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  1. ;Settings
  2. sens:=PUT UR SENS (THE IG ONE LIKE 1.11)
  3.  
  4. ;Key binds
  5. key_AK:="F1"
  6. key_M4A4:="F2" ;
  7. key_ump:="F3"
  8. key_famas:="F4"
  9. key_galil:="F5"
  10. key_pistol:="F6"
  11. key_RCoff:="F8"
  12. key_Terminate:="F10"
  13. key_pause:="xbutton1"
  14. key_shoot:="LButton"
  15.  
  16. ;Modifier
  17. modifier:=2.52/sens
  18.  
  19. ;Main loop
  20. loop {
  21. sleep 1
  22. ;Menu handling
  23. ;AK-47
  24. if GetKeyState(key_AK)
  25. {
  26. ak:=true
  27. m4a4:=false
  28. ump:=false
  29. famas:=false
  30. galil:=false
  31. pistol:=false
  32. humanizer:=3.8
  33. waitdivider:=4.7
  34. }
  35.  
  36. if GetKeyState(key_M4A4)
  37. {
  38. m4a4:=true
  39. ak:=false
  40. ump:=false
  41. famas:=false
  42. galil:=false
  43. pistol:=false
  44. humanizer88:=3.65
  45. humanizer:=3.64
  46. waitdivider88:=4.17
  47. waitdivider:=4.13
  48. }
  49.  
  50. if GetKeyState(key_ump)
  51. {
  52. m4a4:=false
  53. ak:=false
  54. ump:=true
  55. famas:=false
  56. galil:=false
  57. pistol:=false
  58. humanizer85:=3.65
  59. humanizer:=3.64
  60. waitdivider85:=4.17
  61. waitdivider:=4.13
  62. }
  63.  
  64. if GetKeyState(key_famas)
  65. {
  66. m4a4:=false
  67. ak:=false
  68. ump:=false
  69. famas:=true
  70. galil:=false
  71. pistol:=false
  72. humanizer87:=3.65
  73. humanizer84:=3.63
  74. humanizer80:=3.62
  75. humanizer:=3.61
  76. waitdivider87:=4.17
  77. waitdivider84:=4.13
  78. waitdivider80:=4.09
  79. waitdivider:=4.05
  80. }
  81.  
  82. if GetKeyState(key_galil)
  83. {
  84. m4a4:=false
  85. ak:=false
  86. ump:=false
  87. famas:=false
  88. galil:=true
  89. pistol:=false
  90. humanizer50:=5.25
  91. humanizer:=5.24
  92. waitdivider50:=4.29
  93. waitdivider:=4.28
  94. }
  95.  
  96. if GetKeyState(key_pistol)
  97. {
  98. m4a4:=false
  99. ak:=false
  100. ump:=false
  101. famas:=false
  102. galil:=false
  103. pistol:=true
  104. }
  105.  
  106. if GetKeyState(key_Terminate)
  107. {
  108. sleep 2000
  109. ExitApp
  110. }
  111.  
  112. if GetKeyState(key_pause)
  113. {
  114. sleep 2000
  115. }
  116.  
  117. if GetKeyState(key_RCoff)
  118. {
  119. ak:=false
  120. m4a4:=false
  121. ump:=false
  122. famas:=false
  123. galil:=false
  124. pistol:=false
  125. }
  126.  
