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  1. /*
  2. ATROX DM
  3. v1.0 by Aggressive
  4. */
  5. //-------------------------------- INCLUDE FILES -----------------------------//
  6. #include < a_samp >
  7. #include < streamer >
  8. #include < a_mysql >
  9. #include < foreach >
  10. #include < Pawn.CMD >
  11. #include < sscanf2 >
  12. //-------------------------------- DAMAGE INFORMER ---------------------------//
  13. #include < weapon-config >
  14. #include < SKY >
  15. #if defined _ALS_OnPlayerGiveDamage
  16. #undef OnPlayerGiveDamage
  17. #else
  18. #define _ALS_OnPlayerGiveDamage
  19. #endif
  20. #define OnPlayerGiveDamage NULL_OnPlayerGiveDamage
  21. #if defined NULL_OnPlayerGiveDamage
  22. forward NULL_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  23. #endif
  24. #if defined _ALS_OnPlayerTakeDamage
  25. #undef OnPlayerTakeDamage
  26. #else
  27. #define _ALS_OnPlayerTakeDamage
  28. #endif
  29. #define OnPlayerTakeDamage NULL_OnPlayerTakeDamage
  30. #if defined NULL_OnPlayerTakeDamage
  31. forward NULL_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  32. #endif
  33. //---------------------------------- DEFINES ---------------------------------//
  34. #define MYSQL_HOST "127.0.0.1"
  35. #define MYSQL_USER "root"
  36. #define MYSQL_PASSWORD ""
  37. #define MYSQL_DATABASE "adm"
  38. //--------------------------------- DIALOGS ----------------------------------//
  39. enum
  40. {
  41. DIALOG_REGISTER,
  42. DIALOG_LOGIN,
  43. DIALOG_NORESPONSE,
  44. DIALOG_HELP,
  45. DIALOG_DMARENE,
  46. DIALOG_DUEL
  47. }
  48. //----------------------------------- ENUM -----------------------------------//
  49. enum PLAYER_INFO
  50. {
  51. pID,
  52. pName[25],
  53. pPassword[65],
  54. pSalt[11],
  55. pPasswordFails,
  56. pKills,
  57. pDeaths,
  58. pScore,
  59. pCash,
  60. pAdmin,
  61. pSkin,
  62. pBanned,
  63. pBanReason[50],
  64. Cache:Player_Cache
  65. }
  66. //---------------------------------- NEWS ------------------------------------//
  67. new PI[MAX_PLAYERS][PLAYER_INFO];
  68. new MySQL:Database, Corrupt_Check[MAX_PLAYERS];
  69. //----------------------------------------------------------------------------//
  70. new Text:InGameTD[9], PlayerText:KillsTD[MAX_PLAYERS], PlayerText:DeathsTD[MAX_PLAYERS],
  71. PlayerText:RankTD[MAX_PLAYERS], PlayerText:NickTD[MAX_PLAYERS];
  72. //----------------------------------------------------------------------------//
  73. new bool:NexACDetect[MAX_PLAYERS], bool:UlogovanIgrac[MAX_PLAYERS], TextCD[MAX_PLAYERS],
  74. UDMAreni[MAX_PLAYERS], CMDCD[MAX_PLAYERS], DuelIgrac[MAX_PLAYERS], ZahtevZaDuel[MAX_PLAYERS],
  75. InDM1, InDM2, InDM3, InDM4, InDM5, IgracevRank[MAX_PLAYERS][30], DuelOpcije[MAX_PLAYERS][4],
  76. Float:DuelHP[MAX_PLAYERS], Float:DuelArmour[MAX_PLAYERS], SekundeDuel[MAX_PLAYERS], TimerODuel[MAX_PLAYERS];
  77. //--------------------------- Random DM Arene Spawn --------------------------//
  78. new Float:LVPD[7][3]=
  79. {
  80. {289.4713,168.9777,1007.1719},
  81. {296.6701,187.1066,1007.1719},
  82. {255.0509,189.9045,1008.1719},
  83. {213.5514,141.5470,1003.0234},
  84. {191.8244,158.4517,1003.0234},
  85. {190.1116,179.0616,1003.0234},
  86. {230.2902,179.1490,1003.0313}
  87. };
  88. new Float:GTOWN[6][3]=
  89. {
  90. {-372.0640,2269.2002,42.1420},
  91. {-350.4502,2241.4490,42.4844},
  92. {-350.8359,2216.3533,42.4844},
  93. {-361.0794,2203.4553,42.4844},
  94. {-402.6833,2199.9370,42.4297},
  95. {-443.3412,2220.3752,42.4297}
  96. };
  97. new Float:RCRAND[8][3]=
  98. {
  99. {-974.9233,1089.6772,1344.9744},
  100. {-974.8738,1060.5751,1345.6719},
  101. {-1010.3456,1099.0929,1341.9373},
  102. {-1067.5536,1094.2667,1343.1432},
  103. {-1054.7448,1021.2515,1343.1893},
  104. {-1102.0070,1019.5742,1342.0938},
  105. {-1132.0172,1029.3613,1345.7325},
  106. {-1130.7610,1057.9550,1346.4141}
  107. };
  108. new Float:JM[7][3]=
  109. {
  110. {2224.3181,-1143.9808,1025.7969},
  111. {2215.2036,-1150.2555,1025.7969},
  112. {2220.6833,-1138.9036,1027.7969},
  113. {2235.7795,-1193.9183,1029.8043},
  114. {2240.5454,-1192.5084,1033.7969},
  115. {2227.5332,-1183.2355,1029.8043},
  116. {2188.3896,-1181.7401,1029.7969}
  117. };
  118. new Float:MF[7][3]=
  119. {
  120. {963.418762,2108.292480,1011.030273},
  121. {961.1073,2099.6902,1011.0250},
  122. {948.4927,2105.8589,1011.0234},
  123. {959.3273,2145.4019,1011.0289},
  124. {934.0167,2144.2883,1011.0234},
  125. {933.7863,2164.0837,1011.0303},
  126. {954.0387,2176.6511,1011.0234}
  127. };
  128. //--------------------------------- MAIN -------------------------------------//
  129. main() { }
  130. //-------------------------------- PUBLIC ------------------------------------//
  131. public OnGameModeInit()
  132. {
  133. new MySQLOpt: option_id = mysql_init_options();
  134. mysql_set_option(option_id, AUTO_RECONNECT, true);
  135. //------------------------------------------------------------------------//
  136. Database = mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_PASSWORD, MYSQL_DATABASE, option_id);
  137. //------------------------------------------------------------------------//
  138. if(Database == MYSQL_INVALID_HANDLE || mysql_errno(Database) != 0)
  139. {
  140. print("I couldn't connect to the MySQL server, closing.");
  141.  
  142. SendRconCommand("exit");
  143. return 1;
  144. }
  145. //------------------------------------------------------------------------//
  146. print("I have connected to the MySQL server.");
  147. //------------------------------------------------------------------------//
  148. InGameTD[0] = TextDrawCreate(557.357421, 395.333343, "LD_SPAC:white");
  149. TextDrawLetterSize(InGameTD[0], 0.000000, 0.000000);
  150. TextDrawTextSize(InGameTD[0], 83.000000, 71.000000);
  151. TextDrawAlignment(InGameTD[0], 1);
  152. TextDrawColor(InGameTD[0], 255);
  153. TextDrawSetShadow(InGameTD[0], 0);
  154. TextDrawSetOutline(InGameTD[0], 0);
  155. TextDrawBackgroundColor(InGameTD[0], 255);
  156. TextDrawFont(InGameTD[0], 4);
  157. TextDrawSetProportional(InGameTD[0], 0);
  158. TextDrawSetShadow(InGameTD[0], 0);
  159.  
  160. InGameTD[1] = TextDrawCreate(559.231567, 397.666687, "LD_SPAC:white");
  161. TextDrawLetterSize(InGameTD[1], 0.000000, 0.000000);
  162. TextDrawTextSize(InGameTD[1], 83.000000, 71.000000);
  163. TextDrawAlignment(InGameTD[1], 1);
  164. TextDrawColor(InGameTD[1], 303174399);
  165. TextDrawSetShadow(InGameTD[1], 0);
  166. TextDrawSetOutline(InGameTD[1], 0);
  167. TextDrawBackgroundColor(InGameTD[1], 255);
  168. TextDrawFont(InGameTD[1], 4);
  169. TextDrawSetProportional(InGameTD[1], 0);
  170. TextDrawSetShadow(InGameTD[1], 0);
  171.  
  172. InGameTD[2] = TextDrawCreate(561.574157, 402.333343, "LD_SPAC:white");
  173. TextDrawLetterSize(InGameTD[2], 0.000000, 0.000000);
  174. TextDrawTextSize(InGameTD[2], 76.000000, 10.000000);
  175. TextDrawAlignment(InGameTD[2], 1);
  176. TextDrawColor(InGameTD[2], 255);
  177. TextDrawSetShadow(InGameTD[2], 0);
  178. TextDrawSetOutline(InGameTD[2], 0);
  179. TextDrawBackgroundColor(InGameTD[2], 255);
  180. TextDrawFont(InGameTD[2], 4);
  181. TextDrawSetProportional(InGameTD[2], 0);
  182. TextDrawSetShadow(InGameTD[2], 0);
  183.  
