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- // Variable to change:
- var baseBetAmount = 0.00000001; // The base amount that you want to bet.
- var betMultiplier = 2; // the multiplier value used.
- var supportedLoseSequenceBetsLength = 17; // After 20 consecutive loose the script stops
- var patternPlayPeriodInSeconds = 100; // The period of playing a single pattern.
- var maxGain = 0.001; // The scripts stop when a maximum number of satoshi have benn earned.
- var betsPatternsLengthInDecimal = [4];
- var betPatternReversed = 1;
- var binarySequenceOpposite = 1;
- var satWagered = 0;
- var ticketsCounter = 0;
- // First we load all bets sequences:
- var betsPatterns = [];
- function reverseString(str) {
- return str.split('').reverse().join('');
- }
- function isNumberBetweenInterval(number, a, b, inclusive) {
- var min = Math.min(a, b),
- max = Math.max(a, b);
- return inclusive ? number >= min && number <= max : number > min && number < max;
- }
- function loadBetsPattern() {
- betsPatternsLengthInDecimal.forEach(function (t) {
- // Looking for regular binary:
- if (isNumberBetweenInterval(binarySequenceOpposite, 0, 1, true)) {
- current = [];
- for (i = 0; i < Math.pow(2, t); i++) {
- // It support only 9!
- binary = ("00000000" + i.toString(2)).slice(-1 * t);
- current.push(binary);
- }
- betsPatterns.push(current);
- // Looking for reverse:
- if (betPatternReversed === 1) {
- current = [];
- for (i = Math.pow(2, t) - 1; i >= 0; i--) {
- // It support only 9!
- binary = ("00000000" + i.toString(2)).slice(-1 * t);
- current.push(binary);
- }
- betsPatterns.push(current);
- }
- }
- // Looking for binary opposite:
- if (isNumberBetweenInterval(binarySequenceOpposite, 1, 2, true)) {
- current = [];
- for (i = 0; i < Math.pow(2, t); i++) {
- // It support only 9!
- binary = ("00000000" + i.toString(2)).slice(-1 * t);
- current.push(reverseString(binary));
- }
- betsPatterns.push(current);
- // Looking for reverse:
- if (betPatternReversed === 1) {
- current = [];
- for (i = Math.pow(2, t) - 1; i >= 0; i--) {
- // It support only 9!
- binary = ("00000000" + i.toString(2)).slice(-1 * t);
- current.push(reverseString(binary));
- }
- betsPatterns.push(current);
- }
- }
- });
- }
- loadBetsPattern();
- console.log(betsPatterns);
- var currentPattern = 0;
- var currentPatternSequenceIndex = 0;
- var currentInnerSequencePosition = 0;
- var betsCounter = 0;
- var currentLoseSequenceBetsCounter = 0;
- var maxLoseSequenceBetsCounter = 0;
- var maxBet = 0;
- var betsButtons = [$('#double_your_btc_bet_hi_button'), $('#double_your_btc_bet_lo_button')]; // We can reverse them here if needed.
- var bets = ["h", "l"];
- var currentBetIndex = parseInt(betsPatterns[currentPattern][currentPatternSequenceIndex].charAt(currentInnerSequencePosition));
- var $betButton = betsButtons[currentBetIndex];
- var gameStopped = false;
- var patternStartingDateTime = new Date();
- var startingBalance = parseFloat($('#balance').html());
- function getSecondsBetweenDates(startDate, endDate) {
- var diff = endDate.getTime() - startDate.getTime();
- return (diff / 1000);
- }
- function setRandomClientSeed() {
- var chaine_CLIENT =
- "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
- var generate, i;
- var CLIENT_SEED = "";
- var CLIENT_SEED_size = 64;
- for (i = 0; i < CLIENT_SEED_size; i++) {
- if (!i) {
- generate = Math.floor(Math.random() * chaine_CLIENT.length + 1);
- } else {
- generate = Math.floor(Math.random() * chaine_CLIENT.length);
- }
- CLIENT_SEED += chaine_CLIENT.charAt(generate);
- }
- $("#next_client_seed").val(CLIENT_SEED);
- return CLIENT_SEED;
- }
- function setMultiply() {
- var current = $('#double_your_btc_stake').val();
- var nbr = parseInt(current * 100000000 * betMultiplier) / 100000000;
- var multiply = nbr.toFixed(8);
- $('#double_your_btc_stake').val(multiply);
- return multiply;
- }
- function reset() {
- satWagered += parseFloat(baseBetAmount);
- $('#double_your_btc_stake').val(parseFloat(baseBetAmount).toFixed(8));
- }
- function stop() {
- console.log('Game will stop soon! Let me finish.');
- gameStopped = true;
- }
- function getCurrentBalance() {
- return parseFloat($('#balance').html());
- }
- function getProfit() {
- return (getCurrentBalance() - startingBalance).toFixed(8);
- }
- function start() {
- console.log('Game started!');
- // Change client seed, that have to be changed for every roll:
- setRandomClientSeed();
- // Return to base bet amount:
- reset();
- // We start betting:
- $betButton.trigger('click');
- }
- // Unbind old shit:
- $('#double_your_btc_bet_lose').unbind();
- $('#double_your_btc_bet_win').unbind();
- // LOSER
- $('#double_your_btc_bet_lose').bind("DOMSubtreeModified", function (event) {
- if ($(event.currentTarget).is(':contains("lose")')) {
- // When losing, follow current sequence, when finished start the next sequence
- // save the old bet in current lose sequence and general bets counters.