  127. ;NoRecoil
  128. if GetKeyState(key_shoot)
  129. {
  130. ;AK-47
  131. if ak
  132. {
  133. loop
  134. {
  135. DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
  136. sleep 50
  137. if !GetKeyState(key_shoot)
  138. break
  139. move(-4/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
  140. if !GetKeyState(key_shoot)
  141. break
  142. move(4/humanizer*modifier, 19/humanizer*modifier, 4, 99/waitdivider)
  143. if !GetKeyState(key_shoot)
  144. break
  145. move(-3/humanizer*modifier, 29/humanizer*modifier, 4, 99/waitdivider)
  146. if !GetKeyState(key_shoot)
  147. break
  148. move(-1/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
  149. if !GetKeyState(key_shoot)
  150. break
  151. move(13/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
  152. if !GetKeyState(key_shoot)
  153. break
  154. move(8/humanizer*modifier, 28/humanizer*modifier, 4, 99/waitdivider)
  155. if !GetKeyState(key_shoot)
  156. break
  157. move(13/humanizer*modifier, 21/humanizer*modifier, 4, 99/waitdivider)
  158. if !GetKeyState(key_shoot)
  159. break
  160. move(-17/humanizer*modifier, 12/humanizer*modifier, 4, 99/waitdivider)
  161. if !GetKeyState(key_shoot)
  162. break
  163. move(-42/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
  164. if !GetKeyState(key_shoot)
  165. break
  166. move(-21/humanizer*modifier, 2/humanizer*modifier, 4, 99/waitdivider)
  167. if !GetKeyState(key_shoot)
  168. break
  169. move(12/humanizer*modifier, 11/humanizer*modifier, 4, 99/waitdivider)
  170. if !GetKeyState(key_shoot)
  171. break
  172. move(-15/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
  173. if !GetKeyState(key_shoot)
  174. break
  175. move(-26/humanizer*modifier, -8/humanizer*modifier, 4, 99/waitdivider)
  176. if !GetKeyState(key_shoot)
  177. break
  178. move(-3/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
  179. if !GetKeyState(key_shoot)
  180. break
  181. move(40/humanizer*modifier, 1/humanizer*modifier, 4, 99/waitdivider)
  182. if !GetKeyState(key_shoot)
  183. break
  184. move(19/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
  185. if !GetKeyState(key_shoot)
  186. break
  187. move(14/humanizer*modifier, 10/humanizer*modifier, 4, 99/waitdivider)
  188. if !GetKeyState(key_shoot)
  189. break
  190. move(27/humanizer*modifier, 0/humanizer*modifier, 4, 99/waitdivider)
  191. if !GetKeyState(key_shoot)
  192. break
  193. move(33/humanizer*modifier, -10/humanizer*modifier, 4, 99/waitdivider)
  194. if !GetKeyState(key_shoot)
  195. break
  196. move(-21/humanizer*modifier, -2/humanizer*modifier, 4, 99/waitdivider)
  197. if !GetKeyState(key_shoot)
  198. break
  199. move(7/humanizer*modifier, 3/humanizer*modifier, 4, 99/waitdivider)
  200. if !GetKeyState(key_shoot)
  201. break
  202. move(-7/humanizer*modifier, 9/humanizer*modifier, 4, 99/waitdivider)
  203. if !GetKeyState(key_shoot)
  204. break
  205. move(-8/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
  206. if !GetKeyState(key_shoot)
  207. break
  208. move(19/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
  209. if !GetKeyState(key_shoot)
  210. break
  211. move(5/humanizer*modifier, 6/humanizer*modifier, 4, 99/waitdivider)
  212. if !GetKeyState(key_shoot)
  213. break