  184. InGameTD[3] = TextDrawCreate(561.574218, 415.166748, "LD_SPAC:white");
  185. TextDrawLetterSize(InGameTD[3], 0.000000, 0.000000);
  186. TextDrawTextSize(InGameTD[3], 76.000000, 10.000000);
  187. TextDrawAlignment(InGameTD[3], 1);
  188. TextDrawColor(InGameTD[3], 255);
  189. TextDrawSetShadow(InGameTD[3], 0);
  190. TextDrawSetOutline(InGameTD[3], 0);
  191. TextDrawBackgroundColor(InGameTD[3], 255);
  192. TextDrawFont(InGameTD[3], 4);
  193. TextDrawSetProportional(InGameTD[3], 0);
  194. TextDrawSetShadow(InGameTD[3], 0);
  195.  
  196. InGameTD[4] = TextDrawCreate(561.574218, 427.416778, "LD_SPAC:white");
  197. TextDrawLetterSize(InGameTD[4], 0.000000, 0.000000);
  198. TextDrawTextSize(InGameTD[4], 76.000000, 10.000000);
  199. TextDrawAlignment(InGameTD[4], 1);
  200. TextDrawColor(InGameTD[4], 255);
  201. TextDrawSetShadow(InGameTD[4], 0);
  202. TextDrawSetOutline(InGameTD[4], 0);
  203. TextDrawBackgroundColor(InGameTD[4], 255);
  204. TextDrawFont(InGameTD[4], 4);
  205. TextDrawSetProportional(InGameTD[4], 0);
  206. TextDrawSetShadow(InGameTD[4], 0);
  207.  
  208. InGameTD[5] = TextDrawCreate(557.357543, 440.250091, "LD_SPAC:white");
  209. TextDrawLetterSize(InGameTD[5], 0.000000, 0.000000);
  210. TextDrawTextSize(InGameTD[5], 131.000000, 10.000000);
  211. TextDrawAlignment(InGameTD[5], 1);
  212. TextDrawColor(InGameTD[5], 255);
  213. TextDrawSetShadow(InGameTD[5], 0);
  214. TextDrawSetOutline(InGameTD[5], 0);
  215. TextDrawBackgroundColor(InGameTD[5], 255);
  216. TextDrawFont(InGameTD[5], 4);
  217. TextDrawSetProportional(InGameTD[5], 0);
  218. TextDrawSetShadow(InGameTD[5], 0);
  219.  
  220. InGameTD[6] = TextDrawCreate(564.085144, 402.916564, "Kills:");
  221. TextDrawLetterSize(InGameTD[6], 0.252415, 0.765833);
  222. TextDrawAlignment(InGameTD[6], 1);
  223. TextDrawColor(InGameTD[6], -1);
  224. TextDrawSetShadow(InGameTD[6], 0);
  225. TextDrawSetOutline(InGameTD[6], 0);
  226. TextDrawBackgroundColor(InGameTD[6], 255);
  227. TextDrawFont(InGameTD[6], 1);
  228. TextDrawSetProportional(InGameTD[6], 1);
  229. TextDrawSetShadow(InGameTD[6], 0);
  230.  
  231. InGameTD[7] = TextDrawCreate(564.085083, 416.333251, "Deaths:");
  232. TextDrawLetterSize(InGameTD[7], 0.252415, 0.765833);
  233. TextDrawAlignment(InGameTD[7], 1);
  234. TextDrawColor(InGameTD[7], -1);
  235. TextDrawSetShadow(InGameTD[7], 0);
  236. TextDrawSetOutline(InGameTD[7], 0);
  237. TextDrawBackgroundColor(InGameTD[7], 255);
  238. TextDrawFont(InGameTD[7], 1);
  239. TextDrawSetProportional(InGameTD[7], 1);
  240. TextDrawSetShadow(InGameTD[7], 0);
  241.  
  242. InGameTD[8] = TextDrawCreate(564.553588, 428.583312, "Rank:");
  243. TextDrawLetterSize(InGameTD[8], 0.252415, 0.765833);
  244. TextDrawAlignment(InGameTD[8], 1);
  245. TextDrawColor(InGameTD[8], -1);
  246. TextDrawSetShadow(InGameTD[8], 0);
  247. TextDrawSetOutline(InGameTD[8], 0);
  248. TextDrawBackgroundColor(InGameTD[8], 255);
  249. TextDrawFont(InGameTD[8], 1);
  250. TextDrawSetProportional(InGameTD[8], 1);
  251. TextDrawSetShadow(InGameTD[8], 0);
  252. //------------------------------------------------------------------------//
  253. SetGameModeText("- A DeathMatch v1.0 -");
  254. DisableInteriorEnterExits();
  255. //------------------------------------------------------------------------//
  256. mysql_tquery(Database, "CREATE TABLE IF NOT EXISTS `PLAYERS` (`ID` int(11) NOT NULL AUTO_INCREMENT,`USERNAME` varchar(24) NOT NULL,`PASSWORD` char(65) NOT NULL,`SALT` char(11) NOT NULL,`RANK` varchar(30) NOT NULL, `SCORE` mediumint(7), `SKIN` int(3), `ADMIN` mediumint(7), `CASH` mediumint(7) NOT NULL DEFAULT '0', `KILLS` mediumint(7),`DEATHS` mediumint(7) NOT NULL DEFAULT '0', `BANNED` mediumint(7), `BANREASON` varchar(50) NOT NULL, PRIMARY KEY (`ID`), UNIQUE KEY `USERNAME` (`USERNAME`))");
  257. //------------------------------------------------------------------------//
  258. return 1;
  259. }
  260. //----------------------------------------------------------------------------//
  261. public OnGameModeExit()
  262. {
  263. foreach(new i: Player)
  264. {
  265. if(IsPlayerConnected(i))
  266. {
  267. OnPlayerDisconnect(i, 1);
  268. }
  269. }
  270. //------------------------------------------------------------------------//
  271. mysql_close(Database);
  272. return 1;
  273. }
  274. //----------------------------------------------------------------------------//
  275. public OnPlayerText(playerid, text[])
  276. {
  277. if(!UlogovanIgrac[playerid]) return SendClientMessage(playerid, 0x0077C7FF, "[A-AC] {FFFFFF}Morate biti ulogovani da biste pisali.");
  278. new chatcd = gettime();
  279. if(chatcd < (TextCD[playerid] + 3) && PI[playerid][pAdmin] < 1)
  280. {
  281. SendClientMessage(playerid, 0x0077C7FF, "[A-AC] {FFFFFF}Mozete pisati svakih 3 sekunde.");
  282. return 0;
  283. }
  284. TextCD[playerid] = gettime();
  285. new str[200];
  286. if(PI[playerid][pAdmin] < 1) format(str, sizeof(str), "[%s] {FFFFFF}%s: %s.", IgracevRank[playerid], ImeIgraca(playerid), text);
  287. else format(str, sizeof(str), "[Admin %d] {FFFFFF}%s: %s.", PI[playerid][pAdmin], ImeIgraca(playerid), text);
  288. SendClientMessageToAll(0x0077C7FF, str);
  289. return 0;
  290. }
  291. //----------------------------------------------------------------------------//
  292. public OnPlayerConnect(playerid)
  293. {
  294. new DB_Query[115];
  295. //------------------------------------------------------------------------//
  296. PI[playerid][pKills] = 0;
  297. PI[playerid][pDeaths] = 0;
  298. PI[playerid][pPasswordFails] = 0;
  299. NexACDetect[playerid] = false;
  300. UDMAreni[playerid] = 0;
  301. DuelIgrac[playerid] = -1;
  302. ZahtevZaDuel[playerid] = -1;
  303. //------------------------------------------------------------------------//
  304. KillsTD[playerid] = CreatePlayerTextDraw(playerid, 583.763183, 403.499816, "1000");
  305. PlayerTextDrawLetterSize(playerid, KillsTD[playerid], 0.252415, 0.765833);
  306. PlayerTextDrawAlignment(playerid, KillsTD[playerid], 1);
  307. PlayerTextDrawColor(playerid, KillsTD[playerid], 7849983);
  308. PlayerTextDrawSetShadow(playerid, KillsTD[playerid], 0);
  309. PlayerTextDrawSetOutline(playerid, KillsTD[playerid], 0);
  310. PlayerTextDrawBackgroundColor(playerid, KillsTD[playerid], 255);
  311. PlayerTextDrawFont(playerid, KillsTD[playerid], 1);
  312. PlayerTextDrawSetProportional(playerid, KillsTD[playerid], 1);
  313. PlayerTextDrawSetShadow(playerid, KillsTD[playerid], 0);
  314. //------------------------------------------------------------------------//
  315. DeathsTD[playerid] = CreatePlayerTextDraw(playerid, 595.007629, 416.333129, "1000");
  316. PlayerTextDrawLetterSize(playerid, DeathsTD[playerid], 0.252415, 0.765833);
  317. PlayerTextDrawAlignment(playerid, DeathsTD[playerid], 1);
  318. PlayerTextDrawColor(playerid, DeathsTD[playerid], 7849983);
  319. PlayerTextDrawSetShadow(playerid, DeathsTD[playerid], 0);