- // Index: local variable: will save the old value for a bit, till we update them.
- index = currentPatternSequenceIndex;
- currentInnerSequencePosition++;
- currentPatternSequenceIndex = (currentPatternSequenceIndex + parseInt(currentInnerSequencePosition / betsPatterns[currentPattern][index].length)) % betsPatterns[currentPattern].length;
- currentInnerSequencePosition = currentInnerSequencePosition % betsPatterns[currentPattern][index].length;
- currentLoseSequenceBetsCounter++;
- if (currentLoseSequenceBetsCounter > maxLoseSequenceBetsCounter) {
- maxLoseSequenceBetsCounter = currentLoseSequenceBetsCounter;
- }
- betsCounter++;
- // Changing the loose pattern:
- String.prototype.replaceAt = function (index, replacement) {
- return this.substr(0, index) + replacement + this.substr(index + replacement.length);
- }
- var change_old = betsPatterns[currentPattern][currentPatternSequenceIndex];
- var change_new = '0000';
- for (var i = 0; i < change_old.length; i++) {
- if (change_old.charAt(i) == '0')
- change_new = change_new.replaceAt(i, '1');
- else
- change_new = change_new.replaceAt(i, '0');
- }
- betsPatterns[currentPattern][currentPatternSequenceIndex] = change_new;
- // Start working on the next bet.
- // Change client seed, that have to be changed for every roll:
- setRandomClientSeed();
- // Multiply bet amount:
- var multiply = setMultiply();
- if (multiply > maxBet) {
- maxBet = multiply;
- }
- console.clear();
- console.log('Bets: ' + betsCounter + ' || Profit: ' + getProfit() + ' || Lose sequence: ' +
- currentLoseSequenceBetsCounter + ' || Current bet: ' + bets[currentBetIndex] +
- ' || Max lose consecutive: ' + maxLoseSequenceBetsCounter + ' || Max satoshi bet: ' + maxBet + ' || Wagered: ' + satWagered.toFixed(8) + '|| Gained Tickets: ' + Math.floor(parseInt(satWagered.toFixed(8).toString().split('.')[1]) / 500));
- if (currentLoseSequenceBetsCounter < supportedLoseSequenceBetsLength) {
- // We still can bet supporting another lose bet, so we build the next bet.
- // We load next bet index from betsPattern:
- currentBetIndex = parseInt(betsPatterns[currentPattern][currentPatternSequenceIndex].charAt(currentInnerSequencePosition));
- // We load the next bet button:
- $betButton = betsButtons[currentBetIndex];
- satWagered += parseFloat(multiply);
- // We play another new bet:
- $betButton.trigger('click');
- } else {
- // We can't support another bet! so we stop the game
- // Nothing to do now, and the game will be stopped. but we need to make sure, that browser didn't refresh automatically
- console.log('Game stopped after losing. supported lose sequence reached.');
- }
- }
- });
- // WINNER
- $('#double_your_btc_bet_win').bind("DOMSubtreeModified", function (event) {
- if ($(event.currentTarget).is(':contains("win")')) {
- // When winning, stop current sequence and start the next sequence.
- // The first character in the next looped sequence:
- currentPatternSequenceIndex = ++currentPatternSequenceIndex % betsPatterns[currentPattern].length;
- currentInnerSequencePosition = 0;
- // Save the old winning bet:
- betsCounter++;
- currentLoseSequenceBetsCounter = 0;
- // Stop if gain tot. satoshi:
- if (getProfit() > maxGain) {
- gameStopped = true;
- }
- console.clear();
- console.log('Bets: ' + betsCounter + ' || Profit: ' + getProfit() + ' || Lose sequence: ' +
- currentLoseSequenceBetsCounter + ' || Current bet: ' + bets[currentBetIndex] +
- ' || Max lose consecutive: ' + maxLoseSequenceBetsCounter + ' || Max satoshi bet: ' + maxBet + ' || Wagered: ' + satWagered.toFixed(8) + '|| Gained Tickets: ' + Math.floor(parseInt(satWagered.toFixed(8).toString().split('.')[1]) / 500));
- // When winning, we check pattern validity. We change pattern every fixed minutes only when we win!
- if (getSecondsBetweenDates(patternStartingDateTime, new Date()) >= patternPlayPeriodInSeconds) {
- // We update the date:
- patternStartingDateTime = new Date();
- // We loop the next pattern and start fresh:
- currentPattern = ++currentPattern % betsPatterns.length;
- currentPatternSequenceIndex = 0;
- currentInnerSequencePosition = 0;
- console.log('Single Pattern Play Period Reached ==> Moving to the next pattern!');
- }
- if (!gameStopped) {
- // Start working on the next bet.
- // Hange client seed, that have to be changed for every roll:
- setRandomClientSeed();
- // Return to base bet amount:
- reset();
- // We load next bet index from betsPattern:
- currentBetIndex = parseInt(betsPatterns[currentPattern][currentPatternSequenceIndex].charAt(currentInnerSequencePosition));
- // We load the next bet button:
- $betButton = betsButtons[currentBetIndex];
- $betButton.trigger('click');
- } else {
- console.log('Game Stopped.');
- }
- }
- });
- // Starting the script:
- start();
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