  214. move(-20/humanizer*modifier, -1/humanizer*modifier, 4, 99/waitdivider)
  215. if !GetKeyState(key_shoot)
  216. break
  217. move(-33/humanizer*modifier, -4/humanizer*modifier, 4, 99/waitdivider)
  218. if !GetKeyState(key_shoot)
  219. break
  220. move(-45/humanizer*modifier, -21/humanizer*modifier, 4, 99/waitdivider)
  221. if !GetKeyState(key_shoot)
  222. break
  223. move(-14/humanizer*modifier, 1/humanizer*modifier)
  224. if !GetKeyState(key_shoot)
  225. break
  226. sleep 80
  227. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  228. sleep 1000
  229. if !GetKeyState(key_shoot)
  230. break
  231. }
  232. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  233. }
  234. ;M4A4
  235. else if m4a4
  236. {
  237. loop
  238. {
  239. DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
  240. sleep 15
  241. if !GetKeyState(key_shoot)
  242. break
  243. move(2/humanizer88*modifier, 7/humanizer88*modifier, 4, 88/waitdivider88)
  244. if !GetKeyState(key_shoot)
  245. break
  246. move(0/humanizer*modifier, 9/humanizer*modifier, 4, 87/waitdivider)
  247. if !GetKeyState(key_shoot)
  248. break
  249. move(-6/humanizer*modifier, 16/humanizer*modifier, 4, 87/waitdivider)
  250. if !GetKeyState(key_shoot)
  251. break
  252. move(7/humanizer*modifier, 21/humanizer*modifier+5, 4, 87/waitdivider)
  253. if !GetKeyState(key_shoot)
  254. break
  255. move(-9/humanizer*modifier, 23/humanizer*modifier, 4, 87/waitdivider)
  256. if !GetKeyState(key_shoot)
  257. break
  258. move(-5/humanizer*modifier, 27/humanizer*modifier, 4, 87/waitdivider)
  259. if !GetKeyState(key_shoot)
  260. break
  261. move(16/humanizer88*modifier+5, 15/humanizer88*modifier-5, 1, 88/waitdivider88)
  262. move(16/humanizer88*modifier+5, 15/humanizer88*modifier, 3, 88/waitdivider88)
  263. if !GetKeyState(key_shoot)
  264. break
  265. move(11/humanizer88*modifier+3, 13/humanizer88*modifier-5, 1, 88/waitdivider88)
  266. move(11/humanizer88*modifier, 13/humanizer88*modifier, 3, 88/waitdivider88)
  267. if !GetKeyState(key_shoot)
  268. break
  269. move(22/humanizer88*modifier+5, 5/humanizer88*modifier, 3, 88/waitdivider88)
  270. move(22/humanizer88*modifier-30, 5/humanizer88*modifier, 1, 88/waitdivider88)
  271. if !GetKeyState(key_shoot)
  272. break
  273. move(-4/humanizer88*modifier-10, 11/humanizer88*modifier-10, 1, 88/waitdivider88)
  274. move(-4/humanizer88*modifier-10, 11/humanizer88*modifier, 2, 88/waitdivider88)
  275. move(-4/humanizer88*modifier, 11/humanizer88*modifier, 1, 88/waitdivider88)
  276. if !GetKeyState(key_shoot)
  277. break
  278.  
  279. move(-18/humanizer88*modifier-10, 6/humanizer88*modifier, 3, 88/waitdivider88)
  280. move(-18/humanizer88*modifier, 6/humanizer88*modifier, 1, 88/waitdivider88)
  281. if !GetKeyState(key_shoot)
  282. break
  283. move(-30/humanizer88*modifier, -4/humanizer88*modifier, 4, 88/waitdivider88)
  284. if !GetKeyState(key_shoot)
  285. break
  286. move(-24/humanizer88*modifier, 0/humanizer88*modifier-5, 2, 88/waitdivider88)
  287. move(-24/humanizer88*modifier, 0/humanizer88*modifier, 2, 88/waitdivider88)
  288. if !GetKeyState(key_shoot)
  289. break
  290. move(-25/humanizer88*modifier+10, -6/humanizer88*modifier, 4, 88/waitdivider88)
  291. if !GetKeyState(key_shoot)
  292. break
  293.  