  320. PlayerTextDrawSetOutline(playerid, DeathsTD[playerid], 0);
  321. PlayerTextDrawBackgroundColor(playerid, DeathsTD[playerid], 255);
  322. PlayerTextDrawFont(playerid, DeathsTD[playerid], 1);
  323. PlayerTextDrawSetProportional(playerid, DeathsTD[playerid], 1);
  324. PlayerTextDrawSetShadow(playerid, DeathsTD[playerid], 0);
  325. //------------------------------------------------------------------------//
  326. RankTD[playerid] = CreatePlayerTextDraw(playerid, 587.979858, 428.583221, "Transformer");
  327. PlayerTextDrawLetterSize(playerid, RankTD[playerid], 0.242108, 0.742500);
  328. PlayerTextDrawAlignment(playerid, RankTD[playerid], 1);
  329. PlayerTextDrawColor(playerid, RankTD[playerid], 7849983);
  330. PlayerTextDrawSetShadow(playerid, RankTD[playerid], 0);
  331. PlayerTextDrawSetOutline(playerid, RankTD[playerid], 0);
  332. PlayerTextDrawBackgroundColor(playerid, RankTD[playerid], 255);
  333. PlayerTextDrawFont(playerid, RankTD[playerid], 1);
  334. PlayerTextDrawSetProportional(playerid, RankTD[playerid], 1);
  335. PlayerTextDrawSetShadow(playerid, RankTD[playerid], 0);
  336. //------------------------------------------------------------------------//
  337. NickTD[playerid] = CreatePlayerTextDraw(playerid, 599.224670, 440.833221, "Atrox_DM");
  338. PlayerTextDrawLetterSize(playerid, NickTD[playerid], 0.203689, 0.567500);
  339. PlayerTextDrawAlignment(playerid, NickTD[playerid], 2);
  340. PlayerTextDrawColor(playerid, NickTD[playerid], 7849983);
  341. PlayerTextDrawSetShadow(playerid, NickTD[playerid], 0);
  342. PlayerTextDrawSetOutline(playerid, NickTD[playerid], 0);
  343. PlayerTextDrawBackgroundColor(playerid, NickTD[playerid], 255);
  344. PlayerTextDrawFont(playerid, NickTD[playerid], 1);
  345. PlayerTextDrawSetProportional(playerid, NickTD[playerid], 1);
  346. PlayerTextDrawSetShadow(playerid, NickTD[playerid], 0);
  347. //------------------------------------------------------------------------//
  348. GetPlayerName(playerid, PI[playerid][pName], MAX_PLAYER_NAME);
  349. Corrupt_Check[playerid]++;
  350. //------------------------------------------------------------------------//
  351. mysql_format(Database, DB_Query, sizeof(DB_Query), "SELECT * FROM `PLAYERS` WHERE `USERNAME` = '%e' LIMIT 1", PI[playerid][pName]);
  352. mysql_tquery(Database, DB_Query, "OnPlayerDataCheck", "ii", playerid, Corrupt_Check[playerid]);
  353. return 1;
  354. }
  355. //----------------------------------------------------------------------------//
  356. public OnPlayerDisconnect(playerid, reason)
  357. {
  358. Corrupt_Check[playerid]++;
  359. //------------------------------------------------------------------------//
  360. new DB_Query[256];
  361. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `SCORE` = %d, `CASH` = %d, `SKIN` = %d, `KILLS` = %d, `DEATHS` = %d WHERE `ID` = %d LIMIT 1",
  362. PI[playerid][pScore], PI[playerid][pCash], PI[playerid][pKills], PI[playerid][pDeaths], PI[playerid][pSkin], PI[playerid][pID]);
  363. PI[playerid][pSkin] = GetPlayerSkin(playerid);
  364. //------------------------------------------------------------------------//
  365. mysql_tquery(Database, DB_Query);
  366. //------------------------------------------------------------------------//
  367. if(cache_is_valid(PI[playerid][Player_Cache]))
  368. {
  369. cache_delete(PI[playerid][Player_Cache]);
  370. PI[playerid][Player_Cache] = MYSQL_INVALID_CACHE;
  371. }
  372. //------------------------------------------------------------------------//
  373. UlogovanIgrac[playerid] = false;
  374. return 1;
  375. }
  376. //----------------------------------------------------------------------------//
  377. public OnPlayerDeath(playerid, killerid, reason)
  378. {
  379. SendDeathMessage(killerid, playerid, reason);
  380. //------------------------------------------------------------------------//
  381. if(UDMAreni[playerid] > 0)
  382. {
  383. switch(UDMAreni[playerid])
  384. {
  385. case 1:
  386. {
  387. new rand = random(sizeof(LVPD));
  388. SetPlayerVirtualWorld(playerid, 1001);
  389. SetPlayerInterior(playerid, 3);
  390. SetSpawnInfo(playerid, 0, PI[playerid][pSkin], LVPD[rand][0], LVPD[rand][1], LVPD[rand][2], 0.0, 24, 200, 0, 0, 0, 0);
  391. SpawnPlayer(playerid);
  392. SetPlayerHealth(playerid, 99.0);
  393. SetPlayerArmour(playerid, 99.0);
  394. UDMAreni[playerid] = 1;
  395. }
  396. case 2:
  397. {
  398. new rand = random(sizeof(GTOWN));
  399. SetPlayerVirtualWorld(playerid, 1001);
  400. SetPlayerInterior(playerid, 3);
  401. SetSpawnInfo(playerid, 0, PI[playerid][pSkin], GTOWN[rand][0], GTOWN[rand][1], GTOWN[rand][2], 0.0, 24, 200, 0, 0, 0, 0);
  402. SpawnPlayer(playerid);
  403. SetPlayerHealth(playerid, 99.0);
  404. SetPlayerArmour(playerid, 99.0);
  405. UDMAreni[playerid] = 2;
  406. }
  407. case 3:
  408. {
  409. new rand = random(sizeof(RCRAND));
  410. SetPlayerVirtualWorld(playerid, 1001);
  411. SetPlayerInterior(playerid, 3);
  412. SetSpawnInfo(playerid, 0, PI[playerid][pSkin], RCRAND[rand][0], RCRAND[rand][1], RCRAND[rand][2], 0.0, 24, 200, 0, 0, 0, 0);
  413. SpawnPlayer(playerid);
  414. SetPlayerHealth(playerid, 99.0);
  415. SetPlayerArmour(playerid, 99.0);
  416. UDMAreni[playerid] = 3;
  417. }
  418. case 4:
  419. {
  420. new rand = random(sizeof(JM));
  421. SetPlayerVirtualWorld(playerid, 1001);
  422. SetPlayerInterior(playerid, 3);
  423. SetSpawnInfo(playerid, 0, PI[playerid][pSkin], JM[rand][0], JM[rand][1], JM[rand][2], 0.0, 24, 200, 0, 0, 0, 0);
  424. SpawnPlayer(playerid);
  425. SetPlayerHealth(playerid, 99.0);
  426. SetPlayerArmour(playerid, 99.0);
  427. UDMAreni[playerid] = 4;
  428. }
  429. case 5:
  430. {
  431. new rand = random(sizeof(MF));
  432. SetPlayerVirtualWorld(playerid, 1001);
  433. SetPlayerInterior(playerid, 3);
  434. SetSpawnInfo(playerid, 0, PI[playerid][pSkin], MF[rand][0], MF[rand][1], MF[rand][2], 0.0, 24, 200, 0, 0, 0, 0);
  435. SpawnPlayer(playerid);
  436. SetPlayerHealth(playerid, 99.0);
  437. SetPlayerArmour(playerid, 99.0);
  438. UDMAreni[playerid] = 5;
  439. }
  440. }
  441. }
  442. if(DuelIgrac[playerid] != -1)
  443. {
  444. new i = DuelIgrac[playerid], str[100];
  445. ResetPlayerWeapons(i);
  446. SetPlayerPos(i, 1958.33, 1343.12, 15.36);
  447. SetPlayerVirtualWorld(i, 0);
  448. SetPlayerInterior(i, 0);
  449. format(str, sizeof(str), "[DUEL] {FFFFFF}Igrac %s je pobedio %s u duelu.", ImeIgraca(i), ImeIgraca(playerid));
  450. SendClientMessageToAll(0x0077C7FF, str);
  451. SetSpawnInfo(playerid, 0, PI[playerid][pSkin], 1958.33, 1343.12, 15.36, 0.0, 24, 200, 0, 0, 0, 0);
  452. SpawnPlayer(playerid);
  453. DuelIgrac[i] = -1;
  454. DuelIgrac[playerid] = -1;
  455. }
  456. if(killerid != INVALID_PLAYER_ID)
  457. {
  458. PI[killerid][pKills]++;
  459. PI[playerid][pDeaths]++;
  460. new str1[30];
  461. format(str1, sizeof(str1), "%d", PI[killerid][pKills]);
  462. PlayerTextDrawSetString(killerid, KillsTD[killerid], str1);
  463. format(str1, sizeof(str1), "%d", PI[playerid][pDeaths]);
