185. LEGORACR.EXE
  186.  
  187. 0006AB60:
  188. Exiting Lego Racers demo.....Welcome to the Lego Racers Demo!!!.. mode = %d, timeout = %ld.
  189.  
  190. --
  191.  
  192. Wipeout 3
  193.  
  194. The sounds found in TRACK05.PBP aren't heard in game, I think.
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