  294. move(0/humanizer*modifier+10, 4/humanizer*modifier, 1, 87/waitdivider)
  295. move(0/humanizer*modifier, 4/humanizer*modifier, 3, 87/waitdivider)
  296. if !GetKeyState(key_shoot)
  297. break
  298. move(8/humanizer*modifier-10, 4/humanizer*modifier, 1, 87/waitdivider)
  299. move(8/humanizer*modifier, 4/humanizer*modifier, 3, 87/waitdivider)
  300. if !GetKeyState(key_shoot)
  301. break
  302. ;line15
  303. move(-11/humanizer*modifier+10, 1/humanizer*modifier, 1, 87/waitdivider)
  304. move(-11/humanizer*modifier+5, 1/humanizer*modifier, 1, 87/waitdivider)
  305. move(-11/humanizer*modifier, 1/humanizer*modifier, 2, 87/waitdivider)
  306. if !GetKeyState(key_shoot)
  307. break
  308. move(-13/humanizer*modifier, -2/humanizer*modifier, 1, 87/waitdivider)
  309. move(-13/humanizer*modifier+10, -2/humanizer*modifier, 2, 87/waitdivider)
  310. move(-13/humanizer*modifier+20, -2/humanizer*modifier, 1, 87/waitdivider)
  311. if !GetKeyState(key_shoot)
  312. break
  313. move(2/humanizer88*modifier+10, 2/humanizer88*modifier+5, 1, 88/waitdivider88)
  314. move(2/humanizer88*modifier+10, 2/humanizer88*modifier, 1, 88/waitdivider88)
  315. move(2/humanizer88*modifier, 2/humanizer88*modifier, 2, 88/waitdivider88)
  316. if !GetKeyState(key_shoot)
  317. break
  318. move(33/humanizer88*modifier, -1/humanizer88*modifier, 4, 88/waitdivider88)
  319. if !GetKeyState(key_shoot)
  320. break
  321. move(10/humanizer88*modifier, 6/humanizer88*modifier, 4, 88/waitdivider88)
  322. if !GetKeyState(key_shoot)
  323. break
  324. move(27/humanizer88*modifier, 3/humanizer88*modifier, 4, 88/waitdivider88)
  325. if !GetKeyState(key_shoot)
  326. break
  327. move(10/humanizer88*modifier-20, 2/humanizer88*modifier+5, 1, 88/waitdivider88)
  328. move(10/humanizer88*modifier, 2/humanizer88*modifier, 3, 88/waitdivider88)
  329. if !GetKeyState(key_shoot)
  330. break
  331. move(11/humanizer88*modifier-10, 0/humanizer88*modifier, 1, 88/waitdivider88)
  332. move(11/humanizer88*modifier, 0/humanizer88*modifier, 3, 88/waitdivider88)
  333. if !GetKeyState(key_shoot)
  334. break
  335. move(-12/humanizer*modifier, 0/humanizer*modifier, 4, 87/waitdivider)
  336. if !GetKeyState(key_shoot)
  337. break
  338. move(6/humanizer*modifier, 5/humanizer*modifier, 4, 87/waitdivider)
  339. if !GetKeyState(key_shoot)
  340. break
  341. move(4/humanizer*modifier, 5/humanizer*modifier, 4, 87/waitdivider)
  342. if !GetKeyState(key_shoot)
  343. break
  344. move(3/humanizer*modifier, 1/humanizer*modifier, 4, 87/waitdivider)
  345. if !GetKeyState(key_shoot)
  346. break
  347. move(4/humanizer*modifier, -1/humanizer*modifier)
  348. move(4/humanizer*modifier, -1/humanizer*modifier)
  349. move(4/humanizer*modifier, -1/humanizer*modifier)
  350. move(4/humanizer*modifier, -1/humanizer*modifier)
  351. if !GetKeyState(key_shoot)
  352. break
  353. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  354. sleep 1000
  355. if !GetKeyState(key_shoot)
  356. break
  357. }
  358. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  359. }
  360. ;UMP-45
  361. else if ump
  362. {
  363. loop
  364. {
  365. DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
  366. sleep 15
  367. if !GetKeyState(key_shoot)
  368. break
  369. move(-1/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
  370. if !GetKeyState(key_shoot)
  371. break
  372. move(-4/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
  373. if !GetKeyState(key_shoot)
  374. break
  375. move(-2/humanizer*modifier, 18/humanizer*modifier, 4, 90/waitdivider)
  376. if !GetKeyState(key_shoot)
  377. break
  378. move(-4/humanizer*modifier, 23/humanizer*modifier, 4, 90/waitdivider)