  464. PlayerTextDrawSetString(playerid, DeathsTD[playerid], str1);
  465. switch(PI[killerid][pKills])
  466. {
  467. case 20:
  468. {
  469. new DB_Query[250], str[30];
  470. IgracevRank[killerid] = "Pee-Wee";
  471. SendClientMessage(killerid, 0x0077C7FF, "[A-DM] {FFFFFF}Cestitamo, unapredjeni ste u rank 'Pee-Wee' !");
  472. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `RANK` = '%s' WHERE `ID` = %d LIMIT 1",
  473. IgracevRank[killerid], PI[killerid][pID]);
  474. mysql_tquery(Database, DB_Query);
  475. format(str, sizeof(str), "%s", IgracevRank[killerid]);
  476. PlayerTextDrawSetString(playerid, RankTD[killerid], str);
  477. }
  478. case 40:
  479. {
  480. new DB_Query[250], str[30];
  481. IgracevRank[killerid] = "Transformer";
  482. SendClientMessage(killerid, 0x0077C7FF, "[A-DM] {FFFFFF}Cestitamo, unapredjeni ste u rank 'Transformer' !");
  483. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `RANK` = '%s' WHERE `ID` = %d LIMIT 1",
  484. IgracevRank[killerid], PI[killerid][pID]);
  485. mysql_tquery(Database, DB_Query);
  486. format(str, sizeof(str), "%s", IgracevRank[killerid]);
  487. PlayerTextDrawSetString(playerid, RankTD[killerid], str);
  488. }
  489. case 60:
  490. {
  491. new DB_Query[250], str[30];
  492. IgracevRank[killerid] = "HomeBoy";
  493. SendClientMessage(killerid, 0x0077C7FF, "[A-DM] {FFFFFF}Cestitamo, unapredjeni ste u rank 'HomeBoy' !");
  494. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `RANK` = '%s' WHERE `ID` = %d LIMIT 1",
  495. IgracevRank[killerid], PI[killerid][pID]);
  496. mysql_tquery(Database, DB_Query);
  497. format(str, sizeof(str), "%s", IgracevRank[killerid]);
  498. PlayerTextDrawSetString(playerid, RankTD[killerid], str);
  499. }
  500. case 80:
  501. {
  502. new DB_Query[250], str[30];
  503. IgracevRank[killerid] = "Soldier";
  504. SendClientMessage(killerid, 0x0077C7FF, "[A-DM] {FFFFFF}Cestitamo, unapredjeni ste u rank 'Soldier' !");
  505. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `RANK` = '%s' WHERE `ID` = %d LIMIT 1",
  506. IgracevRank[killerid], PI[killerid][pID]);
  507. mysql_tquery(Database, DB_Query);
  508. format(str, sizeof(str), "%s", IgracevRank[killerid]);
  509. PlayerTextDrawSetString(playerid, RankTD[killerid], str);
  510. }
  511. case 100:
  512. {
  513. new DB_Query[250], str[30];
  514. IgracevRank[killerid] = "High Roller";
  515. SendClientMessage(killerid, 0x0077C7FF, "[A-DM] {FFFFFF}Cestitamo, unapredjeni ste u rank 'High Roller' !");
  516. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `RANK` = '%s' WHERE `ID` = %d LIMIT 1",
  517. IgracevRank[killerid], PI[killerid][pID]);
  518. mysql_tquery(Database, DB_Query);
  519. format(str, sizeof(str), "%s", IgracevRank[killerid]);
  520. PlayerTextDrawSetString(playerid, RankTD[killerid], str);
  521. }
  522. case 120:
  523. {
  524. new DB_Query[250], str[150];
  525. IgracevRank[killerid] = "GodFather";
  526. SendClientMessage(killerid, 0x0077C7FF, "[A-DM] {FFFFFF}Cestitamo, unapredjeni ste u rank 'GodFather' !");
  527. format(str, sizeof(str), "[ADM-INFO] {FFFFFF}Cestitamo ! Igrac %s je dostigao najveci rank - GodFather !", ImeIgraca(killerid));
  528. SendClientMessageToAll(0x0077C7FF, str);
  529. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `RANK` = '%s' WHERE `ID` = %d LIMIT 1",
  530. IgracevRank[killerid], PI[killerid][pID]);
  531. mysql_tquery(Database, DB_Query);
  532. format(str, sizeof(str), "%s", IgracevRank[killerid]);
  533. PlayerTextDrawSetString(playerid, RankTD[killerid], str);
  534. }
  535. }
  536. }
  537. return 1;
  538. }
  539. //----------------------------------------------------------------------------//
  540. public OnPlayerRequestSpawn(playerid)
  541. {
  542. if(!UlogovanIgrac[playerid]) return 0;
  543. return 1;
  544. }
  545. //----------------------------------------------------------------------------//
  546. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  547. {
  548. switch (dialogid)
  549. {
  550. case DIALOG_LOGIN:
  551. {
  552. if(!response) return Kick(playerid);
  553. //----------------------------------------------------------------//
  554. new Salted_Key[65];
  555. SHA256_PassHash(inputtext, PI[playerid][pSalt], Salted_Key, 65);
  556. //----------------------------------------------------------------//
  557. if(strcmp(Salted_Key, PI[playerid][pPassword]) == 0)
  558. {
  559. cache_set_active(PI[playerid][Player_Cache]);
  560. //------------------------------------------------------------//
  561. cache_get_value_int(0, "ID", PI[playerid][pID]);
  562. cache_get_value_name(0, "RANK", IgracevRank[playerid], 30);
  563. cache_get_value_int(0, "ADMIN", PI[playerid][pAdmin]);
  564. cache_get_value_int(0, "KILLS", PI[playerid][pKills]);
  565. cache_get_value_int(0, "DEATHS", PI[playerid][pDeaths]);
  566. cache_get_value_int(0, "SKIN", PI[playerid][pSkin]);
  567. cache_get_value_int(0, "SCORE", PI[playerid][pScore]);
  568. cache_get_value_int(0, "CASH", PI[playerid][pCash]);
  569. //------------------------------------------------------------//
  570. SetPlayerScore(playerid, PI[playerid][pScore]);
  571. //------------------------------------------------------------//
  572. SetPlayerSkin(playerid, PI[playerid][pSkin]);
  573. //------------------------------------------------------------//
  574. ResetPlayerMoney(playerid);
  575. GivePlayerMoney(playerid, PI[playerid][pCash]);
  576. //------------------------------------------------------------//
  577. cache_delete(PI[playerid][Player_Cache]);
  578. PI[playerid][Player_Cache] = MYSQL_INVALID_CACHE;
  579. //------------------------------------------------------------//
  580. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Uspesno ste se prijavili.");
  581. SetSpawnInfo(playerid, 0, PI[playerid][pSkin], 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
  582. SpawnPlayer(playerid);
  583. }
  584. else
  585. {
  586. new String[150];
  587. //------------------------------------------------------------//
  588. PI[playerid][pPasswordFails] += 1;
  589. //------------------------------------------------------------//
  590. if (PI[playerid][pPasswordFails] >= 3)
  591. {
  592. format(String, sizeof(String), "[A-AC] {FFFFFF}%s je izbacen sa servera. Razlog: {0077C7}(3/3) Login greski.", PI[playerid][pName]);
  593. SendAdminMessage(0x0077C7FF, String);
  594. Kick(playerid);
  595. }
  596. else
  597. {
  598. format(String, sizeof(String), "Pogresna sifra, imas jos %d pokusaja.", 3-PI[playerid][pPasswordFails]);
  599. SendClientMessage(playerid, 0xFF0000FF, String);
  600.  
  601. format(String, sizeof(String), "{FFFFFF}Dobrodosao nazad, {0077C7}%s.\n\n{FFFFFF}Upisite lozinku kako biste nastavili sa igrom.", PI[playerid][pName]);
  602. ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{0077C7}ATROX {0077C7}D{FFFFFF}M", String, "Login", "Izlaz");
  603. }
  604. }
  605. }
  606. case DIALOG_REGISTER:
  607. {
  608. if(!response) return Kick(playerid);
  609.  
