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Zniszczenia silnika

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Jun 19th, 2019
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  1. function GetVehHealthPercent()
  2. local ped = GetPlayerPed(-1)
  3. local vehicle = GetVehiclePedIsUsing(ped)
  4. local vehiclehealth = GetEntityHealth(vehicle) - 100
  5. local maxhealth = GetEntityMaxHealth(vehicle) - 100
  6. local procentage = (vehiclehealth / maxhealth) * 100
  7. return procentage
  8. end
  9.  
  10.  
  11.  
  12.  
  13. function ShowNotification(text)
  14. SetNotificationTextEntry("STRING")
  15. AddTextComponentString(text)
  16. DrawNotification(false, false)
  17. end
  18.  
  19.  
  20. Citizen.CreateThread(function()
  21. while true do
  22. Citizen.Wait(0)
  23. local ped = GetPlayerPed(-1)
  24. local vehicle = GetVehiclePedIsUsing(ped)
  25. local damage = GetVehHealthPercent(vehicle)
  26. if IsPedInAnyVehicle(ped, false) then
  27. SetPlayerVehicleDamageModifier(PlayerId(), 100) -- Seems to not work at the moment --
  28. if damage < 85 then
  29. SetVehicleUndriveable(vehicle, false)
  30. ShowNotification("~g~Vehicle is too damaged.")
  31. end
  32. end
  33. end
  34. end)
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