  379. if !GetKeyState(key_shoot)
  380. break
  381. move(-9/humanizer*modifier, 23/humanizer*modifier, 4, 90/waitdivider)
  382. if !GetKeyState(key_shoot)
  383. break
  384. move(-3/humanizer*modifier, 26/humanizer*modifier, 4, 90/waitdivider)
  385. if !GetKeyState(key_shoot)
  386. break
  387. move(11/humanizer*modifier, 17/humanizer*modifier, 4, 90/waitdivider)
  388. if !GetKeyState(key_shoot)
  389. break
  390. move(-4/humanizer*modifier, 12/humanizer*modifier, 4, 90/waitdivider)
  391. if !GetKeyState(key_shoot)
  392. break
  393. move(9/humanizer*modifier, 13/humanizer*modifier, 4, 90/waitdivider)
  394. if !GetKeyState(key_shoot)
  395. break
  396. move(18/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
  397. if !GetKeyState(key_shoot)
  398. break
  399. move(15/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
  400. if !GetKeyState(key_shoot)
  401. break
  402. move(-1/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
  403. if !GetKeyState(key_shoot)
  404. break
  405. move(5/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
  406. if !GetKeyState(key_shoot)
  407. break
  408. move(0/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
  409. if !GetKeyState(key_shoot)
  410. break
  411. move(9/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
  412. if !GetKeyState(key_shoot)
  413. break
  414. move(5/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
  415. if !GetKeyState(key_shoot)
  416. break
  417. move(-12/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
  418. if !GetKeyState(key_shoot)
  419. break
  420. move(-19/humanizer85*modifier, 1/humanizer85*modifier, 4, 85/waitdivider85)
  421. if !GetKeyState(key_shoot)
  422. break
  423. move(-1/humanizer*modifier, -2/humanizer*modifier, 4, 90/waitdivider)
  424. if !GetKeyState(key_shoot)
  425. break
  426. move(15/humanizer*modifier, -5/humanizer*modifier, 4, 90/waitdivider)
  427. if !GetKeyState(key_shoot)
  428. break
  429. move(17/humanizer85*modifier, -2/humanizer85*modifier, 4, 85/waitdivider85)
  430. if !GetKeyState(key_shoot)
  431. break
  432. move(-6/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
  433. if !GetKeyState(key_shoot)
  434. break
  435. move(-20/humanizer*modifier, -2/humanizer*modifier, 4, 90/waitdivider)
  436. if !GetKeyState(key_shoot)
  437. break
  438. move(-3/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
  439. if !GetKeyState(key_shoot)
  440. break
  441. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  442. sleep 1000
  443. if !GetKeyState(key_shoot)
  444. break
  445. }
  446. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  447. }
  448. ;Famas
  449. else if famas
  450. {
  451. loop
  452. {
  453. DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
  454. sleep 30
  455. if !GetKeyState(key_shoot)
  456. break
  457. move(-4/humanizer*modifier, 5/humanizer*modifier, 4, 88/waitdivider)
  458. if !GetKeyState(key_shoot)
  459. break
  460. move(1/humanizer*modifier, 4/humanizer*modifier, 4, 88/waitdivider)
  461. if !GetKeyState(key_shoot)
  462. break
  463. move(-6/humanizer*modifier, 10/humanizer*modifier, 4, 88/waitdivider)
  464. if !GetKeyState(key_shoot)
  465. break
  466. move(-1/humanizer*modifier, 17/humanizer*modifier, 4, 88/waitdivider)
  467. if !GetKeyState(key_shoot)
  468. break
  469. move(0/humanizer*modifier, 20/humanizer*modifier, 4, 88/waitdivider)
  470. if !GetKeyState(key_shoot)
  471. break
  472. move(14/humanizer*modifier, 18/humanizer*modifier, 4, 88/waitdivider)
  473. if !GetKeyState(key_shoot)
  474. break
  475. move(16/humanizer*modifier, 12/humanizer*modifier, 4, 88/waitdivider)
  476. if !GetKeyState(key_shoot)
  477. break