  610. if(strlen(inputtext) <= 5 || strlen(inputtext) > 60)
  611. {
  612. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Lozinka mora sadrzati najmanje 5 slova, a najvise 60.");
  613. //------------------------------------------------------------//
  614. new String[150];
  615. //------------------------------------------------------------//
  616. format(String, sizeof(String), "{FFFFFF}Dobrodosao {0077C7}%s.\n\n{FFFFFF}Upisite zeljenu lozinku kako biste napravili nalog.\n\n", PI[playerid][pName]);
  617. ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{0077C7}ATROX {0077C7}D{FFFFFF}M", String, "Register", "Izlaz");
  618. }
  619. else
  620. {
  621. for (new i = 0; i < 10; i++)
  622. {
  623. PI[playerid][pSalt][i] = random(79) + 47;
  624. }
  625. //------------------------------------------------------------//
  626. PI[playerid][pSalt][10] = 0;
  627. SHA256_PassHash(inputtext, PI[playerid][pSalt], PI[playerid][pPassword], 65);
  628. //------------------------------------------------------------//
  629. new DB_Query[350], str[13];
  630. format(str, sizeof(str), "NIJE BANOVAN");
  631. IgracevRank[playerid] = "Newbie";
  632. PI[playerid][pSkin] = 1;
  633. //------------------------------------------------------------//
  634. mysql_format(Database, DB_Query, sizeof(DB_Query), "INSERT INTO `PLAYERS` (`USERNAME`, `PASSWORD`, `RANK`, `ADMIN`, `SALT`, `SCORE`, `KILLS`, `CASH`, `DEATHS`, `BANNED`, `BANREASON`, `SKIN`)\
  635. VALUES ('%e', '%s', '%e', '0', '%e', '0', '0', '0', '0', '0', '%s', '%e')", PI[playerid][pName], PI[playerid][pPassword], IgracevRank[playerid], PI[playerid][pSalt], str, PI[playerid][pSkin]);
  636. mysql_tquery(Database, DB_Query, "OnPlayerRegister", "d", playerid);
  637. }
  638. }
  639. case DIALOG_DMARENE:
  640. {
  641. if(!response) return 1;
  642. switch(listitem)
  643. {
  644. case 0:
  645. {
  646. if(InDM1 == 10) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Ta arena je puna (10/10).");
  647. new rand = random(sizeof(LVPD));
  648. SetPlayerVirtualWorld(playerid, 1001);
  649. SetPlayerInterior(playerid, 3);
  650. SetPlayerPos(playerid, LVPD[rand][0], LVPD[rand][1], LVPD[rand][2]);
  651. GivePlayerWeapon(playerid, 24, 200);
  652. SetPlayerHealth(playerid, 99.0);
  653. SetPlayerArmour(playerid, 99.0);
  654. UDMAreni[playerid] = 1;
  655. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Usao si u DM Arenu 1 (LVPD).");
  656. InDM1 += 1;
  657.  
  658. }
  659. case 1:
  660. {
  661. if(InDM2 == 10) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Ta arena je puna (10/10).");
  662. new rand = random(sizeof(GTOWN));
  663. SetPlayerVirtualWorld(playerid, 1002);
  664. SetPlayerInterior(playerid, 0);
  665. SetPlayerPos(playerid, GTOWN[rand][0], GTOWN[rand][1], GTOWN[rand][2]);
  666. GivePlayerWeapon(playerid, 24, 200);
  667. GivePlayerWeapon(playerid, 25, 150);
  668. GivePlayerWeapon(playerid, 33,50);
  669. SetPlayerHealth(playerid, 99.0);
  670. SetPlayerArmour(playerid, 99.0);
  671. UDMAreni[playerid] = 2;
  672. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Usao si u DM Arenu 2 (Ghost Town).");
  673. InDM2 += 1;
  674. }
  675. case 2:
  676. {
  677. if(InDM3 == 10) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Ta arena je puna (10/10).");
  678. new rand = random(sizeof(RCRAND));
  679. SetPlayerVirtualWorld(playerid, 1003);
  680. SetPlayerInterior(playerid, 10);
  681. SetPlayerPos(playerid, RCRAND[rand][0], RCRAND[rand][1], RCRAND[rand][2]);
  682. GivePlayerWeapon(playerid, 24, 200);
  683. GivePlayerWeapon(playerid, 25, 150);
  684. GivePlayerWeapon(playerid, 31, 300);
  685. GivePlayerWeapon(playerid, 34,50);
  686. SetPlayerHealth(playerid, 99.0);
  687. SetPlayerArmour(playerid, 99.0);
  688. UDMAreni[playerid] = 3;
  689. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Usao si u DM Arenu 3 (RC Battlefield).");
  690. InDM3 += 1;
  691. }
  692. case 3:
  693. {
  694. if(InDM4 == 10) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Ta arena je puna (10/10).");
  695. new rand = random(sizeof(JM));
  696. SetPlayerVirtualWorld(playerid, 1004);
  697. SetPlayerInterior(playerid, 15);
  698. SetPlayerPos(playerid, JM[rand][0], JM[rand][1], JM[rand][2]);
  699. GivePlayerWeapon(playerid, 24, 200);
  700. GivePlayerWeapon(playerid, 25, 150);
  701. SetPlayerHealth(playerid, 99.0);
  702. SetPlayerArmour(playerid, 99.0);
  703. UDMAreni[playerid] = 4;
  704. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Usao si u DM Arenu 4 (Jefferson Motel).");
  705. InDM4 += 1;
  706. }
  707. case 4:
  708. {
  709. if(InDM5 == 10) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Ta arena je puna (10/10).");
  710. new rand = random(sizeof(MF));
  711. SetPlayerVirtualWorld(playerid, 1005);
  712. SetPlayerInterior(playerid, 1);
  713. SetPlayerPos(playerid, MF[rand][0], MF[rand][1], MF[rand][2]);
  714. GivePlayerWeapon(playerid, 24, 200);
  715. GivePlayerWeapon(playerid, 25, 150);
  716. SetPlayerHealth(playerid, 99.0);
  717. SetPlayerArmour(playerid, 99.0);
  718. UDMAreni[playerid] = 5;
  719. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Usao si u DM Arenu 5 (Meat Factory).");
  720. InDM5 += 1;
  721. }
  722. }
  723. }
  724. case DIALOG_DUEL:
  725. {
  726. if(response)
  727. {
  728. SetPlayerPos(playerid, 1560.6750,-1347.2893,329.4609);
  729. SetPlayerPos(ZahtevZaDuel[playerid], 1526.8954,-1358.4513,329.4609);
  730. DuelIgrac[playerid] = ZahtevZaDuel[playerid];
  731. DuelIgrac[ZahtevZaDuel[playerid]] = playerid;
  732. ZahtevZaDuel[playerid] = -1;
  733. ZahtevZaDuel[DuelIgrac[playerid]] = -1;
  734. GivePlayerWeapon(playerid, DuelOpcije[DuelIgrac[playerid]][0], DuelOpcije[DuelIgrac[playerid]][2]);
  735. GivePlayerWeapon(DuelIgrac[playerid], DuelOpcije[DuelIgrac[playerid]][0], DuelOpcije[DuelIgrac[playerid]][2]);
  736. GivePlayerWeapon(playerid, DuelOpcije[DuelIgrac[playerid]][1], DuelOpcije[DuelIgrac[playerid]][3]);
  737. GivePlayerWeapon(DuelIgrac[playerid], DuelOpcije[DuelIgrac[playerid]][1], DuelOpcije[DuelIgrac[playerid]][3]);
  738. SetPlayerHealth(playerid, DuelHP[DuelIgrac[playerid]]);
  739. SetPlayerArmour(playerid, DuelArmour[DuelIgrac[playerid]]);
  740. SetPlayerHealth(DuelIgrac[playerid], DuelHP[DuelIgrac[playerid]]);
  741. SetPlayerArmour(DuelIgrac[playerid], DuelArmour[DuelIgrac[playerid]]);
  742. SetPlayerVirtualWorld(playerid, 1006);
  743. SetPlayerVirtualWorld(DuelIgrac[playerid], 1006);
  744. SetPlayerInterior(playerid, 0);
  745. SetPlayerInterior(DuelIgrac[playerid], 0);
  746. UDMAreni[playerid] = 0;
  747. SekundeDuel[playerid] = 3;
  748. TimerODuel[playerid] = SetTimerEx("DuelOTimer", 1000, true, "uu", playerid, DuelIgrac[playerid]);
  749. GameTextForPlayer(playerid, "~r~3", 1000, 3);
  750. GameTextForPlayer(DuelIgrac[playerid], "~r~3", 1000, 3);
  751. TogglePlayerControllable(playerid, 0);
  752. TogglePlayerControllable(DuelIgrac[playerid], 0);
  753. }
  754. else
  755. {
  756. SendClientMessage(ZahtevZaDuel[playerid], 0x0077C7FF, "Igrac je odbio Vas zahtev za duel.");
  757. DuelOpcije[ZahtevZaDuel[playerid]][0] = 0; DuelOpcije[ZahtevZaDuel[playerid]][1] = 0;
  758. DuelOpcije[ZahtevZaDuel[playerid]][2] = 0; DuelOpcije[ZahtevZaDuel[playerid]][3] = 0;
  759. DuelHP[ZahtevZaDuel[playerid]] = 0; DuelArmour[ZahtevZaDuel[playerid]] = 0;
  760. ZahtevZaDuel[ZahtevZaDuel[playerid]] = -1;
  761. ZahtevZaDuel[playerid] = -1;
  762. }
  763. }
  764. }
  765. return 1;
  766. }
  767. //----------------------------------------------------------------------------//
  768. public OnPlayerSpawn(playerid)
  769. {
  770. UlogovanIgrac[playerid] = true;
  771. SendClientMessage(playerid, 0x0077C7FF, "========== {FFFFFF}ATROX DM{0077C7} ==========");
  772. SendClientMessage(playerid, 0x0077C7FF, "Dobrodosli na {FFFFFF}ATROX DM !");
  773. SendClientMessage(playerid, 0x0077C7FF, "Da vidite listu komadni, kucajte {FFFFFF}/help");
  774. SendClientMessage(playerid, 0x0077C7FF, "Ugodnu igru na serveru zeli vam {FFFFFF}A-DM Staff Team !");
  775. //------------------------------------------------------------------------//
  776. for(new i; i < 9; i++) TextDrawShowForPlayer(playerid, InGameTD[i]);
  777. PlayerTextDrawShow(playerid, KillsTD[playerid]); PlayerTextDrawShow(playerid, DeathsTD[playerid]);
  778. PlayerTextDrawShow(playerid, RankTD[playerid]); PlayerTextDrawShow(playerid, NickTD[playerid]);
  779. new str[30];
  780. format(str, sizeof(str), "%d", PI[playerid][pKills]);
  781. PlayerTextDrawSetString(playerid, KillsTD[playerid], str);
  782. format(str, sizeof(str), "%d", PI[playerid][pDeaths]);
  783. PlayerTextDrawSetString(playerid, DeathsTD[playerid], str);
  784. format(str, sizeof(str), "%s", IgracevRank[playerid]);
  785. PlayerTextDrawSetString(playerid, RankTD[playerid], str);
  786. format(str, sizeof(str), "%s", ImeIgraca(playerid));
  787. PlayerTextDrawSetString(playerid, NickTD[playerid], str);
  788. //------------------------------------------------------------------------//
  789. SetPlayerSkin(playerid, PI[playerid][pSkin]);
  790. return 1;
  791. }
  792. //----------------------------------------------------------------------------//
  793. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  794. {
  795. if(UDMAreni[playerid] == 0 && UDMAreni[issuerid] == 0)
  796. {
  797. new Float:hp;
  798. GetPlayerHealth(playerid, hp);
  799. SetPlayerHealth(playerid, hp+amount);
  800. if(weaponid > 0)
  801. {
  802. new str[150];
  803. format(str, sizeof(str), "[A-AC] {FFFFFF}Igrac %s ima oruzije ID: %d na spawnu!", ImeIgraca(issuerid), weaponid);
  804. ResetPlayerWeapons(issuerid);
  805. SendAdminMessage(0x0077C7FF, str);
  806. }
  807. }
  808. return 1;
  809. }
  810. //----------------------------------------------------------------------------//
  811. public OnPlayerCommandPerformed(playerid, cmd[], params[], result, flags)
  812. {
  813. if(!UlogovanIgrac[playerid])
  814. {
  815. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Morate biti ulogovani kako biste koristili komande.");
  816. return 0;
  817. }
  818. if(result == -1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Nepoznata komanda, za listu komandi - /help !");
  819. new chatcd = gettime();
  820. if(chatcd < (CMDCD[playerid] + 3) && PI[playerid][pAdmin] < 1)
  821. {
  822. SendClientMessage(playerid, 0x0077C7FF, "[A-AC] {FFFFFF}Mozete koristiti komandu svakih 3 sekunde.");
  823. return 0;
  824. }
  825. CMDCD[playerid] = gettime();
  826. return 1;
  827. }
  828. //---------------------------- FORWARD + PUBLIC ------------------------------//
  829. forward DuelOTimer(playerid, id);
  830. public DuelOTimer(playerid, id)
  831. {
  832. new str[10];
  833. SekundeDuel[playerid]--;
  834. format(str, sizeof(str), "~r~%d", SekundeDuel[playerid]);
  835. GameTextForPlayer(playerid, str, 1000, 3);
  836. GameTextForPlayer(id, str, 1000, 3);
  837. if(SekundeDuel[playerid] == 0)
  838. {
  839. GameTextForPlayer(playerid, "~g~GO go GO", 2000, 3);
  840. GameTextForPlayer(id, "~g~GO go GO", 2000, 3);
  841. TogglePlayerControllable(playerid, true);
  842. KillTimer(TimerODuel[playerid]);
  843. TogglePlayerControllable(id, true);
  844. }
  845. return 1;
  846. }
  847. //----------------------------------------------------------------------------//
  848. forward OnCheatDetected(playerid, ip_address[], type, code);
  849. public OnCheatDetected(playerid, ip_address[], type, code)
  850. {
  851. if(!NexACDetect[playerid])
  852. {
  853. new str[200];
  854. format(str, sizeof(str), "[A-AC] {FFFFFF}Igrac %s moguce da ima %d hack, koristi /spec %d !", ImeIgraca(playerid), playerid);
  855. SendAdminMessage(0x0077C7FF, str);
  856. }
  857. return 1;
  858. }
  859. //----------------------------------------------------------------------------//
  860. forward public OnPlayerDataCheck(playerid, corrupt_check);
  861. public OnPlayerDataCheck(playerid, corrupt_check)
  862. {
  863. if (corrupt_check != Corrupt_Check[playerid]) return Kick(playerid);
  864. //------------------------------------------------------------------------//
  865. new String[150];
  866. //------------------------------------------------------------------------//
  867. if(cache_num_rows() > 0)
  868. {
  869. cache_get_value(0, "PASSWORD", PI[playerid][pPassword], 65);
  870. cache_get_value(0, "SALT", PI[playerid][pSalt], 11);
  871. cache_get_value_name_int(0, "BANNED", PI[playerid][pBanned]);
  872. cache_get_value(0, "BANREASON", PI[playerid][pBanReason], 50);
  873. //--------------------------------------------------------------------//
  874. if(PI[playerid][pBanned] == 1)
  875. {
  876. new str[200];
  877. format(str, sizeof(str), "{FFFFFF}BANNED !\n\nAdmin Vas je banovao. Razlog: %s.\nUkoliko ovo smatrate greskom, prijavite na forum.\nForum:www.atrox.epizy.com", PI[playerid][pBanReason]);
  878. ShowPlayerDialog(playerid, DIALOG_NORESPONSE, DIALOG_STYLE_MSGBOX, "{0077C7}ATROX {0077C7}D{FFFFFF}M", str, "U redu","");
  879. Agg_Kick(playerid);
  880. return 1;
  881. }
  882. //--------------------------------------------------------------------//
  883. PI[playerid][Player_Cache] = cache_save();
  884. //--------------------------------------------------------------------//
  885. format(String, sizeof(String), "{FFFFFF}Dobrodosao nazad, {0077C7}%s.\n\n{FFFFFF}Upisite lozinku kako biste nastavili sa igrom.", PI[playerid][pName]);
  886. ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{0077C7}ATROX {0077C7}D{FFFFFF}M", String, "Login", "Izlaz");
  887. }
  888. else
  889. {
  890. format(String, sizeof(String), "{FFFFFF}Dobrodosao {0077C7}%s.\n\n{FFFFFF}Upisite zeljenu lozinku kako biste napravili nalog.\n\n", PI[playerid][pName]);
  891. ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{0077C7}ATROX {0077C7}D{FFFFFF}M", String, "Register", "Izlaz");
  892. }
  893. return 1;
  894. }
  895. //----------------------------------------------------------------------------//
  896. forward public OnPlayerRegister(playerid);
  897. public OnPlayerRegister(playerid)
  898. {
  899. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Uspesno ste kreirali nalog.");
  900. SetSpawnInfo(playerid, 0, PI[playerid][pSkin], 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
  901. SpawnPlayer(playerid);
  902. return 1;
  903. }
  904. //----------------------------------------------------------------------------//
  905. forward Agg_Kick(playerid);
  906. public Agg_Kick(playerid)
  907. {
  908. SetTimerEx("KickIgraca", 500, false, "d", playerid);
  909. return 1;
  910. }
  911. //----------------------------------------------------------------------------//
  912. forward KickIgraca(playerid);
  913. public KickIgraca(playerid)
  914. {
  915. Kick(playerid);
  916. return 1;
  917. }
  918. //-------------------------------- FUNCTIONS ---------------------------------//
  919. SendAdminMessage(color, string[])
  920. {
  921. for(new i; i < MAX_PLAYERS; i++)
  922. {
  923. if(IsPlayerConnected(i) && PI[i][pAdmin] > 0)
  924. {
  925. SendClientMessage(i, color, string);
  926. }