  478. move(-6/humanizer*modifier, 12/humanizer*modifier, 4, 88/waitdivider)
  479. if !GetKeyState(key_shoot)
  480. break
  481. move(-20/humanizer*modifier, 8/humanizer*modifier, 4, 88/waitdivider)
  482. if !GetKeyState(key_shoot)
  483. break
  484. move(-16/humanizer*modifier, 5/humanizer*modifier, 4, 88/waitdivider)
  485. if !GetKeyState(key_shoot)
  486. break
  487. move(-13/humanizer*modifier, 2/humanizer*modifier, 4, 88/waitdivider)
  488. if !GetKeyState(key_shoot)
  489. break
  490. move(4/humanizer87*modifier, 5/humanizer87*modifier, 4, 87/waitdivider87)
  491. if !GetKeyState(key_shoot)
  492. break
  493. move(23/humanizer*modifier, 4/humanizer*modifier, 4, 88/waitdivider)
  494. if !GetKeyState(key_shoot)
  495. break
  496. move(12/humanizer*modifier, 6/humanizer*modifier, 4, 88/waitdivider)
  497. if !GetKeyState(key_shoot)
  498. break
  499. move(20/humanizer*modifier, -3/humanizer*modifier, 4, 88/waitdivider)
  500. if !GetKeyState(key_shoot)
  501. break
  502. move(5/humanizer*modifier, 0/humanizer*modifier, 4, 88/waitdivider)
  503. if !GetKeyState(key_shoot)
  504. break
  505. move(15/humanizer*modifier, 0/humanizer*modifier, 4, 88/waitdivider)
  506. if !GetKeyState(key_shoot)
  507. break
  508. move(3/humanizer*modifier, 5/humanizer*modifier, 4, 80/waitdivider)
  509. if !GetKeyState(key_shoot)
  510. break
  511. move(-4/humanizer*modifier, 3/humanizer*modifier, 4, 88/waitdivider)
  512. if !GetKeyState(key_shoot)
  513. break
  514. move(-25/humanizer*modifier, -1/humanizer*modifier, 4, 80/waitdivider)
  515. if !GetKeyState(key_shoot)
  516. break
  517. move(-3/humanizer84*modifier, 2/humanizer84*modifier, 4, 84/waitdivider84)
  518. if !GetKeyState(key_shoot)
  519. break
  520. move(11/humanizer80*modifier, 0/humanizer80*modifier, 4, 80/waitdivider80)
  521. if !GetKeyState(key_shoot)
  522. break
  523. move(15/humanizer*modifier, -7/humanizer*modifier, 4, 88/waitdivider)
  524. if !GetKeyState(key_shoot)
  525. break
  526. move(15/humanizer*modifier, -10/humanizer*modifier, 4, 88/waitdivider)
  527. if !GetKeyState(key_shoot)
  528. break
  529. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  530. sleep 1000
  531. if !GetKeyState(key_shoot)
  532. break
  533. }
  534. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  535. }
  536. ;Galil
  537. else if galil
  538. {
  539. loop
  540. {
  541. DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
  542. sleep 10
  543. if !GetKeyState(key_shoot)
  544. break
  545. move(4/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
  546. if !GetKeyState(key_shoot)
  547. break
  548. move(-2/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
  549. if !GetKeyState(key_shoot)
  550. break
  551. move(6/humanizer*modifier, 10/humanizer*modifier, 4, 90/waitdivider)
  552. if !GetKeyState(key_shoot)
  553. break
  554. move(12/humanizer*modifier, 15/humanizer*modifier, 4, 90/waitdivider)
  555. if !GetKeyState(key_shoot)
  556. break
  557. move(-1/humanizer*modifier, 21/humanizer*modifier, 4, 90/waitdivider)
  558. if !GetKeyState(key_shoot)
  559. break
  560. move(2/humanizer*modifier, 24/humanizer*modifier, 4, 90/waitdivider)
  561. if !GetKeyState(key_shoot)
  562. break
  563. move(6/humanizer*modifier, 16/humanizer*modifier, 4, 90/waitdivider)
  564. if !GetKeyState(key_shoot)
  565. break
  566. move(11/humanizer*modifier, 10/humanizer*modifier, 4, 90/waitdivider)
  567. if !GetKeyState(key_shoot)
  568. break
  569. move(-4/humanizer*modifier, 14/humanizer*modifier, 4, 90/waitdivider)
  570. if !GetKeyState(key_shoot)
  571. break
  572. move(-22/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
  573. if !GetKeyState(key_shoot)