  927. }
  928. return 1;
  929. }
  930. //----------------------------------------------------------------------------//
  931. ImeIgraca(id)
  932. {
  933. new ime[MAX_PLAYER_NAME];
  934. GetPlayerName(id, ime, sizeof ime);
  935. return ime;
  936. }
  937. //----------------------------------------------------------------------------//
  938. GetName(playerid)
  939. {
  940. new name[MAX_PLAYER_NAME];
  941. GetPlayerName(playerid, name, sizeof(name));
  942. return name;
  943. }
  944. //-------------------------------- Admin's Commands --------------------------//
  945. CMD:makeadmin(playerid, params[])
  946. {
  947. new id, lvl, str[250], DB_Query[200];
  948. if(PI[playerid][pAdmin] < 3 && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Niste ovlasceni.");
  949. if(sscanf(params, "ud", id, lvl)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}/makeadmin [ID] [Level 0-3]");
  950. if(!UlogovanIgrac[id]) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Taj igrac nije ulogovan.");
  951. if(lvl < 0 || lvl > 3) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Level admina 0-3.");
  952. if(lvl == PI[id][pAdmin]) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Taj igrac vec ima admina tog levela.");
  953. if(!strcmp(ImeIgraca(id), "Aggressive", true) && lvl < PI[id][pAdmin])
  954. {
  955. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Pokusao si Aggressive da spustis admin level? Prijavljen si!");
  956. format(str, sizeof(str), "Igrac %s je pokusao da ti spusti admin level na %d !", ImeIgraca(playerid), lvl);
  957. SendClientMessage(id, 0xFF1414FF, str);
  958. return 1;
  959. }
  960. new Year, Month, Day, Hour, Minute, Second;
  961. getdate(Year, Month, Day);
  962. gettime(Hour, Minute, Second);
  963. if(lvl == 0)
  964. {
  965. PI[id][pAdmin] = 0;
  966. format(str, sizeof(str), "[A-AC] {FFFFFF}Admin %s je skinuo admina igracu %s.", ImeIgraca(playerid), ImeIgraca(id));
  967. SendAdminMessage(0x0077C7FF, str);
  968. format(str, sizeof(str), "[A-DM] {FFFFFF}Admin %s Vam je skinuo admina.", ImeIgraca(playerid));
  969. SendClientMessage(id, 0x0077C7FF, "============= {FFFFFF}SKIDANJE ADMINA {0077C7}=============");
  970. SendClientMessage(id, 0x0077C7FF, str);
  971. SendClientMessage(id, 0x0077C7FF, "[A-DM] {FFFFFF}Ukoliko imate zalbu, postavite na forum.");
  972. SendClientMessage(id, 0x0077C7FF, "[A-DM] {FFFFFF}www.atrox.epizy.com");
  973. format(str, sizeof(str), "[A-DM] {FFFFFF}%d.%d.%d. %d:%d:%d", Day, Month, Year, Hour, Minute, Second);
  974. SendClientMessage(id, 0x0077C7FF, str);
  975. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `ADMIN` = %d WHERE `ID` = %d LIMIT 1",
  976. PI[id][pAdmin], PI[id][pID]);
  977. mysql_tquery(Database, DB_Query);
  978. }
  979. else if(lvl < PI[id][pAdmin])
  980. {
  981. PI[id][pAdmin] = lvl;
  982. format(str, sizeof(str), "[A-AC] {FFFFFF}Admin %s je spustio admina igracu %s na %d.", ImeIgraca(playerid), ImeIgraca(id), lvl);
  983. SendAdminMessage(0x0077C7FF, str);
  984. format(str, sizeof(str), "[A-DM] {FFFFFF}Admin %s Vam je spustio admin level na %d.", ImeIgraca(playerid), lvl);
  985. SendClientMessage(id, 0x0077C7FF, "============= {FFFFFF}SPUSTANJE ADMIN LEVELA {0077C7}=============");
  986. SendClientMessage(id, 0x0077C7FF, str);
  987. SendClientMessage(id, 0x0077C7FF, "[A-DM] {FFFFFF}Ukoliko imate zalbu, postavite na forum.");
  988. SendClientMessage(id, 0x0077C7FF, "[A-DM] {FFFFFF}www.atrox.epizy.com");
  989. format(str, sizeof(str), "[A-DM] {FFFFFF}%d.%d.%d. %d:%d:%d", Day, Month, Year, Hour, Minute, Second);
  990. SendClientMessage(id, 0x0077C7FF, str);
  991. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `ADMIN` = %d WHERE `ID` = %d LIMIT 1",
  992. PI[id][pAdmin], PI[id][pID]);
  993. mysql_tquery(Database, DB_Query);
  994. }
  995. else if(lvl > PI[id][pAdmin])
  996. {
  997. format(str, sizeof(str), "{FFFFFF}Cestitamo!\n\nPostali ste admin level {0077C7}%d{FFFFFF}.\nAdmina %d Vam je dao admin %s.\n\nSrecno, opdavdajte svoju poziciju!", lvl, lvl, ImeIgraca(playerid));
  998. ShowPlayerDialog(id, DIALOG_NORESPONSE, DIALOG_STYLE_MSGBOX, "{0077C7}ATROX {0077C7}D{FFFFFF}M", str, "U redu","");
  999. format(str, sizeof(str), "[A-AC] {FFFFFF}Admin %s je dao admina level %d igracu %s.", ImeIgraca(playerid), lvl, ImeIgraca(id));
  1000. SendAdminMessage(0x0077C7FF, str);
  1001. PI[id][pAdmin] = lvl;
  1002. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `ADMIN` = %d WHERE `ID` = %d LIMIT 1",
  1003. PI[id][pAdmin], PI[id][pID]);
  1004. mysql_tquery(Database, DB_Query);
  1005. }
  1006. return 1;
  1007. }
  1008. CMD:ban(playerid, params[])
  1009. {
  1010. new id, razlog[50], str[200];
  1011. if(PI[playerid][pAdmin] < 1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Niste ovlasceni.");
  1012. if(sscanf(params, "us[50]", id, razlog)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}/ban [ID] [Razlog]");
  1013. if(!IsPlayerConnected(id)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Pogresan ID.");
  1014. if(!strcmp(ImeIgraca(id), "Aggressive", true))
  1015. {
  1016. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Pokusao si Aggressive da banujes? Prijavljen si!");
  1017. format(str, sizeof(str), "Igrac %s je pokusao da te banuje !", ImeIgraca(playerid));
  1018. SendClientMessage(id, 0xFF1414FF, str);
  1019. return 1;
  1020. }
  1021. if(PI[id][pAdmin] > PI[playerid][pAdmin])
  1022. {
  1023. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Pokusao si veceg admina od sebe da banujes? Prijavljen si!");
  1024. format(str, sizeof(str), "Igrac %s je pokusao da te banuje !", ImeIgraca(playerid));
  1025. SendClientMessage(id, 0xFF1414FF, str);
  1026. return 1;
  1027. }
  1028. new Year, Month, Day, Hour, Minute, Second, query[150];
  1029. getdate(Year, Month, Day);
  1030. gettime(Hour, Minute, Second);
  1031. format(str, sizeof(str), "[BAN] {FFFFFF}Igrac %s je banovan od strane admina. Razlog: {0077C7}%s.", ImeIgraca(id), razlog);
  1032. SendClientMessageToAll(0x0077C7FF, str);
  1033. format(str, sizeof(str), "[A-AC] {FFFFFF}Admin %s je banovao %s. Razlog: %s.", ImeIgraca(playerid), ImeIgraca(id), razlog);
  1034. SendAdminMessage(0x0077C7FF, str);
  1035. format(str, sizeof(str), "{FFFFFF}BANNED !\n\nAdmin %s Vas je banovao. Razlog: %s.\nUkoliko ovo smatrate greskom, prijavite na forum.\nForum:www.atrox.epizy.com\n\n%d.%d.%d. %d:%d:%d", ImeIgraca(playerid), razlog, Day, Month, Year, Hour, Minute, Second);
  1036. ShowPlayerDialog(playerid, DIALOG_NORESPONSE, DIALOG_STYLE_MSGBOX, "{0077C7}ATROX {0077C7}D{FFFFFF}M", str, "U redu","");
  1037. mysql_format(Database, query, sizeof(query), "UPDATE `PLAYERS` SET `BANNED` = '1', `BANREASON` = '%s' WHERE `ID` = %d LIMIT 1", razlog, PI[id][pID]);
  1038. mysql_tquery(Database, query);
  1039. Agg_Kick(id);
  1040. return 1;
  1041. }
  1042. CMD:unban(playerid, params[])
  1043. {
  1044. new pname[MAX_PLAYER_NAME], str[80], query[130];
  1045. if(PI[playerid][pAdmin] < 1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Niste ovlasceni.");
  1046. if(sscanf(params, "s[MAX_PLAYER_NAME]", pname)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}/unban [Ime Igraca]");
  1047. mysql_format(Database, query, sizeof(query), "UPDATE `PLAYERS` SET `BANNED` = '0', `BANREASON` = 'NIJE BANOVAN' WHERE `USERNAME` = '%s' LIMIT 1", pname);
  1048. mysql_tquery(Database, query);
  1049. format(str, sizeof(str), "[A-AC] {FFFFFF}Admin %s je unban %s.", ImeIgraca(playerid), pname);
  1050. SendAdminMessage(0x0077C7FF, str);