  574. break
  575. move(-30/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
  576. if !GetKeyState(key_shoot)
  577. break
  578. move(-29/humanizer*modifier, -13/humanizer*modifier, 4, 90/waitdivider)
  579. if !GetKeyState(key_shoot)
  580. break
  581. move(-9/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
  582. if !GetKeyState(key_shoot)
  583. break
  584. move(-12/humanizer*modifier, 2/humanizer*modifier, 4, 90/waitdivider)
  585. if !GetKeyState(key_shoot)
  586. break
  587. move(-7/humanizer*modifier, 1/humanizer*modifier, 4, 90/waitdivider)
  588. if !GetKeyState(key_shoot)
  589. break
  590. move(0/humanizer50*modifier, 1/humanizer50*modifier, 4, 50/waitdivider50)
  591. if !GetKeyState(key_shoot)
  592. break
  593. move(4/humanizer*modifier, 7/humanizer*modifier, 4, 90/waitdivider)
  594. if !GetKeyState(key_shoot)
  595. break
  596. move(25/humanizer*modifier, 7/humanizer*modifier, 4, 90/waitdivider)
  597. if !GetKeyState(key_shoot)
  598. break
  599. move(14/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
  600. if !GetKeyState(key_shoot)
  601. break
  602. move(25/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
  603. if !GetKeyState(key_shoot)
  604. break
  605. move(31/humanizer*modifier, -9/humanizer*modifier, 4, 90/waitdivider)
  606. if !GetKeyState(key_shoot)
  607. break
  608. move(6/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
  609. if !GetKeyState(key_shoot)
  610. break
  611. move(-12/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
  612. if !GetKeyState(key_shoot)
  613. break
  614. move(13/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
  615. if !GetKeyState(key_shoot)
  616. break
  617. move(10/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
  618. if !GetKeyState(key_shoot)
  619. break
  620. move(16/humanizer*modifier, -4/humanizer*modifier, 4, 90/waitdivider)
  621. if !GetKeyState(key_shoot)
  622. break
  623. move(-9/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
  624. if !GetKeyState(key_shoot)
  625. break
  626. move(-32/humanizer*modifier, -5/humanizer*modifier, 4, 90/waitdivider)
  627. if !GetKeyState(key_shoot)
  628. break
  629. move(-24/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
  630. if !GetKeyState(key_shoot)
  631. break
  632. move(-15/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
  633. if !GetKeyState(key_shoot)
  634. break
  635. move(6/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
  636. if !GetKeyState(key_shoot)
  637. break
  638. move(-14/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
  639. if !GetKeyState(key_shoot)
  640. break
  641. move(-24/humanizer*modifier, -14/humanizer*modifier, 4, 90/waitdivider)
  642. if !GetKeyState(key_shoot)
  643. break
  644. move(-13/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
  645. if !GetKeyState(key_shoot)
  646. break
  647. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  648. sleep 1000
  649. if !GetKeyState(key_shoot)
  650. break
  651. }
  652. DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
  653. } else if pistol
  654. {
  655. loop
  656. {
  657. if !GetKeyState(key_shoot)
  658. break
  659. DllCall("mouse_event", uint, 1, int, 0, int, 1, uint, 0, int, 0)
  660. Sleep, 15
  661. DllCall("mouse_event", uint, 1, int, 0, int, 1, uint, 0, int, 0)
  662. Sleep, 5
  663. }
  664. }
  665. }
  666. }
  667. ;Pistol
  668. return
  669.  
  670. move(x, y, times=1, sleep=0)
  671. {
  672. Loop, %times%
  673. {
  674. DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y)
  675. if sleep
  676. Sleep, %sleep%
  677. }
  678. }
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