  1051. return 1;
  1052. }
  1053. CMD:kick(playerid, params[])
  1054. {
  1055. new id, razlog[50], str[200];
  1056. if(PI[playerid][pAdmin] < 1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Niste ovlasceni.");
  1057. if(sscanf(params, "us[50]", id, razlog)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}/kick [ID] [Razlog]");
  1058. if(!IsPlayerConnected(id)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Pogresan ID.");
  1059. if(!strcmp(ImeIgraca(id), "Aggressive", true))
  1060. {
  1061. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Pokusao si Aggressive da kickujes? Prijavljen si!");
  1062. format(str, sizeof(str), "Igrac %s je pokusao da te kickuje !", ImeIgraca(playerid));
  1063. SendClientMessage(id, 0xFF1414FF, str);
  1064. return 1;
  1065. }
  1066. if(PI[id][pAdmin] > PI[playerid][pAdmin])
  1067. {
  1068. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Pokusao si veceg admina od sebe da kickujes? Prijavljen si!");
  1069. format(str, sizeof(str), "Igrac %s je pokusao da te kickuje !", ImeIgraca(playerid));
  1070. SendClientMessage(id, 0xFF1414FF, str);
  1071. return 1;
  1072. }
  1073. format(str, sizeof(str), "[KICK] {FFFFFF}Izbaceni ste sa servera. Razlog: {0077C7}%s.", razlog);
  1074. SendClientMessage(playerid, 0x0077C7FF, str);
  1075. format(str, sizeof(str), "[A-AC] {FFFFFF}Admin %s je kick %s. Razlog: %s.", ImeIgraca(playerid), ImeIgraca(id), razlog);
  1076. SendAdminMessage(0x0077C7FF, str);
  1077. Agg_Kick(id);
  1078. return 1;
  1079. }
  1080. CMD:gethere(playerid,params[])
  1081. {
  1082. new id, targetid, Float:x, Float:y, Float:z;
  1083. if(PI[playerid][pAdmin] < 1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Niste ovlasceni.");
  1084. if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}/gethere [ID]");
  1085. if(!UlogovanIgrac[id]) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Taj igrac nije ulogovan.");
  1086. GetPlayerPos(playerid, x, y, z);
  1087. SetPlayerPos(targetid, x+1, y+1, z);
  1088. return 1;
  1089. }
  1090. CMD:askin(playerid, params[])
  1091. {
  1092. if(PI[playerid][pAdmin] < 1)
  1093. {
  1094. new id, pplayerid, skin, skinid, string[128];
  1095. if(sscanf(params, "ui", pplayerid,skin)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}/askin [ID/Ime_Prezime][ID/Skin]");
  1096. if(!UlogovanIgrac[id]) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Taj igrac nije ulogovan.");
  1097. if(skinid < 0 || skinid > 311) SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}ID Skina 0-311");
  1098. PI[pplayerid][pSkin] = skin;
  1099. SetPlayerSkin(pplayerid, skin);
  1100. format(string, sizeof(string), "{FFFFFF}[A-DM] {ffffff}Admin %s vam je setovao skin ID %d!",GetName(playerid),skin);
  1101. SendClientMessage(pplayerid,-1,string);
  1102. format(string, sizeof(string), "{FFFFFF}[A-DM] {ffffff}Uspesno ste postavili skin igracu %s!",GetName(pplayerid));
  1103. SendClientMessage(playerid,-1,string);
  1104. }
  1105. else
  1106. {
  1107. SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Niste ovlasceni.");
  1108. }
  1109. return 1;
  1110. }
  1111. //------------------------------ Player's Commands ---------------------------//
  1112. CMD:dm(playerid, params[])
  1113. {
  1114. if(UDMAreni[playerid] > 0) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Prvo izadjite iz DM arene, /lobby !");
  1115. if(DuelIgrac[playerid] != -1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Prvo izadjite iz duela, /napustiduel !");
  1116. new string[280];
  1117. format(string, sizeof(string), "LVPD (%d/10 igraca)\nGhost Town (%d/10 igraca)\nRC Battlefield (%d/10 igraca)\nJeferson Motel (%d/10 igraca)\nMeat Factory (%d/10 igraca)", InDM1, InDM2, InDM3, InDM4, InDM5);
  1118. ShowPlayerDialog(playerid, DIALOG_DMARENE, DIALOG_STYLE_LIST, "{0077C7}ATROX {0077C7}D{FFFFFF}M", string, "Izaberi","Izlaz");
  1119. return 1;
  1120. }
  1121. CMD:duel(playerid, params[])
  1122. {
  1123. new id, w1, w2, wa1, wa2, Float:hp, Float:ar, str[150];
  1124. if(sscanf(params, "uddddff", id, w1, w2, wa1, wa2, hp, ar)) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}/duel [ID] [Weapon 1] [Weapon 2] [Weapon Ammo 1] [Weapon Ammo 2] [Health] [Armour]");
  1125. if(w1 < 1 || w1 > 34 || w2 < 1 || w2 > 34) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}ID Oruzija 1-34");
  1126. if(wa1 < 50 || wa2 < 50) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Municija oruzija (Ammo) ne sme biti manja od 50.");
  1127. if(hp < 10 || hp > 100 || ar > 100 || ar < 0) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Health 10-100, Armour 0-100");
  1128. if(!UlogovanIgrac[id]) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Taj igrac nije ulogovan.");
  1129. if(UDMAreni[playerid] > 0) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Prvo izadjite iz DM arene, /lobby !");
  1130. if(DuelIgrac[playerid] != -1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Vec ste u duelu.");
  1131. if(DuelIgrac[id] != -1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Taj igrac je vec u duelu.");
  1132. if(ZahtevZaDuel[playerid] != -1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Vec ste poslali zahtev.");
  1133. if(ZahtevZaDuel[id] != -1) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Taj igrac je vec primio zahtev za duel.");
  1134. //if(playerid == id) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Ne mozete samog sebe pozvati na duel.");
  1135. format(str, sizeof(str), "{FFFFFF}Igrac %s Vas je izazvao na duel.\nDa prihvatite, pritisnite 'Prihvati'.\nDa odbijete, pritisnite 'Odbij'.", ImeIgraca(playerid));
  1136. ShowPlayerDialog(id, DIALOG_DUEL, DIALOG_STYLE_MSGBOX, "{0077C7}ATROX {0077C7}D{FFFFFF}M", str, "Prihvati","Odbij");
  1137. ZahtevZaDuel[id] = playerid;
  1138. ZahtevZaDuel[playerid] = id;
  1139. DuelOpcije[playerid][0] = w1; DuelOpcije[playerid][1] = w2;
  1140. DuelOpcije[playerid][2] = wa1; DuelOpcije[playerid][3] = wa2;
  1141. DuelHP[playerid] = hp; DuelArmour[playerid] = ar;
  1142. SendClientMessage(playerid, 0x0077C7FF, "Poslali ste zahtev za duel.");
  1143. return 1;
  1144. }
  1145. CMD:lobby(playerid, params[])
  1146. {
  1147. if(UDMAreni[playerid] == 0) return SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}Niste u DM areni.");
  1148. ResetPlayerWeapons(playerid);
  1149. UDMAreni[playerid] = 0;
  1150. SetPlayerPos(playerid, 1958.33, 1343.12, 15.36);
  1151. SetPlayerVirtualWorld(playerid, 0);
  1152. SetPlayerInterior(playerid, 0);
  1153. return 1;
  1154. }
  1155. CMD:skin(playerid,params[])
  1156. {
  1157. new skinnumber, skinid, string[128];
  1158. if(sscanf(params, "d", skinid)) SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}/skin [ID]");
  1159. else if(skinid < 1 || skinid > 299) SendClientMessage(playerid, 0x0077C7FF, "[A-DM] {FFFFFF}ID Skina 1-299");
  1160. else
  1161. {
  1162. SetPlayerSkin(playerid, skinid);
  1163. skinnumber = GetPlayerSkin(playerid);
  1164. format(string, sizeof(string), "{FFFFFF}[A-DM] {ffffff}Uspijesno ste promijenili skin %d", skinnumber);
  1165. SendClientMessage(playerid, -1, string);
  1166. }
  1167. return 1;
  1168. }
  1169. CMD:help(playerid, params[])
  1170. {
  1171. ShowPlayerDialog(playerid, DIALOG_NORESPONSE, DIALOG_STYLE_MSGBOX, "{0077C7}ATROX {0077C7}D{FFFFFF}M", "/dm /duel /lobby /skin", "U redu","");
  1172. return 1;
  1173. }
  1174. /*
  1175. Zavrsetak skripte ATROX DM v1.0 by Aggressive
  1176. © All rights reserved
  1177. */
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